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-rw-r--r--src/battle_controller_link_opponent.c1686
-rw-r--r--src/battle_controller_opponent.c2
-rw-r--r--src/battle_controller_player.c4
-rw-r--r--src/battle_util.c2
-rw-r--r--src/pokemon.c4
5 files changed, 1692 insertions, 6 deletions
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
new file mode 100644
index 000000000..72d3a42fc
--- /dev/null
+++ b/src/battle_controller_link_opponent.c
@@ -0,0 +1,1686 @@
+#include "global.h"
+#include "bg.h"
+#include "data2.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "reshow_battle_screen.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "constants/battle_anim.h"
+#include "constants/songs.h"
+#include "constants/facility_trainer_classes.h"
+
+static void LinkOpponentHandleGetMonData(void);
+static void LinkOpponentHandleGetRawMonData(void);
+static void LinkOpponentHandleSetMonData(void);
+static void LinkOpponentHandleSetRawMonData(void);
+static void LinkOpponentHandleLoadMonSprite(void);
+static void LinkOpponentHandleSwitchInAnim(void);
+static void LinkOpponentHandleReturnMonToBall(void);
+static void LinkOpponentHandleDrawTrainerPic(void);
+static void LinkOpponentHandleTrainerSlide(void);
+static void LinkOpponentHandleTrainerSlideBack(void);
+static void LinkOpponentHandleFaintAnimation(void);
+static void LinkOpponentHandlePaletteFade(void);
+static void LinkOpponentHandleSuccessBallThrowAnim(void);
+static void LinkOpponentHandleBallThrowAnim(void);
+static void LinkOpponentHandlePause(void);
+static void LinkOpponentHandleMoveAnimation(void);
+static void LinkOpponentHandlePrintString(void);
+static void LinkOpponentHandlePrintSelectionString(void);
+static void LinkOpponentHandleChooseAction(void);
+static void LinkOpponentHandleUnknownYesNoBox(void);
+static void LinkOpponentHandleChooseMove(void);
+static void LinkOpponentHandleChooseItem(void);
+static void LinkOpponentHandleChoosePokemon(void);
+static void LinkOpponentHandleCmd23(void);
+static void LinkOpponentHandleHealthBarUpdate(void);
+static void LinkOpponentHandleExpUpdate(void);
+static void LinkOpponentHandleStatusIconUpdate(void);
+static void LinkOpponentHandleStatusAnimation(void);
+static void LinkOpponentHandleStatusXor(void);
+static void LinkOpponentHandleDataTransfer(void);
+static void LinkOpponentHandleDMA3Transfer(void);
+static void LinkOpponentHandlePlayBGM(void);
+static void LinkOpponentHandleCmd32(void);
+static void LinkOpponentHandleTwoReturnValues(void);
+static void LinkOpponentHandleChosenMonReturnValue(void);
+static void LinkOpponentHandleOneReturnValue(void);
+static void LinkOpponentHandleOneReturnValue_Duplicate(void);
+static void LinkOpponentHandleCmd37(void);
+static void LinkOpponentHandleCmd38(void);
+static void LinkOpponentHandleCmd39(void);
+static void LinkOpponentHandleCmd40(void);
+static void LinkOpponentHandleHitAnimation(void);
+static void LinkOpponentHandleCmd42(void);
+static void LinkOpponentHandlePlaySE(void);
+static void LinkOpponentHandlePlayFanfare(void);
+static void LinkOpponentHandleFaintingCry(void);
+static void LinkOpponentHandleIntroSlide(void);
+static void LinkOpponentHandleIntroTrainerBallThrow(void);
+static void LinkOpponentHandleDrawPartyStatusSummary(void);
+static void LinkOpponentHandleHidePartyStatusSummary(void);
+static void LinkOpponentHandleEndBounceEffect(void);
+static void LinkOpponentHandleSpriteInvisibility(void);
+static void LinkOpponentHandleBattleAnimation(void);
+static void LinkOpponentHandleLinkStandbyMsg(void);
+static void LinkOpponentHandleResetActionMoveSelection(void);
+static void LinkOpponentHandleCmd55(void);
+static void LinkOpponentCmdEnd(void);
+
+static void LinkOpponentBufferRunCommand(void);
+static void LinkOpponentBufferExecCompleted(void);
+static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
+static void SetLinkOpponentMonData(u8 monId);
+static void DoSwitchOutAnimation(void);
+static void LinkOpponentDoMoveAnimation(void);
+static void sub_803AEDC(void);
+static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit);
+static void sub_803D564(u8 taskId);
+static void sub_803D648(struct Sprite *sprite);
+static void sub_803D790(void);
+
+static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ LinkOpponentHandleGetMonData,
+ LinkOpponentHandleGetRawMonData,
+ LinkOpponentHandleSetMonData,
+ LinkOpponentHandleSetRawMonData,
+ LinkOpponentHandleLoadMonSprite,
+ LinkOpponentHandleSwitchInAnim,
+ LinkOpponentHandleReturnMonToBall,
+ LinkOpponentHandleDrawTrainerPic,
+ LinkOpponentHandleTrainerSlide,
+ LinkOpponentHandleTrainerSlideBack,
+ LinkOpponentHandleFaintAnimation,
+ LinkOpponentHandlePaletteFade,
+ LinkOpponentHandleSuccessBallThrowAnim,
+ LinkOpponentHandleBallThrowAnim,
+ LinkOpponentHandlePause,
+ LinkOpponentHandleMoveAnimation,
+ LinkOpponentHandlePrintString,
+ LinkOpponentHandlePrintSelectionString,
+ LinkOpponentHandleChooseAction,
+ LinkOpponentHandleUnknownYesNoBox,
+ LinkOpponentHandleChooseMove,
+ LinkOpponentHandleChooseItem,
+ LinkOpponentHandleChoosePokemon,
+ LinkOpponentHandleCmd23,
+ LinkOpponentHandleHealthBarUpdate,
+ LinkOpponentHandleExpUpdate,
+ LinkOpponentHandleStatusIconUpdate,
+ LinkOpponentHandleStatusAnimation,
+ LinkOpponentHandleStatusXor,
+ LinkOpponentHandleDataTransfer,
+ LinkOpponentHandleDMA3Transfer,
+ LinkOpponentHandlePlayBGM,
+ LinkOpponentHandleCmd32,
+ LinkOpponentHandleTwoReturnValues,
+ LinkOpponentHandleChosenMonReturnValue,
+ LinkOpponentHandleOneReturnValue,
+ LinkOpponentHandleOneReturnValue_Duplicate,
+ LinkOpponentHandleCmd37,
+ LinkOpponentHandleCmd38,
+ LinkOpponentHandleCmd39,
+ LinkOpponentHandleCmd40,
+ LinkOpponentHandleHitAnimation,
+ LinkOpponentHandleCmd42,
+ LinkOpponentHandlePlaySE,
+ LinkOpponentHandlePlayFanfare,
