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Diffstat (limited to 'src/save.c')
-rw-r--r--src/save.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/save.c b/src/save.c
index 45f5fc6f0..30d2c22a9 100644
--- a/src/save.c
+++ b/src/save.c
@@ -70,8 +70,8 @@ extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
extern void sub_800AB9C(void); // link
extern bool8 IsLinkTaskFinished(void); // link
extern void save_serialize_map(void); // fieldmap
-extern void sub_804C1C0(void); // load_save
-extern void sav2_gender2_inplace_and_xFE(void); // load_save
+extern void SetContinueGameWarpStatusToDynamicWarp(void); // load_save
+extern void ClearContinueGameWarpStatus2(void); // load_save
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
u16 gFirstSaveSector;
@@ -872,7 +872,7 @@ void sub_80DA634(u8 taskId)
}
break;
case 3:
- sub_804C1C0();
+ SetContinueGameWarpStatusToDynamicWarp();
sub_80DA3AC();
gTasks[taskId].data[0] = 4;
break;
@@ -894,7 +894,7 @@ void sub_80DA634(u8 taskId)
gTasks[taskId].data[0] = 7;
break;
case 7:
- sav2_gender2_inplace_and_xFE();
+ ClearContinueGameWarpStatus2();
sub_800AB9C();
gTasks[taskId].data[0] = 8;
break;