diff options
Diffstat (limited to 'src/battle_tower.c')
-rw-r--r-- | src/battle_tower.c | 1303 |
1 files changed, 1296 insertions, 7 deletions
diff --git a/src/battle_tower.c b/src/battle_tower.c index feab13d69..dfbef8fe5 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -1,13 +1,59 @@ #include "global.h" #include "battle_tower.h" +#include "random.h" +#include "text.h" +#include "event_data.h" +#include "string_util.h" +#include "battle_message.h" +#include "data.h" +#include "pokedex.h" +#include "overworld.h" +#include "battle_transition.h" +#include "easy_chat.h" +#include "battle_setup.h" +#include "battle_main.h" +#include "task.h" +#include "battle.h" +#include "party_menu.h" +#include "new_game.h" +#include "save.h" +#include "item.h" +#include "script_pokemon_util_80A0058.h" #include "constants/species.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/pokemon.h" +#include "constants/vars.h" +#include "constants/map_objects.h" + +static EWRAM_DATA u16 sSpecialVar_0x8004_Copy = 0; + +#define TakeBravoTrainerBattleTowerOffTheAir() +#define ewram160FB (*((u8 *)&gBattleStruct->field_DA)) + +static void ResetBattleTowerStreak(u8 levelType); +static void SetBattleTowerTrainerGfxId(u8 trainerClass); +static void CheckMonBattleTowerBanlist(u16 species, u16 heldItem, u16 hp, u8 battleTowerLevelType, u8 monLevel, u16 *validPartySpecies, u16 *validPartyHeldItems, u8 *numValid); +static void SaveCurrentWinStreak(void); +static void ValidateBattleTowerRecordChecksums(void); +static void SetBattleTowerRecordChecksum(struct BattleTowerRecord * record); +static void ClearBattleTowerRecord(struct BattleTowerRecord * record); +static void PopulateBravoTrainerBattleTowerLostData(void); +static u16 GetCurrentBattleTowerWinStreak(u8 levelType); +static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer * eReaderTrainer); +static void PrintEReaderTrainerFarewellMessage(void); + +const u8 unref_83FFAAC[] = { + 0x05, 0x04, 0x01, 0x10, 0x04, 0x02, 0x05, 0x06, + 0x03, 0x10, 0x06, 0x04, 0x00, 0x01, 0x02, 0x03, + 0x00, 0x02, 0x03 +}; + +const u8 unref_83FFABF[] = _("100"); #include "data/battle_tower/trainers.h" -const u16 sBattleTowerHeldItems[] = { +static const u16 sBattleTowerHeldItems[] = { ITEM_NONE, ITEM_KINGS_ROCK, ITEM_SITRUS_BERRY, @@ -76,22 +122,22 @@ const u16 sBattleTowerHeldItems[] = { #include "data/battle_tower/level_50_mons.h" #include "data/battle_tower/level_100_mons.h" -const u8 sMaleTrainerClasses[] = +static const u8 sMaleTrainerClasses[] = { }; -const u8 sFemaleTrainerClasses[] = +static const u8 sFemaleTrainerClasses[] = { }; -const u8 sMaleTrainerGfx[] = +static const u8 sMaleTrainerGfx[] = { }; -const u8 sFemaleTrainerGfx[] = +static const u8 sFemaleTrainerGfx[] = { }; @@ -110,7 +156,7 @@ const u16 gBattleTowerBannedSpecies[] = { 0xFFFF }; -const u16 sShortStreakPrizes[] = { +static const u16 sShortStreakPrizes[] = { ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, @@ -119,7 +165,7 @@ const u16 sShortStreakPrizes[] = { ITEM_ZINC }; -const u16 sLongStreakPrizes[] = { +static const u16 sLongStreakPrizes[] = { ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, @@ -131,3 +177,1246 @@ const u16 sLongStreakPrizes[] = { ITEM_CHOICE_BAND }; +void ScrSpecial_BattleTowerMapScript2(void) +{ + u8 count = 0; + s32 levelType; + + for (levelType = 0; levelType < 2; levelType++) + { + switch (gSaveBlock2Ptr->battleTower.var_4AE[levelType]) + { + default: + case 0: + ResetBattleTowerStreak(levelType); + if (count == 0) + VarSet(VAR_0x4000, 5); + break; + case 1: + ResetBattleTowerStreak(levelType); + VarSet(VAR_0x4000, BTSPECIAL_RESULT_SAVE_SCUM); + count++; + break; + case 3: + break; + case 4: + VarSet(VAR_0x4000, BTSPECIAL_RESULT_WON7); + count++; + break; + case 5: + VarSet(VAR_0x4000, BTSPECIAL_RESULT_LOST); + count++; + break; + case 6: + break; + case 2: + VarSet(VAR_0x4000, BTSPECIAL_RESULT_QUICKSAVE); + count++; + break; + } + } + if (gSaveBlock2Ptr->battleTower.var_4AE[0] == 3 && gSaveBlock2Ptr->battleTower.var_4AE[1] == 3) + VarSet(VAR_0x4000, BTSPECIAL_RESULT_INACTIVE); + ValidateBattleTowerRecordChecksums(); +} + +static void ResetBattleTowerStreak(u8 levelType) +{ + gSaveBlock2Ptr->battleTower.var_4AE[levelType] = 0; + gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] = 1; + gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] = 