diff options
Diffstat (limited to 'src/event_object_80688E4.c')
-rw-r--r-- | src/event_object_80688E4.c | 653 |
1 files changed, 653 insertions, 0 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c new file mode 100644 index 000000000..2d79c4f7b --- /dev/null +++ b/src/event_object_80688E4.c @@ -0,0 +1,653 @@ +#include "global.h" +#include "event_object_80688E4.h" +#include "event_object_movement.h" +#include "field_effect.h" +#include "field_ground_effect.h" + +// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement). + +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); + +bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->heldMovementActive || objectEvent->frozen) + return TRUE; + objectEvent->frozen = TRUE; + objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused; + objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused; + gSprites[objectEvent->spriteId].animPaused = TRUE; + gSprites[objectEvent->spriteId].affineAnimPaused = TRUE; + return FALSE; +} + +void FreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void FreezeObjectEventsExceptOne(u8 noFreeze) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void UnfreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->active && objectEvent->frozen) + { + objectEvent->frozen = FALSE; + gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup; + gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup; + } +} + +void UnfreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + UnfreezeObjectEvent(&gObjectEvents[i]); + } +} + +#define tObjectEventId data[0] +#define tZCoord data[1] +#define tInvisible data[2] + +#define tDirection data[3] +#define tSpeed data[4] +#define tStepNo data[5] + +static void little_step(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += gUnknown_83A64C8[direction].x; + sprite->pos1.y += gUnknown_83A64C8[direction].y; +} + +static void double_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y; +} + +static void triple_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y; +} + +static void quad_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y; +} + +static void oct_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y; +} + +void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) +{ + sprite->tDirection = direction; + sprite->tSpeed = speed; + sprite->tStepNo = 0; +} + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); + +static const SpriteStepFunc sSpeed0[] = { + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step +}; + +static const SpriteStepFunc sSpeed1[] = { + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps +}; + +static const SpriteStepFunc sSpeed2[] = { + double_little_steps, + triple_little_steps, + triple_little_steps, + double_little_steps, + triple_little_steps, + triple_little_steps +}; + +static const SpriteStepFunc sSpeed3[] = { + quad_little_steps, + quad_little_steps, + quad_little_steps, + quad_little_steps +}; + +static const SpriteStepFunc sSpeed4[] = { + oct_little_steps, + oct_little_steps +}; + +static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = { + sSpeed0, + sSpeed1, + sSpeed2, + sSpeed3, + sSpeed4 +}; + +static const s16 sSpriteStepCountsBySpeed[] = { + NELEMS(sSpeed0), + NELEMS(sSpeed1), + NELEMS(sSpeed2), + NELEMS(sSpeed3), + NELEMS(sSpeed4) +}; + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection); + + sprite->tStepNo++; + + if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + return TRUE; +} + +#undef tStepNo +#undef tSpeed +#undef tDirection + +#define tDirection data[3] +#define tDelay data[4] +#define tStepNo data[5] + +void sub_8068BBC(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068BCC(struct Sprite *sprite) +{ + if (!(sprite->tDelay & 1)) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + sprite->tDelay++; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C08(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C18(struct Sprite *sprite) +{ + if (++sprite->tDelay < 3) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + sprite->tDelay = 0; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C58(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C68(struct Sprite *sprite) +{ + if (++sprite->tDelay > 9) + { + sprite->tDelay = 0; + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068CA4(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068CB4(struct Sprite *sprite) +{ + if ((++sprite->tDelay) & 1) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + { + double_little_steps(sprite, sprite->tDirection); + sprite->tStepNo += 2; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +#undef tStepNo +#undef tDelay +#undef tDirection + +#define tDirection data[3] +#define tJumpSpeed data[4] +#define tJumpHeight data[5] +#define tStepNo data[6] + +static const s8 sJumpHeight12[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +static