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-rw-r--r--src/battle_tower.c919
1 files changed, 919 insertions, 0 deletions
diff --git a/src/battle_tower.c b/src/battle_tower.c
index feab13d69..0ed20d6c9 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -1,9 +1,20 @@
#include "global.h"
#include "battle_tower.h"
+#include "random.h"
+#include "text.h"
+#include "event_data.h"
#include "constants/species.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
+#include "constants/vars.h"
+#include "constants/map_objects.h"
+
+void sub_80E5A38(u8 levelType);
+void sub_80E5E5C(u8 trainerClass);
+u16 sub_80E7188(u8 levelType);
+void sub_80E7064(void);
+void sub_80E6564(u16 species, u16 heldItem, u8 unused, u8 levelType, u8 monLevel, u16 *validSpecies, u16 *validHeldItems, u8 *numValid);
#include "data/battle_tower/trainers.h"
@@ -131,3 +142,911 @@ const u16 sLongStreakPrizes[] = {
ITEM_CHOICE_BAND
};
+void sub_80E5970(void)
+{
+ u8 count = 0;
+ s32 levelType;
+
+ for (levelType = 0; levelType < 2; levelType++)
+ {
+ switch (gSaveBlock2Ptr->battleTower.var_4AE[levelType])
+ {
+ default:
+ case 0:
+ sub_80E5A38(levelType);
+ if (count == 0)
+ VarSet(VAR_0x4000, 5);
+ break;
+ case 1:
+ sub_80E5A38(levelType);
+ VarSet(VAR_0x4000, 1);
+ count++;
+ break;
+ case 3:
+ break;
+ case 4:
+ VarSet(VAR_0x4000, 2);
+ count++;
+ break;
+ case 5:
+ VarSet(VAR_0x4000, 3);
+ count++;
+ break;
+ case 6:
+ break;
+ case 2:
+ VarSet(VAR_0x4000, 4);
+ count++;
+ break;
+ }
+ }
+ if (gSaveBlock2Ptr->battleTower.var_4AE[0] == 3 && gSaveBlock2Ptr->battleTower.var_4AE[1] == 3)
+ VarSet(VAR_0x4000, 5);
+ sub_80E7064();
+}
+
+void sub_80E5A38(u8 levelType)
+{
+ gSaveBlock2Ptr->battleTower.var_4AE[levelType] = 0;
+ gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] = 1;
+ gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] = 1;
+}
+
+bool8 sub_80E5A70(u8 levelType, u16 winStreak)
+{
+ u8 trainerTeamLevel;
+ u8 monLevel;
+ s32 i;
+ u16 validPartySpecies[6];
+ u16 validPartyHeldItems[6];
+ u8 numValid;
+
+ numValid = 0;
+
+ ValidateEReaderTrainer();
+
+ if (gSpecialVar_Result != 0 || gSaveBlock2Ptr->battleTower.ereaderTrainer.winStreak != winStreak)
+ return FALSE;
+
+ if (levelType != 0)
+ trainerTeamLevel = 100;
+ else
+ trainerTeamLevel = 50;
+
+ for (i = 0; i < 3; i++)
+ {
+ monLevel = gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level;
+ if (gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level != trainerTeamLevel)
+ return FALSE;
+
+ sub_80E6564(
+ gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].species,
+ gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].heldItem,
+ 1,
+ levelType,
+ monLevel,
+ validPartySpecies,
+ validPartyHeldItems,
+ &numValid);
+ }
+
+ return (numValid == 3);
+}
+
+bool8 sub_80E5B14(void)
+{
+ s32 recordIndex, i;
+ u8 battleTowerLevelType;
+ u16 winStreak;
+ bool8 retVal;
+ s32 numCandidates;
+ u32 trainerIds[5];
+
+ numCandidates = 0;
+ battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
+
+ winStreak = sub_80E7188(battleTowerLevelType);
+ if (sub_80E5A70(battleTowerLevelType, winStreak))
+ {
+ gSaveBlock2Ptr->battleTower.battleTowerTrainerId = BATTLE_TOWER_EREADER_TRAINER_ID;
+ retVal = TRUE;
+ }
+ else
+ {
+ // Check if one of the battle tower trainers from record mixing should be the next trainer.
