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Diffstat (limited to 'src/learn_move.c')
-rw-r--r-- | src/learn_move.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/learn_move.c b/src/learn_move.c index b7beb06bf..260be916d 100644 --- a/src/learn_move.c +++ b/src/learn_move.c @@ -22,14 +22,8 @@ * ------------------------ * * CB2_MoveRelearner_Init - * - Creates moveDisplayArrowTask to listen to right/left buttons. - * - Creates moveListScrollArrowTask to listen to up/down buttons. - * - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback - * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest - * display and battle display windows for the new move. Both are always loaded in - * memory, but only the currently active one is copied to VRAM. The exception to this - * is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called - * while reloading the contest display to control them. + * - Creates listMenuScrollPos to listen to right/left buttons. + * - Creates listMenuScrollRow to listen to up/down buttons. * MoveRelearnerStateMachine: MENU_STATE_FADE_TO_BLACK * MoveRelearnerStateMachine: MENU_STATE_WAIT_FOR_FADE * - Go to MENU_STATE_IDLE_BATTLE_MODE |