summaryrefslogtreecommitdiff
path: root/src/fire.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/fire.c')
-rw-r--r--src/fire.c221
1 files changed, 112 insertions, 109 deletions
diff --git a/src/fire.c b/src/fire.c
index a5a2ee5f6..f0b3d4451 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -6,21 +6,21 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80AC90C(struct Sprite *sprite);
-static void sub_80AC94C(struct Sprite *sprite);
-static void sub_80ACA00(struct Sprite *sprite);
-static void sub_80AC990(struct Sprite *sprite);
+static void AnimFireSpiralInward(struct Sprite *sprite);
+static void AnimFireSpread(struct Sprite *sprite);
+static void AnimLargeFlame(struct Sprite *sprite);
+static void AnimFirePlume(struct Sprite *sprite);
static void sub_80ACAA8(struct Sprite *sprite);
static void sub_80ACBB0(struct Sprite *sprite);
static void AnimEmberFlare(struct Sprite *sprite);
-static void sub_80ACC44(struct Sprite *sprite);
+static void AnimBurnFlame(struct Sprite *sprite);
static void AnimFireRing(struct Sprite *sprite);
static void AnimFireCross(struct Sprite *sprite);
-static void sub_80ACDE8(struct Sprite *sprite);
-static void sub_80AD330(struct Sprite *sprite);
-static void sub_80AD454(struct Sprite *sprite);
-static void sub_80AD540(struct Sprite *sprite);
-static void sub_80AD6F4(struct Sprite *sprite);
+static void AnimFireSpiralOutward(struct Sprite *sprite);
+static void AnimEruptionLaunchRock(struct Sprite *sprite);
+static void AnimEruptionFallingRock(struct Sprite *sprite);
+static void AnimWillOWispOrb(struct Sprite *sprite);
+static void AnimWillOWispFire(struct Sprite *sprite);
static void sub_80ACA6C(struct Sprite *sprite);
static void sub_80ACB1C(struct Sprite *sprite);
static void AnimFireRing_Step1(struct Sprite *sprite);
@@ -38,7 +38,7 @@ static void sub_80AD4A8(struct Sprite *sprite);
static void sub_80AD690(struct Sprite *sprite);
static void sub_80AD870(u8 taskId);
-static const union AnimCmd gUnknown_83E5BB8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_0[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
@@ -46,7 +46,7 @@ static const union AnimCmd gUnknown_83E5BB8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5BC8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_1[] =
{
ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
@@ -54,35 +54,35 @@ static const union AnimCmd gUnknown_83E5BC8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5BD8[] =
+static const union AnimCmd *const sAnims_FireSpiralSpread[] =
{
- gUnknown_83E5BB8,
- gUnknown_83E5BC8,
+ sAnim_FireSpiralSpread_0,
+ sAnim_FireSpiralSpread_1,
};
-const struct SpriteTemplate gUnknown_83E5BE0 =
+const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC90C,
+ .callback = AnimFireSpiralInward,
};
-const struct SpriteTemplate gUnknown_83E5BF8 =
+const struct SpriteTemplate gFireSpreadSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC94C,
+ .callback = AnimFireSpread,
};
-static const union AnimCmd gUnknown_83E5C10[] =
+static const union AnimCmd sAnim_LargeFlame[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -95,12 +95,12 @@ static const union AnimCmd gUnknown_83E5C10[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C34[] =
+static const union AnimCmd *const sAnims_LargeFlame[] =
{
- gUnknown_83E5C10,
+ sAnim_LargeFlame,
};
-static const union AnimCmd gUnknown_83E5C38[] =
+static const union AnimCmd sAnim_FirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -110,54 +110,54 @@ static const union AnimCmd gUnknown_83E5C38[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C50[] =
+static const union AnimCmd *const sAnims_FirePlume[] =
{
- gUnknown_83E5C38,
+ sAnim_FirePlume,
};
-static const union AffineAnimCmd gUnknown_83E5C54[] =
+static const union AffineAnimCmd sAffineAnim_LargeFlame[] =
{
AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
+static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] =
{
- gUnknown_83E5C54,
+ sAffineAnim_LargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C70 =
+const struct SpriteTemplate gLargeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
- .affineAnims = gUnknown_83E5C6C,
- .callback = sub_80ACA00,
+ .affineAnims = sAffineAnims_LargeFlame,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C88 =
+const struct SpriteTemplate gLargeFlameScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACA00,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5CA0 =
+const struct SpriteTemplate gFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
