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-rw-r--r--src/bike.c2
-rw-r--r--src/event_object_movement.c2
-rw-r--r--src/field_player_avatar.c6
3 files changed, 5 insertions, 5 deletions
diff --git a/src/bike.c b/src/bike.c
index d08a5fe82..e31fd27a4 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -374,7 +374,7 @@ s16 GetPlayerSpeed(void)
return exp[gPlayerAvatar.bikeFrameCounter];
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
return 3;
- else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_WATERING))
+ else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_DASH))
return 2;
else
return 1;
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 72ce58bb5..d11729bd5 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -3037,7 +3037,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
s16 minY;
s16 maxY;
- if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_WATERING))
+ if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
{
return FALSE;
}
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 5a8a3e98a..6f8ff69a7 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -181,7 +181,7 @@ static void npc_clear_strange_bits(struct ObjectEvent *objEvent)
objEvent->inanimate = FALSE;
objEvent->disableAnim = FALSE;
objEvent->facingDirectionLocked = FALSE;
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_WATERING;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
}
static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
@@ -517,7 +517,7 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
PlayerRunSlow(direction);
else
PlayerRun(direction);
- gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_WATERING;
+ gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH;
return;
}
else
@@ -1228,7 +1228,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags)
{
- gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_WATERING | PLAYER_AVATAR_FLAG_FISHING | PLAYER_AVATAR_FLAG_FIELD_MOVE);
+ gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FISHING | PLAYER_AVATAR_FLAG_FIELD_MOVE);
gPlayerAvatar.flags |= flags;
}