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-rw-r--r--src/battle_controller_player.c2
-rw-r--r--src/dark.c921
2 files changed, 922 insertions, 1 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 3ab5bc1c8..85a9248b0 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1222,7 +1222,7 @@ static void sub_80303A8(u8 taskId)
u32 battlerIdAlt = battlerId;
bool32 v6Alt = v6;
- sub_8072E48(battlerIdAlt, v6Alt);
+ MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
}
++data[15];
break;
diff --git a/src/dark.c b/src/dark.c
new file mode 100644
index 000000000..c080e6243
--- /dev/null
+++ b/src/dark.c
@@ -0,0 +1,921 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "util.h"
+
+static void sub_80B7ACC(struct Sprite *sprite);
+static void sub_80B7BD4(struct Sprite *sprite);
+static void sub_80B7C88(struct Sprite *sprite);
+static void sub_80B86B0(struct Sprite *sprite);
+static void sub_80B7954(u8 taskId);
+static void sub_80B7A14(u8 taskId);
+static void sub_80B7B48(struct Sprite *sprite);
+static void sub_80B7C10(struct Sprite *sprite);
+static void sub_80B7C50(struct Sprite *sprite);
+static void sub_80B7D88(struct Sprite *sprite);
+static void sub_80B856C(u8 priority);
+static void sub_80B7F58(u8 taskId);
+static void sub_80B843C(struct Task *task);
+static void sub_80B82C0(u8 taskId);
+static void sub_80B8920(u8 taskId);
+
+const struct SpriteTemplate gUnknown_83E7878 =
+{
+ .tileTag = ANIM_TAG_TIED_BAG,
+ .paletteTag = ANIM_TAG_TIED_BAG,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B7ACC,
+};
+
+static const union AffineAnimCmd gUnknown_83E7890[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78A0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78B0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78D0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E78F0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7900[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7910[] =
+{
+ gUnknown_83E7890,
+ gUnknown_83E78A0,
+ gUnknown_83E78B0,
+ gUnknown_83E78C0,
+ gUnknown_83E78D0,
+ gUnknown_83E78E0,
+ gUnknown_83E78F0,
+ gUnknown_83E7900,
+};
+
+const struct SpriteTemplate gUnknown_83E7930 =
+{
+ .tileTag = ANIM_TAG_SHARP_TEETH,
+ .paletteTag = ANIM_TAG_SHARP_TEETH,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7910,
+ .callback = sub_80B7BD4,
+};
+
+const struct SpriteTemplate gUnknown_83E7948 =
+{
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7910,
+ .callback = sub_80B7BD4,
+};
+
+static const union AffineAnimCmd gUnknown_83E7960[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7978[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7990[] =
+{
+ gUnknown_83E7960,
+ gUnknown_83E7978,
+};
+
+const struct SpriteTemplate gUnknown_83E7998 =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7990,
+ .callback = sub_80B7C88,
+};
+
+static const union AnimCmd gUnknown_83E79B0[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E79C8[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E79E0[] =
+{
+ gUnknown_83E79B0,
+ gUnknown_83E79C8,
+};
+
+const struct SpriteTemplate gUnknown_83E79E8 =
+{
+ .tileTag = ANIM_TAG_CLAW_SLASH,
+ .paletteTag = ANIM_TAG_CLAW_SLASH,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E79E0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B86B0,
+};
+
+void sub_80B78E0(u8 taskId)
+{
+ s32 battler;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[1] = 16;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ if (GetBattlerSpriteBGPriorityRank(battler) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ gTasks[taskId].func = sub_80B7954;
+}
+
+static void sub_80B7954(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ ++blendA;
+ --blendB;
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 16)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ ++gTasks[taskId].data[2];
+ }
+}
+
+void sub_80B79DC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
+ gTasks[taskId].func = sub_80B7A14;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+}
+
+static void sub_80B7A14(u8 taskId)
+{
+ u8 blendA = gTasks[taskId].data[1] >> 8;
+ u8 blendB = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
+ {
+ --blendA;
+ ++blendB;
+ gTasks[taskId].data[1] = (blendA << 8) | blendB;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
+ gTasks[taskId].data[2] = 0;
+ if (blendA == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ ++gTasks[taskId].data[2];
+ }
+}
+
+void sub_80B7A80(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B7ACC(struct Sprite *sprite)
+{
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = 0x7E;
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = -sprite->data[1];
+ sprite->data[4] = -sprite->data[2];
+ sprite->data[6] = 0xFFD8;
+ sprite->callback = sub_80B7B48;
+ sprite->callback(sprite);
+}
+
+static void sub_80B7B48(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (sprite->data[7] == 0)
