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Diffstat (limited to 'src/heal_location.c')
-rw-r--r-- | src/heal_location.c | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/heal_location.c b/src/heal_location.c new file mode 100644 index 000000000..9756f0951 --- /dev/null +++ b/src/heal_location.c @@ -0,0 +1,176 @@ +#include "global.h" +#include "heal_location.h" +#include "event_data.h" +#include "constants/vars.h" +#include "constants/maps.h" +#include "constants/spawn_points.h" + +void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx); + +// This array defines the fly points for unlocked spawns. +static const struct HealLocation sSpawnPoints[] = { + [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08}, + [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b}, + [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a}, + [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14}, + [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06}, + [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07}, + [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c}, + [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20}, + [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c}, + [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07}, + [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27}, + [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06}, + [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15}, + [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06}, + [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08}, + [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c}, + [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15}, + [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07}, + [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04}, + [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c}, +}; + +// This array defines the map where you actually respawn when you black out, +// based on where you last checkpointed. +// This is either the player's house or a Pokémon Center. +// The data are u16 instead of u8 for reasons unknown. +const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = { + [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)}, + [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)}, + [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)}, + [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)}, + [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)}, + [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)}, + [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)}, + [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)}, + [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)}, + [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)}, + [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)}, + [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)}, + [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)}, + [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)} +}; + +// When you respawn, your character scurries back to either their house +// or a Pokémon Center, and hands their fainted Pokémon to their mother +// or the Nurse for healing. +// This array defines the index of the NPC on the map defined above +// with whom your character interacts in this cutscene. +static const u8 sBlackoutRespawnHealerNpcIds[] = { + [SPAWN_PALLET_TOWN - 1] = 1, + [SPAWN_VIRIDIAN_CITY - 1] = 1, + [SPAWN_PEWTER_CITY - 1] = 3, + [SPAWN_CERULEAN_CITY - 1] = 1, + [SPAWN_LAVENDER_TOWN - 1] = 1, + [SPAWN_VERMILION_CITY - 1] = 1, + [SPAWN_CELADON_CITY - 1] = 1, + [SPAWN_FUCHSIA_CITY - 1] = 1, + [SPAWN_CINNABAR_ISLAND - 1] = 1, + [SPAWN_INDIGO_PLATEAU - 1] = 2, + [SPAWN_SAFFRON_CITY - 1] = 1, + [SPAWN_ROUTE4 - 1] = 1, + [SPAWN_ROUTE10 - 1] = 1, + [SPAWN_ONE_ISLAND - 1] = 1, + [SPAWN_TWO_ISLAND - 1] = 1, + [SPAWN_THREE_ISLAND - 1] = 1, + [SPAWN_FOUR_ISLAND - 1] = 1, + [SPAWN_FIVE_ISLAND - 1] = 1, + [SPAWN_SEVEN_ISLAND - 1] = 1, + [SPAWN_SIX_ISLAND - 1] = 1 +}; + +u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum) +{ + u32 i; + + for (i = 0; i < NELEMS(sSpawnPoints); i++) { + if (sSpawnPoints[i].group == mapGroup && sSpawnPoints[i].map == mapNum) + { + return i + 1; + } + } + + return 0; +} + +const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum) +{ + u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum); + if (i == 0) + return NULL; + + return &sSpawnPoints[i - 1]; +} + +const struct HealLocation * GetHealLocationPointer(u32 idx) +{ + if (idx == 0) + return NULL; + if (idx > NELEMS(sSpawnPoints)) + return NULL; + return &sSpawnPoints[idx - 1]; +} + +void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp) +{ + u32 healLocationIdx; + + if (VarGet(VAR_0x4082) == 1) + { + if (!gSaveBlock1Ptr->unkArray[gSaveBlock1Ptr->unkArrayIdx].unkA_2) + VarSet(VAR_0x4082, 0); + gSpecialVar_LastTalked = 1; + warp->x = 4; + warp->y = 11; + warp->mapGroup = MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY); + warp->mapNum = MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY); + warp->warpId = 0xFF; + } + else + { + healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum); + warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0]; + warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1]; + warp->warpId = 0xFF; + + if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)) + { + warp->x = 8; + warp->y = 5; + } + else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)) + { + warp->x = 13; + warp->y = 12; + } + else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)) + { + warp->x = 5; + warp->y = 4; + } + else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY)) + { + warp->x = 4; + warp->y = 11; + VarSet(VAR_0x4082, 0); + } + else + { + warp->x = 7; + warp->y = 4; + } + SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx); + } +} + +void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx) +{ + gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1]; +} |