1; +} + +static bool8 ShouldBattleEReaderTrainer(u8 levelType, u16 winStreak) +{ + u8 trainerTeamLevel; + u8 monLevel; + s32 i; + u16 validPartySpecies[6]; + u16 validPartyHeldItems[6]; + u8 numValid; + + numValid = 0; + + ValidateEReaderTrainer(); + + if (gSpecialVar_Result != 0 || gSaveBlock2Ptr->battleTower.ereaderTrainer.winStreak != winStreak) + return FALSE; + + if (levelType != 0) + trainerTeamLevel = 100; + else + trainerTeamLevel = 50; + + for (i = 0; i < 3; i++) + { + monLevel = gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level; + if (gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level != trainerTeamLevel) + return FALSE; + + CheckMonBattleTowerBanlist( + gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].species, + gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].heldItem, + 1, + levelType, + monLevel, + validPartySpecies, + validPartyHeldItems, + &numValid); + } + + return (numValid == 3); +} + +static bool8 ChooseSpecialBattleTowerTrainer(void) +{ + s32 recordIndex, i; + u8 battleTowerLevelType; + u16 winStreak; + bool8 retVal; + s32 numCandidates; + u32 trainerIds[5]; + + numCandidates = 0; + battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + winStreak = GetCurrentBattleTowerWinStreak(battleTowerLevelType); + if (ShouldBattleEReaderTrainer(battleTowerLevelType, winStreak)) + { + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = BATTLE_TOWER_EREADER_TRAINER_ID; + retVal = TRUE; + } + else + { + // Check if one of the battle tower trainers from record mixing should be the next trainer. + for (recordIndex = 0; recordIndex < 5; recordIndex++) + { + struct BattleTowerRecord *record = &gSaveBlock2Ptr->battleTower.records[recordIndex]; + u32 recordHasData = 0; + u32 checksum = 0; + + for (i = 0; i < sizeof(struct BattleTowerRecord) / sizeof(u32) - 1; i++) + { + recordHasData |= ((u32 *) record)[i]; + checksum += ((u32 *) record)[i]; + } + + if (gSaveBlock2Ptr->battleTower.records[recordIndex].winStreak == winStreak + && gSaveBlock2Ptr->battleTower.records[recordIndex].battleTowerLevelType == battleTowerLevelType + && recordHasData + && gSaveBlock2Ptr->battleTower.records[recordIndex].checksum == checksum) + { + trainerIds[numCandidates] = recordIndex; + numCandidates++; + } + } + + if (numCandidates == 0) + { + retVal = FALSE; + } + else + { + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = + trainerIds[Random() % numCandidates] + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID; + retVal = TRUE; + } + } + return retVal; +} + +void ChooseNextBattleTowerTrainer(void) +{ + int i; + u16 trainerId; + bool8 levelType; + + levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + if (ChooseSpecialBattleTowerTrainer()) + { + SetBattleTowerTrainerGfxId(gSaveBlock2Ptr->battleTower.battleTowerTrainerId); + gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId; + return; + } + + if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] <= 7) + { + if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] == 7) + { + do + { + trainerId = ((Random() & 0xFF) * 5) >> 7; + trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10 + 20; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + else + { + do + { + trainerId = (((Random() & 0xFF) * 5) >> 6); + trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + } + else + { + do + { + trainerId = (((Random() & 0xFF) * 30) >> 8) + 70; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + + SetBattleTowerTrainerGfxId(gSaveBlock2Ptr->battleTower.battleTowerTrainerId); + // Don't bother saving this trainer, since it's the last one in the challenge. + if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] < 7) + gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId; +} + +static void SetBattleTowerTrainerGfxId(u8 trainerClass) +{ + VarSet(VAR_OBJ_GFX_ID_0, MAP_OBJ_GFX_YOUNGSTER); +} + +void SetEReaderTrainerGfxId(void) +{ + SetBattleTowerTrainerGfxId(BATTLE_TOWER_EREADER_TRAINER_ID); +} + +// Unreferenced; formerly used by Record Mixing in R/S +static void UpdateOrInsertReceivedBattleTowerRecord(struct BattleTowerRecord * record0) +{ + s32 i; + s32 j; + s32 k; + s32 l = 0; + struct BattleTowerRecord * record = record0; + + u16 winStreaks[6]; + u16 indices[6]; + + for (i = 0; i < 5; i++) + { + k = 0; + for (j = 0; j < 4; j++) + { + if (gSaveBlock2Ptr->battleTower.records[i].trainerId[j] != record->trainerId[j]) + break; + } + if (j == 4) + { + for (k = 0; k < 7; k++) + { + if (gSaveBlock2Ptr->battleTower.records[i].name[j] != record->name[j]) + break; + if (record->name[j] == EOS) + { + k = 7; + break; + } + } + } + if (k == 7) + break; + } + + if (i < 5) + { + gSaveBlock2Ptr->battleTower.records[i] = *record; + return; + } + + for (i = 0; i < 5; i++) + { + if (gSaveBlock2Ptr->battleTower.records[i].winStreak == 0) + break; + } + + if (i < 5) + { + gSaveBlock2Ptr->battleTower.records[i] = *record; + return; + } + + winStreaks[0] = gSaveBlock2Ptr->battleTower.records[0].winStreak; + indices[0] = 0; + l++; + + for (i = 1; i < 5; i++) + { + for (j = 0; j < l; j++) + { + if (gSaveBlock2Ptr->battleTower.records[i].winStreak < winStreaks[j]) + { + j = 0; + l = 1; + winStreaks[0] = gSaveBlock2Ptr->battleTower.records[i].winStreak; + indices[0] = i; + break; + } + if (gSaveBlock2Ptr->battleTower.records[i].winStreak > winStreaks[j]) + break; + } + if (j == l) + { + winStreaks[l] = gSaveBlock2Ptr->battleTower.records[i].winStreak; + indices[l] = i; + l++; + } + } + i = Random() % l; + gSaveBlock2Ptr->battleTower.records[indices[i]] = *record; +} + +u8 GetBattleTowerTrainerFrontSpriteId(void) +{ + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + return gFacilityClassToPicIndex[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass]; + } + else + { + return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass]; + } +} + +u8 GetBattleTowerTrainerClassNameId(void) +{ + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId >= BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass]; + } + else + { + return gFacilityClassToTrainerClass[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass]; + } +} + +void GetBattleTowerTrainerName(u8 *dest) +{ + s32 i; + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + for (i = 0; i < 7; i++) + dest[i] = gSaveBlock2Ptr->battleTower.ereaderTrainer.name[i]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + for (i = 0; i < 3; i++) + dest[i] = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].name[i]; + } + else + { + for (i = 0; i < 7; i++) + dest[i] = gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].name[i]; + } + dest[i] = EOS; +} + +static void FillBattleTowerTrainerParty(void) +{ + s32 partyIndex; + s32 i; + u16 chosenMonIndices[3]; + u8 friendship; + u8 level; + u8 fixedIV; + u8 battleMonsOffset; + u8 monPoolSize; + u8 teamFlags; + const struct BattleTowerPokemonTemplate *battleTowerMons; + + battleMonsOffset = 0; + monPoolSize = 60; + friendship = 255; + + ZeroEnemyPartyMons(); + + // Different trainers have access to different sets of pokemon to use in battle. + // The pokemon later in gBattleTowerLevel100Mons or gBattleTowerLevel50Mons are + // stronger. Additionally, the later trainers' pokemon are granted higher IVs. + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 20) + { + fixedIV = 6; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 30) + { + fixedIV = 9; + battleMonsOffset = 30; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 40) + { + fixedIV = 12; + battleMonsOffset = 60; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 50) + { + fixedIV = 15; + battleMonsOffset = 90; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 60) + { + fixedIV = 18; + battleMonsOffset = 120; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 70) + { + fixedIV = 21; + battleMonsOffset = 150; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 80) + { + fixedIV = 31; + battleMonsOffset = 180; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + fixedIV = 31; + battleMonsOffset = 200; + monPoolSize = 100; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + // Load E-Reader trainer's party. + do + { + for (partyIndex = 0; partyIndex < 3; partyIndex++) + CreateBattleTowerMon(&gEnemyParty[partyIndex], &gSaveBlock2Ptr->battleTower.ereaderTrainer.party[partyIndex]); + return; + } while (0); + } + else + { + // Load a battle tower record's party. (From record mixing) + for (partyIndex = 0; partyIndex < 3; partyIndex++) + { + CreateBattleTowerMon( + &gEnemyParty[partyIndex], + &gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[partyIndex]); + } + return; + } + + // Use the appropriate list of pokemon and level depending on the + // current challenge type. (level 