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-rw-r--r--src/seagallop.c499
1 files changed, 499 insertions, 0 deletions
diff --git a/src/seagallop.c b/src/seagallop.c
new file mode 100644
index 000000000..ae880b2a3
--- /dev/null
+++ b/src/seagallop.c
@@ -0,0 +1,499 @@
+#include "global.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "palette.h"
+#include "malloc.h"
+#include "scanline_effect.h"
+#include "trainer_pokemon_sprites.h"
+#include "window.h"
+#include "text_window.h"
+#include "sound.h"
+#include "task.h"
+#include "help_system.h"
+#include "overworld.h"
+#include "event_data.h"
+#include "field_fadetransition.h"
+#include "field_weather.h"
+#include "constants/songs.h"
+#include "constants/maps.h"
+#include "seagallop.h"
+
+#define TILESTAG_FERRY 3000
+#define TILESTAG_WAKE 4000
+
+#define PALTAG_FERRY_WAKE 3000
+
+static EWRAM_DATA void * sBg3TilemapBuffer = NULL;
+
+static void CB2_SetUpSeaGallopScene(void);
+static void VBlankCB_SeaGallop(void);
+static void MainCB2_SeaGallop(void);
+static void Task_SeaGallop_0(u8 taskId);
+static void Task_SeaGallop_1(u8 taskId);
+static void Task_SeaGallop_2(u8 taskId);
+static void Task_SeaGallop_3(void);
+static void ResetGPU(void);
+static void ResetAllAssets(void);
+static void SetDispcnt(void);
+static void ResetBGPos(void);
+static void LoadFerrySpriteResources(void);
+static void FreeFerrySpriteResources(void);
+static void CreateFerrySprite(void);
+static void SpriteCB_Ferry(struct Sprite * sprite);
+static void CreateWakeSprite(s16 x);
+static void SpriteCB_Wake(struct Sprite * sprite);
+static bool8 GetDirectionOfTravel(void);
+
+static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/water.4bpp");
+static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/water.gbapal");
+static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/wb_tilemap.bin");
+static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/eb_tilemap.bin");
+static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/ferry_sprite.4bpp");
+static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/ferry_and_wake.gbapal");
+static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/wake.4bpp");
+
+static const struct BgTemplate sBGTemplates[] = {
+ {
+ .bg = 3,
+ .charBaseIndex = 3,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0x000
+ }
+};
+
+static const s8 sSeaGallopSpawnTable[][4] = {
+ // Map X Y
+ [SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
+ [SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_TWO_ISLAND] = {MAP(TWO_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_THREE_ISLAND] = {MAP(THREE_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_FOUR_ISLAND] = {MAP(FOUR_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_FIVE_ISLAND] = {MAP(FIVE_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_SIX_ISLAND] = {MAP(SIX_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVEN_ISLAND_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABAR_ISLAND), 0x15, 0x07},
+ [SEAGALLOP_NAVEL_ROCK] = {MAP(NAVEL_ROCK_HARBOR), 0x08, 0x05},
+ [SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTH_ISLAND_HARBOR), 0x08, 0x05}
+};
+
+// Bitpacked array. In the commented section, right-most bit is the
+// flag for traveling from (row port) to Vermilion City, and so on.
+// Flags follow these enums:
+
+enum TravelDirections
+{
+ DIRN_WESTBOUND = 0,
+ DIRN_EASTBOUND = 1
+};
+
+static const u16 sTravelDirectionMatrix[] = {
+ [SEAGALLOP_VERMILION_CITY] = 0x6fe, // 11011111110
+ [SEAGALLOP_ONE_ISLAND] = 0x6fc, // 11011111100
+ [SEAGALLOP_TWO_ISLAND] = 0x6f8, // 11011111000
+ [SEAGALLOP_THREE_ISLAND] = 0x6f0, // 11011110000
+ [SEAGALLOP_FOUR_ISLAND] = 0x6e0, // 11011100000
+ [SEAGALLOP_FIVE_ISLAND] = 0x4c0, // 10011000000
+ [SEAGALLOP_SIX_ISLAND] = 0x400, // 10000000000
+ [SEAGALLOP_SEVEN_ISLAND] = 0x440, // 10001000000
+ [SEAGALLOP_CINNABAR_ISLAND] = 0x7ff, // 11111111111
+ [SEAGALLOP_NAVEL_ROCK] = 0x6e0, // 11011100000
+ [SEAGALLOP_BIRTH_ISLAND] = 0x000 // 00000000000
+};
+
+static const union AnimCmd sSpriteAnims_Ferry_WB[] = {
