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-rw-r--r--src/heal_location.c176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/heal_location.c b/src/heal_location.c
new file mode 100644
index 000000000..9756f0951
--- /dev/null
+++ b/src/heal_location.c
@@ -0,0 +1,176 @@
+#include "global.h"
+#include "heal_location.h"
+#include "event_data.h"
+#include "constants/vars.h"
+#include "constants/maps.h"
+#include "constants/spawn_points.h"
+
+void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
+
+// This array defines the fly points for unlocked spawns.
+static const struct HealLocation sSpawnPoints[] = {
+ [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
+ [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
+ [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
+ [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
+ [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
+ [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
+ [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
+ [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
+ [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
+ [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
+ [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27},
+ [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
+ [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
+ [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
+ [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
+ [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
+ [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
+ [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
+ [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
+ [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
+};
+
+// This array defines the map where you actually respawn when you black out,
+// based on where you last checkpointed.
+// This is either the player's house or a Pokémon Center.
+// The data are u16 instead of u8 for reasons unknown.
+const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
+ [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
+ [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
+ [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
+ [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
+ [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
+ [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
+};
+
+// When you respawn, your character scurries back to either their house
+// or a Pokémon Center, and hands their fainted Pokémon to their mother
+// or the Nurse for healing.
+// This array defines the index of the NPC on the map defined above
+// with whom your character interacts in this cutscene.
+static const u8 sBlackoutRespawnHealerNpcIds[] = {
+ [SPAWN_PALLET_TOWN - 1] = 1,
+ [SPAWN_VIRIDIAN_CITY - 1] = 1,
+ [SPAWN_PEWTER_CITY - 1] = 3,
+ [SPAWN_CERULEAN_CITY - 1] = 1,
+ [SPAWN_LAVENDER_TOWN - 1] = 1,
+ [SPAWN_VERMILION_CITY - 1] = 1,
+ [SPAWN_CELADON_CITY - 1] = 1,
+ [SPAWN_FUCHSIA_CITY - 1] = 1,
+ [SPAWN_CINNABAR_ISLAND - 1] = 1,
+ [SPAWN_INDIGO_PLATEAU - 1] = 2,
+ [SPAWN_SAFFRON_CITY - 1] = 1,
+ [SPAWN_ROUTE4 - 1] = 1,
+ [SPAWN_ROUTE10 - 1] = 1,
+ [SPAWN_ONE_ISLAND - 1] = 1,
+ [SPAWN_TWO_ISLAND - 1] = 1,
+ [SPAWN_THREE_ISLAND - 1] = 1,
+ [SPAWN_FOUR_ISLAND - 1] = 1,
+ [SPAWN_FIVE_ISLAND - 1] = 1,
+ [SPAWN_SEVEN_ISLAND - 1] = 1,
+ [SPAWN_SIX_ISLAND - 1] = 1
+};
+
+u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 i;
+
+ for (i = 0; i < NELEMS(sSpawnPoints); i++) {
+ if (sSpawnPoints[i].group == mapGroup && sSpawnPoints[i].map == mapNum)
+ {
+ return i + 1;
+ }
+ }
+
+ return 0;
+}
+
+const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
+ if (i == 0)
+ return NULL;
+
+ return &sSpawnPoints[i - 1];
+}
+
+const struct HealLocation * GetHealLocationPointer(u32 idx)
+{
+ if (idx == 0)
+ return NULL;
+ if (idx > NELEMS(sSpawnPoints))
+ return NULL;
+ return &sSpawnPoints[idx - 1];
+}
+
+void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
+{
+ u32 healLocationIdx;
+
+ if (VarGet(VAR_0x4082) == 1)
+ {
+ if (!gSaveBlock1Ptr->unkArray[gSaveBlock1Ptr->unkArrayIdx].unkA_2)
+ VarSet(VAR_0x4082, 0);
+ gSpecialVar_LastTalked = 1;
+ warp->x = 4;
+ warp->y = 11;
+ warp->mapGroup = MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY);
+ warp->mapNum = MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY);
+ warp->warpId = 0xFF;
+ }
+ else
+ {
+ healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
+ warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
+ warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
+ warp->warpId = 0xFF;
+
+ if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
+ {
+ warp->x = 8;
+ warp->y = 5;
+ }
+ else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
+ {
+ warp->x = 13;
+ warp->y = 12;
+ }
+ else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
+ {
+ warp->x = 5;
+ warp->y = 4;
+ }
+ else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY))
+ {
+ warp->x = 4;
+ warp->y = 11;
+ VarSet(VAR_0x4082, 0);
+ }
+ else
+ {
+ warp->x = 7;
+ warp->y = 4;
+ }
+ SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx);
+ }
+}
+
+void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
+{
+ gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1];
+}