diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index dfbab5c15..28573a09d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1040,11 +1040,11 @@ static void atk01_accuracycheck(void) u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE - && !sub_80EB2E0(1) + && !BtlCtrl_OakOldMan_TestState2Flag(1) && gBattleMoves[move].power != 0 && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) || (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE - && !sub_80EB2E0(2) + && !BtlCtrl_OakOldMan_TestState2Flag(2) && gBattleMoves[move].power == 0 && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) || (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) @@ -1213,7 +1213,7 @@ static void atk04_critcalc(void) && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL) && !(Random() % sCriticalHitChance[critChance]) - && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1)) + && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || BtlCtrl_OakOldMan_TestState2Flag(1)) && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) gCritMultiplier = 2; else @@ -4146,7 +4146,7 @@ static void atk49_moveend(void) gLastPrintedMoves[gBattlerAttacker] = gChosenMove; } if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) - && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) { if (gHitMarker & HITMARKER_OBEYS) @@ -4184,7 +4184,7 @@ static void atk49_moveend(void) break; case ATK49_MIRROR_MOVE: // mirror move if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) - && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS && gBattlerAttacker != gBattlerTarget @@ -4491,8 +4491,8 @@ static void atk4F_jumpifcantswitch(void) static void sub_8024398(u8 arg0) { - *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; - BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->field_60[gActiveBattler]); + *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); } @@ -4745,8 +4745,8 @@ static void atk50_openpartyscreen(void) else { gActiveBattler = battlerId; - *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; - BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); + *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 6; if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF) @@ -4799,12 +4799,12 @@ static void atk51_switchhandleorder(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); - *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; } else { @@ -6601,7 +6601,7 @@ static bool8 TryDoForceSwitchOut(void) { if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { - *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } else { @@ -6612,7 +6612,7 @@ static bool8 TryDoForceSwitchOut(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return FALSE; } - *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } gBattlescriptCurrInstr = BattleScript_SuccessForceOut; return TRUE; @@ -8742,7 +8742,7 @@ static void atkE2_switchoutabilities(void) { case ABILITY_NATURAL_CURE: gBattleMons[gActiveBattler].status1 = 0; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; } |