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnims_Ferry_EB[] = {
+ ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_Ferry[] = {
+ sSpriteAnims_Ferry_WB,
+ sSpriteAnims_Ferry_EB
+};
+
+static const struct OamData sOamData_Ferry = {
+ .size = 3
+};
+
+static const struct SpriteTemplate sFerrySpriteTemplate = {
+ TILESTAG_FERRY,
+ PALTAG_FERRY_WAKE,
+ &sOamData_Ferry,
+ sSpriteAnimTable_Ferry,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_Ferry
+};
+
+static const struct SpriteSheet sFerryAndWakeSpriteSheets[] = {
+ {(const void *)sWakeSpriteTiles, sizeof(sWakeSpriteTiles), TILESTAG_WAKE},
+ {(const void *)sFerrySpriteTiles, sizeof(sFerrySpriteTiles), TILESTAG_FERRY},
+ {}
+};
+
+static const struct SpritePalette sFerryAndWakeSpritePalettes[] = {
+ {sFerryAndWakePal, PALTAG_FERRY_WAKE},
+ {}
+};
+
+static const union AnimCmd sSpriteAnims_Wake_WB[] = {
+ ANIMCMD_FRAME(0x00, 0x14),
+ ANIMCMD_FRAME(0x10, 0x14),
+ ANIMCMD_FRAME(0x20, 0x0f),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnims_Wake_EB[] = {
+ ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE),
+ ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE),
+ ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_Wake[] = {
+ sSpriteAnims_Wake_WB,
+ sSpriteAnims_Wake_EB
+};
+
+static const struct OamData sOamData_Wake = {
+ .size = 2
+};
+
+static const struct SpriteTemplate sWakeSpriteTemplate = {
+ TILESTAG_WAKE,
+ PALTAG_FERRY_WAKE,
+ &sOamData_Wake,
+ sSpriteAnimTable_Wake,
+ NULL,
+ gDummySpriteAffineAnimTable,
+ SpriteCB_Wake
+};
+
+void ScrSpecial_SeaGallopFerry(void)
+{
+ SetVBlankCallback(NULL);
+ sub_812B478();
+ SetMainCallback2(CB2_SetUpSeaGallopScene);
+}
+
+static void CB2_SetUpSeaGallopScene(void)
+{
+ void ** ptr;
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL); // redundant since the setup routine already did this
+ ResetGPU();
+ gMain.state++;
+ break;
+ case 1:
+ ResetAllAssets();
+ gMain.state++;
+ break;
+ case 2:
+ ptr = &sBg3TilemapBuffer;
+ *ptr = AllocZeroed(0x800);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates));
+ SetBgTilemapBuffer(3, *ptr);
+ ResetBGPos();
+ gMain.state++;
+ break;
+ case 3:
+ LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0);
+ if (GetDirectionOfTravel() == DIRN_EASTBOUND)
+ {
+ CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32);
+ }
+ else
+ {
+ CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32);
+ }
+ LoadPalette(sWaterPal, 0x40, 0x20);
+ LoadPalette(stdpal_get(2), 0xF0, 0x20);
+ gMain.state++;
+ break;
+ case 4:
+ if (IsDma3ManagerBusyWithBgCopy() != DIRN_EASTBOUND)
+ {
+ ShowBg(0);
+ ShowBg(3);
+ CopyBgTilemapBufferToVram(3);
+ gMain.state++;
+ }
+ break;
+ case 5:
+ LoadFerrySpriteResources();
+ BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
+ gMain.state++;
+ break;
+ case 6:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ gMain.state++;
+ break;
+ case 7:
+ SetDispcnt();
+ SetVBlankCallback(VBlankCB_SeaGallop);
+ PlaySE(SE_NAMINORI);
+ CreateFerrySprite();
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x00);
+ SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
+ CreateTask(Task_SeaGallop_0, 8);
+ SetMainCallback2(MainCB2_SeaGallop);
+ gMain.state = 0;
+ break;
+ }
+}
+
+static void VBlankCB_SeaGallop(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void MainCB2_SeaGallop(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void Task_SeaGallop_0(u8 taskId)
+{
+ gTasks[taskId].func = Task_SeaGallop_1;
+}
+
+static void ScrollBG(void)
+{
+ if (GetDirectionOfTravel() == DIRN_EASTBOUND)
+ {
+ ChangeBgX(3, 0x600, 1);
+ }
+ else
+ {
+ ChangeBgX(3, 0x600, 2);
+ }
+}
+
+static void Task_SeaGallop_1(u8 taskId)
+{
+ struct Task * task = &gTasks[taskId];
+
+ ScrollBG();
+ if (++task->data[1] == 140)
+ {
+ Overworld_FadeOutMapMusic();
+ sub_807DC18();
+ task->func = Task_SeaGallop_2;
+ }
+}
+
+static void Task_SeaGallop_2(u8 taskId)
+{
+ ScrollBG();
+ if (sub_8055FC4() && !gPaletteFade.active)
+ {
+ Task_SeaGallop_3();
+ sub_812B484();
