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-rw-r--r--src/data/battle_moves.h4617
-rw-r--r--src/data/pokemon/item_effects.h305
-rw-r--r--src/data/pokemon/tmhm_learnsets.h4
-rw-r--r--src/data/pokemon/trainer_class_lookups.h302
4 files changed, 4896 insertions, 332 deletions
diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h
new file mode 100644
index 000000000..63e1898dc
--- /dev/null
+++ b/src/data/battle_moves.h
@@ -0,0 +1,4617 @@
+const struct BattleMove gBattleMoves[MOVES_COUNT] =
+{
+ [MOVE_NONE] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 0,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_POUND] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_KARATE_CHOP] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 50,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DOUBLE_SLAP] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_COMET_PUNCH] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 18,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MEGA_PUNCH] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_PAY_DAY] =
+ {
+ .effect = EFFECT_PAY_DAY,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FIRE_PUNCH] =
+ {
+ .effect = EFFECT_BURN_HIT,
+ .power = 75,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ICE_PUNCH] =
+ {
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 75,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_THUNDER_PUNCH] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 75,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SCRATCH] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_VICE_GRIP] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 55,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_GUILLOTINE] =
+ {
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_RAZOR_WIND] =
+ {
+ .effect = EFFECT_RAZOR_WIND,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWORDS_DANCE] =
+ {
+ .effect = EFFECT_ATTACK_UP_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_CUT] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_GUST] =
+ {
+ .effect = EFFECT_GUST,
+ .power = 40,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_WING_ATTACK] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 60,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_WHIRLWIND] =
+ {
+ .effect = EFFECT_ROAR,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -6,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FLY] =
+ {
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 70,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BIND] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SLAM] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_VINE_WHIP] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_STOMP] =
+ {
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 65,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DOUBLE_KICK] =
+ {
+ .effect = EFFECT_DOUBLE_HIT,
+ .power = 30,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MEGA_KICK] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_JUMP_KICK] =
+ {
+ .effect = EFFECT_RECOIL_IF_MISS,
+ .power = 70,
+ .type = TYPE_FIGHTING,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ROLLING_KICK] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 60,
+ .type = TYPE_FIGHTING,
+ .accuracy = 85,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SAND_ATTACK] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HEADBUTT] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HORN_ATTACK] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 65,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FURY_ATTACK] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_HORN_DRILL] =
+ {
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_TACKLE] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BODY_SLAM] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 85,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WRAP] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TAKE_DOWN] =
+ {
+ .effect = EFFECT_RECOIL,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_THRASH] =
+ {
+ .effect = EFFECT_RAMPAGE,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DOUBLE_EDGE] =
+ {
+ .effect = EFFECT_DOUBLE_EDGE,
+ .power = 120,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TAIL_WHIP] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_POISON_STING] =
+ {
+ .effect = EFFECT_POISON_HIT,
+ .power = 15,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_TWINEEDLE] =
+ {
+ .effect = EFFECT_TWINEEDLE,
+ .power = 25,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PIN_MISSILE] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 14,
+ .type = TYPE_BUG,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_LEER] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BITE] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 60,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_GROWL] =
+ {
+ .effect = EFFECT_ATTACK_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ROAR] =
+ {
+ .effect = EFFECT_ROAR,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -6,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SING] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SUPERSONIC] =
+ {
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SONIC_BOOM] =
+ {
+ .effect = EFFECT_SONICBOOM,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DISABLE] =
+ {
+ .effect = EFFECT_DISABLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ACID] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 40,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_EMBER] =
+ {
+ .effect = EFFECT_BURN_HIT,
+ .power = 40,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FLAMETHROWER] =
+ {
+ .effect = EFFECT_BURN_HIT,
+ .power = 95,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MIST] =
+ {
+ .effect = EFFECT_MIST,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_WATER_GUN] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_HYDRO_PUMP] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_WATER,
+ .accuracy = 80,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SURF] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 95,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ICE_BEAM] =
+ {
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 95,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BLIZZARD] =
+ {
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 120,
+ .type = TYPE_ICE,
+ .accuracy = 70,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PSYBEAM] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 65,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BUBBLE_BEAM] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_AURORA_BEAM] =
+ {
+ .effect = EFFECT_ATTACK_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HYPER_BEAM] =
+ {
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_PECK] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DRILL_PECK] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SUBMISSION] =
+ {
+ .effect = EFFECT_RECOIL,
+ .power = 80,
+ .type = TYPE_FIGHTING,
+ .accuracy = 80,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_LOW_KICK] =
+ {
+ .effect = EFFECT_LOW_KICK,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_COUNTER] =
+ {
+ .effect = EFFECT_COUNTER,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = -5,
+ .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SEISMIC_TOSS] =
+ {
+ .effect = EFFECT_LEVEL_DAMAGE,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_STRENGTH] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ABSORB] =
+ {
+ .effect = EFFECT_ABSORB,
+ .power = 20,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MEGA_DRAIN] =
+ {
+ .effect = EFFECT_ABSORB,
+ .power = 40,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_LEECH_SEED] =
+ {
+ .effect = EFFECT_LEECH_SEED,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_GROWTH] =
+ {
+ .effect = EFFECT_SPECIAL_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_RAZOR_LEAF] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 55,
+ .type = TYPE_GRASS,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SOLAR_BEAM] =
+ {
+ .effect = EFFECT_SOLARBEAM,
+ .power = 120,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_POISON_POWDER] =
+ {
+ .effect = EFFECT_POISON,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 75,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_STUN_SPORE] =
+ {
