diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/berry_crush.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c index 5969d2516..f291892fe 100644 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -289,7 +289,7 @@ struct BerryCrushGame_Gfx struct Sprite *timerSprites[2]; u8 resultsState; u8 unused; - u8 resultsIndowId; + u8 resultsWindowId; u8 nameWindowIds[MAX_RFU_PLAYERS]; u16 bgBuffers[4][BG_SCREEN_SIZE]; }; @@ -2923,8 +2923,8 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 linkIdToPrint = i; ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4); realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4; - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1); break; case RESULTS_PAGE_RANDOM: // Neatness @@ -2943,7 +2943,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); realX2 = x - 4; - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); break; case RESULTS_PAGE_CRUSHING: // Berry names @@ -2954,7 +2954,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 j = 0; StringCopy(gStringVar1, gBerries[j].name); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); break; } if (linkPlayerId == game->localId) @@ -2964,7 +2964,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8 gStringVar3[0] = linkIdToPrint + CHAR_1; DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name); DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); } } @@ -2974,33 +2974,33 @@ static void printCrushingResults(struct BerryCrushGame * game) u8 x = 0; u32 score = 0; struct BerryCrushGame_Results *players = &game->results; - u8 y = GetWindowAttribute(game->gfx.resultsIndowId, WINDOW_HEIGHT) * 8 - 42; + u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42; FramesToMinSec(&game->gfx, players->time); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon); x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec); x -= 32; ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_XDotY2); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3; - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin); x -= 9; ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1); StringExpandPlaceholders(gStringVar4, gText_StrVar1); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); y += 14; - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed); x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec); for (i = 0; i < 8; ++i) if (((u8)game->pressingSpeed >> (7 - i)) & 1) @@ -3010,17 +3010,17 @@ static void printCrushingResults(struct BerryCrushGame * game) StringExpandPlaceholders(gStringVar4, gText_XDotY3); x -= 38; if (game->newRecord) - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4); else - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); y += 14; - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness); ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3); StringExpandPlaceholders(gStringVar4, gText_Var1Percent); x = 190 - (u8)GetStringWidth(2, gStringVar4, 0); - AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4); } static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager) @@ -3039,32 +3039,32 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG template.height = sResultsWindowHeights[1][playerCountMinus2]; else template.height = sResultsWindowHeights[0][playerCountMinus2]; - spriteManager->resultsIndowId = AddWindow(&template); + spriteManager->resultsWindowId = AddWindow(&template); break; case 1: - PutWindowTilemap(spriteManager->resultsIndowId); - FillWindowPixelBuffer(spriteManager->resultsIndowId, PIXEL_FILL(0)); + PutWindowTilemap(spriteManager->resultsWindowId); + FillWindowPixelBuffer(spriteManager->resultsWindowId, PIXEL_FILL(0)); break; case 2: - TextWindow_SetStdFrame0_WithPal(spriteManager->resultsIndowId, 0x21D, 0xD0); - DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsIndowId, FALSE, 541, 13); + TextWindow_SetStdFrame0_WithPal(spriteManager->resultsWindowId, 0x21D, 0xD0); + DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsWindowId, FALSE, 541, 13); break; case 3: playerCountMinus2 = game->playerCount - 2; switch (game->gameState) { case STATE_RESULTS_PRESSES: - PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_BLUE, gText_PressesRankings); + PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_BLUE, gText_PressesRankings); PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14); spriteManager->resultsState = 5; return FALSE; case STATE_RESULTS_RANDOM: - PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]); + PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]); PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14); spriteManager->resultsState = 5; return FALSE; case STATE_RESULTS_CRUSHING: - PrintTextCentered(spriteManager->resultsIndowId, 24, COLORID_BLUE, gText_CrushingResults); + PrintTextCentered(spriteManager->resultsWindowId, 24, COLORID_BLUE, gText_CrushingResults); PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10); break; } @@ -3073,7 +3073,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG printCrushingResults(game); break; case 5: - CopyWindowToVram(spriteManager->resultsIndowId, COPYWIN_BOTH); + CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_BOTH); spriteManager->resultsState = 0; return TRUE; } @@ -3083,8 +3083,8 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG static void CloseResultsWindow(struct BerryCrushGame * game) { - ClearStdWindowAndFrameToTransparent(game->gfx.resultsIndowId, 1); - RemoveWindow(game->gfx.resultsIndowId); + ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, TRUE); + RemoveWindow(game->gfx.resultsWindowId); DrawPlayerNameWindows(game); } |