50 or level 100 challenge) + if (gSaveBlock2Ptr->battleTower.battleTowerLevelType != 0) + { + battleTowerMons = gBattleTowerLevel100Mons; + level = 100; + } + else + { + battleTowerMons = gBattleTowerLevel50Mons; + level = 50; + } + + teamFlags = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].teamFlags; + + // Attempt to fill the trainer's party with random Pokemon until 3 have been + // successfully chosen. The trainer's party may not have duplicate pokemon species + // or duplicate held items. Each pokemon must have all of the trainer's team flags + // set, as well. If any of those conditions are not met, then the loop starts over + // and another pokemon is chosen at random. + partyIndex = 0; + while (partyIndex != 3) + { + // Pick a random pokemon index based on the number of pokemon available to choose from + // and the starting offset in the battle tower pokemon array. + s32 battleMonIndex = ((Random() & 0xFF) * monPoolSize) / 256 + battleMonsOffset; + + // Ensure the chosen pokemon has compatible team flags with the trainer. + if (teamFlags == 0 || (battleTowerMons[battleMonIndex].teamFlags & teamFlags) == teamFlags) + { + // Ensure this pokemon species isn't a duplicate. + for (i = 0; i < partyIndex; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL) == battleTowerMons[battleMonIndex].species) + break; + } + + if (i != partyIndex) + continue; + + // Ensure this pokemon's held item isn't a duplicate. + for (i = 0; i < partyIndex; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != ITEM_NONE + && GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) == sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]) + break; + } + + if (i != partyIndex) + continue; + + // Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary + // because the species and held items were already checked directly above. Perhaps this + // is leftover code before the logic for duplicate species and held items was added. + //for (i = 0; i < partyIndex && chosenMonIndices[i] != battleMonIndex; i++); + for (i = 0; i < partyIndex; i++) + { + if (chosenMonIndices[i] == battleMonIndex) + break; + } + + if (i != partyIndex) + continue; + + chosenMonIndices[partyIndex] = battleMonIndex; + + // Place the chosen pokemon into the trainer's party. + CreateMonWithEVSpread( + &gEnemyParty[partyIndex], + battleTowerMons[battleMonIndex].species, + level, + fixedIV, + battleTowerMons[battleMonIndex].evSpread); + + // Give the chosen pokemon its specified moves. + for (i = 0; i < 4; i++) + { + SetMonMoveSlot(&gEnemyParty[partyIndex], battleTowerMons[battleMonIndex].moves[i], i); + if (battleTowerMons[battleMonIndex].moves[i] == MOVE_FRUSTRATION) + friendship = 0; // MOVE_FRUSTRATION is more powerful the lower the pokemon's friendship is. + } + + SetMonData(&gEnemyParty[partyIndex], MON_DATA_FRIENDSHIP, &friendship); + SetMonData(&gEnemyParty[partyIndex], MON_DATA_HELD_ITEM, &sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]); + + // The pokemon was successfully added to the trainer's party, so it's safe to move on to + // the next party slot. + partyIndex++; + } + } +} + +static u8 AppendBattleTowerBannedSpeciesName(u16 species, u8 count) +{ + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + if (count == 0) + StringAppend(gStringVar1, gUnknown_83FE859); + count++; + StringAppend(gStringVar1, gSpeciesNames[species]); + switch (count) + { + case 2: + StringAppend(gStringVar1, gUnknown_83FE85E); + break; + case 5: + case 8: + case 11: + StringAppend(gStringVar1, gUnknown_83FE85C); + break; + default: + StringAppend(gStringVar1, gUnknown_83FE859); + break; + } + } + return count; +} + +static void CheckMonBattleTowerBanlist(u16 species, u16 heldItem, u16 hp, u8 battleTowerLevelType, u8 monLevel, u16 *validPartySpecies, u16 *validPartyHeldItems, u8 *numValid) +{ + s32 i; + u32 counter = 0; + + if (species == SPECIES_EGG || species == SPECIES_NONE) + return; + + while (1) + { + if (gBattleTowerBannedSpecies[counter] == 0xFFFF) + break; + + if (gBattleTowerBannedSpecies[counter] == species) + break; + + counter++; + } + + if (gBattleTowerBannedSpecies[counter] != 0xFFFF) + return; + + if (battleTowerLevelType == 0 && monLevel > 50) + return; + + for (i = 0; i < *numValid && validPartySpecies[i] != species ; i++); + if (i != *numValid) + return; + + if (heldItem != ITEM_NONE) + { + for (i = 0; i < *numValid && validPartyHeldItems[i] != heldItem ; i++); + if (i != *numValid) + return; + } + + validPartySpecies[*numValid] = species; + validPartyHeldItems[*numValid] = heldItem; + *numValid = *numValid + 1; +} + +void CheckPartyBattleTowerBanlist(void) +{ + s32 i; + u16 species2; + u16 heldItem; + u8 level; + u16 hp; + u32 numBanlistCaught; + u16 validPartySpecies[6]; + u16 validPartyHeldItems[6]; + u8 counter; + + counter = 0; + + for (i = 0; i < PARTY_SIZE; i++) + { + species2 = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL); + hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + + CheckMonBattleTowerBanlist(species2, heldItem, hp, gSpecialVar_Result, level, validPartySpecies, validPartyHeldItems, &counter); + } + + if (counter < 3) + { + gStringVar1[0] = EOS; + gSpecialVar_0x8004 = 1; + counter = 0; + + for (i = 0; gBattleTowerBannedSpecies[i] != 0xFFFF; i++) + counter = AppendBattleTowerBannedSpeciesName(gBattleTowerBannedSpecies[i], counter); + + i = StringLength(gStringVar1); + gStringVar1[i - 1] = EOS; + if (counter < 3) + StringAppend(gStringVar1, gUnknown_83FE860); + else + StringAppend(gStringVar1, gUnknown_83FE864); + } + else + { + gSpecialVar_0x8004 = 0; + gSaveBlock2Ptr->battleTower.battleTowerLevelType = gSpecialVar_Result; + } +} + +static void PrintBattleTowerTrainerMessage(const u16 *greeting) +{ + s32 i; + if (EC_DoesEasyChatStringFitOnLine(greeting, 3, 2, 18)) + { + ConvertEasyChatWordsToString(gStringVar4, greeting, 2, 3); + i = 0; + while (gStringVar4[i++] != CHAR_NEWLINE) + ; + while (gStringVar4[i] != CHAR_NEWLINE) + i++; + gStringVar4[i] = CHAR_PROMPT_SCROLL; + } + else + { + ConvertEasyChatWordsToString(gStringVar4, greeting, 3, 2); + } +} + +void PrintBattleTowerTrainerGreeting(void) +{ + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.greeting); + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + PrintBattleTowerTrainerMessage(gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].greeting); + else + PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].greeting); +} + +static void CB2_FinishEReaderBattle(void) +{ + s32 i; + u16 heldItem; + + switch (sSpecialVar_0x8004_Copy) + { + case 0: + break; + case 1: + for (i = 0; i < PARTY_SIZE; i++) + { + heldItem = GetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); + } + break; + case 2: + PrintEReaderTrainerFarewellMessage(); + break; + } + + SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); +} + +static void Task_WaitBT(u8 taskId) +{ + if (BT_IsDone() == TRUE) + { + gMain.savedCallback = CB2_FinishEReaderBattle; + CleanupOverworldWindowsAndTilemaps(); + SetMainCallback2(CB2_InitBattle); + DestroyTask(taskId); + } +} + + +void StartSpecialBattle(void) +{ + s32 i; + u16 heldItem; + u8 transition; + + sSpecialVar_0x8004_Copy = gSpecialVar_0x8004; + switch (sSpecialVar_0x8004_Copy) + { + case 0: // battle tower battle + gBattleTypeFlags = (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_TRAINER); + gTrainerBattleOpponent_A = 0; + + FillBattleTowerTrainerParty(); + + CreateTask(Task_WaitBT, 1); + PlayMapChosenOrBattleBGM(0); + transition = BattleSetup_GetBattleTowerBattleTransition(); + BT_StartOnField(transition); + break; + case 1: // secret base battle + for (i = 0; i < PARTY_SIZE; i++) + { + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + SetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM, &heldItem); + } + + CreateTask(Task_WaitBT, 1); + PlayMapChosenOrBattleBGM(0); + transition = BattleSetup_GetBattleTowerBattleTransition(); + BT_StartOnField(transition); + break; + case 2: // e-reader trainer battle + ZeroEnemyPartyMons(); + + for (i = 0; i < 3; i++) + CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i]); + + gBattleTypeFlags = (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER); + gTrainerBattleOpponent_A = 0; + + CreateTask(Task_WaitBT, 1); + PlayMapChosenOrBattleBGM(0); + transition = BattleSetup_GetBattleTowerBattleTransition(); + BT_StartOnField(transition); + break; + } +} + +void SetBattleTowerProperty(void) +{ + s32 i; + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + switch (gSpecialVar_0x8004) + { + case 0: + ewram160FB = gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType]; + gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = gSpecialVar_0x8005; + break; + case 1: + gSaveBlock2Ptr->battleTower.battleTowerLevelType = gSpecialVar_0x8005; + break; + case 2: + gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] = gSpecialVar_0x8005; + break; + case 3: + gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] = gSpecialVar_0x8005; + break; + case 4: + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = gSpecialVar_0x8005; + break; + case 5: + for (i = 0; i < 3; i++) + gSaveBlock2Ptr->battleTower.selectedPartyMons[i] = gSelectedOrderFromParty[i]; + break; + case 6: + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + ClearEReaderTrainer(&gSaveBlock2Ptr->battleTower.ereaderTrainer); + if (gSaveBlock2Ptr->battleTower.totalBattleTowerWins < 9999) + gSaveBlock2Ptr->battleTower.totalBattleTowerWins++; + gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType]++; + SaveCurrentWinStreak(); + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType]; + gStringVar1[0] = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] + 0xA1; + gStringVar1[1] = 0xFF; + break; + case 7: + if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] < 1430) + gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType]++; + SaveCurrentWinStreak(); + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType]; + break; + case 8: + gSaveBlock2Ptr->battleTower.unk_554 = gSpecialVar_0x8005; + break; + case 9: + break; + case 10: + SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak); + break; + case 11: + if (gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] != 3) + ResetBattleTowerStreak(battleTowerLevelType); + break; + case 12: + gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = ewram160FB; + break; + case 13: + gSaveBlock2Ptr->battleTower.currentWinStreaks[battleTowerLevelType] = GetCurrentBattleTowerWinStreak(battleTowerLevelType); + break; + case 14: + gSaveBlock2Ptr->battleTower.lastStreakLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + break; + } +} + +void BattleTowerUtil(void) +{ + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + switch (gSpecialVar_0x8004) + { + case 0: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType]; + break; + case 1: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + break; + case 2: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType]; + break; + case 3: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType]; + break; + case 4: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.battleTowerTrainerId; + break; + case 5: + case 6: + case 7: + break; + case 8: + gSpecialVar_Result = gSaveBlock2Ptr->battleTower.unk_554; + break; + case 9: + gSpecialVar_Result = GetCurrentBattleTowerWinStreak(battleTowerLevelType); + break; + case 10: + SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak); + break; + case 11: + ResetBattleTowerStreak(battleTowerLevelType); + break; + case 12: + gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = ewram160FB; + break; + case 13: + gSaveBlock2Ptr->battleTower.currentWinStreaks[battleTowerLevelType] = GetCurrentBattleTowerWinStreak(battleTowerLevelType); + break; + case 14: + gSaveBlock2Ptr->battleTower.lastStreakLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + break; + } +} + +void SetBattleTowerParty(void) +{ + s32 i; + + for (i = 0; i < 3; i++) + gSelectedOrderFromParty[i] = gSaveBlock2Ptr->battleTower.selectedPartyMons[i]; + + ReducePlayerPartyToThree(); +} + +static void SaveCurrentWinStreak(void) +{ + u8 levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + u16 streak = GetCurrentBattleTowerWinStreak(levelType); + + if (gSaveBlock2Ptr->battleTower.recordWinStreaks[levelType] < streak) + gSaveBlock2Ptr->battleTower.recordWinStreaks[levelType] = streak; + + if (gSaveBlock2Ptr->battleTower.recordWinStreaks[0] > gSaveBlock2Ptr->battleTower.recordWinStreaks[1]) + { + streak = gSaveBlock2Ptr->battleTower.recordWinStreaks[0]; + SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, streak); + + if (streak > 9999) + gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = 9999; + else + gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = streak; + } + else + { + streak = gSaveBlock2Ptr->battleTower.recordWinStreaks[1]; + SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, streak); + + if (streak > 9999) + gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = 9999; + else + gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = streak; + } +} + +static