diff options
Diffstat (limited to 'src/intro.c')
-rw-r--r-- | src/intro.c | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/src/intro.c b/src/intro.c index 6a86144a6..7d2bbc7bb 100644 --- a/src/intro.c +++ b/src/intro.c @@ -85,56 +85,56 @@ static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * ptr); static void IntroCB_GameFreakStar(struct IntroSequenceData * ptr); static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * ptr); static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * ptr); -static void IntroCB_FightScene1_Init(struct IntroSequenceData * ptr); -static void sub_80ED0AC(u8 taskId); -static void sub_80ED118(void); -static void sub_80ED140(u8 taskId); -static void sub_80ED188(struct IntroSequenceData * ptr); -static void sub_80ED40C(u8 taskId); -static void sub_80ED428(u8 taskId); +static void IntroCB_FightScene(struct IntroSequenceData * ptr); +static void Task_FightScene1_GrassyFieldAnim(u8 taskId); +static void FightScene1_SignalEndGrassyFieldAnim(void); +static void Task_FightScene1_ZoomEffect(u8 taskId); +static void IntroCB_FightScene2(struct IntroSequenceData * ptr); +static void Task_FightScene2_CameraHorizPanEffect(u8 taskId); +static void Task_FightScene2_CameraVertPanEffect(u8 taskId); static void CreateMonStaticSprites(struct IntroSequenceData * ptr); -static void sub_80ED4A0(struct IntroSequenceData * ptr); -static void sub_80ED4C0(struct IntroSequenceData * ptr); -static void sub_80ED6D8(void); -static void sub_80ED714(u8 taskId); +static void DestroyStaticMonSprites(struct IntroSequenceData * ptr); +static void IntroCB_FightScene3(struct IntroSequenceData * ptr); +static void FightScene3_StartBg1Scroll(void); +static void Task_FightScene3_ForestBgScroll(u8 taskId); static void CreateGrassSprite(struct IntroSequenceData * ptr); static void SpriteCB_Grass(struct Sprite * sprite); -static void sub_80ED898(struct IntroSequenceData * ptr); +static void IntroCB_FightScene4(struct IntroSequenceData * ptr); static void CreateGengarBackSprite(struct IntroSequenceData * ptr); -static void sub_80EDB70(struct IntroSequenceData * ptr); -static void sub_80EDBAC(struct IntroSequenceData * ptr); -static void sub_80EDBE8(struct IntroSequenceData * ptr); +static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * ptr); +static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * ptr); +static void IntroCB_CleanUp(struct IntroSequenceData * ptr); static void GameFreakScene_LoadGfxCreateStar(void); static void GameFreakScene_StartTrailingSparkleSpawner(void); static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId); static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void); static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId); static struct Sprite * CreateGameFreakLogoArtSprite(void); -static void sub_80EDF94(struct IntroSequenceData * ptr); -static void sub_80EE024(u8 taskId); -static void sub_80EE160(void); -static void sub_80EE1C4(struct Sprite * sprite); -static void sub_80EE200(u8 taskId); -static void sub_80EE29C(struct Sprite * sprite); -static void sub_80EE350(struct Sprite * sprite); -static void sub_80EE40C(struct Sprite * sprite); -static void sub_80EE4DC(struct Sprite * sprite); +static void FightScene4_StartGengarAttack(struct IntroSequenceData * ptr); +static void Task_FightScene4_GengarAttack(u8 taskId); +static void FightScene4_CreateGengarSwipeSprites(void); +static void SpriteCB_GengarSwipe(struct Sprite * sprite); +static void Task_FightScene3_Bg0Scroll(u8 taskId); +static void SpriteCB_LargeStar(struct Sprite * sprite); +static void SpriteCB_TrailingSparkles(struct Sprite * sprite); +static void SpriteCB_TrailingSparkles2(struct Sprite * sprite); +static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite * sprite); static void CreateNidorinoAnimSprite(struct IntroSequenceData * ptr); -static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3); -static void sub_80EE580(struct Sprite * sprite); -static bool32 sub_80EE5C8(struct IntroSequenceData * ptr); -static void sub_80EE5E4(struct IntroSequenceData * ptr); -static void sub_80EE610(struct Sprite * sprite); -static void sub_80EE6A4(struct IntroSequenceData * ptr); -static void sub_80EE704(struct Sprite * sprite); -static bool8 sub_80EE850(struct IntroSequenceData * ptr); +static void StartNidorinoAnimSpriteSlideIn(struct Sprite * sprite, s16 x0, s16 x1, u16 speed); +static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite * sprite); +static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr); +static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr); +static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite); +static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr); +static void SpriteCB_NidorinoRecoil(struct Sprite * sprite); +static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr); static void CreateNidorinoRecoilDustSprites(s16 a1, s16 a2, s16 a3); -static void sub_80EE8E4(struct