diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 39d69700b..7f6785e37 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -89,7 +89,7 @@ static bool8 sub_805E27C(struct ObjectEventTemplate *, s16, s16); static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16); static void sub_805E384(struct ObjectEventTemplate *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); +static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); @@ -142,7 +142,7 @@ static void MovementType_CopyPlayer(struct Sprite *); static void MovementType_TreeDisguise(struct Sprite *); static void MovementType_MountainDisguise(struct Sprite *); static void MovementType_CopyPlayerInGrass(struct Sprite *); -static void MovementType_Hidden(struct Sprite *); +static void MovementType_Buried(struct Sprite *); static void MovementType_WalkInPlace(struct Sprite *); static void MovementType_WalkSlowlyInPlace(struct Sprite *); static void MovementType_JogInPlace(struct Sprite *); @@ -261,7 +261,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass, - MovementType_Hidden, + MovementType_Buried, MovementType_WalkInPlace, MovementType_WalkInPlace, MovementType_WalkInPlace, @@ -345,7 +345,7 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, - [MOVEMENT_TYPE_HIDDEN] = FALSE, + [MOVEMENT_TYPE_BURIED] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, @@ -429,7 +429,7 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, - [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_BURIED] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, @@ -4739,7 +4739,7 @@ static void MovementType_MountainDisguise(struct Sprite *sprite) UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); } -static void MovementType_Hidden(struct Sprite *sprite) +static void MovementType_Buried(struct Sprite *sprite) { if (!sprite->data[7]) { @@ -4748,15 +4748,15 @@ static void MovementType_Hidden(struct Sprite *sprite) sprite->oam.priority = 3; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback); } -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite); } -static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; @@ -7382,7 +7382,7 @@ static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *spr static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) + if (objectEvent->movementType == MOVEMENT_TYPE_BURIED) { MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent); return FALSE; |