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 75,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SLEEP_POWDER] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PETAL_DANCE] =
+ {
+ .effect = EFFECT_RAMPAGE,
+ .power = 70,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_STRING_SHOT] =
+ {
+ .effect = EFFECT_SPEED_DOWN,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 95,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DRAGON_RAGE] =
+ {
+ .effect = EFFECT_DRAGON_RAGE,
+ .power = 1,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FIRE_SPIN] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_FIRE,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_THUNDER_SHOCK] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 40,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_THUNDERBOLT] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 95,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_THUNDER_WAVE] =
+ {
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_THUNDER] =
+ {
+ .effect = EFFECT_THUNDER,
+ .power = 120,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 70,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ROCK_THROW] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 50,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_EARTHQUAKE] =
+ {
+ .effect = EFFECT_EARTHQUAKE,
+ .power = 100,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FISSURE] =
+ {
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_GROUND,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DIG] =
+ {
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 60,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TOXIC] =
+ {
+ .effect = EFFECT_TOXIC,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_CONFUSION] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 50,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PSYCHIC] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 90,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HYPNOSIS] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 60,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MEDITATE] =
+ {
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_AGILITY] =
+ {
+ .effect = EFFECT_SPEED_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_QUICK_ATTACK] =
+ {
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_RAGE] =
+ {
+ .effect = EFFECT_RAGE,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TELEPORT] =
+ {
+ .effect = EFFECT_TELEPORT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_NIGHT_SHADE] =
+ {
+ .effect = EFFECT_LEVEL_DAMAGE,
+ .power = 1,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MIMIC] =
+ {
+ .effect = EFFECT_MIMIC,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_SCREECH] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DOUBLE_TEAM] =
+ {
+ .effect = EFFECT_EVASION_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_RECOVER] =
+ {
+ .effect = EFFECT_RESTORE_HP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_HARDEN] =
+ {
+ .effect = EFFECT_DEFENSE_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_MINIMIZE] =
+ {
+ .effect = EFFECT_MINIMIZE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SMOKESCREEN] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_CONFUSE_RAY] =
+ {
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WITHDRAW] =
+ {
+ .effect = EFFECT_DEFENSE_UP,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_DEFENSE_CURL] =
+ {
+ .effect = EFFECT_DEFENSE_CURL,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_BARRIER] =
+ {
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_LIGHT_SCREEN] =
+ {
+ .effect = EFFECT_LIGHT_SCREEN,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_HAZE] =
+ {
+ .effect = EFFECT_HAZE,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_REFLECT] =
+ {
+ .effect = EFFECT_REFLECT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_FOCUS_ENERGY] =
+ {
+ .effect = EFFECT_FOCUS_ENERGY,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_BIDE] =
+ {
+ .effect = EFFECT_BIDE,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_METRONOME] =
+ {
+ .effect = EFFECT_METRONOME,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_MIRROR_MOVE] =
+ {
+ .effect = EFFECT_MIRROR_MOVE,
+ .power = 0,
+ .type = TYPE_FLYING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_SELF_DESTRUCT] =
+ {
+ .effect = EFFECT_EXPLOSION,
+ .power = 200,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_EGG_BOMB] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_LICK] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 20,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SMOG] =
+ {
+ .effect = EFFECT_POISON_HIT,
+ .power = 20,
+ .type = TYPE_POISON,
+ .accuracy = 70,
+ .pp = 20,
+ .secondaryEffectChance = 40,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SLUDGE] =
+ {
+ .effect = EFFECT_POISON_HIT,
+ .power = 65,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BONE_CLUB] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 65,
+ .type = TYPE_GROUND,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FIRE_BLAST] =
+ {
+ .effect = EFFECT_BURN_HIT,
+ .power = 120,
+ .type = TYPE_FIRE,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WATERFALL] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CLAMP] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 35,
+ .type = TYPE_WATER,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWIFT] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SKULL_BASH] =
+ {
+ .effect = EFFECT_SKULL_BASH,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SPIKE_CANNON] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CONSTRICT] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 10,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_AMNESIA] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_KINESIS] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SOFT_BOILED] =
+ {
+ .effect = EFFECT_SOFTBOILED,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HI_JUMP_KICK] =
+ {
+ .effect = EFFECT_RECOIL_IF_MISS,
+ .power = 85,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_GLARE] =
+ {
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DREAM_EATER] =
+ {
+ .effect = EFFECT_DREAM_EATER,
+ .power = 100,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_POISON_GAS] =
+ {
+ .effect = EFFECT_POISON,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 55,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BARRAGE] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_LEECH_LIFE] =
+ {
+ .effect = EFFECT_ABSORB,
+ .power = 20,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_LOVELY_KISS] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SKY_ATTACK] =
+ {
+ .effect = EFFECT_SKY_ATTACK,
+ .power = 140,
+ .type = TYPE_FLYING,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TRANSFORM] =
+ {
+ .effect = EFFECT_TRANSFORM,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_BUBBLE] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DIZZY_PUNCH] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SPORE] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FLASH] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 70,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PSYWAVE] =
+ {
+ .effect = EFFECT_PSYWAVE,
+ .power = 1,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SPLASH] =
+ {
+ .effect = EFFECT_SPLASH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ACID_ARMOR] =
+ {
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_CRABHAMMER] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 90,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_EXPLOSION] =
+ {
+ .effect = EFFECT_EXPLOSION,
+ .power = 250,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FURY_SWIPES] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 18,
+ .type = TYPE_NORMAL,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BONEMERANG] =
+ {
+ .effect = EFFECT_DOUBLE_HIT,
+ .power = 50,
+ .type = TYPE_GROUND,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_REST] =
+ {
+ .effect = EFFECT_REST,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_ROCK_SLIDE] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 75,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HYPER_FANG] =
+ {
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SHARPEN] =
+ {
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_CONVERSION] =
+ {
+ .effect = EFFECT_CONVERSION,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_TRI_ATTACK] =
+ {
+ .effect = EFFECT_TRI_ATTACK,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SUPER_FANG] =
+ {
+ .effect = EFFECT_SUPER_FANG,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SLASH] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SUBSTITUTE] =
+ {
+ .effect = EFFECT_SUBSTITUTE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_STRUGGLE] =
+ {
+ .effect = EFFECT_RECOIL,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 1,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SKETCH] =
+ {
+ .effect = EFFECT_SKETCH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 1,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_TRIPLE_KICK] =
+ {
+ .effect = EFFECT_TRIPLE_KICK,
+ .power = 10,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_THIEF] =
+ {
+ .effect = EFFECT_THIEF,
+ .power = 40,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SPIDER_WEB] =
+ {
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MIND_READER] =
+ {
+ .effect = EFFECT_LOCK_ON,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_NIGHTMARE] =
+ {
+ .effect = EFFECT_NIGHTMARE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FLAME_WHEEL] =
+ {
+ .effect = EFFECT_THAW_HIT,
+ .power = 60,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SNORE] =
+ {
+ .effect = EFFECT_SNORE,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CURSE] =
+ {
+ .effect = EFFECT_CURSE,
+ .power = 0,
+ .type = TYPE_MYSTERY,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_FLAIL] =
+ {
+ .effect = EFFECT_FLAIL,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CONVERSION_2] =
+ {
+ .effect = EFFECT_CONVERSION_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_AEROBLAST] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 100,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_COTTON_SPORE] =
+ {
+ .effect = EFFECT_SPEED_DOWN_2,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_REVERSAL] =
+ {
+ .effect = EFFECT_FLAIL,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SPITE] =
+ {
+ .effect = EFFECT_SPITE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_POWDER_SNOW] =
+ {
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 40,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PROTECT] =
+ {
+ .effect = EFFECT_PROTECT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 3,
+ .flags = 0,
+ },
+
+ [MOVE_MACH_PUNCH] =
+ {
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 40,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SCARY_FACE] =
+ {
+ .effect = EFFECT_SPEED_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FAINT_ATTACK] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_DARK,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWEET_KISS] =
+ {
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BELLY_DRUM] =
+ {
+ .effect = EFFECT_BELLY_DRUM,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SLUDGE_BOMB] =
+ {
+ .effect = EFFECT_POISON_HIT,
+ .power = 90,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MUD_SLAP] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_OCTAZOOKA] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SPIKES] =
+ {
+ .effect = EFFECT_SPIKES,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_OPPONENTS_FIELD,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ZAP_CANNON] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 100,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 50,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FORESIGHT] =
+ {
+ .effect = EFFECT_FORESIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DESTINY_BOND] =
+ {
+ .effect = EFFECT_DESTINY_BOND,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_PERISH_SONG] =
+ {
+ .effect = EFFECT_PERISH_SONG,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ICY_WIND] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 55,
+ .type = TYPE_ICE,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DETECT] =
+ {
+ .effect = EFFECT_PROTECT,
+ .power = 0,
+ .type = TYPE_FIGHTING,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 3,
+ .flags = 0,
+ },
+
+ [MOVE_BONE_RUSH] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 25,
+ .type = TYPE_GROUND,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_LOCK_ON] =
+ {
+ .effect = EFFECT_LOCK_ON,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_OUTRAGE] =
+ {
+ .effect = EFFECT_RAMPAGE,
+ .power = 90,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SANDSTORM] =
+ {
+ .effect = EFFECT_SANDSTORM,
+ .power = 0,
+ .type = TYPE_ROCK,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_GIGA_DRAIN] =
+ {
+ .effect = EFFECT_ABSORB,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ENDURE] =
+ {
+ .effect = EFFECT_ENDURE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 3,
+ .flags = 0,
+ },
+
+ [MOVE_CHARM] =
+ {
+ .effect = EFFECT_ATTACK_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ROLLOUT] =
+ {
+ .effect = EFFECT_ROLLOUT,
+ .power = 30,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FALSE_SWIPE] =
+ {
+ .effect = EFFECT_FALSE_SWIPE,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWAGGER] =
+ {
+ .effect = EFFECT_SWAGGER,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MILK_DRINK] =
+ {
+ .effect = EFFECT_SOFTBOILED,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SPARK] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 65,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FURY_CUTTER] =
+ {
+ .effect = EFFECT_FURY_CUTTER,
+ .power = 10,
+ .type = TYPE_BUG,
+ .accuracy = 95,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_STEEL_WING] =
+ {
+ .effect = EFFECT_DEFENSE_UP_HIT,
+ .power = 70,
+ .type = TYPE_STEEL,
+ .accuracy = 90,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MEAN_LOOK] =
+ {
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ATTRACT] =
+ {
+ .effect = EFFECT_ATTRACT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SLEEP_TALK] =
+ {
+ .effect = EFFECT_SLEEP_TALK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_HEAL_BELL] =
+ {
+ .effect = EFFECT_HEAL_BELL,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_RETURN] =
+ {
+ .effect = EFFECT_RETURN,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_PRESENT] =
+ {
+ .effect = EFFECT_PRESENT,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FRUSTRATION] =
+ {
+ .effect = EFFECT_FRUSTRATION,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SAFEGUARD] =
+ {
+ .effect = EFFECT_SAFEGUARD,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_PAIN_SPLIT] =
+ {
+ .effect = EFFECT_PAIN_SPLIT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SACRED_FIRE] =
+ {
+ .effect = EFFECT_THAW_HIT,
+ .power = 100,
+ .type = TYPE_FIRE,
+ .accuracy = 95,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MAGNITUDE] =
+ {
+ .effect = EFFECT_MAGNITUDE,
+ .power = 1,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DYNAMIC_PUNCH] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 100,
+ .type = TYPE_FIGHTING,
+ .accuracy = 50,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MEGAHORN] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_BUG,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DRAGON_BREATH] =
+ {
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 60,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BATON_PASS] =
+ {
+ .effect = EFFECT_BATON_PASS,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ENCORE] =
+ {
+ .effect = EFFECT_ENCORE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PURSUIT] =
+ {
+ .effect = EFFECT_PURSUIT,
+ .power = 40,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_RAPID_SPIN] =
+ {
+ .effect = EFFECT_RAPID_SPIN,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWEET_SCENT] =
+ {
+ .effect = EFFECT_EVASION_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_IRON_TAIL] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 100,
+ .type = TYPE_STEEL,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_METAL_CLAW] =
+ {
+ .effect = EFFECT_ATTACK_UP_HIT,
+ .power = 50,
+ .type = TYPE_STEEL,
+ .accuracy = 95,
+ .pp = 35,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_VITAL_THROW] =
+ {
+ .effect = EFFECT_VITAL_THROW,
+ .power = 70,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MORNING_SUN] =
+ {
+ .effect = EFFECT_MORNING_SUN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SYNTHESIS] =
+ {
+ .effect = EFFECT_SYNTHESIS,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_MOONLIGHT] =
