diff options
Diffstat (limited to 'src/field_effect.c')
-rw-r--r-- | src/field_effect.c | 3909 |
1 files changed, 3909 insertions, 0 deletions
diff --git a/src/field_effect.c b/src/field_effect.c new file mode 100644 index 000000000..082aee32d --- /dev/null +++ b/src/field_effect.c @@ -0,0 +1,3909 @@ +#include "global.h" +#include "gflib.h" +#include "data.h" +#include "decompress.h" +#include "event_data.h" +#include "event_object_movement.h" +#include "field_camera.h" +#include "field_control_avatar.h" +#include "field_effect.h" +#include "field_effect_helpers.h" +#include "field_effect_scripts.h" +#include "field_fadetransition.h" +#include "field_player_avatar.h" +#include "field_weather.h" +#include "fieldmap.h" +#include "help_system.h" +#include "metatile_behavior.h" +#include "new_menu_helpers.h" +#include "overworld.h" +#include "party_menu.h" +#include "quest_log.h" +#include "script.h" +#include "special_field_anim.h" +#include "task.h" +#include "trainer_pokemon_sprites.h" +#include "trig.h" +#include "util.h" +#include "constants/event_object_movement.h" +#include "constants/metatile_behaviors.h" +#include "constants/songs.h" + +#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))} +#define FIELD_EFFECT_COUNT 32 + +EWRAM_DATA u32 gFieldEffectArguments[8] = {0}; + +static u8 sFieldEffectActiveList[FIELD_EFFECT_COUNT]; + +static void FieldEffectActiveListAdd(u8 fldeff); +static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_end(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result); +static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result); +static void FieldEffectScript_LoadTiles(const u8 **script); +static void FieldEffectScript_LoadFadedPal(const u8 **script); +static void FieldEffectScript_LoadPal(const u8 **script); +static void FieldEffectScript_CallNative(const u8 **script, u32 *result); +static void FieldEffectFreeTilesIfUnused(u16 tilesTag); +static void FieldEffectFreePaletteIfUnused(u8 paletteNum); +static void Task_PokecenterHeal(u8 taskId); +static void SpriteCB_PokeballGlow(struct Sprite * sprite); +static void SpriteCB_PokecenterMonitor(struct Sprite * sprite); +static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite); + +static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp"); +static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal"); +static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp"); +static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal"); +static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp"); +static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal"); +static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp"); +static const u16 sFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp"); +static const u16 sFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal"); +static const u16 sFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin"); +static const u16 sDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp"); +static const u16 sDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal"); +static const u16 sDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin"); +static const u16 sFldEffUnk44_Tiles[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp"); + +static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = { + FieldEffectCmd_loadtiles, + FieldEffectCmd_loadfadedpal, + FieldEffectCmd_loadpal, + FieldEffectCmd_callnative, + FieldEffectCmd_end, + FieldEffectCmd_loadgfx_callnative, + FieldEffectCmd_loadtiles_callnative, + FieldEffectCmd_loadfadedpal_callnative +}; + +static const struct OamData sNewGameOakOamAttributes = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0x000, + .priority = 0, + .paletteNum = 0x0, + .affineParam = 0 +}; + +static const struct OamData sOamData_8x8 = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(8x8), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(8x8), + .tileNum = 0x000, + .priority = 0, + .paletteNum = 0x0, + .affineParam = 0 +}; + +static const struct OamData sOamData_16x16 = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(16x16), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(16x16), + .tileNum = 0x000, + .priority = 0, + .paletteNum = 0x0, + .affineParam = 0 +}; + +static const struct SpriteFrameImage sNewGameOakObjectSpriteFrames[] = { + {sNewGameOakObjectSpriteTiles, 0x800} +}; + +static const struct SpritePalette sNewGameOakObjectPaletteInfo = { + sNewGameOakObjectPals, 4102 +}; + +static const union AnimCmd sNewGameOakAnim[] = { + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sNewGameOakAnimTable[] = { + sNewGameOakAnim +}; + +static const struct SpriteTemplate sNewGameOakObjectTemplate = { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 4102, + .oam = &sNewGameOakOamAttributes, + .anims = sNewGameOakAnimTable, + .images = sNewGameOakObjectSpriteFrames, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +const struct SpritePalette gUnknown_83CBE9C = { + sUnknown_83CAFB0, 4103 +}; + +const struct SpritePalette gUnknown_83CBEA4 = { + sUnknown_83CB3D0, 4112 +}; + +static const struct OamData sOamData_83CBEAC = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(32x16), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(32x16), + .tileNum = 0x000, + .priority = 0, + .paletteNum = 0x0, + .affineParam = 0 +}; + +static const struct SpriteFrameImage sUnknown_83CBEB4[] = { + {sUnknown_83CAF90, 0x20} +}; + +static const struct SpriteFrameImage sUnknown_83CBEBC[] = { + {sUnknown_83CAFD0 + 0x000, 0x100}, + {sUnknown_83CAFD0 + 0x080, 0x100}, + {sUnknown_83CAFD0 + 0x100, 0x100}, + {sUnknown_83CAFD0 + 0x180, 0x100} +}; + +static const struct SpriteFrameImage sUnknown_83CBEDC[] = { + {sUnknown_83CB3F0 + 0x00, 0x80}, + {sUnknown_83CB3F0 + 0x40, 0x80}, + {sUnknown_83CB3F0 + 0x80, 0x80}, + {sUnknown_83CB3F0 + 0xC0, 0x80} +}; + +static const struct Subsprite sUnknown_83CBEFC[] = +{ + { + .x = -12, + .y = -8, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 0, + .priority = 2 + }, { + .x = 4, + .y = -8, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 2, + .priority = 2 + }, { + .x = -12, + .y = 0, + .shape = SPRITE_SHAPE(16x8), + .size = SPRITE_SIZE(16x8), + .tileOffset = 3, + .priority = 2 + }, { + .x = 4, + .y = 0, + .shape = SPRITE_SHAPE(8x8), + .size = SPRITE_SIZE(8x8), + .tileOffset = 5, + .priority = 2 + } +}; + +static const struct SubspriteTable sUnknown_83CBF0C = subsprite_table(sUnknown_83CBEFC); + +static const struct Subsprite sUnknown_83CBF14[] = +{ + { + .x = -32, + .y = -8, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 0, + .priority = 2 + }, { + .x = 0, + .y = -8, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 4, + .priority = 2 + }, { + .x = -32, + .y = 0, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 8, + .priority = 2 + }, { + .x = 0, + .y = 0, + .shape = SPRITE_SHAPE(32x8), + .size = SPRITE_SIZE(32x8), + .tileOffset = 12, + .priority = 2 + } +}; + +static const struct SubspriteTable sUnknown_83CBF24 = subsprite_table(sUnknown_83CBF14); + +static const union AnimCmd sUnknown_83CBF2C[] = { + ANIMCMD_FRAME(0, 1), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd sUnknown_83CBF34[] = { + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 7), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_LOOP(3), + ANIMCMD_END +}; + +static const union AnimCmd *const sUnknown_83CBF54[] = { + sUnknown_83CBF2C, + sUnknown_83CBF34 +}; + +static const union AnimCmd sUnknown_83CBF5C[] = { + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_LOOP(2), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_END +}; + +static const union AnimCmd *const sUnknown_83CBF84[] = { + sUnknown_83CBF5C +}; + +static const struct SpriteTemplate sUnknown_83CBF88 = { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 4103, + .oam = &sOamData_8x8, + .anims = sUnknown_83CBF54, + .images = sUnknown_83CBEB4, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PokeballGlow +}; + +static const struct SpriteTemplate sUnknown_83CBFA0 = { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 4103, + .oam = &sOamData_83CBEAC, + .anims = sUnknown_83CBF54, + .images = sUnknown_83CBEBC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PokecenterMonitor +}; + +static const struct SpriteTemplate sUnknown_83CBFB8 = { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 4112, + .oam = &sOamData_16x16, + .anims = sUnknown_83CBF84, + .images = sUnknown_83CBEDC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_HallOfFameMonitor +}; + + +u32 FieldEffectStart(u8 fldeff) +{ + const u8 *script; + u32 result; + FieldEffectActiveListAdd(fldeff); + script = gFieldEffectScriptPointers[fldeff]; + while (sFldEffScrcmdTable[*script](&script, &result)) + ; + return result; +} + +static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadTiles(script); + return TRUE; +} + +static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadFadedPal(script); + return TRUE; +} + +static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadPal(script); + return TRUE; +} +static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_CallNative(script, result); + return TRUE; +} + +static bool8 FieldEffectCmd_end(const u8 **script, u32 *result) +{ + return FALSE; +} + +static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadTiles(script); + FieldEffectScript_LoadFadedPal(script); + FieldEffectScript_CallNative(script, result); + return TRUE; +} + +static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadTiles(script); + FieldEffectScript_CallNative(script, result); + return TRUE; +} + +static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result) +{ + (*script)++; + FieldEffectScript_LoadFadedPal(script); + FieldEffectScript_CallNative(script, result); + return TRUE; +} + +static u32 FieldEffectScript_ReadWord(const u8 **script) +{ + return T2_READ_32(*script); +} + +static void FieldEffectScript_LoadTiles(const u8 **script) +{ + const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script); + if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF) + LoadSpriteSheet(spriteSheet); + *script += sizeof(u32); +} + +void sub_8083598(u8 paletteIdx) +{ + switch (gUnknown_2036E28) + { + case 0: + return; + case 1: + TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); + break; + case 2: + TintPalette_SepiaTone(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); + break; + case 3: + sub_8111F38((paletteIdx + 16) * 16, 0x10); + TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); + break; + default: + return; + } + CpuFastCopy(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], &gPlttBufferFaded[(paletteIdx + 16) * 16], 0x20); +} + +static void FieldEffectScript_LoadFadedPal(const u8 **script) +{ + const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script); + u8 idx = IndexOfSpritePaletteTag(spritePalette->tag); + LoadSpritePalette(spritePalette); + if (idx == 0xFF) + sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag)); + UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(spritePalette->tag)); + *script += sizeof(u32); +} + +static void FieldEffectScript_LoadPal(const u8 **script) +{ + const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script); + u8 idx = IndexOfSpritePaletteTag(spritePalette->tag); + LoadSpritePalette(spritePalette); + if (idx != 0xFF) + sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag)); + *script += sizeof(u32); +} + +static void FieldEffectScript_CallNative(const u8 **script, u32 *result) +{ + u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script); + *result = func(); + *script += sizeof(u32); +} + +static void FieldEffectFreeGraphicsResources(struct Sprite * sprite) +{ + u16 tileStart = sprite->sheetTileStart; + u8 paletteNum = sprite->oam.paletteNum; + DestroySprite(sprite); + FieldEffectFreeTilesIfUnused(tileStart); + FieldEffectFreePaletteIfUnused(paletteNum); +} + +void FieldEffectStop(struct Sprite * sprite, u8 fldeff) +{ + FieldEffectFreeGraphicsResources(sprite); + FieldEffectActiveListRemove(fldeff); +} + +static void FieldEffectFreeTilesIfUnused(u16 tileStart) +{ + u8 i; + u16 tileTag = GetSpriteTileTagByTileStart(tileStart); + if (tileTag == SPRITE_INVALID_TAG) + return; + for (i = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart) + return; + } + FreeSpriteTilesByTag(tileTag); +} + +static void FieldEffectFreePaletteIfUnused(u8 paletteNum) +{ + u8 i; + u16 paletteTag = GetSpritePaletteTagByPaletteNum(paletteNum); + if (paletteTag == SPRITE_INVALID_TAG) + return; + for (i = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum) + return; + } + FreeSpritePaletteByTag(paletteTag); +} + +void FieldEffectActiveListClear(void) +{ + u8 i; + for (i = 0; i < FIELD_EFFECT_COUNT; i++) + { + sFieldEffectActiveList[i] = 0xFF; + } +} + +static void FieldEffectActiveListAdd(u8 fldeff) +{ + u8 i; + for (i = 0; i < FIELD_EFFECT_COUNT; i++) + { + if (sFieldEffectActiveList[i] == 0xFF) + { + sFieldEffectActiveList[i] = fldeff; + return; + } + } +} + +void FieldEffectActiveListRemove(u8 fldeff) +{ + u8 i; + for (i = 0; i < FIELD_EFFECT_COUNT; i++) + { + if (sFieldEffectActiveList[i] == fldeff) + { + sFieldEffectActiveList[i] = 0xFF; + return; + } + } +} + +bool8 FieldEffectActiveListContains(u8 fldeff) +{ + u8 i; + for (i = 0; i < FIELD_EFFECT_COUNT; i++) + { + if (sFieldEffectActiveList[i] == fldeff) + { + return TRUE; + } + } + return FALSE; +} + +u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer) +{ + struct SpriteTemplate spriteTemplate; + LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer); + LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer); + spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag; + spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag; + spriteTemplate.oam = &sNewGameOakOamAttributes; + spriteTemplate.anims = gDummySpriteAnimTable; + spriteTemplate.images = NULL; + spriteTemplate.affineAnims = gDummySpriteAffineAnimTable; + spriteTemplate.callback = SpriteCallbackDummy; + return CreateSprite(&spriteTemplate, x, y, subpriority); +} + +static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest) +{ + LZDecompressVram(gTrainerFrontPicTable[gender].data, dest); + LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20); +} + +static u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority) +{ + LoadSpritePalette(&sNewGameOakObjectPaletteInfo); + return CreateSprite(&sNewGameOakObjectTemplate, x, y, subpriority); +} + +u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) +{ + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag); + PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10); + if (spriteId == 0xFFFF) + return MAX_SPRITES; + else + return spriteId; +} + +static u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority) +{ + const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag); + PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); + if (spriteId == 0xFFFF) + return MAX_SPRITES; + else + return spriteId; +} + +void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId) +{ + ResetPreservedPalettesInWeather(); + if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF) + { + FreeOamMatrix(sprite->oam.matrixNum); + } + FreeAndDestroyMonPicSprite(spriteId); +} + +// r, g, b are between 0 and 16 +void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) +{ + int curRed; + int curGreen; + int curBlue; + u16 outPal; + + outPal = gPlttBufferUnfaded[i]; + curRed = outPal & 0x1f; + curGreen = (outPal & (0x1f << 5)) >> 5; + curBlue = (outPal & (0x1f << 10)) >> 10; + curRed += (((0x1f - curRed) * r) >> 4); + curGreen += (((0x1f - curGreen) * g) >> 4); + curBlue += (((0x1f - curBlue) * b) >> 4); + outPal = curRed; + outPal |= curGreen << 5; + outPal |= curBlue << 10; + gPlttBufferFaded[i] = outPal; +} + +// r, g, b are between 0 and 16 +static void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) +{ + int curRed; + int curGreen; + int curBlue; + u16 outPal; + + outPal = gPlttBufferUnfaded[i]; + curRed = outPal & 0x1f; + curGreen = (outPal & (0x1f << 5)) >> 5; + curBlue = (outPal & (0x1f << 10)) >> 10; + curRed -= ((curRed * r) >> 4); + curGreen -= ((curGreen * g) >> 4); + curBlue -= ((curBlue * b) >> 4); + outPal = curRed; + outPal |= curGreen << 5; + outPal |= curBlue << 10; + gPlttBufferFaded[i] = outPal; +} + +static void PokecenterHealEffect_0(struct Task * task); +static void PokecenterHealEffect_1(struct Task * task); +static void PokecenterHealEffect_2(struct Task * task); +static void PokecenterHealEffect_3(struct Task * task); +static void HallOfFameRecordEffect_0(struct Task * task); +static void HallOfFameRecordEffect_1(struct Task * task); +static void HallOfFameRecordEffect_2(struct Task * task); +static void HallOfFameRecordEffect_3(struct Task * task); +static void Task_HallOfFameRecord(u8 taskId); +static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare); +static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite); +static void PokeballGlowEffect_0(struct Sprite * sprite); +static void PokeballGlowEffect_1(struct Sprite * sprite); +static void PokeballGlowEffect_2(struct Sprite * sprite); +static void PokeballGlowEffect_3(struct Sprite * sprite); +static void PokeballGlowEffect_4(struct Sprite * sprite); +static void PokeballGlowEffect_5(struct Sprite * sprite); +static void PokeballGlowEffect_6(struct Sprite * sprite); +static void PokeballGlowEffect_7(struct Sprite * sprite); +static u8 PokecenterHealEffectHelper(s32 x, s32 y); +static void HallOfFameRecordEffectHelper(s32 x, s32 y); + +static void (*const sPokecenterHealTaskCBTable[])(struct Task * ) = { + PokecenterHealEffect_0, + PokecenterHealEffect_1, + PokecenterHealEffect_2, + PokecenterHealEffect_3 +}; + +static void (*const sHallOfFameRecordTaskCBTable[])(struct Task * ) = { + HallOfFameRecordEffect_0, + HallOfFameRecordEffect_1, + HallOfFameRecordEffect_2, + HallOfFameRecordEffect_3 +}; + +static void (*const sPokeballGlowSpriteCBTable[])(struct Sprite * ) = { + PokeballGlowEffect_0, + PokeballGlowEffect_1, + PokeballGlowEffect_2, + PokeballGlowEffect_3, + PokeballGlowEffect_4, + PokeballGlowEffect_5, + PokeballGlowEffect_6, + PokeballGlowEffect_7 +}; + +bool8 FldEff_PokecenterHeal(void) +{ + u8 nPokemon; + struct Task * task; + + nPokemon = CalculatePlayerPartyCount(); + task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)]; + task->data[1] = nPokemon; + task->data[2] = 0x5d; + task->data[3] = 0x24; + task->data[4] = 0x80; + task->data[5] = 0x18; + return FALSE; +} + +static void Task_PokecenterHeal(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + sPokecenterHealTaskCBTable[task->data[0]](task); +} + +static void PokecenterHealEffect_0(struct Task * task) +{ + task->data[0]++; + task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], TRUE); + task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]); +} + +static void PokecenterHealEffect_1(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 1) + { + gSprites[task->data[7]].data[0]++; + task->data[0]++; + } +} + +static void PokecenterHealEffect_2(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 4) + { + task->data[0]++; + } +} + +static void PokecenterHealEffect_3(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 6) + { + DestroySprite(&gSprites[task->data[6]]); + FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL); + DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal)); + } +} + +bool8 FldEff_HallOfFameRecord(void) +{ + u8 nPokemon; + struct Task * task; + + nPokemon = CalculatePlayerPartyCount(); + task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)]; + task->data[1] = nPokemon; + task->data[2] = 0x75; + task->data[3] = 0x3C; + return FALSE; +} + +static void Task_HallOfFameRecord(u8 taskId) +{ + struct Task * task; + task = &gTasks[taskId]; + sHallOfFameRecordTaskCBTable[task->data[0]](task); +} + +static void HallOfFameRecordEffect_0(struct Task * task) +{ + u8 taskId; + task->data[0]++; + task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], FALSE); +} + +static void HallOfFameRecordEffect_1(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 1) + { + HallOfFameRecordEffectHelper(0x78, 0x19); + task->data[15]++; // was this ever initialized? is this ever used? + task->data[0]++; + } +} + +static void HallOfFameRecordEffect_2(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 4) + { + task->data[0]++; + } +} + +static void HallOfFameRecordEffect_3(struct Task * task) +{ + if (gSprites[task->data[6]].data[0] > 6) + { + DestroySprite(&gSprites[task->data[6]]); + FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD); + DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord)); + } +} + +static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare) +{ + u8 spriteId; + struct Sprite * sprite; + spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect); + sprite = &gSprites[spriteId]; + sprite->pos2.x = x; + sprite->pos2.y = y; + sprite->subpriority = 0xFF; + sprite->data[5] = fanfare; + sprite->data[6] = duration; + sprite->data[7] = spriteId; + return spriteId; +} + +static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite) +{ + sPokeballGlowSpriteCBTable[sprite->data[0]](sprite); +} + +static const struct Coords16 sUnknown_83CC010[] = { + {0, 0}, + {6, 0}, + {0, 4}, + {6, 4}, + {0, 8}, + {6, 8} +}; + +static const u8 sUnknown_83CC028[] = {16, 12, 8, 0}; +static const u8 sUnknown_83CC02C[] = {16, 12, 8, 0}; +static const u8 sUnknown_83CC030[] = { 0, 0, 0, 0}; + +static void PokeballGlowEffect_0(struct Sprite * sprite) +{ + u8 endSpriteId; + if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) + { + sprite->data[1] = 25; + endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, sUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF); + gSprites[endSpriteId].oam.priority = 2; + gSprites[endSpriteId].data[0] = sprite->data[7]; + sprite->data[2]++; + sprite->data[6]--; + PlaySE(SE_BOWA); + } + if (sprite->data[6] == 0) + { + sprite->data[1] = 32; + sprite->data[0]++; + } +} + +static void PokeballGlowEffect_1(struct Sprite * sprite) +{ + if ((--sprite->data[1]) == 0) + { + sprite->data[0]++; + sprite->data[1] = 8; + sprite->data[2] = 0; + sprite->data[3] = 0; + if (sprite->data[5]) + { + PlayFanfare(MUS_ME_ASA); + } + } +} + +static void PokeballGlowEffect_2(struct Sprite * sprite) +{ + u8 phase; + if ((--sprite->data[1]) == 0) + { + sprite->data[1] = 8; + sprite->data[2]++; + sprite->data[2] &= 3; + if (sprite->data[2] == 0) + { + sprite->data[3]++; + } + } + phase = (sprite->data[2] + 3) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + phase = (sprite->data[2] + 2) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + phase = (sprite->data[2] + 1) & 3; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + phase = sprite->data[2]; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + if (sprite->data[3] > 2) + { + sprite->data[0]++; + sprite->data[1] = 8; + sprite->data[2] = 0; + } +} + +static void PokeballGlowEffect_3(struct Sprite * sprite) +{ + u8 phase; + if ((--sprite->data[1]) == 0) + { + sprite->data[1] = 8; + sprite->data[2]++; + sprite->data[2] &= 3; + if (sprite->data[2] == 3) + { + sprite->data[0]++; + sprite->data[1] = 30; + } + } + phase = sprite->data[2]; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]); +} + +static void PokeballGlowEffect_4(struct Sprite * sprite) +{ + if ((--sprite->data[1]) == 0) + { + sprite->data[0]++; + } +} + +static void PokeballGlowEffect_5(struct Sprite * sprite) +{ + sprite->data[0]++; +} + +static void