const s8 sJumpHeight6[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +static const s8 sJumpHeight10[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +static const s8 *const sYDisplacementPtrs[] = { + sJumpHeight12, + sJumpHeight6, + sJumpHeight10 +}; + +static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno) +{ + return sYDisplacementPtrs[jumpno][stepno]; +} + +void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height) +{ + sprite->tDirection = direction; + sprite->tJumpSpeed = speed; + sprite->tJumpHeight = height; + sprite->tStepNo = 0; +} + +u8 sub_8068D3C(struct Sprite *sprite) +{ + s16 duration[3] = {0x10, 0x10, 0x20}; + u8 shifts[3] = {0, 0, 1}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +u8 sub_8068DC4(struct Sprite *sprite) +{ + s16 duration[3] = {0x20, 0x20, 0x40}; + u8 shifts[3] = {1, 1, 2}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +#undef tStepNo +#undef tJumpHeight +#undef tJumpSpeed +#undef tDirection + +#define tDelay data[3] + +void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay) +{ + sprite->tDelay = delay; +} + +bool8 RunObjectEventStepTimer(struct Sprite *sprite) +{ + sprite->tDelay--; + + if (sprite->tDelay == 0) + return TRUE; + else + return FALSE; +} + +#undef tDelay + +void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) +{ + sprite->animNum = animNum; + sprite->animPaused = FALSE; + SeekSpriteAnim(sprite, animCmdIndex); +} + +bool8 SpriteAnimEnded(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = TRUE; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = TRUE; +} + +void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite) +{ + DoObjectUnionRoomWarpYDisplacement(sprite); + SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1); + UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); +} + +void sub_8068FD0(void) +{ + s32 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility) + { + DestroySprite(sprite); + } + } +} + +#define tUnionRoomWarpAnimNo data[3] +#define tUnionRoomWarpAnimState data[4] + +static int GetObjectEventSpriteId(u8 objectEventId) +{ + int i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId) + { + return i; + } + } + return MAX_SPRITES; +} + +void TurnObjectEvent(u8 objectEventId, u8 direction) +{ + u8 animNum; + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction)); + } +} + +void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction) +{ + u8 animNum; + int spriteId = GetObjectEventSpriteId(objectEventId); + u16 baseBlock; + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction); + baseBlock = sprite->oam.tileNum; + sprite->oam = *info->oam; + sprite->oam.tileNum = baseBlock; + sprite->oam.paletteNum = info->paletteSlot; + sprite->images = info->images; + if (info->subspriteTables == NULL) + { + sprite->subspriteTables = NULL; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + } + else + { + SetSubspriteTables(sprite, info->subspriteTables); + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + StartSpriteAnim(sprite, 0); + } +} + +void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + if (invisible) + gSprites[spriteId].tInvisible = TRUE; + else + gSprites[spriteId].tInvisible = FALSE; + } +} + +bool32 RfuUnionObjectIsInvisible(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + return gSprites[spriteId].tInvisible == TRUE; +} + +void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].tUnionRoomWarpAnimNo = animNo; + gSprites[spriteId].tUnionRoomWarpAnimState = 0; + } +} + +static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = 0; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y -= 8) == -160) + { + sprite->pos2.y = 0; + sprite->tInvisible = 1; + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = -160; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y += 8) == 0) + { + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimNo) + { + case 0: + break; + case 1: + DoObjectUnionRoomWarpYDisplacementDownwards(sprite); + break; + case 2: + DoObjectUnionRoomWarpYDisplacementUpwards(sprite); + break; + default: + sprite->tUnionRoomWarpAnimNo = 0; + AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); + } +} + +bool32 RfuUnionObjectIsWarping(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + if (gSprites[spriteId].tUnionRoomWarpAnimNo) + return TRUE; + else + return FALSE; +} + +#undef tUnionRoomWarpAnimState +#undef tUnionRoomWarpAnimNo +#undef tInvisible +#undef tZCoord +#undef tObjectEventId + +u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent) +{ + ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct ObjectEvent *objectEvent) +{ + if (!objectEvent->hasShadow) + { + objectEvent->hasShadow = TRUE; + oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent); + } +} + +void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} |