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Diffstat (limited to 'src/dragon.c')
-rw-r--r--src/dragon.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/dragon.c b/src/dragon.c
index 747efdb7c..cef5d219d 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -188,19 +188,19 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
static void sub_80B725C(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -217,15 +217,15 @@ static void sub_80B72F8(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[1];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] -= gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
StartSpriteAnim(sprite, 1);
@@ -239,16 +239,16 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
- sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->y += gBattleAnimArgs[2];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
@@ -265,8 +265,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
u16 r5;
u16 r0;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -276,8 +276,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
sprite->data[7] = r5 / 2;
else
sprite->data[7] = r0 / 2;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = sub_80B74D8;
}
@@ -287,8 +287,8 @@ static void sub_80B74D8(struct Sprite *sprite)
{
case 0:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
@@ -305,8 +305,8 @@ static void sub_80B74D8(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
sprite->data[7] = 0x96;
- sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
- sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
+ sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
@@ -408,12 +408,12 @@ static void AnimOverheatFlame(struct Sprite *sprite)
{
s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
- sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
- sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = sub_80B7894;
for (i = 0; i < 7; ++i)
@@ -424,8 +424,8 @@ static void sub_80B7894(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
- sprite->pos2.x = sprite->data[4] / 10;
- sprite->pos2.y = sprite->data[5] / 10;
+ sprite->x2 = sprite->data[4] / 10;
+ sprite->y2 = sprite->data[5] / 10;
if (++sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}