summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/field_screen_effect.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
new file mode 100644
index 000000000..19ed25950
--- /dev/null
+++ b/src/field_screen_effect.c
@@ -0,0 +1,75 @@
+#include "global.h"
+
+void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
+{
+ if (y <= 160)
+ {
+ if (left < 0)
+ left = 0;
+ if (left > 255)
+ left = 255;
+ if (right < 0)
+ right = 0;
+ if (right > 255)
+ right = 255;
+ dest[y] = (left << 8) | right;
+ }
+}
+
+/*
+ * Draws a circle by approximating xy² + yx² = radius².
+ *
+ * error is approximately xy² - yx². Negative values mean the circle is
+ * slightly too large, and positive values mean the circle is slightly
+ * too small. By decreasing xy whenever the error becomes negative the
+ * code slightly under-approximates the size of the circle.
+ *
+ * The subtractive terms compute yx² - (yx - 1)², and therefore the sum
+ * is yx² - 1:
+ * yx | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
+ * (yx * 2) - 1 | -1 | 1 | 3 | 5 | 7 | 9 | 11 | 13
+ * yx² - (yx - 1)² | -1 | 1 | 3 | 5 | 7 | 9 | 11 | 13
+ * cumulative error | -1 | 0 | 3 | 8 | 15 | 24 | 35 | 48
+ * yx² | 0 | 1 | 4 | 9 | 16 | 25 | 36 | 49
+ *
+ * The additive terms compute xy² - (xy - 1)² - 1, and therefore the sum
+ * (badly) approximates Σi² - (i - 1)², i ∈ (xy, r), consider r = 18:
+ * xy | 18 | 17 | 16 | 15 | 14 | 13 | ... | 0
+ * xy² - (xy - 1)² | 35 | 33 | 31 | 29 | 27 | 25 | ... | -1
+ * 2 * (xy - 1) | 34 | 32 | 30 | 28 | 26 | 24 | ... | -2
+ * cumulative error | 34 | 66 | 96 | 124 | 150 | 174 | ... | 304
+ * Σi² - (i - 1)² | 35 | 68 | 99 | 128 | 155 | 180 | ... | 323
+ * 18² = 324, so if the iterations ran until xy = 0 the cumulative error
+ * would be xy² - r.
+ *
+ * The error is initialized to r, which corrects for the error in the
+ * additive terms. In practice all r iterations don't occur because we
+ * early-exit when yx > xy, so it's half-way between a fix for that
+ * error and an approximation of the midpoint between r² and (r + 1)².
+ *
+ * The algorithm takes advantage of symmetry to compute boundaries in
+ * both directions out from centerY (using yx for y), and also both
+ * directions *in* from centerY ± radius (using xy for y). Because xy
+ * doesn't change on every iteration, we will frequently overwrite
+ * boundaries set in the previous iteration.
+ */
+void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
+{
+ s32 xy = radius;
+ s32 error = radius;
+ s32 yx = 0;
+ while (xy >= yx)
+ {
+ SetFlashScanlineEffectWindowBoundary(dest, centerY - yx, centerX - xy, centerX + xy);
+ SetFlashScanlineEffectWindowBoundary(dest, centerY + yx, centerX - xy, centerX + xy);
+ SetFlashScanlineEffectWindowBoundary(dest, centerY - xy, centerX - yx, centerX + yx);
+ SetFlashScanlineEffectWindowBoundary(dest, centerY + xy, centerX - yx, centerX + yx);
+ error -= (yx * 2) - 1;
+ yx++;
+ if (error < 0)
+ {
+ error += 2 * (xy - 1);
+ xy--;
+ }
+ }
+}