diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/event_object_movement.c | 48 | ||||
-rw-r--r-- | src/field_player_avatar.c | 6 | ||||
-rw-r--r-- | src/quest_log_player.c | 6 |
3 files changed, 28 insertions, 32 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 8c029822f..5361d05dc 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -153,8 +153,6 @@ static void sub_80632BC(struct Sprite *); static void sub_80632E0(struct Sprite *); static void MovementType_WanderAroundDuplicate(struct Sprite *); -extern void MovementType_Player(struct Sprite *); - #define movement_type_def(setup, table) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ void setup(struct Sprite *sprite) \ @@ -806,7 +804,7 @@ const u8 gAcroEndWheelieDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x1D, }; -const u8 gAcroUnusedActionDirectionAnimNums[] = { +const u8 gUnknown_83A6465[] = { [DIR_NONE] = 0x18, [DIR_SOUTH] = 0x18, [DIR_NORTH] = 0x19, @@ -818,7 +816,7 @@ const u8 gAcroUnusedActionDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x1B, }; -const u8 gAcroWheeliePedalDirectionAnimNums[] = { +const u8 gAcroUnusedActionDirectionAnimNums[] = { [DIR_NONE] = 0x20, [DIR_SOUTH] = 0x20, [DIR_NORTH] = 0x21, @@ -830,7 +828,7 @@ const u8 gAcroWheeliePedalDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x21, }; -const u8 gFishingDirectionAnimNums[] = { +const u8 gAcroWheeliePedalDirectionAnimNums[] = { [DIR_NONE] = 0x24, [DIR_SOUTH] = 0x24, [DIR_NORTH] = 0x25, @@ -842,7 +840,7 @@ const u8 gFishingDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x25, }; -const u8 gFishingNoCatchDirectionAnimNums[] = { +const u8 gFishingDirectionAnimNums[] = { [DIR_NONE] = 0x0, [DIR_SOUTH] = 0x0, [DIR_NORTH] = 0x1, @@ -854,7 +852,7 @@ const u8 gFishingNoCatchDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x1, }; -const u8 gFishingBiteDirectionAnimNums[] = { +const u8 gFishingNoCatchDirectionAnimNums[] = { [DIR_NONE] = 0x4, [DIR_SOUTH] = 0x4, [DIR_NORTH] = 0x5, @@ -866,7 +864,7 @@ const u8 gFishingBiteDirectionAnimNums[] = { [DIR_NORTHEAST] = 0x5, }; -const u8 gUnknown_83A648A[] = { +const u8 gFishingBiteDirectionAnimNums[] = { [DIR_NONE] = 0x8, [DIR_SOUTH] = 0x8, [DIR_NORTH] = 0x9, @@ -4917,8 +4915,6 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr sprite->data[1] = 0; } -// Off by one error - u8 GetFaceDirectionAnimNum(u8 direction) { return gFaceDirectionAnimNums[direction]; @@ -4964,6 +4960,11 @@ u8 GetAcroEndWheelieDirectionAnimNum(u8 direction) return gAcroEndWheelieDirectionAnimNums[direction]; } +u8 sub_80634C0(u8 direction) +{ + return gUnknown_83A6465[direction]; +} + u8 GetAcroUnusedActionDirectionAnimNum(u8 direction) { return gAcroUnusedActionDirectionAnimNums[direction]; @@ -4989,11 +4990,6 @@ u8 GetFishingBiteDirectionAnimNum(u8 direction) return gFishingBiteDirectionAnimNums[direction]; } -u8 sub_8063510(u8 direction) -{ - return gUnknown_83A648A[direction]; -} - u8 GetRunningDirectionAnimNum(u8 direction) { return gRunningDirectionAnimNums[direction]; @@ -7539,7 +7535,7 @@ void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire { SetObjectEventDirection(objectEvent, direction); ShiftStillObjectEventCoords(objectEvent); - obj_npc_animation_step(objectEvent, sprite, GetFishingDirectionAnimNum(direction)); + obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction)); sprite->animPaused = TRUE; sprite->data[2] = 1; } @@ -7618,25 +7614,25 @@ static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *ob static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH)); + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH)); return FALSE; } static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH)); + StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH)); return FALSE; } static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST)); + StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST)); return FALSE; } static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST)); + StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST)); return FALSE; } @@ -7853,25 +7849,25 @@ static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objec static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8); + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8); + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8); + sub_80656C4(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8); + sub_80656C4(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } @@ -7949,7 +7945,7 @@ static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *ob void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(objectEvent, sprite, direction, speed); - npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); + npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection)); } static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -8019,7 +8015,7 @@ static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objec void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(objectEvent, sprite, direction, speed); - npc_apply_anim_looping(objectEvent, sprite, GetAcroUnusedActionDirectionAnimNum(objectEvent->facingDirection)); + npc_apply_anim_looping(objectEvent, sprite, sub_80634C0(objectEvent->facingDirection)); SeekSpriteAnim(sprite, 0); } diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index efa7546e0..481e55578 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -1785,7 +1785,7 @@ static bool8 Fishing6(struct Task *task) } else { - StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], sub_8063510(GetPlayerFacingDirection())); + StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); } return TRUE; } @@ -1887,7 +1887,7 @@ static bool8 Fishing11(struct Task *task) static bool8 Fishing12(struct Task *task) { AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]); - StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); + StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection())); FillWindowPixelBuffer(0, PIXEL_FILL(1)); AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY); task->tStep = FISHING_SHOW_RESULT; @@ -1898,7 +1898,7 @@ static bool8 Fishing12(struct Task *task) static bool8 Fishing13(struct Task *task) { AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]); - StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); + StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection())); AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY); task->tStep++; return TRUE; diff --git a/src/quest_log_player.c b/src/quest_log_player.c index 9eb0fbeb8..42233999e 100644 --- a/src/quest_log_player.c +++ b/src/quest_log_player.c @@ -87,7 +87,7 @@ static void sub_8150530(void) else { sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4)); - StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection)); + StartSpriteAnim(sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); } } @@ -102,7 +102,7 @@ static void sub_81505C4(u8 taskId) ObjectEventClearHeldMovementIfActive(objectEvent); objectEvent->enableAnim = TRUE; sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4)); - StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection)); + StartSpriteAnim(sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); gTasks[taskId].data[0]++; gTasks[taskId].data[1] = 0; break; @@ -114,7 +114,7 @@ static void sub_81505C4(u8 taskId) gTasks[taskId].data[0]++; break; case 2: - StartSpriteAnim(sprite, GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); + StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection())); gTasks[taskId].data[0]++; break; case 3: |