diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 680 |
1 files changed, 671 insertions, 9 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index e7f34ce8a..ba6ce6bbf 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -45,6 +45,7 @@ #include "task.h" #include "text.h" #include "trig.h" +#include "vs_seeker.h" #include "util.h" #include "window.h" #include "cable_club.h" @@ -120,6 +121,10 @@ void RunTurnActionsFunctions(void); void SetActionsAndBattlersTurnOrder(void); void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); void HandleEndTurn_FinishBattle(void); +void FreeResetData_ReturnToOvOrDoEvolutions(void); +void ReturnFromBattleToOverworld(void); +void TryEvolvePokemon(void); +void WaitForEvoSceneToFinish(void); // TODO: put ewram variables here after resolving symbol ref in between extern u32 gUnknown_2022AE8[25]; @@ -191,7 +196,10 @@ const union AnimCmd gUnknown_824F020[] = }; // not used -const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020; +const union AnimCmd *const gUnknown_824F028[] = +{ + gUnknown_824F020, +}; // not used const union AffineAnimCmd gUnknown_824F02C[] = @@ -202,7 +210,10 @@ const union AffineAnimCmd gUnknown_824F02C[] = }; // not used -const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C; +const union AffineAnimCmd *const gUnknown_824F044[] = +{ + gUnknown_824F02C, +}; const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 }; @@ -503,13 +514,13 @@ const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); const u8 *const gStatusConditionStringsTable[7][2] = { - {gStatusConditionString_PoisonJpn, gText_Poison}, - {gStatusConditionString_SleepJpn, gText_Sleep}, - {gStatusConditionString_ParalysisJpn, gText_Paralysis}, - {gStatusConditionString_BurnJpn, gText_Burn}, - {gStatusConditionString_IceJpn, gText_Ice}, - {gStatusConditionString_ConfusionJpn, gText_Confusion}, - {gStatusConditionString_LoveJpn, gText_Love} + { gStatusConditionString_PoisonJpn, gText_Poison }, + { gStatusConditionString_SleepJpn, gText_Sleep }, + { gStatusConditionString_ParalysisJpn, gText_Paralysis }, + { gStatusConditionString_BurnJpn, gText_Burn }, + { gStatusConditionString_IceJpn, gText_Ice }, + { gStatusConditionString_ConfusionJpn, gText_Confusion }, + { gStatusConditionString_LoveJpn, gText_Love } }; void CB2_InitBattle(void) @@ -3648,3 +3659,654 @@ void HandleEndTurn_MonFled(void) gBattlescriptCurrInstr = BattleScript_WildMonFled; gBattleMainFunc = HandleEndTurn_FinishBattle; } + +void HandleEndTurn_FinishBattle(void) +{ + if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_LINK))) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gBattleResults.playerMon1Species == SPECIES_NONE) + { + gBattleResults.playerMon1Species = gBattleMons[gActiveBattler].species; + StringCopy(gBattleResults.playerMon1Name, gBattleMons[gActiveBattler].nickname); + } + else + { + gBattleResults.playerMon2Species = gBattleMons[gActiveBattler].species; + StringCopy(gBattleResults.playerMon2Name, gBattleMons[gActiveBattler].nickname); + } + } + } + } + sub_812BFDC(); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + sub_810CB90(); + BeginFastPaletteFade(3); + FadeOutMapMusic(5); + gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; + gCB2_AfterEvolution = BattleMainCB2; + } + else if (!gBattleControllerExecFlags) + { + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +void FreeResetData_ReturnToOvOrDoEvolutions(void) +{ + if (!gPaletteFade.active) + { + ResetSpriteData(); + if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) + gBattleMainFunc = ReturnFromBattleToOverworld; + else + gBattleMainFunc = TryEvolvePokemon; + FreeAllWindowBuffers(); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); + } + } +} + +void TryEvolvePokemon(void) +{ + s32 i; + + while (gLeveledUpInBattle != 0) + { + for (i = 0; i < PARTY_SIZE; ++i) + { + if (gLeveledUpInBattle & gBitTable[i]) + { + u16 species; + u8 levelUpBits = gLeveledUpInBattle; + + levelUpBits &= ~(gBitTable[i]); + gLeveledUpInBattle = levelUpBits; + species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); + if (species != SPECIES_NONE) + { + gBattleMainFunc = WaitForEvoSceneToFinish; + EvolutionScene(&gPlayerParty[i], species, 0x81, i); + return; + } + } + } + } + gBattleMainFunc = ReturnFromBattleToOverworld; +} + +void WaitForEvoSceneToFinish(void) +{ + if (gMain.callback2 == BattleMainCB2) + gBattleMainFunc = TryEvolvePokemon; +} + +void ReturnFromBattleToOverworld(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + RandomlyGivePartyPokerus(gPlayerParty); + PartySpreadPokerus(gPlayerParty); + } + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) || gReceivedRemoteLinkPlayers == 0) + { + gSpecialVar_Result = gBattleOutcome; + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) + { + UpdateRoamerHPStatus(&gEnemyParty[0]); + if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) + SetRoamerInactive(); + } + m4aSongNumStop(SE_HINSI); + SetMainCallback2(gMain.savedCallback); + } +} + +void RunBattleScriptCommands_PopCallbacksStack(void) +{ + if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) + { + if (gBattleResources->battleCallbackStack->size != 0) + --gBattleResources->battleCallbackStack->size; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; + } + else + { + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +void RunBattleScriptCommands(void) +{ + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); +} + +void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gMoveResultFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + // choose move + if (gProtectStructs[gBattlerAttacker].noValidMoves) + { + gProtectStructs[gBattlerAttacker].noValidMoves = 0; + gCurrentMove = gChosenMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].encoredMovePos = 0; + gDisableStructs[gBattlerAttacker].encoreTimer = 0; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + } + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + // choose target + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBattlerTarget = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) + && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBattlerSide(gBattlerAttacker); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + if (side != GetBattlerSide(gActiveBattler) + && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler + && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD + && GetBattlerTurnOrderNum(gActiveBattler) < var) + var = GetBattlerTurnOrderNum(gActiveBattler); + if (var == 4) + { + if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + } + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + else + { + gActiveBattler = gBattlerByTurnOrder[var]; + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; + gBattlerTarget = gActiveBattler; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_Switch(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBattlerAttacker] = 0; + gMoveSelectionCursor[gBattlerAttacker] = 0; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)); + gBattleScripting.battler = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + if (gBattleResults.playerSwitchesCounter < 255) + ++gBattleResults.playerSwitchesCounter; +} + +void HandleAction_UseItem(void) +{ + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); + if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (gLastUsedItem == ITEM_POKE_FLUTE) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[1]; + } + else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; + } + else + { + gBattleScripting.battler = gBattlerAttacker; + switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) + { + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: + break; + case AI_ITEM_CURE_CONDITION: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) + { + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + ++gBattleCommunication[MULTISTRING_CHOOSER]; + } + } + break; + case AI_ITEM_X_STAT: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X); + while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + ++gBattleTextBuff1[2]; + } + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case AI_ITEM_GUARD_SPECS: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; + } + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +bool8 TryRunFromBattle(u8 battler) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); + gPotentialItemEffectBattler = battler; + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[battler].item; + gProtectStructs[battler].fleeFlag = 1; + ++effect; + } + else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + ++effect; + } + else if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST) + { + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + ++effect; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) + { + speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + ++effect; + } + else // same speed or faster + { + ++effect; + } + } + + ++gBattleStruct->runTries; + } + if (effect) + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; + } + return effect; +} + +void HandleAction_Run(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gCurrentTurnActionNumber = gBattlersCount; + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; + } + else + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; + } + } + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away + { + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + } + else + { + if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + else + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_MON_FLED; + } + } + } +} + +void HandleAction_WatchesCarefully(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + if (gBattleStruct->safariGoNearCounter != 0) + { + --gBattleStruct->safariGoNearCounter; + if (gBattleStruct->safariGoNearCounter == 0) + { + *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(gEnemyParty, MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + } + else + { + if (gBattleStruct->safariPkblThrowCounter != 0) + { + --gBattleStruct->safariPkblThrowCounter; + if (gBattleStruct->safariPkblThrowCounter == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[5] = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + } + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_SafariZoneBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + --gNumSafariBalls; + gLastUsedItem = ITEM_SAFARI_BALL; + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_ThrowPokeblock(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleStruct->safariPkblThrowCounter += Random() % 5 + 2; + if (gBattleStruct->safariPkblThrowCounter > 6) + gBattleStruct->safariPkblThrowCounter = 6; + gBattleStruct->safariGoNearCounter = 0; + gBattleStruct->safariCatchFactor >>= 1; + if (gBattleStruct->safariCatchFactor <= 2) + gBattleStruct->safariCatchFactor = 3; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_GoNear(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleStruct->safariGoNearCounter += Random() % 5 + 2; + if (gBattleStruct->safariGoNearCounter > 6) + gBattleStruct->safariGoNearCounter = 6; + gBattleStruct->safariPkblThrowCounter = 0; + gBattleStruct->safariCatchFactor <<= 1; + if (gBattleStruct->safariCatchFactor > 20) + gBattleStruct->safariCatchFactor = 20; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_SafariZoneRun(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + PlaySE(SE_NIGERU); + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; +} + +void HandleAction_OldManBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + gActionsByTurnOrder[1] = B_ACTION_FINISHED; +} + +void HandleAction_TryFinish(void) +{ + if (!HandleFaintedMonActions()) + { + gBattleStruct->faintedActionsState = 0; + gCurrentActionFuncId = B_ACTION_FINISHED; + } +} + +void HandleAction_NothingIsFainted(void) +{ + ++gCurrentTurnActionNumber; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); +} + +void HandleAction_ActionFinished(void) +{ + ++gCurrentTurnActionNumber; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + SpecialStatusesClear(); + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); + gCurrentMove = MOVE_NONE; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLastLandedMoves[gBattlerAttacker] = 0; + gLastHitByType[gBattlerAttacker] = 0; + gBattleStruct->dynamicMoveType = 0; + gDynamicBasePower = 0; + gBattleScripting.atk49_state = 0; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} |