+ {
+ .effect = EFFECT_MOONLIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_HIDDEN_POWER] =
+ {
+ .effect = EFFECT_HIDDEN_POWER,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CROSS_CHOP] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 100,
+ .type = TYPE_FIGHTING,
+ .accuracy = 80,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_TWISTER] =
+ {
+ .effect = EFFECT_TWISTER,
+ .power = 40,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_RAIN_DANCE] =
+ {
+ .effect = EFFECT_RAIN_DANCE,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_SUNNY_DAY] =
+ {
+ .effect = EFFECT_SUNNY_DAY,
+ .power = 0,
+ .type = TYPE_FIRE,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_CRUNCH] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 80,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MIRROR_COAT] =
+ {
+ .effect = EFFECT_MIRROR_COAT,
+ .power = 1,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = -5,
+ .flags = FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_PSYCH_UP] =
+ {
+ .effect = EFFECT_PSYCH_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_EXTREME_SPEED] =
+ {
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ANCIENT_POWER] =
+ {
+ .effect = EFFECT_ALL_STATS_UP_HIT,
+ .power = 60,
+ .type = TYPE_ROCK,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SHADOW_BALL] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 80,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FUTURE_SIGHT] =
+ {
+ .effect = EFFECT_FUTURE_SIGHT,
+ .power = 80,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ROCK_SMASH] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WHIRLPOOL] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_WATER,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BEAT_UP] =
+ {
+ .effect = EFFECT_BEAT_UP,
+ .power = 10,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FAKE_OUT] =
+ {
+ .effect = EFFECT_FAKE_OUT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_UPROAR] =
+ {
+ .effect = EFFECT_UPROAR,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_STOCKPILE] =
+ {
+ .effect = EFFECT_STOCKPILE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SPIT_UP] =
+ {
+ .effect = EFFECT_SPIT_UP,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SWALLOW] =
+ {
+ .effect = EFFECT_SWALLOW,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_HEAT_WAVE] =
+ {
+ .effect = EFFECT_BURN_HIT,
+ .power = 100,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HAIL] =
+ {
+ .effect = EFFECT_HAIL,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_TORMENT] =
+ {
+ .effect = EFFECT_TORMENT,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FLATTER] =
+ {
+ .effect = EFFECT_FLATTER,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WILL_O_WISP] =
+ {
+ .effect = EFFECT_WILL_O_WISP,
+ .power = 0,
+ .type = TYPE_FIRE,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MEMENTO] =
+ {
+ .effect = EFFECT_MEMENTO,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FACADE] =
+ {
+ .effect = EFFECT_FACADE,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FOCUS_PUNCH] =
+ {
+ .effect = EFFECT_FOCUS_PUNCH,
+ .power = 150,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -3,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_SMELLING_SALT] =
+ {
+ .effect = EFFECT_SMELLINGSALT,
+ .power = 60,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FOLLOW_ME] =
+ {
+ .effect = EFFECT_FOLLOW_ME,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 3,
+ .flags = 0,
+ },
+
+ [MOVE_NATURE_POWER] =
+ {
+ .effect = EFFECT_NATURE_POWER,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_CHARGE] =
+ {
+ .effect = EFFECT_CHARGE,
+ .power = 0,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_TAUNT] =
+ {
+ .effect = EFFECT_TAUNT,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_HELPING_HAND] =
+ {
+ .effect = EFFECT_HELPING_HAND,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 5,
+ .flags = 0,
+ },
+
+ [MOVE_TRICK] =
+ {
+ .effect = EFFECT_TRICK,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ROLE_PLAY] =
+ {
+ .effect = EFFECT_ROLE_PLAY,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_WISH] =
+ {
+ .effect = EFFECT_WISH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_ASSIST] =
+ {
+ .effect = EFFECT_ASSIST,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_INGRAIN] =
+ {
+ .effect = EFFECT_INGRAIN,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_SUPERPOWER] =
+ {
+ .effect = EFFECT_SUPERPOWER,
+ .power = 120,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MAGIC_COAT] =
+ {
+ .effect = EFFECT_MAGIC_COAT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 4,
+ .flags = 0,
+ },
+
+ [MOVE_RECYCLE] =
+ {
+ .effect = EFFECT_RECYCLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_REVENGE] =
+ {
+ .effect = EFFECT_REVENGE,
+ .power = 60,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -4,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BRICK_BREAK] =
+ {
+ .effect = EFFECT_BRICK_BREAK,
+ .power = 75,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_YAWN] =
+ {
+ .effect = EFFECT_YAWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_KNOCK_OFF] =
+ {
+ .effect = EFFECT_KNOCK_OFF,
+ .power = 20,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ENDEAVOR] =
+ {
+ .effect = EFFECT_ENDEAVOR,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ERUPTION] =
+ {
+ .effect = EFFECT_ERUPTION,
+ .power = 150,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SKILL_SWAP] =
+ {
+ .effect = EFFECT_SKILL_SWAP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_IMPRISON] =
+ {
+ .effect = EFFECT_IMPRISON,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_REFRESH] =
+ {
+ .effect = EFFECT_REFRESH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_GRUDGE] =
+ {
+ .effect = EFFECT_GRUDGE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SNATCH] =
+ {
+ .effect = EFFECT_SNATCH,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 4,
+ .flags = 0,
+ },
+
+ [MOVE_SECRET_POWER] =
+ {
+ .effect = EFFECT_SECRET_POWER,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_DIVE] =
+ {
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 60,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ARM_THRUST] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_CAMOUFLAGE] =
+ {
+ .effect = EFFECT_CAMOUFLAGE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_TAIL_GLOW] =
+ {
+ .effect = EFFECT_SPECIAL_ATTACK_UP_2,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_LUSTER_PURGE] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 70,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MIST_BALL] =
+ {
+ .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT,
+ .power = 70,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_FEATHER_DANCE] =
+ {
+ .effect = EFFECT_ATTACK_DOWN_2,
+ .power = 0,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_TEETER_DANCE] =
+ {
+ .effect = EFFECT_TEETER_DANCE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+
+ [MOVE_BLAZE_KICK] =
+ {
+ .effect = EFFECT_BLAZE_KICK,
+ .power = 85,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MUD_SPORT] =
+ {
+ .effect = EFFECT_MUD_SPORT,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_ICE_BALL] =
+ {
+ .effect = EFFECT_ROLLOUT,
+ .power = 30,
+ .type = TYPE_ICE,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_NEEDLE_ARM] =
+ {
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SLACK_OFF] =
+ {
+ .effect = EFFECT_RESTORE_HP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_HYPER_VOICE] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_POISON_FANG] =
+ {
+ .effect = EFFECT_POISON_FANG,
+ .power = 50,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_CRUSH_CLAW] =
+ {
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 75,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 10,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_BLAST_BURN] =
+ {
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_HYDRO_CANNON] =
+ {
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_WATER,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_METEOR_MASH] =
+ {
+ .effect = EFFECT_ATTACK_UP_HIT,
+ .power = 100,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ASTONISH] =
+ {
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 30,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_WEATHER_BALL] =
+ {
+ .effect = EFFECT_WEATHER_BALL,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_AROMATHERAPY] =
