diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_tower.c | 919 |
1 files changed, 919 insertions, 0 deletions
diff --git a/src/battle_tower.c b/src/battle_tower.c index feab13d69..0ed20d6c9 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -1,9 +1,20 @@ #include "global.h" #include "battle_tower.h" +#include "random.h" +#include "text.h" +#include "event_data.h" #include "constants/species.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/pokemon.h" +#include "constants/vars.h" +#include "constants/map_objects.h" + +void sub_80E5A38(u8 levelType); +void sub_80E5E5C(u8 trainerClass); +u16 sub_80E7188(u8 levelType); +void sub_80E7064(void); +void sub_80E6564(u16 species, u16 heldItem, u8 unused, u8 levelType, u8 monLevel, u16 *validSpecies, u16 *validHeldItems, u8 *numValid); #include "data/battle_tower/trainers.h" @@ -131,3 +142,911 @@ const u16 sLongStreakPrizes[] = { ITEM_CHOICE_BAND }; +void sub_80E5970(void) +{ + u8 count = 0; + s32 levelType; + + for (levelType = 0; levelType < 2; levelType++) + { + switch (gSaveBlock2Ptr->battleTower.var_4AE[levelType]) + { + default: + case 0: + sub_80E5A38(levelType); + if (count == 0) + VarSet(VAR_0x4000, 5); + break; + case 1: + sub_80E5A38(levelType); + VarSet(VAR_0x4000, 1); + count++; + break; + case 3: + break; + case 4: + VarSet(VAR_0x4000, 2); + count++; + break; + case 5: + VarSet(VAR_0x4000, 3); + count++; + break; + case 6: + break; + case 2: + VarSet(VAR_0x4000, 4); + count++; + break; + } + } + if (gSaveBlock2Ptr->battleTower.var_4AE[0] == 3 && gSaveBlock2Ptr->battleTower.var_4AE[1] == 3) + VarSet(VAR_0x4000, 5); + sub_80E7064(); +} + +void sub_80E5A38(u8 levelType) +{ + gSaveBlock2Ptr->battleTower.var_4AE[levelType] = 0; + gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] = 1; + gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] = 1; +} + +bool8 sub_80E5A70(u8 levelType, u16 winStreak) +{ + u8 trainerTeamLevel; + u8 monLevel; + s32 i; + u16 validPartySpecies[6]; + u16 validPartyHeldItems[6]; + u8 numValid; + + numValid = 0; + + ValidateEReaderTrainer(); + + if (gSpecialVar_Result != 0 || gSaveBlock2Ptr->battleTower.ereaderTrainer.winStreak != winStreak) + return FALSE; + + if (levelType != 0) + trainerTeamLevel = 100; + else + trainerTeamLevel = 50; + + for (i = 0; i < 3; i++) + { + monLevel = gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level; + if (gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level != trainerTeamLevel) + return FALSE; + + sub_80E6564( + gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].species, + gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].heldItem, + 1, + levelType, + monLevel, + validPartySpecies, + validPartyHeldItems, + &numValid); + } + + return (numValid == 3); +} + +bool8 sub_80E5B14(void) +{ + s32 recordIndex, i; + u8 battleTowerLevelType; + u16 winStreak; + bool8 retVal; + s32 numCandidates; + u32 trainerIds[5]; + + numCandidates = 0; + battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + + winStreak = sub_80E7188(battleTowerLevelType); + if (sub_80E5A70(battleTowerLevelType, winStreak)) + { + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = BATTLE_TOWER_EREADER_TRAINER_ID; + retVal = TRUE; + } + else + { + // Check if one of the battle tower trainers from record mixing should be the next trainer. + for (recordIndex = 0; recordIndex < 5; recordIndex++) + { + struct BattleTowerRecord *record = &gSaveBlock2Ptr->battleTower.records[recordIndex]; + u32 recordHasData = 0; + u32 checksum = 0; + + for (i = 0; i < sizeof(struct BattleTowerRecord) / sizeof(u32) - 1; i++) + { + recordHasData |= ((u32 *) record)[i]; + checksum += ((u32 *) record)[i]; + } + + if (gSaveBlock2Ptr->battleTower.records[recordIndex].winStreak == winStreak + && gSaveBlock2Ptr->battleTower.records[recordIndex].battleTowerLevelType == battleTowerLevelType + && recordHasData + && gSaveBlock2Ptr->battleTower.records[recordIndex].checksum == checksum) + { + trainerIds[numCandidates] = recordIndex; + numCandidates++; + } + } + + if (numCandidates == 0) + { + retVal = FALSE; + } + else + { + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = + trainerIds[Random() % numCandidates] + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID; + retVal = TRUE; + } + } + return retVal; +} + +void ChooseNextBattleTowerTrainer(void) +{ + int i; + u16 trainerId; + bool8 levelType; + + levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType; + if (sub_80E5B14()) + { + sub_80E5E5C(gSaveBlock2Ptr->battleTower.battleTowerTrainerId); + gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId; + return; + } + + if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] <= 7) + { + if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] == 7) + { + do + { + trainerId = ((Random() & 0xFF) * 5) >> 7; + trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10 + 20; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + else + { + do + { + trainerId = (((Random() & 0xFF) * 5) >> 6); + trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + } + else + { + do + { + trainerId = (((Random() & 0xFF) * 30) >> 8) + 70; + + // Ensure trainer wasn't previously fought in this challenge. + for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++); + } + while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1); + gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId; + } + + sub_80E5E5C(gSaveBlock2Ptr->battleTower.battleTowerTrainerId); + // Don't bother saving this trainer, since it's the last one in the challenge. + if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] < 7) + gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId; +} + +void sub_80E5E5C(u8 trainerClass) +{ + VarSet(VAR_OBJ_GFX_ID_0, MAP_OBJ_GFX_YOUNGSTER); +} + +void SetEReaderTrainerGfxId(void) +{ + sub_80E5E5C(BATTLE_TOWER_EREADER_TRAINER_ID); +} + +void sub_80E5E7C(struct BattleTowerRecord * record0) +{ + s32 i; + s32 j; + s32 k; + s32 l = 0; + struct BattleTowerRecord * record = record0; + + u16 winStreaks[6]; + u16 indices[6]; + + for (i = 0; i < 5; i++) + { + k = 0; + for (j = 0; j < 4; j++) + { + if (gSaveBlock2Ptr->battleTower.records[i].trainerId[j] != record->trainerId[j]) + break; + } + if (j == 4) + { + for (k = 0; k < 7; k++) + { + if (gSaveBlock2Ptr->battleTower.records[i].name[j] != record->name[j]) + break; + if (record->name[j] == EOS) + { + k = 7; + break; + } + } + } + if (k == 7) + break; + } + + if (i < 5) + { + gSaveBlock2Ptr->battleTower.records[i] = *record; + return; + } + + for (i = 0; i < 5; i++) + { + if (gSaveBlock2Ptr->battleTower.records[i].winStreak == 0) + break; + } + + if (i < 5) + { + gSaveBlock2Ptr->battleTower.records[i] = *record; + return; + } + + winStreaks[0] = gSaveBlock2Ptr->battleTower.records[0].winStreak; + indices[0] = 0; + l++; + + for (i = 1; i < 5; i++) + { + for (j = 0; j < l; j++) + { + if (gSaveBlock2Ptr->battleTower.records[i].winStreak < winStreaks[j]) + { + j = 0; + l = 1; + winStreaks[0] = gSaveBlock2Ptr->battleTower.records[i].winStreak; + indices[0] = i; + break; + } + if (gSaveBlock2Ptr->battleTower.records[i].winStreak > winStreaks[j]) + break; + } + if (j == l) + { + winStreaks[l] = gSaveBlock2Ptr->battleTower.records[i].winStreak; + indices[l] = i; + l++; + } + } + i = Random() % l; + gSaveBlock2Ptr->battleTower.records[indices[i]] = *record; +} + +u8 GetBattleTowerTrainerFrontSpriteId(void) +{ + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + return gFacilityClassToPicIndex[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass]; + } + else + { + return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass]; + } +} + +u8 sub_80E60E4(void) +{ + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId >= BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass]; + } + else + { + return gFacilityClassToTrainerClass[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass]; + } +} + +void sub_80E6150(u8 *dest) +{ + s32 i; + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + for (i = 0; i < 7; i++) + dest[i] = gSaveBlock2Ptr->battleTower.ereaderTrainer.name[i]; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + for (i = 0; i < 3; i++) + dest[i] = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].name[i]; + } + else + { + for (i = 0; i < 7; i++) + dest[i] = gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].name[i]; + } + dest[i] = EOS; +} + +#ifdef NONMATCHING // r6/r7 swap +void sub_80E61DC(void) +{ + s32 partyIndex; + s32 i; + u16 chosenMonIndices[3]; + u8 friendship; + u8 level; + u8 fixedIV; + u8 battleMonsOffset; + u8 monPoolSize; + u8 teamFlags; + const struct BattleTowerPokemonTemplate *battleTowerMons; + + battleMonsOffset = 0; + monPoolSize = 60; + friendship = 255; + + ZeroEnemyPartyMons(); + + // Different trainers have access to different sets of pokemon to use in battle. + // The pokemon later in gBattleTowerLevel100Mons or gBattleTowerLevel50Mons are + // stronger. Additionally, the later trainers' pokemon are granted higher IVs. + if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 20) + { + fixedIV = 6; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 30) + { + fixedIV = 9; + battleMonsOffset = 30; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 40) + { + fixedIV = 12; + battleMonsOffset = 60; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 50) + { + fixedIV = 15; + battleMonsOffset = 90; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 60) + { + fixedIV = 18; + battleMonsOffset = 120; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 70) + { + fixedIV = 21; + battleMonsOffset = 150; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 