summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c14
-rw-r--r--src/battle_ai_switch_items.c2
-rw-r--r--src/battle_controller_player.c22
3 files changed, 19 insertions, 19 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index ce1b081e7..b7cf113d4 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -344,12 +344,12 @@ void BattleAI_SetupAIData(void)
}
else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC
{
- if(gBattleTypeFlags & (0x80 << 10))
+ if (gBattleTypeFlags & (0x80 << 10))
{
AI_THINKING_STRUCT->aiFlags = 1;
return;
}
- else if(gBattleTypeFlags & (0x80 << 11))
+ else if (gBattleTypeFlags & (0x80 << 11))
{
AI_THINKING_STRUCT->aiFlags = 7;
return;
@@ -1704,22 +1704,22 @@ static void BattleAICmd_frlg_safari(void)
{
u8 var;
- if(gBattleStruct->safariGoNearCounter)
+ if (gBattleStruct->safariGoNearCounter)
{
var = gBattleStruct->safariEscapeFactor * 2;
- if(var > 20)
+ if (var > 20)
var = 20;
}
- else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
+ else if (gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
{
var = gBattleStruct->safariEscapeFactor / 4;
- if(var == 0)
+ if (var == 0)
var = 1;
}
else
var = gBattleStruct->safariEscapeFactor;
var *= 5;
- if((u8)(Random() % 100) < var)
+ if ((u8)(Random() % 100) < var)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 6f059e9a5..22def6ff6 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -38,7 +38,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
s32 i, j;
u16 move;
- if(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
if (gBattleMons[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)].ability == ABILITY_WONDER_GUARD)
{
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index efa2b0d95..cdf72e4e1 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1198,7 +1198,7 @@ static void sub_80303A8(u8 taskId)
s16 *data = gTasks[taskId].data;
u8 battlerId = tExpTask_battler;
u16 v5 = sub_80768B0(battlerId);
- u32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER;
+ bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER;
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
switch (data[15])
@@ -1226,7 +1226,7 @@ static void sub_80303A8(u8 taskId)
case 1:
{
u32 battlerIdAlt = battlerId;
- u32 v6Alt = v6;
+ bool32 v6Alt = v6;
sub_8072E48(battlerIdAlt, v6Alt);
}
@@ -1407,7 +1407,7 @@ static void MoveSelectionDisplayPpNumber(void)
if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
return;
SetPpNumbersPaletteInMoveSelection();
- moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
*txtPtr = CHAR_SLASH;
ConvertIntToDecimalStringN(++txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
@@ -2919,20 +2919,20 @@ static void sub_8033AC8(void)
}
switch (moveTarget)
{
- case 0:
- case 1:
- case 2:
- case 4:
+ case MOVE_TARGET_SELECTED:
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_USER_OR_SELECTED:
+ case MOVE_TARGET_RANDOM:
bitMask = 0xF0000;
startY = 0;
break;
- case 8:
- case 64:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_OPPONENTS_FIELD:
bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
| gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;
startY = 8;
break;
- case 16:
+ case MOVE_TARGET_USER:
switch (move)
{
case MOVE_HAZE:
@@ -2963,7 +2963,7 @@ static void sub_8033AC8(void)
}
startY = 8;
break;
- case 32:
+ case MOVE_TARGET_FOES_AND_ALLY:
bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
| gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]
| gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;