Sprite * sprite); -static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3); -static void sub_80EE9D4(struct Sprite * sprite); -static void sub_80EEA94(struct IntroSequenceData * ptr); -static void sub_80EEB08(struct Sprite * sprite); -static void sub_80EEBE4(void); +static void SpriteCB_NidorinoRecoilDust(struct Sprite * sprite); +static void StartSpriteHopToPosAnim(struct Sprite * sprite, u16 a1, s16 a2, u8 a3); +static void SpriteCB_HopToPos(struct Sprite * sprite); +static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr); +static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite); +static void LoadFightSceneSpriteTilesAndPals(void); #if REVISION >= 1 static void Rev1_GameFreakScene_CreatePresentsText(void); #else @@ -159,28 +159,28 @@ static const u32 sSpriteTiles_TrailingSparkles[] = INCBIN_U32("graphics/intro/un static const u32 sSpriteTiles_RevealGameFreakTextSparkles[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz"); static const u32 sSpriteTiles_PresentsText[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz"); static const u16 gUnknown_8402D34[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal"); -static const u8 gUnknown_8402D54[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz"); -static const u8 gUnknown_8403FE8[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz"); +static const u8 sBg0Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz"); +static const u8 sBg0Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz"); static const u16 gUnknown_84048CC[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal"); -static const u8 gUnknown_84048EC[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz"); -static const u8 gUnknown_8404F7C[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz"); +static const u8 sBg1Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz"); +static const u8 sBg1Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz"); static const u16 gUnknown_84053B4[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal"); -static const u8 gUnknown_8405414[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz"); -static const u8 gUnknown_8405890[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz"); +static const u8 sBg3Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz"); +static const u8 sBg3Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz"); static const u16 gUnknown_8405B08[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal"); -static const u8 gUnknown_8405B28[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz"); -static const u8 gUnknown_8405CDC[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz"); +static const u8 sBg0Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz"); +static const u8 sBg0Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz"); static const u16 sSpritePals_Gengar[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal"); -static const u8 gUnknown_8405DC4[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz"); -static const u8 gUnknown_840644C[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz"); +static const u8 sBg2Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz"); +static const u8 sBg2Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz"); static const u16 gUnknown_8406634[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal"); -static const u8 gUnknown_8406654[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz"); -static const u8 gUnknown_84071D0[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz"); +static const u8 sBg1Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz"); +static const u8 sBg1Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz"); static const u16 gUnknown_8407430[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal"); -static const u8 gUnknown_8407470[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz"); -static const u8 gUnknown_8407A50[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz"); -static const u8 gUnknown_8407B9C[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz"); -static const u8 gUnknown_8408D98[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz"); +static const u8 sBg1Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz"); +static const u8 sBg1Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz"); +static const u8 sBg0Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz"); +static const u8 sBg0Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz"); static const u32 sSpriteTiles_GengarStatic[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz"); static const u16 sSpritePals_Nidorino[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal"); static const u32 sSpriteTiles_NidorinoStatic[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz"); @@ -203,14 +203,14 @@ static const struct BgTemplate sBgTemplates_FightScene1[] = { { 1, 1, 30, 2, 0, 0, 0x000 } }; -static const struct BgTemplate gUnknown_840BB90[] = { +static