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-rw-r--r--src/data/object_events/object_event_anims.h1298
-rw-r--r--src/event_object_movement.c4
2 files changed, 1300 insertions, 2 deletions
diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h
new file mode 100644
index 000000000..1adc71c22
--- /dev/null
+++ b/src/data/object_events/object_event_anims.h
@@ -0,0 +1,1298 @@
+const union AnimCmd gAnimCmd_83A2950[] = {
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2964[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A296C[] = {
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2974[] = {
+ ANIMCMD_FRAME(2, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A297C[] = {
+ ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2984[] = {
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2998[] = {
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A29AC[] = {
+ ANIMCMD_FRAME(5, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(6, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A29C0[] = {
+ ANIMCMD_FRAME(5, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(6, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A29D4[] = {
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A29E8[] = {
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A29FC[] = {
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A10[] = {
+ ANIMCMD_FRAME(5, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(6, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A24[] = {
+ ANIMCMD_FRAME(3, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(3, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A38[] = {
+ ANIMCMD_FRAME(4, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(4, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A4C[] = {
+ ANIMCMD_FRAME(5, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(6, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A60[] = {
+ ANIMCMD_FRAME(5, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(6, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A74[] = {
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(3, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A88[] = {
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(4, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2A9C[] = {
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2AB0[] = {
+ ANIMCMD_FRAME(5, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(6, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2AC4[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2ACC[] = {
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2AD4[] = {
+ ANIMCMD_FRAME(2, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2ADC[] = {
+ ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2AE4[] = {
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2AF8[] = {
+ ANIMCMD_FRAME(5, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(6, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B0C[] = {
+ ANIMCMD_FRAME(7, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B20[] = {
+ ANIMCMD_FRAME(7, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B34[] = {
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B48[] = {
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B5C[] = {
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B70[] = {
+ ANIMCMD_FRAME(7, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B84[] = {
+ ANIMCMD_FRAME(3, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(4, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2B98[] = {
+ ANIMCMD_FRAME(5, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(6, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2BAC[] = {
+ ANIMCMD_FRAME(7, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2BC0[] = {
+ ANIMCMD_FRAME(7, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2BD4[] = {
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2BE8[] = {
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2BFC[] = {
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C10[] = {
+ ANIMCMD_FRAME(7, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C24[] = {
+ ANIMCMD_FRAME(9, 0),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2C2C[] = {
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C40[] = {
+ ANIMCMD_FRAME(3, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C48[] = {
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C50[] = {
