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-rw-r--r--src/minigame_countdown.c333
1 files changed, 333 insertions, 0 deletions
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
new file mode 100644
index 000000000..d100caea1
--- /dev/null
+++ b/src/minigame_countdown.c
@@ -0,0 +1,333 @@
+#include "global.h"
+#include "decompress.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+static void Task_MinigameCountdown(u8 taskId);
+static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
+static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
+static bool32 IsStartGraphicAnimRunning(u8 spriteId);
+static void SpriteCB_Start(struct Sprite * sprite);
+static void Load321StartGfx(u16 tilesTag, u16 palTag);
+static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority);
+static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p);
+
+#define tState data[0]
+#define tTilesTag data[2]
+#define tPalTag data[3]
+#define tX data[4]
+#define tY data[5]
+#define tSubpriority data[6]
+#define tSpriteId1 data[7]
+#define tSpriteId2 data[8]
+#define tSpriteId3 data[9]
+
+void StartMinigameCountdown(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
+{
+ u8 taskId = CreateTask(Task_MinigameCountdown, 80);
+ gTasks[taskId].tTilesTag = tilesTag;
+ gTasks[taskId].tPalTag = palTag;
+ gTasks[taskId].tX = x;
+ gTasks[taskId].tY = y;
+ gTasks[taskId].tSubpriority = subpriority;
+}
+
+bool8 IsMinigameCountdownRunning(void)
+{
+ return FuncIsActiveTask(Task_MinigameCountdown);
+}
+
+static void Task_MinigameCountdown(u8 taskId)
+{
+ s16 * data = gTasks[taskId].data;
+
+ switch (tState)
+ {
+ case 0:
+ Load321StartGfx(tTilesTag, tPalTag);
+ tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
+ CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
+ tState++;
+ break;
+ case 1:
+ if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
+ {
+ StartStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
+ FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
+ DestroySprite(&gSprites[tSpriteId1]);
+ tState++;
+ }
+ break;
+ case 2:
+ if (!IsStartGraphicAnimRunning(tSpriteId2))
+ {
+ DestroySprite(&gSprites[tSpriteId2]);
+ DestroySprite(&gSprites[tSpriteId3]);
+ FreeSpriteTilesByTag(tTilesTag);
+ FreeSpritePaletteByTag(tPalTag);
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
+{
+ struct Sprite * sprite = &gSprites[spriteId];
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ // some sort of affine transform; x transform disabled
+ obj_pos2_update_enable(sprite, 0x800, 0x1A);
+ sprite->data[0]++;
+ // fallthrough
+ case 1:
+ if (sprite->data[2] == 0)
+ PlaySE(SE_KON2);
+ if (++sprite->data[2] >= 20)
+ {
+ sprite->data[2] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 3:
+ if (++sprite->data[2] >= 4)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ StartSpriteAffineAnim(sprite, 2);
+ }
+ break;
+ case 4:
+ sprite->pos1.y -= 4;
+ if (++sprite->data[2] >= 8)
+ {
+ if (sprite->data[4] < 2)
+ {
+ StartSpriteAnim(sprite, sprite->data[4] + 1);
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[0] = 7;
+ return FALSE;
+ }
+ }
+ break;
+ case 5:
+ sprite->pos1.y += 4;
+ if (++sprite->data[2] >= 8)
+ {
+ sprite->data[2] = 0;
+ StartSpriteAffineAnim(sprite, 3);
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[4]++;
+ sprite->data[0] = 1;
+ }
+ break;
+ case 7:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
+{
+ gSprites[spriteId2].pos2.y = -40;
+ gSprites[spriteId3].pos2.y = -40;
+ gSprites[spriteId2].invisible = FALSE;
+ gSprites[spriteId3].invisible = FALSE;
+ gSprites[spriteId2].callback = SpriteCB_Start;
+ gSprites[spriteId3].callback = SpriteCB_Start;
+}
+
+static bool32 IsStartGraphicAnimRunning(u8 spriteId)
+{
+ return gSprites[spriteId].callback == SpriteCB_Start;
+}
+
+static void SpriteCB_Start(struct Sprite * sprite)