+ {
+ .effect = EFFECT_HEAL_BELL,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_FAKE_TEARS] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_AIR_CUTTER] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 55,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_OVERHEAT] =
+ {
+ .effect = EFFECT_OVERHEAT,
+ .power = 140,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ODOR_SLEUTH] =
+ {
+ .effect = EFFECT_FORESIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_ROCK_TOMB] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 50,
+ .type = TYPE_ROCK,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SILVER_WIND] =
+ {
+ .effect = EFFECT_ALL_STATS_UP_HIT,
+ .power = 60,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_METAL_SOUND] =
+ {
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_GRASS_WHISTLE] =
+ {
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 55,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_TICKLE] =
+ {
+ .effect = EFFECT_TICKLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_COSMIC_POWER] =
+ {
+ .effect = EFFECT_COSMIC_POWER,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_WATER_SPOUT] =
+ {
+ .effect = EFFECT_ERUPTION,
+ .power = 150,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SIGNAL_BEAM] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 75,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SHADOW_PUNCH] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_GHOST,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_EXTRASENSORY] =
+ {
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 80,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_SKY_UPPERCUT] =
+ {
+ .effect = EFFECT_SKY_UPPERCUT,
+ .power = 85,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SAND_TOMB] =
+ {
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_GROUND,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SHEER_COLD] =
+ {
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_ICE,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_MUDDY_WATER] =
+ {
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 95,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BULLET_SEED] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 10,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_AERIAL_ACE] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_FLYING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_ICICLE_SPEAR] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 10,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_IRON_DEFENSE] =
+ {
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_STEEL,
+ .accuracy = 0,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_BLOCK] =
+ {
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_HOWL] =
+ {
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_DRAGON_CLAW] =
+ {
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_FRENZY_PLANT] =
+ {
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_GRASS,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_BULK_UP] =
+ {
+ .effect = EFFECT_BULK_UP,
+ .power = 0,
+ .type = TYPE_FIGHTING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_BOUNCE] =
+ {
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 85,
+ .type = TYPE_FLYING,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MUD_SHOT] =
+ {
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 55,
+ .type = TYPE_GROUND,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_POISON_TAIL] =
+ {
+ .effect = EFFECT_POISON_TAIL,
+ .power = 50,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_COVET] =
+ {
+ .effect = EFFECT_THIEF,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+
+ [MOVE_VOLT_TACKLE] =
+ {
+ .effect = EFFECT_DOUBLE_EDGE,
+ .power = 120,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_MAGICAL_LEAF] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_WATER_SPORT] =
+ {
+ .effect = EFFECT_WATER_SPORT,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_CALM_MIND] =
+ {
+ .effect = EFFECT_CALM_MIND,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_LEAF_BLADE] =
+ {
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 70,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DRAGON_DANCE] =
+ {
+ .effect = EFFECT_DRAGON_DANCE,
+ .power = 0,
+ .type = TYPE_DRAGON,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_x10,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+
+ [MOVE_ROCK_BLAST] =
+ {
+ .effect = EFFECT_MULTI_HIT,
+ .power = 25,
+ .type = TYPE_ROCK,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_SHOCK_WAVE] =
+ {
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_WATER_PULSE] =
+ {
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 60,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+
+ [MOVE_DOOM_DESIRE] =
+ {
+ .effect = EFFECT_FUTURE_SIGHT,
+ .power = 120,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+
+ [MOVE_PSYCHO_BOOST] =
+ {
+ .effect = EFFECT_OVERHEAT,
+ .power = 140,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+};
diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h
index a5b5e9f81..31a78a748 100644
--- a/src/data/pokemon/item_effects.h
+++ b/src/data/pokemon/item_effects.h
@@ -1,84 +1,84 @@
-const u8 gItemEffect_Potion[7] = {
+static const u8 sItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20,
};
-const u8 gItemEffect_Antidote[6] = {
+static const u8 sItemEffect_Antidote[6] = {
[3] = ITEM3_POISON,
};
-const u8 gItemEffect_BurnHeal[6] = {
+static const u8 sItemEffect_BurnHeal[6] = {
[3] = ITEM3_BURN,
};
-const u8 gItemEffect_IceHeal[6] = {
+static const u8 sItemEffect_IceHeal[6] = {
[3] = ITEM3_FREEZE,
};
-const u8 gItemEffect_Awakening[6] = {
+static const u8 sItemEffect_Awakening[6] = {
[3] = ITEM3_SLEEP,
};
-const u8 gItemEffect_ParalyzeHeal[6] = {
+static const u8 sItemEffect_ParalyzeHeal[6] = {
[3] = ITEM3_PARALYSIS,
};
-const u8 gItemEffect_FullRestore[7] = {
+static const u8 sItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
[6] = -1,
};
-const u8 gItemEffect_MaxPotion[7] = {
+static const u8 sItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = -1,
};
-const u8 gItemEffect_HyperPotion[7] = {
+static const u8 sItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 200,
};
-const u8 gItemEffect_SuperPotion[7] = {
+static const u8 sItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 50,
};
-const u8 gItemEffect_FullHeal[6] = {
+static const u8 sItemEffect_FullHeal[6] = {
[3] = ITEM3_STATUS_ALL,
};
-const u8 gItemEffect_Revive[7] = {
+static const u8 sItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -2,
};
-const u8 gItemEffect_MaxRevive[7] = {
+static const u8 sItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -1,
};
-const u8 gItemEffect_FreshWater[7] = {
+static const u8 sItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 50,
};
-const u8 gItemEffect_SodaPop[7] = {
+static const u8 sItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 60,
};
-const u8 gItemEffect_Lemonade[7] = {
+static const u8 sItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 80,
};
-const u8 gItemEffect_MoomooMilk[7] = {
+static const u8 sItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 100,
};
-const u8 gItemEffect_EnergyPowder[10] = {
+static const u8 sItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 50,
@@ -87,7 +87,7 @@ const u8 gItemEffect_EnergyPowder[10] = {
[9] = -10,
};
-const u8 gItemEffect_EnergyRoot[10] = {
+static const u8 sItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 200,
@@ -96,7 +96,7 @@ const u8 gItemEffect_EnergyRoot[10] = {
[9] = -15,
};
-const u8 gItemEffect_HealPowder[9] = {
+static const u8 sItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -5,
@@ -104,7 +104,7 @@ const u8 gItemEffect_HealPowder[9] = {
[8] = -10,
};
-const u8 gItemEffect_RevivalHerb[10] = {
+static const u8 sItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -1,
@@ -113,54 +113,54 @@ const u8 gItemEffect_RevivalHerb[10] = {
[9] = -20,
};
-const u8 gItemEffect_Ether[7] = {
+static const u8 sItemEffect_Ether[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
[6] = 10,
};
-const u8 gItemEffect_MaxEther[7] = {
+static const u8 sItemEffect_MaxEther[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
[6] = 0x7F,
};
-const u8 gItemEffect_Elixir[7] = {
+static const u8 sItemEffect_Elixir[7] = {
[4] = ITEM4_HEAL_PP_ALL,
[6] = 10,
};
-const u8 gItemEffect_MaxElixir[7] = {