PokeballGlowEffect_6(struct Sprite * sprite) +{ + if (sprite->data[5] == 0 || IsFanfareTaskInactive()) + { + sprite->data[0]++; + } +} + +static void PokeballGlowEffect_7(struct Sprite * sprite) +{ +} + +static void SpriteCB_PokeballGlow(struct Sprite * sprite) +{ + if (gSprites[sprite->data[0]].data[0] > 4) + FieldEffectFreeGraphicsResources(sprite); +} + +static u8 PokecenterHealEffectHelper(s32 x, s32 y) +{ + u8 spriteId; + struct Sprite * sprite; + spriteId = CreateSpriteAtEnd(&sUnknown_83CBFA0, x, y, 0); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 2; + sprite->invisible = TRUE; + return spriteId; +} + +static void SpriteCB_PokecenterMonitor(struct Sprite * sprite) +{ + if (sprite->data[0] != 0) + { + sprite->data[0] = 0; + sprite->invisible = FALSE; + StartSpriteAnim(sprite, 1); + } + if (sprite->animEnded) + FieldEffectFreeGraphicsResources(sprite); +} + +static void HallOfFameRecordEffectHelper(s32 x, s32 y) +{ + CreateSpriteAtEnd(&sUnknown_83CBFB8, x, y, 0); +} + +static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite) +{ + if (sprite->animEnded) + FieldEffectFreeGraphicsResources(sprite); +} + +static void FieldCallback_Fly(void); +static void Task_FlyOut(u8 taskId); +static void FieldCallback_FlyArrive(void); +static void Task_FlyIn(u8 taskId); + +void ReturnToFieldFromFlyMapSelect(void) +{ + SetMainCallback2(CB2_ReturnToField); + gFieldCallback = FieldCallback_Fly; +} + +static void FieldCallback_Fly(void) +{ + FadeInFromBlack(); + CreateTask(Task_FlyOut, 0); + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; +} + +static void Task_FlyOut(u8 taskId) +{ + struct Task * task; + task = &gTasks[taskId]; + if (task->data[0] == 0) + { + if (!IsWeatherNotFadingIn()) + return; + gFieldEffectArguments[0] = GetCursorSelectionMonId(); + if ((int)gFieldEffectArguments[0] >= PARTY_SIZE) + gFieldEffectArguments[0] = 0; + FieldEffectStart(FLDEFF_USE_FLY); + task->data[0]++; + } + if (!FieldEffectActiveListContains(FLDEFF_USE_FLY)) + { + Overworld_ResetStateAfterFly(); + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + gFieldCallback = FieldCallback_FlyArrive; + DestroyTask(taskId); + } +} + +static void FieldCallback_FlyArrive(void) +{ + Overworld_PlaySpecialMapMusic(); + FadeInFromBlack(); + CreateTask(Task_FlyIn, 0); + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) + { + ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST); + } + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; +} + +static void Task_FlyIn(u8 taskId) +{ + struct Task * task; + task = &gTasks[taskId]; + if (task->data[0] == 0) + { + if (gPaletteFade.active) + { + return; + } + FieldEffectStart(FLDEFF_FLY_IN); + task->data[0]++; + } + if (!FieldEffectActiveListContains(FLDEFF_FLY_IN)) + { + ScriptContext2_Disable(); + UnfreezeObjectEvents(); + DestroyTask(taskId); + } +} + +static void Task_FallWarpFieldEffect(u8 taskId); +static bool8 FallWarpEffect_1(struct Task * task); +static bool8 FallWarpEffect_2(struct Task * task); +static bool8 FallWarpEffect_3(struct Task * task); +static bool8 FallWarpEffect_4(struct Task * task); +static bool8 FallWarpEffect_5(struct Task * task); +static bool8 FallWarpEffect_6(struct Task * task); +static bool8 FallWarpEffect_7(struct Task * task); + +static bool8 (*const sFallWarpEffectCBPtrs[])(struct Task * task) = { + FallWarpEffect_1, + FallWarpEffect_2, + FallWarpEffect_3, + FallWarpEffect_4, + FallWarpEffect_5, + FallWarpEffect_6, + FallWarpEffect_7 +}; + +void FieldCB_FallWarpExit(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + CreateTask(Task_FallWarpFieldEffect, 0); + gFieldCallback = NULL; +} + +static void Task_FallWarpFieldEffect(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + while (sFallWarpEffectCBPtrs[task->data[0]](task)) + ; +} + +static bool8 FallWarpEffect_1(struct Task * task) +{ + struct ObjectEvent * playerObject; + struct Sprite * playerSprite; + playerObject = &gObjectEvents[gPlayerAvatar.objectEventId]; + playerSprite = &gSprites[gPlayerAvatar.spriteId]; + CameraObjectReset2(); + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + gPlayerAvatar.preventStep = TRUE; + ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); + task->data[4] = playerSprite->subspriteMode; + playerObject->fixedPriority = TRUE; + playerSprite->oam.priority = 1; + playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + task->data[0]++; + return TRUE; +} + +static bool8 FallWarpEffect_2(struct Task * task) +{ + if (IsWeatherNotFadingIn()) + { + task->data[0]++; + } + return FALSE; +} + +static bool8 FallWarpEffect_3(struct Task * task) +{ + struct Sprite * sprite; + s16 centerToCornerVecY; + sprite = &gSprites[gPlayerAvatar.spriteId]; + centerToCornerVecY = -(sprite->centerToCornerVecY << 1); + sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); + task->data[1] = 1; + task->data[2] = 0; + gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; + PlaySE(SE_RU_HYUU); + task->data[0]++; + return FALSE; +} + +static bool8 FallWarpEffect_4(struct Task * task) +{ + struct ObjectEvent * objectEvent; + struct Sprite * sprite; + + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.y += task->data[1]; + if (task->data[1] < 8) + { + task->data[2] += task->data[1]; + if (task->data[2] & 0xf) + { + task->data[1] <<= 1; + } + } + if (task->data[3] == 0 && sprite->pos2.y >= -16) + { + task->data[3]++; + objectEvent->fixedPriority = FALSE; + sprite->subspriteMode = task->data[4]; + objectEvent->triggerGroundEffectsOnMove = TRUE; + } + if (sprite->pos2.y >= 0) + { + PlaySE(SE_W070); + objectEvent->triggerGroundEffectsOnStop = TRUE; + objectEvent->landingJump = TRUE; + sprite->pos2.y = 0; + task->data[0]++; + } + return FALSE; +} + +static bool8 FallWarpEffect_5(struct Task * task) +{ + task->data[0]++; + task->data[1] = 4; + task->data[2] = 0; + SetCameraPanningCallback(NULL); + return TRUE; +} + +static bool8 FallWarpEffect_6(struct Task * task) +{ + SetCameraPanning(0, task->data[1]); + task->data[1] = -task->data[1]; + task->data[2]++; + if ((task->data[2] & 3) == 0) + { + task->data[1] >>= 1; + } + if (task->data[1] == 0) + { + task->data[0]++; + } + return FALSE; +} + +static bool8 FallWarpEffect_7(struct Task * task) +{ + s16 x, y; + gPlayerAvatar.preventStep = FALSE; + ScriptContext2_Disable(); + CameraObjectReset1(); + UnfreezeObjectEvents(); + InstallCameraPanAheadCallback(); + PlayerGetDestCoords(&x, &y); + // Seafoam Islands + if (sub_8055B38(MapGridGetMetatileBehaviorAt(x, y)) == TRUE) + { + VarSet(VAR_TEMP_1, 1); + SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_SURFING); + SetHelpContext(HELPCONTEXT_SURFING); + } + DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect)); + return FALSE; +} + +static void Task_EscalatorWarpFieldEffect(u8 taskId); +static bool8 EscalatorWarpEffect_1(struct Task * task); +static bool8 EscalatorWarpEffect_2(struct Task * task); +static bool8 EscalatorWarpEffect_3(struct Task * task); +static bool8 EscalatorWarpEffect_4(struct Task * task); +static bool8 EscalatorWarpEffect_5(struct Task * task); +static bool8 EscalatorWarpEffect_6(struct Task * task); +static void Escalator_AnimatePlayerGoingDown(struct Task * task); +static void Escalator_AnimatePlayerGoingUp(struct Task * task); +static void Escalator_BeginFadeOutToNewMap(void); +static void Escalator_TransitionToWarpInEffect(void); +static void FieldCB_EscalatorWarpIn(void); +static void Task_EscalatorWarpInFieldEffect(u8 taskId); +static bool8 EscalatorWarpInEffect_1(struct Task * task); +static bool8 EscalatorWarpInEffect_2(struct Task * task); +static bool8 EscalatorWarpInEffect_3(struct Task * task); +static bool8 EscalatorWarpInEffect_4(struct Task * task); +static bool8 EscalatorWarpInEffect_5(struct Task * task); +static bool8 EscalatorWarpInEffect_6(struct Task * task); +static bool8 EscalatorWarpInEffect_7(struct Task * task); + +static bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = { + EscalatorWarpEffect_1, + EscalatorWarpEffect_2, + EscalatorWarpEffect_3, + EscalatorWarpEffect_4, + EscalatorWarpEffect_5, + EscalatorWarpEffect_6 +}; + +void StartEscalatorWarp(u8 metatileBehavior, u8 priority) +{ + u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority); + gTasks[taskId].data[1] = 0; + if (metatileBehavior == MB_UP_ESCALATOR) + gTasks[taskId].data[1] = 1; +} + +static void Task_EscalatorWarpFieldEffect(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task)) + ; +} + +static bool8 EscalatorWarpEffect_1(struct Task * task) +{ + FreezeObjectEvents(); + CameraObjectReset2(); + StartEscalator(task->data[1]); + sub_81128BC(1); + task->data[0]++; + return FALSE; +} + +static bool8 EscalatorWarpEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); + task->data[0]++; + task->data[2] = 0; + task->data[3] = 0; + if ((u8)task->data[1] == 0) + { + task->data[0] = 4; + } + PlaySE(SE_ESUKA); + } + return FALSE; +} + +static bool8 EscalatorWarpEffect_3(struct Task * task) +{ + Escalator_AnimatePlayerGoingDown(task); + if (task->data[2] > 3) + { + Escalator_BeginFadeOutToNewMap(); + task->data[0]++; + } + return FALSE; +} + +static bool8 EscalatorWarpEffect_4(struct Task * task) +{ + Escalator_AnimatePlayerGoingDown(task); + Escalator_TransitionToWarpInEffect(); + return FALSE; +} + +static bool8 EscalatorWarpEffect_5(struct Task * task) +{ + Escalator_AnimatePlayerGoingUp(task); + if (task->data[2] > 3) + { + Escalator_BeginFadeOutToNewMap(); + task->data[0]++; + } + return FALSE; +} + +static bool8 EscalatorWarpEffect_6(struct Task * task) +{ + Escalator_AnimatePlayerGoingUp(task); + Escalator_TransitionToWarpInEffect(); + return FALSE; +} + + +static void Escalator_AnimatePlayerGoingDown(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x84, task->data[2]); + sprite->pos2.y = Sin(0x94, task->data[2]); + task->data[3]++; + if (task->data[3] & 1) + { + task->data[2]++; + } +} + +static void Escalator_AnimatePlayerGoingUp(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x7c, task->data[2]); + sprite->pos2.y = Sin(0x76, task->data[2]); + task->data[3]++; + if (task->data[3] & 1) + { + task->data[2]++; + } +} + +static void Escalator_BeginFadeOutToNewMap(void) +{ + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); +} + +static void Escalator_TransitionToWarpInEffect(void) +{ + if (!gPaletteFade.active && BGMusicStopped() == TRUE) + { + StopEscalator(); + WarpIntoMap(); + gFieldCallback = FieldCB_EscalatorWarpIn; + SetMainCallback2(CB2_LoadMap); + DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect)); + } +} + +static bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = { + EscalatorWarpInEffect_1, + EscalatorWarpInEffect_2, + EscalatorWarpInEffect_3, + EscalatorWarpInEffect_4, + EscalatorWarpInEffect_5, + EscalatorWarpInEffect_6, + EscalatorWarpInEffect_7 +}; + +static void FieldCB_EscalatorWarpIn(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + CreateTask(Task_EscalatorWarpInFieldEffect, 0); + gFieldCallback = NULL; +} + +static void Task_EscalatorWarpInFieldEffect(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task)) + ; +} + +static bool8 EscalatorWarpInEffect_1(struct Task * task) +{ + struct ObjectEvent * objectEvent; + s16 x; + s16 y; + u8 behavior; + CameraObjectReset2(); + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST)); + PlayerGetDestCoords(&x, &y); + behavior = MapGridGetMetatileBehaviorAt(x, y); + task->data[0]++; + task->data[1] = 16; + if (behavior == MB_DOWN_ESCALATOR) + { + behavior = 1; + task->data[0] = 3; + } else + { + behavior = 0; + } + StartEscalator(behavior); + return TRUE; +} + +static bool8 EscalatorWarpInEffect_2(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x84, task->data[1]); + sprite->pos2.y = Sin(0x94, task->data[1]); + task->data[0]++; + return FALSE; +} + +static bool8 