diff options
Diffstat (limited to 'src/dodrio_berry_picking.c')
-rw-r--r-- | src/dodrio_berry_picking.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c index 758dd68da..6c3cb2b08 100644 --- a/src/dodrio_berry_picking.c +++ b/src/dodrio_berry_picking.c @@ -30,8 +30,7 @@ struct DodrioStruct /*0x0020*/ u8 ALIGNED(4) unk20; /*0x0024*/ u8 ALIGNED(4) unk24; /*0x0028*/ u8 ALIGNED(4) multiplayerId; - /*0x0029*/ u8 filler_0029[7]; - /*0x0030*/ u8 ALIGNED(4) unk30; + /*0x0030*/ u8 ALIGNED(8) unk30; /*0x0034*/ u8 ALIGNED(4) unk34[5]; /*0x003C*/ u8 ALIGNED(4) unk3C; /*0x0040*/ u8 ALIGNED(4) unk40; @@ -334,8 +333,8 @@ static void sub_8150A84(u8 taskId) gUnknown_203F3E0->unk0C++; break; case 6: - BlendPalettes(0xFFFFFFFF, 0x10, 0x00); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); SetVBlankCallback(sub_8152034); gUnknown_203F3E0->unk0C++; break; @@ -836,7 +835,7 @@ static void sub_81514F0(void) switch (gUnknown_203F3E0->unk10) { case 0: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); gUnknown_203F3E0->unk10++; break; case 1: @@ -873,7 +872,7 @@ static void sub_815159C(void) { case 0: sub_81549D4(9); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); gUnknown_203F3E0->unk10++; break; case 1: @@ -904,8 +903,8 @@ static void sub_815159C(void) gUnknown_203F3E0->unk10++; break; case 5: - BlendPalettes(0xFFFFFFFF, 16, 0); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); gUnknown_203F3E0->unk10++; break; case 6: @@ -1691,7 +1690,7 @@ static bool32 sub_8152A00(void) gUnknown_203F3E0->unk158[i] = sub_815A5E8(i); } - // This loop won't ever run, the seemingly poitnless assingment below is to make the compiler + // This loop won't ever run, the seemingly pointless assingment below is to make the compiler // generate code for it. count = count; for (; i < count; i++) @@ -2067,19 +2066,19 @@ static void sub_81532B8(void) { if (gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] == 0) { - if (gMain.newKeys & DPAD_UP) + if (JOY_NEW(DPAD_UP)) { gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 2; gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6; PlaySE(SE_W204); } - else if (gMain.newKeys & DPAD_LEFT) + else if (JOY_NEW(DPAD_LEFT)) { gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 3; gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6; PlaySE(SE_W204); } - else if (gMain.newKeys & DPAD_RIGHT) + else if (JOY_NEW(DPAD_RIGHT)) { gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 1; gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6; |