80) + { + fixedIV = 31; + battleMonsOffset = 180; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID) + { + fixedIV = 31; + battleMonsOffset = 200; + monPoolSize = 100; + } + else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID) + { + // Load E-Reader trainer's party. + for (partyIndex = 0; partyIndex < 3; partyIndex++) + CreateBattleTowerMon(&gEnemyParty[partyIndex], &gSaveBlock2Ptr->battleTower.ereaderTrainer.party[partyIndex]); + return; + } + else + { + // Load a battle tower record's party. (From record mixing) + for (partyIndex = 0; partyIndex < 3; partyIndex++) + { + CreateBattleTowerMon( + &gEnemyParty[partyIndex], + &gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[partyIndex]); + } + return; + } + + // Use the appropriate list of pokemon and level depending on the + // current challenge type. (level 50 or level 100 challenge) + if (gSaveBlock2Ptr->battleTower.battleTowerLevelType != 0) + { + battleTowerMons = gBattleTowerLevel100Mons; + level = 100; + } + else + { + battleTowerMons = gBattleTowerLevel50Mons; + level = 50; + } + + teamFlags = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].teamFlags; + + // Attempt to fill the trainer's party with random Pokemon until 3 have been + // successfully chosen. The trainer's party may not have duplicate pokemon species + // or duplicate held items. Each pokemon must have all of the trainer's team flags + // set, as well. If any of those conditions are not met, then the loop starts over + // and another pokemon is chosen at random. + partyIndex = 0; + while (partyIndex != 3) + { + // Pick a random pokemon index based on the number of pokemon available to choose from + // and the starting offset in the battle tower pokemon array. + s32 battleMonIndex = ((Random() & 0xFF) * monPoolSize) / 256 + battleMonsOffset; + + // Ensure the chosen pokemon has compatible team flags with the trainer. + if (teamFlags == 0 || (battleTowerMons[battleMonIndex].teamFlags & teamFlags) == teamFlags) + { + // Ensure this pokemon species isn't a duplicate. + for (i = 0; i < partyIndex; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL) == battleTowerMons[battleMonIndex].species) + break; + } + + if (i != partyIndex) + continue; + + // Ensure this pokemon's held item isn't a duplicate. + for (i = 0; i < partyIndex; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != 0 + && GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) == sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]) + break; + } + + if (i != partyIndex) + continue; + + // Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary + // because the species and held items were already checked directly above. Perhaps this + // is leftover code before the logic for duplicate species and held items was added. + //for (i = 0; i < partyIndex && chosenMonIndices[i] != battleMonIndex; i++); + for (i = 0; i < partyIndex; i++) + { + if (chosenMonIndices[i] == battleMonIndex) + break; + } + + if (i != partyIndex) + continue; + + chosenMonIndices[partyIndex] = battleMonIndex; + + // Place the chosen pokemon into the trainer's party. + CreateMonWithEVSpread( + &gEnemyParty[partyIndex], + battleTowerMons[battleMonIndex].species, + level, + fixedIV, + battleTowerMons[battleMonIndex].evSpread); + + // Give