EscalatorWarpInEffect_3(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x84, task->data[1]); + sprite->pos2.y = Sin(0x94, task->data[1]); + task->data[2]++; + if (task->data[2] & 1) + { + task->data[1]--; + } + if (task->data[1] == 0) + { + sprite->pos2.x = 0; + sprite->pos2.y = 0; + task->data[0] = 5; + } + return FALSE; +} + + +static bool8 EscalatorWarpInEffect_4(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x7c, task->data[1]); + sprite->pos2.y = Sin(0x76, task->data[1]); + task->data[0]++; + return FALSE; +} + +static bool8 EscalatorWarpInEffect_5(struct Task * task) +{ + struct Sprite * sprite; + sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.x = Cos(0x7c, task->data[1]); + sprite->pos2.y = Sin(0x76, task->data[1]); + task->data[2]++; + if (task->data[2] & 1) + { + task->data[1]--; + } + if (task->data[1] == 0) + { + sprite->pos2.x = 0; + sprite->pos2.y = 0; + task->data[0]++; + } + return FALSE; +} + +static bool8 EscalatorWarpInEffect_6(struct Task * task) +{ + if (IsEscalatorMoving()) + { + return FALSE; + } + StopEscalator(); + task->data[0]++; + return TRUE; +} + +static bool8 EscalatorWarpInEffect_7(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + CameraObjectReset1(); + ScriptContext2_Disable(); + UnfreezeObjectEvents(); + ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST)); + DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect)); + sub_81128BC(2); + } + return FALSE; +} + +static void Task_UseWaterfall(u8 taskId); + +static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj); +static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj); +static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj); +static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj); +static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj); + +static bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task * task, struct ObjectEvent * playerObj) = { + waterfall_0_setup, + waterfall_1_do_anim_probably, + waterfall_2_wait_anim_finish_probably, + waterfall_3_move_player_probably, + waterfall_4_wait_player_move_probably +}; + +u32 FldEff_UseWaterfall(void) +{ + u8 taskId = CreateTask(Task_UseWaterfall, 0xFF); + gTasks[taskId].data[1] = gFieldEffectArguments[0]; + Task_UseWaterfall(taskId); + return 0; +} + +static void Task_UseWaterfall(u8 taskId) +{ + while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId])) + ; +} + +static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj) +{ + ScriptContext2_Enable(); + gPlayerAvatar.preventStep = TRUE; + task->data[0]++; + return FALSE; +} + +static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj) +{ + ScriptContext2_Enable(); + if (!ObjectEventIsMovementOverridden(playerObj)) + { + ObjectEventClearHeldMovementIfFinished(playerObj); + gFieldEffectArguments[0] = task->data[1]; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + task->data[0]++; + } + return FALSE; +} + +static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj) +{ + if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) + return FALSE; + task->data[0]++; + return TRUE; +} + +static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj) +{ + ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH)); + task->data[0]++; + return FALSE; +} + +static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj) +{ + if (!ObjectEventClearHeldMovementIfFinished(playerObj)) + return FALSE; + if (MetatileBehavior_IsWaterfall(playerObj->currentMetatileBehavior)) + { + task->data[0] = 3; + return TRUE; + } + ScriptContext2_Disable(); + gPlayerAvatar.preventStep = FALSE; + DestroyTask(FindTaskIdByFunc(Task_UseWaterfall)); + FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL); + return FALSE; +} + +static void Task_Dive(u8 taskId); +static bool8 dive_1_lock(struct Task * task); +static bool8 dive_2_unknown(struct Task * task); +static bool8 dive_3_unknown(struct Task * task); + +static bool8 (*const sDiveFieldEffectFuncPtrs[])(struct Task * task) = { + dive_1_lock, + dive_2_unknown, + dive_3_unknown +}; + +u32 FldEff_UseDive(void) +{ + u8 taskId = CreateTask(Task_Dive, 0xFF); + gTasks[taskId].data[15] = gFieldEffectArguments[0]; + gTasks[taskId].data[14] = gFieldEffectArguments[1]; + Task_Dive(taskId); + return 0; +} + +static void Task_Dive(u8 taskId) +{ + while (sDiveFieldEffectFuncPtrs[gTasks[taskId].data[0]](&gTasks[taskId])) + ; +} + +static bool8 dive_1_lock(struct Task * task) +{ + gPlayerAvatar.preventStep = TRUE; + task->data[0]++; + return FALSE; +} + +static bool8 dive_2_unknown(struct Task * task) +{ + ScriptContext2_Enable(); + gFieldEffectArguments[0] = task->data[15]; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + task->data[0]++; + return FALSE; +} + +static bool8 dive_3_unknown(struct Task * task) +{ + struct MapPosition pos; + PlayerGetDestCoords(&pos.x, &pos.y); + if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) + { + dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior); + DestroyTask(FindTaskIdByFunc(Task_Dive)); + FieldEffectActiveListRemove(FLDEFF_USE_DIVE); + } + return FALSE; +} + +static void Task_LavaridgeGymB1FWarp(u8 taskId); +static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static void FieldCB_LavaridgeGymB1FWarpExit(void); +static void Task_LavaridgeGymB1FWarpExit(u8 taskId); +static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); + +static bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { + LavaridgeGymB1FWarpEffect_1, + LavaridgeGymB1FWarpEffect_2, + LavaridgeGymB1FWarpEffect_3, + LavaridgeGymB1FWarpEffect_4, + LavaridgeGymB1FWarpEffect_5, + LavaridgeGymB1FWarpEffect_6 +}; + +void StartLavaridgeGymB1FWarp(u8 priority) +{ + CreateTask(Task_LavaridgeGymB1FWarp, priority); +} + +static void Task_LavaridgeGymB1FWarp(u8 taskId) +{ + while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); +} + +static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + FreezeObjectEvents(); + CameraObjectReset2(); + SetCameraPanningCallback(NULL); + gPlayerAvatar.preventStep = TRUE; + objectEvent->fixedPriority = TRUE; + task->data[1] = 1; + task->data[0]++; + return TRUE; +} + +static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + SetCameraPanning(0, task->data[1]); + task->data[1] = -task->data[1]; + task->data[2]++; + if (task->data[2] > 7) + { + task->data[2] = 0; + task->data[0]++; + } + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + sprite->pos2.y = 0; + task->data[3] = 1; + gFieldEffectArguments[0] = objectEvent->currentCoords.x; + gFieldEffectArguments[1] = objectEvent->currentCoords.y; + gFieldEffectArguments[2] = sprite->subpriority - 1; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP); + PlaySE(SE_W153); + task->data[0]++; + return TRUE; +} + +static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + s16 centerToCornerVecY; + SetCameraPanning(0, task->data[1]); + if (task->data[1] = -task->data[1], ++task->data[2] <= 17) + { + if (!(task->data[2] & 1) && (task->data[1] <= 3)) + { + task->data[1] <<= 1; + } + } else if (!(task->data[2] & 4) && (task->data[1] > 0)) + { + task->data[1] >>= 1; + } + if (task->data[2] > 6) + { + centerToCornerVecY = -(sprite->centerToCornerVecY << 1); + if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY)) + { + sprite->pos2.y -= task->data[3]; + if (task->data[3] <= 7) + { + task->data[3]++; + } + } else + { + task->data[4] = 1; + } + } + if (task->data[5] == 0 && sprite->pos2.y < -0x10) + { + task->data[5]++; + objectEvent->fixedPriority = TRUE; + sprite->oam.priority = 1; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + if (task->data[1] == 0 && task->data[4] != 0) + { + task->data[0]++; + } + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + task->data[0]++; + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (!gPaletteFade.active && BGMusicStopped() == TRUE) + { + WarpIntoMap(); + gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit; + SetMainCallback2(CB2_LoadMap); + DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp)); + } + return FALSE; +} + +static bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { + LavaridgeGymB1FWarpExitEffect_1, + LavaridgeGymB1FWarpExitEffect_2, + LavaridgeGymB1FWarpExitEffect_3, + LavaridgeGymB1FWarpExitEffect_4 +}; + +static void FieldCB_LavaridgeGymB1FWarpExit(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + gFieldCallback = NULL; + CreateTask(Task_LavaridgeGymB1FWarpExit, 0); +} + +static void Task_LavaridgeGymB1FWarpExit(u8 taskId) +{ + while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); +} + +static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + CameraObjectReset2(); + FreezeObjectEvents(); + gPlayerAvatar.preventStep = TRUE; + objectEvent->invisible = TRUE; + task->data[0]++; + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (IsWeatherNotFadingIn()) + { + gFieldEffectArguments[0] = objectEvent->currentCoords.x; + gFieldEffectArguments[1] = objectEvent->currentCoords.y; + gFieldEffectArguments[2] = sprite->subpriority - 1; + gFieldEffectArguments[3] = sprite->oam.priority; + task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->data[0]++; + } + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + sprite = &gSprites[task->data[1]]; + if (sprite->animCmdIndex > 1) + { + task->data[0]++; + objectEvent->invisible = FALSE; + CameraObjectReset1(); + PlaySE(SE_W091); + ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST)); + } + return FALSE; +} + +static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + gPlayerAvatar.preventStep = FALSE; + ScriptContext2_Disable(); + UnfreezeObjectEvents(); + DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit)); + } + return FALSE; +} + +static void Task_LavaridgeGym1FWarp(u8 taskId); +static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); + +static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { + LavaridgeGym1FWarpEffect_1, + LavaridgeGym1FWarpEffect_2, + LavaridgeGym1FWarpEffect_3, + LavaridgeGym1FWarpEffect_4, + LavaridgeGym1FWarpEffect_5 +}; + +// For the ash puff effect when warping off the B1F ash tiles +u8 FldEff_LavaridgeGymWarp(void) +{ + u8 spriteId; + sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; + gSprites[spriteId].coordOffsetEnabled = TRUE; + return spriteId; +} + +void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite) +{ + if (sprite->animEnded) + { + FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP); + } +} + +void StartLavaridgeGym1FWarp(u8 priority) +{ + CreateTask(Task_LavaridgeGym1FWarp, priority); +} + +static void Task_LavaridgeGym1FWarp(u8 taskId) +{ + while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); +} + +static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + FreezeObjectEvents(); + CameraObjectReset2(); + gPlayerAvatar.preventStep = TRUE; + objectEvent->fixedPriority = TRUE; + task->data[0]++; + return FALSE; +} + +static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + if (task->data[1] > 3) + { + gFieldEffectArguments[0] = objectEvent->currentCoords.x; + gFieldEffectArguments[1] = objectEvent->currentCoords.y; + gFieldEffectArguments[2] = sprite->subpriority - 1; + gFieldEffectArguments[3] = sprite->oam.priority; + task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->data[0]++; + } else + { + task->data[1]++; + ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); + PlaySE(SE_FU_ZUZUZU); + } + } + return FALSE; +} + +static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (gSprites[task->data[1]].animCmdIndex == 2) + { + objectEvent->invisible = TRUE; + task->data[0]++; + } + return FALSE; +} + +static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) + { + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + task->data[0]++; + } + return FALSE; +} + +static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) +{ + if (!gPaletteFade.active && BGMusicStopped() == TRUE) + { + WarpIntoMap(); + gFieldCallback = FieldCB_FallWarpExit; + SetMainCallback2(CB2_LoadMap); + DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp)); + } + return FALSE; +} + +u8 FldEff_PopOutOfAsh(void) +{ + u8 spriteId; + sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; + gSprites[spriteId].coordOffsetEnabled = TRUE; + return spriteId; +} + +void SpriteCB_PopOutOfAsh(struct Sprite * sprite) +{ + if (sprite->animEnded) + { + FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH); + } +} + +static void Task_DoEscapeRopeFieldEffect(u8 taskId); +static void EscapeRopeFieldEffect_Step0(struct Task * task); +static void EscapeRopeFieldEffect_Step1(struct Task * task); +static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p); +static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p); +static void FieldCallback_EscapeRopeExit(void); +static void Task_DoEscapeRopeExitFieldEffect(u8 taskId); +static void EscapeRopeExitFieldEffect_Step0(struct Task * task); +static void EscapeRopeExitFieldEffect_Step1(struct Task * task); + +static void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = { + EscapeRopeFieldEffect_Step0, + EscapeRopeFieldEffect_Step1 +}; + +void StartEscapeRopeFieldEffect(void) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + CreateTask(Task_DoEscapeRopeFieldEffect, 80); +} + +static void Task_DoEscapeRopeFieldEffect(u8 taskId) +{ + gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void EscapeRopeFieldEffect_Step0(struct Task * task) +{ + task->data[0]++; + task->data[13] = 64; + task->data[14] = GetPlayerFacingDirection(); + task->data[15] = 0; +} + +static void EscapeRopeFieldEffect_Step1(struct Task * task) +{ + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + s16 *data = task->data; + sub_808576C(playerObj, &task->data[1], &task->data[2]); + if (data[3] < 60) + { + data[3]++; + if (data[3] == 20) + { + PlaySE(SE_TK_WARPIN); + } + } + else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6])) + { + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + data[4] = 1; + } + if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE) + { + SetObjectEventDirection(playerObj, task->data[15]); + sub_80555E0(); + WarpIntoMap(); + gFieldCallback = FieldCallback_EscapeRopeExit; + SetMainCallback2(CB2_LoadMap); + DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect)); + } +} + +static const u8 sUnknown_83CC0E8[] = { + [DIR_NONE] = DIR_SOUTH, + [DIR_SOUTH] = DIR_WEST, + [DIR_WEST] = DIR_NORTH, + [DIR_NORTH] = DIR_EAST, + [DIR_EAST] = DIR_SOUTH, +}; + +static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p) +{ + if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) + { + if (*delay_p != 0 && --(*delay_p) != 0) + return playerObj->facingDirection; + ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(sUnknown_83CC0E8[playerObj->facingDirection])); + if (*stage_p < 12) + (*stage_p)++; + *delay_p = 12 >> (*stage_p); // 12 >> 4 = 0 + return sUnknown_83CC0E8[playerObj->facingDirection]; + } + return playerObj->facingDirection; +} + +static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p) +{ + struct Sprite * sprite = &gSprites[playerObj->spriteId]; + switch (*state_p) + { + case 0: + CameraObjectReset2(); + (*state_p)++; + // fallthrough + case 1: + sprite->pos2.y -= 8; + (*y_p) -= 8; + if (*y_p <= -16) + { + playerObj->fixedPriority = TRUE; + sprite->oam.priority = 1; + sprite->subpriority = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + (*state_p)++; + } + break; + case 2: + sprite->pos2.y -= 8; + (*y_p) -= 8; + if (*y_p <= -88) + { + (*state_p)++; + return FALSE; + } + break; + case 3: + return FALSE; + } + return TRUE; +} + +static void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = { + EscapeRopeExitFieldEffect_Step0, + EscapeRopeExitFieldEffect_Step1 +}; + +static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p) +{ + struct Sprite * sprite = &gSprites[playerObj->spriteId]; + switch (*state_p) + { + case 0: + CameraObjectReset2(); + *y_p = -88; + sprite->pos2.y -= 88; + *priority_p = sprite->oam.priority; + *subpriority_p = sprite->subpriority; + *subspriteMode_p = sprite->subspriteMode; + playerObj->fixedPriority = TRUE; + sprite->oam.priority = 1; + sprite->subpriority = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + (*state_p)++; + // fallthrough + case 1: + sprite->pos2.y += 4; + (*y_p) += 4; + if (*y_p >= -16) + { + sprite->oam.priority = *priority_p; + sprite->subpriority = *subpriority_p; + sprite->subspriteMode = *subspriteMode_p; + (*state_p)++; + } + break; + case 2: + sprite->pos2.y += 4; + (*y_p) += 4; + if (*y_p >= 0) + { + PlaySE(SE_TK_KASYA); + CameraObjectReset1(); + (*state_p)++; + return FALSE; + } + break; + case 3: + return FALSE; + } + return TRUE; +} + +static void FieldCallback_EscapeRopeExit(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + CreateTask(Task_DoEscapeRopeExitFieldEffect, 0); +} + +static void Task_DoEscapeRopeExitFieldEffect(u8 taskId) +{ + sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void EscapeRopeExitFieldEffect_Step0(struct Task * task) +{ + if (IsWeatherNotFadingIn()) + { + PlaySE(SE_TK_WARPOUT); + task->data[15] = GetPlayerFacingDirection(); + task->data[0]++; + } +} + +static void EscapeRopeExitFieldEffect_Step1(struct Task * task) +{ + s16 *data = task->data; + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]); + playerObj->invisible = FALSE; + if (data[6] < 8) + data[6]++; + else if (data[7] == 0) + { + data[6]++; + data[8] = sub_808576C(playerObj, &data[9], &data[10]); + if (data[6] >= 50 && data[8] == data[15]) + data[7] = 1; + } + if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE) + { + playerObj->invisible = FALSE; + playerObj->fixedPriority = FALSE; + ScriptContext2_Disable(); + UnfreezeObjectEvents(); + DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect)); + } +} + +static void Task_DoTeleportFieldEffect(u8 taskId); +static void TeleportFieldEffectTask1(struct Task * task); +static void TeleportFieldEffectTask2(struct Task * task); +static void TeleportFieldEffectTask3(struct Task * task); +static void TeleportFieldEffectTask4(struct Task * task); +static void FieldCallback_TeleportIn(void); +static void Task_DoTeleportInFieldEffect(u8 taskId); +static void TeleportInFieldEffectTask1(struct Task * task); +static void TeleportInFieldEffectTask2(struct Task * task); +static void TeleportInFieldEffectTask3(struct Task * task); + +static void (*const sTeleportEffectFuncs[])(struct Task * ) = { + TeleportFieldEffectTask1, + TeleportFieldEffectTask2, + TeleportFieldEffectTask3, + TeleportFieldEffectTask4 +}; + +void CreateTeleportFieldEffectTask(void) +{ + CreateTask(Task_DoTeleportFieldEffect, 0); +} + +static void Task_DoTeleportFieldEffect(u8 taskId) +{ + sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void TeleportFieldEffectTask1(struct Task * task) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + CameraObjectReset2(); + task->data[15] = GetPlayerFacingDirection(); + task->data[0]++; +} + +static void TeleportFieldEffectTask2(struct Task * task) +{ + u8 spinDirections[5] = { + [DIR_NONE] = DIR_SOUTH, + [DIR_SOUTH] = DIR_WEST, + [DIR_WEST] = DIR_NORTH, + [DIR_NORTH] = DIR_EAST, + [DIR_EAST] = DIR_SOUTH + }; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (task->data[1] == 0 || (--task->data[1]) == 0) + { + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + task->data[1] = 8; + task->data[2]++; + } + if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection) + { + task->data[0]++; + task->data[1] = 4; + task->data[2] = 8; + task->data[3] = 1; + PlaySE(SE_TK_WARPIN); + } +} + +static void TeleportFieldEffectTask3(struct Task * task) +{ + u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; + if ((--task->data[1]) <= 0) + { + task->data[1] = 4; + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + } + sprite->pos1.y -= task->data[3]; + task->data[4] += task->data[3]; + if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8)) + { + task->data[3] <<= 1; + } + if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF)) + { + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + if (task->data[4] >= 0xa8) + { + task->data[0]++; + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + } +} + +static void TeleportFieldEffectTask4(struct Task * task) +{ + if (!gPaletteFade.active) + { + if (BGMusicStopped() == TRUE) + { + copy_saved_warp3_bank_and_enter_x_to_warp1(); + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + gFieldCallback = FieldCallback_TeleportIn; + DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect)); + } + } +} + +static void (*const sTeleportInEffectFuncs[])(struct Task * ) = { + TeleportInFieldEffectTask1, + TeleportInFieldEffectTask2, + TeleportInFieldEffectTask3 +}; + +static void FieldCallback_TeleportIn(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + CameraObjectReset2(); + CreateTask(Task_DoTeleportInFieldEffect, 0); +} + +static void Task_DoTeleportInFieldEffect(u8 taskId) +{ + sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void TeleportInFieldEffectTask1(struct Task * task) +{ + struct Sprite * sprite; + s16 centerToCornerVecY; + if (IsWeatherNotFadingIn()) + { + sprite = &gSprites[gPlayerAvatar.spriteId]; + centerToCornerVecY = -(sprite->centerToCornerVecY << 1); + sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); + gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; + task->data[0]++; + task->data[1] = 8; + task->data[2] = 1; + task->data[14] = sprite->subspriteMode; + task->data[15] = GetPlayerFacingDirection(); + PlaySE(SE_TK_WARPIN); + } +} + +static void TeleportInFieldEffectTask2(struct Task * task) +{ + u8 spinDirections[5] = {1, 3, 4, 2, 1}; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; + if ((sprite->pos2.y += task->data[1]) >= -8) + { + if (task->data[13] == 0) + { + task->data[13]++; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->subspriteMode = task->data[14]; + } + } else + { + sprite->oam.priority = 1; + if (sprite->subspriteMode != SUBSPRITES_OFF) + { + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + } + if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1)) + { + task->data[1]--; + } + if ((--task->data[2]) == 0) + { + task->data[2] = 4; + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + } + if (sprite->pos2.y >= 0) + { + sprite->pos2.y = 0; + task->data[0]++; + task->data[1] = 1; + task->data[2] = 0; + } +} + +static void TeleportInFieldEffectTask3(struct Task * task) +{ + u8 spinDirections[5] = {1, 3, 4, 2, 1}; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if ((--task->data[1]) == 0) + { + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + task->data[1] = 8; + if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection) + { + ScriptContext2_Disable(); + CameraObjectReset1(); + UnfreezeObjectEvents(); + DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect)); + } + } +} + +static void Task_ShowMon_Outdoors(u8 taskId); +static void ShowMonEffect_Outdoors_1(struct Task * task); +static void ShowMonEffect_Outdoors_2(struct Task * task); +static void ShowMonEffect_Outdoors_3(struct Task * task); +static void ShowMonEffect_Outdoors_4(struct Task * task); +static void ShowMonEffect_Outdoors_5(struct Task * task); +static void ShowMonEffect_Outdoors_6(struct Task * task); +static void ShowMonEffect_Outdoors_7(struct Task * task); +static void VBlankCB_ShowMonEffect_Outdoors(void); +static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase); +static void Task_ShowMon_Indoors(u8 taskId); +static void ShowMonEffect_Indoors_1(struct Task * task); +static void ShowMonEffect_Indoors_2(struct Task * task); +static void ShowMonEffect_Indoors_3(struct Task * task); +static