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-rw-r--r--src/event_object_80688E4.c653
1 files changed, 653 insertions, 0 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c
new file mode 100644
index 000000000..2d79c4f7b
--- /dev/null
+++ b/src/event_object_80688E4.c
@@ -0,0 +1,653 @@
+#include "global.h"
+#include "event_object_80688E4.h"
+#include "event_object_movement.h"
+#include "field_effect.h"
+#include "field_ground_effect.h"
+
+// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
+
+static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
+
+bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
+{
+ if (objectEvent->heldMovementActive || objectEvent->frozen)
+ return TRUE;
+ objectEvent->frozen = TRUE;
+ objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
+ objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
+ gSprites[objectEvent->spriteId].animPaused = TRUE;
+ gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
+ return FALSE;
+}
+
+void FreezeObjectEvents(void)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
+ FreezeObjectEvent(&gObjectEvents[i]);
+ }
+}
+
+void FreezeObjectEventsExceptOne(u8 noFreeze)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
+ FreezeObjectEvent(&gObjectEvents[i]);
+ }
+}
+
+void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
+{
+ if (objectEvent->active && objectEvent->frozen)
+ {
+ objectEvent->frozen = FALSE;
+ gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
+ gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
+ }
+}
+
+void UnfreezeObjectEvents(void)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active)
+ UnfreezeObjectEvent(&gObjectEvents[i]);
+ }
+}
+
+#define tObjectEventId data[0]
+#define tZCoord data[1]
+#define tInvisible data[2]
+
+#define tDirection data[3]
+#define tSpeed data[4]
+#define tStepNo data[5]
+
+static void little_step(struct Sprite * sprite, u8 direction)
+{
+ sprite->pos1.x += gUnknown_83A64C8[direction].x;
+ sprite->pos1.y += gUnknown_83A64C8[direction].y;
+}
+
+static void double_little_steps(struct Sprite * sprite, u8 direction)
+{
+ sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
+ sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
+}
+
+static void triple_little_steps(struct Sprite * sprite, u8 direction)
+{
+ sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
+ sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
+}
+
+static void quad_little_steps(struct Sprite * sprite, u8 direction)
+{
+ sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
+ sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
+}
+
+static void oct_little_steps(struct Sprite * sprite, u8 direction)
+{
+ sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
+ sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
+}
+
+void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
+{
+ sprite->tDirection = direction;
+ sprite->tSpeed = speed;
+ sprite->tStepNo = 0;
+}
+
+typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
+
+static const SpriteStepFunc sSpeed0[] = {
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step,
+ little_step
+};
+
+static const SpriteStepFunc sSpeed1[] = {
+ double_little_steps,
+ double_little_steps,
+ double_little_steps,
+ double_little_steps,
+ double_little_steps,
+ double_little_steps,
+ double_little_steps,
+ double_little_steps
+};
+
+static const SpriteStepFunc sSpeed2[] = {
+ double_little_steps,
+ triple_little_steps,
+ triple_little_steps,
+ double_little_steps,
+ triple_little_steps,
+ triple_little_steps
+};
+
+static const SpriteStepFunc sSpeed3[] = {
+ quad_little_steps,
+ quad_little_steps,
+ quad_little_steps,
+ quad_little_steps
+};
+
+static const SpriteStepFunc sSpeed4[] = {
+ oct_little_steps,
+ oct_little_steps
+};
+
+static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
+ sSpeed0,
+ sSpeed1,
+ sSpeed2,
+ sSpeed3,
+ sSpeed4
+};
+
+static const s16 sSpriteStepCountsBySpeed[] = {
+ NELEMS(sSpeed0),
+ NELEMS(sSpeed1),
+ NELEMS(sSpeed2),
+ NELEMS(sSpeed3),
+ NELEMS(sSpeed4)
+};
+
+bool8 obj_npc_ministep(struct Sprite *sprite)
+{
+ if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
+ return FALSE;
+
+ sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
+
+ sprite->tStepNo++;
+
+ if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
+ return FALSE;
+