the chosen pokemon its specified moves. + for (i = 0; i < 4; i++) + { + SetMonMoveSlot(&gEnemyParty[partyIndex], battleTowerMons[battleMonIndex].moves[i], i); + if (battleTowerMons[battleMonIndex].moves[i] == MOVE_FRUSTRATION) + friendship = 0; // MOVE_FRUSTRATION is more powerful the lower the pokemon's friendship is. + } + + SetMonData(&gEnemyParty[partyIndex], MON_DATA_FRIENDSHIP, &friendship); + SetMonData(&gEnemyParty[partyIndex], MON_DATA_HELD_ITEM, &sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]); + + // The pokemon was successfully added to the trainer's party, so it's safe to move on to + // the next party slot. + partyIndex++; + } + } +} +#else +NAKED +void sub_80E61DC(void) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r10\n" + "\tmov r6, r9\n" + "\tmov r5, r8\n" + "\tpush {r5-r7}\n" + "\tsub sp, 0x28\n" + "\tmovs r0, 0\n" + "\tstr r0, [sp, 0x18]\n" + "\tmovs r1, 0x3C\n" + "\tstr r1, [sp, 0x1C]\n" + "\tadd r4, sp, 0xC\n" + "\tmovs r0, 0xFF\n" + "\tstrb r0, [r4]\n" + "\tbl ZeroEnemyPartyMons\n" + "\tldr r1, _080E6210 @ =gSaveBlock2Ptr\n" + "\tldr r0, [r1]\n" + "\tldr r2, _080E6214 @ =0x0000056c\n" + "\tadds r0, r2\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0x13\n" + "\tbhi _080E6218\n" + "\tmovs r3, 0x6\n" + "\tstr r3, [sp, 0x14]\n" + "\tb _080E62F4\n" + "\t.align 2, 0\n" + "_080E6210: .4byte gSaveBlock2Ptr\n" + "_080E6214: .4byte 0x0000056c\n" + "_080E6218:\n" + "\tcmp r0, 0x1D\n" + "\tbhi _080E6226\n" + "\tmovs r0, 0x9\n" + "\tstr r0, [sp, 0x14]\n" + "\tmovs r1, 0x1E\n" + "\tstr r1, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E6226:\n" + "\tcmp r0, 0x27\n" + "\tbhi _080E6234\n" + "\tmovs r2, 0xC\n" + "\tstr r2, [sp, 0x14]\n" + "\tmovs r3, 0x3C\n" + "\tstr r3, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E6234:\n" + "\tcmp r0, 0x31\n" + "\tbhi _080E6242\n" + "\tmovs r0, 0xF\n" + "\tstr r0, [sp, 0x14]\n" + "\tmovs r1, 0x5A\n" + "\tstr r1, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E6242:\n" + "\tcmp r0, 0x3B\n" + "\tbhi _080E6250\n" + "\tmovs r2, 0x12\n" + "\tstr r2, [sp, 0x14]\n" + "\tmovs r3, 0x78\n" + "\tstr r3, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E6250:\n" + "\tcmp r0, 0x45\n" + "\tbhi _080E625E\n" + "\tmovs r0, 0x15\n" + "\tstr r0, [sp, 0x14]\n" + "\tmovs r1, 0x96\n" + "\tstr r1, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E625E:\n" + "\tcmp r0, 0x4F\n" + "\tbhi _080E626C\n" + "\tmovs r2, 0x1F\n" + "\tstr r2, [sp, 0x14]\n" + "\tmovs r3, 0xB4\n" + "\tstr r3, [sp, 0x18]\n" + "\tb _080E62F4\n" + "_080E626C:\n" + "\tcmp r0, 0x63\n" + "\tbhi _080E627E\n" + "\tmovs r0, 0x1F\n" + "\tstr r0, [sp, 0x14]\n" + "\tmovs r1, 0xC8\n" + "\tstr r1, [sp, 0x18]\n" + "\tmovs r2, 0x64\n" + "\tstr r2, [sp, 0x1C]\n" + "\tb _080E62F4\n" + "_080E627E:\n" + "\tcmp r0, 0xC8\n" + "\tbne _080E62B0\n" + "\tmovs r6, 0\n" + "\tadds r4, r1, 0\n" + "_080E6286:\n" + "\tmovs r0, 0x64\n" + "\tmuls r0, r6\n" + "\tldr r1, _080E62A8 @ =gEnemyParty\n" + "\tadds r0, r1\n" + "\tmovs r1, 0x2C\n" + "\tadds r2, r6, 0\n" + "\tmuls r2, r1\n" + "\tldr r3, _080E62AC @ =0x000004d4\n" + "\tadds r2, r3\n" + "\tldr r1, [r4]\n" + "\tadds