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-rw-r--r--src/berry_crush.c2890
1 files changed, 1598 insertions, 1292 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 05be05802..f2c54297b 100644
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -14,6 +14,7 @@
#include "item_menu_icons.h"
#include "link.h"
#include "link_rfu.h"
+#include "list_menu.h"
#include "math_util.h"
#include "menu.h"
#include "minigame_countdown.h"
@@ -30,336 +31,471 @@
#include "constants/songs.h"
#include "constants/items.h"
+#define MAX_TIME (10 * 60 * 60) // Timer can go up to 9:59:59
+
+#define TAG_CRUSHER_BASE 1
+#define PALTAG_EFFECT 2 // The next two gfx tags share this pal tag
+#define GFXTAG_IMPACT 2
+#define GFXTAG_SPARKLE 3
+#define TAG_TIMER_DIGITS 4
+#define TAG_PLAYER1_BERRY 5
+#define TAG_PLAYER2_BERRY 6
+#define TAG_PLAYER3_BERRY 7
+#define TAG_PLAYER4_BERRY 8
+#define TAG_PLAYER5_BERRY 9
+
#define TAG_COUNTDOWN 0x1000
+#define CRUSHER_START_Y (-104)
+
enum {
- BCTEXT_AREYOUREADY,
- BCTEXT_WAITFOROTHERS,
- BCTEXT_GAINEDPOWDER,
- BCTEXT_RECORDINGRESULTS,
- BCTEXT_ASKPLAYAGAIN,
- BCTEXT_CANCEL_NOBERRIES,
- BCTEXT_CANCEL_DROPPEDOUT,
- BCTEXT_TIMEUP,
- BCTEXT_COMMSTANDBY,
+ RUN_CMD,
+ SCHEDULE_CMD,
};
enum {
- BCCMD_BeginNormalPaletteFade = 1,
- BCCMD_WaitPaletteFade,
- BCCMD_PrintMessage,
- BCCMD_InitGfx,
- BCCMD_TeardownGfx,
- BCCMD_SignalReadyToBegin,
- BCCMD_AskPickBerry,
- BCCMD_GoToBerryPouch,
- BCCMD_WaitForOthersToPickBerries,
- BCCMD_DropBerriesIntoCrusher,
- BCCMD_DropLid,
- BCCMD_Countdown,
- BCCMD_PlayGame_Master,
- BCCMD_PlayGame_Slave,
- BCCMD_FinishGame,
- BCCMD_HandleTimeUp,
- BCCMD_TabulateResults,
- BCCMD_ShowResults,
- BCCMD_SaveTheGame,
- BCCMD_AskPlayAgain,
- BCCMD_CommunicatePlayAgainResponses,
- BCCMD_FadeOutToPlayAgain,
- BCCMD_PlayAgainFailureMessage,
- BCCMD_GracefulExit,
- BCCMD_Quit,
+ MSG_PICK_BERRY,
+ MSG_WAIT_PICK,
+ MSG_POWDER,
+ MSG_SAVING,
+ MSG_PLAY_AGAIN,
+ MSG_NO_BERRIES,
+ MSG_DROPPED,
+ MSG_TIMES_UP,
+ MSG_COMM_STANDBY,
};
+enum {
+ CMD_NONE = 0,
+ CMD_FADE,
+ CMD_WAIT_FADE,
+ CMD_PRINT_MSG,
+ CMD_SHOW_GAME,
+ CMD_HIDE_GAME,
+ CMD_READY_BEGIN,
+ CMD_ASK_PICK_BERRY,
+ CMD_PICK_BERRY,
+ CMD_WAIT_BERRIES,
+ CMD_DROP_BERRIES,
+ CMD_DROP_LID,
+ CMD_COUNTDOWN,
+ CMD_PLAY_GAME_LEADER,
+ CMD_PLAY_GAME_MEMBER,
+ CMD_FINISH_GAME,
+ CMD_TIMES_UP,
+ CMD_CALC_RESULTS,
+ CMD_SHOW_RESULTS,
+ CMD_SAVE,
+ CMD_ASK_PLAY_AGAIN,
+ CMD_COMM_PLAY_AGAIN,
+ CMD_PLAY_AGAIN_YES,
+ CMD_PLAY_AGAIN_NO,
+ CMD_CLOSE_LINK,
+ CMD_QUIT,
+};
+
+// Args for Cmd_BeginNormalPaletteFade
+#define bSelectedPals(i) args[0 + i]
+#define bDelay args[4]
+#define bStartY args[5]
+#define bTargetY args[6]
+#define bPalette(i) args[7 + i]
+#define bCommunicateAfter args[9]
+
+// Args for Cmd_WaitPaletteFade
+#define bWaitFadeCommAfter args[0]
+
+// Args for Cmd_PrintMessage
+#define bMsgId args[0]
+#define bFlags args[1]
+#define bKeys(i) args[2 + i]
+#define bNextCmdState args[4]
+
+#define F_MSG_CLEAR (1 << 0)
+#define F_MSG_EXPAND (1 << 1)
+
+// Main states for the game. Many are assigned but never checked
+enum {
+ STATE_INIT = 1,
+ STATE_RESET,
+ STATE_PICK_BERRY,
+ STATE_DROP_BERRIES,
+ STATE_DROP_LID,
+ STATE_COUNTDOWN,
+ STATE_PLAYING,
+ STATE_FINISHED,
+ STATE_TIMES_UP,
+ STATE_10, // Unused
+ STATE_RESULTS_PRESSES,
+ STATE_RESULTS_RANDOM,
+ STATE_RESULTS_CRUSHING,
+ STATE_14, // Unused
+ STATE_PLAY_AGAIN,
+};
+
+#define RESULTS_STATE_START STATE_RESULTS_PRESSES
+#define RESULTS_STATE_END STATE_RESULTS_CRUSHING
+
+// IDs for each results page that shows in succession at the game's end.
+// Only 3 pages are shown for a given game. Presses and Crushing are always shown 1st and 3rd.
+// The 2nd page is random, and can be rankings for either Neatness, Cooperative, or Power.
+enum {
+ RESULTS_PAGE_PRESSES,
+ RESULTS_PAGE_RANDOM,
+ RESULTS_PAGE_CRUSHING,
+ NUM_RESULTS_PAGES,
+};
+// Random pages, see above
+// "Neatness" is how many of the player's inputs were at a regular interval
+// "Cooperative" is how often the player pressed A at the same time as others
+// "Power" is how much of the time the player spent pressing A
+enum {
+ RESULTS_PAGE_NEATNESS,
+ RESULTS_PAGE_COOPERATIVE,
+ RESULTS_PAGE_POWER,
+ NUM_RANDOM_RESULTS_PAGES
+};
+
+#define PLAY_AGAIN_YES 0
+#define PLAY_AGAIN_NO 1
+#define PLAY_AGAIN_NO_BERRIES 3
+
+enum {
+ COLORID_GRAY,
+ COLORID_BLACK,
+ COLORID_LIGHT_GRAY,
+ COLORID_BLUE,
+ COLORID_GREEN,
+ COLORID_RED,
+};
+
+// Flags for the inputFlags field
+// Field is 16 bits; 3 bits for each player, last bit is unused
+// The first two bits are interchangeable
+// Needlessly complicated system, the inputState field is sufficient by itself
+#define F_INPUT_HIT_A (1 << 0)
+#define F_INPUT_HIT_B (1 << 1)
+#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
+#define INPUT_FLAGS_PER_PLAYER 3
+#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
+
+// Values for the inputState field
+enum {
+ INPUT_STATE_NONE,
+ INPUT_STATE_HIT, // Hit the crusher
+ INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
+};
+
+// No reason for this to be 2
+// Simply a flag for whether a given player has sent their data this round
+// Data is only sent if the player is the leader or if they pressed A
+#define SEND_GAME_STATE 2
+
struct BerryCrushGame_Player
{
- u8 unk0[PLAYER_NAME_LENGTH + 1 + 4];
- u16 unkC;
- u16 unkE;
- u16 unk10;
- u16 unk12;
- u16 unk14;
- u16 unk16;
- u16 unk18;
- u16 unk1A;
- u8 unk1B;
- u8 unk1C;
+ u8 name[PLAYER_NAME_LENGTH + 1 + 4];
+ u16 berryId;
+ u16 inputTime;
+ u16 neatInputStreak;
+ u16 timeSincePrevInput;
+ u16 maxNeatInputStreak;
+ u16 numAPresses;
+ u16 numSyncedAPresses;
+ u16 timePressingA;
+ u8 inputFlags;
+ u8 inputState;
};
-struct BerryCrushGame_4E
-{
- u16 unk0;
- u16 unk2;
- u8 unk4_0:1;
- u8 unk4_1:1;
- u8 unk4_2:1;
- u8 unk4_3:5;
- s8 unk5;
- u16 unk6;
- u16 unk8;
- u16 unkA;
- u16 unkC;
+struct BerryCrushGame_LocalState
+{
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5;
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
};
-struct BerryCrushGame_40
+struct BerryCrushGame_LinkState
{
- s16 unk0;
- s16 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
- s16 unkC;
- s16 unkE;
+ u16 rfuCmd;
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5;
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
};
-struct BerryCrushGame_5C
-{
- u16 unk00;
- u8 unk02_0:1;
- u8 unk02_1:1;
- u8 pushedAButton:1;
- u8 unk02_3:5;
- s8 unk03;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
+// Flags for the inputFlags field
+// Field is 16 bits; 3 bits for each player, last bit is unused
+// The first two bits are interchangeable
+// Needlessly complicated system, the inputState field is sufficient by itself
+#define F_INPUT_HIT_A (1 << 0)
+#define F_INPUT_HIT_B (1 << 1)
+#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
+#define INPUT_FLAGS_PER_PLAYER 3
+#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
+
+struct BerryCrushGame_Results
+{
+ u32 powder;
+ u16 time;
+ u16 targetPressesPerSec; // Never read
+ u16 silkiness;
+ u16 totalAPresses;
+ u16 stats[2][MAX_RFU_PLAYERS];
+ u8 playerIdsRanked[2][MAX_RFU_PLAYERS + 3];
};
-struct BerryCrushGame_68
-{
- u32 unk00;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
- // 0: Number of A presses
- // 1: Neatness
- u16 stats[2][5];
- u8 unk20[2][8];
-};
+// playerIdsRanked above has 3 additional elements after the players.
+// Only 1 of these 2*3 is ever used, and it stores the id for which
+// random results page to show. Its define below is for readability.
+#define randomPageId playerIdsRanked[0][7]
-struct BerryCrushPlayerSeatCoords
+struct BerryCrushPlayerCoords
{
- u8 unk0;
- u8 unk1;
- u8 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
+ u8 playerId;
+ u8 windowGfxX;
+ u8 windowGfxY;
+ s16 impactXOffset;
+ s16 impactYOffset;
+ s16 berryXOffset;
+ s16 berryXDest;
};
-struct BerryCrushGame_138
+struct BerryCrushGame_Gfx
{
- u8 animBerryIdx;
- u8 unk1;
- u8 unk2;
- u8 unk3;
+ u8 counter;
+ u8 vibrationIdx;
+ u8 numVibrations;
+ bool8 vibrating;
s16 minutes;
s16 secondsInt;
s16 secondsFrac;
- const struct BerryCrushPlayerSeatCoords *seatCoords[5];
+ const struct BerryCrushPlayerCoords *playerCoords[MAX_RFU_PLAYERS];
struct Sprite *coreSprite;
- struct Sprite *impactSprites[5];
- struct Sprite *berrySprites[5];
+ struct Sprite *impactSprites[MAX_RFU_PLAYERS];
+ struct Sprite *berrySprites[MAX_RFU_PLAYERS];
struct Sprite *sparkleSprites[11];
struct Sprite *timerSprites[2];
- u8 unk80;
- u8 filler81;
- u8 unk82;
- u8 unk83[5];
- u16 bgBuffers[4][0x800];
+ u8 resultsState;
+ u8 unused;
+ u8 resultsWindowId;
+ u8 nameWindowIds[MAX_RFU_PLAYERS];
+ u16 bgBuffers[4][BG_SCREEN_SIZE];
};
+struct BerryCrushGame;
+
+typedef u32 (*CmdFunc)(struct BerryCrushGame * game, u8 * args);
+
struct BerryCrushGame
{
MainCallback savedCallback;
- u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
+ CmdFunc cmdCallback;
u8 localId;
u8 playerCount;
u8 mainTask;
u8 textSpeed;
u8 cmdState;
- u8 unkD;
+ u8 unused; // Never read
u8 nextCmd;
u8 afterPalFadeCmd;
- u16 unk10;
+ u16 cmdTimer;
u16 gameState;
- u16 unk14;
+ u16 playAgainState;
u16 pressingSpeed;
- s16 unk18;
- s16 unk1A;
+ s16 targetAPresses;
+ s16 totalAPresses;
s32 powder;
- s32 unk20;
- u8 unk24;
- u8 unk25_0:1;
- u8 unk25_1:1;
- u8 unk25_2:1;
- u8 unk25_3:1;
- u8 unk25_4:1;
- u8 unk25_5:3;
- u16 unk26;
+ s32 targetDepth;
+ u8 newDepth;
+ bool8 noRoomForPowder:1; // Never read
+ bool8 newRecord:1;
+ bool8 playedSound:1;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ u8 sparkleAmount:3;
+ u16 leaderTimer;
u16 timer;
s16 depth;
s16 vibration;
- s16 unk2E;
- s16 unk30;
- s16 unk32;
- s16 unk34;
- u8 commandParams[0xC];
+ s16 bigSparkleCounter;
+ s16 numBigSparkles;
+ s16 numBigSparkleChecks;
+ s16 sparkleCounter;
+ u8 commandParams[12];
u16 sendCmd[6];
u16 recvCmd[7];
- struct BerryCrushGame_5C localState;
- struct BerryCrushGame_68 unk68;
- struct BerryCrushGame_Player unk98[5];
- struct BerryCrushGame_138 spritesManager;
+ struct BerryCrushGame_LocalState localState;
+ struct BerryCrushGame_Results results;
+ struct BerryCrushGame_Player players[5];
+ struct BerryCrushGame_Gfx gfx;
};
-static EWRAM_DATA struct BerryCrushGame *sBerryCrushGamePtr = NULL;
-
-static void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game);
-static void CB2_ReturnToBerryCrushGameFromBerryPouch(void);
-static void VBlankCB_BerryCrush(void);
-static void CB2_BerryCrush(void);
-static void Task_RunBerryCrushGame(u8 taskId);
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, u8 *params);
-static u32 BerryCrushCommand_Quit(struct BerryCrushGame * game, u8 *params);
-static void sub_814D4D8(struct BerryCrushGame * game);
-static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
-static void FramesToMinSec(struct BerryCrushGame_138 * arg0, u16 arg1);
+static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
+
+static void SetNamesAndTextSpeed(struct BerryCrushGame *game);
+static void GetBerryFromBag(void);
+static void VBlankCB(void);
+static void MainCB(void);
+static void MainTask(u8 taskId);
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_DropLid(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_Countdown(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_FinishGame(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_TabulateResults(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_ShowResults(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_PlayAgain(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_StopGame(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_CloseLink(struct BerryCrushGame * game, u8 *args);
+static u32 Cmd_Quit(struct BerryCrushGame * game, u8 *args);