+{
+ s16 * data = sprite->data;
+ s32 y;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ data[4] = 64;
+ data[5] = sprite->pos2.y << 4;
+ data[0]++;
+ //fallthrough
+ case 1:
+ data[5] += data[4];
+ data[4]++;
+ sprite->pos2.y = data[5] >> 4;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE(SE_KON2);
+ sprite->pos2.y = 0;
+ data[0]++;
+ }
+ break;
+ case 2:
+ data[1] += 12;
+ if (data[1] >= 128)
+ {
+ PlaySE(SE_KON2);
+ data[1] = 0;
+ data[0]++;
+ }
+ y = gSineTable[data[1]];
+ sprite->pos2.y = -(y >> 4);
+ break;
+ case 3:
+ data[1] += 16;
+ if (data[1] >= 128)
+ {
+ PlaySE(SE_KON2);
+ data[1] = 0;
+ data[0]++;
+ }
+ sprite->pos2.y = -(gSineTable[data[1]] >> 5);
+ break;
+ case 4:
+ if (++data[1] > 40)
+ sprite->callback = SpriteCallbackDummy;
+ break;
+ }
+}
+
+static const u16 sSpritePal_321Start[] = INCBIN_U16("data/graphics/unk_847a348.gbapal");
+static const u16 sSpriteSheet_321Start[] = INCBIN_U16("data/graphics/unk_847a348.4bpp.lz");
+
+static void Load321StartGfx(u16 tilesTag, u16 palTag)
+{
+ struct CompressedSpriteSheet spriteSheet = {(const void *)sSpriteSheet_321Start, 0xE00};
+ struct SpritePalette spritePalette = {sSpritePal_321Start};
+ spriteSheet.tag = tilesTag;
+ spritePalette.tag = palTag;
+ LoadCompressedSpriteSheet(&spriteSheet);
+ LoadSpritePalette(&spritePalette);
+}
+
+static const struct OamData sOamData_Numbers = {
+ .affineMode = ST_OAM_AFFINE_DOUBLE,
+ .shape = SPRITE_SHAPE(32x32),
+ .size = SPRITE_SIZE(32x32)
+};
+
+static const struct OamData sOamData_Start = {
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .shape = SPRITE_SHAPE(64x32),
+ .size = SPRITE_SIZE(64x32)
+};
+
+static const union AnimCmd sAnim_Numbers_Three[] = {
+ ANIMCMD_FRAME( 0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_Numbers_Two[] = {
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_Numbers_One[] = {
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sAnimTable_Numbers[] = {
+ sAnim_Numbers_Three,
+ sAnim_Numbers_Two,
+ sAnim_Numbers_One
+};
+
+static const union AnimCmd sAnim_StartLeft[] = {
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_StartRight[] = {
+ ANIMCMD_FRAME(80, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sAnimTable_Start[] = {
+ sAnim_StartLeft,
+ sAnim_StartRight
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_0[] = {
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_1[] = {
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME( 0x10, -0x10, 0, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_2[] = {
+ AFFINEANIMCMD_FRAME(-0x12, 0x12, 0, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_3[] = {
+ AFFINEANIMCMD_FRAME( 0x6, -0x6, 0, 8),
+ AFFINEANIMCMD_FRAME( -0x4, 0x4, 0, 8),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] = {
+ sAffineAnim_Numbers_0,
+ sAffineAnim_Numbers_1,
+ sAffineAnim_Numbers_2,
+ sAffineAnim_Numbers_3
+};
+
+static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate spriteTemplate = {
+ .oam = &sOamData_Numbers,
+ .anims = sAnimTable_Numbers,
+ .affineAnims = sAffineAnimTable_Numbers,
+ .callback = SpriteCallbackDummy
+ };
+ spriteTemplate.tileTag = tilesTag;
+ spriteTemplate.paletteTag = palTag;
+ return CreateSprite(&spriteTemplate, x, y, subpriority);
+}
+
+static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p)
+{
+ struct SpriteTemplate spriteTemplate = {
+ .oam = &sOamData_Start,
+ .anims = sAnimTable_Start,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+ };
+ spriteTemplate.tileTag = tilesTag;
+ spriteTemplate.paletteTag = palTag;
+ *spriteId2_p = CreateSprite(&spriteTemplate, x - 32, y, subpriority);
+ *spriteId3_p = CreateSprite(&spriteTemplate, x + 32, y, subpriority);
+ gSprites[*spriteId2_p].invisible = TRUE;
+ gSprites[*spriteId3_p].invisible = TRUE;
+ StartSpriteAnim(&gSprites[*spriteId3_p], 1);
+}