void SetPlayerBattleTowerRecord(void) +{ + s32 i; + u8 trainerClass; + struct BattleTowerRecord *playerRecord = &gSaveBlock2Ptr->battleTower.playerRecord; + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + if (gSaveBlock2Ptr->playerGender != MALE) + { + trainerClass = sFemaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sFemaleTrainerClasses)]; + } + else + { + trainerClass = sMaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sMaleTrainerClasses)]; + } + + playerRecord->battleTowerLevelType = battleTowerLevelType; + playerRecord->trainerClass = trainerClass; + + CopyTrainerId(playerRecord->trainerId, gSaveBlock2Ptr->playerTrainerId); + StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName); + + playerRecord->winStreak = GetCurrentBattleTowerWinStreak(battleTowerLevelType); + + for (i = 0; i < 6; i++) + playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i]; + + for (i = 0; i < 3; i++) + sub_803E23C(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1], &playerRecord->party[i]); + + SetBattleTowerRecordChecksum(&gSaveBlock2Ptr->battleTower.playerRecord); + SaveCurrentWinStreak(); +} + +void SaveBattleTowerProgress(void) +{ + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + if (gSpecialVar_0x8004 == 3 || gSpecialVar_0x8004 == 0) + { + if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] > 1 + || gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] > 1) + SetPlayerBattleTowerRecord(); + } + + PopulateBravoTrainerBattleTowerLostData(); + + gSaveBlock2Ptr->battleTower.battleOutcome = gBattleOutcome; + + if (gSpecialVar_0x8004 != 3) + gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = gSpecialVar_0x8004; + + VarSet(VAR_0x4000, BTSPECIAL_TEST); + gSaveBlock2Ptr->battleTower.unk_554 = 1; + TrySavingData(SAVE_EREADER); +} + +void BattleTower_SoftReset(void) +{ + DoSoftReset(); +} + +static void ValidateBattleTowerRecordChecksums(void) +{ + u32 i; + s32 recordIndex; + struct BattleTowerRecord *record; + u32 checksum; + + record = &gSaveBlock2Ptr->battleTower.playerRecord; + checksum = 0; + for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++) + checksum += ((u32 *)record)[i]; + + if (gSaveBlock2Ptr->battleTower.playerRecord.checksum != checksum) + ClearBattleTowerRecord(&gSaveBlock2Ptr->battleTower.playerRecord); + + for (recordIndex = 0; recordIndex < 5; recordIndex++) + { + record = &gSaveBlock2Ptr->battleTower.records[recordIndex]; + checksum = 0; + for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++) + checksum += ((u32 *)record)[i]; + + if (gSaveBlock2Ptr->battleTower.records[recordIndex].checksum != checksum) + ClearBattleTowerRecord(&gSaveBlock2Ptr->battleTower.records[recordIndex]); + } +} + +static void SetBattleTowerRecordChecksum(struct BattleTowerRecord *record) +{ + u32 i; + + record->checksum = 0; + for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++) + record->checksum += ((u32 *)record)[i]; +} + +static void ClearBattleTowerRecord(struct BattleTowerRecord *record) +{ + u32 i; + + for (i = 0; i < sizeof(struct BattleTowerRecord) / sizeof(u32); i++) + ((u32 *)record)[i] = 0; +} + +static void PopulateBravoTrainerBattleTowerLostData(void) +{ + s32 i; + + GetBattleTowerTrainerName(gSaveBlock2Ptr->battleTower.defeatedByTrainerName); + gSaveBlock2Ptr->battleTower.defeatedBySpecies = gBattleMons[1].species; + gSaveBlock2Ptr->battleTower.firstMonSpecies = gBattleMons[0].species; + + for (i = 0; i < POKEMON_NAME_LENGTH; i++) + gSaveBlock2Ptr->battleTower.firstMonNickname[i] = gBattleMons[0].nickname[i]; +} + +static u16 GetCurrentBattleTowerWinStreak(u8 battleTowerLevelType) +{ + u16 winStreak = ((gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] - 1) * 7 - 1) + + gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType]; + + if (winStreak > 9999) + return 9999; + else + return winStreak; +} + +void DetermineBattleTowerPrize(void) +{ + u8 levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1 > 5) + gSaveBlock2Ptr->battleTower.prizeItem = sLongStreakPrizes[Random() % NELEMS(sLongStreakPrizes)]; + else + gSaveBlock2Ptr->battleTower.prizeItem = sShortStreakPrizes[Random() % NELEMS(sShortStreakPrizes)]; +} + +void GiveBattleTowerPrize(void) +{ + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + if (AddBagItem(gSaveBlock2Ptr->battleTower.prizeItem, 