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ --sprite->data[0];
+ }
+ sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
+ sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
+ if (sprite->data[5] > 0x7F)
+ {
+ sprite->data[5] = 0;
+ sprite->data[6] += 20;
+ ++sprite->data[7];
+ }
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B7BD4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80B7C10;
+}
+
+static void sub_80B7C10(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[0];
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (++sprite->data[3] == sprite->data[2])
+ sprite->callback = sub_80B7C50;
+}
+
+static void sub_80B7C50(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->data[5] -= sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+ if (--sprite->data[3] == 0)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_80B7C88(struct Sprite *sprite)
+{
+ u8 battler;
+ s8 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+ xOffset = 20;
+ sprite->oam.tileNum += 4;
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ break;
+ case 1:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ break;
+ case 2:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ case 3:
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ }
+ sprite->data[0] = 32;
+ sprite->data[2] = sprite->pos1.x + xOffset;
+ sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[5] = -12;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B7D88;
+}
+
+static void sub_80B7D88(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_80B7DA4(u8 taskId)
+{
+ struct ScanlineEffectParams scanlineParams;
+ struct BattleAnimBgData animBg;
+ u16 i;
+ u8 pos;
+ s32 var0;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7;
+ task->data[5] = task->data[7];
+ task->data[4] = task->data[6];
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ task->data[14] = pos - 32;
+ task->data[15] = pos + 32;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ if (task->data[3] == 1)
+ {
+ sub_80752A0(&animBg);
+ task->data[10] = gBattle_BG1_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ FillPalette(0, animBg.paletteId * 16, 32);
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ var0 = WINOUT_WIN01_BG1;
+ if (!IsContest())
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ FillPalette(0, 144, 32);
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ var0 = WINOUT_WIN01_BG2;
+ if (!IsContest())
+ gBattle_BG1_X += 240;
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ task->data[11] = 0;
+ task->data[12] = 16;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ sub_80B856C(3);
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+ ScanlineEffect_SetParams(scanlineParams);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->func = sub_80B7F58;
+}
+
+static void sub_80B7F58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[11] != 12)
+ ++task->data[11];
+ }
+ else if (task->data[12] != 8)
+ {
+ --task->data[12];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+ if (task->data[11] == 12 && task->data[12] == 8)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ task->data[4] -= 8;
+ sub_80B843C(task);
+ if (task->data[4] < task->data[8])
+ ++task->data[0];
+ break;
+ case 2:
+ task->data[4] -= 8;
+ sub_80B843C(task);
+ task->data[14] += 4;
+ task->data[15] -= 4;
+ if (task->data[14] >= task->data[15])
+ task->data[14] = task->data[15];
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ if (task->data[14] == task->data[15])
+ ++task->data[0];
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B8070(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ struct ScanlineEffectParams scanlineParams;
+ u8 x;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (IsContest() == TRUE)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ if (task->data[3] == 1)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ gBattle_BG1_X += 240;
+ }
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (task->data[3] == 1)
+ {
+ sub_80752A0(&animBg);
+ task->data[10] = gBattle_BG1_Y;
+ FillPalette(0, animBg.paletteId * 16, 32);
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ FillPalette(0, 9 * 16, 32);
+ }
+ sub_80B856C(3);
+ ++task->data[0];
+ break;
+ case 2:
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7;
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ task->data[14] = x - 4;
+ task->data[15] = x + 4;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+ task->data[4] = task->data[8];
+ task->data[5] = task->data[8];
+ task->data[11] = 12;
+ task->data[12] = 8;
+ ++task->data[0];
+ break;
+ case 3:
+ if (task->data[3] == 1)
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ ++task->data[0];
+ break;
+ case 4:
+ if (task->data[3] == 1)
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ else
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
