summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c5
-rw-r--r--src/battle_anim_mons.c4
-rw-r--r--src/battle_anim_utility_funcs.c40
-rw-r--r--src/normal.c2
4 files changed, 33 insertions, 18 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 0cb88219a..e38d2ebe4 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1970,6 +1970,11 @@ static void ScriptCmd_unloadspritegfx(void)
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
+// Create sprite from template and init data array with varargs
+// args: template, flags, va_args
+// flags:
+// - bits 0-6: subpriority mod (signed)
+// - bit 7: target if set else attacker
static void ScriptCmd_createsprite(void)
{
s32 i;
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index ba0a597f5..4d409cc4e 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1325,13 +1325,13 @@ u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLe
return var;
}
-u8 sub_8075D80(u8 a1)
+u8 GetSpritePalIdxByBattler(u8 a1)
{
return a1;
}
// not used
-static u8 GetBattlerAtPosition_(u8 position)
+static u8 GetSpritePalIdxByPosition(u8 position)
{
return GetBattlerAtPosition(position);
}
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 1e73c3484..379da8620 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -22,9 +22,9 @@ struct AnimStatsChangeData
static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes);
static void AnimTask_BlendSpriteColor_Step2(u8 taskId);
-static void sub_80BAB78(u8 taskId);
-static void sub_80BABD0(u8 taskId);
-static void sub_80BACA8(struct Sprite *sprite);
+static void Task_WaitHardwarePaletteFade(u8 taskId);
+static void Task_DoCloneBattlerSpriteWithBlend(u8 taskId);
+static void Task_FinishCloneBattlerSpriteWithBlend(struct Sprite *sprite);
static void sub_80BAF38(u8 taskId);
static void sub_80BB0D8(u8 taskId);
static void sub_80BB2A0(u8 taskId);
@@ -54,7 +54,7 @@ const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET
// 8: Player battler right
// 9: Enemy battler left
// 10: Enemy battler right
-void sub_80BA7F8(u8 taskId)
+void AnimTask_BlendSelected(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
@@ -66,7 +66,17 @@ void sub_80BA7F8(u8 taskId)
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
-void sub_80BA83C(u8 taskId)
+// gBattleAnimArgs[0] is a command ID
+// This command will blend bg and battlers except as commanded:
+// 0: Not attacker
+// 1: Not target
+// 2: Not attacker nor bg
+// 3: Not target nor bg
+// 4: Neither attacker nor target
+// 5: Blend all
+// 6: Neither bg nor attacker's partner
+// 7: Neither bg nor target's partner
+void AnimTask_BlendExcept(u8 taskId)
{
u8 battler;
u32 selectedPalettes;
@@ -109,7 +119,7 @@ void sub_80BA83C(u8 taskId)
if (battler != animBattlers[0]
&& battler != animBattlers[1]
&& IsBattlerSpriteVisible(battler))
- selectedPalettes |= 0x10000 << sub_8075D80(battler);
+ selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
}
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
@@ -204,23 +214,23 @@ static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
}
}
-void sub_80BAB38(u8 taskId)
+void AnimTask_HardwarePaletteFade(u8 taskId)
{
BeginHardwarePaletteFade(gBattleAnimArgs[0],
gBattleAnimArgs[1],
gBattleAnimArgs[2],
gBattleAnimArgs[3],
gBattleAnimArgs[4]);
- gTasks[taskId].func = sub_80BAB78;
+ gTasks[taskId].func = Task_WaitHardwarePaletteFade;
}
-static void sub_80BAB78(u8 taskId)
+static void Task_WaitHardwarePaletteFade(u8 taskId)
{
if (!gPaletteFade.active)
DestroyAnimVisualTask(taskId);
}
-void sub_80BAB98(u8 taskId)
+void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -230,9 +240,9 @@ void sub_80BAB98(u8 taskId)
task->data[3] = gBattleAnimArgs[2];
task->data[4] = gBattleAnimArgs[3];
task->data[5] = 0;
- task->func = sub_80BABD0;
+ task->func = Task_DoCloneBattlerSpriteWithBlend;
}
-static void sub_80BABD0(u8 taskId)
+static void Task_DoCloneBattlerSpriteWithBlend(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -251,7 +261,7 @@ static void sub_80BABD0(u8 taskId)
gSprites[task->data[6]].data[0] = task->data[3];
gSprites[task->data[6]].data[1] = taskId;
gSprites[task->data[6]].data[2] = 5;
- gSprites[task->data[6]].callback = sub_80BACA8;
+ gSprites[task->data[6]].callback = Task_FinishCloneBattlerSpriteWithBlend;
++task->data[5];
}
--task->data[4];
@@ -264,7 +274,7 @@ static void sub_80BABD0(u8 taskId)
}
}
-static void sub_80BACA8(struct Sprite *sprite)
+static void Task_FinishCloneBattlerSpriteWithBlend(struct Sprite *sprite)
{
if (sprite->data[0])
{
@@ -277,7 +287,7 @@ static void sub_80BACA8(struct Sprite *sprite)
}
}
-void sub_80BACEC(u8 taskId)
+void AnimTask_SetUpCurseBackground(u8 taskId)
{
u16 species;
s32 newSpriteId;
diff --git a/src/normal.c b/src/normal.c
index 97851e244..366219c72 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -406,7 +406,7 @@ static void sub_80B9B8C(struct Sprite *sprite)
sprite->callback(sprite);
}
-void sub_80B9BDC(u8 taskId)
+void AnimTask_CurseBlendEffect(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];