+static void ResetGame(struct BerryCrushGame * game);
+static void SetPrintMessageArgs(u8 *args, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
+static void FramesToMinSec(struct BerryCrushGame_Gfx * gfx, u16 frames);
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string);
-static void PrintBerryCrushResultWindow(struct BerryCrushGame * sp0C, u8 sp10, u8 sp14, u8 r3);
-static void sub_814E32C(struct BerryCrushGame * r8);
+static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 y);
+static void printCrushingResults(struct BerryCrushGame * game);
static void Task_ShowBerryCrushRankings(u8 r4);
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * r4, u16 r1);
-static void sub_814EB38(struct BerryCrushGame * r5);
-static void sub_814EBB0(struct BerryCrushGame * r6);
-static void sub_814EC80(struct BerryCrushGame * r6);
-static void sub_814ECE0(struct BerryCrushGame * r6);
-static void sub_814EF10(struct BerryCrushGame * r5);
-static void SpriteCB_BerryCrushImpact(struct Sprite * sprite);
-static void sub_814EFFC(struct Sprite * sprite);
-static void sub_814F044(struct Sprite * sprite);
-static void sub_814F0D8(struct Sprite * sprite);
-struct BerryCrushGame *GetBerryCrushGame(void);
-void StartBerryCrush(MainCallback callback);
-u32 ExitBerryCrushWithCallback(MainCallback callback);
-void CB2_BerryCrush_GoToBerryPouch(void);
-void BerryCrush_SetVBlankCallback(void);
-void BerryCrush_UnsetVBlankCallback(void);
-void BerryCrush_UpdateSav2Records(void);
-void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params);
-void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette);
-int sub_814D9CC(struct BerryCrushGame *arg0);
-int BerryCrush_InitBgs(void);
-int BerryCrush_TeardownBgs(void);
-void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
-void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
-void sub_814DC5C(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
-bool32 sub_814DE50(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
-bool32 sub_814E644(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
-void sub_814E80C(struct BerryCrushGame *arg0);
-void sub_814DA04(struct BerryCrushGame *arg0);
-void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *arg0);
-void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite);
-void ShowBerryCrushRankings(void);
-
-static const u8 gUnknown_846E2E0[] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
-static const u8 gUnknown_846E2E8[] = {0x00, 0x01, 0x02, 0x03, 0x05, 0x00, 0x00, 0x00};
-
-static const s8 gUnknown_846E2F0[][7] = {
- {0x04, 0x01, 0x00, 0xff, 0x00, 0x00, 0x00},
- {0x04, 0x02, 0x00, 0xff, 0x00, 0x00, 0x00},
- {0x04, 0x02, 0x00, 0xfe, 0x00, 0x00, 0x00},
- {0x06, 0x03, 0x01, 0xff, 0xfd, 0xff, 0x00},
- {0x06, 0x04, 0x01, 0xfe, 0xfc, 0xfe, 0x00},
+static void PrintTimer(struct BerryCrushGame_Gfx * gfx, u16 frames);
+static void CreatePlayerNameWindows(struct BerryCrushGame * game);
+static void DrawPlayerNameWindows(struct BerryCrushGame * game);
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame * game);
+static void CreateGameSprites(struct BerryCrushGame * game);
+static void DestroyGameSprites(struct BerryCrushGame * game);
+static void SpriteCB_Impact(struct Sprite * sprite);
+static void SpriteCB_Sparkle_End(struct Sprite * sprite);
+static void SpriteCB_Sparkle(struct Sprite * sprite);
+static void SpriteCB_Sparkle_Init(struct Sprite * sprite);
+static struct BerryCrushGame *GetBerryCrushGame(void);
+static u32 QuitBerryCrush(MainCallback callback);
+static void ChooseBerry(void);
+static void BerryCrush_SetVBlankCallback(void);
+static void BerryCrush_InitVBlankCB(void);
+static void SaveResults(void);
+static void RunOrScheduleCommand(u16 command, u8 runMode, u8 *args);
+static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette);
+static s32 UpdateGame(struct BerryCrushGame *game);
+static s32 ShowGameDisplay(void);
+static s32 HideGameDisplay(void);
+static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *spritesManager);
+static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
+static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
+static bool32 AreEffectsFinished(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx);
+static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *spriteManager);
+static void CloseResultsWindow(struct BerryCrushGame *game);
+static void ResetCrusherPos(struct BerryCrushGame *game);
+static void HideTimer(struct BerryCrushGame_Gfx *gfx);
+static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite);
+
+static const u8 sBitTable[] = {
+ 1 << 0,
+ 1 << 1,
+ 1 << 2,
+ 1 << 3,
+ 1 << 4,
+ 1 << 5,
+ 1 << 6,
+ 1 << 7,
};
-ALIGNED(4) const u8 gUnknown_846E314[][4] = {
- {0x03, 0x02, 0x01, 0x00},
- {0x03, 0x03, 0x01, 0x00},
- {0x03, 0x03, 0x02, 0x00},
- {0x03, 0x04, 0x02, 0x00},
- {0x03, 0x05, 0x03, 0x00}
+// Additional A presses are counted depending on the number of players
+// The bonus of 5 is unobtainable
+static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = {0, 1, 2, 3, 5 };
+
+ALIGNED(4)
+static const s8 sIntroOutroVibrationData[][7] = {
+ { 4, 1, 0, -1, 0, 0, 0},
+ { 4, 2, 0, -1, 0, 0, 0},
+ { 4, 2, 0, -2, 0, 0, 0},
+ { 6, 3, 1, -1, -3, -1, 0},
+ { 6, 4, 1, -2, -4, -2, 0},
};
-static const u8 *const sBerryCrushMessages[] = {
- gText_BerryCrush_AreYouReady,
- gText_BerryCrush_WaitForOthersToChooseBerry,
- gText_BerryCrush_GainedXUnitsOfPowder,
- gText_BerryCrush_RecordingGameResults,
- gText_BerryCrush_WantToPlayAgain,
- gText_BerryCrush_NoBerries,
- gText_BerryCrush_MemberDroppedOut,
- gText_BerryCrush_TimeUp,
- gText_BerryCrush_CommunicationStandby
+ALIGNED(4)
+const u8 sVibrationData[MAX_RFU_PLAYERS][4] = {
+ { 3, 2, 1, 0},
+ { 3, 3, 1, 0},
+ { 3, 3, 2, 0},
+ { 3, 4, 2, 0},
+ { 3, 5, 3, 0}
};
-static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *params) = {
- NULL,
- BerryCrushCommand_BeginNormalPaletteFade,
- BerryCrushCommand_WaitPaletteFade,
- BerryCrushCommand_PrintMessage,
- BerryCrushCommand_InitGfx,
- BerryCrushCommand_TeardownGfx,
- BerryCrushCommand_SignalReadyToBegin,
- BerryCrushCommand_AskPickBerry,
- BerryCrushCommand_GoToBerryPouch,
- BerryCrushCommand_WaitForOthersToPickBerries,
- BerryCrushCommand_DropBerriesIntoCrusher,
- BerryCrushCommand_DropLid,
- BerryCrushCommand_Countdown,
- BerryCrushCommand_PlayGame_Master,
- BerryCrushCommand_PlayGame_Slave,
- BerryCrushCommand_FinishGame,
- BerryCrushCommand_HandleTimeUp,
- BerryCrushCommand_TabulateResults,
- BerryCrushCommand_ShowResults,
- BerryCrushCommand_SaveTheGame,
- BerryCrushCommand_AskPlayAgain,
- BerryCrushCommand_CommunicatePlayAgainResponses,
- BerryCrushCommand_FadeOutToPlayAgain,
- BerryCrushCommand_PlayAgainFailureMessage,
- BerryCrushCommand_GracefulExit,
- BerryCrushCommand_Quit
+static const u8 *const sMessages[] = {
+ [MSG_PICK_BERRY] = gText_BerryCrush_AreYouReady,
+ [MSG_WAIT_PICK] = gText_BerryCrush_WaitForOthersToChooseBerry,
+ [MSG_POWDER] = gText_BerryCrush_GainedXUnitsOfPowder,
+ [MSG_SAVING] = gText_BerryCrush_RecordingGameResults,
+ [MSG_PLAY_AGAIN] = gText_BerryCrush_WantToPlayAgain,
+ [MSG_NO_BERRIES] = gText_BerryCrush_NoBerries,
+ [MSG_DROPPED] = gText_BerryCrush_MemberDroppedOut,
+ [MSG_TIMES_UP] = gText_BerryCrush_TimeUp,
+ [MSG_COMM_STANDBY] = gText_BerryCrush_CommunicationStandby
};
-static const u8 gUnknown_846E3B4[][4] = {
- {0x02, 0x04, 0x06, 0x07},
- {0x03, 0x05, 0x08, 0x0b},
- {0x03, 0x07, 0x0b, 0x0f},
- {0x04, 0x08, 0x0c, 0x11}
+static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *args) = {
+ [CMD_NONE] = NULL,
+ [CMD_FADE] = Cmd_BeginNormalPaletteFade,
+ [CMD_WAIT_FADE] = Cmd_WaitPaletteFade,
+ [CMD_PRINT_MSG] = Cmd_PrintMessage,
+ [CMD_SHOW_GAME] = Cmd_ShowGameDisplay,
+ [CMD_HIDE_GAME] = Cmd_HideGameDisplay,
+ [CMD_READY_BEGIN] = Cmd_SignalReadyToBegin,
+ [CMD_ASK_PICK_BERRY] = Cmd_AskPickBerry,
+ [CMD_PICK_BERRY] = Cmd_GoToBerryPouch,
+ [CMD_WAIT_BERRIES] = Cmd_WaitForOthersToPickBerries,
+ [CMD_DROP_BERRIES] = Cmd_DropBerriesIntoCrusher,
+ [CMD_DROP_LID] = Cmd_DropLid,
+ [CMD_COUNTDOWN] = Cmd_Countdown,
+ [CMD_PLAY_GAME_LEADER] = Cmd_PlayGame_Leader,
+ [CMD_PLAY_GAME_MEMBER] = Cmd_PlayGame_Member,
+ [CMD_FINISH_GAME] = Cmd_FinishGame,
+ [CMD_TIMES_UP] = Cmd_HandleTimeUp,
+ [CMD_CALC_RESULTS] = Cmd_TabulateResults,
+ [CMD_SHOW_RESULTS] = Cmd_ShowResults,
+ [CMD_SAVE] = Cmd_SaveGame,
+ [CMD_ASK_PLAY_AGAIN] = Cmd_AskPlayAgain,
+ [CMD_COMM_PLAY_AGAIN] = Cmd_CommunicatePlayAgainResponses,
+ [CMD_PLAY_AGAIN_YES] = Cmd_PlayAgain,
+ [CMD_PLAY_AGAIN_NO] = Cmd_StopGame,
+ [CMD_CLOSE_LINK] = Cmd_CloseLink,
+ [CMD_QUIT] = Cmd_Quit
};
-static const u8 gUnknown_846E3C4[] = {5, 7, 9, 12};
+static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] = {
+ {2, 4, 6, 7}, // 2 players
+ {3, 5, 8, 11}, // 3 players
+ {3, 7, 11, 15}, // 4 players
+ {4, 8, 12, 17}, // 5 players
+};
+
+static const u8 sBigSparkleThresholds[MAX_RFU_PLAYERS - 1] = {5, 7, 9, 12};
-static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
+static const u8 sReceivedPlayerBitmasks[MAX_RFU_PLAYERS - 1] = {0x03, 0x07, 0x0F, 0x1F};
static const struct BgTemplate sBgTemplates[] = {
{
@@ -398,31 +534,12 @@ static const struct BgTemplate sBgTemplates[] = {
};
static const u8 sBerryCrushTextColorTable[][3] = {
- {
- TEXT_COLOR_WHITE,
- TEXT_COLOR_DARK_GRAY,
- TEXT_COLOR_LIGHT_GRAY
- }, {
- TEXT_COLOR_TRANSPARENT,
- TEXT_COLOR_WHITE,
- TEXT_COLOR_DARK_GRAY
- }, {
- TEXT_COLOR_TRANSPARENT,
- TEXT_COLOR_LIGHT_GRAY,
- TEXT_COLOR_RED
- }, {
- TEXT_COLOR_WHITE,
- TEXT_COLOR_BLUE,
- TEXT_COLOR_LIGHT_BLUE
- }, {
- TEXT_COLOR_WHITE,
- TEXT_COLOR_GREEN,
- TEXT_COLOR_LIGHT_GREEN
- }, {
- TEXT_COLOR_WHITE,
- TEXT_COLOR_RED,
- TEXT_COLOR_LIGHT_RED
- }
+ [COLORID_GRAY] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY },
+ [COLORID_BLACK] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY },
+ [COLORID_LIGHT_GRAY] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED },
+ [COLORID_BLUE] = { TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE },
+ [COLORID_GREEN] = { TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN },
+ [COLORID_RED] = { TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED }
};
static const struct WindowTemplate sWindowTemplate_BerryCrushRankings = {
@@ -435,7 +552,7 @@ static const struct WindowTemplate sWindowTemplate_BerryCrushRankings = {
.baseBlock = 0x001
};
-static const struct WindowTemplate gUnknown_846E3F8[] = {
+static const struct WindowTemplate sWindowTemplates_PlayerNames[] = {
{
.bg = 0,
.tilemapLeft = 0,
@@ -479,8 +596,9 @@ static const struct WindowTemplate gUnknown_846E3F8[] = {
}, DUMMY_WIN_TEMPLATE
};
-static const struct WindowTemplate gUnknown_846E428[] = {
- {
+static const struct WindowTemplate sWindowTemplates_Results[] = {
+
+ [STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
@@ -488,7 +606,8 @@ static const struct WindowTemplate gUnknown_846E428[] = {
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
- }, {
+ },
+ [STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
@@ -496,7 +615,8 @@ static const struct WindowTemplate gUnknown_846E428[] = {
.height = 16,
.paletteNum = 0xF,
.baseBlock = 0x001
- }, {
+ },
+ [STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
@@ -507,14 +627,13 @@ static const struct WindowTemplate gUnknown_846E428[] = {
}, DUMMY_WIN_TEMPLATE
};
-static const u8 gUnknown_846E448[][4] = {
- { 6, 8, 9, 11 },
- { 12, 14, 15, 16}
+static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] = {
+ { 6, 8, 9, 11 }, // "Presses" and "Neatness/Cooperative/Power" pages
+ { 12, 14, 15, 16 }, // "Crushing" page
};
static const u32 sPressingSpeedConversionTable[] = {
- // Decimal point is vertically aligned with the pixel
- // directly between the >< below.