1) == TRUE) + { + CopyItemName(gSaveBlock2Ptr->battleTower.prizeItem, gStringVar1); + gSpecialVar_Result = 1; + } + else + { + gSpecialVar_Result = 0; + gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = 6; + } +} + +void AwardBattleTowerRibbons(void) +{ + s32 i; + u32 partyIndex; + struct Pokemon *pokemon; + u8 ribbonType; + u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + if (battleTowerLevelType != 0) + ribbonType = MON_DATA_VICTORY_RIBBON; + else + ribbonType = MON_DATA_WINNING_RIBBON; + + gSpecialVar_Result = 0; + + if (GetCurrentBattleTowerWinStreak(battleTowerLevelType) > 55) + { + for (i = 0; i < 3; i++) + { + partyIndex = gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1; + pokemon = &gPlayerParty[partyIndex]; + if (!GetMonData(pokemon, ribbonType)) + { + gSpecialVar_Result = 1; + SetMonData(pokemon, ribbonType, &gSpecialVar_Result); + } + } + } + + if (gSpecialVar_Result != 0) + IncrementGameStat(GAME_STAT_RECEIVED_RIBBONS); +} + +// This is a leftover debugging function that is used to populate the E-Reader +// trainer with the player's current data. +static void Debug_FillEReaderTrainerWithPlayerData(void) +{ + struct BattleTowerEReaderTrainer *ereaderTrainer; + s32 i; + s32 j; + + ereaderTrainer = &gSaveBlock2Ptr->battleTower.ereaderTrainer; + + if (gSaveBlock2Ptr->playerGender != MALE) + { + ereaderTrainer->trainerClass = sFemaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sFemaleTrainerClasses)]; + } + else + { + ereaderTrainer->trainerClass = sMaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sMaleTrainerClasses)]; + } + + CopyTrainerId(ereaderTrainer->trainerId, gSaveBlock2Ptr->playerTrainerId); + StringCopy7(ereaderTrainer->name, gSaveBlock2Ptr->playerName); + + ereaderTrainer->winStreak = 1; + + j = 7; + for (i = 0; i < 6; i++) + { + ereaderTrainer->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i]; + ereaderTrainer->farewellPlayerLost[i] = j; + ereaderTrainer->farewellPlayerWon[i] = j + 6; + j++; + } + + for (i = 0; i < 3; i++) + sub_803E23C(&gPlayerParty[i], &ereaderTrainer->party[i]); + + SetEReaderTrainerChecksum(ereaderTrainer); +} + +u8 GetEreaderTrainerFrontSpriteId(void) +{ + return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; +} + +u8 GetEreaderTrainerClassId(void) +{ + return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; +} + +void CopyEReaderTrainerName5(u8 *trainerName) +{ + s32 i; + + for (i = 0; i < 5; i++) + trainerName[i] = gSaveBlock2Ptr->battleTower.ereaderTrainer.name[i]; + + trainerName[i] = EOS; +} + +// Checks if the saved E-Reader trainer is valid. +void ValidateEReaderTrainer(void) +{ + u32 i; + u32 checksum; + struct BattleTowerEReaderTrainer *ereaderTrainer; + + gSpecialVar_Result = 0; + ereaderTrainer = &gSaveBlock2Ptr->battleTower.ereaderTrainer; + + checksum = 0; + for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++) + checksum |= ((u32 *)ereaderTrainer)[i]; + + if (checksum == 0) + { + gSpecialVar_Result = 1; + return; + } + + checksum = 0; + for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++) + checksum += ((u32 *)ereaderTrainer)[i]; + + if (gSaveBlock2Ptr->battleTower.ereaderTrainer.checksum != checksum) + { + ClearEReaderTrainer(&gSaveBlock2Ptr->battleTower.ereaderTrainer); + gSpecialVar_Result = 1; + } +} + +static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer) +{ + s32 i; + + ereaderTrainer->checksum = 0; + for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++) + ereaderTrainer->checksum += ((u32 *)ereaderTrainer)[i]; +} + +void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer) +{ + u32 i; + + for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32); i++) + ((u32 *)ereaderTrainer)[i] = 0; +} + +void PrintEReaderTrainerGreeting(void) +{ + PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.greeting); +} + +static void PrintEReaderTrainerFarewellMessage(void) +{ + if (gBattleOutcome == B_OUTCOME_DREW) + gStringVar4[0] = EOS; + else if (gBattleOutcome == B_OUTCOME_WON) + PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.farewellPlayerWon); + else + PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.farewellPlayerLost); +} + +void Dummy_TryEnableBravoTrainerBattleTower(void) +{ + s32 i; + + for (i = 0; i < 2; i++) + { + if (gSaveBlock2Ptr->battleTower.var_4AE[i] == 1) + TakeBravoTrainerBattleTowerOffTheAir(); + } +} |