diff options
Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r-- | src/field_player_avatar.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 5680a1f33..a03add123 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -86,9 +86,9 @@ static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y); static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent); static void StartStrengthAnim(u8 objectEventId, u8 direction); static void Task_BumpBoulder(u8 taskId); -static bool8 do_boulder_init(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); -static bool8 do_boulder_dust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); -static bool8 do_boulder_finish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); +static bool8 DoBoulderInit(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); +static bool8 DoBoulderDust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); +static bool8 DoBoulderFinish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj); static void DoPlayerMatJump(void); static void DoPlayerAvatarSecretBaseMatJump(u8 taskId); static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj); @@ -679,14 +679,14 @@ void SetPlayerAvatarTransitionFlags(u16 flags) } static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) = { - [PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal, - [PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike, - [PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike, - [PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing, - [PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater, + [PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal, + [PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike, + [PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike, + [PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing, + [PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater, [PLAYER_AVATAR_STATE_CONTROLLABLE] = PlayerAvatarTransition_ReturnToField, - [PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy, - [PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy + [PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy, + [PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy }; static void DoPlayerAvatarTransition(void) @@ -1385,9 +1385,9 @@ static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent) } static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = { - do_boulder_init, - do_boulder_dust, - do_boulder_finish + DoBoulderInit, + DoBoulderDust, + DoBoulderFinish }; static void StartStrengthAnim(u8 a, u8 b) @@ -1407,7 +1407,7 @@ static void Task_BumpBoulder(u8 taskId) ; } -static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) +static bool8 DoBoulderInit(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; @@ -1415,7 +1415,7 @@ static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject return FALSE; } -static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) +static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) { if (!ObjectEventIsMovementOverridden(playerObject) && !ObjectEventIsMovementOverridden(strengthObject)) @@ -1435,7 +1435,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject return FALSE; } -static bool8 do_boulder_finish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) +static bool8 DoBoulderFinish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject) { if (ObjectEventCheckHeldMovementStatus(playerObject) && ObjectEventCheckHeldMovementStatus(strengthObject)) |