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-rw-r--r--src/flying.c1289
1 files changed, 1289 insertions, 0 deletions
diff --git a/src/flying.c b/src/flying.c
new file mode 100644
index 000000000..8c3ccb52a
--- /dev/null
+++ b/src/flying.c
@@ -0,0 +1,1289 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "trig.h"
+#include "constants/battle_anim.h"
+#include "random.h"
+
+static void sub_80B18E4(struct Sprite *sprite);
+static void sub_80B1A1C(struct Sprite *sprite);
+static void sub_80B1AB8(struct Sprite *sprite);
+static void sub_80B1BB0(struct Sprite *sprite);
+static void sub_80B1C3C(struct Sprite *sprite);
+static void sub_80B1D88(struct Sprite *sprite);
+static void sub_80B24C0(struct Sprite *sprite);
+static void sub_80B2514(struct Sprite *sprite);
+static void sub_80B2780(struct Sprite *sprite);
+static void sub_80B2914(struct Sprite *sprite);
+static void sub_80B2974(struct Sprite *sprite);
+static void sub_80B2A08(struct Sprite *sprite);
+static void sub_80B2AF4(struct Sprite *sprite);
+static void sub_80B2BD8(struct Sprite *sprite);
+static void sub_80B2CE4(struct Sprite *sprite);
+static void sub_80B2D64(struct Sprite *sprite);
+static void sub_80B190C(struct Sprite *sprite);
+static void sub_80B198C(u8 taskId);
+static void sub_80B1A9C(struct Sprite *sprite);
+static void sub_80B1BF8(struct Sprite *sprite);
+static void sub_80B1CC0(struct Sprite *sprite);
+static void sub_80B1F94(struct Sprite *sprite);
+static void sub_80B268C(struct Sprite *sprite);
+static void sub_80B2820(struct Sprite *sprite);
+static void sub_80B2A50(struct Sprite *sprite);
+static void sub_80B2AB0(struct Sprite *sprite);
+static void sub_80B2C88(struct Sprite *sprite);
+static void sub_80B2CF8(struct Sprite *sprite);
+static void sub_80B2E20(struct Sprite *sprite);
+
+const struct SpriteTemplate gUnknown_83E6AE8 =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gOamData_83ACA20,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B18E4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B00[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6B18[] =
+{
+ gUnknown_83E6B00,
+};
+
+const struct SpriteTemplate gUnknown_83E6B1C =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gOamData_83ACA80,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6B18,
+ .callback = sub_80B1A1C,
+};
+
+static const union AnimCmd gUnknown_83E6B34[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E6B48[] =
+{
+ gUnknown_83E6B34,
+};
+
+const struct SpriteTemplate gUnknown_83E6B4C =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE_2,
+ .paletteTag = ANIM_TAG_AIR_WAVE_2,
+ .oam = &gOamData_83AC9F8,
+ .anims = gUnknown_83E6B48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B1AB8,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B64[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6B8C[] =
+{
+ gUnknown_83E6B64,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B90[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6BB0[] =
+{
+ gUnknown_83E6B90,
+ gUnknown_83E6B9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6BB8 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6B8C,
+ .callback = sub_80B1BB0,
+};
+
+const struct SpriteTemplate gUnknown_83E6BD0 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACA40,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6BB0,
+ .callback = sub_80B1C3C,
+};
+
+static const union AnimCmd gUnknown_83E6BE8[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6BF0[] =
+{
+ ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6BF8[] =
+{
+ gUnknown_83E6BE8,
+ gUnknown_83E6BF0,
+};
+
+const struct SpriteTemplate gUnknown_83E6C00 =
+{
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E6BF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B1D88,
+};
+
+// not used
+static const u16 gUnknown_83E6C18[] = INCBIN_U16("graphics/battle_anims/sprites/unk_83E6C18.gbapal");
+
+const struct SpriteTemplate gUnknown_83E6C38 =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B24C0,
+};
+
+const struct SpriteTemplate gUnknown_83E6C50 =
+{
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E6BF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2514,
+};
+
+static const union AnimCmd gUnknown_83E6C68[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6C80[] =
+{
+ gUnknown_83E6C68,
+};
+
+const struct SpriteTemplate gUnknown_83E6C84 =
+{
+ .tileTag = ANIM_TAG_WHIRLWIND_LINES,
+ .paletteTag = ANIM_TAG_WHIRLWIND_LINES,
+ .oam = &gOamData_83AC9F8,
+ .anims = gUnknown_83E6C80,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2780,