+ ANIMCMD_FRAME(1, 60),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C58[] = {
+ ANIMCMD_FRAME(2, 60),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C60[] = {
+ ANIMCMD_FRAME(2, 60, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C68[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C70[] = {
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C78[] = {
+ ANIMCMD_FRAME(2, 16),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C80[] = {
+ ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2C88[] = {
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2CAC[] = {
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(9, 4),
+ ANIMCMD_FRAME(10, 4),
+ ANIMCMD_FRAME(9, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2CD0[] = {
+ ANIMCMD_FRAME(11, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_FRAME(11, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(13, 4),
+ ANIMCMD_FRAME(14, 4),
+ ANIMCMD_FRAME(13, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2CF4[] = {
+ ANIMCMD_FRAME(11, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(11, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(14, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2D18[] = {
+ ANIMCMD_FRAME(3, 2),
+ ANIMCMD_FRAME(4, 2),
+ ANIMCMD_FRAME(3, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(5, 2),
+ ANIMCMD_FRAME(6, 2),
+ ANIMCMD_FRAME(5, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2D3C[] = {
+ ANIMCMD_FRAME(7, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(7, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(9, 2),
+ ANIMCMD_FRAME(10, 2),
+ ANIMCMD_FRAME(9, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2D60[] = {
+ ANIMCMD_FRAME(11, 2),
+ ANIMCMD_FRAME(12, 2),
+ ANIMCMD_FRAME(11, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(13, 2),
+ ANIMCMD_FRAME(14, 2),
+ ANIMCMD_FRAME(13, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2D84[] = {
+ ANIMCMD_FRAME(11, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(11, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(14, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2DA8[] = {
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2DCC[] = {
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(9, 1),
+ ANIMCMD_FRAME(10, 1),
+ ANIMCMD_FRAME(9, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2DF0[] = {
+ ANIMCMD_FRAME(11, 1),
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_FRAME(11, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(13, 1),
+ ANIMCMD_FRAME(14, 1),
+ ANIMCMD_FRAME(13, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2E14[] = {
+ ANIMCMD_FRAME(11, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(11, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(14, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2E38[] = {
+ ANIMCMD_FRAME(3, 0),
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_FRAME(3, 0),
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_FRAME(5, 0),
+ ANIMCMD_FRAME(6, 0),
+ ANIMCMD_FRAME(5, 0),
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2E5C[] = {
+ ANIMCMD_FRAME(7, 0),
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_FRAME(7, 0),
+ ANIMCMD_FRAME(1, 0),
+ ANIMCMD_FRAME(9, 0),
+ ANIMCMD_FRAME(10, 0),
+ ANIMCMD_FRAME(9, 0),
+ ANIMCMD_FRAME(1, 0),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2E80[] = {
+ ANIMCMD_FRAME(11, 0),
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_FRAME(11, 0),
+ ANIMCMD_FRAME(2, 0),
+ ANIMCMD_FRAME(13, 0),
+ ANIMCMD_FRAME(14, 0),
+ ANIMCMD_FRAME(13, 0),
+ ANIMCMD_FRAME(2, 0),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2EA4[] = {
+ ANIMCMD_FRAME(11, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(11, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(14, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(13, 0, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 0, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2EC8[] = {
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2EE0[] = {
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2EF8[] = {
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2F10[] = {
+ ANIMCMD_FRAME(2, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2F28[] = {
+ ANIMCMD_FRAME(18, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(19, 16),
+ ANIMCMD_FRAME(0, 32),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2F40[] = {
