diff options
Diffstat (limited to 'src/data/easy_chat/easy_chat_group_battle.h')
-rw-r--r-- | src/data/easy_chat/easy_chat_group_battle.h | 254 |
1 files changed, 127 insertions, 127 deletions
diff --git a/src/data/easy_chat/easy_chat_group_battle.h b/src/data/easy_chat/easy_chat_group_battle.h index 2f65701d3..11d01bee2 100644 --- a/src/data/easy_chat/easy_chat_group_battle.h +++ b/src/data/easy_chat/easy_chat_group_battle.h @@ -1,381 +1,381 @@ -const u8 gEasyChatWord_MatchUp[] = _("MATCH UP"); -const u8 gEasyChatWord_Go[] = _("GO"); -const u8 gEasyChatWord_No1[] = _("NO. 1"); -const u8 gEasyChatWord_Decide[] = _("DECIDE"); -const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN"); -const u8 gEasyChatWord_Wins[] = _("WINS"); -const u8 gEasyChatWord_Win[] = _("WIN"); -const u8 gEasyChatWord_Won[] = _("WON"); -const u8 gEasyChatWord_IfIWin[] = _("IF I WIN"); -const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN"); -const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN"); -const u8 gEasyChatWord_CanWin[] = _("CAN WIN"); -const u8 gEasyChatWord_NoMatch[] = _("NO MATCH"); -const u8 gEasyChatWord_Spirit[] = _("SPIRIT"); -const u8 gEasyChatWord_Decided[] = _("DECIDED"); -const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD"); -const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT"); -const u8 gEasyChatWord_ComeOn[] = _("COME ON"); -const u8 gEasyChatWord_Attack[] = _("ATTACK"); -const u8 gEasyChatWord_Surrender[] = _("SURRENDER"); -const u8 gEasyChatWord_Gutsy[] = _("GUTSY"); -const u8 gEasyChatWord_Talent[] = _("TALENT"); -const u8 gEasyChatWord_Strategy[] = _("STRATEGY"); -const u8 gEasyChatWord_Smite[] = _("SMITE"); -const u8 gEasyChatWord_Match[] = _("MATCH"); -const u8 gEasyChatWord_Victory[] = _("VICTORY"); -const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE"); -const u8 gEasyChatWord_Sense[] = _("SENSE"); -const u8 gEasyChatWord_Versus[] = _("VERSUS"); -const u8 gEasyChatWord_Fights[] = _("FIGHTS"); -const u8 gEasyChatWord_Power[] = _("POWER"); -const u8 gEasyChatWord_Challenge[] = _("CHALLENGE"); -const u8 gEasyChatWord_Strong[] = _("STRONG"); -const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG"); -const u8 gEasyChatWord_GoEasy[] = _("GO EASY"); -const u8 gEasyChatWord_Foe[] = _("FOE"); -const u8 gEasyChatWord_Genius[] = _("GENIUS"); -const u8 gEasyChatWord_Legend[] = _("LEGEND"); -const u8 gEasyChatWord_Escape[] = _("ESCAPE"); -const u8 gEasyChatWord_Aim[] = _("AIM"); -const u8 gEasyChatWord_Battle[] = _("BATTLE"); -const u8 gEasyChatWord_Fight[] = _("FIGHT"); -const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE"); -const u8 gEasyChatWord_Points[] = _("POINTS"); -const u8 gEasyChatWord_Serious[] = _("SERIOUS"); -const u8 gEasyChatWord_GiveUp[] = _("GIVE UP"); -const u8 gEasyChatWord_Loss[] = _("LOSS"); -const u8 gEasyChatWord_IfILose[] = _("IF I LOSE"); -const u8 gEasyChatWord_Lost[] = _("LOST"); -const u8 gEasyChatWord_Lose[] = _("LOSE"); -const u8 gEasyChatWord_Guard[] = _("GUARD"); -const u8 gEasyChatWord_Partner[] = _("PARTNER"); -const u8 gEasyChatWord_Reject[] = _("REJECT"); -const u8 gEasyChatWord_Accept[] = _("ACCEPT"); -const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE"); -const u8 gEasyChatWord_Received[] = _("RECEIVED"); -const u8 gEasyChatWord_Easy[] = _("EASY"); -const u8 gEasyChatWord_Weak[] = _("WEAK"); -const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK"); -const u8 gEasyChatWord_Pushover[] = _("PUSHOVER"); -const u8 gEasyChatWord_Leader[] = _("LEADER"); -const u8 