r1, r2\n" + "\tbl CreateBattleTowerMon\n" + "\tadds r6, 0x1\n" + "\tcmp r6, 0x2\n" + "\tble _080E6286\n" + "\tb _080E64A6\n" + "\t.align 2, 0\n" + "_080E62A8: .4byte gEnemyParty\n" + "_080E62AC: .4byte 0x000004d4\n" + "_080E62B0:\n" + "\tmovs r6, 0\n" + "_080E62B2:\n" + "\tmovs r0, 0x64\n" + "\tmuls r0, r6\n" + "\tldr r1, _080E62E4 @ =gEnemyParty\n" + "\tadds r0, r1\n" + "\tldr r1, _080E62E8 @ =gSaveBlock2Ptr\n" + "\tldr r1, [r1]\n" + "\tldr r3, _080E62EC @ =0x0000056c\n" + "\tadds r2, r1, r3\n" + "\tldrb r3, [r2]\n" + "\tmovs r2, 0xA4\n" + "\tmuls r2, r3\n" + "\tldr r3, _080E62F0 @ =0xffffc144\n" + "\tadds r2, r3\n" + "\tadds r1, r2\n" + "\tmovs r2, 0x2C\n" + "\tmuls r2, r6\n" + "\tadds r2, 0x1C\n" + "\tadds r1, r2\n" + "\tbl CreateBattleTowerMon\n" + "\tadds r6, 0x1\n" + "\tcmp r6, 0x2\n" + "\tble _080E62B2\n" + "\tb _080E64A6\n" + "\t.align 2, 0\n" + "_080E62E4: .4byte gEnemyParty\n" + "_080E62E8: .4byte gSaveBlock2Ptr\n" + "_080E62EC: .4byte 0x0000056c\n" + "_080E62F0: .4byte 0xffffc144\n" + "_080E62F4:\n" + "\tldr r2, _080E6314 @ =gSaveBlock2Ptr\n" + "\tldr r0, [r2]\n" + "\tldr r1, _080E6318 @ =0x0000055c\n" + "\tadds r0, r1\n" + "\tldrb r1, [r0]\n" + "\tmovs r0, 0x1\n" + "\tands r0, r1\n" + "\tadds r1, r2, 0\n" + "\tcmp r0, 0\n" + "\tbeq _080E6320\n" + "\tldr r2, _080E631C @ =gBattleTowerLevel100Mons\n" + "\tmov r10, r2\n" + "\tmovs r3, 0x64\n" + "\tstr r3, [sp, 0x10]\n" + "\tb _080E6328\n" + "\t.align 2, 0\n" + "_080E6314: .4byte gSaveBlock2Ptr\n" + "_080E6318: .4byte 0x0000055c\n" + "_080E631C: .4byte gBattleTowerLevel100Mons\n" + "_080E6320:\n" + "\tldr r0, _080E6378 @ =gBattleTowerLevel50Mons\n" + "\tmov r10, r0\n" + "\tmovs r2, 0x32\n" + "\tstr r2, [sp, 0x10]\n" + "_080E6328:\n" + "\tldr r2, _080E637C @ =gBattleTowerTrainers\n" + "\tldr r0, [r1]\n" + "\tldr r3, _080E6380 @ =0x0000056c\n" + "\tadds r0, r3\n" + "\tldrb r1, [r0]\n" + "\tlsls r0, r1, 2\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r2\n" + "\tldrb r0, [r0, 0x4]\n" + "\tstr r0, [sp, 0x20]\n" + "\tmovs r6, 0\n" + "_080E6340:\n" + "\tbl Random\n" + "\tmovs r1, 0xFF\n" + "\tands r1, r0\n" + "\tldr r2, [sp, 0x1C]\n" + "\tadds r0, r1, 0\n" + "\tmuls r0, r2\n" + "\tasrs r0, 8\n" + "\tldr r3, [sp, 0x18]\n" + "\tadds r7, r0, r3\n" + "\tldr r0, [sp, 0x20]\n" + "\tcmp r0, 0\n" + "\tbeq _080E636A\n" + "\tlsls r0, r7, 4\n" + "\tadd r0, r10\n" + "\tldrb r0, [r0, 0x3]\n" + "\tldr r1, [sp, 0x20]\n" + "\tands r0, r1\n" + "\tcmp r0, r1\n" + "\tbeq _080E636A\n" + "\tb _080E64A0\n" + "_080E636A:\n" + "\tmovs r5, 0\n" + "\tlsls r0, r7, 4\n" + "\tmov r2, r10\n" + "\tadds r3, r0, r2\n" + "\tmovs r4, 0\n" + "\tb _080E6388\n" + "\t.align 2, 0\n" + "_080E6378: .4byte gBattleTowerLevel50Mons\n" + "_080E637C: .4byte gBattleTowerTrainers\n" + "_080E6380: .4byte 0x0000056c\n" + "_080E6384:\n" + "\tadds r4, 0x64\n" + "\tadds r5, 0x1\n" + "_080E6388:\n" + "\tcmp r5, r6\n" + "\tbge _080E63A2\n" + "\tldr r1, _080E64B8 @ =gEnemyParty\n" + "\tadds r0, r4, r1\n" + "\tmovs r1, 0xB\n" + "\tmovs r2, 0\n" + "\tstr r3, [sp, 0x24]\n" + "\tbl GetMonData\n" + "\tldr r3, [sp, 0x24]\n" + "\tldrh r2, [r3]\n" + "\tcmp r0, r2\n" + "\tbne _080E6384\n" + "_080E63A2:\n" + "\tcmp r5, r6\n" + "\tbne _080E64A0\n" + "\tmovs r5, 