+};
+
+static const union AffineAnimCmd gUnknown_83E6C9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
+ AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6CCC[] =
+{
+ gUnknown_83E6C9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6CD0 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6CCC,
+ .callback = sub_80B2914,
+};
+
+static const union AffineAnimCmd gUnknown_83E6CE8[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6CF8[] =
+{
+ gUnknown_83E6CE8,
+};
+
+const struct SpriteTemplate gUnknown_83E6CFC =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6CF8,
+ .callback = sub_80B2974,
+};
+
+static const union AffineAnimCmd gUnknown_83E6D14[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6D3C[] =
+{
+ gUnknown_83E6D14,
+};
+
+const struct SpriteTemplate gUnknown_83E6D40 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6D3C,
+ .callback = sub_80B2A08,
+};
+
+// not used
+static const union AffineAnimCmd gUnknown_83E6D58[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
+ AFFINEANIMCMD_END,
+};
+
+// not used
+static const union AffineAnimCmd *const gUnknown_83E6D80[] =
+{
+ gUnknown_83E6D58,
+};
+
+const struct SpriteTemplate gUnknown_83E6D7C =
+{
+ .tileTag = ANIM_TAG_SPLASH,
+ .paletteTag = ANIM_TAG_SPLASH,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2AF4,
+};
+
+const struct SpriteTemplate gUnknown_83E6D94 =
+{
+ .tileTag = ANIM_TAG_SWEAT_BEAD,
+ .paletteTag = ANIM_TAG_SWEAT_BEAD,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2BD8,
+};
+
+const struct SpriteTemplate gUnknown_83E6DAC =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2CE4,
+};
+
+const struct SpriteTemplate gUnknown_83E6DB4 =
+{
+ .tileTag = ANIM_TAG_BIRD,
+ .paletteTag = ANIM_TAG_BIRD,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2D64,
+};
+
+static void sub_80B18E4(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 191;
+ sprite->callback = sub_80B190C;
+ sprite->callback(sprite);
+}
+
+static void sub_80B190C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], 8);
+ sprite->data[1] += 5;
+ sprite->data[1] &= 0xFF;
+ if (++sprite->data[0] == 71)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B194C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
+ gTasks[taskId].func = sub_80B198C;
+}
+
+static void sub_80B198C(u8 taskId)
+{
+ u8 data2;
+ u16 temp;
+ s32 i, base;
+
+ if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
+ {
+ gTasks[taskId].data[10] = 0;
+ data2 = gTasks[taskId].data[2];
+ temp = gPlttBufferFaded[16 * data2 + 0x108];
+ i = 7;
+ base = data2 * 16;
+ do
+ {
+ gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
+ } while (--i > 0);
+
+ gPlttBufferFaded[base + 0x101] = temp;
+ }
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B1A1C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_80B1A9C);
+}
+
+static void sub_80B1A9C(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1AB8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+static void sub_80B1BB0(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B1BF8;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
+}
+
+static void sub_80B1BF8(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1C3C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80B1CC0;
+}
+
+static void sub_80B1CC0(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+ if (sprite->pos1.x + sprite->pos2.x < -32
+ || sprite->pos1.x + sprite->pos2.x > 272
+ || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80B1D3C(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+ DestroySprite(sprite);
+ --gAnimVisualTaskCount;
+ }
+}
+
+struct FeatherDanceData
+{
+ u16 unk0_0a:1;
+ u16 unk0_0b:1;
+ u16 unk0_0c:1;
+ u16 unk0_0d:1;
+ u16 unk0_1:4;
+ u16 unk1:8;
+ u16 unk2;
+ s16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u16 unkA;
+ u8 unkC[2];
+ u16 unkE_0:1;
+ u16 unkE_1:15;
+};
+
+static void sub_80B1D88(struct Sprite *sprite)
+{
+ u8 battler, matrixNum, sinIndex;
+ s16 spriteCoord, sinVal;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (gBattleAnimArgs[7] & 0x100)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
+ spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+ data->unk8 = sprite->pos1.y << 8;
+ data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
+ data->unk0_0c = 1;
+ data->unk2 = gBattleAnimArgs[2] & 0xFF;
+ data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
+ data->unk4 = gBattleAnimArgs[3];
+ data->unk6 = gBattleAnimArgs[4];
+ *(u16 *)(data->unkC) = gBattleAnimArgs[5];