+ ANIMCMD_FRAME(9, 5),
+ ANIMCMD_FRAME(10, 3),
+ ANIMCMD_FRAME(9, 5),
+ ANIMCMD_FRAME(11, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2F54[] = {
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(13, 3),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(14, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2F68[] = {
+ ANIMCMD_FRAME(15, 5),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(15, 5),
+ ANIMCMD_FRAME(17, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2F7C[] = {
+ ANIMCMD_FRAME(15, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(15, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(17, 3, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A2F90[] = {
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2FA8[] = {
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_LOOP(6),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A2FD8[] = {
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_LOOP(6),
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A300C[] = {
+ ANIMCMD_FRAME(9, 32),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3014[] = {
+ ANIMCMD_FRAME(10, 32),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A301C[] = {
+ ANIMCMD_FRAME(11, 32),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3024[] = {
+ ANIMCMD_FRAME(11, 32, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A302C[] = {
+ ANIMCMD_FRAME(15, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3038[] = {
+ ANIMCMD_FRAME(19, 4),
+ ANIMCMD_FRAME(20, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3044[] = {
+ ANIMCMD_FRAME(23, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3050[] = {
+ ANIMCMD_FRAME(23, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A305C[] = {
+ ANIMCMD_FRAME(17, 4),
+ ANIMCMD_FRAME(18, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3068[] = {
+ ANIMCMD_FRAME(21, 4),
+ ANIMCMD_FRAME(22, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3074[] = {
+ ANIMCMD_FRAME(25, 4),
+ ANIMCMD_FRAME(26, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3080[] = {
+ ANIMCMD_FRAME(25, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(26, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A308C[] = {
+ ANIMCMD_FRAME(15, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3098[] = {
+ ANIMCMD_FRAME(19, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30A4[] = {
+ ANIMCMD_FRAME(23, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30B0[] = {
+ ANIMCMD_FRAME(23, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30BC[] = {
+ ANIMCMD_FRAME(17, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30C8[] = {
+ ANIMCMD_FRAME(21, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30D4[] = {
+ ANIMCMD_FRAME(25, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30E0[] = {
+ ANIMCMD_FRAME(25, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A30EC[] = {
+ ANIMCMD_FRAME(27, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(28, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3100[] = {
+ ANIMCMD_FRAME(29, 4),
+ ANIMCMD_FRAME(20, 4),
+ ANIMCMD_FRAME(30, 4),
+ ANIMCMD_FRAME(20, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3114[] = {
+ ANIMCMD_FRAME(31, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3128[] = {
+ ANIMCMD_FRAME(31, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 4, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A313C[] = {
+ ANIMCMD_FRAME(0, 32),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3144[] = {
+ ANIMCMD_FRAME(1, 32),
+ ANIMCMD_FRAME(2, 32),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3150[] = {
+ ANIMCMD_FRAME(3, 48),
+ ANIMCMD_FRAME(4, 48),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A315C[] = {
+ ANIMCMD_FRAME(5, 32),
+ ANIMCMD_FRAME(5, 32),
+ ANIMCMD_FRAME(6, 32),
+ ANIMCMD_FRAME(6, 32),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3170[] = {
+ ANIMCMD_FRAME(7, 48),
+ ANIMCMD_FRAME(7, 48),
+ ANIMCMD_FRAME(8, 48),
+ ANIMCMD_FRAME(8, 48),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3184[] = {
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(9, 32),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3194[] = {
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A31A8[] = {
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(2, 6),
+ ANIMCMD_FRAME(3, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A31BC[] = {
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(9, 4),
