diff options
Diffstat (limited to 'src/field_effect.c')
-rw-r--r-- | src/field_effect.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 051e72282..5942e68fd 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1600,7 +1600,7 @@ static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct Ob static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj) { - ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH)); + ObjectEventSetHeldMovement(playerObj, GetWalkSlowestMovementAction(DIR_NORTH)); task->data[0]++; return FALSE; } @@ -2907,7 +2907,7 @@ static void UseSurfEffect_1(struct Task * task) ScriptContext2_Enable(); FreezeObjectEvents(); gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(8); + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING); PlayerGetDestCoords(&task->data[1], &task->data[2]); MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]); task->data[0]++; @@ -2943,7 +2943,7 @@ static void UseSurfEffect_4(struct Task * task) if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE)); ObjectEventClearHeldMovementIfFinished(objectEvent); ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->movementDirection)); gFieldEffectArguments[0] = task->data[1]; @@ -2961,7 +2961,7 @@ static void UseSurfEffect_5(struct Task * task) if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { gPlayerAvatar.preventStep = FALSE; - gPlayerAvatar.flags &= 0xdf; + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); sub_80DC44C(objectEvent->fieldEffectSpriteId, 1); UnfreezeObjectEvents(); @@ -3023,11 +3023,11 @@ static void UseVsSeekerEffect_3(struct Task * task) if (ObjectEventClearHeldMovementIfFinished(playerObj)) { if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE)) - ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1)); + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_BIKE)); else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2)); + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE)); else - ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0)); + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL)); ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection)); task->data[0]++; } @@ -3131,7 +3131,7 @@ static void UseFlyEffect_1(struct Task * task) { task->data[15] = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(1); + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT); StartPlayerAvatarSummonMonForFieldMoveAnim(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); task->data[0]++; @@ -3191,7 +3191,7 @@ static void UseFlyEffect_6(struct Task * task) if ((++task->data[2]) >= 8) { struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE)); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); objectEvent->inanimate = TRUE; ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT); @@ -3437,12 +3437,12 @@ static void FlyInEffect_1(struct Task * task) task->data[2] = 33; task->data[15] = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; - SetPlayerAvatarStateMask(0x01); - if (task->data[15] & 0x08) + SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT); + if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING) { sub_80DC44C(objectEvent->fieldEffectSpriteId, 0); } - ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE)); CameraObjectReset2(); ObjectEventTurn(objectEvent, DIR_WEST); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); @@ -3550,10 +3550,10 @@ static void FlyInEffect_7(struct Task * task) if ((--task->data[1]) == 0) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - state = 0; - if (task->data[15] & 0x08) + state = PLAYER_AVATAR_GFX_NORMAL; + if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING) { - state = 2; + state = PLAYER_AVATAR_GFX_RIDE; sub_80DC44C(objectEvent->fieldEffectSpriteId, 1); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); |