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-rw-r--r--src/berry_crush.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 5969d2516..f291892fe 100644
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -289,7 +289,7 @@ struct BerryCrushGame_Gfx
struct Sprite *timerSprites[2];
u8 resultsState;
u8 unused;
- u8 resultsIndowId;
+ u8 resultsWindowId;
u8 nameWindowIds[MAX_RFU_PLAYERS];
u16 bgBuffers[4][BG_SCREEN_SIZE];
};
@@ -2923,8 +2923,8 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
linkIdToPrint = i;
ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4;
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, sBCRankingHeaders[command]);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar1);
break;
case RESULTS_PAGE_RANDOM:
// Neatness
@@ -2943,7 +2943,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
realX2 = x - 4;
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break;
case RESULTS_PAGE_CRUSHING:
// Berry names
@@ -2954,7 +2954,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
j = 0;
StringCopy(gStringVar1, gBerries[j].name);
StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
break;
}
if (linkPlayerId == game->localId)
@@ -2964,7 +2964,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 command, u8 x, u8
gStringVar3[0] = linkIdToPrint + CHAR_1;
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[linkPlayerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y + 14 * i, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
}
@@ -2974,33 +2974,33 @@ static void printCrushingResults(struct BerryCrushGame * game)
u8 x = 0;
u32 score = 0;
struct BerryCrushGame_Results *players = &game->results;
- u8 y = GetWindowAttribute(game->gfx.resultsIndowId, WINDOW_HEIGHT) * 8 - 42;
+ u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42;
FramesToMinSec(&game->gfx, players->time);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
x -= 32;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3;
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
x -= 9;
ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14;
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 3, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
for (i = 0; i < 8; ++i)
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
@@ -3010,17 +3010,17 @@ static void printCrushingResults(struct BerryCrushGame * game)
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
x -= 38;
if (game->newRecord)
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_RED], 0, gStringVar4);
else
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
y += 14;
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 2, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
ConvertIntToDecimalStringN(gStringVar1, players->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 190 - (u8)GetStringWidth(2, gStringVar4, 0);
- AddTextPrinterParameterized3(game->gfx.resultsIndowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sBerryCrushTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * spriteManager)
@@ -3039,32 +3039,32 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
template.height = sResultsWindowHeights[1][playerCountMinus2];
else
template.height = sResultsWindowHeights[0][playerCountMinus2];
- spriteManager->resultsIndowId = AddWindow(&template);
+ spriteManager->resultsWindowId = AddWindow(&template);
break;
case 1:
- PutWindowTilemap(spriteManager->resultsIndowId);
- FillWindowPixelBuffer(spriteManager->resultsIndowId, PIXEL_FILL(0));
+ PutWindowTilemap(spriteManager->resultsWindowId);
+ FillWindowPixelBuffer(spriteManager->resultsWindowId, PIXEL_FILL(0));
break;
case 2:
- TextWindow_SetStdFrame0_WithPal(spriteManager->resultsIndowId, 0x21D, 0xD0);
- DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsIndowId, FALSE, 541, 13);
+ TextWindow_SetStdFrame0_WithPal(spriteManager->resultsWindowId, 0x21D, 0xD0);
+ DrawStdFrameWithCustomTileAndPalette(spriteManager->resultsWindowId, FALSE, 541, 13);
break;
case 3:
playerCountMinus2 = game->playerCount - 2;
switch (game->gameState)
{
case STATE_RESULTS_PRESSES:
- PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_BLUE, gText_PressesRankings);
+ PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_BLUE, gText_PressesRankings);
PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5;
return FALSE;
case STATE_RESULTS_RANDOM:
- PrintTextCentered(spriteManager->resultsIndowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]);
+ PrintTextCentered(spriteManager->resultsWindowId, 22, COLORID_GREEN, sBCRankingHeaders[game->results.randomPageId + 3]);
PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xB0, 8 * sResultsWindowHeights[0][playerCountMinus2] - game->playerCount * 14);
spriteManager->resultsState = 5;
return FALSE;
case STATE_RESULTS_CRUSHING:
- PrintTextCentered(spriteManager->resultsIndowId, 24, COLORID_BLUE, gText_CrushingResults);
+ PrintTextCentered(spriteManager->resultsWindowId, 24, COLORID_BLUE, gText_CrushingResults);
PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xC0, 0x10);
break;
}
@@ -3073,7 +3073,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
printCrushingResults(game);
break;
case 5:
- CopyWindowToVram(spriteManager->resultsIndowId, COPYWIN_BOTH);
+ CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_BOTH);
spriteManager->resultsState = 0;
return TRUE;
}
@@ -3083,8 +3083,8 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
static void CloseResultsWindow(struct BerryCrushGame * game)
{
- ClearStdWindowAndFrameToTransparent(game->gfx.resultsIndowId, 1);
- RemoveWindow(game->gfx.resultsIndowId);
+ ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, TRUE);
+ RemoveWindow(game->gfx.resultsWindowId);
DrawPlayerNameWindows(game);
}