void ShowMonEffect_Indoors_4(struct Task * task); +static void ShowMonEffect_Indoors_5(struct Task * task); +static void ShowMonEffect_Indoors_6(struct Task * task); +static void ShowMonEffect_Indoors_7(struct Task * task); +static void VBlankCB_ShowMonEffect_Indoors(void); +static void sub_8086728(struct Task * task); +static bool8 sub_8086738(struct Task * task); +static bool8 sub_80867F0(struct Task * task); +static u8 sub_8086860(u32 species, u32 otId, u32 personality); +static void sub_80868C0(struct Sprite * sprite); +static void sub_8086904(struct Sprite * sprite); +static void sub_8086920(struct Sprite * sprite); + +static void (*const sShowMonOutdoorsEffectFuncs[])(struct Task * task) = { + ShowMonEffect_Outdoors_1, + ShowMonEffect_Outdoors_2, + ShowMonEffect_Outdoors_3, + ShowMonEffect_Outdoors_4, + ShowMonEffect_Outdoors_5, + ShowMonEffect_Outdoors_6, + ShowMonEffect_Outdoors_7 +}; + +u32 FldEff_FieldMoveShowMon(void) +{ + u8 taskId; + if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE) + taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF); + else + taskId = CreateTask(Task_ShowMon_Indoors, 0xFF); + gTasks[taskId].data[15] = sub_8086860(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + return 0; +} + +u32 FldEff_FieldMoveShowMonInit(void) +{ + u32 r6 = gFieldEffectArguments[0] & 0x80000000; + u8 partyIdx = gFieldEffectArguments[0]; + gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES); + gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID); + gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY); + gFieldEffectArguments[0] |= r6; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + return 0; +} + +static void Task_ShowMon_Outdoors(u8 taskId) +{ + sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void ShowMonEffect_Outdoors_1(struct Task * task) +{ + task->data[11] = GetGpuReg(REG_OFFSET_WININ); + task->data[12] = GetGpuReg(REG_OFFSET_WINOUT); + StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback); + task->data[1] = WIN_RANGE(0xF0, 0xF1); + task->data[2] = WIN_RANGE(0x50, 0x51); + task->data[3] = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; + task->data[4] = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; + SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); + SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); + SetGpuReg(REG_OFFSET_WININ, task->data[3]); + SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); + SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors); + task->data[0]++; +} + +static void ShowMonEffect_Outdoors_2(struct Task * task) +{ + u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14); + u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11); + CpuCopy16(sFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200); + CpuFill32(0, (void *)(VRAM + screenbase), 0x800); + LoadPalette(sFieldMoveStreaksPalette, 0xf0, 0x20); + LoadFieldMoveStreaksTilemapToVram(screenbase); + task->data[0]++; +} + +static void ShowMonEffect_Outdoors_3(struct Task * task) +{ + s16 win0h_lo; + s16 win0v_lo; + s16 win0v_hi; + task->data[5] -= 16; + win0h_lo = ((u16)task->data[1] >> 8); + win0v_lo = ((u16)task->data[2] >> 8); + win0v_hi = ((u16)task->data[2] & 0xff); + win0h_lo -= 16; + win0v_lo -= 2; + win0v_hi += 2; + if (win0h_lo < 0) + { + win0h_lo = 0; + } + if (win0v_lo < 0x28) + { + win0v_lo = 0x28; + } + if (win0v_hi > 0x78) + { + win0v_hi = 0x78; + } + task->data[1] = WIN_RANGE(win0h_lo, task->data[1] & 0xff); + task->data[2] = WIN_RANGE(win0v_lo, win0v_hi); + if (win0h_lo == 0 && win0v_lo == 0x28 && win0v_hi == 0x78) + { + gSprites[task->data[15]].callback = sub_80868C0; + task->data[0]++; + } +} + +static void ShowMonEffect_Outdoors_4(struct Task * task) +{ + task->data[5] -= 16; + if (gSprites[task->data[15]].data[7]) + { + task->data[0]++; + } +} + +static void ShowMonEffect_Outdoors_5(struct Task * task) +{ + s16 win0v_lo; + s16 win0v_hi; + task->data[5] -= 16; + win0v_lo = (task->data[2] >> 8); + win0v_hi = (task->data[2] & 0xff); + win0v_lo += 6; + win0v_hi -= 6; + if (win0v_lo > 0x50) + { + win0v_lo = 0x50; + } + if (win0v_hi < 0x51) + { + win0v_hi = 0x51; + } + task->data[2] = WIN_RANGE(win0v_lo, win0v_hi); + if (win0v_lo == 0x50 && win0v_hi == 0x51) + { + task->data[0]++; + } +} + +static void ShowMonEffect_Outdoors_6(struct Task * task) +{ + u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11; + CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); + task->data[1] = WIN_RANGE(0x00, 0xf1); + task->data[2] = WIN_RANGE(0x00, 0xa1); + task->data[3] = task->data[11]; + task->data[4] = task->data[12]; + task->data[0]++; +} + +static void ShowMonEffect_Outdoors_7(struct Task * task) +{ + IntrCallback callback; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback); + SetVBlankCallback(callback); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + Menu_LoadStdPal(); + FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors)); +} + +static void VBlankCB_ShowMonEffect_Outdoors(void) +{ + IntrCallback callback; + struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)]; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback); + callback(); + SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); + SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); + SetGpuReg(REG_OFFSET_WININ, task->data[3]); + SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]); +} + +static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase) +{ + u16 i; + u16 *dest; + dest = (u16 *)(VRAM + (10 * 32) + screenbase); + for (i = 0; i < (10 * 32); i++, dest++) + { + *dest = sFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK; + } +} + +static void (*const sShowMonIndoorsEffectFuncs[])(struct Task * ) = { + ShowMonEffect_Indoors_1, + ShowMonEffect_Indoors_2, + ShowMonEffect_Indoors_3, + ShowMonEffect_Indoors_4, + ShowMonEffect_Indoors_5, + ShowMonEffect_Indoors_6, + ShowMonEffect_Indoors_7 +}; + +static void Task_ShowMon_Indoors(u8 taskId) +{ + sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void ShowMonEffect_Indoors_1(struct Task * task) +{ + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); + StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback); + SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors); + task->data[0]++; +} + +static void ShowMonEffect_Indoors_2(struct Task * task) +{ + u16 charbase; + u16 screenbase; + charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14); + screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11); + task->data[12] = screenbase; + CpuCopy16(sDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80); + CpuFill32(0, (void *)(VRAM + screenbase), 0x800); + LoadPalette(sDarknessFieldMoveStreaksPalette, 0xf0, 0x20); + task->data[0]++; +} + +static void ShowMonEffect_Indoors_3(struct Task * task) +{ + if (sub_8086738(task)) + { + task->data[5] = GetGpuReg(REG_OFFSET_WININ); + SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | WININ_WIN1_BG0 | WININ_WIN1_OBJ); + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0x00, 0xf0)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0x28, 0x78)); + gSprites[task->data[15]].callback = sub_80868C0; + task->data[0]++; + } + sub_8086728(task); +} + +static void ShowMonEffect_Indoors_4(struct Task * task) +{ + sub_8086728(task); + if (gSprites[task->data[15]].data[7]) + { + task->data[0]++; + } +} + +static void ShowMonEffect_Indoors_5(struct Task * task) +{ + sub_8086728(task); + task->data[3] = task->data[1] & 7; + task->data[4] = 0; + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xff, 0xff)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xff, 0xff)); + SetGpuReg(REG_OFFSET_WININ, task->data[5]); + task->data[0]++; +} + +static void ShowMonEffect_Indoors_6(struct Task * task) +{ + sub_8086728(task); + if (sub_80867F0(task)) + { + task->data[0]++; + } +} + +static void ShowMonEffect_Indoors_7(struct Task * task) +{ + IntrCallback intrCallback; + u16 charbase; + charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11; + CpuFill32(0, (void *)VRAM + charbase, 0x800); + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback); + SetVBlankCallback(intrCallback); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + Menu_LoadStdPal(); + FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors)); +} + +static void VBlankCB_ShowMonEffect_Indoors(void) +{ + IntrCallback intrCallback; + struct Task * task; + task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)]; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback); + intrCallback(); + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); +} + +static void sub_8086728(struct Task * task) +{ + task->data[1] -= 16; + task->data[3] += 16; +} + +static bool8 sub_8086738(struct Task * task) +{ + u16 i; + u16 srcOffs; + u16 dstOffs; + u16 *dest; + if (task->data[4] >= 32) + { + return TRUE; + } + dstOffs = (task->data[3] >> 3) & 0x1f; + if (dstOffs >= task->data[4]) + { + dstOffs = (32 - dstOffs) & 0x1f; + srcOffs = (32 - task->data[4]) & 0x1f; + dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); + for (i = 0; i < 10; i++) + { + dest[dstOffs + i * 32] = sDarknessFieldMoveStreaksTilemap[srcOffs + i * 32]; + dest[dstOffs + i * 32] |= 0xf000; + + dest[((dstOffs + 1) & 0x1f) + i * 32] = sDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000; + dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000; + } + task->data[4] += 2; + } + return FALSE; +} + +static bool8 sub_80867F0(struct Task * task) +{ + u16 i; + u16 dstOffs; + u16 *dest; + if (task->data[4] >= 32) + { + return TRUE; + } + dstOffs = task->data[3] >> 3; + if (dstOffs >= task->data[4]) + { + dstOffs = (task->data[1] >> 3) & 0x1f; + dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); + for (i = 0; i < 10; i++) + { + dest[dstOffs + i * 32] = 0xf000; + dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000; + } + task->data[4] += 2; + } + return FALSE; +} + +static u8 sub_8086860(u32 species, u32 otId, u32 personality) +{ + bool16 playCry; + u8 monSprite; + struct Sprite * sprite; + playCry = (species & 0x80000000) >> 16; + species &= 0x7fffffff; + monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0); + sprite = &gSprites[monSprite]; + sprite->callback = SpriteCallbackDummy; + sprite->oam.priority = 0; + sprite->data[0] = species; + sprite->data[6] = playCry; + return monSprite; +} + +static void sub_80868C0(struct Sprite * sprite) +{ + if ((sprite->pos1.x -= 20) <= 0x78) + { + sprite->pos1.x = 0x78; + sprite->data[1] = 30; + sprite->callback = sub_8086904; + if (sprite->data[6]) + { + PlayCry2(sprite->data[0], 0, 0x7d, 0xa); + } + else + { + PlayCry1(sprite->data[0], 0); + } + } +} + +static void sub_8086904(struct Sprite * sprite) +{ + if ((--sprite->data[1]) == 0) + { + sprite->callback = sub_8086920; + } +} + +static void sub_8086920(struct Sprite * sprite) +{ + if (sprite->pos1.x < -0x40) + { + sprite->data[7] = 1; + } + else + { + sprite->pos1.x -= 20; + } +} + +static void Task_FldEffUseSurf(u8 taskId); +static void UseSurfEffect_1(struct Task * task); +static void UseSurfEffect_2(struct Task * task); +static void UseSurfEffect_3(struct Task * task); +static void UseSurfEffect_4(struct Task * task); +static void UseSurfEffect_5(struct Task * task); + +static void (*const sUseSurfEffectFuncs[])(struct Task * ) = { + UseSurfEffect_1, + UseSurfEffect_2, + UseSurfEffect_3, + UseSurfEffect_4, + UseSurfEffect_5, +}; + +u8 FldEff_UseSurf(void) +{ + u8 taskId = CreateTask(Task_FldEffUseSurf, 0xff); + gTasks[taskId].data[15] = gFieldEffectArguments[0]; + sav1_reset_battle_music_maybe(); + if (sub_8056124(MUS_NAMINORI)) + Overworld_ChangeMusicTo(MUS_NAMINORI); + return FALSE; +} + +static void Task_FldEffUseSurf(u8 taskId) +{ + sUseSurfEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void