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_SeaGallop_3(void)
+{
+ const s8 * warpInfo;
+
+ if (gSpecialVar_0x8006 >= NELEMS(sSeaGallopSpawnTable))
+ gSpecialVar_0x8006 = 0;
+
+ warpInfo = sSeaGallopSpawnTable[gSpecialVar_0x8006];
+ Overworld_SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
+ PlayRainStoppingSoundEffect();
+ PlaySE(SE_KAIDAN);
+ gFieldCallback = sub_807DF64;
+ warp_in();
+ SetMainCallback2(sub_805671C);
+ ResetInitialPlayerAvatarState();
+ FreeFerrySpriteResources();
+ Free(sBg3TilemapBuffer);
+ FreeAllWindowBuffers();
+}
+
+static void ResetGPU(void)
+{
+ void * dest = (void *) VRAM;
+ DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000);
+
+ DmaClear32(3, (void *)OAM, OAM_SIZE);
+ DmaClear16(3, (void *)PLTT, PLTT_SIZE);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+}
+
+static void ResetAllAssets(void)
+{
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ ResetAllPicSprites();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+}
+
+static void SetDispcnt(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON);
+}
+
+static void ResetBGPos(void)
+{
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+}
+
+static void LoadFerrySpriteResources(void)
+{
+ LoadSpriteSheets(sFerryAndWakeSpriteSheets);
+ LoadSpritePalettes(sFerryAndWakeSpritePalettes);
+}
+
+static void FreeFerrySpriteResources(void)
+{
+ FreeSpriteTilesByTag(TILESTAG_FERRY);
+ FreeSpriteTilesByTag(TILESTAG_WAKE);
+ FreeSpritePaletteByTag(PALTAG_FERRY_WAKE);
+}
+
+static void CreateFerrySprite(void)
+{
+ u8 spriteId = CreateSprite(&sFerrySpriteTemplate, 0, 92, 0);
+ gSprites[spriteId].data[0] = 48;
+ if (GetDirectionOfTravel() == DIRN_EASTBOUND)
+ {
+ StartSpriteAnim(&gSprites[spriteId], 1);
+ }
+ else
+ {
+ gSprites[spriteId].pos1.x = 240;
+ gSprites[spriteId].data[0] *= -1;
+ }
+}
+
+static void SpriteCB_Ferry(struct Sprite * sprite)
+{
+ sprite->data[1] += sprite->data[0];
+ sprite->pos2.x = sprite->data[1] >> 4;
+ if (sprite->data[2] % 5 == 0)
+ {
+ CreateWakeSprite(sprite->pos1.x + sprite->pos2.x);
+ }
+ sprite->data[2]++;
+ if ((u16)(300 + sprite->pos2.x) > 600)
+ {
+ DestroySprite(sprite);
+ }
+}
+
+static void CreateWakeSprite(s16 x)
+{
+ u8 spriteId = CreateSprite(&sWakeSpriteTemplate, x, 92, 8);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (GetDirectionOfTravel() == DIRN_EASTBOUND)
+ {
+ StartSpriteAnim(&gSprites[spriteId], 1);
+ }
+ }
+}
+
+static void SpriteCB_Wake(struct Sprite * sprite)
+{
+ if (sprite->animEnded)
+ {
+ DestroySprite(sprite);
+ }
+}
+
+static bool8 GetDirectionOfTravel(void)
+{
+ if (gSpecialVar_0x8004 >= NELEMS(sTravelDirectionMatrix))
+ {
+ return DIRN_EASTBOUND;
+ }
+ return (sTravelDirectionMatrix[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1;
+}
+
+u8 sub_8147500(void)
+{
+ u16 originId, destId;
+
+ originId = gSpecialVar_0x8004;
+ destId = gSpecialVar_0x8006;
+
+ if (originId == SEAGALLOP_CINNABAR_ISLAND || destId == SEAGALLOP_CINNABAR_ISLAND)
+ return 1;
+
+ if (originId == SEAGALLOP_VERMILION_CITY || destId == SEAGALLOP_VERMILION_CITY)
+ return 7;
+
+ if (originId == SEAGALLOP_NAVEL_ROCK || destId == SEAGALLOP_NAVEL_ROCK)
+ return 10;
+
+ if (originId == SEAGALLOP_BIRTH_ISLAND || destId == SEAGALLOP_BIRTH_ISLAND)
+ return 12;
+
+ if ((originId == SEAGALLOP_ONE_ISLAND || originId == SEAGALLOP_TWO_ISLAND || originId == SEAGALLOP_THREE_ISLAND) && (destId == SEAGALLOP_ONE_ISLAND || destId == SEAGALLOP_TWO_ISLAND || destId == SEAGALLOP_THREE_ISLAND))
+ return 2;
+
+ if ((originId == SEAGALLOP_FOUR_ISLAND || originId == SEAGALLOP_FIVE_ISLAND) && (destId == SEAGALLOP_FOUR_ISLAND || destId == SEAGALLOP_FIVE_ISLAND))
+ return 3;
+
+ if ((originId == SEAGALLOP_SIX_ISLAND || originId == SEAGALLOP_SEVEN_ISLAND) && (destId == SEAGALLOP_SIX_ISLAND || destId == SEAGALLOP_SEVEN_ISLAND))
+ return 5;
+
+ return 6;
+}
+
+bool8 sub_8147594(void)
+{
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VERMILION_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VERMILION_CITY) && gSaveBlock1Ptr->pos.x < 24)
+ return TRUE;
+
+ return FALSE;
+}