+ ANIMCMD_FRAME(10, 4),
+ ANIMCMD_FRAME(11, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A31D0[] = {
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(5, 4),
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A31E4[] = {
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A31F8[] = {
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A320C[] = {
+ ANIMCMD_FRAME(11, 4),
+ ANIMCMD_FRAME(10, 6),
+ ANIMCMD_FRAME(9, 6),
+ ANIMCMD_FRAME(8, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3220[] = {
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_FRAME(6, 6),
+ ANIMCMD_FRAME(5, 6),
+ ANIMCMD_FRAME(4, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3234[] = {
+ ANIMCMD_FRAME(3, 4),
+ ANIMCMD_FRAME(2, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A3248[] = {
+ ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_83A325C[] = {
+ ANIMCMD_FRAME(10, 6),
+ ANIMCMD_FRAME(11, 6),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(11, 30),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3270[] = {
+ ANIMCMD_FRAME(6, 6),
+ ANIMCMD_FRAME(7, 6),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(7, 30),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3284[] = {
+ ANIMCMD_FRAME(2, 6),
+ ANIMCMD_FRAME(3, 6),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(3, 30),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gAnimCmd_83A3298[] = {
+ ANIMCMD_FRAME(2, 6, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 6, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(3, 30, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_83A32AC[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 1, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_LOOP(7),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_83A32DC[] = {
+ AFFINEANIMCMD_FRAME(0, 0, -1, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_LOOP(15),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 1),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_LOOP(15),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gAnimTable_83A3314[] = {
+ gAnimCmd_83A2950
+};
+
+const union AnimCmd *const gAnimTable_83A3318[] = {
+ gAnimCmd_83A2964,
+ gAnimCmd_83A296C,
+ gAnimCmd_83A2974,
+ gAnimCmd_83A297C,
+ gAnimCmd_83A2984,
+ gAnimCmd_83A2998,
+ gAnimCmd_83A29AC,
+ gAnimCmd_83A29C0,
+ gAnimCmd_83A29D4,
+ gAnimCmd_83A29E8,
+ gAnimCmd_83A29FC,
+ gAnimCmd_83A2A10,
+ gAnimCmd_83A2A24,
+ gAnimCmd_83A2A38,
+ gAnimCmd_83A2A4C,
+ gAnimCmd_83A2A60,
+ gAnimCmd_83A2A74,
+ gAnimCmd_83A2A88,
+ gAnimCmd_83A2A9C,
+ gAnimCmd_83A2AB0,
+};
+
+const union AnimCmd *const gAnimTable_83A3368[] = {
+ gAnimCmd_83A2AC4,
+ gAnimCmd_83A2ACC,
+ gAnimCmd_83A2AD4,
+ gAnimCmd_83A2ADC,
+ gAnimCmd_83A2AE4,
+ gAnimCmd_83A2AF8,
+ gAnimCmd_83A2B0C,
+ gAnimCmd_83A2B20,
+ gAnimCmd_83A2B34,
+ gAnimCmd_83A2B48,
+ gAnimCmd_83A2B5C,
+ gAnimCmd_83A2B70,
+ gAnimCmd_83A2B84,
+ gAnimCmd_83A2B98,
+ gAnimCmd_83A2BAC,
+ gAnimCmd_83A2BC0,
+ gAnimCmd_83A2BD4,
+ gAnimCmd_83A2BE8,
+ gAnimCmd_83A2BFC,
+ gAnimCmd_83A2C10,
+ gAnimCmd_83A2C24,
+};
+
+const union AnimCmd *const gAnimTable_83A33BC[] = {
+ gAnimCmd_83A2AC4,
+ gAnimCmd_83A2ACC,
+ gAnimCmd_83A2AD4,
+ gAnimCmd_83A2ADC,
+ gAnimCmd_83A2C2C,
+ gAnimCmd_83A2C40,
+ gAnimCmd_83A2B0C,
+ gAnimCmd_83A2B20,
+ gAnimCmd_83A2B34,
+ gAnimCmd_83A2B48,
+ gAnimCmd_83A2B5C,
+ gAnimCmd_83A2B70,
+ gAnimCmd_83A2B84,
+ gAnimCmd_83A2B98,
+ gAnimCmd_83A2BAC,
+ gAnimCmd_83A2BC0,
+ gAnimCmd_83A2BD4,
+ gAnimCmd_83A2BE8,
+ gAnimCmd_83A2BFC,
+ gAnimCmd_83A2C10,
+ gAnimCmd_83A2C24,
+};
+
+const union AnimCmd *const gAnimTable_83A3410[] = {
+ gAnimCmd_83A2C68,
+ gAnimCmd_83A2C70,
+ gAnimCmd_83A2C78,
+ gAnimCmd_83A2C80,
+ gAnimCmd_83A2C88,
+ gAnimCmd_83A2CAC,
+ gAnimCmd_83A2CD0,
+ gAnimCmd_83A2CF4,
+ gAnimCmd_83A2D18,
+ gAnimCmd_83A2D3C,
+ gAnimCmd_83A2D60,
+ gAnimCmd_83A2D84,
+ gAnimCmd_83A2DA8,
+ gAnimCmd_83A2DCC,
+ gAnimCmd_83A2DF0,
+ gAnimCmd_83A2E14,
+ gAnimCmd_83A2E38,
+ gAnimCmd_83A2E5C,
+ gAnimCmd_83A2E80,
+ gAnimCmd_83A2EA4,
+ gAnimCmd_83A2F40,
+ gAnimCmd_83A2F54,
+ gAnimCmd_83A2F68,
+ gAnimCmd_83A2F7C,
+};
+
+const union AnimCmd *const gAnimTable_83A3470[] = {
+ gAnimCmd_83A2AC4,
+ gAnimCmd_83A2ACC,
+ gAnimCmd_83A2AD4,
+ gAnimCmd_83A2ADC,
+ gAnimCmd_83A2AE4,
+ gAnimCmd_83A2AF8,
+ gAnimCmd_83A2B0C,
+ gAnimCmd_83A2B20,
+ gAnimCmd_83A2B34,
+ gAnimCmd_83A2B48,
+ gAnimCmd_83A2B5C,
+ gAnimCmd_83A2B70,
+ gAnimCmd_83A2B84,