+ return TRUE;
+}
+
+#undef tStepNo
+#undef tSpeed
+#undef tDirection
+
+#define tDirection data[3]
+#define tDelay data[4]
+#define tStepNo data[5]
+
+void sub_8068BBC(struct Sprite *sprite, u8 direction)
+{
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
+}
+
+bool8 sub_8068BCC(struct Sprite *sprite)
+{
+ if (!(sprite->tDelay & 1))
+ {
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
+ }
+
+ sprite->tDelay++;
+
+ if (sprite->tStepNo > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8068C08(struct Sprite *sprite, u8 direction)
+{
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
+}
+
+bool8 sub_8068C18(struct Sprite *sprite)
+{
+ if (++sprite->tDelay < 3)
+ {
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
+ }
+ else
+ sprite->tDelay = 0;
+
+ if (sprite->tStepNo > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8068C58(struct Sprite *sprite, u8 direction)
+{
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
+}
+
+bool8 sub_8068C68(struct Sprite *sprite)
+{
+ if (++sprite->tDelay > 9)
+ {
+ sprite->tDelay = 0;
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
+ }
+
+ if (sprite->tStepNo > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8068CA4(struct Sprite *sprite, u8 direction)
+{
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
+}
+
+bool8 sub_8068CB4(struct Sprite *sprite)
+{
+ if ((++sprite->tDelay) & 1)
+ {
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
+ }
+ else
+ {
+ double_little_steps(sprite, sprite->tDirection);
+ sprite->tStepNo += 2;
+ }
+
+ if (sprite->tStepNo > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#undef tStepNo
+#undef tDelay
+#undef tDirection
+
+#define tDirection data[3]
+#define tJumpSpeed data[4]
+#define tJumpHeight data[5]
+#define tStepNo data[6]
+
+static const s8 sJumpHeight12[] = {
+ -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
+};
+
+static const s8 sJumpHeight6[] = {
+ 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
+};
+
+static const s8 sJumpHeight10[] = {
+ -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
+};
+
+static const s8 *const sYDisplacementPtrs[] = {
+ sJumpHeight12,
+ sJumpHeight6,
+ sJumpHeight10
+};
+
+static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
+{
+ return sYDisplacementPtrs[jumpno][stepno];
+}
+
+void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
+{
+ sprite->tDirection = direction;
+ sprite->tJumpSpeed = speed;
+ sprite->tJumpHeight = height;
+ sprite->tStepNo = 0;
+}
+
+u8 sub_8068D3C(struct Sprite *sprite)
+{
+ s16 duration[3] = {0x10, 0x10, 0x20};
+ u8 shifts[3] = {0, 0, 1};
+ u8 jumpPhase = 0;
+
+ if (sprite->tJumpSpeed != 0)
+ little_step(sprite, sprite->tDirection);
+
+ sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
+
+ sprite->tStepNo++;
+
+ if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
+ jumpPhase = 1;
+
+ if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
+ {
+ sprite->pos2.y = 0;
+ jumpPhase = -1;
+ }
+
+ return jumpPhase;
+}
+
+u8 sub_8068DC4(struct Sprite *sprite)
+{
+ s16 duration[3] = {0x20, 0x20, 0x40};
+ u8 shifts[3] = {1, 1, 2};
+ u8 jumpPhase = 0;
+
+ if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
+ little_step(sprite, sprite->tDirection);
+
+ sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
+
+ sprite->tStepNo++;
+
+ if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
+ jumpPhase = 1;
+
+ if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
+ {
+ sprite->pos2.y = 0;
+ jumpPhase = -1;
+ }
+
+ return jumpPhase;
+}
+
+#undef tStepNo
+#undef tJumpHeight
+#undef tJumpSpeed
+#undef tDirection
+
+#define tDelay data[3]
+
+void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
+{
+ sprite->tDelay = delay;
+}
+
+bool8 RunObjectEventStepTimer(struct Sprite *sprite)
+{
+ sprite->tDelay--;
+
+ if (sprite->tDelay == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#undef tDelay
+
+void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
+{
+ sprite->animNum = animNum;
+ sprite->animPaused = FALSE;
+ SeekSpriteAnim(sprite, animCmdIndex);
+}
+
+bool8 SpriteAnimEnded(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
+{
+ u16 x, y;
+ s16 x2, y2;
+
+ sprite->invisible = invisible;
+
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+
+ x2 = x - (sprite->centerToCornerVecX >> 1);
+ y2 = y - (sprite->centerToCornerVecY >> 1);
