diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field_effect.c | 541 |
1 files changed, 486 insertions, 55 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 6657265dd..ecdc834ae 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -14,6 +14,7 @@ #include "fieldmap.h" #include "help_system.h" #include "metatile_behavior.h" +#include "new_menu_helpers.h" #include "overworld.h" #include "party_menu.h" #include "quest_log.h" @@ -22,6 +23,7 @@ #include "task.h" #include "trainer_pokemon_sprites.h" #include "trig.h" +#include "util.h" #include "constants/metatile_behaviors.h" #include "constants/songs.h" @@ -57,12 +59,12 @@ const u16 gUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gb const u16 gUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp"); const u16 gUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal"); const u16 gUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp"); -const u16 gUnknown_83CB5F0[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp"); -const u16 gUnknown_83CB7F0[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal"); -const u16 gUnknown_83CB810[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin"); -const u16 gUnknown_83CBA90[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp"); -const u16 gUnknown_83CBB10[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal"); -const u16 gUnknown_83CBB30[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin"); +const u16 gFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp"); +const u16 gFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal"); +const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin"); +const u16 gDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp"); +const u16 gDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal"); +const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin"); const u16 gUnknown_83CBDB0[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp"); bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = { @@ -591,10 +593,10 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) return spriteId; } -u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority) +u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority) { - const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g); - u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag); + const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); if (spriteId == 0xFFFF) return MAX_SPRITES; @@ -1346,9 +1348,9 @@ bool8 EscalatorWarpEffect_6(struct Task * task) } -void Escalator_AnimatePlayerGoingDown(struct Task *task) +void Escalator_AnimatePlayerGoingDown(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[2]); sprite->pos2.y = Sin(0x94, task->data[2]); @@ -1359,9 +1361,9 @@ void Escalator_AnimatePlayerGoingDown(struct Task *task) } } -void Escalator_AnimatePlayerGoingUp(struct Task *task) +void Escalator_AnimatePlayerGoingUp(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[2]); sprite->pos2.y = Sin(0x76, task->data[2]); @@ -1418,9 +1420,9 @@ void Task_EscalatorWarpInFieldEffect(u8 taskId) ; } -bool8 EscalatorWarpInEffect_1(struct Task *task) +bool8 EscalatorWarpInEffect_1(struct Task * task) { - struct ObjectEvent *objectEvent; + struct ObjectEvent * objectEvent; s16 x; s16 y; u8 behavior; @@ -1443,9 +1445,9 @@ bool8 EscalatorWarpInEffect_1(struct Task *task) return TRUE; } -bool8 EscalatorWarpInEffect_2(struct Task *task) +bool8 EscalatorWarpInEffect_2(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[1]); sprite->pos2.y = Sin(0x94, task->data[1]); @@ -1453,9 +1455,9 @@ bool8 EscalatorWarpInEffect_2(struct Task *task) return FALSE; } -bool8 EscalatorWarpInEffect_3(struct Task *task) +bool8 EscalatorWarpInEffect_3(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[1]); sprite->pos2.y = Sin(0x94, task->data[1]); @@ -1474,9 +1476,9 @@ bool8 EscalatorWarpInEffect_3(struct Task *task) } -bool8 EscalatorWarpInEffect_4(struct Task *task) +bool8 EscalatorWarpInEffect_4(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[1]); sprite->pos2.y = Sin(0x76, task->data[1]); @@ -1484,9 +1486,9 @@ bool8 EscalatorWarpInEffect_4(struct Task *task) return FALSE; } -bool8 EscalatorWarpInEffect_5(struct