+static const u8 sItemEffect_MaxElixir[7] = {
[4] = ITEM4_HEAL_PP_ALL,
[6] = 0x7F,
};
-const u8 gItemEffect_LavaCookie[6] = {
+static const u8 sItemEffect_LavaCookie[6] = {
[3] = ITEM3_STATUS_ALL,
};
-const u8 gItemEffect_BlueFlute[6] = {
+static const u8 sItemEffect_BlueFlute[6] = {
[3] = ITEM3_SLEEP,
};
-const u8 gItemEffect_YellowFlute[6] = {
+static const u8 sItemEffect_YellowFlute[6] = {
[3] = ITEM3_CONFUSION,
};
-const u8 gItemEffect_RedFlute[6] = {
+static const u8 sItemEffect_RedFlute[6] = {
[0] = ITEM0_INFATUATION,
};
-const u8 gItemEffect_BerryJuice[7] = {
+static const u8 sItemEffect_BerryJuice[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20,
};
-const u8 gItemEffect_SacredAsh[7] = {
+static const u8 sItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -1,
};
-const u8 gItemEffect_HPUp[10] = {
+static const u8 sItemEffect_HPUp[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 10,
@@ -169,7 +169,7 @@ const u8 gItemEffect_HPUp[10] = {
[9] = 2,
};
-const u8 gItemEffect_Protein[10] = {
+static const u8 sItemEffect_Protein[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 10,
@@ -178,7 +178,7 @@ const u8 gItemEffect_Protein[10] = {
[9] = 2,
};
-const u8 gItemEffect_Iron[10] = {
+static const u8 sItemEffect_Iron[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = 10,
[7] = 5,
@@ -186,7 +186,7 @@ const u8 gItemEffect_Iron[10] = {
[9] = 2,
};
-const u8 gItemEffect_Carbos[10] = {
+static const u8 sItemEffect_Carbos[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = 10,
[7] = 5,
@@ -194,7 +194,7 @@ const u8 gItemEffect_Carbos[10] = {
[9] = 2,
};
-const u8 gItemEffect_Calcium[10] = {
+static const u8 sItemEffect_Calcium[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = 10,
[7] = 5,
@@ -202,7 +202,7 @@ const u8 gItemEffect_Calcium[10] = {
[9] = 2,
};
-const u8 gItemEffect_RareCandy[10] = {
+static const u8 sItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
@@ -212,7 +212,7 @@ const u8 gItemEffect_RareCandy[10] = {
[9] = 2,
};
-const u8 gItemEffect_PPUp[9] = {
+static const u8 sItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 5,
@@ -220,7 +220,7 @@ const u8 gItemEffect_PPUp[9] = {
[8] = 2,
};
-const u8 gItemEffect_Zinc[10] = {
+static const u8 sItemEffect_Zinc[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = 10,
[7] = 5,
@@ -228,246 +228,193 @@ const u8 gItemEffect_Zinc[10] = {
[9] = 2,
};
-const u8 gItemEffect_PPMax[9] = {
+static const u8 sItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
[6] = 5,
[7] = 3,
[8] = 2,
};
-const u8 gItemEffect_GuardSpec[8] = {
+static const u8 sItemEffect_GuardSpec[8] = {
[3] = ITEM3_MIST,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_DireHit[8] = {
+static const u8 sItemEffect_DireHit[8] = {
[0] = 2 << 4,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_XAttack[8] = {
+static const u8 sItemEffect_XAttack[8] = {
[0] = 1,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_XDefend[8] = {
+static const u8 sItemEffect_XDefend[8] = {
[1] = 1 << 4,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_XSpeed[8] = {
+static const u8 sItemEffect_XSpeed[8] = {
[1] = 1,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_XAccuracy[8] = {
+static const u8 sItemEffect_XAccuracy[8] = {
[2] = 1 << 4,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_XSpecial[8] = {
+static const u8 sItemEffect_XSpecial[8] = {
[2] = 1,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1,
[7] = 1,
};
-const u8 gItemEffect_SunStone[6] = {
+static const u8 sItemEffect_SunStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_MoonStone[6] = {
+static const u8 sItemEffect_MoonStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_FireStone[6] = {
+static const u8 sItemEffect_FireStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_ThunderStone[6] = {
+static const u8 sItemEffect_ThunderStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_WaterStone[6] = {
+static const u8 sItemEffect_WaterStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_LeafStone[6] = {
+static const u8 sItemEffect_LeafStone[6] = {
[4] = ITEM4_EVO_STONE,
};
-const u8 gItemEffect_CheriBerry[6] = {
+static const u8 sItemEffect_CheriBerry[6] = {
[3] = ITEM3_PARALYSIS,
};
-const u8 gItemEffect_ChestoBerry[6] = {
+static const u8 sItemEffect_ChestoBerry[6] = {
[3] = ITEM3_SLEEP,
};
-const u8 gItemEffect_PechaBerry[6] = {
+static const u8 sItemEffect_PechaBerry[6] = {
[3] = ITEM3_POISON,
};
-const u8 gItemEffect_RawstBerry[6] = {
+static const u8 sItemEffect_RawstBerry[6] = {
[3] = ITEM3_BURN,
};
-const u8 gItemEffect_AspearBerry[6] = {
+static const u8 sItemEffect_AspearBerry[6] = {
[3] = ITEM3_FREEZE,
};
-const u8 gItemEffect_LeppaBerry[7] = {
+static const u8 sItemEffect_LeppaBerry[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
[6] = 10,
};
-const u8 gItemEffect_OranBerry[7] = {
+static const u8 sItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 10,
};
-const u8 gItemEffect_PersimBerry[6] = {
+static const u8 sItemEffect_PersimBerry[6] = {
[3] = ITEM3_CONFUSION,
};
-const u8 gItemEffect_LumBerry[6] = {
+static const u8 sItemEffect_LumBerry[6] = {
[3] = ITEM3_STATUS_ALL,
};
-const u8 gItemEffect_SitrusBerry[7] = {
+static const u8 sItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 30,
};
-// emerald berry effects
-/*
-const u8 gItemEffect_PomegBerry[10] = {
- [4] = ITEM4_EV_HP,
- [5] = ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-
-const u8 gItemEffect_KelpsyBerry[10] = {
- [4] = ITEM4_EV_ATK,
- [5] = ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-
-const u8 gItemEffect_QualotBerry[10] = {
- [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-
-const u8 gItemEffect_HondrewBerry[10] = {
- [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-
-const u8 gItemEffect_GrepaBerry[10] = {
- [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-
-const u8 gItemEffect_TamatoBerry[10] = {
- [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
- [6] = -10,
- [7] = 10,
- [8] = 5,
- [9] = 2,
-};
-*/
-
const u8 *const gItemEffectTable[] =
{
- [ITEM_POTION - ITEM_POTION] = gItemEffect_Potion,
- [ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote,
- [ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal,
- [ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal,
- [ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening,
- [ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal,
- [ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore,
- [ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion,
- [ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion,
- [ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion,
- [ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal,
- [ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive,
- [ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive,
- [ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater,
- [ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop,
- [ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade,
- [ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk,
- [ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder,
- [ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot,
- [ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder,
- [ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb,
- [ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether,
- [ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther,
- [ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir,
- [ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir,
- [ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie,
- [ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute,
- [ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
- [ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
- [ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
- [ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
- [ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
- [ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
- [ITEM_IRON - ITEM_POTION] = gItemEffect_Iron,
- [ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos,
- [ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium,
- [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy,
- [ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp,
- [ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc,
- [ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax,