0\n" + "\tcmp r5, r6\n" + "\tbge _080E63F0\n" + "\tldr r3, _080E64BC @ =sBattleTowerHeldItems\n" + "\tmov r9, r3\n" + "\tlsls r0, r7, 4\n" + "\tadd r0, r10\n" + "\tmov r8, r0\n" + "\tmovs r3, 0\n" + "_080E63B8:\n" + "\tldr r0, _080E64B8 @ =gEnemyParty\n" + "\tadds r4, r3, r0\n" + "\tadds r0, r4, 0\n" + "\tmovs r1, 0xC\n" + "\tmovs r2, 0\n" + "\tstr r3, [sp, 0x24]\n" + "\tbl GetMonData\n" + "\tldr r3, [sp, 0x24]\n" + "\tcmp r0, 0\n" + "\tbeq _080E63E8\n" + "\tadds r0, r4, 0\n" + "\tmovs r1, 0xC\n" + "\tmovs r2, 0\n" + "\tbl GetMonData\n" + "\tmov r2, r8\n" + "\tldrb r1, [r2, 0x2]\n" + "\tlsls r1, 1\n" + "\tadd r1, r9\n" + "\tldr r3, [sp, 0x24]\n" + "\tldrh r1, [r1]\n" + "\tcmp r0, r1\n" + "\tbeq _080E63F0\n" + "_080E63E8:\n" + "\tadds r3, 0x64\n" + "\tadds r5, 0x1\n" + "\tcmp r5, r6\n" + "\tblt _080E63B8\n" + "_080E63F0:\n" + "\tcmp r5, r6\n" + "\tbne _080E64A0\n" + "\tmovs r5, 0\n" + "\tcmp r5, r6\n" + "\tbge _080E6412\n" + "\tadd r0, sp, 0x4\n" + "\tldrh r0, [r0]\n" + "\tcmp r0, r7\n" + "\tbeq _080E6412\n" + "\tadd r1, sp, 0x4\n" + "_080E6404:\n" + "\tadds r1, 0x2\n" + "\tadds r5, 0x1\n" + "\tcmp r5, r6\n" + "\tbge _080E6412\n" + "\tldrh r0, [r1]\n" + "\tcmp r0, r7\n" + "\tbne _080E6404\n" + "_080E6412:\n" + "\tcmp r5, r6\n" + "\tbne _080E64A0\n" + "\tlsls r0, r6, 1\n" + "\tadd r0, sp\n" + "\tadds r0, 0x4\n" + "\tstrh r7, [r0]\n" + "\tmovs r3, 0x64\n" + "\tadds r0, r6, 0\n" + "\tmuls r0, r3\n" + "\tldr r1, _080E64B8 @ =gEnemyParty\n" + "\tadds r0, r1\n" + "\tlsls r4, r7, 4\n" + "\tmov r3, r10\n" + "\tadds r2, r4, r3\n" + "\tldrh r1, [r2]\n" + "\tldrb r2, [r2, 0xC]\n" + "\tstr r2, [sp]\n" + "\tldr r2, [sp, 0x10]\n" + "\tldr r3, [sp, 0x14]\n" + "\tbl CreateMonWithEVSpread\n" + "\tmovs r5, 0\n" + "\tadds r0, r6, 0x1\n" + "\tmov r9, r0\n" + "\tmov r8, r4\n" + "\tmovs r0, 0x64\n" + "\tadds r7, r6, 0\n" + "\tmuls r7, r0\n" + "\tmov r0, r10\n" + "\tadds r0, 0x4\n" + "\tadds r4, r0\n" + "\tldr r3, _080E64B8 @ =gEnemyParty\n" + "_080E6452:\n" + "\tldrh r1, [r4]\n" + "\tlsls r2, r5, 24\n" + "\tlsrs r2, 24\n" + "\tadds r0, r7, r3\n" + "\tstr r3, [sp, 0x24]\n" + "\tbl SetMonMoveSlot\n" + "\tldrh r0, [r4]\n" + "\tldr r3, [sp, 0x24]\n" + "\tcmp r0, 0xDA\n" + "\tbne _080E646E\n" + "\tmovs r0, 0\n" + "\tmov r1, sp\n" + "\tstrb r0, [r1, 0xC]\n" + "_080E646E:\n" + "\tadds r4, 0x2\n" + "\tadds r5, 0x1\n" + "\tcmp r5, 0x3\n" + "\tble _080E6452\n" + "\tmovs r2, 0x64\n" + "\tadds r4, r6, 0\n" + "\tmuls r4, r2\n" + "\tldr r3, _080E64B8 @ =gEnemyParty\n" + "\tadds r4, r3\n" + "\tadds r0, r4, 0\n" + "\tmovs r1, 0x20\n" + "\tadd r2, sp, 0xC\n" + "\tbl SetMonData\n" + "\tmov r0, r8\n" + "\tadd r0, r10\n" + "\tldrb r2, [r0, 0x2]\n" + "\tlsls r2, 1\n" + "\tldr r0, _080E64BC @ =sBattleTowerHeldItems\n" + "\tadds r2, r0\n" + "\tadds r0, r4, 0\n" + "\tmovs r1, 0xC\n" + "\tbl SetMonData\n" + "\tmov r6, r9\n" + "_080E64A0:\n" + "\tcmp r6, 0x3\n" + "\tbeq _080E64A6\n" + "\tb _080E6340\n" + "_080E64A6:\n" + "\tadd sp, 0x28\n" + "\tpop {r3-r5}\n" + "\tmov r8, r3\n" + "\tmov r9, r4\n" + "\tmov r10, r5\n" + "\tpop {r4-r7}\n" + "\tpop {r0}\n" + "\tbx r0\n" + "\t.align 2, 0\n" + "_080E64B8: .4byte gEnemyParty\n" + "_080E64BC: .4byte sBattleTowerHeldItems"); +} +#endif //NONMATCHING |