gEasyChatWord_Rule[] = _("RULE"); -const u8 gEasyChatWord_Move[] = _("MOVE"); +static const u8 sEasyChatWord_MatchUp[] = _("MATCH UP"); +static const u8 sEasyChatWord_Go[] = _("GO"); +static const u8 sEasyChatWord_No1[] = _("NO. 1"); +static const u8 sEasyChatWord_Decide[] = _("DECIDE"); +static const u8 sEasyChatWord_LetMeWin[] = _("LET ME WIN"); +static const u8 sEasyChatWord_Wins[] = _("WINS"); +static const u8 sEasyChatWord_Win[] = _("WIN"); +static const u8 sEasyChatWord_Won[] = _("WON"); +static const u8 sEasyChatWord_IfIWin[] = _("IF I WIN"); +static const u8 sEasyChatWord_WhenIWin[] = _("WHEN I WIN"); +static const u8 sEasyChatWord_CantWin[] = _("CAN'T WIN"); +static const u8 sEasyChatWord_CanWin[] = _("CAN WIN"); +static const u8 sEasyChatWord_NoMatch[] = _("NO MATCH"); +static const u8 sEasyChatWord_Spirit[] = _("SPIRIT"); +static const u8 sEasyChatWord_Decided[] = _("DECIDED"); +static const u8 sEasyChatWord_TrumpCard[] = _("TRUMP CARD"); +static const u8 sEasyChatWord_TakeThat[] = _("TAKE THAT"); +static const u8 sEasyChatWord_ComeOn[] = _("COME ON"); +static const u8 sEasyChatWord_Attack[] = _("ATTACK"); +static const u8 sEasyChatWord_Surrender[] = _("SURRENDER"); +static const u8 sEasyChatWord_Gutsy[] = _("GUTSY"); +static const u8 sEasyChatWord_Talent[] = _("TALENT"); +static const u8 sEasyChatWord_Strategy[] = _("STRATEGY"); +static const u8 sEasyChatWord_Smite[] = _("SMITE"); +static const u8 sEasyChatWord_Match[] = _("MATCH"); +static const u8 sEasyChatWord_Victory[] = _("VICTORY"); +static const u8 sEasyChatWord_Offensive[] = _("OFFENSIVE"); +static const u8 sEasyChatWord_Sense[] = _("SENSE"); +static const u8 sEasyChatWord_Versus[] = _("VERSUS"); +static const u8 sEasyChatWord_Fights[] = _("FIGHTS"); +static const u8 sEasyChatWord_Power[] = _("POWER"); +static const u8 sEasyChatWord_Challenge[] = _("CHALLENGE"); +static const u8 sEasyChatWord_Strong[] = _("STRONG"); +static const u8 sEasyChatWord_TooStrong[] = _("TOO STRONG"); +static const u8 sEasyChatWord_GoEasy[] = _("GO EASY"); +static const u8 sEasyChatWord_Foe[] = _("FOE"); +static const u8 sEasyChatWord_Genius[] = _("GENIUS"); +static const u8 sEasyChatWord_Legend[] = _("LEGEND"); +static const u8 sEasyChatWord_Escape[] = _("ESCAPE"); +static const u8 sEasyChatWord_Aim[] = _("AIM"); +static const u8 sEasyChatWord_Battle[] = _("BATTLE"); +static const u8 sEasyChatWord_Fight[] = _("FIGHT"); +static const u8 sEasyChatWord_Resuscitate[] = _("RESUSCITATE"); +static const u8 sEasyChatWord_Points[] = _("POINTS"); +static const u8 sEasyChatWord_Serious[] = _("SERIOUS"); +static const u8 sEasyChatWord_GiveUp[] = _("GIVE UP"); +static const u8 sEasyChatWord_Loss[] = _("LOSS"); +static const u8 sEasyChatWord_IfILose[] = _("IF I LOSE"); +static const u8 sEasyChatWord_Lost[] = _("LOST"); +static const u8 sEasyChatWord_Lose[] = _("LOSE"); +static const u8 sEasyChatWord_Guard[] = _("GUARD"); +static const u8 sEasyChatWord_Partner[] = _("PARTNER"); +static const u8 sEasyChatWord_Reject[] = _("REJECT"); +static const u8 sEasyChatWord_Accept[] = _("ACCEPT"); +static const u8 sEasyChatWord_Invincible[] = _("INVINCIBLE"); +static const u8 sEasyChatWord_Received[] = _("RECEIVED"); +static const u8 sEasyChatWord_Easy[] = _("EASY"); +static const u8 sEasyChatWord_Weak[] = _("WEAK"); +static const u8 sEasyChatWord_TooWeak[] = _("TOO WEAK"); +static const u8 sEasyChatWord_Pushover[] = _("PUSHOVER"); +static const u8 sEasyChatWord_Leader[] = _("LEADER"); +static const u8 sEasyChatWord_Rule[] = _("RULE"); +static const u8 