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Diffstat (limited to 'src/field_effect.c')
-rw-r--r--src/field_effect.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index 9b2974f1f..c7dd8b4e4 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -446,7 +446,7 @@ static void FieldEffectScript_LoadFadedPal(const u8 **script)
LoadSpritePalette(spritePalette);
if (idx == 0xFF)
sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag));
- sub_807AA8C(IndexOfSpritePaletteTag(spritePalette->tag));
+ UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(spritePalette->tag));
*script += sizeof(u32);
}
@@ -1604,7 +1604,7 @@ static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct Ob
{
if (!ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
- if (MetatileBehavior_IsWaterfall(playerObj->mapobj_unk_1E))
+ if (MetatileBehavior_IsWaterfall(playerObj->currentMetatileBehavior))
{
task->data[0] = 3;
return TRUE;
@@ -1664,7 +1664,7 @@ static bool8 dive_3_unknown(struct Task * task)
PlayerGetDestCoords(&pos.x, &pos.y);
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
- dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].mapobj_unk_1E);
+ dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
DestroyTask(FindTaskIdByFunc(Task_Dive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
@@ -2904,7 +2904,7 @@ static void UseSurfEffect_1(struct Task * task)
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(8);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
- MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].placeholder18, &task->data[1], &task->data[2]);
+ MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
task->data[0]++;
}
@@ -2940,11 +2940,11 @@ static void UseSurfEffect_4(struct Task * task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventClearHeldMovementIfFinished(objectEvent);
- ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->placeholder18));
+ ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->movementDirection));
gFieldEffectArguments[0] = task->data[1];
gFieldEffectArguments[1] = task->data[2];
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
- objectEvent->mapobj_unk_1A = FieldEffectStart(FLDEFF_SURF_BLOB);
+ objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
task->data[0]++;
}
}
@@ -2957,8 +2957,8 @@ static void UseSurfEffect_5(struct Task * task)
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= 0xdf;
- ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->placeholder18));
- sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
+ ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
+ sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
UnfreezeObjectEvents();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
@@ -3151,8 +3151,8 @@ static void UseFlyEffect_3(struct Task * task)
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[15] & 0x08)
{
- sub_80DC44C(objectEvent->mapobj_unk_1A, 2);
- sub_80DC478(objectEvent->mapobj_unk_1A, 0);
+ sub_80DC44C(objectEvent->fieldEffectSpriteId, 2);
+ sub_80DC478(objectEvent->fieldEffectSpriteId, 0);
}
task->data[1] = sub_8087168();
task->data[0]++;
@@ -3435,7 +3435,7 @@ static void FlyInEffect_1(struct Task * task)
SetPlayerAvatarStateMask(0x01);
if (task->data[15] & 0x08)
{
- sub_80DC44C(objectEvent->mapobj_unk_1A, 0);
+ sub_80DC44C(objectEvent->fieldEffectSpriteId, 0);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
CameraObjectReset2();
@@ -3549,7 +3549,7 @@ static void FlyInEffect_7(struct Task * task)
if (task->data[15] & 0x08)
{
state = 2;
- sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
+ sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
ObjectEventTurn(objectEvent, DIR_SOUTH);