+ if (data->unk2 >= 64 && data->unk2 <= 191)
+ {
+ if (!IsContest())
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 0;
+ if (!(data->unk4 & 0x8000))
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ }
+ }
+ else
+ {
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 1;
+ if (data->unk4 & 0x8000)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ }
+ }
+ data->unk0_1 = data->unk2 >> 6;
+ sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ if (sprite)
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+ else // pointless, exactly the same
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+ sprite->callback = sub_80B1F94;
+}
+
+static void sub_80B1F94(struct Sprite *sprite)
+{
+ u8 matrixNum, sinIndex;
+ s16 sinVal = 0;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (data->unk0_0a)
+ {
+ if (data->unk1-- % 256 == 0)
+ {
+ data->unk0_0a = 0;
+ data->unk1 = 0;
+ }
+ }
+ else
+ {
+ switch (data->unk2 / 64)
+ {
+ case 0:
+ if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 3)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ data->unk2;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if (data->unk0_1 << 24 >> 24 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if (data->unk0_1 << 24 >> 24 == 3)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 1)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if (data->unk0_1 << 24 >> 24 == 2)
+ {
+ data->unk0_0d = 1;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 0)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 3;
+ break;
+ }
+ #ifndef NONMATCHING
+ asm("":::"r8");
+ #endif
+ sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ data->unk8 += data->unk6;
+ sprite->pos1.y = data->unk8 >> 8;
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+ if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80B1D3C;
+ }
+ }
+}
+
+static void sub_80B24C0(struct Sprite *sprite)
+{
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = TranslateAnimSpriteToTargetMonLocation;
+}
+
+static void sub_80B2514(struct Sprite *sprite)
+{
+ u8 matrixNum;
+ s16 rn, sinVal;
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (!IsContest())
+ {
+ if (gBattlerPositions[gBattleAnimTarget] & B_POSITION_OPPONENT_LEFT)
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
+ else
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + 40;
+ if (gBattleAnimArgs[4])
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ }
+ else
+ {
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
+ }
+ sprite->data[4] = gSineTable[sprite->data[1] & 0xFF];
+ sprite->data[5] = -gSineTable[(sprite->data[1] & 0xFF) + 64];
+ sprite->data[6] = 0;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ matrixNum = sprite->oam.matrixNum;
+ sprite->data[1] = (u16)sprite->data[1] >> 8;
+ rn = Random();
+ if (rn & 0x8000)
+ sprite->data[1] = 0xFF - sprite->data[1];
+ sinVal = gSineTable[sprite->data[1]];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sprite->data[1] + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (rn & 1)
+ {
+ sprite->animNum = 1;
+ sprite->hFlip = TRUE;
+ }
+ sprite->callback = sub_80B268C;
+}
+
+static void sub_80B268C(struct Sprite *sprite)
+{
+ struct FeatherDanceData fData;
+ struct FeatherDanceData *tData = (struct FeatherDanceData *)sprite->data;
+ u8 item;
+ u32 x, y;
+
+ ++sprite->data[0];
+ if (sprite->data[0] <= 4)
+ return;
+ sprite->pos2.x = (sprite->data[4] * sprite->data[6]) >> 8;
+ sprite->pos2.y = (sprite->data[5] * sprite->data[6]) >> 8;
+ sprite->data[6] += sprite->data[3] & 0xFF;
+ if (sprite->data[6] < (sprite->data[2] & 0xFF))
+ return;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ memcpy(&fData, tData, sizeof(struct FeatherDanceData));
+ memset(tData, 0, sizeof(struct FeatherDanceData));
+ tData->unk8 = sprite->pos1.y << 8;
+ tData->unk6 = fData.unk6 >> 8;
+ tData->unk2 = 0;
+ tData->unkA = fData.unk2;
+ if (sprite->animNum != 0)
+ {
+ if (tData->unk6 & 8)
+ tData->unk4 = 0x8001;
+ else
+ tData->unk4 = 0x8002;
+ }
+ else if (tData->unk6 & 8)
+ {
+ tData->unk4 = 1;
+ }
+ else
+ {
+ tData->unk4 = 2;
+ }
+ item = fData.unk4 >> 8;
+ tData->unkC[0] = item;
+ tData->unkC[1] = item - 2;
+ x = (((u16 *)&fData)[7] << 1);
+ y = (((u16 *)tData)[7] & 1);
+ ((u16 *)tData)[7] = y | x;
+ sprite->callback = sub_80B1F94;
+}
+
+static void sub_80B2780(struct Sprite *sprite)
+{
+ u16 arg;
+ u8 mult;
+
+ if (!gBattleAnimArgs[2])
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
+ || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ sprite->pos1.x += 8;
+ SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->pos1.x -= 32;
+ sprite->data[1] = 0x0ccc;
+ arg = gBattleAnimArgs[4];
+ mult = 12;
+ sprite->pos2.x += mult * arg;
+ sprite->data[0] = arg;
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B2820;
+}
+
+static void sub_80B2820(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[1] >> 8;
+ if (++sprite->data[0] == 6)
+ {
+ sprite->data[0] = 0;
+ sprite->pos2.x = 0;
+ StartSpriteAnim(sprite, 0);
+ }
+
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B2868(u8 taskId)
+{
+ if (!(gTasks[taskId].data[0] % 32))
+ {
+ ++gAnimVisualTaskCount;
+ gBattleAnimArgs[0] = Sin(gTasks[taskId].data[0], -13);
+ gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
+ gBattleAnimArgs[2] = 1;
+ gBattleAnimArgs[3] = 3;
+ CreateSpriteAndAnimate(&gUnknown_83E7C98,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3),
+ 3);
+ }
+ gTasks[taskId].data[0] += 8;
+ if (gTasks[taskId].data[0] > 255)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B2914(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 1);
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_80B2974(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos2.y = -sprite->pos1.y - 32;
+ ++sprite->data[0];
+ break;
+ case 1:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ ++sprite->data[0];
+ break;
+ case 2:
+ sprite->pos2.y -= 10;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ {
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+static void sub_80B2A08(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B2A50;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+}
+
+static void sub_80B2A50(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ }
+ else if (sprite->pos1.y + sprite->pos2.y > -32)
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+ else
+ {
+ sprite->invisible = TRUE;
+ if (sprite->data[3]++ > 20)
+ sprite->callback = sub_80B2AB0;
+ }
+}
+
+static void sub_80B2AB0(struct Sprite *sprite)
+{
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos1.y + sprite->pos2.y > -32)
+ sprite->invisible = FALSE;
+ if (sprite->pos2.y > 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B2AF4(struct Sprite *sprite)
+{
+ u32 matrixNum;
+ s32 t1, t2;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+ sprite->data[1] = 512;
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->data[2] <= 11)
+ sprite->data[1] -= 40;
+ else
+ sprite->data[1] += 40;
+ ++sprite->data[2];
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+ matrixNum = sprite->oam.matrixNum;
+ t1 = 15616;
+ t2 = t1 / gOamMatrices[matrixNum].d + 1;
+ if (t2 > 128)
+ t2 = 128;
+ t2 = (64 - t2) / 2;
+ sprite->pos2.y = t2;
+ if (sprite->data[2] == 24)
+ {
+ sub_8075AD8(sprite);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+static void sub_80B2BD8(struct Sprite *sprite)
+{
+ s32 v1 = 0x1FF & Random();
+ s32 v2 = 0x7F & Random();
+
+ if (v1 % 2)
+ sprite->data[0] = 736 + v1;
+ else
+ sprite->data[0] = 736 - v1;
+
+ if (v2 % 2)
+ sprite->data[1] = 896 + v2;
+ else
+ sprite->data[1] = 896 - v2;
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2])
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
+ }
+ sprite->callback = sub_80B2C88;
+}
+
+static void sub_80B2C88(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ sprite->data[0] = sprite->data[0];
+ sprite->data[1] -= 32;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B2CE4(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 64;
+ sprite->callback = sub_80B2CF8;
+}
+
+static void sub_80B2CF8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] > 5 && sprite->invisible != FALSE)
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_80B2D64(struct Sprite *sprite)
+{
+ u16 rotation;
+ s16 posx = sprite->pos1.x;
+ s16 posy = sprite->pos1.y;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
+ sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
+ rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
+ rotation += 49152;
+ TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
+ sprite->callback = sub_80B2E20;
+}
+
+static void sub_80B2E20(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->pos1.x > 285 || sprite->pos1.x < -45
+ || sprite->pos1.y > 157 || sprite->pos1.y < -45)
+ DestroySpriteAndMatrix(sprite);
+}
+
+// not used
+static void sub_80B2E64(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ gSprites[spriteId].invisible = TRUE;
+ }
+ else
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ gSprites[spriteId].invisible = FALSE;
+ }
+ DestroyAnimVisualTask(taskId);
+}