+ for (recordIndex = 0; recordIndex < 5; recordIndex++)
+ {
+ struct BattleTowerRecord *record = &gSaveBlock2Ptr->battleTower.records[recordIndex];
+ u32 recordHasData = 0;
+ u32 checksum = 0;
+
+ for (i = 0; i < sizeof(struct BattleTowerRecord) / sizeof(u32) - 1; i++)
+ {
+ recordHasData |= ((u32 *) record)[i];
+ checksum += ((u32 *) record)[i];
+ }
+
+ if (gSaveBlock2Ptr->battleTower.records[recordIndex].winStreak == winStreak
+ && gSaveBlock2Ptr->battleTower.records[recordIndex].battleTowerLevelType == battleTowerLevelType
+ && recordHasData
+ && gSaveBlock2Ptr->battleTower.records[recordIndex].checksum == checksum)
+ {
+ trainerIds[numCandidates] = recordIndex;
+ numCandidates++;
+ }
+ }
+
+ if (numCandidates == 0)
+ {
+ retVal = FALSE;
+ }
+ else
+ {
+ gSaveBlock2Ptr->battleTower.battleTowerTrainerId =
+ trainerIds[Random() % numCandidates] + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID;
+ retVal = TRUE;
+ }
+ }
+ return retVal;
+}
+
+void ChooseNextBattleTowerTrainer(void)
+{
+ int i;
+ u16 trainerId;
+ bool8 levelType;
+
+ levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
+ if (sub_80E5B14())
+ {
+ sub_80E5E5C(gSaveBlock2Ptr->battleTower.battleTowerTrainerId);
+ gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId;
+ return;
+ }
+
+ if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] <= 7)
+ {
+ if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] == 7)
+ {
+ do
+ {
+ trainerId = ((Random() & 0xFF) * 5) >> 7;
+ trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10 + 20;
+
+ // Ensure trainer wasn't previously fought in this challenge.
+ for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++);
+ }
+ while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1);
+ gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId;
+ }
+ else
+ {
+ do
+ {
+ trainerId = (((Random() & 0xFF) * 5) >> 6);
+ trainerId += (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1) * 10;
+
+ // Ensure trainer wasn't previously fought in this challenge.
+ for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++);
+ }
+ while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1);
+ gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId;
+ }
+ }
+ else
+ {
+ do
+ {
+ trainerId = (((Random() & 0xFF) * 30) >> 8) + 70;
+
+ // Ensure trainer wasn't previously fought in this challenge.
+ for (i = 0; i < gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1 && gSaveBlock2Ptr->battleTower.battledTrainerIds[i] != trainerId; i++);
+ }
+ while (i != gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1);
+ gSaveBlock2Ptr->battleTower.battleTowerTrainerId = trainerId;
+ }
+
+ sub_80E5E5C(gSaveBlock2Ptr->battleTower.battleTowerTrainerId);
+ // Don't bother saving this trainer, since it's the last one in the challenge.
+ if (gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] < 7)
+ gSaveBlock2Ptr->battleTower.battledTrainerIds[gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] - 1] = gSaveBlock2Ptr->battleTower.battleTowerTrainerId;
+}
+
+void sub_80E5E5C(u8 trainerClass)
+{
+ VarSet(VAR_OBJ_GFX_ID_0, MAP_OBJ_GFX_YOUNGSTER);
+}
+
+void SetEReaderTrainerGfxId(void)
+{
+ sub_80E5E5C(BATTLE_TOWER_EREADER_TRAINER_ID);
+}
+
+void sub_80E5E7C(struct BattleTowerRecord * record0)
+{
+ s32 i;
+ s32 j;
+ s32 k;
+ s32 l = 0;
+ struct BattleTowerRecord * record = record0;
+
+ u16 winStreaks[6];
+ u16 indices[6];
+
+ for (i = 0; i < 5; i++)
+ {
+ k = 0;
+ for (j = 0; j < 4; j++)
+ {
+ if (gSaveBlock2Ptr->battleTower.records[i].trainerId[j] != record->trainerId[j])
+ break;
+ }
+ if (j == 4)
+ {
+ for (k = 0; k < 7; k++)
+ {
+ if (gSaveBlock2Ptr->battleTower.records[i].name[j] != record->name[j])
+ break;
+ if (record->name[j] == EOS)
+ {
+ k = 7;
+ break;
+ }
+ }
+ }
+ if (k == 7)
+ break;
+ }
+
+ if (i < 5)
+ {