sEasyChatWord_Move[] = _("MOVE"); -const struct EasyChatWordInfo gEasyChatGroup_Battle[] = { +static const struct EasyChatWordInfo sEasyChatGroup_Battle[] = { { - .text = gEasyChatWord_MatchUp, + .text = sEasyChatWord_MatchUp, .alphabeticalOrder = 53, .enabled = TRUE }, { - .text = gEasyChatWord_Go, + .text = sEasyChatWord_Go, .alphabeticalOrder = 39, .enabled = TRUE }, { - .text = gEasyChatWord_No1, + .text = sEasyChatWord_No1, .alphabeticalOrder = 18, .enabled = TRUE }, { - .text = gEasyChatWord_Decide, + .text = sEasyChatWord_Decide, .alphabeticalOrder = 40, .enabled = TRUE }, { - .text = gEasyChatWord_LetMeWin, + .text = sEasyChatWord_LetMeWin, .alphabeticalOrder = 11, .enabled = TRUE }, { - .text = gEasyChatWord_Wins, + .text = sEasyChatWord_Wins, .alphabeticalOrder = 10, .enabled = TRUE }, { - .text = gEasyChatWord_Win, + .text = sEasyChatWord_Win, .alphabeticalOrder = 31, .enabled = TRUE }, { - .text = gEasyChatWord_Won, + .text = sEasyChatWord_Won, .alphabeticalOrder = 17, .enabled = TRUE }, { - .text = gEasyChatWord_IfIWin, + .text = sEasyChatWord_IfIWin, .alphabeticalOrder = 3, .enabled = TRUE }, { - .text = gEasyChatWord_WhenIWin, + .text = sEasyChatWord_WhenIWin, .alphabeticalOrder = 14, .enabled = TRUE }, { - .text = gEasyChatWord_CantWin, + .text = sEasyChatWord_CantWin, .alphabeticalOrder = 56, .enabled = TRUE }, { - .text = gEasyChatWord_CanWin, + .text = sEasyChatWord_CanWin, .alphabeticalOrder = 38, .enabled = TRUE }, { - .text = gEasyChatWord_NoMatch, + .text = sEasyChatWord_NoMatch, .alphabeticalOrder = 41, .enabled = TRUE }, { - .text = gEasyChatWord_Spirit, + .text = sEasyChatWord_Spirit, .alphabeticalOrder = 29, .enabled = TRUE }, { - .text = gEasyChatWord_Decided, + .text = sEasyChatWord_Decided, .alphabeticalOrder = 35, .enabled = TRUE }, { - .text = gEasyChatWord_TrumpCard, + .text = sEasyChatWord_TrumpCard, .alphabeticalOrder = 36, .enabled = TRUE }, { - .text = gEasyChatWord_TakeThat, + .text = sEasyChatWord_TakeThat, .alphabeticalOrder = 45, .enabled = TRUE }, { - .text = gEasyChatWord_ComeOn, + .text = sEasyChatWord_ComeOn, .alphabeticalOrder = 1, .enabled = TRUE }, { - .text = gEasyChatWord_Attack, + .text = sEasyChatWord_Attack, .alphabeticalOrder = 34, .enabled = TRUE }, { - .text = gEasyChatWord_Surrender, + .text = sEasyChatWord_Surrender, .alphabeticalOrder = 50, .enabled = TRUE }, { - .text = gEasyChatWord_Gutsy, + .text = sEasyChatWord_Gutsy, .alphabeticalOrder = 20, .enabled = TRUE }, { - .text = gEasyChatWord_Talent, + .text = sEasyChatWord_Talent, .alphabeticalOrder = 47, .enabled = TRUE }, { - .text = gEasyChatWord_Strategy, + .text = sEasyChatWord_Strategy, .alphabeticalOrder = 8, .enabled = TRUE }, { - .text = gEasyChatWord_Smite, + .text = sEasyChatWord_Smite, .alphabeticalOrder = 54, .enabled = TRUE }, { - .text = gEasyChatWord_Match, + .text = sEasyChatWord_Match, .alphabeticalOrder = 60, .enabled = TRUE }, { - .text = gEasyChatWord_Victory, + .text = sEasyChatWord_Victory, .alphabeticalOrder = 37, .enabled = TRUE }, { - .text = gEasyChatWord_Offensive, + .text = sEasyChatWord_Offensive, .alphabeticalOrder = 4, .enabled = TRUE }, { - .text = gEasyChatWord_Sense, + .text = sEasyChatWord_Sense, .alphabeticalOrder = 49, .enabled = TRUE }, { - .text = gEasyChatWord_Versus, + .text = sEasyChatWord_Versus, .alphabeticalOrder = 46, .enabled = TRUE }, { - .text = gEasyChatWord_Fights, + .text = sEasyChatWord_Fights, .alphabeticalOrder = 48, .enabled = TRUE }, { - .text = gEasyChatWord_Power, + .text = sEasyChatWord_Power, .alphabeticalOrder = 