diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_main.c | 810 | ||||
-rw-r--r-- | src/battle_script_commands.c | 2 |
2 files changed, 809 insertions, 3 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index ebf775d7f..02e80919b 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -19,6 +19,7 @@ #include "evolution_scene.h" #include "graphics.h" #include "gpu_regs.h" +#include "help_system.h" #include "international_string_util.h" #include "item.h" #include "link.h" @@ -29,10 +30,10 @@ #include "m4a.h" #include "palette.h" #include "party_menu.h" -#include "help_system.h" #include "pokeball.h" #include "pokedex.h" #include "pokemon.h" +#include "quest_log.h" #include "random.h" #include "roamer.h" #include "safari_zone.h" @@ -52,6 +53,7 @@ #include "constants/hold_effects.h" #include "constants/items.h" #include "constants/moves.h" +#include "constants/pokemon.h" #include "constants/songs.h" #include "constants/species.h" #include "constants/trainers.h" @@ -88,8 +90,27 @@ void CB2_QuitPokeDudeBattle(void); void sub_80111FC(struct Sprite *sprite); void sub_8011B94(void); void sub_8011BB0(void); +void SpriteCB_MoveWildMonToRight(struct Sprite *sprite); +void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite); +void SpriteCallbackDummy2(struct Sprite *sprite); +void sub_8011E3C(struct Sprite *sprite); +void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); +void sub_8012060(struct Sprite *sprite); +void oac_poke_ally_(struct Sprite *sprite); +void SpriteCallbackDummy3(struct Sprite *sprite); +void SpriteCB_BounceEffect(struct Sprite *sprite); +void sub_8012398(struct Sprite *sprite); +void BattleStartClearSetData(void); +void BattleIntroGetMonsData(void); +void TurnValuesCleanUp(bool8 var0); +void SpecialStatusesClear(void); +void BattleIntroPrepareBackgroundSlide(void); +void BattleIntroDrawTrainersOrMonsSprites(void); +void BattleIntroDrawPartySummaryScreens(void); // TODO: put ewram variables here after resolving symbol ref in between +extern u32 gUnknown_2022AE8[25]; +extern u8 gUnknown_2023DD4[MAX_BATTLERS_COUNT]; void (*gPreBattleCallback1)(void); void (*gBattleMainFunc)(void); @@ -1608,7 +1629,6 @@ void sub_8011A1C(void) gBattle_WIN0H = WIN_RANGE(0, 0xF0); gBattle_WIN0V = WIN_RANGE(0x50, 0x51); ScanlineEffect_Clear(); - for (i = 0; i < 80; ++i) { gScanlineEffectRegBuffers[0][i] = 0xF0; @@ -1656,3 +1676,789 @@ void sub_8011B94(void) UpdatePaletteFade(); RunTasks(); } + +void sub_8011BB0(void) +{ + s32 i; + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + ShowBg(0); + ShowBg(1); + ShowBg(2); + gBattleCommunication[1] = 0xFF; + ++gBattleCommunication[MULTIUSE_STATE]; + break; + case 1: + if (--gBattleCommunication[1] == 0) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + ++gBattleCommunication[MULTIUSE_STATE]; + } + break; + case 2: + if (!gPaletteFade.active) + { + SetMainCallback2(gMain.savedCallback); + sub_812C224(); + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); + } + break; + } +} + +u32 sub_8011C44(u8 arrayId, u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case 0: + ret = gBattleBgTemplates[arrayId].bg; + break; + case 1: + ret = gBattleBgTemplates[arrayId].charBaseIndex; + break; + case 2: + ret = gBattleBgTemplates[arrayId].mapBaseIndex; + break; + case 3: + ret = gBattleBgTemplates[arrayId].screenSize; + break; + case 4: + ret = gBattleBgTemplates[arrayId].paletteMode; + break; + case 5: + ret = gBattleBgTemplates[arrayId].priority; + break; + case 6: + ret = gBattleBgTemplates[arrayId].baseTile; + break; + } + return ret; +} + +void TryCorrectShedinjaLanguage(struct Pokemon *mon) +{ + u8 nickname[POKEMON_NAME_LENGTH + 1]; + u8 language = LANGUAGE_JAPANESE; + + if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA + && GetMonData(mon, MON_DATA_LANGUAGE) != language) + { + GetMonData(mon, MON_DATA_NICKNAME, nickname); + if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0) + SetMonData(mon, MON_DATA_LANGUAGE, &language); + } +} + +#define sBattler data[0] +#define sSpeciesId data[2] + +void SpriteCB_WildMon(struct Sprite *sprite) +{ + sprite->callback = SpriteCB_MoveWildMonToRight; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8)); +} + +void SpriteCB_MoveWildMonToRight(struct Sprite *sprite) +{ + if ((gIntroSlideFlags & 1) == 0) + { + sprite->pos2.x += 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCB_WildMonShowHealthbox; + PlayCry1(sprite->data[2], 25); + } + } +} + +void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + sub_804BD94(sprite->sBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); + sprite->callback = SpriteCallbackDummy2; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8)); + } +} + +void SpriteCallbackDummy2(struct Sprite *sprite) +{ +} + +// not used +void sub_8011E28(struct Sprite *sprite) +{ + sprite->data[3] = 6; + sprite->data[4] = 1; + sprite->callback = sub_8011E3C; +} + +// not used +void sub_8011E3C(struct Sprite *sprite) +{ + --sprite->data[4]; + if (sprite->data[4] == 0) + { + sprite->data[4] = 8; + sprite->invisible ^= 1; + --sprite->data[3]; + if (sprite->data[3] == 0) + { + sprite->invisible = FALSE; + sprite->callback = SpriteCallbackDummy2; + gUnknown_2022AE8[0] = 0; + } + } +} + +void SpriteCB_FaintOpponentMon(struct Sprite *sprite) +{ + u8 battler = sprite->sBattler; + u16 species; + u8 yOffset; + + if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0) + species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies; + else + species = sprite->sSpeciesId; + GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value. + if (species == SPECIES_UNOWN) + { + u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); + u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); + u16 unownSpecies; + + if (unownForm == 0) + unownSpecies = SPECIES_UNOWN; // Use the A Unown form. + else + unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters. + yOffset = gMonFrontPicCoords[unownSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset; + } + else if (species > NUM_SPECIES) + { + yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; + } + else + { + yOffset = gMonFrontPicCoords[species].y_offset; + } + sprite->data[3] = 8 - yOffset / 8; + sprite->data[4] = 1; + sprite->callback = SpriteCB_AnimFaintOpponent; +} + +void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) +{ + s32 i; + + if (--sprite->data[4] == 0) + { + sprite->data[4] = 2; + sprite->pos2.y += 8; // Move the sprite down. + if (--sprite->data[3] < 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. + { + u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); + + for (i = 0; i < 0x100; ++i) + *(dst++) = 0; + StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]); + } + } +} + +void sub_8012044(struct Sprite *sprite) +{ + sprite->data[3] = 8; + sprite->data[4] = sprite->invisible; + sprite->callback = sub_8012060; +} + +void sub_8012060(struct Sprite *sprite) +{ + --sprite->data[3]; + if (sprite->data[3] == 0) + { + sprite->invisible ^= 1; + sprite->data[3] = 8; + } +} + +void sub_8012098(struct Sprite *sprite) +{ + sprite->invisible = sprite->data[4]; + sprite->data[4] = FALSE; + sprite->callback = SpriteCallbackDummy2; +} + +void sub_80120C4(struct Sprite *sprite) +{ + sprite->callback = oac_poke_ally_; +} + +void oac_poke_ally_(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x -= 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCallbackDummy3; + sprite->data[1] = 0; + } + } +} + +void sub_8012100(struct Sprite *sprite) +{ + sprite->callback = SpriteCallbackDummy3; +} + +void SpriteCallbackDummy3(struct Sprite *sprite) +{ +} + +void sub_8012110(struct Sprite *sprite) +{ + if (!