diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 467 |
1 files changed, 467 insertions, 0 deletions
diff --git a/src/battle_main.c b/src/battle_main.c new file mode 100644 index 000000000..a109afbba --- /dev/null +++ b/src/battle_main.c @@ -0,0 +1,467 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_ai_script_commands.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_main.h" +#include "battle_message.h" +#include "battle_scripts.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_string_ids.h" +#include "berry.h" +#include "bg.h" +#include "data.h" +#include "decompress.h" +#include "dma3.h" +#include "event_data.h" +#include "evolution_scene.h" +#include "graphics.h" +#include "gpu_regs.h" +#include "international_string_util.h" +#include "item.h" +#include "link.h" +#include "link_rfu.h" +#include "load_save.h" +#include "main.h" +#include "malloc.h" +#include "m4a.h" +#include "palette.h" +#include "party_menu.h" +#include "pokeball.h" +#include "pokedex.h" +#include "pokemon.h" +#include "random.h" +#include "roamer.h" +#include "safari_zone.h" +#include "scanline_effect.h" +#include "sound.h" +#include "sprite.h" +#include "string_util.h" +#include "strings.h" +#include "task.h" +#include "text.h" +#include "trig.h" +#include "util.h" +#include "window.h" +#include "cable_club.h" +#include "constants/abilities.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/trainers.h" +#include "constants/trainer_classes.h" + +void sub_80111EC(struct Sprite *sprite); +void HandleAction_UseMove(void); +void HandleAction_Switch(void); +void HandleAction_UseItem(void); +void HandleAction_Run(void); +void HandleAction_WatchesCarefully(void); +void HandleAction_SafariZoneBallThrow(void); +void HandleAction_ThrowPokeblock(void); +void HandleAction_GoNear(void); +void HandleAction_SafariZoneRun(void); +void HandleAction_OldManBallThrow(void); +void HandleAction_TryFinish(void); +void HandleAction_NothingIsFainted(void); +void HandleAction_ActionFinished(void); +void HandleEndTurn_ContinueBattle(void); +void HandleEndTurn_BattleWon(void); +void HandleEndTurn_BattleLost(void); +void HandleEndTurn_RanFromBattle(void); +void HandleEndTurn_MonFled(void); +void HandleEndTurn_FinishBattle(void); + +// TODO: put ewram variables here after resolving symbol ref in between + +void (*gPreBattleCallback1)(void); +void (*gBattleMainFunc)(void); +struct BattleResults gBattleResults; +u8 gLeveledUpInBattle; +void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +u8 gMultiUsePlayerCursor; +u8 gNumberOfMovesToChoose; +u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; + +const struct ScanlineEffectParams sIntroScanlineParams16Bit = +{ + (void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 +}; + +const struct SpriteTemplate gUnknown_824EFF0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80111EC, +}; + +const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin + +const struct OamData gOamData_824F010 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; + +const struct OamData gOamData_824F018 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 2, + .affineParam = 0, +}; + +// not used +const union AnimCmd gUnknown_824F020[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +// not used +const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020; + +// not used +const union AffineAnimCmd gUnknown_824F02C[] = +{ + AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 4), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 0x3C), + AFFINEANIMCMD_JUMP(1), +}; + +// not used +const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C; + +const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 }; + +// format: attacking type, defending type, damage multiplier +// the multiplier is a (decimal) fixed-point number: +// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE +// 10 is ×1.0 TYPE_MUL_NORMAL +// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE +// 00 is ×0.0 TYPE_MUL_NO_EFFECT +const u8 gTypeEffectiveness[336] = +{ + TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT, + TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT, + TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT, + TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT, + TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT +}; + +const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] = +{ + _("NORMAL"), + _("FIGHT"), + _("FLYING"), + _("POISON"), + _("GROUND"), + _("ROCK"), + _("BUG"), + _("GHOST"), + _("STEEL"), + _("???"), + _("FIRE"), + _("WATER"), + _("GRASS"), + _("ELECTR"), + _("PSYCHC"), + _("ICE"), + _("DRAGON"), + _("DARK"), +}; + +// This is a factor in how much money you get for beating a trainer. +const struct TrainerMoney gTrainerMoneyTable[] = +{ + { CLASS_LEADER_2, 25 }, + { CLASS_ELITE_FOUR_2, 25 }, + { CLASS_PKMN_PROF, 25 }, + { CLASS_RIVAL, 4 }, + { CLASS_RIVAL_2, 