Task *task) +bool8 EscalatorWarpInEffect_5(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[1]); sprite->pos2.y = Sin(0x76, task->data[1]); @@ -1504,7 +1506,7 @@ bool8 EscalatorWarpInEffect_5(struct Task *task) return FALSE; } -bool8 EscalatorWarpInEffect_6(struct Task *task) +bool8 EscalatorWarpInEffect_6(struct Task * task) { if (IsEscalatorMoving()) { @@ -1515,9 +1517,9 @@ bool8 EscalatorWarpInEffect_6(struct Task *task) return TRUE; } -bool8 EscalatorWarpInEffect_7(struct Task *task) +bool8 EscalatorWarpInEffect_7(struct Task * task) { - struct ObjectEvent *objectEvent; + struct ObjectEvent * objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { @@ -1876,13 +1878,13 @@ bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * o } void Task_LavaridgeGym1FWarp(u8 taskId); -bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite); -bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite); -bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite); -bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite); -bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); +bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite); -bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) = { +bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { LavaridgeGym1FWarpEffect_1, LavaridgeGym1FWarpEffect_2, LavaridgeGym1FWarpEffect_3, @@ -1901,7 +1903,7 @@ u8 FldEff_LavaridgeGymWarp(void) return spriteId; } -void SpriteCB_LavaridgeGymWarp(struct Sprite *sprite) +void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite) { if (sprite->animEnded) { @@ -1919,7 +1921,7 @@ void Task_LavaridgeGym1FWarp(u8 taskId) while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } -bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { FreezeObjectEvents(); CameraObjectReset2(); @@ -1929,7 +1931,7 @@ bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEv return FALSE; } -bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { @@ -1951,7 +1953,7 @@ bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEv return FALSE; } -bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { if (gSprites[task->data[1]].animCmdIndex == 2) { @@ -1961,7 +1963,7 @@ bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEv return FALSE; } -bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { @@ -1972,7 +1974,7 @@ bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEv return FALSE; } -bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { @@ -1994,7 +1996,7 @@ u8 FldEff_PopOutOfAsh(void) return spriteId; } -void SpriteCB_PopOutOfAsh(struct Sprite *sprite) +void SpriteCB_PopOutOfAsh(struct Sprite * sprite) { if (sprite->animEnded) { @@ -2240,7 +2242,7 @@ void TeleportInFieldEffectTask1(struct Task * task); void TeleportInFieldEffectTask2(struct Task * task); void TeleportInFieldEffectTask3(struct Task * task); -void (*const sTeleportEffectFuncs[])(struct Task *) = { +void (*const sTeleportEffectFuncs[])(struct Task * ) = { TeleportFieldEffectTask1, TeleportFieldEffectTask2, TeleportFieldEffectTask3, @@ -2257,7 +2259,7 @@ void Task_DoTeleportFieldEffect(u8 taskId) sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); } -void TeleportFieldEffectTask1(struct Task *task) +void TeleportFieldEffectTask1(struct Task * task) { ScriptContext2_Enable(); FreezeObjectEvents(); @@ -2266,7 +2268,7 @@ void TeleportFieldEffectTask1(struct Task *task) task->data[0]++; } -void TeleportFieldEffectTask2(struct Task *task) +void TeleportFieldEffectTask2(struct Task * task) { u8 spinDirections[5] = { [DIR_NONE] = DIR_SOUTH, @@ -2275,7 +2277,7 @@ void TeleportFieldEffectTask2(struct Task *task) [DIR_NORTH] = DIR_EAST, [DIR_EAST] = DIR_SOUTH }; - struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (task->data[1] == 0 || (--task->data[1]) == 0) { ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); @@ -2292,11 +2294,11 @@ void TeleportFieldEffectTask2(struct Task *task) } } -void TeleportFieldEffectTask3(struct Task *task) +void TeleportFieldEffectTask3(struct Task * task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; - struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; if ((--task->data[1]) <= 0) { task->data[1] = 