+ // Hundred-millionths of a second
50000000, // 50
25000000, // 25
12500000, // 12.5
@@ -525,41 +644,83 @@ static const u32 sPressingSpeedConversionTable[] = {
390625 // 0.390625
};
-static const u16 sBerryCrushCorePal[] = INCBIN_U16("graphics/link_games/unk_846E4D0.gbapal");
-static const u16 sBerryCrushImpactAndSparklesPal[] = INCBIN_U16("graphics/link_games/unk_846E7FC.gbapal");
-static const u16 sBerryCrushTImerPal[] = INCBIN_U16("graphics/link_games/unk_846ECC4.gbapal");
+static const u16 sBerryCrushCorePal[] = INCBIN_U16("graphics/berry_crush/crusher_base.gbapal");
+static const u16 sBerryCrushImpactAndSparklesPal[] = INCBIN_U16("graphics/berry_crush/impact.gbapal");
+static const u16 sBerryCrushTimerPal[] = INCBIN_U16("graphics/berry_crush/timer_digits.gbapal");
-static const u32 sBerryCrushCoreTiles[] = INCBIN_U32("graphics/link_games/unk_846E4D0.4bpp.lz");
-static const u32 sBerryCrushImpactTiles[] = INCBIN_U32("graphics/link_games/unk_846E7FC.4bpp.lz");
-static const u32 sBerryCrushPowderSparklesTiles[] = INCBIN_U32("graphics/link_games/unk_846EB78.4bpp.lz");
-static const u32 sBerryCrushTimerTiles[] = INCBIN_U32("graphics/link_games/unk_846ECC4.4bpp.lz");
+static const u32 sBerryCrushCoreTiles[] = INCBIN_U32("graphics/berry_crush/crusher_base.4bpp.lz");
+static const u32 sBerryCrushImpactTiles[] = INCBIN_U32("graphics/berry_crush/impact.4bpp.lz");
+static const u32 sBerryCrushPowderSparklesTiles[] = INCBIN_U32("graphics/berry_crush/sparkle.4bpp.lz");
+static const u32 sBerryCrushTimerTiles[] = INCBIN_U32("graphics/berry_crush/timer_digits.4bpp.lz");
-static const u32 gBerryCrushGrinderTopTilemap[] = INCBIN_U32("graphics/link_games/unk_846ED90.bin.lz");
-static const u32 gBerryCrushContainerCapTilemap[] = INCBIN_U32("graphics/link_games/unk_846EEC0.bin.lz");
-static const u32 gBerryCrushBackgroundTilemap[] = INCBIN_U32("graphics/link_games/unk_846F058.bin.lz");
+static const u32 sCrusherTop_Tilemap[] = INCBIN_U32("graphics/berry_crush/crusher_top.bin.lz");
+static const u32 sContainerCap_Tilemap[] = INCBIN_U32("graphics/berry_crush/container_cap.bin.lz");
+static const u32 sBg_Tilemap[] = INCBIN_U32("graphics/berry_crush/bg.bin.lz");
-static const u8 gUnknown_846F280[][5] = {
+// Takes the number of players - 2 and a player id and returns the
+// index into sPlayerCoords where that player should be seated
+static const u8 gUnknown_846F280[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] = {
{1, 3},
{0, 1, 3},
{1, 3, 2, 4},
{0, 1, 3, 2, 4}
};
-static const struct BerryCrushPlayerSeatCoords gUnknown_846F294[] = {
- {0, 0, 0, 0, -16, 0, 0},
- {1, 0, 3, -28, -4, -24, 16},
- {2, 0, 6, -16, 20, -8, 16},
- {3, 20, 3, 28, -4, 32, -8},
- {4, 20, 6, 16, 20, 16, -8}
+static const struct BerryCrushPlayerCoords sPlayerCoords[] = {
+ {
+ .playerId = 0,
+ .windowGfxX = 0,
+ .windowGfxY = 0,
+ .impactXOffset = 0,
+ .impactYOffset = -16,
+ .berryXOffset = 0,
+ .berryXDest = 0
+ },
+ {
+ .playerId = 1,
+ .windowGfxX = 0,
+ .windowGfxY = 3,
+ .impactXOffset = -28,
+ .impactYOffset = -4,
+ .berryXOffset = -24,
+ .berryXDest = 16
+ },
+ {
+ .playerId = 2,
+ .windowGfxX = 0,
+ .windowGfxY = 6,
+ .impactXOffset = -16,
+ .impactYOffset = 20,
+ .berryXOffset = -8,
+ .berryXDest = 16
+ },
+ {
+ .playerId = 3,
+ .windowGfxX = 20,
+ .windowGfxY = 3,
+ .impactXOffset = 28,
+ .impactYOffset = -4,
+ .berryXOffset = 32,
+ .berryXDest = -8
+ },
+ {
+ .playerId = 4,
+ .windowGfxX = 20,
+ .windowGfxY = 6,
+ .impactXOffset = 16,
+ .impactYOffset = 20,
+ .berryXOffset = 16,
+ .berryXDest = -8
+ },
};
-static const s8 gUnknown_846F2D0[][2] = {
+static const s8 sImpactCoords[][2] = {
{ 0, 0},
{-1, 0},
{ 1, 1}
};
-static const s8 gUnknown_846F2D6[][2] = {
+static const s8 sSparkleCoords[][2] = {
{ 0, 0},
{-16, -4},
{ 16, -4},
@@ -574,37 +735,41 @@ static const s8 gUnknown_846F2D6[][2] = {
};
static const u16 sPlayerBerrySpriteTags[] = {
- 5, 6, 7, 8, 9
+ TAG_PLAYER1_BERRY,
+ TAG_PLAYER2_BERRY,
+ TAG_PLAYER3_BERRY,
+ TAG_PLAYER4_BERRY,
+ TAG_PLAYER5_BERRY,
};
static const struct CompressedSpriteSheet sSpriteSheets[] = {
- {sBerryCrushCoreTiles, 0x0800, 1},
- {sBerryCrushImpactTiles, 0x0e00, 2},
- {sBerryCrushPowderSparklesTiles, 0x0700, 3},
- {sBerryCrushTimerTiles, 0x02c0, 4},
+ {sBerryCrushCoreTiles, 0x0800, TAG_CRUSHER_BASE},
+ {sBerryCrushImpactTiles, 0x0e00, GFXTAG_IMPACT},
+ {sBerryCrushPowderSparklesTiles, 0x0700, GFXTAG_SPARKLE},
+ {sBerryCrushTimerTiles, 0x02c0, TAG_TIMER_DIGITS},
{}
};
static const struct SpritePalette sSpritePals[] = {
- {sBerryCrushCorePal, 1},
- {sBerryCrushImpactAndSparklesPal, 2},
- {sBerryCrushTImerPal, 4},
+ {sBerryCrushCorePal, TAG_CRUSHER_BASE},
+ {sBerryCrushImpactAndSparklesPal, PALTAG_EFFECT},
+ {sBerryCrushTimerPal, TAG_TIMER_DIGITS},
{}
};
-static const union AnimCmd gUnknown_846F340[] = {
+static const union AnimCmd sAnim_CrusherBase[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_846F348[] = {
+static const union AnimCmd sAnim_Impact_Small[] = {
ANIMCMD_FRAME(0x00, 4),
ANIMCMD_FRAME(0x10, 4),
ANIMCMD_FRAME(0x20, 4),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_846F358[] = {
+static const union AnimCmd sAnim_Impact_Big[] = {
ANIMCMD_FRAME(0x30, 2),
ANIMCMD_FRAME(0x40, 2),
ANIMCMD_FRAME(0x50, 2),
@@ -612,7 +777,7 @@ static const union AnimCmd gUnknown_846F358[] = {
ANIMCMD_END
};
-static const union AnimCmd gUnknown_846F36C[] = {
+static const union AnimCmd sAnim_Sparkle_Small[] = {
ANIMCMD_FRAME(0x00, 2),
ANIMCMD_FRAME(0x04, 2),
ANIMCMD_FRAME(0x08, 2),
@@ -622,7 +787,7 @@ static const union AnimCmd gUnknown_846F36C[] = {
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_846F388[] = {
+static const union AnimCmd sAnim_Sparkle_Big[] = {
ANIMCMD_FRAME(0x18, 4),
ANIMCMD_FRAME(0x1c, 4),
ANIMCMD_FRAME(0x20, 4),
@@ -634,59 +799,59 @@ static const union AnimCmd gUnknown_846F388[] = {
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_846F3AC[] = {
+static const union AnimCmd sAnim_Timer[] = {
ANIMCMD_FRAME(0x14, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_846F3B4[] = {
+static const union AnimCmd sAnim_PlayerBerry[] = {
ANIMCMD_FRAME(0x00, 0),
ANIMCMD_END
};
-static const union AffineAnimCmd gUnknown_846F3BC[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_0[] = {
+ AFFINEANIMCMD_FRAME(Q_8_8(1.0), Q_8_8(1.0), 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AffineAnimCmd gUnknown_846F3D4[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_1[] = {
+ AFFINEANIMCMD_FRAME(Q_8_8(1.0), Q_8_8(1.0), 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AnimCmd *const sAnimTable_BerryCrushCore[] = {
- gUnknown_846F340
+ sAnim_CrusherBase
};
static const union AnimCmd *const sAnimTable_BerryCrushImpact[] = {
- gUnknown_846F348,
- gUnknown_846F358
+ sAnim_Impact_Small,
+ sAnim_Impact_Big
};
static const union AnimCmd *const sAnimTable_BerryCrushPowderSparkles[] = {
- gUnknown_846F36C,
- gUnknown_846F388
+ sAnim_Sparkle_Small,
+ sAnim_Sparkle_Big
};
static const union AnimCmd *const sAnimTable_BerryCrushTimer[] = {
- gUnknown_846F3AC
+ sAnim_Timer
};
-static const union AnimCmd *const gUnknown_846F404[] = {
- gUnknown_846F3B4
+static const union AnimCmd *const sAnimTable_PlayerBerry[] = {
+ sAnim_PlayerBerry
};
-static const union AffineAnimCmd *const gUnknown_846F408[] = {
- gUnknown_846F3BC,
- gUnknown_846F3D4
+static const union AffineAnimCmd *const sAffineAnimTable_PlayerBerry[] = {
+ sAffineAnim_PlayerBerry_0,
+ sAffineAnim_PlayerBerry_1
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore = {
- .tileTag = 1,
- .paletteTag = 1,
+ .tileTag = TAG_CRUSHER_BASE,
+ .paletteTag = TAG_CRUSHER_BASE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = sAnimTable_BerryCrushCore,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -694,17 +859,17 @@ static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore = {
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushImpact = {
- .tileTag = 2,
- .paletteTag = 2,
+ .tileTag = GFXTAG_IMPACT,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnimTable_BerryCrushImpact,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_BerryCrushImpact
+ .callback = SpriteCB_Impact
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles = {
- .tileTag = 3,
- .paletteTag = 2,
+ .tileTag = GFXTAG_SPARKLE,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sAnimTable_BerryCrushPowderSparkles,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -712,8 +877,8 @@ static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles = {
};
static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer = {
- .tileTag = 4,
- .paletteTag = 4,
+ .tileTag = TAG_TIMER_DIGITS,
+ .paletteTag = TAG_TIMER_DIGITS,
.oam = &gOamData_AffineOff_ObjNormal_8x16,
.anims = sAnimTable_BerryCrushTimer,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -721,11 +886,11 @@ static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer = {
};
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry = {
- .tileTag = 5,
- .paletteTag = 5,
+ .tileTag = TAG_PLAYER1_BERRY,
+ .paletteTag = TAG_PLAYER1_BERRY,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_846F404,
- .affineAnims = gUnknown_846F408,
+ .anims = sAnimTable_PlayerBerry,
+ .affineAnims = sAffineAnimTable_PlayerBerry,
.callback = SpriteCallbackDummy
};
@@ -767,29 +932,30 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] = {
};
static const u8 *const sBCRankingHeaders[] = {
- gText_SpaceTimes,
- gText_XDotY,
- gText_StrVar1Berry,
- gText_NeatnessRankings,
- gText_CooperativeRankings,
- gText_PressingPowerRankings
+ [RESULTS_PAGE_PRESSES] = gText_SpaceTimes,
+ [RESULTS_PAGE_RANDOM] = gText_XDotY,
+ [RESULTS_PAGE_CRUSHING] = gText_StrVar1Berry,
+
+ [RESULTS_PAGE_NEATNESS + NUM_RESULTS_PAGES] = gText_NeatnessRankings,
+ [RESULTS_PAGE_COOPERATIVE + NUM_RESULTS_PAGES] = gText_CooperativeRankings,
+ [RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings
};
-struct BerryCrushGame *GetBerryCrushGame(void)
+static struct BerryCrushGame *GetBerryCrushGame(void)
{
- return sBerryCrushGamePtr;
+ return sGame;
}
-u32 ExitBerryCrushWithCallback(MainCallback callback)
+static u32 QuitBerryCrush(MainCallback callback)
{
- if (sBerryCrushGamePtr == NULL)
+ if (sGame == NULL)
return 2;
if (callback == NULL)
- callback = sBerryCrushGamePtr->savedCallback;
+ callback = sGame->savedCallback;
- DestroyTask(sBerryCrushGamePtr->mainTask);
- FREE_AND_SET_NULL(sBerryCrushGamePtr);
+ DestroyTask(sGame->mainTask);
+ FREE_AND_SET_NULL(sGame);
SetMainCallback2(callback);
if (callback == CB2_ReturnToField)
{
@@ -800,6 +966,15 @@ u32 ExitBerryCrushWithCallback(MainCallback callback)
return 0;
}
+#define ERROR_EXIT(exitCallback) \
+ { \
+ SetMainCallback2(exitCallback); \
+ Rfu.linkman_param[0] = 0; \
+ Rfu.linkman_param[1] = 0; \
+ Rfu.errorState = 1; \
+ }
+
+
void StartBerryCrush(MainCallback callback)
{
u8 playerCount = 0;
@@ -807,10 +982,7 @@ void StartBerryCrush(MainCallback callback)
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
{
- SetMainCallback2(callback);
- Rfu.linkman_param[0] = 0;
- Rfu.linkman_param[1] = 0;
- Rfu.errorState = 1;
+ ERROR_EXIT(callback);
return;
}
@@ -818,126 +990,121 @@ void StartBerryCrush(MainCallback callback)
multiplayerId = GetMultiplayerId();
if (playerCount < 2 || multiplayerId >= playerCount)
{
- SetMainCallback2(callback);
- Rfu.linkman_param[0] = 0;
- Rfu.linkman_param[1] = 0;
- Rfu.errorState = 1;
+ ERROR_EXIT(callback);
return;
}
- sBerryCrushGamePtr = AllocZeroed(sizeof(struct BerryCrushGame));
- if (!sBerryCrushGamePtr)
+ sGame = AllocZeroed(sizeof(struct BerryCrushGame));
+ if (!sGame)
{
- SetMainCallback2(callback);
- Rfu.linkman_param[0] = 0;
- Rfu.linkman_param[1] = 0;
- Rfu.errorState = 1;
+ ERROR_EXIT(callback);
return;
}
- sBerryCrushGamePtr->savedCallback = callback;
- sBerryCrushGamePtr->localId = multiplayerId;
- sBerryCrushGamePtr->playerCount = playerCount;
- BerryCrush_InitPlayerNamesAndTextSpeed(sBerryCrushGamePtr);
- sBerryCrushGamePtr->gameState = 1;
- sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade;
- sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_SignalReadyToBegin;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, TRUE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
- BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams);
- SetMainCallback2(CB2_BerryCrush);
- sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8);
+ sGame->savedCallback = callback;
+ sGame->localId = multiplayerId;
+ sGame->playerCount = playerCount;
+ SetNamesAndTextSpeed(sGame);
+ sGame->gameState = STATE_INIT;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_READY_BEGIN;
+ SetPaletteFadeArgs(sGame->commandParams, TRUE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, SCHEDULE_CMD, sGame->commandParams);
+ SetMainCallback2(MainCB);
+ sGame->mainTask = CreateTask(MainTask, 8);
}
-static void CB2_ReturnToBerryCrushGameFromBerryPouch(void)
+static void GetBerryFromBag(void)
{
if (gSpecialVar_ItemId < FIRST_BERRY_INDEX || gSpecialVar_ItemId > LAST_BERRY_INDEX + 1)
gSpecialVar_ItemId = FIRST_BERRY_INDEX;
else
RemoveBagItem(gSpecialVar_ItemId, 1);
- sBerryCrushGamePtr->unk98[sBerryCrushGamePtr->localId].unkC = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
- sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade;
- sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_WaitForOthersToPickBerries;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, FALSE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
- BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams);
- sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8);
- SetMainCallback2(CB2_BerryCrush);
+ sGame->players[sGame->localId].berryId = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_WAIT_BERRIES;
+ SetPaletteFadeArgs(sGame->commandParams, FALSE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, SCHEDULE_CMD, sGame->commandParams);
+ sGame->mainTask = CreateTask(MainTask, 8);
+ SetMainCallback2(MainCB);
}
-void CB2_BerryCrush_GoToBerryPouch(void)
+static void ChooseBerry(void)
{
- DestroyTask(sBerryCrushGamePtr->mainTask);
- InitBerryPouch(BERRYPOUCH_FROMBERRYCRUSH, CB2_ReturnToBerryCrushGameFromBerryPouch, FALSE);
+ DestroyTask(sGame->mainTask);
+ InitBerryPouch(BERRYPOUCH_FROMBERRYCRUSH, GetBerryFromBag, FALSE);
}
-void BerryCrush_SetVBlankCallback(void)
+static void BerryCrush_SetVBlankCallback(void)
{
- SetVBlankCallback(VBlankCB_BerryCrush);
+ SetVBlankCallback(VBlankCB);
}
-void BerryCrush_UnsetVBlankCallback(void)
+static void BerryCrush_InitVBlankCB(void)
{
SetVBlankCallback(NULL);
}
-void BerryCrush_UpdateSav2Records(void)
+static void SaveResults(void)
{
- u32 var0, var1;
+ u32 time, presses;
- var0 = sBerryCrushGamePtr->unk68.unk04;
- var0 <<= 8;
- var0 = MathUtil_Div32(var0, 60 << 8);
- var1 = sBerryCrushGamePtr->unk68.unk0A;
- var1 <<= 8;
- var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
- sBerryCrushGamePtr->pressingSpeed = var1;
- switch (sBerryCrushGamePtr->playerCount)
+ time = sGame->results.time;
+ time = Q_24_8(time);
+ time = Q_24_8_div(time, Q_24_8(60));
+ presses = sGame->results.totalAPresses;
+ presses = Q_24_8(presses);
+ presses = Q_24_8_div(presses, time) & 0xFFFF;
+ sGame->pressingSpeed = presses;
+
+ switch (sGame->playerCount)
{
case 2:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sBerryCrushGamePtr->pressingSpeed;
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sGame->pressingSpeed;
}
break;
case 3:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sBerryCrushGamePtr->pressingSpeed;
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sGame->pressingSpeed;
}
break;
case 4:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sBerryCrushGamePtr->pressingSpeed;
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sGame->pressingSpeed;
}
break;
case 5:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sBerryCrushGamePtr->pressingSpeed;
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sGame->pressingSpeed;
}
break;
}
- sBerryCrushGamePtr->powder = sBerryCrushGamePtr->unk68.unk00;
- if (GiveBerryPowder(sBerryCrushGamePtr->powder))
+ sGame->powder = sGame->results.powder;
+ if (GiveBerryPowder(sGame->powder))
return;
- sBerryCrushGamePtr->unk25_0 = 1;
+ sGame->noRoomForPowder = TRUE;
}
-static void VBlankCB_BerryCrush(void)
+static void VBlankCB(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
-static void CB2_BerryCrush(void)
+static void MainCB(void)
{
RunTasks();
RunTextPrinters();
@@ -945,27 +1112,27 @@ static void CB2_BerryCrush(void)
BuildOamBuffer();
}
-static void Task_RunBerryCrushGame(u8 taskId)
+static void MainTask(u8 taskId)
{
- if (sBerryCrushGamePtr->cmdCallback != NULL)
- sBerryCrushGamePtr->cmdCallback(sBerryCrushGamePtr, sBerryCrushGamePtr->commandParams);
+ if (sGame->cmdCallback != NULL)
+ sGame->cmdCallback(sGame, sGame->commandParams);
- sub_814D9CC(sBerryCrushGamePtr);
+ UpdateGame(sGame);
}
-void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game)
+static void SetNamesAndTextSpeed(struct BerryCrushGame *game)
{
u8 i;
for (i = 0; i < game->playerCount; i++)
{
- StringCopy(game->unk98[i].unk0, gLinkPlayers[i].name);
- game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
+ StringCopy(game->players[i].name, gLinkPlayers[i].name);
+ game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
for (; i < 5; i++)
{
- memset(game->unk98[i].unk0, 1, PLAYER_NAME_LENGTH);
- game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
+ memset(game->players[i].name, 1, PLAYER_NAME_LENGTH);
+ game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
switch (gSaveBlock2Ptr->optionsTextSpeed)
@@ -982,32 +1149,34 @@ void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game)
}
}
-void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params)
+// GF file break
+
+static void RunOrScheduleCommand(u16 command, u8 runMode, u8 *args)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (command >= NELEMS(sBerryCrushCommands))
- command = 0;
+ command = CMD_NONE;
switch (runMode)
{
- case 0:
+ case RUN_CMD:
// Call now and set followup to game->nextCmd
- if (command != 0)
- sBerryCrushCommands[command](game, params);
+ if (command != CMD_NONE)
+ sBerryCrushCommands[command](game, args);
if (game->nextCmd >= NELEMS(sBerryCrushCommands))
- game->nextCmd = 0;
+ game->nextCmd = CMD_NONE;
game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
- case 1:
+ case SCHEDULE_CMD:
// Schedule for next frame
game->cmdCallback = sBerryCrushCommands[command];
break;
}
}
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *args)
{
- // params points to packed values:
+ // args points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