- [ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec,
- [ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit,
- [ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack,
- [ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend,
- [ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed,
- [ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy,
- [ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial,
- [ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone,
- [ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone,
- [ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone,
- [ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_ThunderStone,
- [ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone,
- [ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone,
- [ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry,
- [ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry,
- [ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry,
- [ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry,
- [ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry,
- [ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry,
- [ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry,
- [ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry,
- [ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry,
- [ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry,
+ [ITEM_POTION - ITEM_POTION] = sItemEffect_Potion,
+ [ITEM_ANTIDOTE - ITEM_POTION] = sItemEffect_Antidote,
+ [ITEM_BURN_HEAL - ITEM_POTION] = sItemEffect_BurnHeal,
+ [ITEM_ICE_HEAL - ITEM_POTION] = sItemEffect_IceHeal,
+ [ITEM_AWAKENING - ITEM_POTION] = sItemEffect_Awakening,
+ [ITEM_PARALYZE_HEAL - ITEM_POTION] = sItemEffect_ParalyzeHeal,
+ [ITEM_FULL_RESTORE - ITEM_POTION] = sItemEffect_FullRestore,
+ [ITEM_MAX_POTION - ITEM_POTION] = sItemEffect_MaxPotion,
+ [ITEM_HYPER_POTION - ITEM_POTION] = sItemEffect_HyperPotion,
+ [ITEM_SUPER_POTION - ITEM_POTION] = sItemEffect_SuperPotion,
+ [ITEM_FULL_HEAL - ITEM_POTION] = sItemEffect_FullHeal,
+ [ITEM_REVIVE - ITEM_POTION] = sItemEffect_Revive,
+ [ITEM_MAX_REVIVE - ITEM_POTION] = sItemEffect_MaxRevive,
+ [ITEM_FRESH_WATER - ITEM_POTION] = sItemEffect_FreshWater,
+ [ITEM_SODA_POP - ITEM_POTION] = sItemEffect_SodaPop,
+ [ITEM_LEMONADE - ITEM_POTION] = sItemEffect_Lemonade,
+ [ITEM_MOOMOO_MILK - ITEM_POTION] = sItemEffect_MoomooMilk,
+ [ITEM_ENERGY_POWDER - ITEM_POTION] = sItemEffect_EnergyPowder,
+ [ITEM_ENERGY_ROOT - ITEM_POTION] = sItemEffect_EnergyRoot,
+ [ITEM_HEAL_POWDER - ITEM_POTION] = sItemEffect_HealPowder,
+ [ITEM_REVIVAL_HERB - ITEM_POTION] = sItemEffect_RevivalHerb,
+ [ITEM_ETHER - ITEM_POTION] = sItemEffect_Ether,
+ [ITEM_MAX_ETHER - ITEM_POTION] = sItemEffect_MaxEther,
+ [ITEM_ELIXIR - ITEM_POTION] = sItemEffect_Elixir,
+ [ITEM_MAX_ELIXIR - ITEM_POTION] = sItemEffect_MaxElixir,
+ [ITEM_LAVA_COOKIE - ITEM_POTION] = sItemEffect_LavaCookie,
+ [ITEM_BLUE_FLUTE - ITEM_POTION] = sItemEffect_BlueFlute,
+ [ITEM_YELLOW_FLUTE - ITEM_POTION] = sItemEffect_YellowFlute,
+ [ITEM_RED_FLUTE - ITEM_POTION] = sItemEffect_RedFlute,
+ [ITEM_BERRY_JUICE - ITEM_POTION] = sItemEffect_BerryJuice,
+ [ITEM_SACRED_ASH - ITEM_POTION] = sItemEffect_SacredAsh,
+ [ITEM_HP_UP - ITEM_POTION] = sItemEffect_HPUp,
+ [ITEM_PROTEIN - ITEM_POTION] = sItemEffect_Protein,
+ [ITEM_IRON - ITEM_POTION] = sItemEffect_Iron,
+ [ITEM_CARBOS - ITEM_POTION] = sItemEffect_Carbos,
+ [ITEM_CALCIUM - ITEM_POTION] = sItemEffect_Calcium,
+ [ITEM_RARE_CANDY - ITEM_POTION] = sItemEffect_RareCandy,
+ [ITEM_PP_UP - ITEM_POTION] = sItemEffect_PPUp,
+ [ITEM_ZINC - ITEM_POTION] = sItemEffect_Zinc,
+ [ITEM_PP_MAX - ITEM_POTION] = sItemEffect_PPMax,
+ [ITEM_GUARD_SPEC - ITEM_POTION] = sItemEffect_GuardSpec,
+ [ITEM_DIRE_HIT - ITEM_POTION] = sItemEffect_DireHit,
+ [ITEM_X_ATTACK - ITEM_POTION] = sItemEffect_XAttack,
+ [ITEM_X_DEFEND - ITEM_POTION] = sItemEffect_XDefend,
+ [ITEM_X_SPEED - ITEM_POTION] = sItemEffect_XSpeed,
+ [ITEM_X_ACCURACY - ITEM_POTION] = sItemEffect_XAccuracy,
+ [ITEM_X_SPECIAL - ITEM_POTION] = sItemEffect_XSpecial,
+ [ITEM_SUN_STONE - ITEM_POTION] = sItemEffect_SunStone,
+ [ITEM_MOON_STONE - ITEM_POTION] = sItemEffect_MoonStone,
+ [ITEM_FIRE_STONE - ITEM_POTION] = sItemEffect_FireStone,
+ [ITEM_THUNDER_STONE - ITEM_POTION] = sItemEffect_ThunderStone,
+ [ITEM_WATER_STONE - ITEM_POTION] = sItemEffect_WaterStone,
+ [ITEM_LEAF_STONE - ITEM_POTION] = sItemEffect_LeafStone,
+ [ITEM_CHERI_BERRY - ITEM_POTION] = sItemEffect_CheriBerry,
+ [ITEM_CHESTO_BERRY - ITEM_POTION] = sItemEffect_ChestoBerry,
+ [ITEM_PECHA_BERRY - ITEM_POTION] = sItemEffect_PechaBerry,
+ [ITEM_RAWST_BERRY - ITEM_POTION] = sItemEffect_RawstBerry,
+ [ITEM_ASPEAR_BERRY - ITEM_POTION] = sItemEffect_AspearBerry,
+ [ITEM_LEPPA_BERRY - ITEM_POTION] = sItemEffect_LeppaBerry,
+ [ITEM_ORAN_BERRY - ITEM_POTION] = sItemEffect_OranBerry,
+ [ITEM_PERSIM_BERRY - ITEM_POTION] = sItemEffect_PersimBerry,
+ [ITEM_LUM_BERRY - ITEM_POTION] = sItemEffect_LumBerry,
+ [ITEM_SITRUS_BERRY - ITEM_POTION] = sItemEffect_SitrusBerry,
[LAST_BERRY_INDEX - ITEM_POTION] = NULL,
};
diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h
index 3ad9a97c6..1e3e347ca 100644
--- a/src/data/pokemon/tmhm_learnsets.h
+++ b/src/data/pokemon/tmhm_learnsets.h
@@ -3,8 +3,8 @@
// This table determines which TMs and HMs a species is capable of learning.
// Each entry is a 64-bit bit array spread across two 32-bit values, with
-// each bit corresponding to a .
-const u32 gTMHMLearnsets[][2] =
+// each bit corresponding to a machine.
+static const u32 sTMHMLearnsets[][2] =
{
[SPECIES_NONE] = TMHM_LEARNSET(0),
diff --git a/src/data/pokemon/trainer_class_lookups.h b/src/data/pokemon/trainer_class_lookups.h
index 4e285c06c..faf23bf31 100644
--- a/src/data/pokemon/trainer_class_lookups.h
+++ b/src/data/pokemon/trainer_class_lookups.h
@@ -1,156 +1,156 @@
-// TODO: document the indices for GCC extension
+// TODO: document trainer pic indices with macro
const u8 gFacilityClassToPicIndex[] =
{
- [0] = FACILITY_CLASS_AQUA_LEADER,
- [1] = FACILITY_CLASS_TEAM_AQUA,
- [2] = FACILITY_CLASS_TEAM_AQUA_2,
- [3] = FACILITY_CLASS_AROMA_LADY,
- [4] = FACILITY_CLASS_RUIN_MANIAC,
- [5] = FACILITY_CLASS_INTERVIEWER,
- [6] = FACILITY_CLASS_TUBER,
- [7] = FACILITY_CLASS_TUBER_2,
- [8] = FACILITY_CLASS_COOLTRAINER,
- [9] = FACILITY_CLASS_COOLTRAINER_2,
- [10] = FACILITY_CLASS_HEX_MANIAC,
- [11] = FACILITY_CLASS_LADY,
- [12] = FACILITY_CLASS_BEAUTY,
- [13] = FACILITY_CLASS_RICH_BOY,
- [14] = FACILITY_CLASS_POKEMANIAC,
- [15] = FACILITY_CLASS_SWIMMER_MALE,
- [16] = FACILITY_CLASS_BLACK_BELT,
- [17] = FACILITY_CLASS_GUITARIST,
- [18] = FACILITY_CLASS_KINDLER,
- [19] = FACILITY_CLASS_CAMPER,
- [20] = FACILITY_CLASS_BUG_MANIAC,
- [21] = FACILITY_CLASS_PSYCHIC,
- [22] = FACILITY_CLASS_PSYCHIC_2,
- [23] = FACILITY_CLASS_GENTLEMAN,
- [24] = FACILITY_CLASS_ELITE_FOUR,
- [25] = FACILITY_CLASS_ELITE_FOUR_2,
- [26] = FACILITY_CLASS_LEADER,
- [27] = FACILITY_CLASS_LEADER_2,
- [28] = FACILITY_CLASS_LEADER_3,
- [29] = FACILITY_CLASS_SCHOOL_KID,
- [30] = FACILITY_CLASS_SCHOOL_KID_2,
- [31] = FACILITY_CLASS_SR_AND_JR,
- [32] = FACILITY_CLASS_POKEFAN,
- [33] = FACILITY_CLASS_POKEFAN_2,
- [34] = FACILITY_CLASS_EXPERT,
- [35] = FACILITY_CLASS_EXPERT_2,
- [36] = FACILITY_CLASS_YOUNGSTER,
- [37] = FACILITY_CLASS_CHAMPION,
- [38] = FACILITY_CLASS_FISHERMAN,
- [39] = FACILITY_CLASS_TRIATHLETE,
- [40] = FACILITY_CLASS_TRIATHLETE_2,
- [41] = FACILITY_CLASS_TRIATHLETE_3,
- [42] = FACILITY_CLASS_TRIATHLETE_4,
- [43] = FACILITY_CLASS_TRIATHLETE_5,
- [44] = FACILITY_CLASS_TRIATHLETE_6,
- [45] = FACILITY_CLASS_DRAGON_TAMER,
- [46] = FACILITY_CLASS_BIRD_KEEPER,
- [47] = FACILITY_CLASS_NINJA_BOY,
- [48] = FACILITY_CLASS_BATTLE_GIRL,
- [49] = FACILITY_CLASS_PARASOL_LADY,
- [50] = FACILITY_CLASS_SWIMMER_FEMALE,
- [51] = FACILITY_CLASS_PICNICKER,
- [52] = FACILITY_CLASS_TWINS,
- [53] = FACILITY_CLASS_SAILOR,
- [54] = FACILITY_CLASS_YOUNGSTER,
- [55] = FACILITY_CLASS_YOUNGSTER,
- [56] = FACILITY_CLASS_BOARDER,
- [57] = FACILITY_CLASS_BOARDER_2,
- [58] = FACILITY_CLASS_COLLECTOR,
- [59] = FACILITY_CLASS_COLLECTOR,
- [60] = FACILITY_CLASS_COLLECTOR,
- [61] = FACILITY_CLASS_PKMN_TRAINER,
- [62] = FACILITY_CLASS_PKMN_TRAINER,
- [63] = FACILITY_CLASS_PKMN_TRAINER,
- [64] = FACILITY_CLASS_PKMN_TRAINER_2,
- [65] = FACILITY_CLASS_PKMN_TRAINER_3,
- [66] = FACILITY_CLASS_PKMN_TRAINER_4,
- [67] = FACILITY_CLASS_PKMN_TRAINER_5,
