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-rw-r--r--src/bug.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/bug.c b/src/bug.c
index 896fbcbf6..32d2f3b3f 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -210,8 +210,8 @@ static void AnimMegahornHorn(struct Sprite *sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
@@ -231,8 +231,8 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
@@ -253,8 +253,8 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
gBattleAnimArgs[2] /= 2;
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[4])
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -276,20 +276,20 @@ static void sub_80B41C0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
return;
}
- sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
static void AnimStringWrap(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = sub_80B4274;
}
@@ -379,7 +379,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 1);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
- rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
rot += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = gBattleAnimArgs[4];
@@ -422,10 +422,10 @@ static void AnimMissileArcStep(struct Sprite *sprite)
{
s16 tempData[8];
u16 *data = sprite->data;
- u16 x1 = sprite->pos1.x;
- s16 x2 = sprite->pos2.x;
- u16 y1 = sprite->pos1.y;
- s16 y2 = sprite->pos2.y;
+ u16 x1 = sprite->x;
+ s16 x2 = sprite->x2;
+ u16 y1 = sprite->y;
+ s16 y2 = sprite->y2;
s32 i;
for (i = 0; i < 8; ++i)
@@ -434,8 +434,8 @@ static void AnimMissileArcStep(struct Sprite *sprite)
y2 += y1;
if (!TranslateAnimHorizontalArc(sprite))
{
- u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
- sprite->pos1.y + sprite->pos2.y - y2);
+ u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
+ sprite->y + sprite->y2 - y2);
rotation += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
@@ -449,13 +449,13 @@ static void AnimTailGlowOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;