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Diffstat (limited to 'src/window.c')
-rw-r--r--src/window.c31
1 files changed, 12 insertions, 19 deletions
diff --git a/src/window.c b/src/window.c
index 7666fc91f..62879bd6c 100644
--- a/src/window.c
+++ b/src/window.c
@@ -1,23 +1,16 @@
#include "global.h"
#include "window.h"
#include "malloc.h"
+#include "bg.h"
extern u8 gWindowClearTile;
extern void* gWindowBgTilemapBuffers[];
-extern u32 gUnneededFireRedVariable;
+extern u32 gWindowTileAutoAllocEnabled;
#define WINDOWS_MAX 32
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
-extern void* GetBgTilemapBuffer(u8 bg);
-extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
-extern u16 GetBgAttribute(u8 bg, u8 attributeId);
-extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
-extern void CopyBgTilemapBufferToVram(u8 bg);
-extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
-extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
-extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
@@ -59,9 +52,9 @@ bool16 InitWindows(const struct WindowTemplate *templates)
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
{
- if (gUnneededFireRedVariable == 1)
+ if (gWindowTileAutoAllocEnabled == TRUE)
{
- allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
+ allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, BG_TILE_FIND_FREE_SPACE);
if (allocatedBaseBlock == -1)
return FALSE;
}
@@ -104,10 +97,10 @@ bool16 InitWindows(const struct WindowTemplate *templates)
gWindows[i].tileData = allocatedTilemapBuffer;
gWindows[i].window = templates[i];
- if (gUnneededFireRedVariable == 1)
+ if (gWindowTileAutoAllocEnabled == TRUE)
{
gWindows[i].window.baseBlock = allocatedBaseBlock;
- DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
+ BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, BG_TILE_ALLOC);
}
}
@@ -136,9 +129,9 @@ u16 AddWindow(const struct WindowTemplate *template)
bgLayer = template->priority;
allocatedBaseBlock = 0;
- if (gUnneededFireRedVariable == 1)
+ if (gWindowTileAutoAllocEnabled == TRUE)
{
- allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
+ allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, BG_TILE_FIND_FREE_SPACE);
if (allocatedBaseBlock == -1)
return 0xFF;
@@ -178,10 +171,10 @@ u16 AddWindow(const struct WindowTemplate *template)
gWindows[win].tileData = allocatedTilemapBuffer;
gWindows[win].window = *template;
- if (gUnneededFireRedVariable == 1)
+ if (gWindowTileAutoAllocEnabled == TRUE)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
- DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
+ BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, BG_TILE_ALLOC);
}
return win;
@@ -191,9 +184,9 @@ void RemoveWindow(u8 windowId)
{
u8 bgLayer = gWindows[windowId].window.priority;
- if (gUnneededFireRedVariable == 1)
+ if (gWindowTileAutoAllocEnabled == TRUE)
{
- DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
+ BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, BG_TILE_FREE);
}
gWindows[windowId].window = sDummyWindowTemplate;