@@ -1018,46 +1187,47 @@ static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game
u16 color;
u32 selectedPals[2];
- selectedPals[0] = (u32)params[0];
- selectedPals[1] = (u32)params[1];
- selectedPals[1] <<= 8;
+ selectedPals[0] = (u32)bSelectedPals(0);
+ selectedPals[1] = (u32)bSelectedPals(1);
+ selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[2];
- selectedPals[1] <<= 16;
+ selectedPals[1] = (u32)bSelectedPals(2);
+ selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[3];
- selectedPals[1] <<= 24;
+ selectedPals[1] = (u32)bSelectedPals(3);
+ selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
- params[0] = params[9];
- color = params[8];
+ bWaitFadeCommAfter = bCommunicateAfter;
+
+ color = bPalette(1);
color <<= 8;
- color |= params[7];
+ color |= bPalette(0);
gPaletteFade.bufferTransferDisabled = FALSE;
- BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color);
+ BeginNormalPaletteFade(selectedPals[0], bDelay, bStartY, bTargetY, color);
UpdatePaletteFade();
- game->nextCmd = BCCMD_WaitPaletteFade;
+ game->nextCmd = CMD_WAIT_FADE;
return 0;
}
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
- if(params[0] != 0)
+ if (bWaitFadeCommAfter)
++game->cmdState;
else
game->cmdState = 3;
return 0;
case 1:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
++game->cmdState;
return 0;
case 2:
@@ -1068,7 +1238,7 @@ static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *p
}
return 0;
case 3:
- BerryCrush_RunOrScheduleCommand(game->afterPalFadeCmd, 1, NULL);
+ RunOrScheduleCommand(game->afterPalFadeCmd, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
default:
@@ -1077,78 +1247,85 @@ static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *p
}
}
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
{
- u16 waitKeys;
+ // args[0]: msg id
+ // args[1]: flags
+ // args[2]: keys lo
+ // args[3]: keys hi
+ // args[4]: follow-up cmd state
+
+ u16 keys;
+
+ keys = bKeys(1);
+ keys <<= 8;
+ keys |= bKeys(0) << 0;
- waitKeys = params[3];
- waitKeys <<= 8;
- waitKeys |= params[2] << 0;
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
- if (params[1] & 2)
+ if (bFlags & F_MSG_EXPAND)
{
- StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[params[0]]);
+ StringExpandPlaceholders(gStringVar4, sMessages[bMsgId]);
AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
else
{
- AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
+ AddTextPrinterParameterized2(0, 2, sMessages[bMsgId], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (!IsTextPrinterActive(0))
{
- if (waitKeys == 0)
+ if (keys == 0)
++game->cmdState;
break;
}
return 0;
case 2:
- if (!(waitKeys & gMain.newKeys))
+ if (!JOY_NEW(keys))
return 0;
break;
case 3:
- if (params[1] & 1)
+ if (bFlags & F_MSG_CLEAR)
ClearDialogWindowAndFrame(0, TRUE);
- BerryCrush_RunOrScheduleCommand(game->nextCmd, 1, NULL);
- game->cmdState = params[4];
+ RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
+ game->cmdState = bNextCmdState;
return 0;
}
++game->cmdState;
return 0;
}
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
{
- if (BerryCrush_InitBgs() != 0)
- BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
+ if (ShowGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
{
- if (BerryCrush_TeardownBgs() != 0)
- BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams);
+ if (HideGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_GAME_CORNER);
- BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
- game->gameState = 3;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
game->cmdState = 0;
}
return 0;
@@ -1157,7 +1334,7 @@ static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UN
return 0;
}
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -1165,72 +1342,72 @@ static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *para
++game->cmdState;
break;
case 0:
- sub_814D4D8(game);
- BerryCrush_SetShowMessageParams(params, BCTEXT_AREYOUREADY, 1, 0, BCCMD_BeginNormalPaletteFade);
- game->nextCmd = BCCMD_AskPickBerry;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
+ ResetGame(game);
+ SetPrintMessageArgs(args, MSG_PICK_BERRY, F_MSG_CLEAR, 0, CMD_FADE);
+ game->nextCmd = CMD_ASK_PICK_BERRY;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
break;
case 1:
- game->nextCmd = BCCMD_GoToBerryPouch;
- BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
+ game->nextCmd = CMD_PICK_BERRY;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
game->cmdState = 2;
break;
}
return 0;
}
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *args)
{
game->cmdCallback = NULL;
- SetMainCallback2(CB2_BerryCrush_GoToBerryPouch);
+ SetMainCallback2(ChooseBerry);
return 0;
}
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args)
{
u8 i;
switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(params, BCTEXT_WAITFOROTHERS, 0, 0, BCCMD_BeginNormalPaletteFade);
- game->nextCmd = BCCMD_WaitForOthersToPickBerries;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
+ SetPrintMessageArgs(args, MSG_WAIT_PICK, 0, 0, CMD_FADE);
+ game->nextCmd = CMD_WAIT_BERRIES;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
return 0;
case 1:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
memset(game->sendCmd, 0, sizeof(game->sendCmd));
- game->sendCmd[0] = game->unk98[game->localId].unkC;
+ game->sendCmd[0] = game->players[game->localId].berryId;
SendBlock(0, game->sendCmd, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
- game->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 4:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
{
- game->unk98[i].unkC = gBlockRecvBuffer[i][0];
- if (game->unk98[i].unkC > 0xB0)
- game->unk98[i].unkC = 0;
- game->unk18 += gBerryCrushStats[game->unk98[i].unkC].unk0;
- game->powder += gBerryCrushStats[game->unk98[i].unkC].powder;
+ game->players[i].berryId = gBlockRecvBuffer[i][0];
+ if (game->players[i].berryId > LAST_BERRY_INDEX + 1)
+ game->players[i].berryId = 0;
+ game->targetAPresses += gBerryCrush_BerryData[game->players[i].berryId].difficulty;
+ game->powder += gBerryCrush_BerryData[game->players[i].berryId].powder;
}
- game->unk10 = 0;
+ game->cmdTimer = 0;
ResetBlockReceivedFlags();
- game->unk20 = MathUtil_Div32(game->unk18 << 8, 0x2000);
+ game->targetDepth = Q_24_8_div(Q_24_8(game->targetAPresses), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, TRUE);
- BerryCrush_RunOrScheduleCommand(BCCMD_DropBerriesIntoCrusher, 1, NULL);
- game->gameState = 4;
+ RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_BERRIES;
game->cmdState = 0;
return 0;
}
@@ -1238,54 +1415,54 @@ static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *
return 0;
}
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
- BerryCrush_CreateBerrySprites(game, &game->spritesManager);
- LinkRfu_SetRfuFuncToSend6600();
+ CreateBerrySprites(game, &game->gfx);
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk1 = 0;
- game->spritesManager.unk2 = 0;
- game->spritesManager.unk3 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = 0;
break;
case 2:
- game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher;
- game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->affineAnimPaused = FALSE;
+ game->gfx.berrySprites[game->gfx.counter]->callback = SpriteCB_DropBerryIntoCrusher;
+ game->gfx.berrySprites[game->gfx.counter]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
- if (game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher)
+ if (game->gfx.berrySprites[game->gfx.counter]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
- game->spritesManager.berrySprites[game->spritesManager.animBerryIdx] = NULL;
- ++game->spritesManager.animBerryIdx;
- LinkRfu_SetRfuFuncToSend6600();
+ game->gfx.berrySprites[game->gfx.counter] = NULL;
+ ++game->gfx.counter;
+ Rfu_SetLinkStandbyCallback();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
- if (game->spritesManager.animBerryIdx < game->playerCount)
+ if (game->gfx.counter < game->playerCount)
{
game->cmdState = 2;
return 0;
}
- game->spritesManager.animBerryIdx = 0;
+ game->gfx.counter = 0;
break;
case 5:
- BerryCrushFreeBerrySpriteGfx(game, &game->spritesManager);
- LinkRfu_SetRfuFuncToSend6600();
+ BerryCrushFreeBerrySpriteGfx(game, &game->gfx);
+ Rfu_SetLinkStandbyCallback();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
- BerryCrush_RunOrScheduleCommand(BCCMD_DropLid, 1, NULL);
- game->gameState = 5;
+ RunOrScheduleCommand(CMD_DROP_LID, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_LID;
game->cmdState = 0;
return 0;
}
@@ -1293,7 +1470,7 @@ static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game
return 0;
}
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
@@ -1302,37 +1479,37 @@ static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *p
if (game->depth < 0)
return 0;
game->depth = 0;
- game->spritesManager.unk1 = 4;
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
- game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
- ++game->spritesManager.animBerryIdx;
- if (game->spritesManager.animBerryIdx < game->spritesManager.unk2)
+ ++game->gfx.counter;
+ if (game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (game->spritesManager.unk1 == 0)
+ if (game->gfx.vibrationIdx == 0)
break;
- --game->spritesManager.unk1;
- game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
- game->spritesManager.animBerryIdx = 0;
+ --game->gfx.vibrationIdx;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
case 2:
game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(BCCMD_Countdown, 1, NULL);
- game->gameState = 6;
+ RunOrScheduleCommand(CMD_COUNTDOWN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_COUNTDOWN;
game->cmdState = 0;
return 0;
}
@@ -1340,12 +1517,12 @@ static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *p
return 0;
}
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_Countdown(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game-> cmdState)
{
case 0:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
@@ -1355,21 +1532,21 @@ static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8
case 2:
if (IsMinigameCountdownRunning())
return 0;
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk1 = 0;
- game->spritesManager.unk2 = 0;
- game->spritesManager.unk3 = 0;
- game->unk10 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
+ game->cmdTimer = 0;
if (game->localId == 0)
- BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Master, 1, NULL);
+ RunOrScheduleCommand(CMD_PLAY_GAME_LEADER, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Slave, 1, NULL);
- game->gameState = 7;
+ RunOrScheduleCommand(CMD_PLAY_GAME_MEMBER, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAYING;
game->cmdState = 0;
return 0;
}
@@ -1377,333 +1554,368 @@ static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8
return 0;
}
-static void BerryCrush_ProcessGamePartnerInput(struct BerryCrushGame * game)
+static void HandlePartnerInput(struct BerryCrushGame * game)
{
- u8 numPressedA = 0;
- u16 r3;
- u16 *curRecvCmd;
+ u8 numPlayersPressed = 0;
u8 i = 0;
- s32 r2_ = 0;
- s32 r0;
+ u16 timeDiff;
+ s32 temp = 0;
+ struct BerryCrushGame_LinkState *linkState;
for (i = 0; i < game->playerCount; ++i)
{
- curRecvCmd = gRecvCmds[i];
- if ((curRecvCmd[0] & 0xFF00) == 0x2F00
- && curRecvCmd[1] == 2)
+ linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
+
+ if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
+ continue;
+ if (linkState->sendFlag != SEND_GAME_STATE)
+ continue;
+
+ if (linkState->pushedAButton)
{
- if ((u8)curRecvCmd[2] & 4) // pushedAButton
+ game->localState.playerPressedAFlags |= sBitTable[i];
+ game->players[i].inputState = 1;
+ ++game->players[i].numAPresses;
+ ++numPlayersPressed;
+ timeDiff = game->timer - game->players[i].inputTime;
+
+ // If the interval between inputs is regular, the input is considered "neat"
+ // This counts toward the player's neatness score
+ if (timeDiff >= game->players[i].timeSincePrevInput - 1
+ && timeDiff <= game->players[i].timeSincePrevInput + 1)
{
- game->localState.unk02_3 |= gUnknown_846E2E0[i];
- game->unk98[i].unk1C = 1;
- ++game->unk98[i].unk16;
- ++numPressedA;
- r3 = game->timer - game->unk98[i].unkE;
- if (r3 >= game->unk98[i].unk12 - 1 && r3 <= game->unk98[i].unk12 + 1)
- {
- ++game->unk98[i].unk10;
- game->unk98[i].unk12 = r3;
- if (game->unk98[i].unk10 > game->unk98[i].unk14)
- game->unk98[i].unk14 = game->unk98[i].unk10;
- }
- else
- {
- game->unk98[i].unk10 = 0;
- game->unk98[i].unk12 = r3;
- }
- game->unk98[i].unkE = game->timer;
- if (++game->unk98[i].unk1B > 2)
- game->unk98[i].unk1B = 0;
+ // On neat input streak
+ ++game->players[i].neatInputStreak;
+ game->players[i].timeSincePrevInput = timeDiff;
+ if (game->players[i].neatInputStreak > game->players[i].maxNeatInputStreak)
+ game->players[i].maxNeatInputStreak = game->players[i].neatInputStreak;
}
else
{
- game->unk98[i].unk1C = 0;
+ // End neat input streak
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = timeDiff;
}
+
+ game->players[i].inputTime = game->timer;
+ ++game->players[i].inputFlags;
+ if (game->players[i].inputFlags > F_INPUT_HIT_B)
+ game->players[i].inputFlags = 0;
}
- }
- if (numPressedA > 1)
- {
- for (i = 0; i < game->playerCount; ++i)
+ else
{
- if (game->unk98[i].unk1C != 0)
- {
- game->unk98[i].unk1C |= 2;
- ++game->unk98[i].unk18;
- }
+ game->players[i].inputState = INPUT_STATE_NONE;
}
}
- if (numPressedA != 0)
+ if (numPlayersPressed > 1)
{
- game->unk2E += numPressedA;
- numPressedA += gUnknown_846E2E8[numPressedA - 1];
- game->unk34 += numPressedA;
- game->unk1A += numPressedA;
- r0 = game->unk18;
- r2_ = game->unk1A;
- if (r0 - r2_ > 0)
- {
- r2_ <<= 8;
- r2_ = MathUtil_Div32(r2_, game->unk20);
- r2_ >>= 8;
- game->unk24 = r2_;
- }
- else
+ // For each player that pressed A, flag their input as synchronous
+ // This is used to change their impact sprite to a big impact
+ for (i = 0; i < game->playerCount; ++i)
{
- game->unk24 = 32;
- game->localState.unk02_0 = 1;
+ if (game->players[i].inputState == INPUT_STATE_NONE)
+ continue;
+ game->players[i].inputState |= INPUT_STATE_HIT_SYNC;
+ ++game->players[i].numSyncedAPresses;
}
}
+ if (numPlayersPressed == 0)
+ return;
+
+ game->bigSparkleCounter += numPlayersPressed;
+ numPlayersPressed += sSyncPressBonus[numPlayersPressed - 1];
+ game->sparkleCounter += numPlayersPressed;
+ game->totalAPresses += numPlayersPressed;
+ if (game->targetAPresses - game->totalAPresses > 0)
+ {
+ temp = game->totalAPresses;
+ temp = Q_24_8(temp);
+ temp = Q_24_8_div(temp, game->targetDepth);
+ temp = Q_24_8_TO_INT(temp);
+ game->newDepth = (u8)temp;
+ return;
+ }
+
+ // Target number of A presses has been reached, game is complete
+ game->newDepth = 32;
+ game->localState.endGame = TRUE;
}
static void BerryCrush_BuildLocalState(struct BerryCrushGame * game)
{
- u8 count = 0;
+ u8 numPlayersPressed = 0;
u16 r1 = 0;
u8 i = 0;
for (i = 0; i < game->playerCount; ++i)
{
- if (game->unk98[i].unk1C != 0)
+ if (game->players[i].inputState != 0)
{
- ++count;
- r1 = game->unk98[i].unk1B + 1;
- if (game->unk98[i].unk1C & 2)
+ ++numPlayersPressed;
+ r1 = game->players[i].inputFlags + 1;
+ if (game->players[i].inputState & 2)
r1 |= 4;
r1 <<= 3 * i;
- game->localState.unk08 |= r1;
+ game->localState.inputFlags |= r1;
}
}
- game->localState.unk04 = game->unk24;
- if (count == 0)
+ game->localState.depth = game->newDepth;
+ if (numPlayersPressed == 0)
{
- if (game->spritesManager.unk3 != 0)
- ++game->spritesManager.animBerryIdx;
+ if (game->gfx.vibrating != 0)
+ ++game->gfx.counter;
}
- else if (game->spritesManager.unk3 != 0)
+ else if (game->gfx.vibrating != 0)
{
- if (count != game->spritesManager.unk1)
+ if (numPlayersPressed != game->gfx.vibrationIdx)
{
- game->spritesManager.unk1 = count - 1;
- game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
}
else
{
- ++game->spritesManager.animBerryIdx;
+ ++game->gfx.counter;
}
}
else
{
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk1 = count - 1;
- game->spritesManager.unk2 = gUnknown_846E314[count - 1][0];
- game->spritesManager.unk3 = 1;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
+ game->gfx.vibrating = 1;
}
- if (game->spritesManager.unk3 != 0)
+ if (game->gfx.vibrating != 0)
{
- if (game->spritesManager.animBerryIdx >= game->spritesManager.unk2)
+ if (game->gfx.counter >= game->gfx.numVibrations)
{
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk1 = 0;
- game->spritesManager.unk2 = 0;
- game->spritesManager.unk3 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = 0;
r1 = 0;
}
else
{
- r1 = gUnknown_846E314[game->spritesManager.unk1][game->spritesManager.animBerryIdx + 1];
+ r1 = sVibrationData[game->gfx.vibrationIdx][game->gfx.counter + 1];
}
- game->localState.unk03 = r1;
+ game->localState.vibration = r1;
}
else
{
- game->localState.unk03 = 0;
+ game->localState.vibration = 0;
}
- game->localState.unk06 = game->unk26;
+ game->localState.timer = game->leaderTimer;
}
-static void BerryCrush_HandlePlayerInput(struct BerryCrushGame * game)
+static void HandlePlayerInput(struct BerryCrushGame * game)
{
if (JOY_NEW(A_BUTTON))
game->localState.pushedAButton = TRUE;
+
if (JOY_HELD(A_BUTTON))
{
- if (game->unk98[game->localId].unk1A < game->timer)
- ++game->unk98[game->localId].unk1A;
+ if (game->players[game->localId].timePressingA < game->timer)
+ ++game->players[game->localId].timePressingA;
}
+
+ // Only send data to other players if you are the leader or you pressed A
if (game->localId != 0 && !game->localState.pushedAButton)
return;
- game->localState.unk00 = 2;
+ game->localState.sendFlag = SEND_GAME_STATE;
+
+ // Every 30 frames, check whether the sparkles produced should be big,
+ // depending on how many A presses there were in that time
if (game->timer % 30 == 0)
{
- if (game->unk2E > gUnknown_846E3C4[game->playerCount - 2])
+ if (game->bigSparkleCounter > sBigSparkleThresholds[game->playerCount - 2])
{
- ++game->unk30;
- game->unk25_4 = 1;
+ ++game->numBigSparkles;
+ game->bigSparkle = TRUE;
}
else
{
- game->unk25_4 = 0;
+ game->bigSparkle = FALSE;
}
- game->unk2E = 0;
- ++game->unk32;
+ game->bigSparkleCounter = 0;
+ ++game->numBigSparkleChecks;
}
+
+ // Every 15 frames, update the amount of sparkles that should be produced,
+ // depending on how many A presses there were in that time (including the bonus)
if (game->timer % 15 == 0)
{
- if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][0])
- game->unk25_5 = 0;
- else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][1])
- game->unk25_5 = 1;
- else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][2])
- game->unk34 = 2; // typo since game->unk34 will be reset?