4; @@ -2320,7 +2322,7 @@ void TeleportFieldEffectTask3(struct Task *task) } } -void TeleportFieldEffectTask4(struct Task *task) +void TeleportFieldEffectTask4(struct Task * task) { if (!gPaletteFade.active) { @@ -2335,7 +2337,7 @@ void TeleportFieldEffectTask4(struct Task *task) } } -void (*const sTeleportInEffectFuncs[])(struct Task *) = { +void (*const sTeleportInEffectFuncs[])(struct Task * ) = { TeleportInFieldEffectTask1, TeleportInFieldEffectTask2, TeleportInFieldEffectTask3 @@ -2359,9 +2361,9 @@ void Task_DoTeleportInFieldEffect(u8 taskId) sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); } -void TeleportInFieldEffectTask1(struct Task *task) +void TeleportInFieldEffectTask1(struct Task * task) { - struct Sprite *sprite; + struct Sprite * sprite; s16 centerToCornerVecY; if (IsWeatherNotFadingIn()) { @@ -2378,11 +2380,11 @@ void TeleportInFieldEffectTask1(struct Task *task) } } -void TeleportInFieldEffectTask2(struct Task *task) +void TeleportInFieldEffectTask2(struct Task * task) { u8 spinDirections[5] = {1, 3, 4, 2, 1}; - struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; if ((sprite->pos2.y += task->data[1]) >= -8) { if (task->data[13] == 0) @@ -2417,10 +2419,10 @@ void TeleportInFieldEffectTask2(struct Task *task) } } -void TeleportInFieldEffectTask3(struct Task *task) +void TeleportInFieldEffectTask3(struct Task * task) { u8 spinDirections[5] = {1, 3, 4, 2, 1}; - struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if ((--task->data[1]) == 0) { ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); @@ -2434,3 +2436,432 @@ void TeleportInFieldEffectTask3(struct Task *task) } } } + +void Task_ShowMon_Outdoors(u8 taskId); +void ShowMonEffect_Outdoors_1(struct Task * task); +void ShowMonEffect_Outdoors_2(struct Task * task); +void ShowMonEffect_Outdoors_3(struct Task * task); +void ShowMonEffect_Outdoors_4(struct Task * task); +void ShowMonEffect_Outdoors_5(struct Task * task); +void ShowMonEffect_Outdoors_6(struct Task * task); +void ShowMonEffect_Outdoors_7(struct Task * task); +void VBlankCB_ShowMonEffect_Outdoors(void); +void LoadFieldMoveStreaksTilemapToVram(u16 screenbase); +void Task_ShowMon_Indoors(u8 taskId); +void ShowMonEffect_Indoors_1(struct Task * task); +void ShowMonEffect_Indoors_2(struct Task * task); +void ShowMonEffect_Indoors_3(struct Task * task); +void ShowMonEffect_Indoors_4(struct Task * task); +void ShowMonEffect_Indoors_5(struct Task * task); +void ShowMonEffect_Indoors_6(struct Task * task); +void ShowMonEffect_Indoors_7(struct Task * task); +void VBlankCB_ShowMonEffect_Indoors(void); +void sub_8086728(struct Task * task); +bool8 sub_8086738(struct Task * task); +bool8 sub_80867F0(struct Task * task); +u8 sub_8086860(u32 species, u32 otId, u32 personality); +void sub_80868C0(struct Sprite * sprite); +void sub_8086904(struct Sprite * sprite); +void sub_8086920(struct Sprite * sprite); + +void (*const sShowMonOutdoorsEffectFuncs[])(struct Task * task) = { + ShowMonEffect_Outdoors_1, + ShowMonEffect_Outdoors_2, + ShowMonEffect_Outdoors_3, + ShowMonEffect_Outdoors_4, + ShowMonEffect_Outdoors_5, + ShowMonEffect_Outdoors_6, + ShowMonEffect_Outdoors_7 +}; + +u32 FldEff_FieldMoveShowMon(void) +{ + u8 taskId; + if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE) + taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF); + else + taskId = CreateTask(Task_ShowMon_Indoors, 0xFF); + gTasks[taskId].data[15] = sub_8086860(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + return 0; +} + +u32 FldEff_FieldMoveShowMonInit(void) +{ + u32 r6 = gFieldEffectArguments[0] & 0x80000000; + u8 partyIdx = gFieldEffectArguments[0]; + gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES); + gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID); + gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY); + gFieldEffectArguments[0] |= r6; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + return 0; +} + +void Task_ShowMon_Outdoors(u8 taskId) +{ + sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void ShowMonEffect_Outdoors_1(struct Task * task) +{ + task->data[11] = GetGpuReg(REG_OFFSET_WININ); + task->data[12] = GetGpuReg(REG_OFFSET_WINOUT); + StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback); + task->data[1] = 