diff options
Diffstat (limited to 'src/evolution_graphics.c')
-rw-r--r-- | src/evolution_graphics.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c index f3cf21e7f..54f378670 100644 --- a/src/evolution_graphics.c +++ b/src/evolution_graphics.c @@ -105,16 +105,16 @@ static void SetEvoSparklesMatrices(void) static void SpriteCB_PreEvoSparkleSet1(struct Sprite * sprite) { u8 mnum; - if (sprite->pos1.y > 8) + if (sprite->y > 8) { - sprite->pos1.y = 88 - sprite->data[7] * sprite->data[7] / 80; - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8) sprite->data[6], sprite->data[5]); + sprite->y = 88 - sprite->data[7] * sprite->data[7] / 80; + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4; + sprite->x2 = Cos((u8) sprite->data[6], sprite->data[5]); sprite->data[6] += 4; if (sprite->data[7] & 1) sprite->data[5]--; sprite->data[7]++; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) sprite->subpriority = 1; else sprite->subpriority = 20; @@ -145,11 +145,11 @@ static void CreatePreEvoSparkleSet1(u8 a0) static void SpriteCB_PreEvoSparkleSet2(struct Sprite * sprite) { - if (sprite->pos1.y < 88) + if (sprite->y < 88) { - sprite->pos1.y = 8 + sprite->data[7] * sprite->data[7] / 5; - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8)sprite->data[6], sprite->data[5]); + sprite->y = 8 + sprite->data[7] * sprite->data[7] / 5; + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4; + sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]); sprite->data[5] = Sin((u8)(sprite->data[7] * 4), 40) + 8; sprite->data[7]++; } @@ -178,8 +178,8 @@ static void SpriteCB_PostEvoSparkleSet1(struct Sprite * sprite) { if (sprite->data[5] > 8) { - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]); - sprite->pos2.x = Cos((u8)sprite->data[6], sprite->data[5]); + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]); + sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]); sprite->data[5] -= sprite->data[3]; sprite->data[6] += 4; } @@ -209,11 +209,11 @@ static void SpriteCB_PostEvoSparkleSet2(struct Sprite * sprite) { u8 mnum; if ((sprite->data[7] & 3) == 0) - sprite->pos1.y++; + sprite->y++; if (sprite->data[6] < 128) { - sprite->pos2.y = -Sin((u8)sprite->data[6], sprite->data[5]); - sprite->pos1.x = 120 + sprite->data[3] * sprite->data[7] / 3; + sprite->y2 = -Sin((u8)sprite->data[6], sprite->data[5]); + sprite->x = 120 + sprite->data[3] * sprite->data[7] / 3; sprite->data[6]++; mnum = 31 - sprite->data[6] * 12 / 128; if (sprite->data[6] > 64) |