- else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][3])
- game->unk34 = 3; // typo since game->unk34 will be reset?
+ // BUG: The wrong field is used twice below
+ // As a result, only a sparkleAmount of 0, 1, or 4 is attainable
+#ifdef BUGFIX
+#define field sparkleAmount
+#else
+#define field sparkleCounter
+#endif
+ if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][0])
+ game->sparkleAmount = 0;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][1])
+ game->sparkleAmount = 1;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][2])
+ game->field = 2;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][3])
+ game->field = 3;
else
- game->unk25_5 = 4;
- game->unk34 = 0;
+ game->sparkleAmount = 4;
+ game->sparkleCounter = 0;
+#undef field
}
else
{
- ++game->unk10;
- if (game->unk10 > 60)
+ ++game->cmdTimer;
+ if (game->cmdTimer > 60)
{
- if (game->unk10 > 70)
+ if (game->cmdTimer > 70)
{
- sub_80FBA44();
- game->unk10 = 0;
+ ClearRecvCommands();
+ game->cmdTimer = 0;
}
- else if (game->localState.unk02_3 == 0)
+ else if (game->localState.playerPressedAFlags == 0)
{
- sub_80FBA44();
- game->unk10 = 0;
+ ClearRecvCommands();
+ game->cmdTimer = 0;
}
}
}
- if (game->timer >= 36000)
- game->localState.unk02_0 = 1;
- game->localState.unk02_1 = game->unk25_4;
- game->localState.unk0A = game->unk25_5;
+ if (game->timer >= MAX_TIME)
+ game->localState.endGame = TRUE;
+ game->localState.bigSparkle = game->bigSparkle;
+ game->localState.sparkleAmount = game->sparkleAmount;
memcpy(&game->sendCmd, &game->localState, sizeof(game->sendCmd));
- RfuPrepareSend0x2f00(game->sendCmd);
+ Rfu_SendPacket(game->sendCmd);
}
-static void BerryCrush_UpdateGameState(struct BerryCrushGame * game)
+static void RecvLinkData(struct BerryCrushGame * game)
{
u8 i = 0;
- struct BerryCrushGame_4E * r4_ = NULL;
+ struct BerryCrushGame_LinkState * linkState = NULL;
for (i = 0; i < game->playerCount; ++i)
- game->unk98[i].unk1C = 0;
- if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00 || gRecvCmds[0][1] != 2)
+ game->players[i].inputState = INPUT_STATE_NONE;
+
+ if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
{
- game->unk25_2 = 0;
+ game->playedSound = FALSE;
return;
}
- memcpy(game->recvCmd, gRecvCmds[0], 14);
- r4_ = (struct BerryCrushGame_4E *)&game->recvCmd;
- game->depth = r4_->unk6;
- game->vibration = r4_->unk5;
- game->timer = r4_->unk8;
- sub_814DC5C(game, &game->spritesManager);
- if (r4_->unk4_0)
- game->unk25_3 = 1;
+ if (gRecvCmds[0][1] != SEND_GAME_STATE)
+ {
+ game->playedSound = FALSE;
+ return;
+ }
+
+ memcpy(game->recvCmd, gRecvCmds[0], sizeof(game->recvCmd));
+ linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
+ game->depth = linkState->depth;
+ game->vibration = linkState->vibration;
+ game->timer = linkState->timer;
+ UpdateInputEffects(game, &game->gfx);
+
+ if (linkState->endGame)
+ game->endGame = TRUE;
}
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
- BerryCrush_UpdateGameState(game);
+ RecvLinkData(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
- if (game->unk25_3)
+ if (game->endGame)
{
- if (game->timer >= 36000)
+ if (game->timer >= MAX_TIME)
{
- game->timer = 36000;
- BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- game->unk10 = 0;
+ game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
else
{
- ++game->unk26;
- BerryCrush_ProcessGamePartnerInput(game);
+ ++game->leaderTimer;
+ HandlePartnerInput(game);
BerryCrush_BuildLocalState(game);
- BerryCrush_HandlePlayerInput(game);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
- BerryCrush_UpdateGameState(game);
+ RecvLinkData(game);
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
- if (game->unk25_3)
+ if (game->endGame)
{
- if (game->timer >= 36000)
+ if (game->timer >= MAX_TIME)
{
- game->timer = 36000;
- BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- game->unk10 = 0;
+ game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
else
{
- BerryCrush_HandlePlayerInput(game);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8 *params)
+// Game was 'won', crusher was pushed down fully before time was up
+static u32 Cmd_FinishGame(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
- game->gameState = 8;
+ game->gameState = STATE_FINISHED;
PlaySE(SE_M_STRENGTH);
- BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0));
- game->spritesManager.animBerryIdx = 2;
+ BlendPalettes(PALETTES_ALL, 8, RGB(31, 31, 0));
+ game->gfx.counter = 2;
break;
case 1:
- if (--game->spritesManager.animBerryIdx != 255)
+ if (--game->gfx.counter != UINT8_MAX)
return 0;
- BlendPalettes(0xFFFFFFFF, 0, RGB(31, 31, 0));
- game->spritesManager.unk1 = 4;
- game->spritesManager.animBerryIdx = 0;
- game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
+ BlendPalettes(PALETTES_ALL, 0, RGB(31, 31, 0));
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
break;
case 2:
- game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
- if (++game->spritesManager.animBerryIdx < game->spritesManager.unk2)
+ if (++game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (game->spritesManager.unk1 != 0)
+ if (game->gfx.vibrationIdx != 0)
{
- --game->spritesManager.unk1;
- game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
- game->spritesManager.animBerryIdx = 0;
+ --game->gfx.vibrationIdx;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
}
break;
@@ -1714,16 +1926,16 @@ static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
- if (!sub_814DE50(game, &game->spritesManager))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
- LinkRfu_SetRfuFuncToSend6600();
- game->unk10 = 0;
+ Rfu_SetLinkStandbyCallback();
+ game->cmdTimer = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(BCCMD_TabulateResults, 1, NULL);
- game->unk10 = 0;
+ RunOrScheduleCommand(CMD_CALC_RESULTS, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
@@ -1731,27 +1943,27 @@ static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8
return 0;
}
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
- game->gameState = 9;
+ game->gameState = STATE_TIMES_UP;
PlaySE(SE_FAILURE);
- BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0));
- game->spritesManager.animBerryIdx = 4;
+ BlendPalettes(PALETTES_ALL, 8, RGB(31, 0, 0));
+ game->gfx.counter = 4;
break;
case 1:
- if (--game->spritesManager.animBerryIdx != 255)
+ if (--game->gfx.counter != UINT8_MAX)
return 0;
- BlendPalettes(0xFFFFFFFF, 0, RGB(31, 0, 0));
- game->spritesManager.animBerryIdx = 0;
+ BlendPalettes(PALETTES_ALL, 0, RGB(31, 0, 0));
+ game->gfx.counter = 0;
break;
case 2:
- if (!sub_814DE50(game, &game->spritesManager))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
- LinkRfu_SetRfuFuncToSend6600();
- game->unk10 = 0;
+ Rfu_SetLinkStandbyCallback();
+ game->cmdTimer = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
@@ -1760,10 +1972,10 @@ static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *para
if (!IsLinkTaskFinished())
return 0;
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(params, BCTEXT_TIMEUP, 1, 0, 0);
- game->nextCmd = BCCMD_SaveTheGame;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
- game->unk10 = 0;
+ SetPrintMessageArgs(args, MSG_TIMES_UP, F_MSG_CLEAR, 0, CMD_NONE);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
@@ -1771,116 +1983,136 @@ static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *para
return 0;
}
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *args)
{
- u8 i, j, r3;
- s32 r2;
- s32 r4;
- u16 r6;
+ u8 i, j, tempPlayerId;
+ s32 temp1, temp2;
+ u16 tempStat;
switch (game->cmdState)
{
case 0:
memset(game->sendCmd, 0, 2 * sizeof(u16));
- if (game->unk98[game->localId].unk1A > game->timer)
- game->unk98[game->localId].unk1A = game->timer;
- game->sendCmd[0] = game->unk98[game->localId].unk1A;
+ if (game->players[game->localId].timePressingA > game->timer)
+ game->players[game->localId].timePressingA = game->timer;
+ game->sendCmd[0] = game->players[game->localId].timePressingA;
SendBlock(0, game->sendCmd, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- game->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 2:
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
for (i = 0; i < game->playerCount; ++i)
- game->unk98[i].unk1A = gBlockRecvBuffer[i][0];
- game->unk10 = 0;
+ game->players[i].timePressingA = gBlockRecvBuffer[i][0];
+ game->cmdTimer = 0;
game->sendCmd[0] = 0;
ResetBlockReceivedFlags();
+
+ // If player is not leader, skip the steps
+ // where the results are calculated and sent.
+ // Group members just read the results sent
+ // to them by the leader.
if (game->localId == 0)
game->cmdState = 3;
else
game->cmdState = 6;
return 0;
case 3:
- memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68));
- game->unk68.unk04 = game->timer;
- game->unk68.unk06 = game->unk18 / (game->timer / 60);
- // (unk30 * 50 / unk32) + 50
- r2 = MathUtil_Mul32(game->unk30 << 8, 50 << 8);
- r2 = MathUtil_Div32(r2, game->unk32 << 8) + (50 << 8);
- r2 >>= 8;
- game->unk68.unk08 = r2 & 0x7F;
- // powder + playerCount * (r2 / 100)
- r2 <<= 8;
- r2 = MathUtil_Div32(r2, 100 << 8);
- r4 = (game->powder * game->playerCount) << 8;
- r4 = MathUtil_Mul32(r4, r2);
- game->unk68.unk00 = r4 >> 8;
- game->unk68.unk20[0][7] = Random() % 3;
+ memset(&game->results, 0, sizeof(struct BerryCrushGame_Results));
+ game->results.time = game->timer;
+ game->results.targetPressesPerSec = game->targetAPresses / (game->timer / 60);
+
+ // Calculate silkiness
+ // Silkiness is the percentage of times big sparkles were produced when possible,
+ // which itself depends on the number of A presses every 30 frames
+ // (numBigSparkles * 50 / numBigSparkleChecks) + 50
+ temp1 = Q_24_8_mul(Q_24_8(game->numBigSparkles), Q_24_8(50));
+ temp1 = Q_24_8_div(temp1, Q_24_8(game->numBigSparkleChecks)) + Q_24_8(50);
+ temp1 = Q_24_8_TO_INT(temp1);
+ game->results.silkiness = temp1 & 0x7F;
+
+ // Calculate amount of powder
+ temp1 = Q_24_8(temp1);
+ temp1 = Q_24_8_div(temp1, Q_24_8(100));
+ temp2 = Q_24_8(game->powder * game->playerCount);
+ temp2 = Q_24_8_mul(temp2, temp1);
+ game->results.powder = Q_24_8_TO_INT(temp2);
+
+ // Choose random second results page
+ game->results.randomPageId = Random() % NUM_RANDOM_RESULTS_PAGES;
for (i = 0; i < game->playerCount; ++i)
{
- game->unk68.unk20[0][i] = i;
- game->unk68.unk20[1][i] = i;
- game->unk68.stats[0][i] = game->unk98[i].unk16;
- game->unk68.unk0A += game->unk68.stats[0][i];
- switch (game->unk68.unk20[0][7])
+ game->results.playerIdsRanked[0][i] = i;
+ game->results.playerIdsRanked[1][i] = i;
+ game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
+ game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
+
+ // Calculate value for random second results page
+ switch (game->results.randomPageId)
{
- case 0:
- if (game->unk98[i].unk16 != 0)
+ case RESULTS_PAGE_NEATNESS:
+ if (game->players[i].numAPresses != 0)
{
- r2 = game->unk98[i].unk14;
- r2 <<= 8;
- r2 = MathUtil_Mul32(r2, 0x6400);
- r4 = game->unk98[i].unk16;
- r4 <<= 8;
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were in largest "neat" streak
+ // "Neat" inputs are those done at a regular interval
+ temp1 = game->players[i].maxNeatInputStreak;
+ temp1 = Q_24_8(temp1);
+ temp1 = Q_24_8_mul(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = Q_24_8_div(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 1:
- if (game->unk98[i].unk16 != 0)
+ case RESULTS_PAGE_COOPERATIVE:
+ if (game->players[i].numAPresses != 0)
{
- r2 = game->unk98[i].unk18;
- r2 <<= 8;
- r2 = MathUtil_Mul32(r2, 0x6400);
- r4 = game->unk98[i].unk16;
- r4 <<= 8;
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were
+ // done at the same time as another player
+ temp1 = game->players[i].numSyncedAPresses;
+ temp1 = Q_24_8(temp1);
+ temp1 = Q_24_8_mul(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = Q_24_8_div(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 2:
- if (game->unk98[i].unk16 == 0)
+ case RESULTS_PAGE_POWER:
+ if (game->players[i].numAPresses == 0)
{
- r4 = 0;
+ temp2 = 0;
}
- else if (game->unk98[i].unk1A >= game->timer)
+ else if (game->players[i].timePressingA >= game->timer)
{
- r4 = 0x6400;
+ // Spent 100% of the time pressing A
+ temp2 = Q_24_8(100);
}
else
{
- r2 = game->unk98[i].unk1A;
- r2 <<= 8;
- r2 = MathUtil_Mul32(r2, 0x6400);
- r4 = game->timer;
- r4 <<= 8;
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of time the
+ // player spent pressing A
+ temp1 = game->players[i].timePressingA;
+ temp1 = Q_24_8(temp1);
+ temp1 = Q_24_8_mul(temp1, Q_24_8(100));
+ temp2 = game->timer;
+ temp2 = Q_24_8(temp2);
+ temp2 = Q_24_8_div(temp1, temp2);
}
break;
}
- r4 >>= 4;
- game->unk68.stats[1][i] = r4;
+ temp2 >>= 4;
+ game->results.stats[RESULTS_PAGE_RANDOM][i] = temp2;
}
break;
case 4:
@@ -1888,78 +2120,70 @@ static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, UNUSE
{
for (j = game->playerCount - 1; j > i; --j)
{
- if (game->unk68.stats[0][j - 1] < game->unk68.stats[0][j])
+ if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
{
- r6 = game->unk68.stats[0][j];
- game->unk68.stats[0][j] = game->unk68.stats[0][j - 1];
- game->unk68.stats[0][j - 1] = r6;
- r3 = game->unk68.unk20[0][j];
- game->unk68.unk20[0][j] = game->unk68.unk20[0][j - 1];
- game->unk68.unk20[0][j - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j], game->results.stats[RESULTS_PAGE_PRESSES][j - 1], tempStat);
+ SWAP(game->results.playerIdsRanked[0][j], game->results.playerIdsRanked[0][j - 1], tempPlayerId);
}
- if (game->unk68.stats[1][j - 1] < game->unk68.stats[1][j])
+ if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
{
- r6 = game->unk68.stats[1][j];
- game->unk68.stats[1][j] = game->unk68.stats[1][j - 1];
- game->unk68.stats[1][j - 1] = r6;
- r3 = game->unk68.unk20[1][j];
- game->unk68.unk20[1][j] = game->unk68.unk20[1][j - 1];
- game->unk68.unk20[1][j - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j], game->results.stats[RESULTS_PAGE_RANDOM][j - 1], tempStat);
+ SWAP(game->results.playerIdsRanked[1][j], game->results.playerIdsRanked[1][j - 1], tempPlayerId);
}
}
}
- SendBlock(0, &game->unk68, sizeof(struct BerryCrushGame_68));
+ SendBlock(0, &game->results, sizeof(struct BerryCrushGame_Results));
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- game->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
- memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68));
- memcpy(&game->unk68, gBlockRecvBuffer, sizeof(struct BerryCrushGame_68));
