diff options
Diffstat (limited to 'src/window.c')
-rw-r--r-- | src/window.c | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/src/window.c b/src/window.c index 7666fc91f..62879bd6c 100644 --- a/src/window.c +++ b/src/window.c @@ -1,23 +1,16 @@ #include "global.h" #include "window.h" #include "malloc.h" +#include "bg.h" extern u8 gWindowClearTile; extern void* gWindowBgTilemapBuffers[]; -extern u32 gUnneededFireRedVariable; +extern u32 gWindowTileAutoAllocEnabled; #define WINDOWS_MAX 32 EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0}; -extern void* GetBgTilemapBuffer(u8 bg); -extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int); -extern u16 GetBgAttribute(u8 bg, u8 attributeId); -extern void SetBgTilemapBuffer(u8 bg, void *tilemap); -extern void CopyBgTilemapBufferToVram(u8 bg); -extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset); -extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta); -extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey); extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum); extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); @@ -59,9 +52,9 @@ bool16 InitWindows(const struct WindowTemplate *templates) for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority) { - if (gUnneededFireRedVariable == 1) + if (gWindowTileAutoAllocEnabled == TRUE) { - allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0); + allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, BG_TILE_FIND_FREE_SPACE); if (allocatedBaseBlock == -1) return FALSE; } @@ -104,10 +97,10 @@ bool16 InitWindows(const struct WindowTemplate *templates) gWindows[i].tileData = allocatedTilemapBuffer; gWindows[i].window = templates[i]; - if (gUnneededFireRedVariable == 1) + if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[i].window.baseBlock = allocatedBaseBlock; - DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1); + BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, BG_TILE_ALLOC); } } @@ -136,9 +129,9 @@ u16 AddWindow(const struct WindowTemplate *template) bgLayer = template->priority; allocatedBaseBlock = 0; - if (gUnneededFireRedVariable == 1) + if (gWindowTileAutoAllocEnabled == TRUE) { - allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0); + allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, BG_TILE_FIND_FREE_SPACE); if (allocatedBaseBlock == -1) return 0xFF; @@ -178,10 +171,10 @@ u16 AddWindow(const struct WindowTemplate *template) gWindows[win].tileData = allocatedTilemapBuffer; gWindows[win].window = *template; - if (gUnneededFireRedVariable == 1) + if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[win].window.baseBlock = allocatedBaseBlock; - DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1); + BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, BG_TILE_ALLOC); } return win; @@ -191,9 +184,9 @@ void RemoveWindow(u8 windowId) { u8 bgLayer = gWindows[windowId].window.priority; - if (gUnneededFireRedVariable == 1) + if (gWindowTileAutoAllocEnabled == TRUE) { - DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2); + BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, BG_TILE_FREE); } gWindows[windowId].window = sDummyWindowTemplate; |