const struct BgTemplate sBgTemplates_FightScene2[] = { { 3, 1, 30, 2, 0, 3, 0x000 }, { 0, 0, 29, 0, 0, 0, 0x000 }, { 2, 3, 27, 0, 0, 2, 0x000 }, { 1, 2, 28, 0, 0, 1, 0x000 } }; -static const struct BgTemplate gUnknown_840BBA0[] = { +static const struct BgTemplate sBgTemplates_FightScene3[] = { { 1, 0, 29, 0, 0, 1, 0x000 }, { 0, 1, 30, 2, 0, 0, 0x000 } }; @@ -279,9 +279,9 @@ static const union AnimCmd *const gAnimCmdTable_840BC64[] = { gAnimCmd_840BC50 }; -static const struct SpriteTemplate sSpriteTemplate_LargeStar = {0, 0, &gOamData_840BC2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80EE29C}; +static const struct SpriteTemplate sSpriteTemplate_LargeStar = {0, 0, &gOamData_840BC2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCB_LargeStar}; -static const struct SpriteTemplate sSpriteTemplate_TrailingSparkles = {1, 1, &gOamData_840BC34, gAnimCmdTable_840BC64, NULL, gDummySpriteAffineAnimTable, sub_80EE350}; +static const struct SpriteTemplate sSpriteTemplate_TrailingSparkles = {1, 1, &gOamData_840BC34, gAnimCmdTable_840BC64, NULL, gDummySpriteAffineAnimTable, SpriteCB_TrailingSparkles}; static const struct OamData gOamData_840BC9C = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_2, .tileNum = 0x000, .priority = 2, .paletteNum = 0 }; @@ -297,7 +297,7 @@ static const union AnimCmd *const gAnimCmdTable_840BCB8[] = { gAnimCmd_840BCA4 }; -static const struct SpriteTemplate sSpriteTemplate_RevealGameFreakTextSparkles = {2, 1, &gOamData_840BC9C, gAnimCmdTable_840BCB8, NULL, gDummySpriteAffineAnimTable, sub_80EE4DC}; +static const struct SpriteTemplate sSpriteTemplate_RevealGameFreakTextSparkles = {2, 1, &gOamData_840BC9C, gAnimCmdTable_840BCB8, NULL, gDummySpriteAffineAnimTable, SpriteCB_RevealGameFreakTextSparkles}; static const struct OamData gOamData_840BCD4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 3, .paletteNum = 0 }; @@ -334,7 +334,7 @@ static const union AnimCmd gAnimCmd_840BD3C[] = { ANIMCMD_END }; -static const union AnimCmd *const gAnimCmdTable_840BD44[] = { +static const union AnimCmd *const sAnimTable_NidorinoAnim[] = { gAnimCmd_840BD1C, gAnimCmd_840BD24, gAnimCmd_840BD2C, @@ -353,12 +353,12 @@ static const union AffineAnimCmd gAffineAnimCmd_840BD68[] = { AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gAffineAnimCmdTable_840BD80[] = { +static const union AffineAnimCmd *const sAffineAnimTable_NidorinoAnim[] = { gAffineAnimCmd_840BD58, gAffineAnimCmd_840BD68 }; -static const struct SpriteTemplate sSpriteTemplate_NidorinoAnim = {5, 7, &gOamData_840BD14, gAnimCmdTable_840BD44, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy}; +static const struct SpriteTemplate sSpriteTemplate_NidorinoAnim = {5, 7, &gOamData_840BD14, sAnimTable_NidorinoAnim, NULL, sAffineAnimTable_NidorinoAnim, SpriteCallbackDummy}; static const struct OamData gOamData_840BDA0 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 }; @@ -415,7 +415,7 @@ static const union AnimCmd *const gAnimCmdTable_840BE3C[] = { gAnimCmd_840BE34 }; -static const struct SpriteTemplate sSpriteTemplate_GengarBack = {9, 6, &gOamData_840BE14, gAnimCmdTable_840BE3C, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy}; +static const struct SpriteTemplate sSpriteTemplate_GengarBack = {9, 6, &gOamData_840BE14, gAnimCmdTable_840BE3C, NULL, sAffineAnimTable_NidorinoAnim, SpriteCallbackDummy}; static const struct OamData gOamData_840BE64 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 }; @@ -436,7 +436,7 @@ static const union AnimCmd *const gAnimCmdTable_840BE84[] = { gAnimCmd_840BE78 }; -static const struct SpriteTemplate sSpriteTemplate_GengarSwipe = {10, 10, &gOamData_840BE64, gAnimCmdTable_840BE84, NULL, gDummySpriteAffineAnimTable, sub_80EE1C4}; +static const struct SpriteTemplate sSpriteTemplate_GengarSwipe = {10, 10, &gOamData_840BE64, gAnimCmdTable_840BE84, NULL, gDummySpriteAffineAnimTable, SpriteCB_GengarSwipe}; static const struct OamData gOamData_840BEA4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 1, .paletteNum = 0 }; @@ -452,7 +452,7 @@ static const union AnimCmd *const gAnimCmdTable_840BEC0[] = { gAnimCmd_840BEAC }; -static const struct SpriteTemplate sSpriteTemplate_NidorinoRecoilDust = {11, 11, &gOamData_840BEA4, gAnimCmdTable_840BEC0, NULL, gDummySpriteAffineAnimTable, sub_80EE8E4}; +static const struct SpriteTemplate sSpriteTemplate_NidorinoRecoilDust = {11, 11, &gOamData_840BEA4, gAnimCmdTable_840BEC0, NULL, gDummySpriteAffineAnimTable, SpriteCB_NidorinoRecoilDust}; static const struct CompressedSpriteSheet sFightSceneSpriteSheets[] = { {sSpriteTiles_GengarStatic, 0x0800, 6}, @@ -465,7 +465,7 @@ static const struct CompressedSpriteSheet sFightSceneSpriteSheets[] = { }; // POTENTIAL UB -// This array is passed to LoadSpritePalettes in sub_80EEBE4. +// This array is passed to LoadSpritePalettes in LoadFightSceneSpriteTilesAndPals. // LoadSpritePalettes uses a {0} entry to signal end of array. // Because such an entry is absent