+ memset(&game->results, 0, sizeof(struct BerryCrushGame_Results));
+ memcpy(&game->results, gBlockRecvBuffer, sizeof(struct BerryCrushGame_Results));
ResetBlockReceivedFlags();
- game->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 7:
- BerryCrush_UpdateSav2Records();
- BerryCrush_RunOrScheduleCommand(BCCMD_ShowResults, 1, NULL);
- game->gameState = 11;
+ SaveResults();
+ RunOrScheduleCommand(CMD_SHOW_RESULTS, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_RESULTS_PRESSES;
game->cmdState = 0;
- game->unk24 = 0;
+ game->newDepth = 0;
return 0;
}
++game->cmdState;
return 0;
}
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_ShowResults(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
- if (!sub_814E644(game, &game->spritesManager))
+ if (!OpenResultsWindow(game, &game->gfx))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
- game->spritesManager.animBerryIdx = 30;
+ game->gfx.counter = 30;
break;
case 2:
- if (game->spritesManager.animBerryIdx != 0)
+ if (game->gfx.counter != 0)
{
- --game->spritesManager.animBerryIdx;
+ --game->gfx.counter;
return 0;
}
if (!JOY_NEW(A_BUTTON))
return 0;
PlaySE(SE_SELECT);
- sub_814E80C(game);
+ CloseResultsWindow(game);
break;
case 3:
- if (game->gameState <= 12)
+ if (game->gameState <= STATE_RESULTS_RANDOM)
{
++game->gameState;
game->cmdState = 0;
@@ -1969,9 +2193,9 @@ static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *param
case 4:
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(params, BCTEXT_GAINEDPOWDER, 3, 0, 0);
- game->nextCmd = BCCMD_SaveTheGame;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
+ SetPrintMessageArgs(args, MSG_POWDER, F_MSG_CLEAR | F_MSG_EXPAND, 0, CMD_NONE);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
}
@@ -1979,36 +2203,36 @@ static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *param
return 0;
}
-static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
case 0:
- if (game->timer >= 36000)
- BerryCrush_HideTimerSprites(&game->spritesManager);
- BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, BCCMD_BeginNormalPaletteFade);
- game->nextCmd = BCCMD_SaveTheGame;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
+ if (game->timer >= MAX_TIME)
+ HideTimer(&game->gfx);
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, CMD_FADE);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
return 0;
case 1:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
DrawDialogueFrame(0, FALSE);
- AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
- CreateTask(Task_SaveGame_UpdatedLinkRecords, 0);
+ CreateTask(Task_LinkSave, 0);
break;
case 3:
- if (FuncIsActiveTask(Task_SaveGame_UpdatedLinkRecords))
+ if (FuncIsActiveTask(Task_LinkSave))
return 0;
break;
case 4:
- BerryCrush_RunOrScheduleCommand(BCCMD_AskPlayAgain, 1, NULL);
- game->gameState = 15;
+ RunOrScheduleCommand(CMD_ASK_PLAY_AGAIN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAY_AGAIN;
game->cmdState = 0;
return 0;
}
@@ -2016,41 +2240,41 @@ static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *param
return 0;
}
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params)
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args)
{
- s8 r4 = 0;
+ s8 input = 0;
switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(params, BCTEXT_ASKPLAYAGAIN, 0, 0, BCCMD_BeginNormalPaletteFade);
- game->nextCmd = BCCMD_AskPlayAgain;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
- game->cmdState = 0; // dunno what it's doing because it's already in case 0
+ SetPrintMessageArgs(args, MSG_PLAY_AGAIN, 0, 0, CMD_FADE);
+ game->nextCmd = CMD_ASK_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
- r4 = Menu_ProcessInputNoWrapClearOnChoose();
- if (r4 != -2)
+ input = Menu_ProcessInputNoWrapClearOnChoose();
+ if (input != LIST_CANCEL)
{
memset(game->sendCmd, 0, sizeof(game->sendCmd));
- if (r4 == 0)
+ if (input == 0)
{
- if (CheckHasAtLeastOneBerry())
- game->unk14 = 0;
+ if (HasAtLeastOneBerry())
+ game->playAgainState = PLAY_AGAIN_YES;
else
- game->unk14 = 3;
+ game->playAgainState = PLAY_AGAIN_NO_BERRIES;
}
else
{
- game->unk14 = 1;
+ game->playAgainState = PLAY_AGAIN_NO;
}
ClearDialogWindowAndFrame(0, TRUE);
- BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, 0);
- game->nextCmd = BCCMD_CommunicatePlayAgainResponses;
- BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL);
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, CMD_NONE);
+ game->nextCmd = CMD_COMM_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
game->cmdState = 0;
}
return 0;
@@ -2059,40 +2283,46 @@ static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *para
return 0;
}
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *args)
{
u8 i = 0;
switch (game->cmdState)
{
case 0:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- game->sendCmd[0] = game->unk14;
+
+ // Send player's Yes/No response to partners
+ game->sendCmd[0] = game->playAgainState;
game->recvCmd[0] = 0;
SendBlock(0, game->sendCmd, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
- game->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 3:
+ // Wait for partners responses
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (; i < game->playerCount; ++i)
+
+ // Read partners responses
+ for (i = 0; i < game->playerCount; ++i)
game->recvCmd[0] += gBlockRecvBuffer[i][0];
- if (game->recvCmd[0] != 0)
- BerryCrush_RunOrScheduleCommand(BCCMD_PlayAgainFailureMessage, 1, NULL);
+
+ if (game->recvCmd[0] != PLAY_AGAIN_YES)
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_NO, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(BCCMD_FadeOutToPlayAgain, 1, NULL);
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_YES, SCHEDULE_CMD, NULL);
ResetBlockReceivedFlags();
game->sendCmd[0] = 0;
game->recvCmd[0] = 0;
- game->unk10 = 0;
+ game->cmdTimer = 0;
game->cmdState = 0;
return 0;
}
@@ -2100,12 +2330,12 @@ static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame
return 0;
}
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
- BeginNormalPaletteFade(0xFFFFFFFF, 1, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
@@ -2114,15 +2344,15 @@ static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UN
break;
case 2:
ClearDialogWindowAndFrame(0, TRUE);
- sub_814DA04(game);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
+ ResetCrusherPos(game);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
- BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
- game->gameState = 3;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
game->cmdState = 0;
return 0;
}
@@ -2130,29 +2360,29 @@ static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UN
return 0;
}
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, FALSE);
- if (game->unk14 == 3)
- AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_NOBERRIES], game->textSpeed, NULL, 2, 1, 3);
+ if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
+ AddTextPrinterParameterized2(0, 2, sMessages[MSG_NO_BERRIES], game->textSpeed, NULL, 2, 1, 3);
else
- AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_DROPPEDOUT], game->textSpeed, NULL, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 2, sMessages[MSG_DROPPED], game->textSpeed, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
- game->spritesManager.animBerryIdx = 120;
+ game->gfx.counter = 120;
break;
case 2:
- if (game->spritesManager.animBerryIdx != 0)
- --game->spritesManager.animBerryIdx;
+ if (game->gfx.counter != 0)
+ --game->gfx.counter;
else
{
- BerryCrush_RunOrScheduleCommand(BCCMD_GracefulExit, 1, NULL);
+ RunOrScheduleCommand(CMD_CLOSE_LINK, SCHEDULE_CMD, NULL);
game->cmdState = 0;
}
return 0;
@@ -2161,12 +2391,12 @@ static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * gam
return 0;
}
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
{
switch (game->cmdState)
{
case 0:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
@@ -2176,86 +2406,88 @@ static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u
case 2:
if (gReceivedRemoteLinkPlayers)
return 0;
- game->nextCmd = BCCMD_Quit;
- BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL);
- game->cmdState = 2; // ???
+ game->nextCmd = CMD_QUIT;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+ game->cmdState = 2; // State is not progressed
return 0;
}
++game->cmdState;
return 0;
}
-static u32 BerryCrushCommand_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *params)
+static u32 Cmd_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *args)
{
- ExitBerryCrushWithCallback(NULL);
+ QuitBerryCrush(NULL);
return 0;
}
-static void sub_814D4D8(struct BerryCrushGame * game)
+static void ResetGame(struct BerryCrushGame * game)
{
- u8 r5 = 0;
+ u8 i = 0;
IncrementGameStat(GAME_STAT_BERRY_CRUSH_POINTS);
- game->unkD = 0;
- game->unk10 = 0;
- game->gameState = 2;
- game->unk14 = 0;
+ game->unused = 0;
+ game->cmdTimer = 0;
+ game->gameState = STATE_RESET;
+ game->playAgainState = PLAY_AGAIN_YES;
game->powder = 0;
- game->unk18 = 0;
- game->unk1A = 0;
- game->unk20 = 0;
- game->unk24 = 0;
- game->unk25_0 = 0;
- game->unk25_1 = 0;
- game->unk25_2 = 0;
- game->unk25_3 = FALSE;
- game->unk25_4 = 0;
- game->unk25_5 = 0;
- game->unk26 = 0;
+ game->targetAPresses = 0;
+ game->totalAPresses = 0;
+ game->targetDepth = 0;
+ game->newDepth = 0;
+ game->noRoomForPowder = FALSE;
+ game->newRecord = FALSE;
+ game->playedSound = FALSE;
+ game->endGame = FALSE;
+ game->bigSparkle = FALSE;
+ game->sparkleAmount = 0;
+ game->leaderTimer = 0;
game->timer = 0;
- game->unk2E = 0;
- game->unk32 = -1;
- game->unk30 = 0;
- game->unk34 = 0;
- for (; r5 < 5; ++r5)
+ game->bigSparkleCounter = 0;
+ game->numBigSparkleChecks = -1;
+ game->numBigSparkles = 0;
+ game->sparkleCounter = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; ++i)
{
- game->unk98[r5].unkC = -1;
- game->unk98[r5].unkE = 0;
- game->unk98[r5].unk10 = 0;
- game->unk98[r5].unk12 = 1;
- game->unk98[r5].unk14 = 0;
- game->unk98[r5].unk16 = 0;
- game->unk98[r5].unk18 = 0;
- game->unk98[r5].unk1A = 0;
- game->unk98[r5].unk1B = 0;
- game->unk98[r5].unk1C = 0;
+ game->players[i].berryId = -1;
+ game->players[i].inputTime = 0;
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = 1;
+ game->players[i].maxNeatInputStreak = 0;
+ game->players[i].numAPresses = 0;
+ game->players[i].numSyncedAPresses = 0;
+ game->players[i].timePressingA = 0;
+ game->players[i].inputFlags = 0;
+ game->players[i].inputState = INPUT_STATE_NONE;
}
}
-void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
+static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
{
- params[0] = ((u8 *)&selectedPals)[0];
- params[1] = ((u8 *)&selectedPals)[1];
- params[2] = ((u8 *)&selectedPals)[2];
- params[3] = ((u8 *)&selectedPals)[3];
- params[4] = delay;
- params[5] = startY;
- params[6] = targetY;
- params[7] = ((u8 *)&palette)[0];
- params[8] = ((u8 *)&palette)[1];
- params[9] = communicateAfter;
+ bSelectedPals(0) = ((u8 *)&selectedPals)[0];
+ bSelectedPals(1) = ((u8 *)&selectedPals)[1];
+ bSelectedPals(2) = ((u8 *)&selectedPals)[2];
+ bSelectedPals(3) = ((u8 *)&selectedPals)[3];
+ bDelay = delay;
+ bStartY = startY;
+ bTargetY = targetY;
+ bPalette(0) = ((u8 *)&palette)[0];
+ bPalette(1) = ((u8 *)&palette)[1];
+ bCommunicateAfter = communicateAfter;
}
-void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
+static void SetPrintMessageArgs(u8 *args, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
{
- params[0] = stringId;
- params[1] = flags;
- params[2] = ((u8 *)&waitKeys)[0];
- params[3] = ((u8 *)&waitKeys)[1];
- params[4] = followupCmd;
+ bMsgId = stringId;
+ bFlags = flags;
+ bKeys(0) = ((u8 *)&waitKeys)[0];
+ bKeys(1) = ((u8 *)&waitKeys)[1];
+ bNextCmdState = followupCmd;
}
-int BerryCrush_InitBgs(void)
+// GF file break
+
+static s32 ShowGameDisplay(void)
{
struct BerryCrushGame * game = GetBerryCrushGame();
if (game == NULL)
@@ -2283,9 +2515,9 @@ int BerryCrush_InitBgs(void)
case 3:
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
- SetBgTilemapBuffer(1, game->spritesManager.bgBuffers[0]);
- SetBgTilemapBuffer(2, game->spritesManager.bgBuffers[2]);
- SetBgTilemapBuffer(3, game->spritesManager.bgBuffers[3]);
+ SetBgTilemapBuffer(1, game->gfx.bgBuffers[0]);
+ SetBgTilemapBuffer(2, game->gfx.bgBuffers[2]);
+ SetBgTilemapBuffer(3, game->gfx.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);
@@ -2306,24 +2538,24 @@ int BerryCrush_InitBgs(void)
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
- DecompressAndCopyTileDataToVram(1, gUnknown_8EAFFC0, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, gBerryCrush_Crusher_Gfx, 0, 0, 0);
break;
case 6:
if (FreeTempTileDataBuffersIfPossible())
return 0;
InitStandardTextBoxWindows();
- ResetBg0();
- sub_814EB38(game);
- sub_814EBB0(game);
+ InitTextBoxGfxAndPrinters();
+ CreatePlayerNameWindows(game);
+ DrawPlayerNameWindows(game);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 7:
- LoadPalette(gUnknown_8EAFEA0, 0, 0x180);
- CopyToBgTilemapBuffer(1, gBerryCrushGrinderTopTilemap, 0, 0);
- CopyToBgTilemapBuffer(2, gBerryCrushContainerCapTilemap, 0, 0);
- CopyToBgTilemapBuffer(3, gBerryCrushBackgroundTilemap, 0, 0);
- sub_814EC80(game);
+ LoadPalette(gBerryCrush_Crusher_Pal, 0, 0x180);
+ CopyToBgTilemapBuffer(1, sCrusherTop_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, sContainerCap_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0);
+ CopyPlayerNameWindowGfxToBg(game);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
@@ -2331,14 +2563,14 @@ int BerryCrush_InitBgs(void)
case 8:
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
- sub_814ECE0(game);
+ CreateGameSprites(game);
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
break;
case 9:
gPaletteFade.bufferTransferDisabled = FALSE;
- BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
+ BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
ShowBg(0);
ShowBg(1);
ShowBg(2);
@@ -2353,16 +2585,16 @@ int BerryCrush_InitBgs(void)
return 0;
}
-int BerryCrush_TeardownBgs(void)
+static s32 HideGameDisplay(void)
{
- struct BerryCrushGame * var0 = GetBerryCrushGame();
- if (!var0)
+ struct BerryCrushGame * game = GetBerryCrushGame();
+ if (!game)
return -1;
- switch (var0->cmdState)
+ switch (game->cmdState)
{
case 0:
- LinkRfu_SetRfuFuncToSend6600();
+ Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
@@ -2370,7 +2602,7 @@ int BerryCrush_TeardownBgs(void)
// fall through. The original author forgot to use "break" here
// because this will call BeginNormalPaletteFade() twice.