+ gSaveBlock2Ptr->battleTower.records[i] = *record;
+ return;
+ }
+
+ for (i = 0; i < 5; i++)
+ {
+ if (gSaveBlock2Ptr->battleTower.records[i].winStreak == 0)
+ break;
+ }
+
+ if (i < 5)
+ {
+ gSaveBlock2Ptr->battleTower.records[i] = *record;
+ return;
+ }
+
+ winStreaks[0] = gSaveBlock2Ptr->battleTower.records[0].winStreak;
+ indices[0] = 0;
+ l++;
+
+ for (i = 1; i < 5; i++)
+ {
+ for (j = 0; j < l; j++)
+ {
+ if (gSaveBlock2Ptr->battleTower.records[i].winStreak < winStreaks[j])
+ {
+ j = 0;
+ l = 1;
+ winStreaks[0] = gSaveBlock2Ptr->battleTower.records[i].winStreak;
+ indices[0] = i;
+ break;
+ }
+ if (gSaveBlock2Ptr->battleTower.records[i].winStreak > winStreaks[j])
+ break;
+ }
+ if (j == l)
+ {
+ winStreaks[l] = gSaveBlock2Ptr->battleTower.records[i].winStreak;
+ indices[l] = i;
+ l++;
+ }
+ }
+ i = Random() % l;
+ gSaveBlock2Ptr->battleTower.records[indices[i]] = *record;
+}
+
+u8 GetBattleTowerTrainerFrontSpriteId(void)
+{
+ if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
+ {
+ return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass];
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
+ {
+ return gFacilityClassToPicIndex[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass];
+ }
+ else
+ {
+ return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass];
+ }
+}
+
+u8 sub_80E60E4(void)
+{
+ if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
+ {
+ return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass];
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId >= BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
+ {
+ return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].trainerClass];
+ }
+ else
+ {
+ return gFacilityClassToTrainerClass[gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].trainerClass];
+ }
+}
+
+void sub_80E6150(u8 *dest)
+{
+ s32 i;
+ if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
+ {
+ for (i = 0; i < 7; i++)
+ dest[i] = gSaveBlock2Ptr->battleTower.ereaderTrainer.name[i];
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
+ {
+ for (i = 0; i < 3; i++)
+ dest[i] = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].name[i];
+ }
+ else
+ {
+ for (i = 0; i < 7; i++)
+ dest[i] = gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].name[i];
+ }
+ dest[i] = EOS;
+}
+
+#ifdef NONMATCHING // r6/r7 swap
+void sub_80E61DC(void)
+{
+ s32 partyIndex;
+ s32 i;
+ u16 chosenMonIndices[3];
+ u8 friendship;
+ u8 level;
+ u8 fixedIV;
+ u8 battleMonsOffset;
+ u8 monPoolSize;
+ u8 teamFlags;
+ const struct BattleTowerPokemonTemplate *battleTowerMons;
+
+ battleMonsOffset = 0;
+ monPoolSize = 60;
+ friendship = 255;
+
+ ZeroEnemyPartyMons();
+
+ // Different trainers have access to different sets of pokemon to use in battle.
+ // The pokemon later in gBattleTowerLevel100Mons or gBattleTowerLevel50Mons are
+ // stronger. Additionally, the later trainers' pokemon are granted higher IVs.
+ if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 20)
+ {
+ fixedIV = 6;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 30)
+ {
+ fixedIV = 9;
+ battleMonsOffset = 30;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 40)
+ {
+ fixedIV = 12;
+ battleMonsOffset = 60;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 50)
+ {
+ fixedIV = 15;
+ battleMonsOffset = 90;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 60)
+ {
+ fixedIV = 18;
+ battleMonsOffset = 120;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 70)
+ {
+ fixedIV = 21;
+ battleMonsOffset = 150;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < 80)
+ {
+ fixedIV = 31;
+ battleMonsOffset = 180;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
+ {
+ fixedIV = 31;
+ battleMonsOffset = 200;
+ monPoolSize = 100;
+ }
+ else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
+ {
+ // Load E-Reader trainer's party.