in this case, the function // continues reading into the next .rodata section. @@ -478,7 +478,7 @@ static const struct SpritePalette sFightSceneSpritePalettes[] = { // {0} }; -static void sub_80EC5A4(void) +static void VBlankCB_Copyright(void) { LoadOam(); ProcessSpriteCopyRequests(); @@ -527,7 +527,7 @@ static bool8 RunCopyrightScreen(void) FreeAllSpritePalettes();BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF); SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7)); EnableInterrupts(INTR_FLAG_VBLANK); - SetVBlankCallback(sub_80EC5A4); + SetVBlankCallback(VBlankCB_Copyright); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON); SetSerialCallback(SerialCb_CopyrightScreen); GameCubeMultiBoot_Init(&sGcmb); @@ -687,8 +687,8 @@ static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb) static void Task_CallIntroCallback(u8 taskId) { struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0); - if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->callback != sub_80EDBE8) - SetIntroCB(ptr, sub_80EDBE8); + if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->callback != IntroCB_CleanUp) + SetIntroCB(ptr, IntroCB_CleanUp); ptr->callback(ptr); } @@ -870,13 +870,13 @@ static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData if (this->timer > 20) { SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetIntroCB(this, IntroCB_FightScene1_Init); + SetIntroCB(this, IntroCB_FightScene); } break; } } -static void IntroCB_FightScene1_Init(struct IntroSequenceData * this) +static void IntroCB_FightScene(struct IntroSequenceData * this) { switch (this->state) { @@ -886,21 +886,21 @@ static void IntroCB_FightScene1_Init(struct IntroSequenceData * this) LoadPalette(gUnknown_84048CC, 0x20, 0x20); BlendPalettes(0x06, 0x10, RGB_WHITE); InitBgsFromTemplates(0, sBgTemplates_FightScene1, NELEMS(sBgTemplates_FightScene1)); - DecompressAndCopyTileDataToVram(1, gUnknown_84048EC, 0, 0, 0); - DecompressAndCopyTileDataToVram(1, gUnknown_8404F7C, 0, 0, 1); + DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene1, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene1, 0, 0, 1); ShowBg(1); HideBg(0); HideBg(2); HideBg(3); - sub_80EEBE4(); + LoadFightSceneSpriteTilesAndPals(); SetVBlankCallback(VBlankCB_Intro); this->state++; break; case 1: if (!FreeTempTileDataBuffersIfPossible()) { - DecompressAndCopyTileDataToVram(0, gUnknown_8402D54, 0, 0, 0); - DecompressAndCopyTileDataToVram(0, gUnknown_8403FE8, 0, 0, 1); + DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene1, 0, 0, 0); + DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene1, 0, 0, 1); ResetBgPositions(); ShowBg(1); this->state++; @@ -910,7 +910,7 @@ static void IntroCB_FightScene1_Init(struct IntroSequenceData * this) if (!FreeTempTileDataBuffersIfPossible()) { ShowBg(0); - CreateTask(sub_80ED0AC, 0); + CreateTask(Task_FightScene1_GrassyFieldAnim, 0); BeginNormalPaletteFade(0x00000006, -2, 16, 0, RGB_WHITE); this->state++; } @@ -927,29 +927,29 @@ static void IntroCB_FightScene1_Init(struct IntroSequenceData * this) this->timer++; if (this->timer == 20) { - CreateTask(sub_80ED140, 0); - sub_80ED118(); + CreateTask(Task_FightScene1_ZoomEffect, 0); + FightScene1_SignalEndGrassyFieldAnim(); } if (this->timer >= 30) { BlendPalettes(-2, 16, RGB_WHITE); - DestroyTask(FindTaskIdByFunc(sub_80ED0AC)); - DestroyTask(FindTaskIdByFunc(sub_80ED140)); - SetIntroCB(this, sub_80ED188); + DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim)); + DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect)); + SetIntroCB(this, IntroCB_FightScene2); } break; case 5: if (!gPaletteFade.active) { - DestroyTask(FindTaskIdByFunc(sub_80ED0AC)); - DestroyTask(FindTaskIdByFunc(sub_80ED140)); - SetIntroCB(this, sub_80ED188); + DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim)); + DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect)); + SetIntroCB(this, IntroCB_FightScene2); } break; } } -static void sub_80ED0AC(u8 taskId) +static void Task_FightScene1_GrassyFieldAnim(u8 taskId) { s16 * data = gTasks[taskId].data; @@ -969,13 +969,13 @@ static void sub_80ED0AC(u8 taskId) } } -static void sub_80ED118(void) +static void FightScene1_SignalEndGrassyFieldAnim(void) { - u8 taskId = FindTaskIdByFunc(sub_80ED0AC); + u8 taskId = FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim); gTasks[taskId].data[2] = TRUE; } -static void sub_80ED140(u8 taskId) +static void Task_FightScene1_ZoomEffect(u8 taskId) { s16 * data = gTasks[taskId].data; @@ -989,15 +989,15 @@ static void sub_80ED140(u8 taskId) } } -static void sub_80ED188(struct IntroSequenceData * this) +static void IntroCB_FightScene2(struct IntroSequenceData * this) { switch (this->state) { case 0: BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE); - InitBgsFromTemplates(0, gUnknown_840BB90, NELEMS(gUnknown_840BB90)); - DecompressAndCopyTileDataToVram(3, gUnknown_8405414, 0, 0, 0); - DecompressAndCopyTileDataToVram(3, gUnknown_8405890, 