+
+ if ((s16)x > 255 || x2 < -16)
+ sprite->invisible = TRUE;
+ if ((s16)y > 175 || y2 < -16)
+ sprite->invisible = TRUE;
+}
+
+void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
+{
+ DoObjectUnionRoomWarpYDisplacement(sprite);
+ SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
+ UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
+}
+
+void sub_8068FD0(void)
+{
+ s32 i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
+ {
+ DestroySprite(sprite);
+ }
+ }
+}
+
+#define tUnionRoomWarpAnimNo data[3]
+#define tUnionRoomWarpAnimState data[4]
+
+static int GetObjectEventSpriteId(u8 objectEventId)
+{
+ int i;
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
+ {
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void TurnObjectEvent(u8 objectEventId, u8 direction)
+{
+ u8 animNum;
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
+ }
+}
+
+void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
+{
+ u8 animNum;
+ int spriteId = GetObjectEventSpriteId(objectEventId);
+ u16 baseBlock;
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction);
+ baseBlock = sprite->oam.tileNum;
+ sprite->oam = *info->oam;
+ sprite->oam.tileNum = baseBlock;
+ sprite->oam.paletteNum = info->paletteSlot;
+ sprite->images = info->images;
+ if (info->subspriteTables == NULL)
+ {
+ sprite->subspriteTables = NULL;
+ sprite->subspriteTableNum = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
+ }
+ else
+ {
+ SetSubspriteTables(sprite, info->subspriteTables);
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ StartSpriteAnim(sprite, 0);
+ }
+}
+
+void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible)
+{
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (invisible)
+ gSprites[spriteId].tInvisible = TRUE;
+ else
+ gSprites[spriteId].tInvisible = FALSE;
+ }
+}
+
+bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
+{
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
+ if (spriteId == MAX_SPRITES)
+ return FALSE;
+ return gSprites[spriteId].tInvisible == TRUE;
+}
+
+void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo)
+{
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].tUnionRoomWarpAnimNo = animNo;
+ gSprites[spriteId].tUnionRoomWarpAnimState = 0;
+ }
+}
+
+static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
+{
+ switch (sprite->tUnionRoomWarpAnimState)
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ sprite->tUnionRoomWarpAnimState++;
+ // fallthrough
+ case 1:
+ if ((sprite->pos2.y -= 8) == -160)
+ {
+ sprite->pos2.y = 0;
+ sprite->tInvisible = 1;
+ sprite->tUnionRoomWarpAnimNo = 0;
+ sprite->tUnionRoomWarpAnimState = 0;
+ }
+ break;
+ }
+}
+
+static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
+{
+ switch (sprite->tUnionRoomWarpAnimState)
+ {
+ case 0:
+ sprite->pos2.y = -160;
+ sprite->tUnionRoomWarpAnimState++;
+ // fallthrough
+ case 1:
+ if ((sprite->pos2.y += 8) == 0)
+ {
+ sprite->tUnionRoomWarpAnimNo = 0;
+ sprite->tUnionRoomWarpAnimState = 0;
+ }
+ break;
+ }
+}
+
+static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
+{
+ switch (sprite->tUnionRoomWarpAnimNo)
+ {
+ case 0:
+ break;
+ case 1:
+ DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
+ break;
+ case 2:
+ DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
+ break;
+ default:
+ sprite->tUnionRoomWarpAnimNo = 0;
+ AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
+ }
+}
+
+bool32 RfuUnionObjectIsWarping(u8 objectEventId)
+{
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
+ if (spriteId == MAX_SPRITES)
+ return FALSE;
+ if (gSprites[spriteId].tUnionRoomWarpAnimNo)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#undef tUnionRoomWarpAnimState
+#undef tUnionRoomWarpAnimNo
+#undef tInvisible
+#undef tZCoord
+#undef tObjectEventId
+
+u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ return FieldEffectStart(fieldEffectId);
+}
+
+void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
+{
+ if (!objectEvent->hasShadow)
+ {
+ objectEvent->hasShadow = TRUE;
+ oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
+ }
+}
+
+void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ gFieldEffectArguments[0] = sprite->pos1.x;
+ gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
+ gFieldEffectArguments[2] = 151;
+ gFieldEffectArguments[3] = 3;
+ FieldEffectStart(FLDEFF_RIPPLE);
+}