+ for (partyIndex = 0; partyIndex < 3; partyIndex++)
+ CreateBattleTowerMon(&gEnemyParty[partyIndex], &gSaveBlock2Ptr->battleTower.ereaderTrainer.party[partyIndex]);
+ return;
+ }
+ else
+ {
+ // Load a battle tower record's party. (From record mixing)
+ for (partyIndex = 0; partyIndex < 3; partyIndex++)
+ {
+ CreateBattleTowerMon(
+ &gEnemyParty[partyIndex],
+ &gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[partyIndex]);
+ }
+ return;
+ }
+
+ // Use the appropriate list of pokemon and level depending on the
+ // current challenge type. (level 50 or level 100 challenge)
+ if (gSaveBlock2Ptr->battleTower.battleTowerLevelType != 0)
+ {
+ battleTowerMons = gBattleTowerLevel100Mons;
+ level = 100;
+ }
+ else
+ {
+ battleTowerMons = gBattleTowerLevel50Mons;
+ level = 50;
+ }
+
+ teamFlags = gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].teamFlags;
+
+ // Attempt to fill the trainer's party with random Pokemon until 3 have been
+ // successfully chosen. The trainer's party may not have duplicate pokemon species
+ // or duplicate held items. Each pokemon must have all of the trainer's team flags
+ // set, as well. If any of those conditions are not met, then the loop starts over
+ // and another pokemon is chosen at random.
+ partyIndex = 0;
+ while (partyIndex != 3)
+ {
+ // Pick a random pokemon index based on the number of pokemon available to choose from
+ // and the starting offset in the battle tower pokemon array.
+ s32 battleMonIndex = ((Random() & 0xFF) * monPoolSize) / 256 + battleMonsOffset;
+
+ // Ensure the chosen pokemon has compatible team flags with the trainer.
+ if (teamFlags == 0 || (battleTowerMons[battleMonIndex].teamFlags & teamFlags) == teamFlags)
+ {
+ // Ensure this pokemon species isn't a duplicate.
+ for (i = 0; i < partyIndex; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL) == battleTowerMons[battleMonIndex].species)
+ break;
+ }
+
+ if (i != partyIndex)
+ continue;
+
+ // Ensure this pokemon's held item isn't a duplicate.
+ for (i = 0; i < partyIndex; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != 0
+ && GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) == sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem])
+ break;
+ }
+
+ if (i != partyIndex)
+ continue;
+
+ // Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
+ // because the species and held items were already checked directly above. Perhaps this
+ // is leftover code before the logic for duplicate species and held items was added.
+ //for (i = 0; i < partyIndex && chosenMonIndices[i] != battleMonIndex; i++);
+ for (i = 0; i < partyIndex; i++)
+ {
+ if (chosenMonIndices[i] == battleMonIndex)
+ break;
+ }
+
+ if (i != partyIndex)
+ continue;
+
+ chosenMonIndices[partyIndex] = battleMonIndex;
+
+ // Place the chosen pokemon into the trainer's party.
+ CreateMonWithEVSpread(
+ &gEnemyParty[partyIndex],
+ battleTowerMons[battleMonIndex].species,
+ level,
+ fixedIV,
+ battleTowerMons[battleMonIndex].evSpread);
+
+ // Give the chosen pokemon its specified moves.
+ for (i = 0; i < 4; i++)
+ {
+ SetMonMoveSlot(&gEnemyParty[partyIndex], battleTowerMons[battleMonIndex].moves[i], i);
+ if (battleTowerMons[battleMonIndex].moves[i] == MOVE_FRUSTRATION)
+ friendship = 0; // MOVE_FRUSTRATION is more powerful the lower the pokemon's friendship is.
+ }
+
+ SetMonData(&gEnemyParty[partyIndex], MON_DATA_FRIENDSHIP, &friendship);
+ SetMonData(&gEnemyParty[partyIndex], MON_DATA_HELD_ITEM, &sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]);
+
+ // The pokemon was successfully added to the trainer's party, so it's safe to move on to
+ // the next party slot.
