diff options
Diffstat (limited to 'src/field_weather.c')
-rw-r--r-- | src/field_weather.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/field_weather.c b/src/field_weather.c index 249aad2b6..e36f1a23c 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -127,7 +127,7 @@ static const u8 sBasePaletteGammaTypes[32] = { GAMMA_NORMAL, }; -const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/field_effects/unk_83C2CE0.gbapal"); +const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/weather/default.gbapal"); const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal"); const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal"); const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp"); @@ -350,8 +350,8 @@ static void UpdateWeatherGammaShift(void) static void FadeInScreenWithWeather(void) { - if (++gWeatherPtr->fade_in_counter > 1) - gWeatherPtr->fade_in_active = 0; + if (++gWeatherPtr->fadeInCounter > 1) + gWeatherPtr->fadeInActive = 0; switch (gWeatherPtr->currWeather) { @@ -775,8 +775,8 @@ void FadeScreen(u8 mode, s8 delay) BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor); gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; - gWeatherPtr->fade_in_active = 1; - gWeatherPtr->fade_in_counter = 0; + gWeatherPtr->fadeInActive = 1; + gWeatherPtr->fadeInCounter = 0; Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); gWeatherPtr->readyForInit = TRUE; } @@ -843,8 +843,8 @@ void FadeSelectedPals(u8 mode, s8 delay, u32 selectedPalettes) BeginNormalPaletteFade(selectedPalettes, delay, 16, 0, fadeColor); gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; - gWeatherPtr->fade_in_active = 1; - gWeatherPtr->fade_in_counter = 0; + gWeatherPtr->fadeInActive = 1; + gWeatherPtr->fadeInCounter = 0; Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); gWeatherPtr->readyForInit = TRUE; } @@ -864,7 +864,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) switch (gWeatherPtr->palProcessingState) { case WEATHER_PAL_STATE_SCREEN_FADING_IN: - if (gWeatherPtr->fade_in_active != 0) + if (gWeatherPtr->fadeInActive != 0) { if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL) MarkFogSpritePalToLighten(paletteIndex); @@ -902,7 +902,7 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex) static u8 IsWeatherFadingIn(void) { if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) - return gWeatherPtr->fade_in_active; + return gWeatherPtr->fadeInActive; else return 0; } |