+ task->func = sub_80B82C0;
+ break;
+ }
+}
+
+static void sub_80B82C0(u8 taskId)
+{
+ u8 pos;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[5] += 8;
+ if (task->data[5] >= task->data[7])
+ task->data[5] = task->data[7];
+ sub_80B843C(task);
+ if (task->data[5] == task->data[7])
+ ++task->data[0];
+ break;
+ case 1:
+ if (task->data[15] - task->data[14] < 0x40)
+ {
+ task->data[14] -= 4;
+ task->data[15] += 4;
+ }
+ else
+ {
+ task->data[1] = 1;
+ }
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ task->data[4] += 8;
+ if (task->data[4] >= task->data[6])
+ task->data[4] = task->data[6];
+ sub_80B843C(task);
+ if (task->data[4] == task->data[6] && task->data[1])
+ {
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ {
+ if (task->data[11])
+ --task->data[11];
+ }
+ else if (task->data[12] < 16)
+ {
+ ++task->data[12];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
+ if (task->data[11] == 0 && task->data[12] == 16)
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B843C(struct Task *task)
+{
+ s32 var0, var1, var4;
+ s16 var2, i;
+
+ var2 = task->data[5] - task->data[4];
+ if (var2 != 0)
+ {
+ var0 = task->data[13] / var2;
+ var1 = task->data[6] << 8;
+ for (i = 0; i < task->data[4]; ++i)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+ for (i = task->data[4]; i <= task->data[5]; ++i)
+ {
+ if (i >= 0)
+ {
+ s16 var3 = (var1 >> 8) - i;
+
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
+ }
+ var1 += var0;
+ }
+ var4 = task->data[10] - (i - 159);
+ for (; i < task->data[7]; ++i)
+ if (i >= 0)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--;
+ }
+ else
+ {
+ var4 = task->data[10] + 159;
+ for (i = 0; i < 112; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = var4;
+ gScanlineEffectRegBuffers[1][i] = var4;
+ --var4;
+ }
+ }
+}
+
+static void sub_80B856C(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(i);
+
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_80B85B8(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+
+ MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B8664(u8 taskId)
+{
+ u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
+
+ sub_8073128(toBG2);
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ sub_8073128(toBG2 ^ 1);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B86B0(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Makes the attacker metallic and shining.
+// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
+// arg0: if true won't change battler's palette back
+// arg1: if true, use custom color
+// arg2: custom color
+// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
+void AnimTask_MetallicShine(u8 taskId)
+{
+ u16 species;
+ u8 spriteId, newSpriteId;
+ u16 paletteNum;
+ struct BattleAnimBgData animBg;
+ bool32 priorityChanged = FALSE;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ priorityChanged = TRUE;
+ }
+ }
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
+ sub_80752A0(&animBg);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gBattleAnimArgs[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = priorityChanged;
+ gTasks[taskId].func = sub_80B8920;
+}
+
+static void sub_80B8920(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u16 paletteNum;
+ u8 spriteId;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_X -= 4;
+ if (gTasks[taskId].data[10] == 128)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_X += 128;
+ gTasks[taskId].data[11]++;
+ if (gTasks[taskId].data[11] == 2)
+ {
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskId].data[1] == 0)
+ SetGreyscaleOrOriginalPalette(paletteNum, 1);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ sub_80752A0(&animBg);
+ sub_8075358(animBg.bgId);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
+ }
+ else if (gTasks[taskId].data[11] == 3)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+// Changes battler's palette to either greyscale or original.
+// arg0: which battler
+// arg1: 0 grayscale, 1 original
+void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
+{
+ u8 spriteId, battler;
+ bool8 calcSpriteId = FALSE;
+ u8 position = B_POSITION_PLAYER_LEFT;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ position = B_POSITION_PLAYER_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ position = B_POSITION_PLAYER_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ position = B_POSITION_OPPONENT_LEFT;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ position = B_POSITION_OPPONENT_RIGHT;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+ if (calcSpriteId)
+ {
+ battler = GetBattlerAtPosition(position);
+ if (IsBattlerSpriteVisible(battler))
+ spriteId = gBattlerSpriteIds[battler];
+ else
+ spriteId = 0xFF;
+ }
+ if (spriteId != 0xFF)
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B8B38(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+ DestroyAnimVisualTask(taskId);
+}