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Diffstat (limited to 'src/rock.c')
-rw-r--r--src/rock.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/rock.c b/src/rock.c
index c5b78fe31..0bf202a2a 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -316,9 +316,9 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += 14;
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += 14;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
AnimateSprite(sprite);
sprite->data[0] = 0;
@@ -334,7 +334,7 @@ static void AnimFallingRock(struct Sprite *sprite)
static void sub_80B46B4(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->data[5];
+ sprite->x += sprite->data[5];
sprite->data[0] = 192;
sprite->data[1] = sprite->data[5];
sprite->data[2] = 4;
@@ -350,15 +350,15 @@ static void AnimRockFragment(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->y;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[3];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
@@ -382,8 +382,8 @@ static void AnimParticleInVortex(struct Sprite *sprite)
static void sub_80B47C4(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.y = -(sprite->data[4] >> 8);
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->y2 = -(sprite->data[4] >> 8);
+ sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
if (--sprite->data[0] == -1)
{
@@ -493,16 +493,16 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x = 304;
+ sprite->x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
- sprite->pos1.x = -64;
+ sprite->x = -64;
}
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -512,18 +512,18 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x += (sprite->data[3] >> 8);
- sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->x2 += (sprite->data[3] >> 8);
+ sprite->y2 += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
- if (sprite->pos1.x + sprite->pos2.x > 272)
+ if (sprite->x + sprite->x2 > 272)
{
sprite->callback = DestroyAnimSprite;
}
}
- else if (sprite->pos1.x + sprite->pos2.x < -32)
+ else if (sprite->x + sprite->x2 < -32)
{
sprite->callback = DestroyAnimSprite;
}
@@ -541,8 +541,8 @@ static void AnimRaiseSprite(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y + gBattleAnimArgs[2];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -600,8 +600,8 @@ static void sub_80B4D00(u8 taskId)
case 0:
task->data[6] -= task->data[4];
task->data[7] -= task->data[5];
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ gSprites[task->data[15]].x2 = task->data[6] >> 3;
+ gSprites[task->data[15]].y2 = task->data[7] >> 3;
if (++task->data[9] == 10)
{
task->data[11] = 20;
@@ -625,8 +625,8 @@ static void sub_80B4D00(u8 taskId)
task->data[7] = 0;
++task->data[0];
}
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ gSprites[task->data[15]].x2 = task->data[6] >> 3;
+ gSprites[task->data[15]].y2 = task->data[7] >> 3;
break;
case 3:
task->data[2] += task->data[4];
@@ -721,7 +721,7 @@ static u8 sub_80B4FB8(void)
static void AnimRockTomb(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->x2 = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
@@ -735,7 +735,7 @@ static void sub_80B5024(struct Sprite *sprite)
sprite->invisible = FALSE;
if (sprite->data[3] != 0)
{
- sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->y2 = sprite->data[2] + sprite->data[3];
sprite->data[3] += sprite->data[0];
++sprite->data[0];
if (sprite->data[3] > 0)
@@ -758,10 +758,10 @@ static void AnimRockBlastRock(struct Sprite *sprite)
static void AnimRockScatter(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[5] = gBattleAnimArgs[2];
@@ -774,8 +774,8 @@ static void sub_80B50F8(struct Sprite *sprite)
sprite->data[0] += 8;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x += sprite->data[3] / 40;
- sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+ sprite->x2 += sprite->data[3] / 40;
+ sprite->y2 -= Sin(sprite->data[0], sprite->data[5]);
if (sprite->data[0] > 140)
DestroyAnimSprite(sprite);
}