(gIntroSlideFlags & 1)) + { + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } +} + +#define sSinIndex data[0] +#define sDelta data[1] +#define sAmplitude data[2] +#define sBouncerSpriteId data[3] +#define sWhich data[4] + +void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude) +{ + u8 invisibleSpriteId; + u8 bouncerSpriteId; + + switch (which) + { + case BOUNCE_HEALTHBOX: + default: + if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) + return; + break; + case BOUNCE_MON: + if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) + return; + break; + } + invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect); + if (which == BOUNCE_HEALTHBOX) + { + bouncerSpriteId = gHealthboxSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 128; // 0 + } + else + { + bouncerSpriteId = gBattlerSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 192; // -1 + } + gSprites[invisibleSpriteId].sDelta = delta; + gSprites[invisibleSpriteId].sAmplitude = amplitude; + gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId; + gSprites[invisibleSpriteId].sWhich = which; + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; +} + +void EndBounceEffect(u8 battler, u8 which) +{ + u8 bouncerSpriteId; + + if (which == BOUNCE_HEALTHBOX) + { + if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) + return; + + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) + return; + + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0; + } + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; +} + +void SpriteCB_BounceEffect(struct Sprite *sprite) +{ + u8 bouncerSpriteId = sprite->sBouncerSpriteId; + s32 index; + + if (sprite->sWhich == BOUNCE_HEALTHBOX) + index = sprite->sSinIndex; + else + index = sprite->sSinIndex; + gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; + sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; +} + +void sub_8012354(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_8012398; +} + +void sub_801236C(struct Sprite *sprite) +{ + if (sprite->animDelayCounter == 0) + sprite->centerToCornerVecX = gUnknown_824F048[sprite->animCmdIndex]; +} + +void sub_8012398(struct Sprite *sprite) +{ + sub_801236C(sprite); + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy3; +} + +void nullsub_12(void) +{ +} + +void BeginBattleIntro(void) +{ + BattleStartClearSetData(); + gBattleCommunication[1] = 0; + gBattleMainFunc = BattleIntroGetMonsData; +} + +void BattleMainCB1(void) +{ + gBattleMainFunc(); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + gBattlerControllerFuncs[gActiveBattler](); +} + +void BattleStartClearSetData(void) +{ + s32 i; + u32 j; + u8 *dataPtr; + + TurnValuesCleanUp(FALSE); + SpecialStatusesClear(); + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + gStatuses3[i] = 0; + dataPtr = (u8 *)&gDisableStructs[i]; + for (j = 0; j < sizeof(struct DisableStruct); ++j) + dataPtr[j] = 0; + gDisableStructs[i].isFirstTurn = 2; + gUnknown_2023DD4[i] = 0; + gLastMoves[i] = MOVE_NONE; + gLastLandedMoves[i] = MOVE_NONE; + gLastHitByType[i] = 0; + gLastResultingMoves[i] = MOVE_NONE; + gLastHitBy[i] = 0xFF; + gLockedMoves[i] = MOVE_NONE; + gLastPrintedMoves[i] = MOVE_NONE; + gBattleResources->flags->flags[i] = 0; + } + for (i = 0; i < 2; ++i) + { + gSideStatuses[i] = 0; + dataPtr = (u8 *)&gSideTimers[i]; + for (j = 0; j < sizeof(struct SideTimer); ++j) + dataPtr[j] = 0; + } + gBattlerAttacker = 0; + gBattlerTarget = 0; + gBattleWeather = 0; + dataPtr = (u8 *)&gWishFutureKnock; + for (i = 0; i < sizeof(struct WishFutureKnock); ++i) + dataPtr[i] = 0; + gHitMarker = 0; + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) && gSaveBlock2Ptr->optionsBattleSceneOff) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; + gMultiHitCounter = 0; + gBattleOutcome = 0; + gBattleControllerExecFlags = 0; + gPaydayMoney = 0; + gBattleResources->battleScriptsStack->size = 0; + gBattleResources->battleCallbackStack->size = 0; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i) + gBattleCommunication[i] = 0; + gPauseCounterBattle = 0; + gBattleMoveDamage = 0; + gIntroSlideFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLeveledUpInBattle = 0; + gAbsentBattlerFlags = 0; + gBattleStruct->runTries = 0; + gBattleStruct->safariGoNearCounter = 0; + gBattleStruct->safariPkblThrowCounter = 0; + *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + *(&gBattleStruct->safariEscapeFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].safariZoneFleeRate * 100 / 1275; + if (gBattleStruct->safariEscapeFactor <= 1) + gBattleStruct->safariEscapeFactor = 2; + gBattleStruct->wildVictorySong = 