9 }, + { CLASS_CHAMPION_2, 25 }, + { CLASS_YOUNGSTER_2, 4 }, + { CLASS_BUG_CATCHER_2, 3 }, + { CLASS_HIKER_2, 9 }, + { CLASS_BIRD_KEEPER_2, 6 }, + { CLASS_PICNICKER_2, 5 }, + { CLASS_SUPER_NERD, 6 }, + { CLASS_FISHERMAN_2, 9 }, + { CLASS_TEAM_ROCKET, 8 }, + { CLASS_LASS_2, 4 }, + { CLASS_BEAUTY_2, 18 }, + { CLASS_BLACK_BELT_2, 6 }, + { CLASS_CUE_BALL, 6 }, + { CLASS_CHANNELER, 8 }, + { CLASS_ROCKER, 6 }, + { CLASS_GENTLEMAN_2, 18 }, + { CLASS_BURGLAR, 22 }, + { CLASS_SWIMMER_MALE_2, 1 }, + { CLASS_ENGINEER, 12 }, + { CLASS_JUGGLER, 10 }, + { CLASS_SAILOR_2, 8 }, + { CLASS_COOLTRAINER_2, 9 }, + { CLASS_POKEMANIAC_2, 12 }, + { CLASS_TAMER, 10 }, + { CLASS_CAMPER_2, 5 }, + { CLASS_PSYCHIC_2, 5 }, + { CLASS_BIKER, 5 }, + { CLASS_GAMER, 18 }, + { CLASS_SCIENTIST, 12 }, + { CLASS_CRUSH_GIRL, 6 }, + { CLASS_TUBER_3, 1 }, + { CLASS_PKMN_BREEDER_2, 7 }, + { CLASS_PKMN_RANGER_2, 9 }, + { CLASS_AROMA_LADY_2, 7 }, + { CLASS_RUIN_MANIAC_2, 12 }, + { CLASS_LADY_2, 50 }, + { CLASS_PAINTER, 4 }, + { CLASS_TWINS_2, 3 }, + { CLASS_YOUNG_COUPLE_2, 7 }, + { CLASS_SIS_AND_BRO_2, 1 }, + { CLASS_COOL_COUPLE, 6 }, + { CLASS_CRUSH_KIN, 6 }, + { CLASS_SWIMMER_FEMALE_2, 1 }, + { CLASS_PLAYER, 1 }, + { CLASS_LEADER, 25 }, + { CLASS_ELITE_FOUR, 25 }, + { CLASS_LASS, 4 }, + { CLASS_YOUNGSTER, 4 }, + { CLASS_PKMN_TRAINER_3, 15 }, + { CLASS_HIKER, 10 }, + { CLASS_BEAUTY, 20 }, + { CLASS_FISHERMAN, 10 }, + { CLASS_LADY, 50 }, + { CLASS_TRIATHLETE, 10 }, + { CLASS_TEAM_AQUA, 5 }, + { CLASS_TWINS, 3 }, + { CLASS_SWIMMER_FEMALE, 2 }, + { CLASS_BUG_CATCHER, 4 }, + { CLASS_SCHOOL_KID, 5 }, + { CLASS_RICH_BOY, 50 }, + { CLASS_SR_AND_JR, 4 }, + { CLASS_BLACK_BELT, 8 }, + { CLASS_TUBER, 1 }, + { CLASS_HEX_MANIAC, 6 }, + { CLASS_PKMN_BREEDER, 10 }, + { CLASS_TEAM_MAGMA, 5 }, + { CLASS_INTERVIEWER, 12 }, + { CLASS_TUBER_2, 1 }, + { CLASS_YOUNG_COUPLE, 8 }, + { CLASS_GUITARIST, 8 }, + { CLASS_GENTLEMAN, 20 }, + { CLASS_CHAMPION, 50 }, + { CLASS_MAGMA_LEADER, 20 }, + { CLASS_BATTLE_GIRL, 6 }, + { CLASS_SWIMMER_MALE, 2 }, + { CLASS_POKEFAN, 20 }, + { CLASS_EXPERT, 10 }, + { CLASS_DRAGON_TAMER, 12 }, + { CLASS_BIRD_KEEPER, 8 }, + { CLASS_NINJA_BOY, 3 }, + { CLASS_PARASOL_LADY, 10 }, + { CLASS_BUG_MANIAC, 15 }, + { CLASS_SAILOR, 8 }, + { CLASS_COLLECTOR, 15 }, + { CLASS_PKMN_RANGER, 12 }, + { CLASS_MAGMA_ADMIN, 10 }, + { CLASS_AROMA_LADY, 10 }, + { CLASS_RUIN_MANIAC, 15 }, + { CLASS_COOLTRAINER, 12 }, + { CLASS_POKEMANIAC, 15 }, + { CLASS_KINDLER, 8 }, + { CLASS_CAMPER, 4 }, + { CLASS_PICNICKER, 4 }, + { CLASS_PSYCHIC, 6 }, + { CLASS_SIS_AND_BRO, 3 }, + { CLASS_OLD_COUPLE, 10 }, + { CLASS_AQUA_ADMIN, 10 }, + { CLASS_AQUA_LEADER, 20 }, + { CLASS_BOSS, 25 }, + { 0xFF, 5 }, +}; + +#include "data/text/abilities.h" + +void (*const sTurnActionsFuncsTable[])(void) = +{ + [B_ACTION_USE_MOVE] = HandleAction_UseMove, + [B_ACTION_USE_ITEM] = HandleAction_UseItem, + [B_ACTION_SWITCH] = HandleAction_Switch, + [B_ACTION_RUN] = HandleAction_Run, + [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, + [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, + [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, + [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, + [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, + [B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow, + [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, + [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, + [B_ACTION_FINISHED] = HandleAction_ActionFinished, + [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, +}; + +void (*const sEndTurnFuncsTable[])(void) = +{ + [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE? + [B_OUTCOME_WON] = HandleEndTurn_BattleWon, + [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, + [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, + [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, + [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, + [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, + [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, +}; + +const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); +const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); +const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); +const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); +const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); +const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); +const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); + +const u8 *const gStatusConditionStringsTable[7][2] = +{ + {gStatusConditionString_PoisonJpn, gText_Poison}, + {gStatusConditionString_SleepJpn, gText_Sleep}, + {gStatusConditionString_ParalysisJpn, gText_Paralysis}, + {gStatusConditionString_BurnJpn, gText_Burn}, + {gStatusConditionString_IceJpn, gText_Ice}, + {gStatusConditionString_ConfusionJpn, gText_Confusion}, + {gStatusConditionString_LoveJpn, gText_Love} +}; |