UseSurfEffect_1(struct Task * task) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + gPlayerAvatar.preventStep = TRUE; + SetPlayerAvatarStateMask(8); + PlayerGetDestCoords(&task->data[1], &task->data[2]); + MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]); + task->data[0]++; +} + +static void UseSurfEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + sub_805CB70(); + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +static void UseSurfEffect_3(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventCheckHeldMovementStatus(objectEvent)) + { + gFieldEffectArguments[0] = task->data[15] | 0x80000000; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + task->data[0]++; + } +} + +static void UseSurfEffect_4(struct Task * task) +{ + struct ObjectEvent * objectEvent; + if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + ObjectEventClearHeldMovementIfFinished(objectEvent); + ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->movementDirection)); + gFieldEffectArguments[0] = task->data[1]; + gFieldEffectArguments[1] = task->data[2]; + gFieldEffectArguments[2] = gPlayerAvatar.objectEventId; + objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB); + task->data[0]++; + } +} + +static void UseSurfEffect_5(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + gPlayerAvatar.preventStep = FALSE; + gPlayerAvatar.flags &= 0xdf; + ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); + sub_80DC44C(objectEvent->fieldEffectSpriteId, 1); + UnfreezeObjectEvents(); + ScriptContext2_Disable(); + FieldEffectActiveListRemove(FLDEFF_USE_SURF); + DestroyTask(FindTaskIdByFunc(Task_FldEffUseSurf)); + SetHelpContext(HELPCONTEXT_SURFING); + } +} + +static void Task_FldEffUseVsSeeker(u8 taskId); +static void UseVsSeekerEffect_1(struct Task * task); +static void UseVsSeekerEffect_2(struct Task * task); +static void UseVsSeekerEffect_3(struct Task * task); +static void UseVsSeekerEffect_4(struct Task * task); + +static void (*const sUseVsSeekerEffectFuncs[])(struct Task * task) = { + UseVsSeekerEffect_1, + UseVsSeekerEffect_2, + UseVsSeekerEffect_3, + UseVsSeekerEffect_4 +}; + +u32 FldEff_UseVsSeeker(void) +{ + if (gQuestLogState == QL_STATE_1) + sub_811278C(8, 89); + CreateTask(Task_FldEffUseVsSeeker, 0xFF); + return 0; +} + +static void Task_FldEffUseVsSeeker(u8 taskId) +{ + sUseVsSeekerEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void UseVsSeekerEffect_1(struct Task * task) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + gPlayerAvatar.preventStep = TRUE; + task->data[0]++; +} + +static void UseVsSeekerEffect_2(struct Task * task) +{ + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) + { + sub_805CBE8(); + ObjectEventSetHeldMovement(playerObj, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +static void UseVsSeekerEffect_3(struct Task * task) +{ + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(playerObj)) + { + if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE)) + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1)); + else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2)); + else + ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0)); + ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection)); + task->data[0]++; + } +} + +static void UseVsSeekerEffect_4(struct Task * task) +{ + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(playerObj)) + { + gPlayerAvatar.preventStep = FALSE; + FieldEffectActiveListRemove(FLDEFF_USE_VS_SEEKER); + DestroyTask(FindTaskIdByFunc(Task_FldEffUseVsSeeker)); + } +} + +static void sub_8086D94(struct Sprite * sprite); + +u8 FldEff_NpcFlyOut(void) +{ + u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1); + struct Sprite * sprite = &gSprites[spriteId]; + + sprite->oam.paletteNum = 0; + sprite->oam.priority = 1; + sprite->callback = sub_8086D94; + sprite->data[1] = gFieldEffectArguments[0]; + PlaySE(SE_W019); + return spriteId; +} + +static void sub_8086D94(struct Sprite * sprite) +{ + struct Sprite * npcSprite; + + sprite->pos2.x = Cos(sprite->data[2], 0x8c); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] = (sprite->data[2] + 4) & 0xff; + if (sprite->data[0]) + { + npcSprite = &gSprites[sprite->data[1]]; + npcSprite->coordOffsetEnabled = FALSE; + npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x; + npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + npcSprite->pos2.x = 0; + npcSprite->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT); + } +} + +static void Task_UseFly(u8 taskId); +static void UseFlyEffect_1(struct Task * task); +static void UseFlyEffect_2(struct Task * task); +static void UseFlyEffect_3(struct Task * task); +static void UseFlyEffect_4(struct Task * task); +static void UseFlyEffect_5(struct Task * task); +static void UseFlyEffect_6(struct Task * task); +static void UseFlyEffect_7(struct Task * task); +static void UseFlyEffect_8(struct Task * task); +static void UseFlyEffect_9(struct Task * task); +static u8 sub_8087168(void); +static bool8 sub_80871AC(u8 flyBlobSpriteId); +static void sub_80871C8(u8 flyBlobSpriteId); +static void sub_8087204(u8 flyBlobSpriteId, u8 playerSpriteId); +static void sub_8087220(struct Sprite * sprite); +static void sub_80872F0(struct Sprite * sprite); +static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId); +static void sub_8087828(struct Sprite * sprite); + +static void (*const sUseFlyEffectFuncs[])(struct Task * ) = { + UseFlyEffect_1, + UseFlyEffect_2, + UseFlyEffect_3, + UseFlyEffect_4, + UseFlyEffect_5, + UseFlyEffect_6, + UseFlyEffect_7, + UseFlyEffect_8, + UseFlyEffect_9 +}; + +u8 FldEff_UseFly(void) +{ + u8 taskId = CreateTask(Task_UseFly, 0xfe); + gTasks[taskId].data[1] = gFieldEffectArguments[0]; + return 0; +} + +static void Task_UseFly(u8 taskId) +{ + sUseFlyEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void UseFlyEffect_1(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[15] = gPlayerAvatar.flags; + gPlayerAvatar.preventStep = TRUE; + SetPlayerAvatarStateMask(1); + sub_805CB70(); + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +static void UseFlyEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + gFieldEffectArguments[0] = task->data[1]; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + } +} + +static void UseFlyEffect_3(struct Task * task) +{ + if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (task->data[15] & 0x08) + { + sub_80DC44C(objectEvent->fieldEffectSpriteId, 2); + sub_80DC478(objectEvent->fieldEffectSpriteId, 0); + } + task->data[1] = sub_8087168(); + task->data[0]++; + } +} + +static void UseFlyEffect_4(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + task->data[0]++; + task->data[2] = 16; + SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); + ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT); + } +} + +static void UseFlyEffect_5(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + PlaySE(SE_W019); + sub_80871C8(task->data[1]); + } +} + +static void UseFlyEffect_6(struct Task * task) +{ + if ((++task->data[2]) >= 8) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); + objectEvent->inanimate = TRUE; + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT); + task->data[0]++; + task->data[2] = 0; + } +} + +static void UseFlyEffect_7(struct Task * task) +{ + if ((++task->data[2]) >= 10) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventClearHeldMovementIfActive(objectEvent); + objectEvent->inanimate = FALSE; + objectEvent->hasShadow = FALSE; + sub_8087204(task->data[1], objectEvent->spriteId); + StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 1); + sub_80877FC(&gSprites[task->data[1]], 0); + gSprites[task->data[1]].callback = sub_8087828; + CameraObjectReset2(); + task->data[0]++; + } +} + +static void UseFlyEffect_8(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + WarpFadeOutScreen(); + task->data[0]++; + } +} + +static void UseFlyEffect_9(struct Task * task) +{ + if (!gPaletteFade.active) + { + FieldEffectActiveListRemove(FLDEFF_USE_FLY); + DestroyTask(FindTaskIdByFunc(Task_UseFly)); + } +} + +static u8 sub_8087168(void) +{ + u8 spriteId; + struct Sprite * sprite; + spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1); + sprite = &gSprites[spriteId]; + sprite->oam.paletteNum = 0; + sprite->oam.priority = 1; + sprite->callback = sub_8087220; + return spriteId; +} + +static u8 sub_80871AC(u8 spriteId) +{ + return gSprites[spriteId].data[7]; +} + +static void sub_80871C8(u8 spriteId) +{ + struct Sprite * sprite; + sprite = &gSprites[spriteId]; + sprite->callback = sub_80872F0; + sprite->pos1.x = 0x78; + sprite->pos1.y = 0x00; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */); + sprite->data[6] = 0x40; +} + +static void sub_8087204(u8 a0, u8 a1) +{ + gSprites[a0].data[6] = a1; +} + +static const union AffineAnimCmd sUnknown_83CC19C[] = { + AFFINEANIMCMD_FRAME( 8, 8, 226, 0), + AFFINEANIMCMD_FRAME(28, 28, 0, 30), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sUnknown_83CC1B4[] = { + AFFINEANIMCMD_FRAME(256, 256, 64, 0), + AFFINEANIMCMD_FRAME(-10, -10, 0, 22), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const sUnknown_83CC1CC[] = { + sUnknown_83CC19C, + sUnknown_83CC1B4 +}; + +static void sub_8087220(struct Sprite * sprite) +{ + if (sprite->data[7] == 0) + { + if (sprite->data[0] == 0) + { + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = sUnknown_83CC1CC; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, 0); + if (gSaveBlock2Ptr->playerGender == MALE) + sprite->pos1.x = 0x80; + else + sprite->pos1.x = 0x76; + sprite->pos1.y = -0x30; + sprite->data[0]++; + sprite->data[1] = 0x40; + sprite->data[2] = 0x100; + } + sprite->data[1] += (sprite->data[2] >> 8); + sprite->pos2.x = Cos(sprite->data[1], 0x78); + sprite->pos2.y = Sin(sprite->data[1], 0x78); + if (sprite->data[2] < 0x800) + { + sprite->data[2] += 0x60; + } + if (sprite->data[1] > 0x81) + { + sprite->data[7]++; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + } + } +} + +static void sub_80872F0(struct Sprite * sprite) +{ + sprite->pos2.x = Cos(sprite->data[2], 0x8c); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] = (sprite->data[2] + 4) & 0xff; + if (sprite->data[6] != MAX_SPRITES) + { + struct Sprite * sprite1 = &gSprites[sprite->data[6]]; + sprite1->coordOffsetEnabled = FALSE; + sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x; + sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + sprite1->pos2.x = 0; + sprite1->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + sprite->data[7] = 1; + } +} + +static void sub_8087364(struct Sprite * sprite) +{ + if (sprite->data[7] == 0) + { + if (sprite->data[0] == 0) + { + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = sUnknown_83CC1CC; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, 1); + if (gSaveBlock2Ptr->playerGender == MALE) + sprite->pos1.x = 0x70; + else + sprite->pos1.x = 0x64; + sprite->pos1.y = -0x20; + sprite->data[0]++; + sprite->data[1] = 0xf0; + sprite->data[2] = 0x800; + sprite->data[4] = 0x80; + } + sprite->data[1] += sprite->data[2] >> 8; + sprite->data[3] += sprite->data[2] >> 8; + sprite->data[1] &= 0xff; + sprite->pos2.x = Cos(sprite->data[1], 0x20); + sprite->pos2.y = Sin(sprite->data[1], 0x78); + if (sprite->data[2] > 0x100) + { + sprite->data[2] -= sprite->data[4]; + } + if (sprite->data[4] < 0x100) + { + sprite->data[4] += 24; + } + if (sprite->data[2] < 0x100) + { + sprite->data[2] = 0x100; + } + if (sprite->data[3] >= 60) + { + sprite->data[7]++; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + sprite->invisible = TRUE; + } + } +} + +static void sub_8087458(u8 spriteId) +{ + sub_80871C8(spriteId); + gSprites[spriteId].callback = sub_8087364; +} + +static void Task_FldEffFlyIn(u8 taskId); +static void FlyInEffect_1(struct Task * task); +static void