+ partyIndex++;
+ }
+ }
+}
+#else
+NAKED
+void sub_80E61DC(void)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x28\n"
+ "\tmovs r0, 0\n"
+ "\tstr r0, [sp, 0x18]\n"
+ "\tmovs r1, 0x3C\n"
+ "\tstr r1, [sp, 0x1C]\n"
+ "\tadd r4, sp, 0xC\n"
+ "\tmovs r0, 0xFF\n"
+ "\tstrb r0, [r4]\n"
+ "\tbl ZeroEnemyPartyMons\n"
+ "\tldr r1, _080E6210 @ =gSaveBlock2Ptr\n"
+ "\tldr r0, [r1]\n"
+ "\tldr r2, _080E6214 @ =0x0000056c\n"
+ "\tadds r0, r2\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, 0x13\n"
+ "\tbhi _080E6218\n"
+ "\tmovs r3, 0x6\n"
+ "\tstr r3, [sp, 0x14]\n"
+ "\tb _080E62F4\n"
+ "\t.align 2, 0\n"
+ "_080E6210: .4byte gSaveBlock2Ptr\n"
+ "_080E6214: .4byte 0x0000056c\n"
+ "_080E6218:\n"
+ "\tcmp r0, 0x1D\n"
+ "\tbhi _080E6226\n"
+ "\tmovs r0, 0x9\n"
+ "\tstr r0, [sp, 0x14]\n"
+ "\tmovs r1, 0x1E\n"
+ "\tstr r1, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E6226:\n"
+ "\tcmp r0, 0x27\n"
+ "\tbhi _080E6234\n"
+ "\tmovs r2, 0xC\n"
+ "\tstr r2, [sp, 0x14]\n"
+ "\tmovs r3, 0x3C\n"
+ "\tstr r3, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E6234:\n"
+ "\tcmp r0, 0x31\n"
+ "\tbhi _080E6242\n"
+ "\tmovs r0, 0xF\n"
+ "\tstr r0, [sp, 0x14]\n"
+ "\tmovs r1, 0x5A\n"
+ "\tstr r1, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E6242:\n"
+ "\tcmp r0, 0x3B\n"
+ "\tbhi _080E6250\n"
+ "\tmovs r2, 0x12\n"
+ "\tstr r2, [sp, 0x14]\n"
+ "\tmovs r3, 0x78\n"
+ "\tstr r3, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E6250:\n"
+ "\tcmp r0, 0x45\n"
+ "\tbhi _080E625E\n"
+ "\tmovs r0, 0x15\n"
+ "\tstr r0, [sp, 0x14]\n"
+ "\tmovs r1, 0x96\n"
+ "\tstr r1, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E625E:\n"
+ "\tcmp r0, 0x4F\n"
+ "\tbhi _080E626C\n"
+ "\tmovs r2, 0x1F\n"
+ "\tstr r2, [sp, 0x14]\n"
+ "\tmovs r3, 0xB4\n"
+ "\tstr r3, [sp, 0x18]\n"
+ "\tb _080E62F4\n"
+ "_080E626C:\n"
+ "\tcmp r0, 0x63\n"
+ "\tbhi _080E627E\n"
+ "\tmovs r0, 0x1F\n"
+ "\tstr r0, [sp, 0x14]\n"
+ "\tmovs r1, 0xC8\n"
+ "\tstr r1, [sp, 0x18]\n"
+ "\tmovs r2, 0x64\n"
+ "\tstr r2, [sp, 0x1C]\n"
+ "\tb _080E62F4\n"
+ "_080E627E:\n"
+ "\tcmp r0, 0xC8\n"
+ "\tbne _080E62B0\n"
+ "\tmovs r6, 0\n"
+ "\tadds r4, r1, 0\n"
+ "_080E6286:\n"
+ "\tmovs r0, 0x64\n"
+ "\tmuls r0, r6\n"
+ "\tldr r1, _080E62A8 @ =gEnemyParty\n"
+ "\tadds r0, r1\n"
+ "\tmovs r1, 0x2C\n"
+ "\tadds r2, r6, 0\n"
+ "\tmuls r2, r1\n"
+ "\tldr r3, _080E62AC @ =0x000004d4\n"
+ "\tadds r2, r3\n"
+ "\tldr r1, [r4]\n"
+ "\tadds r1, r2\n"
+ "\tbl CreateBattleTowerMon\n"
+ "\tadds r6, 0x1\n"