0, 0, 1); + InitBgsFromTemplates(0, sBgTemplates_FightScene2, NELEMS(sBgTemplates_FightScene2)); + DecompressAndCopyTileDataToVram(3, sBg3Tiles_FightScene2, 0, 0, 0); + DecompressAndCopyTileDataToVram(3, sBg3Map_FightScene2, 0, 0, 1); ShowBg(3); this->state++; break; @@ -1009,19 +1009,19 @@ static void sub_80ED188(struct IntroSequenceData * this) LoadPalette(sSpritePals_Gengar, 0x50, 0x20); LoadPalette(gUnknown_8406634, 0x60, 0x20); BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE); - DecompressAndCopyTileDataToVram(0, gUnknown_8405B28, 0, 0, 0); - DecompressAndCopyTileDataToVram(0, gUnknown_8405CDC, 0, 0, 1); - DecompressAndCopyTileDataToVram(1, gUnknown_8406654, 0, 0, 0); - DecompressAndCopyTileDataToVram(1, gUnknown_84071D0, 0, 0, 1); - DecompressAndCopyTileDataToVram(2, gUnknown_8405DC4, 0, 0, 0); - DecompressAndCopyTileDataToVram(2, gUnknown_840644C, 0, 0, 1); + DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene2, 0, 0, 0); + DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene2, 0, 0, 1); + DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene2, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene2, 0, 0, 1); + DecompressAndCopyTileDataToVram(2, sBg2Tiles_FightScene2, 0, 0, 0); + DecompressAndCopyTileDataToVram(2, sBg2Map_FightScene2, 0, 0, 1); ResetBgPositions(); ShowBg(0); HideBg(1); HideBg(2); ChangeBgY(2, 0x0001CE00, 0); ChangeBgY(1, 0x00002800, 0); - CreateTask(sub_80ED40C, 0); + CreateTask(Task_FightScene2_CameraHorizPanEffect, 0); CreateMonStaticSprites(this); BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE); SetVBlankCallback(VBlankCB_Intro); @@ -1047,9 +1047,9 @@ static void sub_80ED188(struct IntroSequenceData * this) if (this->timer >= 60) { this->timer = 0; - DestroyTask(FindTaskIdByFunc(sub_80ED40C)); - sub_80ED4A0(this); - CreateTask(sub_80ED428, 0); + DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraHorizPanEffect)); + DestroyStaticMonSprites(this); + CreateTask(Task_FightScene2_CameraVertPanEffect, 0); ChangeBgY(3, 0x00010000, 0); HideBg(0); ShowBg(3); @@ -1069,20 +1069,20 @@ static void sub_80ED188(struct IntroSequenceData * this) this->timer++; if (this->timer >= 60) { - DestroyTask(FindTaskIdByFunc(sub_80ED428)); - SetIntroCB(this, sub_80ED4C0); + DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraVertPanEffect)); + SetIntroCB(this, IntroCB_FightScene3); } break; } } -static void sub_80ED40C(u8 taskId) +static void Task_FightScene2_CameraHorizPanEffect(u8 taskId) { ChangeBgX(3, 0x0E0, 2); ChangeBgX(0, 0x110, 1); } -static void sub_80ED428(u8 taskId) +static void Task_FightScene2_CameraVertPanEffect(u8 taskId) { ChangeBgY(2, 0x020, 1); ChangeBgY(1, 0x024, 2); @@ -1104,7 +1104,7 @@ static void CreateMonStaticSprites(struct IntroSequenceData * this) this->gengarStaticSprite = &gSprites[spriteId]; } -static void sub_80ED4A0(struct IntroSequenceData * this) +static void DestroyStaticMonSprites(struct IntroSequenceData * this) { if (this->gengarStaticSprite != NULL) DestroySprite(this->gengarStaticSprite); @@ -1112,7 +1112,7 @@ static void sub_80ED4A0(struct IntroSequenceData * this) DestroySprite(this->nidorinoStaticSprite); } -static void sub_80ED4C0(struct IntroSequenceData * this) +static void IntroCB_FightScene3(struct IntroSequenceData * this) { switch (this->state) { @@ -1120,9 +1120,9 @@ static void sub_80ED4C0(struct IntroSequenceData * this) LoadPalette(gUnknown_8407430, 0x10, 0x40); LoadPalette(sSpritePals_Gengar, 0x50, 0x20); BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE); - InitBgsFromTemplates(0, gUnknown_840BBA0, NELEMS(gUnknown_840BBA0)); - DecompressAndCopyTileDataToVram(1, gUnknown_8407470, 0, 0, 0); - DecompressAndCopyTileDataToVram(1, gUnknown_8407A50, 0, 0, 1); + InitBgsFromTemplates(0, sBgTemplates_FightScene3, NELEMS(sBgTemplates_FightScene3)); + DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene3, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene3, 0, 0, 1); ShowBg(1); HideBg(0); HideBg(2); @@ -1139,8 +1139,8 @@ static void sub_80ED4C0(struct IntroSequenceData * this) case 1: if (!FreeTempTileDataBuffersIfPossible()) { - DecompressAndCopyTileDataToVram(0, gUnknown_8407B9C, 0, 0, 0); - DecompressAndCopyTileDataToVram(0, gUnknown_8408D98, 0, 0, 1); + DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene3, 0, 0, 0); + DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene3, 0, 0, 1); gUnknown_203AB00 = 4; gUnknown_203AB02 = 52; ChangeBgX(0, 0x00001800, 0); @@ -1153,11 +1153,11 @@ static void sub_80ED4C0(struct IntroSequenceData * this) { BlendPalettes(0xFFFFFFFE, 0, RGB_WHITE); ShowBg(0); - CreateTask(sub_80ED714, 0); + CreateTask(Task_FightScene3_ForestBgScroll, 0); CreateNidorinoAnimSprite(this); - sub_80EE528(this->nidorinoAnimSprite, 0, 0xB4, 0x34); - CreateTask(sub_80EE200, 0); - sub_80ED6D8(); + StartNidorinoAnimSpriteSlideIn(this->nidorinoAnimSprite, 0, 0xB4, 0x34); + CreateTask(Task_FightScene3_Bg0Scroll, 