case 2:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
@@ -2401,47 +2633,62 @@ int BerryCrush_TeardownBgs(void)
break;
case 6:
DestroyWirelessStatusIndicatorSprite();
- sub_814EF10(var0);
- DigitObjUtil_Teardown();
+ DestroyGameSprites(game);
+ DigitObjUtil_Free();
break;
case 7:
- var0->cmdState = 0;
+ game->cmdState = 0;
return 1;
}
- var0->cmdState++;
+ game->cmdState++;
return 0;
}
-int sub_814D9CC(struct BerryCrushGame * game)
+static s32 UpdateGame(struct BerryCrushGame * game)
{
gSpriteCoordOffsetY = game->depth + game->vibration;
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
- if (game->gameState == 7)
+ if (game->gameState == STATE_PLAYING)
{
- BerryCrush_PrintTimeOnSprites(&game->spritesManager, game->timer);
+ PrintTimer(&game->gfx, game->timer);
}
return 0;
}
-void sub_814DA04(struct BerryCrushGame * game)
+static void ResetCrusherPos(struct BerryCrushGame * game)
{
- game->depth = -104;
+ game->depth = CRUSHER_START_Y;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
-}
-
-void BerryCrush_CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGame_138 * spritesManager)
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+}
+
+// Sprite data for berry sprites. Identical to fields for sparkle sprites
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move horizontally too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spritesManager)
{
u8 i;
u8 spriteId;
- s16 var0, var1;
+ s16 distance, var1;
s16 *data;
- int var3;
- s16 var5;
- u32 var6;
+ s32 amplitude;
+ s16 speed;
+ u32 var2;
for (i = 0; i < game->playerCount; i++)
{
@@ -2449,58 +2696,58 @@ void BerryCrush_CreateBerrySprites(struct BerryCrushGame * game, struct BerryCru
&sSpriteTemplate_PlayerBerry,
sPlayerBerrySpriteTags[i],
sPlayerBerrySpriteTags[i],
- game->unk98[i].unkC + FIRST_BERRY_INDEX);
+ game->players[i].berryId + FIRST_BERRY_INDEX);
spritesManager->berrySprites[i] = &gSprites[spriteId];
spritesManager->berrySprites[i]->oam.priority = 3;
spritesManager->berrySprites[i]->affineAnimPaused = TRUE;
- spritesManager->berrySprites[i]->pos1.x = spritesManager->seatCoords[i]->unk8 + 120;
+ spritesManager->berrySprites[i]->pos1.x = spritesManager->playerCoords[i]->berryXOffset + 120;
spritesManager->berrySprites[i]->pos1.y = -16;
data = spritesManager->berrySprites[i]->data;
- var5 = 512;
- data[1] = var5;
- data[2] = 32;
- data[7] = 112;
- var0 = spritesManager->seatCoords[i]->unkA - spritesManager->seatCoords[i]->unk8;
- var3 = var0;
- if (var0 < 0)
- var3 += 3;
-
- data[6] = var3 >> 2;
- var0 *= 128;
- var6 = var5 + 32;
- var6 = var6 / 2;
- var1 = MathUtil_Div16Shift(7, 0x3F80, var6);
- data[0] = (u16)spritesManager->berrySprites[i]->pos1.x * 128;
- data[3] = MathUtil_Div16Shift(7, var0, var1);
- var1 = MathUtil_Mul16Shift(7, var1, 85);
- data[4] = 0;
- data[5] = MathUtil_Div16Shift(7, 0x3F80, var1);
- data[7] |= 0x8000;
- if (spritesManager->seatCoords[i]->unk8 < 0)
+ speed = Q_8_8(2.0);
+ sYSpeed = speed;
+ sYAccel = Q_8_8(0.125);
+ sBitfield = 112; // Setting bits in MASK_TARGET_Y
+ distance = spritesManager->playerCoords[i]->berryXDest - spritesManager->playerCoords[i]->berryXOffset;
+ amplitude = distance;
+ if (distance < 0)
+ amplitude += 3;
+
+ sAmplitude = amplitude >> 2;
+ distance = Q_N_S(7, distance);
+ var2 = speed + Q_8_8(0.125);
+ var2 = var2 / 2; // go from Q8.8 to Q9.7
+ var1 = Q_N_S_div(7, Q_N_S(7, 127), var2);
+ sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->pos1.x);
+ sXSpeed = Q_N_S_div(7, distance, var1);
+ var1 = Q_N_S_mul(7, var1, Q_N_S(7, 0.666666667));
+ sSinIdx = 0;
+ sSinSpeed = Q_N_S_div(7, Q_N_S(7, 127), var1);
+ sBitfield |= F_MOVE_HORIZ;
+ if (spritesManager->playerCoords[i]->berryXOffset < 0)
StartSpriteAffineAnim(spritesManager->berrySprites[i], 1);
}
}
-void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite)
+static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite)
{
s16 *data = sprite->data;
- data[1] += data[2];
- sprite->pos2.y += data[1] >> 8;
- if (data[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += Q_8_8_TO_INT(sYSpeed);
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += data[3];
- data[4] += data[5];
- sprite->pos2.x = Sin(data[4] >> 7, data[6]);
- if ((data[7] & 0x8000) && (data[4] >> 7) > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude);
+ if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126)
{
sprite->pos2.x = 0;
- data[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = data[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y >= (data[7] & 0x7FFF))
+ sprite->pos1.x = Q_N_S_TO_INT(7, sX);
+ if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
@@ -2508,127 +2755,143 @@ void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite)
}
}
-void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * arg0, UNUSED struct BerryCrushGame_138 * arg1)
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ
+
+static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, UNUSED struct BerryCrushGame_Gfx * gfx)
{
u8 i;
- for (i = 0; i < arg0->playerCount; i++)
+ for (i = 0; i < game->playerCount; i++)
{
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
}
}
-void sub_814DC5C(struct BerryCrushGame * game, struct BerryCrushGame_138 * manager)
+static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
{
- u8 sp4;
- struct BerryCrushGame_4E * var4E;
+ u8 numPlayersPressed;
+ struct BerryCrushGame_LinkState * linkState;
u8 i;
- u16 var, var2;
+ u16 temp1, xModifier;
- sp4 = 0;
- var4E = (struct BerryCrushGame_4E *)&game->recvCmd;
+ numPlayersPressed = 0;
+ linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
for (i = 0; i < game->playerCount; i++)
{
- var = var4E->unkA >> (i * 3);
- var &= 7;
- if (var)
+#define flags temp1
+ flags = linkState->inputFlags >> (i * INPUT_FLAGS_PER_PLAYER);
+ flags &= INPUT_FLAG_MASK;
+ if (flags)
{
- sp4++;
- if (var & 0x4)
- StartSpriteAnim(manager->impactSprites[i], 1);
+ numPlayersPressed++;
+ if (flags & F_INPUT_HIT_SYNC)
+ StartSpriteAnim(gfx->impactSprites[i], 1);
else
- StartSpriteAnim(manager->impactSprites[i], 0);
+ StartSpriteAnim(gfx->impactSprites[i], 0);
- manager->impactSprites[i]->invisible = FALSE;
- manager->impactSprites[i]->animPaused = FALSE;
- manager->impactSprites[i]->pos2.x = gUnknown_846F2D0[(var % 4) - 1][0];
- manager->impactSprites[i]->pos2.y = gUnknown_846F2D0[(var % 4) - 1][1];
+ gfx->impactSprites[i]->invisible = FALSE;
+ gfx->impactSprites[i]->animPaused = FALSE;
+ gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0];
+ gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1];
+#undef flags
}
}
- if (sp4 == 0)
+ if (numPlayersPressed == 0)
{
- game->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- var = (u8)(game->timer % 3);
- var2 = var;
- for (i = 0; i < var4E->unkC * 2 + 3; i++)
+#define yModifier temp1
+ yModifier = (u8)(game->timer % 3);
+ xModifier = yModifier;
+ for (i = 0; i < linkState->sparkleAmount * 2 + 3; i++)
{
- if (manager->sparkleSprites[i]->invisible)
+ if (gfx->sparkleSprites[i]->invisible)
{
- manager->sparkleSprites[i]->callback = sub_814F0D8;
- manager->sparkleSprites[i]->pos1.x = gUnknown_846F2D6[i][0] + 120;
- manager->sparkleSprites[i]->pos1.y = gUnknown_846F2D6[i][1] + 136 - (var * 4);
- manager->sparkleSprites[i]->pos2.x = gUnknown_846F2D6[i][0] + (gUnknown_846F2D6[i][0] / (var2 * 4));
- manager->sparkleSprites[i]->pos2.y = gUnknown_846F2D6[i][1];
- if (var4E->unk4_1)
- StartSpriteAnim(manager->sparkleSprites[i], 1);
+ gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
+ gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
+ gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
+ gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
+ gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
+ if (linkState->bigSparkle)
+ StartSpriteAnim(gfx->sparkleSprites[i], 1);
else
- StartSpriteAnim(manager->sparkleSprites[i], 0);
+ StartSpriteAnim(gfx->sparkleSprites[i], 0);
- var++;
- if (var > 3)
- var = 0;
+ yModifier++;
+ if (yModifier > 3)
+ yModifier = 0;
}
}
- if (game->unk25_2)
+#undef yModifier
+
+ if (game->playedSound)
{
- game->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- if (sp4 == 1)
+ if (numPlayersPressed == 1)
PlaySE(SE_MUD_BALL);
else
PlaySE(SE_BREAKABLE_DOOR);
- game->unk25_2 = 1;
+ game->playedSound = TRUE;
}
}
}
-bool32 sub_814DE50(struct BerryCrushGame * arg0, struct BerryCrushGame_138 * arg1)
+static bool32 AreEffectsFinished(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
{
u8 i;
- for (i = 0; i < arg0->playerCount; i++)
+ for (i = 0; i < game->playerCount; i++)
{
- if (!arg1->impactSprites[i]->invisible)
+ if (!gfx->impactSprites[i]->invisible)
return FALSE;
}
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NELEMS(gfx->sparkleSprites); i++)
{
- if (!arg1->sparkleSprites[i]->invisible)
+ if (!gfx->sparkleSprites[i]->invisible)
return FALSE;
}
- if (arg0->vibration != 0)
- arg0->vibration = 0;
+ if (game->vibration != 0)
+ game->vibration = 0;
return TRUE;
}
-static void FramesToMinSec(struct BerryCrushGame_138 * manager, u16 frames)
+static void FramesToMinSec(struct BerryCrushGame_Gfx * gfx, u16 frames)
{
u8 i = 0;
u32 fractionalFrames = 0;
- s16 r3 = 0;
+ s16 frac_secs = 0;
- manager->minutes = frames / 3600;
- manager->secondsInt = (frames % 3600) / 60;
- r3 = MathUtil_Mul16((frames % 60) << 8, 4);
+ gfx->minutes = frames / 3600;
+ gfx->secondsInt = (frames % 3600) / 60;
+ frac_secs = Q_8_8_mul(Q_8_8(frames % 60), Q_8_8(0.016666667));
for (i = 0; i < 8; i++)
{
- if ((r3 >> (7 - i)) & 1)
+ if ((frac_secs >> (7 - i)) & 1)
fractionalFrames += sPressingSpeedConversionTable[i];
}
- manager->secondsFrac = fractionalFrames / 1000000;
+ gfx->secondsFrac = fractionalFrames / 1000000;
}
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
@@ -2637,7 +2900,7 @@ static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string
AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string);
}
-static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command, u8 x, u8 y)
+static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 y)
{
u8 i = 0;
u8 linkPlayerId = 0;
@@ -2645,27 +2908,27 @@ static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command
u8 j;
s32 score;
u8 realX;
- struct BerryCrushGame_68 * bcPlayers = &game->unk68;
+ struct BerryCrushGame_Results * bcPlayers = &game->results;
s32 realX2;
- for (; i < game->playerCount; i++)
+ for (i = 0; i < game->playerCount; i++)
{
DynamicPlaceholderTextUtil_Reset();
switch (command)
{
- case 0:
+ case RESULTS_PAGE_PRESSES:
// Number of presses
- linkPlayerId = bcPlayers->unk20[command][i];
+ linkPlayerId = bcPlayers->playerIdsRanked[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4;
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX, y + 14 * i, sBerryCrushTextColorTable[0], 0, sBCRankingHeaders[command]);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1);
break;
- case 1:
+ case RESULTS_PAGE_RANDOM:
// Neatness
- linkPlayerId = bcPlayers->unk20[command][i];
+ linkPlayerId = bcPlayers->playerIdsRanked[command][i];
if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1])
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
@@ -2680,18 +2943,18 @@ static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command
ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
realX2 = x - 4;
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break;
- case 2:
+ case RESULTS_PAGE_CRUSHING:
// Berry names
linkPlayerId = i;
linkIdToPrint = i;
- j = game->unk98[i].unkC;
+ j = game->players[i].berryId;
if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
j = 0;
StringCopy(gStringVar1, gBerries[j].name);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break;
}
if (linkPlayerId == game->localId)
@@ -2699,45 +2962,45 @@ static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command
else
StringCopy(gStringVar3, gText_1_Dynamic0);
gStringVar3[0] = linkIdToPrint + CHAR_1;
- DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->unk98[linkPlayerId].unk0);
+ DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
}
-static void sub_814E32C(struct BerryCrushGame * game)
+static void printCrushingResults(struct BerryCrushGame * game)
{
u8 i = 0;
u8 x = 0;
u32 score = 0;
- struct BerryCrushGame_68 *players = &game->unk68;
- u8 y = GetWindowAttribute(game->spritesManager.unk82, WINDOW_HEIGHT) * 8 - 42;
+ struct BerryCrushGame_Results *players = &game->results;
+ u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42;
- FramesToMinSec(&game->spritesManager, players->unk04);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_TimeColon);
+ FramesToMinSec(&game->gfx, players->time);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceSec);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
x -= 32;
- ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
- ConvertIntToDecimalStringN(gStringVar2, game->spritesManager.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
+ ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3;
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceMin);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
x -= 9;
- ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14;
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 3, x, y, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
for (i = 0; i < 8; ++i)
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
@@ -2746,84 +3009,89 @@ static void sub_814E32C(struct BerryCrushGame * game)
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
x -= 38;
- if (game->unk25_1)
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[5], 0, gStringVar4);
+ if (game->newRecord)
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4);
else
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14;
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_Silkiness);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
- ConvertIntToDecimalStringN(gStringVar1, players->unk08, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 190 - (u8)GetStringWidth(2, gStringVar4, 0);
- AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
-bool32 sub_814E644(struct BerryCrushGame * game, struct BerryCrushGame_138 * spriteManager)
+static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager)
{
u8 playerCountMinus2;
struct WindowTemplate template;
- switch (spriteManager->unk80)
+ switch (spriteManager->resultsState)
{
case 0:
playerCountMinus2 = game->playerCount - 2;
- BerryCrush_HideTimerSprites(spriteManager);
- memcpy(&template, &gUnknown_846E428[game->gameState - 11], sizeof(struct WindowTemplate));
- if (game->gameState == 13)
- template.height = gUnknown_846E448[1][playerCountMinus2];
+ HideTimer(spriteManager);
+// template = sWindowTemplates_Results[game->gameState - STATE_RESULTS_PRESSES];
+ memcpy(&template, &sWindowTemplates_Results[game->gameState - STATE_RESULTS_PRESSES], sizeof(struct WindowTemplate));
+ if (game->gameState == STATE_RESULTS_CRUSHING)
+ template.height = sResultsWindowHeights[1][playerCountMinus2];
else
- template.height = gUnknown_846E448[0][playerCountMinus2];
- spriteManager->unk82 = AddWindow(&template);
+ template.height = sResultsWindowHeights[0][playerCountMinus2];
+ spriteManager->resultsWindowId = AddWindow(&template);
break;
case 1:
- PutWindowTilemap(spriteManager->unk82);
- FillWindowPixelBuffer(spriteManager->unk82, PIXEL_FILL(0));
+ PutWindowTilemap(spriteManager->resultsWindowId);
+ FillWindowPixelBuffer(spriteManager->resultsWindowId, PIXEL_FILL(0));
break;
case 2:
- TextWindow_SetStdFrame0_WithPal(spriteManager->unk82, 0x21D, 0xD0);
- DrawStdFrameWithCustomTileAndPalette(spriteManager->unk82, FALSE, 541, 13);
+ TextWindow_SetStdFrame0_WithPal(spriteManager->resultsWindowId, 0x21D, 0xD0);
+ DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsWindowId, FALSE, 541, 13);
break;
case 3:
playerCountMinus2 = game->playerCount - 2;
switch (game->gameState)
{
- case 11:
- PrintTextCentered(spriteManager->unk82, 22, 3, gText_PressesRankings);
- PrintBerryCrushResultWindow(game, 0, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14);
- spriteManager->unk80 = 5;
+ case STATE_RESULTS_PRESSES:
+ PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_BLUE, gText_PressesRankings);
+ PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
+ spriteManager->resultsState = 5;
return FALSE;
- case 12:
- PrintTextCentered(spriteManager->unk82, 22, 4, sBCRankingHeaders[game->unk68.unk20[0][7] + 3]);
- PrintBerryCrushResultWindow(game, 1, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14);
- spriteManager->unk80 = 5;
+ case STATE_RESULTS_RANDOM:
+ PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]);
+ PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
+ spriteManager->resultsState = 5;
return FALSE;
- case 13:
- PrintTextCentered(spriteManager->unk82, 24, 3, gText_CrushingResults);
- PrintBerryCrushResultWindow(game, 2, 0xC0, 0x10);
+ case STATE_RESULTS_CRUSHING:
+ PrintTextCentered(spriteManager->resultsWindowId, 24, COLORID_BLUE, gText_CrushingResults);
+ PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10);
break;
}
break;
case 4:
- sub_814E32C(game);
+ printCrushingResults(game);
break;
case 5:
- CopyWindowToVram(spriteManager->unk82, COPYWIN_BOTH);
- spriteManager->unk80 = 0;
+ CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_BOTH);
+ spriteManager->resultsState = 0;
return TRUE;
}
- ++spriteManager->unk80;
+ ++spriteManager->resultsState;
return FALSE;
}
-void sub_814E80C(struct BerryCrushGame * game)
+static void CloseResultsWindow(struct BerryCrushGame * game)
{
- ClearStdWindowAndFrameToTransparent(game->spritesManager.unk82, 1);
- RemoveWindow(game->spritesManager.unk82);
- sub_814EBB0(game);
+ ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, TRUE);
+ RemoveWindow(game->gfx.resultsWindowId);
+ DrawPlayerNameWindows(game);
}
+#define tState data[0]
+#define tWindowId data[1]
+#define tPressingSpeeds(i) data[2 + (i)] // data[2]-[5], for different group sizes
+
static void Task_ShowBerryCrushRankings(u8 taskId)
{
u8 i = 0, j, xPos, yPos;
@@ -2831,33 +3099,33 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
s16 *data = gTasks[taskId].data;
u8 *str;
- switch (data[0])
+ switch (tState)
{
case 0:
- data[1] = AddWindow(&sWindowTemplate_BerryCrushRankings);
- PutWindowTilemap(data[1]);
- FillWindowPixelBuffer(data[1], PIXEL_FILL(0));
- TextWindow_SetStdFrame0_WithPal(data[1], 0x21D, 0xD0);
- DrawStdFrameWithCustomTileAndPalette(data[1], 0, 0x21D, 0xD);
+ tWindowId = AddWindow(&sWindowTemplate_BerryCrushRankings);
+ PutWindowTilemap(tWindowId);
+ FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
+ TextWindow_SetStdFrame0_WithPal(tWindowId, 0x21D, 0xD0);
+ DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 0x21D, 0xD);
break;
case 1:
xPos = 96 - GetStringWidth(2, gText_BerryCrush2, -1) / 2u;
AddTextPrinterParameterized3(
- data[1],
+ tWindowId,
2,
xPos,
2,
- sBerryCrushTextColorTable[3],
+ sBerryCrushTextColorTable[COLORID_BLUE],
0,
gText_BerryCrush2
);
xPos = 96 - GetStringWidth(2, gText_PressingSpeedRankings, -1) / 2u;
AddTextPrinterParameterized3(
- data[1],
+ tWindowId,
2,
xPos,
18,
- sBerryCrushTextColorTable[3],
+ sBerryCrushTextColorTable[COLORID_BLUE],
0,
gText_PressingSpeedRankings
);
@@ -2867,55 +3135,55 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
AddTextPrinterParameterized3(
- data[1],
+ tWindowId,
2,
4,
yPos,
- sBerryCrushTextColorTable[0],
+ sBerryCrushTextColorTable[COLORID_GRAY],
0,
gStringVar4
);
for (j = 0; j < 8; ++j)
{
- if (((data[i + 2] & 0xFF) >> (7 - j)) & 1)
+ if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
- ConvertIntToDecimalStringN(gStringVar1, (u16)data[i + 2] >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar1, (u16)tPressingSpeeds(i) >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
str = StringExpandPlaceholders(gStringVar4, gText_XDotY3);
*str++ = CHAR_SPACE;
StringCopy(str, gText_TimesPerSec);
xPos = 192 - (u8)GetStringWidth(3, gStringVar4, 0);
AddTextPrinterParameterized3(
- data[1],
+ tWindowId,
3,
xPos,
yPos,
- sBerryCrushTextColorTable[0],
+ sBerryCrushTextColorTable[COLORID_GRAY],
0,
gStringVar4
);
yPos += 14;
score = 0;
}
- CopyWindowToVram(data[1], COPYWIN_BOTH);
+ CopyWindowToVram(tWindowId, COPYWIN_BOTH);
break;
case 2:
- if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ if (JOY_NEW(A_BUTTON | B_BUTTON))
break;
else
return;
case 3:
- ClearStdWindowAndFrameToTransparent(data[1], 1);
- ClearWindowTilemap(data[1]);
- RemoveWindow(data[1]);
+ ClearStdWindowAndFrameToTransparent(tWindowId, TRUE);
+ ClearWindowTilemap(tWindowId);
+ RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
- data[0] = 0;
+ tState = 0;
return;
}
- ++data[0];
+ ++tState;
}
void ShowBerryCrushRankings(void)
@@ -2924,95 +3192,96 @@ void ShowBerryCrushRankings(void)
ScriptContext2_Enable();
taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
- gTasks[taskId].data[2] = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
- gTasks[taskId].data[3] = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
- gTasks[taskId].data[4] = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
- gTasks[taskId].data[5] = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
+ gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
+ gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
+ gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
+ gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
}
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * manager, u16 frames)
+static void PrintTimer(struct BerryCrushGame_Gfx * gfx, u16 frames)
{
- FramesToMinSec(manager, frames);
- DigitObjUtil_PrintNumOn(0, manager->minutes);
- DigitObjUtil_PrintNumOn(1, manager->secondsInt);
- DigitObjUtil_PrintNumOn(2, manager->secondsFrac);
+ FramesToMinSec(gfx, frames);
+ DigitObjUtil_PrintNumOn(0, gfx->minutes);
+ DigitObjUtil_PrintNumOn(1, gfx->secondsInt);
+ DigitObjUtil_PrintNumOn(2, gfx->secondsFrac);
}
-void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 * manager)
+static void HideTimer(struct BerryCrushGame_Gfx * gfx)
{
- manager->timerSprites[0]->invisible = TRUE;
- manager->timerSprites[1]->invisible = TRUE;
+ gfx->timerSprites[0]->invisible = TRUE;
+ gfx->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
}
-static void sub_814EB38(struct BerryCrushGame * game)
+static void CreatePlayerNameWindows(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
- game->spritesManager.seatCoords[i] = &gUnknown_846F294[gUnknown_846F280[game->playerCount - 2][i]];
- game->spritesManager.unk83[i] = AddWindow(&gUnknown_846E3F8[game->spritesManager.seatCoords[i]->unk0]);
- PutWindowTilemap(game->spritesManager.unk83[i]);
- FillWindowPixelBuffer(game->spritesManager.unk83[i], PIXEL_FILL(0));
+ game->gfx.playerCoords[i] = &sPlayerCoords[gUnknown_846F280[game->playerCount - 2][i]];
+ game->gfx.nameWindowIds[i] = AddWindow(&sWindowTemplates_PlayerNames[game->gfx.playerCoords[i]->playerId]);
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
+ FillWindowPixelBuffer(game->gfx.nameWindowIds[i], PIXEL_FILL(0));
}
}
-static void sub_814EBB0(struct BerryCrushGame * game)
+static void DrawPlayerNameWindows(struct BerryCrushGame * game)
{
u8 i;
for (i = 0; i < game->playerCount; ++i)
{
- PutWindowTilemap(game->spritesManager.unk83[i]);
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
if (i == game->localId)
{
AddTextPrinterParameterized4(
- game->spritesManager.unk83[i],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[1],
+ sBerryCrushTextColorTable[COLORID_BLACK],
0,
- game->unk98[i].unk0
+ game->players[i].name
);
}
else
{
AddTextPrinterParameterized4(
- game->spritesManager.unk83[i],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[2],
+ sBerryCrushTextColorTable[COLORID_LIGHT_GRAY],
0,
- game->unk98[i].unk0
+ game->players[i].name
);
}
- CopyWindowToVram(game->spritesManager.unk83[i], COPYWIN_BOTH);
+ CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_BOTH);
}
CopyBgTilemapBufferToVram(0);
}
-static void sub_814EC80(struct BerryCrushGame * game)
+// Each player name window border uses a color that corresponds to a slot of the crusher lid
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame * game)
{
u8 i = 0;
- u8 *r4;
+ u8 *crusherGfx;
- LZ77UnCompWram(gUnknown_8EB0ADC, gDecompressionBuffer);
- for (r4 = gDecompressionBuffer; i < game->playerCount; ++i)
+ LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
+ for (crusherGfx = gDecompressionBuffer; i < game->playerCount; ++i)
{
CopyToBgTilemapBufferRect(
3,
- &r4[game->spritesManager.seatCoords[i]->unk0 * 40],
- game->spritesManager.seatCoords[i]->unk1,
- game->spritesManager.seatCoords[i]->unk2,
+ &crusherGfx[game->gfx.playerCoords[i]->playerId * 40],
+ game->gfx.playerCoords[i]->windowGfxX,
+ game->gfx.playerCoords[i]->windowGfxY,
10,
2
);
@@ -3020,52 +3289,60 @@ static void sub_814EC80(struct BerryCrushGame * game)
CopyBgTilemapBufferToVram(3);
}
-static void sub_814ECE0(struct BerryCrushGame * game)
+static void CreateGameSprites(struct BerryCrushGame * game)
{
u8 i = 0;
u8 spriteId;
- game->depth = -104;
+ game->depth = CRUSHER_START_Y;
game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
- for (; i < 4; ++i)
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+ for (i = 0; i < NELEMS(sSpriteSheets) - 1; ++i)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
+
+ // Create sprite for crusher base
spriteId = CreateSprite(&sSpriteTemplate_BerryCrushCore, 120, 88, 5);
- game->spritesManager.coreSprite = &gSprites[spriteId];
- game->spritesManager.coreSprite->oam.priority = 3;
- game->spritesManager.coreSprite->coordOffsetEnabled = TRUE;
- game->spritesManager.coreSprite->animPaused = TRUE;
+ game->gfx.coreSprite = &gSprites[spriteId];
+ game->gfx.coreSprite->oam.priority = 3;
+ game->gfx.coreSprite->coordOffsetEnabled = TRUE;
+ game->gfx.coreSprite->animPaused = TRUE;
+
+ // Create sprites for the impact effect
for (i = 0; i < game->playerCount; ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushImpact,
- game->spritesManager.seatCoords[i]->unk4 + 120,
- game->spritesManager.seatCoords[i]->unk6 + 32,
+ game->gfx.playerCoords[i]->impactXOffset + 120,
+ game->gfx.playerCoords[i]->impactYOffset + 32,
0
);
- game->spritesManager.impactSprites[i] = &gSprites[spriteId];
- game->spritesManager.impactSprites[i]->oam.priority = 1;
- game->spritesManager.impactSprites[i]->invisible = TRUE;
- game->spritesManager.impactSprites[i]->coordOffsetEnabled = TRUE;
- game->spritesManager.impactSprites[i]->animPaused = TRUE;
+ game->gfx.impactSprites[i] = &gSprites[spriteId];
+ game->gfx.impactSprites[i]->oam.priority = 1;
+ game->gfx.impactSprites[i]->invisible = TRUE;
+ game->gfx.impactSprites[i]->coordOffsetEnabled = TRUE;
+ game->gfx.impactSprites[i]->animPaused = TRUE;
}
- for (i = 0; i < NELEMS(game->spritesManager.sparkleSprites); ++i)
+
+ // Create sprites for sparkle effect
+ for (i = 0; i < NELEMS(game->gfx.sparkleSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushPowderSparkles,
- gUnknown_846F2D6[i][0] + 120,
- gUnknown_846F2D6[i][1] + 136,
+ sSparkleCoords[i][0] + 120,
+ sSparkleCoords[i][1] + 136,
6
);
- game->spritesManager.sparkleSprites[i] = &gSprites[spriteId];
- game->spritesManager.sparkleSprites[i]->oam.priority = 3;
- game->spritesManager.sparkleSprites[i]->invisible = TRUE;
- game->spritesManager.sparkleSprites[i]->animPaused = TRUE;
- game->spritesManager.sparkleSprites[i]->data[0] = i;
+ game->gfx.sparkleSprites[i] = &gSprites[spriteId];
+ game->gfx.sparkleSprites[i]->oam.priority = 3;
+ game->gfx.sparkleSprites[i]->invisible = TRUE;
+ game->gfx.sparkleSprites[i]->animPaused = TRUE;
+ game->gfx.sparkleSprites[i]->data[0] = i;
}
- for (i = 0; i < NELEMS(game->spritesManager.timerSprites); ++i)
+
+ // Create sprites for timer
+ for (i = 0; i < NELEMS(game->gfx.timerSprites); ++i)
{
spriteId = CreateSprite(
&sSpriteTemplate_BerryCrushTimer,
@@ -3073,43 +3350,44 @@ static void sub_814ECE0(struct BerryCrushGame * game)
8,
0
);
- game->spritesManager.timerSprites[i] = &gSprites[spriteId];
- game->spritesManager.timerSprites[i]->oam.priority = 0;
- game->spritesManager.timerSprites[i]->invisible = FALSE;
- game->spritesManager.timerSprites[i]->animPaused = FALSE;
+ game->gfx.timerSprites[i] = &gSprites[spriteId];
+ game->gfx.timerSprites[i]->oam.priority = 0;
+ game->gfx.timerSprites[i]->invisible = FALSE;
+ game->gfx.timerSprites[i]->animPaused = FALSE;
}
DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
- if (game->gameState == 1)
- BerryCrush_HideTimerSprites(&game->spritesManager);
+
+ if (game->gameState == STATE_INIT)
+ HideTimer(&game->gfx);
}
-static void sub_814EF10(struct BerryCrushGame * r5)
+static void DestroyGameSprites(struct BerryCrushGame * game)
{
- u8 r4 = 0;
+ u8 i = 0;
- FreeSpriteTilesByTag(4);
- FreeSpriteTilesByTag(3);
- FreeSpriteTilesByTag(2);
- FreeSpriteTilesByTag(1);
- FreeSpritePaletteByTag(4);
- FreeSpritePaletteByTag(2);
- FreeSpritePaletteByTag(1);
- for (; r4 < NELEMS(r5->spritesManager.timerSprites); ++r4)
- DestroySprite(r5->spritesManager.timerSprites[r4]);
+ FreeSpriteTilesByTag(TAG_TIMER_DIGITS);
+ FreeSpriteTilesByTag(GFXTAG_SPARKLE);
+ FreeSpriteTilesByTag(GFXTAG_IMPACT);
+ FreeSpriteTilesByTag(TAG_CRUSHER_BASE);
+ FreeSpritePaletteByTag(TAG_TIMER_DIGITS);
+ FreeSpritePaletteByTag(PALTAG_EFFECT);
+ FreeSpritePaletteByTag(TAG_CRUSHER_BASE);
+ for (; i < NELEMS(game->gfx.timerSprites); ++i)
+ DestroySprite(game->gfx.timerSprites[i]);
DigitObjUtil_DeletePrinter(2);
DigitObjUtil_DeletePrinter(1);
DigitObjUtil_DeletePrinter(0);
- for (r4 = 0; r4 < NELEMS(r5->spritesManager.sparkleSprites); ++r4)
- DestroySprite(r5->spritesManager.sparkleSprites[r4]);
- for (r4 = 0; r4 < r5->playerCount; ++r4)
- DestroySprite(r5->spritesManager.impactSprites[r4]);
- if (r5->spritesManager.coreSprite->inUse)
- DestroySprite(r5->spritesManager.coreSprite);
+ for (i = 0; i < NELEMS(game->gfx.sparkleSprites); ++i)
+ DestroySprite(game->gfx.sparkleSprites[i]);
+ for (i = 0; i < game->playerCount; ++i)
+ DestroySprite(game->gfx.impactSprites[i]);
+ if (game->gfx.coreSprite->inUse)
+ DestroySprite(game->gfx.coreSprite);
}
-static void SpriteCB_BerryCrushImpact(struct Sprite * sprite)
+static void SpriteCB_Impact(struct Sprite * sprite)
{
if (sprite->animEnded)
{
@@ -3118,7 +3396,7 @@ static void SpriteCB_BerryCrushImpact(struct Sprite * sprite)
}
}
-static void sub_814EFFC(struct Sprite * sprite)
+static void SpriteCB_Sparkle_End(struct Sprite * sprite)
{
u8 r1 = 0;
SpriteCallback r5 = SpriteCallbackDummy;
@@ -3132,51 +3410,79 @@ static void sub_814EFFC(struct Sprite * sprite)
sprite->callback = r5;
}
-static void sub_814F044(struct Sprite * sprite)
+// Redefining from above
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move on the x too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void SpriteCB_Sparkle(struct Sprite * sprite)
{
- s16 *r4 = sprite->data;
+ s16 *data = sprite->data;
- r4[1] += r4[2];
- sprite->pos2.y += r4[1] >> 8;
- if (r4[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += Q_8_8_TO_INT(sYSpeed);
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += r4[3];
- r4[4] += r4[5];
- sprite->pos2.x = Sin(r4[4] >> 7, r4[6]);
- if (r4[7] & 0x8000 && r4[4] >> 7 > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude);
+ if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126)
{
sprite->pos2.x = 0;
- r4[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = r4[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y > (r4[7] & 0x7FFF))
- sprite->callback = sub_814EFFC;
-}
-
-static void sub_814F0D8(struct Sprite * sprite)
-{
- s16 *r7 = sprite->data;
- s16 r4, r5;
- s32 r2;
- u32 r8 = 0;
-
- r2 = 640;
- r7[1] = r2;
- r7[2] = 32;
- r7[7] = 168;
- r4 = sprite->pos2.x * 128;
- r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
- sprite->data[0] = sprite->pos1.x << 7;
- r7[3] = MathUtil_Div16Shift(7, r4, r5);
- r2 = MathUtil_Mul16Shift(7, r5, 85);
- r7[4] = r8;
- r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2);
- r7[6] = sprite->pos2.x / 4;
- r7[7] |= 0x8000;
- sprite->pos2.y = r8;
- sprite->pos2.x = r8;
- sprite->callback = sub_814F044;
+ sprite->pos1.x = Q_N_S_TO_INT(7, sX);
+ if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y))
+ sprite->callback = SpriteCB_Sparkle_End;
+}
+
+static void SpriteCB_Sparkle_Init(struct Sprite * sprite)
+{
+ s16 *data = sprite->data;
+ s16 xMult, var;
+ s16 targetY;
+ s32 speed;
+ u32 zero = 0;
+
+ speed = Q_8_8(2.5);
+ sYSpeed = speed;
+ sYAccel = Q_8_8(0.125);
+ targetY = 168;
+ sBitfield = targetY;
+ xMult = Q_N_S(7, sprite->pos2.x);
+ var = Q_N_S_div(7, Q_N_S(7, targetY - (u16) sprite->pos1.y), (speed + Q_8_8(0.125)) >> 1);
+ sprite->sX = Q_N_S(7, (u16)sprite->pos1.x);
+ sXSpeed = Q_N_S_div(7, xMult, var);
+ speed = Q_N_S_mul(7, var, Q_N_S(7, 0.666666667));
+ sSinIdx = zero;
+ sSinSpeed = Q_N_S_div(7, Q_N_S(7, 127), speed);
+ sAmplitude = sprite->pos2.x / 4;
+ sBitfield |= F_MOVE_HORIZ;
+ sprite->pos2.y = zero;
+ sprite->pos2.x = zero;
+ sprite->callback = SpriteCB_Sparkle;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
}
+
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