- [68] = FACILITY_CLASS_PKMN_TRAINER_6,
- [69] = FACILITY_CLASS_PKMN_TRAINER_7,
- [70] = FACILITY_CLASS_PKMN_BREEDER,
- [71] = FACILITY_CLASS_PKMN_BREEDER_2,
- [72] = FACILITY_CLASS_PKMN_RANGER,
- [73] = FACILITY_CLASS_PKMN_RANGER_2,
- [74] = FACILITY_CLASS_MAGMA_LEADER,
- [75] = FACILITY_CLASS_TEAM_MAGMA,
- [76] = FACILITY_CLASS_TEAM_MAGMA_2,
- [77] = FACILITY_CLASS_LASS,
- [78] = FACILITY_CLASS_BUG_CATCHER,
- [79] = FACILITY_CLASS_HIKER,
- [80] = FACILITY_CLASS_YOUNG_COUPLE,
- [81] = FACILITY_CLASS_OLD_COUPLE,
- [82] = FACILITY_CLASS_SIS_AND_BRO,
- [83] = FACILITY_CLASS_AQUA_ADMIN,
- [84] = FACILITY_CLASS_AQUA_ADMIN_2,
- [85] = FACILITY_CLASS_MAGMA_ADMIN,
- [86] = FACILITY_CLASS_MAGMA_ADMIN_2,
- [87] = FACILITY_CLASS_LEADER_4,
- [88] = FACILITY_CLASS_LEADER_5,
- [89] = FACILITY_CLASS_LEADER_6,
- [90] = FACILITY_CLASS_LEADER_7,
- [91] = FACILITY_CLASS_LEADER_8,
- [92] = FACILITY_CLASS_ELITE_FOUR_3,
- [93] = FACILITY_CLASS_ELITE_FOUR_4,
- [94] = FACILITY_CLASS_YOUNGSTER_2,
- [95] = FACILITY_CLASS_BUG_CATCHER_2,
- [96] = FACILITY_CLASS_LASS_2,
- [97] = FACILITY_CLASS_SAILOR_2,
- [98] = FACILITY_CLASS_CAMPER_2,
- [99] = FACILITY_CLASS_PICNICKER_2,
- [100] = FACILITY_CLASS_POKEMANIAC_2,
- [101] = FACILITY_CLASS_SUPER_NERD,
- [102] = FACILITY_CLASS_HIKER_2,
- [103] = FACILITY_CLASS_BIKER,
- [104] = FACILITY_CLASS_BURGLAR,
- [105] = FACILITY_CLASS_ENGINEER,
- [106] = FACILITY_CLASS_FISHERMAN_2,
- [107] = FACILITY_CLASS_SWIMMER_MALE_2,
- [108] = FACILITY_CLASS_CUE_BALL,
- [109] = FACILITY_CLASS_GAMER,
- [110] = FACILITY_CLASS_BEAUTY_2,
- [111] = FACILITY_CLASS_SWIMMER_FEMALE_2,
- [112] = FACILITY_CLASS_PSYCHIC_3,
- [113] = FACILITY_CLASS_ROCKER,
- [114] = FACILITY_CLASS_JUGGLER,
- [115] = FACILITY_CLASS_TAMER,
- [116] = FACILITY_CLASS_BIRD_KEEPER_2,
- [117] = FACILITY_CLASS_BLACK_BELT_2,
- [118] = FACILITY_CLASS_RIVAL,
- [119] = FACILITY_CLASS_SCIENTIST,
- [120] = FACILITY_CLASS_COOLTRAINER_3,
- [121] = FACILITY_CLASS_COOLTRAINER_4,
- [122] = FACILITY_CLASS_RIVAL_2,
- [123] = FACILITY_CLASS_CHAMPION_2,
- [124] = FACILITY_CLASS_CHANNELER,
- [125] = FACILITY_CLASS_TWINS_2,
- [126] = FACILITY_CLASS_COOL_COUPLE,
- [127] = FACILITY_CLASS_YOUNG_COUPLE_2,
- [128] = FACILITY_CLASS_CRUSH_KIN,
- [129] = FACILITY_CLASS_SIS_AND_BRO_2,
- [130] = FACILITY_CLASS_PKMN_PROF,
- [131] = FACILITY_CLASS_PLAYER,
- [132] = FACILITY_CLASS_PLAYER_2,
- [133] = FACILITY_CLASS_PLAYER_3,
- [134] = FACILITY_CLASS_PLAYER_4,
- [135] = FACILITY_CLASS_TEAM_ROCKET_2,
- [136] = FACILITY_CLASS_PSYCHIC_4,
- [137] = FACILITY_CLASS_CRUSH_GIRL,
- [138] = FACILITY_CLASS_TUBER_3,
- [139] = FACILITY_CLASS_PKMN_BREEDER_3,
- [140] = FACILITY_CLASS_PKMN_RANGER_3,
- [141] = FACILITY_CLASS_PKMN_RANGER_4,
- [142] = FACILITY_CLASS_AROMA_LADY_2,
- [143] = FACILITY_CLASS_RUIN_MANIAC_2,
- [144] = FACILITY_CLASS_LADY_2,
- [145] = FACILITY_CLASS_PAINTER,
- [146] = FACILITY_CLASS_ELITE_FOUR_7,
- [147] = FACILITY_CLASS_RIVAL,
- [148] = FACILITY_CLASS_SCIENTIST,
- [149] = FACILITY_CLASS_CHANNELER,
+ [FACILITY_CLASS_AQUA_LEADER] = 0,
+ [FACILITY_CLASS_TEAM_AQUA] = 1,
+ [FACILITY_CLASS_TEAM_AQUA_2] = 2,
+ [FACILITY_CLASS_AROMA_LADY] = 3,
+ [FACILITY_CLASS_RUIN_MANIAC] = 4,
+ [FACILITY_CLASS_INTERVIEWER] = 5,
+ [FACILITY_CLASS_TUBER] = 6,
+ [FACILITY_CLASS_TUBER_2] = 7,
+ [FACILITY_CLASS_COOLTRAINER] = 8,
+ [FACILITY_CLASS_COOLTRAINER_2] = 9,
+ [FACILITY_CLASS_HEX_MANIAC] = 10,
+ [FACILITY_CLASS_LADY] = 11,
+ [FACILITY_CLASS_BEAUTY] = 12,
+ [FACILITY_CLASS_RICH_BOY] = 13,
+ [FACILITY_CLASS_POKEMANIAC] = 14,
+ [FACILITY_CLASS_SWIMMER_MALE] = 15,
+ [FACILITY_CLASS_BLACK_BELT] = 16,
+ [FACILITY_CLASS_GUITARIST] = 17,
+ [FACILITY_CLASS_KINDLER] = 18,
+ [FACILITY_CLASS_CAMPER] = 19,
+ [FACILITY_CLASS_BUG_MANIAC] = 20,
+ [FACILITY_CLASS_PSYCHIC] = 21,
+ [FACILITY_CLASS_PSYCHIC_2] = 22,
+ [FACILITY_CLASS_GENTLEMAN] = 23,
+ [FACILITY_CLASS_ELITE_FOUR] = 24,
+ [FACILITY_CLASS_ELITE_FOUR_2] = 25,
+ [FACILITY_CLASS_LEADER] = 26,
+ [FACILITY_CLASS_LEADER_2] = 27,
+ [FACILITY_CLASS_LEADER_3] = 28,
+ [FACILITY_CLASS_SCHOOL_KID] = 29,
+ [FACILITY_CLASS_SCHOOL_KID_2] = 30,
+ [FACILITY_CLASS_SR_AND_JR] = 31,
+ [FACILITY_CLASS_POKEFAN] = 32,
+ [FACILITY_CLASS_POKEFAN_2] = 33,
+ [FACILITY_CLASS_EXPERT] = 34,
+ [FACILITY_CLASS_EXPERT_2] = 35,
+ [FACILITY_CLASS_YOUNGSTER] = 36,
+ [FACILITY_CLASS_CHAMPION] = 37,
+ [FACILITY_CLASS_FISHERMAN] = 38,
+ [FACILITY_CLASS_TRIATHLETE] = 39,
+ [FACILITY_CLASS_TRIATHLETE_2] = 40,
+ [FACILITY_CLASS_TRIATHLETE_3] = 41,
+ [FACILITY_CLASS_TRIATHLETE_4] = 42,
+ [FACILITY_CLASS_TRIATHLETE_5] = 43,
+ [FACILITY_CLASS_TRIATHLETE_6] = 44,
+ [FACILITY_CLASS_DRAGON_TAMER] = 45,
+ [FACILITY_CLASS_BIRD_KEEPER] = 46,
+ [FACILITY_CLASS_NINJA_BOY] = 47,
+ [FACILITY_CLASS_BATTLE_GIRL] = 48,
+ [FACILITY_CLASS_PARASOL_LADY] = 49,
+ [FACILITY_CLASS_SWIMMER_FEMALE] = 50,
+ [FACILITY_CLASS_PICNICKER] = 51,
+ [FACILITY_CLASS_TWINS] = 52,
+ [FACILITY_CLASS_SAILOR] = 53,
+ [FACILITY_CLASS_BOARDER] = 36,
+ [FACILITY_CLASS_BOARDER_2] = 36,
+ [FACILITY_CLASS_COLLECTOR] = 54,
+ [FACILITY_CLASS_PKMN_TRAINER] = 55,
+ [FACILITY_CLASS_PKMN_TRAINER_2] = 56,
+ [FACILITY_CLASS_PKMN_TRAINER_3] = 56,
+ [FACILITY_CLASS_PKMN_TRAINER_4] = 56,
+ [FACILITY_CLASS_PKMN_TRAINER_5] = 57,
+ [FACILITY_CLASS_PKMN_TRAINER_6] = 57,
+ [FACILITY_CLASS_PKMN_TRAINER_7] = 57,
+ [FACILITY_CLASS_PKMN_BREEDER] = 58,
+ [FACILITY_CLASS_PKMN_BREEDER_2] = 59,
+ [FACILITY_CLASS_PKMN_RANGER] = 60,
+ [FACILITY_CLASS_PKMN_RANGER_2] = 61,
+ [FACILITY_CLASS_MAGMA_LEADER] = 62,
+ [FACILITY_CLASS_TEAM_MAGMA] = 63,
+ [FACILITY_CLASS_TEAM_MAGMA_2] = 64,
+ [FACILITY_CLASS_LASS] = 65,
+ [FACILITY_CLASS_BUG_CATCHER] = 66,
+ [FACILITY_CLASS_HIKER] = 67,
+ [FACILITY_CLASS_YOUNG_COUPLE] = 68,
+ [FACILITY_CLASS_OLD_COUPLE] = 69,
+ [FACILITY_CLASS_SIS_AND_BRO] = 70,
+ [FACILITY_CLASS_AQUA_ADMIN] = 71,
+ [FACILITY_CLASS_AQUA_ADMIN_2] = 72,
+ [FACILITY_CLASS_MAGMA_ADMIN] = 73,
+ [FACILITY_CLASS_MAGMA_ADMIN_2] = 74,
+ [FACILITY_CLASS_LEADER_4] = 75,
+ [FACILITY_CLASS_LEADER_5] = 76,
+ [FACILITY_CLASS_LEADER_6] = 77,
+ [FACILITY_CLASS_LEADER_7] = 78,
+ [FACILITY_CLASS_LEADER_8] = 79,
+ [FACILITY_CLASS_ELITE_FOUR_3] = 80,
+ [FACILITY_CLASS_ELITE_FOUR_4] = 81,
+ [FACILITY_CLASS_YOUNGSTER_2] = 82,
+ [FACILITY_CLASS_BUG_CATCHER_2] = 83,
+ [FACILITY_CLASS_LASS_2] = 84,
+ [FACILITY_CLASS_SAILOR_2] = 85,
+ [FACILITY_CLASS_CAMPER_2] = 86,
+ [FACILITY_CLASS_PICNICKER_2] = 87,
+ [FACILITY_CLASS_POKEMANIAC_2] = 88,
+ [FACILITY_CLASS_SUPER_NERD] = 89,
+ [FACILITY_CLASS_HIKER_2] = 90,
+ [FACILITY_CLASS_BIKER] = 91,
+ [FACILITY_CLASS_BURGLAR] = 92,
+ [FACILITY_CLASS_ENGINEER] = 93,
+ [FACILITY_CLASS_FISHERMAN_2] = 94,
+ [FACILITY_CLASS_SWIMMER_MALE_2] = 95,
+ [FACILITY_CLASS_CUE_BALL] = 96,
+ [FACILITY_CLASS_GAMER] = 97,
+ [FACILITY_CLASS_BEAUTY_2] = 98,
+ [FACILITY_CLASS_SWIMMER_FEMALE_2] = 99,
+ [FACILITY_CLASS_PSYCHIC_3] = 100,
+ [FACILITY_CLASS_ROCKER] = 101,
+ [FACILITY_CLASS_JUGGLER] = 102,
+ [FACILITY_CLASS_TAMER] = 103,
+ [FACILITY_CLASS_BIRD_KEEPER_2] = 104,
+ [FACILITY_CLASS_BLACK_BELT_2] = 105,
+ [FACILITY_CLASS_RIVAL] = 106,
+ [FACILITY_CLASS_SCIENTIST] = 107,
+ [FACILITY_CLASS_BOSS] = 108,
+ [FACILITY_CLASS_TEAM_ROCKET] = 109,
+ [FACILITY_CLASS_COOLTRAINER_3] = 110,
+ [FACILITY_CLASS_COOLTRAINER_4] = 111,
+ [FACILITY_CLASS_ELITE_FOUR_5] = 112,
+ [FACILITY_CLASS_ELITE_FOUR_6] = 113,
+ [FACILITY_CLASS_LEADER_9] = 116,
+ [FACILITY_CLASS_LEADER_10] = 117,
+ [FACILITY_CLASS_GENTLEMAN_2] = 123,
+ [FACILITY_CLASS_RIVAL_2] = 124,
+ [FACILITY_CLASS_CHAMPION_2] = 125,
+ [FACILITY_CLASS_CHANNELER] = 126,
+ [FACILITY_CLASS_TWINS_2] = 127,
+ [FACILITY_CLASS_COOL_COUPLE] = 128,
+ [FACILITY_CLASS_YOUNG_COUPLE_2] = 129,
+ [FACILITY_CLASS_CRUSH_KIN] = 130,
+ [FACILITY_CLASS_SIS_AND_BRO_2] = 131,
+ [FACILITY_CLASS_PKMN_PROF] = 132,
+ [FACILITY_CLASS_PLAYER] = 133,
+ [FACILITY_CLASS_PLAYER_2] = 134,
+ [FACILITY_CLASS_PLAYER_3] = 135,
+ [FACILITY_CLASS_PLAYER_4] = 136,
+ [FACILITY_CLASS_TEAM_ROCKET_2] = 137,
+ [FACILITY_CLASS_PSYCHIC_4] = 138,
+ [FACILITY_CLASS_CRUSH_GIRL] = 139,
+ [FACILITY_CLASS_TUBER_3] = 140,
+ [FACILITY_CLASS_PKMN_BREEDER_3] = 141,
+ [FACILITY_CLASS_PKMN_RANGER_3] = 142,
+ [FACILITY_CLASS_PKMN_RANGER_4] = 143,
+ [FACILITY_CLASS_AROMA_LADY_2] = 144,
+ [FACILITY_CLASS_RUIN_MANIAC_2] = 145,
+ [FACILITY_CLASS_LADY_2] = 146,
+ [FACILITY_CLASS_PAINTER] = 147,
+ [FACILITY_CLASS_ELITE_FOUR_7] = 112,
+ [FACILITY_CLASS_ELITE_FOUR_8] = 113,
+ [FACILITY_CLASS_CHAMPION_3] = 125,
};
const u8 gFacilityClassToTrainerClass[] =