const struct SpriteTemplate gUnknown_83E5CB8 =
@@ -165,10 +165,10 @@ const struct SpriteTemplate gUnknown_83E5CB8 =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
static const union AnimCmd gUnknown_83E5CD0[] =
@@ -195,30 +195,30 @@ const struct SpriteTemplate gUnknown_83E5CE4 =
.callback = sub_80ACAA8,
};
-static const union AffineAnimCmd gUnknown_83E5CFC[] =
+static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E5D14[] =
+static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] =
{
- gUnknown_83E5CFC,
+ sAffineAnim_SunlightRay,
};
-const struct SpriteTemplate gUnknown_83E5D18 =
+const struct SpriteTemplate gSunlightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E5D14,
+ .affineAnims = sAffineAnims_SunlightRay,
.callback = sub_80ACBB0,
};
-static const union AnimCmd gUnknown_83E5D30[] =
+static const union AnimCmd sAnim_BasicFire[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -228,9 +228,9 @@ static const union AnimCmd gUnknown_83E5D30[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gUnknown_83E5D48[] =
+const union AnimCmd *const gAnims_BasicFire[] =
{
- gUnknown_83E5D30,
+ sAnim_BasicFire,
};
const struct SpriteTemplate gEmberSpriteTemplate =
@@ -249,44 +249,44 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEmberFlare,
};
-const struct SpriteTemplate gUnknown_83E5D7C =
+const struct SpriteTemplate gBurnFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACC44,
+ .callback = AnimBurnFlame,
};
-const struct SpriteTemplate gUnknown_83E5D94 =
+const struct SpriteTemplate gFireBlastRingSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireRing,
};
-static const union AnimCmd gUnknown_83E5DAC[] =
+static const union AnimCmd sAnim_FireBlastCross[] =
{
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5DB8[] =
+static const union AnimCmd *const sAnims_FireBlastCross[] =
{
- gUnknown_83E5DAC,
+ sAnim_FireBlastCross,
};
static const union AffineAnimCmd gUnknown_83E5DBC[] =
@@ -307,40 +307,40 @@ static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
gUnknown_83E5DCC,
};
-const struct SpriteTemplate gUnknown_83E5DE4 =
+const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5DB8,
+ .anims = sAnims_FireBlastCross,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireCross,
};
-const struct SpriteTemplate gUnknown_83E5DFC =
+const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACDE8,
+ .callback = AnimFireSpiralOutward,
};
-const struct SpriteTemplate gUnknown_83E5E14 =
+const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8077350,
+ .callback = AnimWeatherBallDown,
};
-static const struct SpriteTemplate gUnknown_83E5E2C =
+static const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -348,10 +348,10 @@ static const struct SpriteTemplate gUnknown_83E5E2C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD330,
+ .callback = AnimEruptionLaunchRock,
};
-static const s16 sHeatedRockCoords[][2] =
+static const s16 sEruptionLaunchRockCoords[][2] =
{
{-2, -5},
{-1, -1},
@@ -362,7 +362,7 @@ static const s16 sHeatedRockCoords[][2] =
{ 4, -7},
};
-const struct SpriteTemplate gUnknown_83E5E60 =
+const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -370,10 +370,10 @@ const struct SpriteTemplate gUnknown_83E5E60 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD454,
+ .callback = AnimEruptionFallingRock,
};
-static const union AnimCmd gUnknown_83E5E78[] =
+static const union AnimCmd sAnim_WillOWispOrb_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -382,44 +382,44 @@ static const union AnimCmd gUnknown_83E5E78[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5E8C[] =
+static const union AnimCmd sAnim_WillOWispOrb_1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E94[] =
+static const union AnimCmd sAnim_WillOWispOrb_2[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E9C[] =
+static const union AnimCmd sAnim_WillOWispOrb_3[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E5EA4[] =
+static const union AnimCmd *const sAnims_WillOWispOrb[] =
{
- gUnknown_83E5E78,
- gUnknown_83E5E8C,
- gUnknown_83E5E94,
- gUnknown_83E5E9C,
+ sAnim_WillOWispOrb_0,
+ sAnim_WillOWispOrb_1,
+ sAnim_WillOWispOrb_2,
+ sAnim_WillOWispOrb_3,
};
-const struct SpriteTemplate gUnknown_83E5EB4 =
+const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_ORB,
.paletteTag = ANIM_TAG_WISP_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E5EA4,
+ .anims = sAnims_WillOWispOrb,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD540,
+ .callback = AnimWillOWispOrb,
};