0); + FightScene3_StartBg1Scroll(); this->timer = 0; this->state++; } @@ -1166,13 +1166,13 @@ static void sub_80ED4C0(struct IntroSequenceData * this) this->timer++; if (this->timer == 16) CreateGrassSprite(this); - if (!sub_80EE5C8(this) && !FuncIsActiveTask(sub_80EE200)) - SetIntroCB(this, sub_80ED898); + if (!IsNidorinoAnimSpriteSlideInRunning(this) && !FuncIsActiveTask(Task_FightScene3_Bg0Scroll)) + SetIntroCB(this, IntroCB_FightScene4); break; } } -static void sub_80ED69C(u8 taskId) +static void Task_FightScene3_Bg1Scroll(u8 taskId) { if (gTasks[taskId].data[0] == 0) ChangeBgX(1, 0x400, 2); @@ -1180,18 +1180,18 @@ static void sub_80ED69C(u8 taskId) ChangeBgX(1, 0x020, 2); } -static void sub_80ED6D8(void) +static void FightScene3_StartBg1Scroll(void) { - CreateTask(sub_80ED69C, 0); + CreateTask(Task_FightScene3_Bg1Scroll, 0); } -static void sub_80ED6EC(void) +static void FightScene3_SlowBg1Scroll(void) { - u8 taskId = FindTaskIdByFunc(sub_80ED69C); + u8 taskId = FindTaskIdByFunc(Task_FightScene3_Bg1Scroll); gTasks[taskId].data[0] = 1; } -static void sub_80ED714(u8 taskId) +static void Task_FightScene3_ForestBgScroll(u8 taskId) { s16 * data = gTasks[taskId].data; if (data[0] == 0) @@ -1206,21 +1206,21 @@ static void sub_80ED714(u8 taskId) } } -static void sub_80ED760(void) +static void FightScene3_PauseForestBgScroll(void) { - u8 taskId = FindTaskIdByFunc(sub_80ED714); + u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll); gTasks[taskId].data[0] = 1; } -static void sub_80ED788(void) +static void FightScene3_ResumeForestBgScroll(void) { - u8 taskId = FindTaskIdByFunc(sub_80ED714); + u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll); gTasks[taskId].data[0] = 0; } -static u8 sub_80ED7B0(void) +static bool8 FightScene3_GetForestBgScrollState(void) { - u8 taskId = FindTaskIdByFunc(sub_80ED714); + u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll); return gTasks[taskId].data[2]; } @@ -1252,7 +1252,7 @@ static void SpriteCB_Grass(struct Sprite * sprite) sprite->pos1.x = data[1] >> 5; if (sprite->pos1.x <= 52) { - sub_80ED6EC(); + FightScene3_SlowBg1Scroll(); data[0]++; } break; @@ -1269,7 +1269,7 @@ static void SpriteCB_Grass(struct Sprite * sprite) } } -static void sub_80ED898(struct IntroSequenceData * this) +static void IntroCB_FightScene4(struct IntroSequenceData * this) { switch (this->state) { @@ -1281,12 +1281,12 @@ static void sub_80ED898(struct IntroSequenceData * this) this->timer++; if (this->timer > 30) { - sub_80EE5E4(this); + FightScene4_NidorinoRearsUp(this); this->state++; } break; case 2: - if (!sub_80EE850(this)) + if (!FightScene4_NidorinoAnimIsRunning(this)) { this->timer = 0; this->state++; @@ -1296,8 +1296,8 @@ static void sub_80ED898(struct IntroSequenceData * this) this->timer++; if (this->timer > 30) { - sub_80ED760(); - sub_80EDF94(this); + FightScene3_PauseForestBgScroll(); + FightScene4_StartGengarAttack(this); this->timer = 0; this->state++; } @@ -1305,14 +1305,14 @@ static void sub_80ED898(struct IntroSequenceData * this) case 4: if (this->field_0006) { - sub_80EE6A4(this); + FightScene4_StartNidorinoRecoilAnim(this); this->state++; } break; case 5: - if (!sub_80EE850(this)) + if (!FightScene4_NidorinoAnimIsRunning(this)) { - sub_80ED788(); + FightScene3_ResumeForestBgScroll(); this->timer = 0; this->state++; } @@ -1321,19 +1321,19 @@ static void sub_80ED898(struct IntroSequenceData * this) this->timer++; if (this->timer > 16) { - sub_80EE970(this->nidorinoAnimSprite, 8, 12, 5); + StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5); this->state++; } break; case 7: - if (!sub_80EE850(this)) + if (!FightScene4_NidorinoAnimIsRunning(this)) { - sub_80EE970(this->nidorinoAnimSprite, 8, 12, 5); + StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5); this->state++; } break; case 8: - if (!sub_80EE850(this)) + if (!FightScene4_NidorinoAnimIsRunning(this)) { this->timer = 0; this->state++; @@ -1343,15 +1343,15 @@ static void sub_80ED898(struct IntroSequenceData * this) this->timer++; if (this->timer > 20) { - sub_80EEA94(this); + StartNidorinoAnim_LaunchSelfAtGengarAnim(this); this->timer = 0; this->state++; } break; case 10: - if (!sub_80ED7B0()) + if (!FightScene3_GetForestBgScrollState()) { - sub_80ED760(); + FightScene3_PauseForestBgScroll(); CreateGengarBackSprite(this); this->state++; } @@ -1367,8 +1367,8 @@ static void sub_80ED898(struct IntroSequenceData * this) BeginNormalPaletteFade(0x00000006, 2, 0, 16, RGB_WHITE); if (this->timer > 120) { - sub_80EDB70(this); - sub_80EDBAC(this); + FightScene4_StartNidorinoAffineAnim(this); + FightScene4_StartGengarAffineAnim(this); this->state++; this->timer = 0; } @@ -1392,7 +1392,7 @@ static void sub_80ED898(struct IntroSequenceData * this) case 15: this->timer++; if (this->timer > 60) - SetIntroCB(this, sub_80EDBE8); + SetIntroCB(this, IntroCB_CleanUp); break; default: if (JOY_NEW(R_BUTTON)) @@ -1407,7 +1407,7 @@ static void sub_80ED898(struct IntroSequenceData * this) } } -static void sub_80EDAD8(struct Sprite * sprite) +static void FightScene_CalcCenterToCornerVec(struct Sprite * sprite) { CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); } @@ -1428,12 +1428,12 @@ static void CreateGengarBackSprite(struct IntroSequenceData * this) this->gengarBackSpriteArray[i] = &gSprites[spriteId]; if (i & 1) this->gengarBackSpriteArray[i]->oam.shape = ST_OAM_V_RECTANGLE; - sub_80EDAD8(this->gengarBackSpriteArray[i]); + FightScene_CalcCenterToCornerVec(this->gengarBackSpriteArray[i]); } } } -static void sub_80EDB70(struct IntroSequenceData * this) +static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * this) { this->nidorinoAnimSprite->pos1.x += this->nidorinoAnimSprite->pos2.x; this->nidorinoAnimSprite->pos1.y += this->nidorinoAnimSprite->pos2.y; @@ -1442,23 +1442,23 @@ static void sub_80EDB70(struct IntroSequenceData * this) StartSpriteAffineAnim(this->nidorinoAnimSprite, 1); } -static void nullsub_83(struct Sprite * sprite) +static void SpriteCB_DummyButNotDummy(struct Sprite * sprite) { } -static void sub_80EDBAC(struct IntroSequenceData * this) +static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * this) { int i; for (i = 0; i < 4; i++) { StartSpriteAffineAnim(this->gengarBackSpriteArray[i], 1); - this->gengarBackSpriteArray[i]->callback = nullsub_83; + this->gengarBackSpriteArray[i]->callback = SpriteCB_DummyButNotDummy; obj_pos2_update_enable(this->gengarBackSpriteArray[i], gUnknown_840BBB8[i][0], gUnknown_840BBB8[i][1]); } } -static void sub_80EDBE8(struct IntroSequenceData * this) +static void IntroCB_CleanUp(struct IntroSequenceData * this) { switch (this->state) { @@ -1554,7 +1554,7 @@ static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId) r6 = data[0]; spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, sTrailingSparkleCoords[r6].x, sTrailingSparkleCoords[r6].y, 2); StartSpriteAnim(&gSprites[spriteId], 1); - gSprites[spriteId].callback = sub_80EE40C; + gSprites[spriteId].callback = SpriteCB_TrailingSparkles2; gSprites[spriteId].data[1] = sTrailingSparkleCoords[r6].y << 4; gSprites[spriteId].data[2] = 120; gSprites[spriteId].data[3] = data[1]; @@ -1615,17 +1615,17 @@ static void Rev1_GameFreakScene_CreatePresentsText(void) } #endif -static void sub_80EDF94(struct IntroSequenceData * this) +static void FightScene4_StartGengarAttack(struct IntroSequenceData * this) { u8 taskId; this->field_0006 = 0; - taskId = CreateTask(sub_80EE024, 4); + taskId = CreateTask(Task_FightScene4_GengarAttack, 4); SetWordTaskArg(taskId, 5, (uintptr_t)this); gTasks[taskId].data[3] = 64; gTasks[taskId].data[4] = GetBgX(0); } -static void sub_80EDFD8(int a, int b, int c, int d) +static void FightScene4_ApplyGengarAnim(int a, int b, int c, int d) { ChangeBgY(0, (a << 15) + 0x1F000, 0); ChangeBgX(0, d, 0); @@ -1633,7 +1633,7 @@ static void sub_80EDFD8(int a, int b, int c, int d) ChangeBgY(0, c << 8, 2); } -static void sub_80EE024(u8 taskId) +static void Task_FightScene4_GengarAttack(u8 taskId) { s16 * data = gTasks[taskId].data; int b, c; @@ -1671,7 +1671,7 @@ static void sub_80EE024(u8 taskId) data[1]++; if (data[1] == 4) { - sub_80EE160(); + FightScene4_CreateGengarSwipeSprites(); data[8] = 32; data[9] = 48; data[7] = 3; @@ -1700,10 +1700,10 @@ static void sub_80EE024(u8 taskId) angle = data[3]; b = -((gSineTable[angle + 0x40] * data[9]) >> 8); c = data[8] - ((gSineTable[angle] * data[8]) >> 8); - sub_80EDFD8(data[7], b, c, data[4]); + FightScene4_ApplyGengarAnim(data[7], b, c, data[4]); } -static void sub_80EE160(void) +static void FightScene4_CreateGengarSwipeSprites(void) { u8 spriteId; @@ -1713,19 +1713,19 @@ static void sub_80EE160(void) { gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE; gSprites[spriteId].oam.size = ST_OAM_SIZE_2; - sub_80EDAD8(&gSprites[spriteId]); + FightScene_CalcCenterToCornerVec(&gSprites[spriteId]); StartSpriteAnim(&gSprites[spriteId], 1); } } -static void sub_80EE1C4(struct Sprite * sprite) +static void SpriteCB_GengarSwipe(struct Sprite * sprite) { sprite->invisible ^= TRUE; if (sprite->animEnded) DestroySprite(sprite); } -static void sub_80EE200(u8 taskId) +static void Task_FightScene3_Bg0Scroll(u8 taskId) { s16 * data = gTasks[taskId].data; @@ -1751,7 +1751,7 @@ static void sub_80EE200(u8 taskId) } } -static void sub_80EE29C(struct Sprite * sprite) +static void SpriteCB_LargeStar(struct Sprite * sprite) { u32 v; sprite->data[0] -= sprite->data[2]; @@ -1773,7 +1773,7 @@ static void sub_80EE29C(struct Sprite * sprite) DestroySprite(sprite); } -static void sub_80EE350(struct Sprite * sprite) +static void SpriteCB_TrailingSparkles(struct Sprite * sprite) { u32 v; @@ -1796,7 +1796,7 @@ static void sub_80EE350(struct Sprite * sprite) DestroySprite(sprite); } -static void sub_80EE40C(struct Sprite * sprite) +static void SpriteCB_TrailingSparkles2(struct Sprite * sprite) { if (sprite->data[2]) { @@ -1845,7 +1845,7 @@ static void sub_80EE40C(struct Sprite * sprite) } } -static void sub_80EE4DC(struct Sprite * sprite) +static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite * sprite) { if (sprite->animEnded) DestroySprite(sprite); @@ -1857,19 +1857,19 @@ static void CreateNidorinoAnimSprite(struct IntroSequenceData * this) this->nidorinoAnimSprite = &gSprites[spriteId]; } -static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3) +static void StartNidorinoAnimSpriteSlideIn(struct Sprite * sprite, s16 x0, s16 x1, u16 speed) { - sprite->data[0] = a1 << 4; - sprite->data[1] = ((a2 - a1) << 4) / a3; - sprite->data[2] = a3; - sprite->data[3] = a2; + sprite->data[0] = x0 << 4; + sprite->data[1] = ((x1 - x0) << 4) / speed; + sprite->data[2] = speed; + sprite->data[3] = x1; sprite->data[4] = 0; - sprite->pos1.x = a1; + sprite->pos1.x = x0; sprite->pos1.y = 100; - sprite->callback = sub_80EE580; + sprite->callback = SpriteCB_NidorinoAnimSpriteSlideIn; } -static void sub_80EE580(struct Sprite * sprite) +static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite * sprite) { sprite->data[4]++; if (sprite->data[4] >= 40) @@ -1886,21 +1886,21 @@ static void sub_80EE580(struct Sprite * sprite) } } -static bool32 sub_80EE5C8(struct IntroSequenceData * ptr) +static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr) { - return ptr->nidorinoAnimSprite->callback == sub_80EE580 ? TRUE : FALSE; + return ptr->nidorinoAnimSprite->callback == SpriteCB_NidorinoAnimSpriteSlideIn ? TRUE : FALSE; } -static void sub_80EE5E4(struct IntroSequenceData * ptr) +static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr) { StartSpriteAnim(ptr->nidorinoAnimSprite, 2); ptr->nidorinoAnimSprite->data[0] = 0; ptr->nidorinoAnimSprite->data[1] = 0; ptr->nidorinoAnimSprite->pos2.y = 3; - ptr->nidorinoAnimSprite->callback = sub_80EE610; + ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRearsUp; } -static void sub_80EE610(struct Sprite * sprite) +static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite) { switch (sprite->data[0]) { @@ -1936,7 +1936,7 @@ static void sub_80EE610(struct Sprite * sprite) } } -static void sub_80EE6A4(struct IntroSequenceData * ptr) +static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr) { gUnknown_203AB0A = 16; gUnknown_203AB04 = 3; @@ -1949,10 +1949,10 @@ static void sub_80EE6A4(struct IntroSequenceData * ptr) ptr->nidorinoAnimSprite->data[3] = 0; ptr->nidorinoAnimSprite->data[4] = 0; ptr->nidorinoAnimSprite->data[7] = 40; - ptr->nidorinoAnimSprite->callback = sub_80EE704; + ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRecoil; } -static void sub_80EE704(struct Sprite * sprite) +static void SpriteCB_NidorinoRecoil(struct Sprite * sprite) { switch (sprite->data[0]) { @@ -2005,13 +2005,13 @@ static void sub_80EE704(struct Sprite * sprite) sprite->data[1]++; if (sprite->data[1] > 16) { - sub_80EE970(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4); + StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4); } break; } } -static bool8 sub_80EE850(struct IntroSequenceData * ptr) +static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr) { return ptr->nidorinoAnimSprite->callback == SpriteCallbackDummy ? FALSE : TRUE; } @@ -2034,7 +2034,7 @@ static void CreateNidorinoRecoilDustSprites(s16 x, s16 y, s16 seed) } } -static void sub_80EE8E4(struct Sprite * sprite) +static void SpriteCB_NidorinoRecoilDust(struct Sprite * sprite) { s16 * data = sprite->data; @@ -2062,7 +2062,7 @@ static void sub_80EE8E4(struct Sprite * sprite) } } -static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3) +static void StartSpriteHopToPosAnim(struct Sprite * sprite, u16 a1, s16 a2, u8 a3) { sprite->data[0] = 0; sprite->data[1] = a1; @@ -2073,10 +2073,10 @@ static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3) sprite->data[6] = 0; sprite->data[7] = a3; StartSpriteAnim(sprite, 2); - sprite->callback = sub_80EE9D4; + sprite->callback = SpriteCB_HopToPos; } -static void sub_80EE9D4(struct Sprite * sprite) +static void SpriteCB_HopToPos(struct Sprite * sprite) { switch (sprite->data[0]) { @@ -2123,7 +2123,7 @@ static void sub_80EE9D4(struct Sprite * sprite) } } -static void sub_80EEA94(struct IntroSequenceData * ptr) +static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr) { ptr->nidorinoAnimSprite->data[0] = 0; ptr->nidorinoAnimSprite->data[1] = 0; @@ -2139,10 +2139,10 @@ static void sub_80EEA94(struct IntroSequenceData * ptr) gUnknown_203AB08 = 0x04; ptr->nidorinoAnimSprite->data[7] = 36; StartSpriteAnim(ptr->nidorinoAnimSprite, 2); - ptr->nidorinoAnimSprite->callback = sub_80EEB08; + ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoAnim_LaunchSelfAtGengar; } -static void sub_80EEB08(struct Sprite * sprite) +static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite) { switch (sprite->data[0]) { @@ -2184,7 +2184,7 @@ static void sub_80EEB08(struct Sprite * sprite) } } -static void sub_80EEBE4(void) +static void LoadFightSceneSpriteTilesAndPals(void) { int i; |