0; + gBattleStruct->moneyMultiplier = 1; + for (i = 0; i < 8; ++i) + { + *((u8 *)gBattleStruct->lastTakenMove + i) = MOVE_NONE; + *((u8 *)gBattleStruct->usedHeldItems + i) = ITEM_NONE; + *((u8 *)gBattleStruct->choicedMove + i) = MOVE_NONE; + *((u8 *)gBattleStruct->changedItems + i) = ITEM_NONE; + *(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 3 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + } + *(gBattleStruct->AI_monToSwitchIntoId + 0) = PARTY_SIZE; + *(gBattleStruct->AI_monToSwitchIntoId + 1) = PARTY_SIZE; + *(&gBattleStruct->givenExpMons) = 0; + for (i = 0; i < 11; ++i) + gBattleResults.catchAttempts[i] = 0; + gBattleResults.battleTurnCounter = 0; + gBattleResults.playerFaintCounter = 0; + gBattleResults.opponentFaintCounter = 0; + gBattleResults.playerSwitchesCounter = 0; + gBattleResults.numHealingItemsUsed = 0; + gBattleResults.numRevivesUsed = 0; + gBattleResults.playerMonWasDamaged = FALSE; + gBattleResults.usedMasterBall = FALSE; + gBattleResults.lastOpponentSpecies = SPECIES_NONE; + gBattleResults.lastUsedMovePlayer = MOVE_NONE; + gBattleResults.lastUsedMoveOpponent = MOVE_NONE; + gBattleResults.playerMon1Species = SPECIES_NONE; + gBattleResults.playerMon2Species = SPECIES_NONE; + gBattleResults.caughtMonSpecies = SPECIES_NONE; + for (i = 0; i < POKEMON_NAME_LENGTH; ++i) + { + gBattleResults.playerMon1Name[i] = 0; + gBattleResults.playerMon2Name[i] = 0; + gBattleResults.caughtMonNick[i] = 0; + } +} + +void SwitchInClearSetData(void) +{ + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler]; + s32 i; + u8 *ptr; + + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) + { + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + for (i = 0; i < gBattlersCount; ++i) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].battlerWithSureHit = 0; + } + } + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].battlerWithSureHit == gActiveBattler)) + { + gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[i] |= 0x10; + } + } + } + else + { + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; + } + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; + for (i = 0; i < sizeof(struct DisableStruct); ++i) + ptr[i] = 0; + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit; + gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer; + gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue; + gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape; + } + gMoveResultFlags = 0; + gDisableStructs[gActiveBattler].isFirstTurn = 2; + gLastMoves[gActiveBattler] = MOVE_NONE; + gLastLandedMoves[gActiveBattler] = MOVE_NONE; + gLastHitByType[gActiveBattler] = 0; + gLastResultingMoves[gActiveBattler] = MOVE_NONE; + gLastPrintedMoves[gActiveBattler] = MOVE_NONE; + gLastHitBy[gActiveBattler] = 0xFF; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (i != gActiveBattler) + { + *(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE; + } + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + } + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE; + gBattleResources->flags->flags[gActiveBattler] = 0; + gCurrentMove = MOVE_NONE; +} + +void FaintClearSetData(void) +{ + s32 i; + u8 *ptr; + + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].status2 = 0; + gStatuses3[gActiveBattler] = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + ptr = (u8 *)&gDisableStructs[gActiveBattler]; + for (i = 0; i < sizeof(struct DisableStruct); ++i) + ptr[i] = 0; + gProtectStructs[gActiveBattler].protected = FALSE; + gProtectStructs[gActiveBattler].endured = FALSE; + gProtectStructs[gActiveBattler].noValidMoves = FALSE; + gProtectStructs[gActiveBattler].helpingHand = FALSE; + gProtectStructs[gActiveBattler].bounceMove = FALSE; + gProtectStructs[gActiveBattler].stealMove = FALSE; + gProtectStructs[gActiveBattler].flag0Unknown = FALSE; + gProtectStructs[gActiveBattler].prlzImmobility = FALSE; + gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE; + gProtectStructs[gActiveBattler].targetNotAffected = FALSE; + gProtectStructs[gActiveBattler].chargingTurn = FALSE; + gProtectStructs[gActiveBattler].fleeFlag = 0; + gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE; + gProtectStructs[gActiveBattler].loveImmobility = FALSE; + gProtectStructs[gActiveBattler].usedDisabledMove = FALSE; + gProtectStructs[gActiveBattler].usedTauntedMove = FALSE; + gProtectStructs[gActiveBattler].flag2Unknown = FALSE; + gProtectStructs[gActiveBattler].flinchImmobility = FALSE; + gProtectStructs[gActiveBattler].notFirstStrike = FALSE; + gDisableStructs[gActiveBattler].isFirstTurn = 2; + gLastMoves[gActiveBattler] = MOVE_NONE; + gLastLandedMoves[gActiveBattler] = MOVE_NONE; + gLastHitByType[gActiveBattler] = MOVE_NONE; + gLastResultingMoves[gActiveBattler] = MOVE_NONE; + gLastPrintedMoves[gActiveBattler] = MOVE_NONE; + gLastHitBy[gActiveBattler] = 0xFF; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE; + *((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + for (i = 0; i < gBattlersCount; ++i) + { + if (i != gActiveBattler) + { + *(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE; + } + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + } + gBattleResources->flags->flags[gActiveBattler] = 0; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; +} + +void BattleIntroGetMonsData(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gActiveBattler = gBattleCommunication[1]; + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); + ++gBattleCommunication[MULTIUSE_STATE]; + break; + case 1: + if (gBattleControllerExecFlags == 0) + { + ++gBattleCommunication[1]; + if (gBattleCommunication[1] == gBattlersCount) + gBattleMainFunc = BattleIntroPrepareBackgroundSlide; + else + gBattleCommunication[MULTIUSE_STATE] = 0; + } + break; + } +} + +void BattleIntroPrepareBackgroundSlide(void) +{ + if (gBattleControllerExecFlags == 0) + { + gActiveBattler = GetBattlerAtPosition(0); + BtlController_EmitIntroSlide(0, gBattleTerrain); + MarkBattlerForControllerExec(gActiveBattler); + gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; + gBattleCommunication[MULTIUSE_STATE] = 0; + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + } +} + +void BattleIntroDrawTrainersOrMonsSprites(void) +{ + u8 *ptr; + s32 i; + + if (!gBattleControllerExecFlags) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler) + { + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) + && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + ptr = (u8 *)&gBattleMons[gActiveBattler]; + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + ptr[i] = 0; + } + else + { + u16 *hpOnSwitchout; + + ptr = (u8 *)&gBattleMons[gActiveBattler]; + for (i = 0; i < sizeof(struct BattlePokemon); ++i) + ptr[i] = gBattleBufferB[gActiveBattler][4 + i]; + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)]; + *hpOnSwitchout = gBattleMons[gActiveBattler].hp; + for (i = 0; i < NUM_BATTLE_STATS; ++i) + gBattleMons[gActiveBattler].statStages[i] = 6; + gBattleMons[gActiveBattler].status2 = 0; + } + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_LINK + | BATTLE_TYPE_GHOST + | BATTLE_TYPE_OLDMAN_TUTORIAL + | BATTLE_TYPE_LEGENDARY))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + else + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) + { + if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) != BATTLE_TYPE_GHOST) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_POKEDUDE + | BATTLE_TYPE_LINK + | BATTLE_TYPE_GHOST + | BATTLE_TYPE_OLDMAN_TUTORIAL + | BATTLE_TYPE_LEGENDARY))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); + } + BtlController_EmitLoadMonSprite(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI + && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } + } + gBattleMainFunc = BattleIntroDrawPartySummaryScreens; + } +} diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index ecc8e3d36..46120085a 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -9515,7 +9515,7 @@ static void atkEF_handleballthrow(void) else { if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) - gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + ++gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]; } } if (odds > 254) // mon caught |