+ gAnimCmd_83A2B98,
+ gAnimCmd_83A2BAC,
+ gAnimCmd_83A2BC0,
+ gAnimCmd_83A2BD4,
+ gAnimCmd_83A2BE8,
+ gAnimCmd_83A2BFC,
+ gAnimCmd_83A2C10,
+ gAnimCmd_83A2F40,
+ gAnimCmd_83A2F54,
+ gAnimCmd_83A2F68,
+ gAnimCmd_83A2F7C,
+ gAnimCmd_83A2EC8,
+ gAnimCmd_83A2EE0,
+ gAnimCmd_83A2EF8,
+ gAnimCmd_83A2F10,
+ gAnimCmd_83A2F28,
+};
+
+const union AnimCmd *const gAnimTable_83A34E4[] = {
+ gAnimCmd_83A2AC4,
+ gAnimCmd_83A2ACC,
+ gAnimCmd_83A2AD4,
+ gAnimCmd_83A2ADC,
+ gAnimCmd_83A2AE4,
+ gAnimCmd_83A2AF8,
+ gAnimCmd_83A2B0C,
+ gAnimCmd_83A2B20,
+ gAnimCmd_83A2B34,
+ gAnimCmd_83A2B48,
+ gAnimCmd_83A2B5C,
+ gAnimCmd_83A2B70,
+ gAnimCmd_83A2B84,
+ gAnimCmd_83A2B98,
+ gAnimCmd_83A2BAC,
+ gAnimCmd_83A2BC0,
+ gAnimCmd_83A2BD4,
+ gAnimCmd_83A2BE8,
+ gAnimCmd_83A2BFC,
+ gAnimCmd_83A2C10,
+ gAnimCmd_83A302C,
+ gAnimCmd_83A3038,
+ gAnimCmd_83A3044,
+ gAnimCmd_83A3050,
+ gAnimCmd_83A305C,
+ gAnimCmd_83A3068,
+ gAnimCmd_83A3074,
+ gAnimCmd_83A3080,
+ gAnimCmd_83A308C,
+ gAnimCmd_83A3098,
+ gAnimCmd_83A30A4,
+ gAnimCmd_83A30B0,
+ gAnimCmd_83A30BC,
+ gAnimCmd_83A30C8,
+ gAnimCmd_83A30D4,
+ gAnimCmd_83A30E0,
+ gAnimCmd_83A30EC,
+ gAnimCmd_83A3100,
+ gAnimCmd_83A3114,
+ gAnimCmd_83A3128,
+};
+
+const union AnimCmd *const gAnimTable_83A3584[] = {
+ gAnimCmd_83A2C48,
+ gAnimCmd_83A2C50,
+ gAnimCmd_83A2C58,
+ gAnimCmd_83A2C60,
+ gAnimCmd_83A2C48,
+ gAnimCmd_83A2C50,
+ gAnimCmd_83A2C58,
+ gAnimCmd_83A2C60,
+ gAnimCmd_83A2C48,
+ gAnimCmd_83A2C50,
+ gAnimCmd_83A2C58,
+ gAnimCmd_83A2C60,
+ gAnimCmd_83A2C48,
+ gAnimCmd_83A2C50,
+ gAnimCmd_83A2C58,
+ gAnimCmd_83A2C60,
+ gAnimCmd_83A2C48,
+ gAnimCmd_83A2C50,
+ gAnimCmd_83A2C58,
+ gAnimCmd_83A2C60,
+ gAnimCmd_83A300C,
+ gAnimCmd_83A3014,
+ gAnimCmd_83A301C,
+ gAnimCmd_83A3024,
+};
+
+const union AnimCmd *const gAnimTable_83A35E4[] = {
+ gAnimCmd_83A2AC4,
+ gAnimCmd_83A2ACC,
+ gAnimCmd_83A2AD4,
+ gAnimCmd_83A2ADC,
+ gAnimCmd_83A2AE4,
+ gAnimCmd_83A2AF8,
+ gAnimCmd_83A2B0C,
+ gAnimCmd_83A2B20,
+ gAnimCmd_83A2B34,
+ gAnimCmd_83A2B48,
+ gAnimCmd_83A2B5C,
+ gAnimCmd_83A2B70,
+ gAnimCmd_83A2B84,
+ gAnimCmd_83A2B98,
+ gAnimCmd_83A2BAC,
+ gAnimCmd_83A2BC0,
+ gAnimCmd_83A2BD4,
+ gAnimCmd_83A2BE8,
+ gAnimCmd_83A2BFC,
+ gAnimCmd_83A2C10,
+ gAnimCmd_83A3184,
+};
+
+const union AnimCmd *const gAnimTable_83A3638[] = {
+ gAnimCmd_83A2F90,
+};
+
+const union AnimCmd *const gAnimTable_83A363C[] = {
+ gAnimCmd_83A2FA8,
+};
+
+const union AnimCmd *const gAnimTable_83A3640[] = {
+ gAnimCmd_83A2FD8,
+ gAnimCmd_83A313C,
+ gAnimCmd_83A3144,
+ gAnimCmd_83A3150,
+ gAnimCmd_83A315C,
+ gAnimCmd_83A3170,
+};
+
+const union AnimCmd *const gAnimTable_83A3658[] = {
+ gAnimCmd_83A2950,
+ gAnimCmd_83A3194,
+};
+
+const union AnimCmd *const gAnimTable_83A3660[] = {
+ gAnimCmd_83A2950,
+ gAnimCmd_83A31A8,
+};
+
+const union AnimCmd *const gAnimTable_83A3668[] = {
+ gAnimCmd_83A31BC,
+ gAnimCmd_83A31D0,
+ gAnimCmd_83A31E4,
+ gAnimCmd_83A31F8,
+ gAnimCmd_83A320C,
+ gAnimCmd_83A3220,
+ gAnimCmd_83A3234,
+ gAnimCmd_83A3248,
+ gAnimCmd_83A325C,
+ gAnimCmd_83A3270,
+ gAnimCmd_83A3284,
+ gAnimCmd_83A3298,
+};
+
+const struct UnkStruct_083A3698 gUnknown_83A3698[] = {
+ {
+ .anims = gAnimTable_83A3318,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A3368,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A3470,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A34E4,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A3584,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A35E4,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A3668,
+ .animPos = {1, 3, 0, 2},
+ },
+ {
+ .anims = gAnimTable_83A3410,
+ .animPos = {3, 7, 0, 4},
+ },
+ {
+ .anims = NULL,
+ .animPos = {0, 0, 0, 0},
+ }
+};
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index f44ed28a7..3d038f4a6 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -716,8 +716,8 @@ extern const union AffineAnimCmd * const gDummySpriteAffineAnimTable[];
/*#include "data/object_events/object_event_graphics_info_pointers.h"
#include "data/field_effects/field_effect_object_template_pointers.h"
-#include "data/object_events/object_event_pic_tables.h"
-#include "data/object_events/object_event_anims.h"*/
+#include "data/object_events/object_event_pic_tables.h"*/
+#include "data/object_events/object_event_anims.h"
#include "data/object_events/base_oam.h"
#include "data/object_events/object_event_subsprites.h"
#include "data/object_events/object_event_graphics_info.h"