24, .enabled = TRUE }, { - .text = gEasyChatWord_Challenge, + .text = sEasyChatWord_Challenge, .alphabeticalOrder = 0, .enabled = TRUE }, { - .text = gEasyChatWord_Strong, + .text = sEasyChatWord_Strong, .alphabeticalOrder = 62, .enabled = TRUE }, { - .text = gEasyChatWord_TooStrong, + .text = sEasyChatWord_TooStrong, .alphabeticalOrder = 12, .enabled = TRUE }, { - .text = gEasyChatWord_GoEasy, + .text = sEasyChatWord_GoEasy, .alphabeticalOrder = 2, .enabled = TRUE }, { - .text = gEasyChatWord_Foe, + .text = sEasyChatWord_Foe, .alphabeticalOrder = 26, .enabled = TRUE }, { - .text = gEasyChatWord_Genius, + .text = sEasyChatWord_Genius, .alphabeticalOrder = 51, .enabled = TRUE }, { - .text = gEasyChatWord_Legend, + .text = sEasyChatWord_Legend, .alphabeticalOrder = 43, .enabled = TRUE }, { - .text = gEasyChatWord_Escape, + .text = sEasyChatWord_Escape, .alphabeticalOrder = 30, .enabled = TRUE }, { - .text = gEasyChatWord_Aim, + .text = sEasyChatWord_Aim, .alphabeticalOrder = 59, .enabled = TRUE }, { - .text = gEasyChatWord_Battle, + .text = sEasyChatWord_Battle, .alphabeticalOrder = 55, .enabled = TRUE }, { - .text = gEasyChatWord_Fight, + .text = sEasyChatWord_Fight, .alphabeticalOrder = 52, .enabled = TRUE }, { - .text = gEasyChatWord_Resuscitate, + .text = sEasyChatWord_Resuscitate, .alphabeticalOrder = 42, .enabled = TRUE }, { - .text = gEasyChatWord_Points, + .text = sEasyChatWord_Points, .alphabeticalOrder = 61, .enabled = TRUE }, { - .text = gEasyChatWord_Serious, + .text = sEasyChatWord_Serious, .alphabeticalOrder = 27, .enabled = TRUE }, { - .text = gEasyChatWord_GiveUp, + .text = sEasyChatWord_GiveUp, .alphabeticalOrder = 44, .enabled = TRUE }, { - .text = gEasyChatWord_Loss, + .text = sEasyChatWord_Loss, .alphabeticalOrder = 23, .enabled = TRUE }, { - .text = gEasyChatWord_IfILose, + .text = sEasyChatWord_IfILose, .alphabeticalOrder = 13, .enabled = TRUE }, { - .text = gEasyChatWord_Lost, + .text = sEasyChatWord_Lost, .alphabeticalOrder = 22, .enabled = TRUE }, { - .text = gEasyChatWord_Lose, + .text = sEasyChatWord_Lose, .alphabeticalOrder = 32, .enabled = TRUE }, { - .text = gEasyChatWord_Guard, + .text = sEasyChatWord_Guard, .alphabeticalOrder = 19, .enabled = TRUE }, { - .text = gEasyChatWord_Partner, + .text = sEasyChatWord_Partner, .alphabeticalOrder = 16, .enabled = TRUE }, { - .text = gEasyChatWord_Reject, + .text = sEasyChatWord_Reject, .alphabeticalOrder = 21, .enabled = TRUE }, { - .text = gEasyChatWord_Accept, + .text = sEasyChatWord_Accept, .alphabeticalOrder = 33, .enabled = TRUE }, { - .text = gEasyChatWord_Invincible, + .text = sEasyChatWord_Invincible, .alphabeticalOrder = 58, .enabled = TRUE }, { - .text = gEasyChatWord_Received, + .text = sEasyChatWord_Received, .alphabeticalOrder = 15, .enabled = TRUE }, { - .text = gEasyChatWord_Easy, + .text = sEasyChatWord_Easy, .alphabeticalOrder = 28, .enabled = TRUE }, { - .text = gEasyChatWord_Weak, + .text = sEasyChatWord_Weak, .alphabeticalOrder = 25, .enabled = TRUE }, { - .text = gEasyChatWord_TooWeak, + .text = sEasyChatWord_TooWeak, .alphabeticalOrder = 57, .enabled = TRUE }, { - .text = gEasyChatWord_Pushover, + .text = sEasyChatWord_Pushover, .alphabeticalOrder = 9, .enabled = TRUE }, { - .text = gEasyChatWord_Leader, + .text = sEasyChatWord_Leader, .alphabeticalOrder = 6, .enabled = TRUE }, { - .text = gEasyChatWord_Rule, + .text = sEasyChatWord_Rule, .alphabeticalOrder = 5, .enabled = TRUE }, { - .text = gEasyChatWord_Move, + .text = sEasyChatWord_Move, .alphabeticalOrder = 7, .enabled = TRUE } |