-static const union AnimCmd gUnknown_83E5ECC[] =
+static const union AnimCmd sAnim_WillOWispFire[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -428,33 +428,36 @@ static const union AnimCmd gUnknown_83E5ECC[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5EE0[] =
+static const union AnimCmd *const sAnims_WillOWispFire[] =
{
- gUnknown_83E5ECC,
+ sAnim_WillOWispFire,
};
-const struct SpriteTemplate gUnknown_83E5EE4 =
+const struct SpriteTemplate gWillOWispFireSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_FIRE,
.paletteTag = ANIM_TAG_WISP_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5EE0,
+ .anims = sAnims_WillOWispFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD6F4,
+ .callback = AnimWillOWispFire,
};
-static const s8 gUnknown_83E5EFC[16] =
+// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
+// Only first 10 values are ever accessed.
+// First pattern results in larger shakes, second results in faster oscillation
+static const s8 sShakeDirsPattern0[16] =
{
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
};
-static const s8 gUnknown_83E5F0C[16] =
+static const s8 sShakeDirsPattern1[16] =
{
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
-static void sub_80AC90C(struct Sprite *sprite)
+static void AnimFireSpiralInward(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
@@ -466,7 +469,7 @@ static void sub_80AC90C(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80AC94C(struct Sprite *sprite)
+static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -477,7 +480,7 @@ static void sub_80AC94C(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80AC990(struct Sprite *sprite)
+static void AnimFirePlume(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -498,7 +501,7 @@ static void sub_80AC990(struct Sprite *sprite)
sprite->callback = sub_80ACA6C;
}
-static void sub_80ACA00(struct Sprite *sprite)
+static void AnimLargeFlame(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -606,7 +609,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80ACC44(struct Sprite *sprite)
+static void AnimBurnFlame(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -696,7 +699,7 @@ static void AnimFireCross(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinear;
}
-static void sub_80ACDE8(struct Sprite *sprite)
+static void AnimFireSpiralOutward(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
@@ -725,7 +728,7 @@ static void sub_80ACE50(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
+void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
@@ -857,14 +860,14 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
for (i = 0, j = 0; i <= 6; ++i)
{
- u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
+ u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
if (spriteId != 0x40)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
- sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
+ sub_80AD3C8(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
++gTasks[taskId].data[a3];
@@ -872,7 +875,7 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
}
-static void sub_80AD330(struct Sprite *sprite)
+static void AnimEruptionLaunchRock(struct Sprite *sprite)
{
sub_80AD3E4(sprite);
if (sprite->invisible)
@@ -922,7 +925,7 @@ static void sub_80AD3E4(struct Sprite *sprite)
sprite->invisible = TRUE;
}
-static void sub_80AD454(struct Sprite *sprite)
+static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
@@ -971,7 +974,7 @@ static void sub_80AD4A8(struct Sprite *sprite)
}
//wisp orb
-static void sub_80AD540(struct Sprite *sprite)
+static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1040,7 +1043,7 @@ static void sub_80AD690(struct Sprite *sprite)
}
//wisp fire
-static void sub_80AD6F4(struct Sprite *sprite)
+static void AnimWillOWispFire(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -1072,7 +1075,7 @@ static void sub_80AD6F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80AD800(u8 taskId)
+void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1162,7 +1165,7 @@ void AnimTask_BlendBackground(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80ADAD8(u8 taskId)
+void AnimTask_ShakeTargetInPattern(u8 taskId)
{
s8 unk;
u8 spriteId;
@@ -1177,9 +1180,9 @@ void sub_80ADAD8(u8 taskId)
++gTasks[taskId].data[0];
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
- unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern0[gTasks[taskId].data[0] % 10];
else
- unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].data[3] == 1)
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
else