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-rw-r--r--src/oak_speech.c2
-rw-r--r--src/pokemon.c55
2 files changed, 26 insertions, 31 deletions
diff --git a/src/oak_speech.c b/src/oak_speech.c
index 491ac463c..43ff133de 100644
--- a/src/oak_speech.c
+++ b/src/oak_speech.c
@@ -14,7 +14,7 @@
#include "menu.h"
#include "help_system.h"
#include "new_menu_helpers.h"
-#include "pokemon_3.h"
+#include "pokemon.h"
#include "sound.h"
#include "event_scripts.h"
#include "scanline_effect.h"
diff --git a/src/pokemon.c b/src/pokemon.c
index 232376da2..2c2264f05 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -5,6 +5,7 @@
#include "random.h"
#include "main.h"
#include "text.h"
+#include "data2.h"
#include "string_util.h"
#include "battle.h"
#include "item.h"
@@ -56,8 +57,28 @@ struct OakSpeechNidoranFStruct
struct SpriteFrameImage *frameImages;
};
-// resolve here and static
-extern struct OakSpeechNidoranFStruct *sOakSpeechNidoranResources;
+// TODO: move sLearningMoveTableID, gPlayerPartyCount, gEnemyPartyCount,
+// gEnemyParty, gPlayerParty here after resolving symbol ref in between.
+extern u8 sLearningMoveTableID;
+
+EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0};
+static EWRAM_DATA struct OakSpeechNidoranFStruct *sOakSpeechNidoranResources = NULL;
+
+static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
+static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId);
+static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
+static u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
+static u8 GetNatureFromPersonality(u32 personality);
+static bool8 sub_8042BE8(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId);
+static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId);
+static bool8 IsPokemonStorageFull(void);
+static u8 SendMonToPC(struct Pokemon* mon);
+static void EncryptBoxMon(struct BoxPokemon *boxMon);
+static void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
+static void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
+static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
+static u8 GetLevelFromMonExp(struct Pokemon *mon);
+static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
// decomp here
extern struct SpriteTemplate gUnknown_825DF50[];
@@ -84,32 +105,6 @@ extern const u8 gUnknown_825DEA1[];
extern const u8 gUnknown_825DEA9[];
extern const u8 sGetMonDataEVConstants[];
-// extern symbols
-extern u8 sBattler_AI;
-extern u8 sLearningMoveTableID;
-extern u8 gBattleMonForms[4];
-extern const struct CompressedSpritePalette gMonPaletteTable[];
-extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
-extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
-extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
-extern const union AnimCmd *const gUnknown_82349BC[];
-
-static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
-static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId);
-static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
-static u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
-static u8 GetNatureFromPersonality(u32 personality);
-static bool8 sub_8042BE8(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId);
-static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId);
-static bool8 IsPokemonStorageFull(void);
-static u8 SendMonToPC(struct Pokemon* mon);
-static void EncryptBoxMon(struct BoxPokemon *boxMon);
-static void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
-static void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
-static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
-static u8 GetLevelFromMonExp(struct Pokemon *mon);
-static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
-
// code
void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
@@ -4938,10 +4933,10 @@ bool8 sub_80435E0(void)
return retVal;
}
-bool8 GetLinkTrainerFlankId(u8 id)
+bool8 GetLinkTrainerFlankId(u8 linkPlayerId)
{
bool8 retVal = FALSE;
- switch (gLinkPlayers[id].id)
+ switch (gLinkPlayers[linkPlayerId].id)
{
case 0:
case 3: