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Diffstat (limited to 'src/dodrio_berry_picking.c')
-rw-r--r--src/dodrio_berry_picking.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c
index 758dd68da..6c3cb2b08 100644
--- a/src/dodrio_berry_picking.c
+++ b/src/dodrio_berry_picking.c
@@ -30,8 +30,7 @@ struct DodrioStruct
/*0x0020*/ u8 ALIGNED(4) unk20;
/*0x0024*/ u8 ALIGNED(4) unk24;
/*0x0028*/ u8 ALIGNED(4) multiplayerId;
- /*0x0029*/ u8 filler_0029[7];
- /*0x0030*/ u8 ALIGNED(4) unk30;
+ /*0x0030*/ u8 ALIGNED(8) unk30;
/*0x0034*/ u8 ALIGNED(4) unk34[5];
/*0x003C*/ u8 ALIGNED(4) unk3C;
/*0x0040*/ u8 ALIGNED(4) unk40;
@@ -334,8 +333,8 @@ static void sub_8150A84(u8 taskId)
gUnknown_203F3E0->unk0C++;
break;
case 6:
- BlendPalettes(0xFFFFFFFF, 0x10, 0x00);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
SetVBlankCallback(sub_8152034);
gUnknown_203F3E0->unk0C++;
break;
@@ -836,7 +835,7 @@ static void sub_81514F0(void)
switch (gUnknown_203F3E0->unk10)
{
case 0:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gUnknown_203F3E0->unk10++;
break;
case 1:
@@ -873,7 +872,7 @@ static void sub_815159C(void)
{
case 0:
sub_81549D4(9);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gUnknown_203F3E0->unk10++;
break;
case 1:
@@ -904,8 +903,8 @@ static void sub_815159C(void)
gUnknown_203F3E0->unk10++;
break;
case 5:
- BlendPalettes(0xFFFFFFFF, 16, 0);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gUnknown_203F3E0->unk10++;
break;
case 6:
@@ -1691,7 +1690,7 @@ static bool32 sub_8152A00(void)
gUnknown_203F3E0->unk158[i] = sub_815A5E8(i);
}
- // This loop won't ever run, the seemingly poitnless assingment below is to make the compiler
+ // This loop won't ever run, the seemingly pointless assingment below is to make the compiler
// generate code for it.
count = count;
for (; i < count; i++)
@@ -2067,19 +2066,19 @@ static void sub_81532B8(void)
{
if (gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] == 0)
{
- if (gMain.newKeys & DPAD_UP)
+ if (JOY_NEW(DPAD_UP))
{
gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 2;
gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
PlaySE(SE_W204);
}
- else if (gMain.newKeys & DPAD_LEFT)
+ else if (JOY_NEW(DPAD_LEFT))
{
gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 3;
gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
PlaySE(SE_W204);
}
- else if (gMain.newKeys & DPAD_RIGHT)
+ else if (JOY_NEW(DPAD_RIGHT))
{
gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 1;
gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;