+ LinkOpponentHandleFaintingCry,
+ LinkOpponentHandleIntroSlide,
+ LinkOpponentHandleIntroTrainerBallThrow,
+ LinkOpponentHandleDrawPartyStatusSummary,
+ LinkOpponentHandleHidePartyStatusSummary,
+ LinkOpponentHandleEndBounceEffect,
+ LinkOpponentHandleSpriteInvisibility,
+ LinkOpponentHandleBattleAnimation,
+ LinkOpponentHandleLinkStandbyMsg,
+ LinkOpponentHandleResetActionMoveSelection,
+ LinkOpponentHandleCmd55,
+ LinkOpponentCmdEnd
+};
+
+
+static void nullsub_19(void)
+{
+}
+
+void SetControllerToLinkOpponent(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
+}
+
+static void LinkOpponentBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkOpponentBufferCommands))
+ sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void sub_803A70C(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803A79C(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803A7E4(void)
+{
+ bool8 var = FALSE;
+
+ if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))))
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback)
+ {
+ var = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ var = FALSE;
+ if (var)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ return;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A79C;
+ }
+}
+
+static void sub_803A9CC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3)
+ {
+ if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
+ return;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ }
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4;
+ }
+}
+
+static void sub_803AC14(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ {
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ }
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ LinkOpponentBufferExecCompleted();
+ }
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ else
+ LinkOpponentBufferExecCompleted();
+}
+
+static void sub_803AD20(void)
+{
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
+ {
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803AD64(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ LinkOpponentBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ if (!(gSprites[spriteId].data[1] % 4))
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_803AE6C(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC;
+ }
+}
+
+static void sub_803AEDC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803AF28(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C;
+ }
+}
+
+static void sub_803AFFC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AF28;
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+static void LinkOpponentHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyLinkOpponentMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ LinkOpponentBufferExecCompleted();
+}
+
+static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8*)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void LinkOpponentHandleGetRawMonData(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetLinkOpponentMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ LinkOpponentBufferExecCompleted();
+}
+
+static void SetLinkOpponentMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+}
+
+static void LinkOpponentHandleSetRawMonData(void)
+{
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleLoadMonSprite(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AC14;
+}
+
+static void LinkOpponentHandleSwitchInAnim(void)
+{
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC;
+}
+
+static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit)
+{
+ u16 species;
+
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+}
+
+static void LinkOpponentHandleReturnMonToBall(void)
+{
+ if (!gBattleBufferA[gActiveBattler][1])
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void DoSwitchOutAnimation(void)
+{
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AD64;
+ }
+ break;
+ }
+}
+
+static void LinkOpponentHandleDrawTrainerPic(void)
+{
+ s16 xPos;
+ u32 trainerPicId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBattlerPosition(gActiveBattler) & BIT_FLANK) // second mon
+ xPos = 152;
+ else // first mon
+ xPos = 200;
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD)
+ {
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5];
+ else
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2];
+ }
+ else if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE)
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4];
+ }
+ else
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3];
+ }
+ }
+ else
+ {
+ xPos = 176;
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ trainerPicId = sub_80447AC();
+ }
+ else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD)
+ {
+ if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5];
+ else
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2];
+ }
+ else if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4];
+ }
+ else
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3];
+ }
+ }
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ xPos,
+ (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void LinkOpponentHandleTrainerSlide(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleTrainerSlideBack(void)
+{
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A70C;
+}
+
+static void LinkOpponentHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AD20;
+ }
+ }
+}
+
+static void LinkOpponentHandlePaletteFade(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSuccessBallThrowAnim(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleBallThrowAnim(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePause(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
+ }
+ }
+}
+
+static void LinkOpponentDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ {
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void LinkOpponentHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void LinkOpponentHandlePrintSelectionString(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseAction(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleUnknownYesNoBox(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseMove(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseItem(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChoosePokemon(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd23(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void LinkOpponentHandleExpUpdate(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkOpponentHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkOpponentHandleStatusXor(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleDataTransfer(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleDMA3Transfer(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlayBGM(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd32(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleTwoReturnValues(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChosenMonReturnValue(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleOneReturnValue(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleOneReturnValue_Duplicate(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd37(void)
+{
+ gUnknown_2022870.field_0 = 0;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd38(void)
+{
+ gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1];
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd39(void)
+{
+ gUnknown_2022870.flag_x80 = 0;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd40(void)
+{
+ gUnknown_2022870.flag_x80 ^= 1;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void LinkOpponentHandleCmd42(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry3(species, 25, 5);
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum, taskId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648);
+ taskId = CreateTask(sub_803D564, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_19;
+}
+
+static void sub_803D564(u8 taskId)
+{
+ u8 savedActiveBank = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC;
+ gActiveBattler = savedActiveBank;
+ DestroyTask(taskId);
+}
+
+static void sub_803D648(struct Sprite *sprite)
+{
+ FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data[5];
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+static void LinkOpponentHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
+
+ if (gBattleBufferA[gActiveBattler][2])
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
+ {
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
+ return;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
+ }
+ }
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ if (gBattleBufferA[gActiveBattler][2])
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803D790;
+ }
+}
+
+static void sub_803D790(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void LinkOpponentHandleHidePartyStatusSummary(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleEndBounceEffect(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSpriteInvisibility(void)
+{
+ if (IsBattlerSpritePresent(gActiveBattler))
+ {
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ }
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ LinkOpponentBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+ }
+}
+
+static void LinkOpponentHandleLinkStandbyMsg(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleResetActionMoveSelection(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd55(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ else
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ LinkOpponentBufferExecCompleted();
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
+}
+
+static void LinkOpponentCmdEnd(void)
+{
+}
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index c925e3af1..e5288194b 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -178,7 +178,7 @@ static void OpponentBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands))
sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
OpponentBufferExecCompleted();
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index cdf72e4e1..0b1257e1a 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -211,7 +211,7 @@ static void PlayerBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPlayerBufferCommands))
sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerBufferExecCompleted();
@@ -329,7 +329,7 @@ static void HandleInputChooseTarget(void)
s32 i;
u8 identities[4];
- memcpy(identities, sTargetIdentities, ARRAY_COUNT(sTargetIdentities));
+ memcpy(identities, sTargetIdentities, NELEMS(sTargetIdentities));
DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
i = 0;
if (gBattlersCount != 0)
diff --git a/src/battle_util.c b/src/battle_util.c
index cf91b122f..83d24f5e1 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1482,7 +1482,7 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- playerId = GetBankMultiplayerId(battler);
+ playerId = GetBattlerMultiplayerId(battler);
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
diff --git a/src/pokemon.c b/src/pokemon.c
index 94cf8f607..d840efa91 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -6482,7 +6482,7 @@ bool8 GetLinkTrainerFlankId(u8 linkPlayerId)
return retVal;
}
-s32 GetBankMultiplayerId(u16 a1)
+s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
@@ -7133,7 +7133,7 @@ static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
u8 *GetTrainerPartnerName(void)
{
u8 id = GetMultiplayerId();
- return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
+ return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
}
u8 GetPlayerPartyHighestLevel(void)