FlyInEffect_2(struct Task * task); +static void FlyInEffect_3(struct Task * task); +static void FlyInEffect_4(struct Task * task); +static void FlyInEffect_5(struct Task * task); +static void FlyInEffect_6(struct Task * task); +static void FlyInEffect_7(struct Task * task); +static void sub_80878C0(struct Sprite * sprite); + +static void (*const sFlyInEffectFuncs[])(struct Task * task) = { + FlyInEffect_1, + FlyInEffect_2, + FlyInEffect_3, + FlyInEffect_4, + FlyInEffect_5, + FlyInEffect_6, + FlyInEffect_7 +}; + +u32 FldEff_FlyIn(void) +{ + CreateTask(Task_FldEffFlyIn, 0xfe); + return 0; +} + +static void Task_FldEffFlyIn(u8 taskId) +{ + sFlyInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +static void FlyInEffect_1(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + task->data[2] = 33; + task->data[15] = gPlayerAvatar.flags; + gPlayerAvatar.preventStep = TRUE; + SetPlayerAvatarStateMask(0x01); + if (task->data[15] & 0x08) + { + sub_80DC44C(objectEvent->fieldEffectSpriteId, 0); + } + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + CameraObjectReset2(); + ObjectEventTurn(objectEvent, DIR_WEST); + StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); + objectEvent->invisible = FALSE; + task->data[1] = sub_8087168(); + sub_80871C8(task->data[1]); + sub_8087204(task->data[1], objectEvent->spriteId); + StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 2); + sub_80877FC(&gSprites[task->data[1]], 1); + gSprites[task->data[1]].callback = sub_8087828; + } +} + +static void FlyInEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent; + struct Sprite * sprite; + sub_80878C0(&gSprites[task->data[1]]); + if (task->data[2] == 0 || (--task->data[2]) == 0) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + sprite = &gSprites[objectEvent->spriteId]; + sub_8087204(task->data[1], 0x40); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + task->data[0]++; + task->data[2] = 0; + } +} + +static void FlyInEffect_3(struct Task * task) +{ + s16 gUnknown_83CC1F0[18] = { + -2, + -4, + -5, + -6, + -7, + -8, + -8, + -8, + -7, + -7, + -6, + -5, + -3, + -2, + 0, + 2, + 4, + 8 + }; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.y = gUnknown_83CC1F0[task->data[2]]; + if ((++task->data[2]) >= 18) + { + task->data[0]++; + } +} + +static void FlyInEffect_4(struct Task * task) +{ + struct ObjectEvent * objectEvent; + struct Sprite * sprite; + if (sub_80871AC(task->data[1])) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + sprite = &gSprites[objectEvent->spriteId]; + objectEvent->inanimate = FALSE; + MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->coordOffsetEnabled = TRUE; + sub_805CB70(); + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +static void FlyInEffect_5(struct Task * task) +{ + if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId])) + { + task->data[0]++; + sub_8087458(task->data[1]); + } +} + +static void FlyInEffect_6(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + DestroySprite(&gSprites[task->data[1]]); + task->data[0]++; + task->data[1] = 0x10; + } +} + +static void FlyInEffect_7(struct Task * task) +{ + u8 state; + struct ObjectEvent * objectEvent; + if ((--task->data[1]) == 0) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + state = 0; + if (task->data[15] & 0x08) + { + state = 2; + sub_80DC44C(objectEvent->fieldEffectSpriteId, 1); + } + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); + ObjectEventTurn(objectEvent, DIR_SOUTH); + gPlayerAvatar.flags = task->data[15]; + gPlayerAvatar.preventStep = FALSE; + FieldEffectActiveListRemove(FLDEFF_FLY_IN); + DestroyTask(FindTaskIdByFunc(Task_FldEffFlyIn)); + } +} + +static const union AffineAnimCmd sUnknown_83CC214[] = { + AFFINEANIMCMD_FRAME(24, 24, 0, 1), + AFFINEANIMCMD_JUMP(0) +}; + +static const union AffineAnimCmd sUnknown_83CC224[] = { + AFFINEANIMCMD_FRAME(512, 512, 0, 1), + AFFINEANIMCMD_FRAME(-16, -16, 0, 1), + AFFINEANIMCMD_JUMP(1) +}; + +static const union AffineAnimCmd *const sUnknown_83CC23C[] = { + sUnknown_83CC214, + sUnknown_83CC224 +}; + +static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId) +{ + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = sUnknown_83CC23C; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, affineAnimId); +} + +static void sub_8087828(struct Sprite * sprite) +{ + struct Sprite * sprite2; + sprite->pos2.x = Cos(sprite->data[2], 0xB4); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] += 2; + sprite->data[2] &= 0xFF; + if (sprite->data[6] != MAX_SPRITES) + { + sprite2 = &gSprites[sprite->data[6]]; + sprite2->coordOffsetEnabled = FALSE; + sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x; + sprite2->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + sprite2->pos2.x = 0; + sprite2->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + sprite->data[7] = 1; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + } +} + +static void sub_80878C0(struct Sprite * sprite) +{ + if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF) + { + if (gOamMatrices[sprite->oam.matrixNum].a == 0x100 || gOamMatrices[sprite->oam.matrixNum].d == 0x100) + { + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + StartSpriteAnim(sprite, 0); + sprite->callback = sub_80872F0; + } + } +} + +static void Task_MoveDeoxysRock_Step(u8 taskId); + +u32 FldEff_MoveDeoxysRock(void) +{ + u8 taskId; + u8 objectEventIdBuffer; + s32 x; + s32 y; + struct ObjectEvent * objectEvent; + if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer)) + { + objectEvent = &gObjectEvents[objectEventIdBuffer]; + x = objectEvent->currentCoords.x - 7; + y = objectEvent->currentCoords.y - 7; + x = (gFieldEffectArguments[3] - x) * 16; + y = (gFieldEffectArguments[4] - y) * 16; + ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7); + taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50); + gTasks[taskId].data[1] = objectEvent->spriteId; + gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x; + gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].pos1.y + y; + gTasks[taskId].data[8] = gFieldEffectArguments[5]; + gTasks[taskId].data[9] = objectEventIdBuffer; + } + return FALSE; +} + +static void Task_MoveDeoxysRock_Step(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + struct Sprite * sprite = &gSprites[data[1]]; + struct ObjectEvent * objectEvent; + switch (data[0]) + { + case 0: + data[4] = sprite->pos1.x << 4; + data[5] = sprite->pos1.y << 4; + data[6] = ((data[2] << 4) - data[4]) / data[8]; + data[7] = ((data[3] << 4) - data[5]) / data[8]; + data[0]++; + // fallthrough + case 1: + if (data[8] != 0) + { + data[8]--; + data[4] += data[6]; + data[5] += data[7]; + sprite->pos1.x = data[4] >> 4; + sprite->pos1.y = data[5] >> 4; + } + else + { + objectEvent = &gObjectEvents[data[9]]; + sprite->pos1.x = data[2]; + sprite->pos1.y = data[3]; + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK); + DestroyTask(taskId); + } + break; + } +} + +static void Task_FldEffUnk44(u8 taskId); +static void Unk44Effect_0(s16 *data, u8 taskId); +static void Unk44Effect_1(s16 *data, u8 taskId); +static void Unk44Effect_2(s16 *data, u8 taskId); +static void sub_8087CFC(struct Sprite * sprite); +static void SpriteCB_FldEffUnk44(struct Sprite * sprite); + +static void (*const sUnk44EffectFuncs[])(s16 *data, u8 taskId) = { + Unk44Effect_0, + Unk44Effect_1, + Unk44Effect_2 +}; + +static const struct SpriteFrameImage sImages_FldEffUnk44[] = { + {sFldEffUnk44_Tiles + 0x00, 0x20}, + {sFldEffUnk44_Tiles + 0x10, 0x20}, + {sFldEffUnk44_Tiles + 0x20, 0x20}, + {sFldEffUnk44_Tiles + 0x30, 0x20} +}; + +static const union AnimCmd sAnimCmd_FldEffUnk44_0[] = { + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd sAnimCmd_FldEffUnk44_1[] = { + ANIMCMD_FRAME(1, 0), + ANIMCMD_END +}; + +static const union AnimCmd sAnimCmd_FldEffUnk44_2[] = { + ANIMCMD_FRAME(2, 0), + ANIMCMD_END +}; + +static const union AnimCmd sAnimCmd_FldEffUnk44_3[] = { + ANIMCMD_FRAME(3, 0), + ANIMCMD_END +}; + +static const union AnimCmd *const sAnimCmdTable_FldEffUnk44[] = { + sAnimCmd_FldEffUnk44_0, + sAnimCmd_FldEffUnk44_1, + sAnimCmd_FldEffUnk44_2, + sAnimCmd_FldEffUnk44_3 +}; + +static const struct SpriteTemplate sUnknown_83CC2A0 = { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 4371, + .oam = &sOamData_8x8, + .anims = sAnimCmdTable_FldEffUnk44, + .images = sImages_FldEffUnk44, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_FldEffUnk44 +}; + +u32 FldEff_Unk44(void) +{ + u8 taskId; + u8 objectEventIdBuffer; + if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer)) + { + taskId = CreateTask(Task_FldEffUnk44, 0x50); + gTasks[taskId].data[2] = objectEventIdBuffer; + gTasks[taskId].data[6] = gFieldEffectArguments[0]; + gTasks[taskId].data[7] = gFieldEffectArguments[1]; + gTasks[taskId].data[8] = gFieldEffectArguments[2]; + } + else + { + FieldEffectActiveListRemove(FLDEFF_UNK_44); + } + return FALSE; +} + +static void sub_8087B14(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + if (data[7] != 0) + { + if (++data[6] > 20) + { + data[6] = 0; + if (data[5] != 0) + data[5]--; + } + } + else + { + data[5] = 4; + } + + if (++data[0] > 1) + { + data[0] = 0; + if (++data[1] & 1) + { + SetCameraPanning(0, -data[5]); + } + else + { + SetCameraPanning(0, data[5]); + } + } + UpdateCameraPanning(); + if (data[5] == 0) + DestroyTask(taskId); +} + +static void sub_8087BA8(u8 taskId) +{ + gTasks[taskId].data[7] = 1; +} + +static void Task_FldEffUnk44(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + InstallCameraPanAheadCallback(); + SetCameraPanningCallback(NULL); + sUnk44EffectFuncs[data[1]](data, taskId); +} + +static void Unk44Effect_0(s16 *data, u8 taskId) +{ + u8 newTaskId = CreateTask(sub_8087B14, 90); + PlaySE(SE_T_KAMI2); + data[5] = newTaskId; + data[1]++; +} + +static void Unk44Effect_1(s16 *data, u8 taskId) +{ + if (++data[3] > 0x78) + { + struct Sprite * sprite = &gSprites[gObjectEvents[data[2]].spriteId]; + gObjectEvents[data[2]].invisible = TRUE; + BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE); + BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE); + sub_8087CFC(sprite); + PlaySE(SE_T_KAMI); + sub_8087BA8(data[5]); + data[3] = 0; + data[1]++; + } +} + +static void Unk44Effect_2(s16 *data, u8 taskId) +{ + if (!gPaletteFade.active && !FuncIsActiveTask(sub_8087B14)) + { + InstallCameraPanAheadCallback(); + RemoveObjectEventByLocalIdAndMap(data[6], data[7], data[8]); + FieldEffectActiveListRemove(FLDEFF_UNK_44); + DestroyTask(taskId); + } +} + +static void sub_8087CFC(struct Sprite* sprite) +{ + int i; + int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x; + int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4; + + for (i = 0; i < 4; i++) + { + u8 spriteId = CreateSprite(&sUnknown_83CC2A0, xPos, yPos, 0); + if (spriteId != MAX_SPRITES) + { + StartSpriteAnim(&gSprites[spriteId], i); + gSprites[spriteId].data[0] = i; + gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum; + } + } +} + +static void SpriteCB_FldEffUnk44(struct Sprite* sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x -= 16; + sprite->pos1.y -= 12; + break; + case 1: + sprite->pos1.x += 16; + sprite->pos1.y -= 12; + break; + case 2: + sprite->pos1.x -= 16; + sprite->pos1.y += 12; + break; + case 3: + sprite->pos1.x += 16; + sprite->pos1.y += 12; + break; + } + if (sprite->pos1.x < -4 || sprite->pos1.x > 0xF4 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4) + DestroySprite(sprite); +} + +static void Task_FldEffUnk45(u8 taskId) +{ + if (!gPaletteFade.active) + { + FieldEffectActiveListRemove(FLDEFF_UNK_45); + DestroyTask(taskId); + } +} + +// Bug: Return value should be u32, not void +void FldEff_Unk45(void) +{ + BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0x0F, 0x00, RGB_WHITE); + CreateTask(Task_FldEffUnk45, 90); +} |