0xf0f1; + task->data[2] = 0x5051; + task->data[3] = 0x3f; + task->data[4] = 0x3e; + SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); + SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); + SetGpuReg(REG_OFFSET_WININ, task->data[3]); + SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); + SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors); + task->data[0]++; +} + +void ShowMonEffect_Outdoors_2(struct Task * task) +{ + u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14); + u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11); + CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200); + CpuFill32(0, (void *)(VRAM + screenbase), 0x800); + LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20); + LoadFieldMoveStreaksTilemapToVram(screenbase); + task->data[0]++; +} + +void ShowMonEffect_Outdoors_3(struct Task * task) +{ + s16 v0; + s16 v2; + s16 v3; + task->data[5] -= 16; + v0 = ((u16)task->data[1] >> 8); + v2 = ((u16)task->data[2] >> 8); + v3 = ((u16)task->data[2] & 0xff); + v0 -= 16; + v2 -= 2; + v3 += 2; + if (v0 < 0) + { + v0 = 0; + } + if (v2 < 0x28) + { + v2 = 0x28; + } + if (v3 > 0x78) + { + v3 = 0x78; + } + task->data[1] = (v0 << 8) | (task->data[1] & 0xff); + task->data[2] = (v2 << 8) | v3; + if (v0 == 0 && v2 == 0x28 && v3 == 0x78) + { + gSprites[task->data[15]].callback = sub_80868C0; + task->data[0]++; + } +} + +void ShowMonEffect_Outdoors_4(struct Task * task) +{ + task->data[5] -= 16; + if (gSprites[task->data[15]].data[7]) + { + task->data[0]++; + } +} + +void ShowMonEffect_Outdoors_5(struct Task * task) +{ + s16 v2; + s16 v3; + task->data[5] -= 16; + v2 = (task->data[2] >> 8); + v3 = (task->data[2] & 0xff); + v2 += 6; + v3 -= 6; + if (v2 > 0x50) + { + v2 = 0x50; + } + if (v3 < 0x51) + { + v3 = 0x51; + } + task->data[2] = (v2 << 8) | v3; + if (v2 == 0x50 && v3 == 0x51) + { + task->data[0]++; + } +} + +void ShowMonEffect_Outdoors_6(struct Task * task) +{ + u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11; + CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); + task->data[1] = 0xf1; + task->data[2] = 0xa1; + task->data[3] = task->data[11]; + task->data[4] = task->data[12]; + task->data[0]++; +} + +void ShowMonEffect_Outdoors_7(struct Task * task) +{ + IntrCallback callback; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); + SetVBlankCallback(callback); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + Menu_LoadStdPal(); + FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors)); +} + +void VBlankCB_ShowMonEffect_Outdoors(void) +{ + IntrCallback callback; + struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)]; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); + callback(); + SetGpuReg(REG_OFFSET_WIN0H, task->data[1]); + SetGpuReg(REG_OFFSET_WIN0V, task->data[2]); + SetGpuReg(REG_OFFSET_WININ, task->data[3]); + SetGpuReg(REG_OFFSET_WINOUT, task->data[4]); + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]); +} + +void LoadFieldMoveStreaksTilemapToVram(u16 screenbase) +{ + u16 i; + u16 *dest; + dest = (u16 *)(VRAM + (10 * 32) + screenbase); + for (i = 0; i < (10 * 32); i++, dest++) + { + *dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK; + } +} + +void (*const sShowMonIndoorsEffectFuncs[])(struct Task * ) = { + ShowMonEffect_Indoors_1, + ShowMonEffect_Indoors_2, + ShowMonEffect_Indoors_3, + ShowMonEffect_Indoors_4, + ShowMonEffect_Indoors_5, + ShowMonEffect_Indoors_6, + ShowMonEffect_Indoors_7 +}; + +void Task_ShowMon_Indoors(u8 taskId) +{ + sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void ShowMonEffect_Indoors_1(struct Task * task) +{ + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); + StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback); + SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors); + task->data[0]++; +} + +void ShowMonEffect_Indoors_2(struct Task * task) +{ + u16 charbase; + u16 screenbase; + charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14); + screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11); + task->data[12] = screenbase; + CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80); + CpuFill32(0, (void *)(VRAM + screenbase), 0x800); + LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20); + task->data[0]++; +} + +void ShowMonEffect_Indoors_3(struct Task * task) +{ + if (sub_8086738(task)) + { + task->data[5] = GetGpuReg(REG_OFFSET_WININ); + SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | 0x1100); + SetGpuReg(REG_OFFSET_WIN1H, 0x00f0); + SetGpuReg(REG_OFFSET_WIN1V, 0x2878); + gSprites[task->data[15]].callback = sub_80868C0; + task->data[0]++; + } + sub_8086728(task); +} + +void ShowMonEffect_Indoors_4(struct Task * task) +{ + sub_8086728(task); + if (gSprites[task->data[15]].data[7]) + { + task->data[0]++; + } +} + +void ShowMonEffect_Indoors_5(struct Task * task) +{ + sub_8086728(task); + task->data[3] = task->data[1] & 7; + task->data[4] = 0; + SetGpuReg(REG_OFFSET_WIN1H, 0xffff); + SetGpuReg(REG_OFFSET_WIN1V, 0xffff); + SetGpuReg(REG_OFFSET_WININ, task->data[5]); + task->data[0]++; +} + +void ShowMonEffect_Indoors_6(struct Task * task) +{ + sub_8086728(task); + if (sub_80867F0(task)) + { + task->data[0]++; + } +} + +void ShowMonEffect_Indoors_7(struct Task * task) +{ + IntrCallback intrCallback; + u16 charbase; + charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11; + CpuFill32(0, (void *)VRAM + charbase, 0x800); + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); + SetVBlankCallback(intrCallback); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + Menu_LoadStdPal(); + FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]); + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors)); +} + +void VBlankCB_ShowMonEffect_Indoors(void) +{ + IntrCallback intrCallback; + struct Task * task; + task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)]; + LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); + intrCallback(); + SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]); + SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]); +} + +void sub_8086728(struct Task * task) +{ + task->data[1] -= 16; + task->data[3] += 16; +} + +bool8 sub_8086738(struct Task * task) +{ + u16 i; + u16 srcOffs; + u16 dstOffs; + u16 *dest; + if (task->data[4] >= 32) + { + return TRUE; + } + dstOffs = (task->data[3] >> 3) & 0x1f; + if (dstOffs >= task->data[4]) + { + dstOffs = (32 - dstOffs) & 0x1f; + srcOffs = (32 - task->data[4]) & 0x1f; + dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); + for (i = 0; i < 10; i++) + { + dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32]; + dest[dstOffs + i * 32] |= 0xf000; + + dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000; + dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000; + } + task->data[4] += 2; + } + return FALSE; +} + +bool8 sub_80867F0(struct Task * task) +{ + u16 i; + u16 dstOffs; + u16 *dest; + if (task->data[4] >= 32) + { + return TRUE; + } + dstOffs = task->data[3] >> 3; + if (dstOffs >= task->data[4]) + { + dstOffs = (task->data[1] >> 3) & 0x1f; + dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); + for (i = 0; i < 10; i++) + { + dest[dstOffs + i * 32] = 0xf000; + dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000; + } + task->data[4] += 2; + } + return FALSE; +} + +u8 sub_8086860(u32 species, u32 otId, u32 personality) +{ + bool16 playCry; + u8 monSprite; + struct Sprite * sprite; + playCry = (species & 0x80000000) >> 16; + species &= 0x7fffffff; + monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0); + sprite = &gSprites[monSprite]; + sprite->callback = SpriteCallbackDummy; + sprite->oam.priority = 0; + sprite->data[0] = species; + sprite->data[6] = playCry; + return monSprite; +} + +void sub_80868C0(struct Sprite * sprite) +{ + if ((sprite->pos1.x -= 20) <= 0x78) + { + sprite->pos1.x = 0x78; + sprite->data[1] = 30; + sprite->callback = sub_8086904; + if (sprite->data[6]) + { + PlayCry2(sprite->data[0], 0, 0x7d, 0xa); + } + else + { + PlayCry1(sprite->data[0], 0); + } + } +} + +void sub_8086904(struct Sprite * sprite) +{ + if ((--sprite->data[1]) == 0) + { + sprite->callback = sub_8086920; + } +} + +void sub_8086920(struct Sprite * sprite) +{ + if (sprite->pos1.x < -0x40) + { + sprite->data[7] = 1; + } + else + { + sprite->pos1.x -= 20; + } +} |