+ "\tcmp r6, 0x2\n"
+ "\tble _080E6286\n"
+ "\tb _080E64A6\n"
+ "\t.align 2, 0\n"
+ "_080E62A8: .4byte gEnemyParty\n"
+ "_080E62AC: .4byte 0x000004d4\n"
+ "_080E62B0:\n"
+ "\tmovs r6, 0\n"
+ "_080E62B2:\n"
+ "\tmovs r0, 0x64\n"
+ "\tmuls r0, r6\n"
+ "\tldr r1, _080E62E4 @ =gEnemyParty\n"
+ "\tadds r0, r1\n"
+ "\tldr r1, _080E62E8 @ =gSaveBlock2Ptr\n"
+ "\tldr r1, [r1]\n"
+ "\tldr r3, _080E62EC @ =0x0000056c\n"
+ "\tadds r2, r1, r3\n"
+ "\tldrb r3, [r2]\n"
+ "\tmovs r2, 0xA4\n"
+ "\tmuls r2, r3\n"
+ "\tldr r3, _080E62F0 @ =0xffffc144\n"
+ "\tadds r2, r3\n"
+ "\tadds r1, r2\n"
+ "\tmovs r2, 0x2C\n"
+ "\tmuls r2, r6\n"
+ "\tadds r2, 0x1C\n"
+ "\tadds r1, r2\n"
+ "\tbl CreateBattleTowerMon\n"
+ "\tadds r6, 0x1\n"
+ "\tcmp r6, 0x2\n"
+ "\tble _080E62B2\n"
+ "\tb _080E64A6\n"
+ "\t.align 2, 0\n"
+ "_080E62E4: .4byte gEnemyParty\n"
+ "_080E62E8: .4byte gSaveBlock2Ptr\n"
+ "_080E62EC: .4byte 0x0000056c\n"
+ "_080E62F0: .4byte 0xffffc144\n"
+ "_080E62F4:\n"
+ "\tldr r2, _080E6314 @ =gSaveBlock2Ptr\n"
+ "\tldr r0, [r2]\n"
+ "\tldr r1, _080E6318 @ =0x0000055c\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x1\n"
+ "\tands r0, r1\n"
+ "\tadds r1, r2, 0\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080E6320\n"
+ "\tldr r2, _080E631C @ =gBattleTowerLevel100Mons\n"
+ "\tmov r10, r2\n"
+ "\tmovs r3, 0x64\n"
+ "\tstr r3, [sp, 0x10]\n"
+ "\tb _080E6328\n"
+ "\t.align 2, 0\n"
+ "_080E6314: .4byte gSaveBlock2Ptr\n"
+ "_080E6318: .4byte 0x0000055c\n"
+ "_080E631C: .4byte gBattleTowerLevel100Mons\n"
+ "_080E6320:\n"
+ "\tldr r0, _080E6378 @ =gBattleTowerLevel50Mons\n"
+ "\tmov r10, r0\n"
+ "\tmovs r2, 0x32\n"
+ "\tstr r2, [sp, 0x10]\n"
+ "_080E6328:\n"
+ "\tldr r2, _080E637C @ =gBattleTowerTrainers\n"
+ "\tldr r0, [r1]\n"
+ "\tldr r3, _080E6380 @ =0x0000056c\n"
+ "\tadds r0, r3\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 2\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tadds r0, r2\n"
+ "\tldrb r0, [r0, 0x4]\n"
+ "\tstr r0, [sp, 0x20]\n"
+ "\tmovs r6, 0\n"
+ "_080E6340:\n"
+ "\tbl Random\n"
+ "\tmovs r1, 0xFF\n"
+ "\tands r1, r0\n"
+ "\tldr r2, [sp, 0x1C]\n"
+ "\tadds r0, r1, 0\n"
+ "\tmuls r0, r2\n"
+ "\tasrs r0, 8\n"
+ "\tldr r3, [sp, 0x18]\n"
+ "\tadds r7, r0, r3\n"
+ "\tldr r0, [sp, 0x20]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080E636A\n"
+ "\tlsls r0, r7, 4\n"
+ "\tadd r0, r10\n"
+ "\tldrb r0, [r0, 0x3]\n"
+ "\tldr r1, [sp, 0x20]\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, r1\n"
+ "\tbeq _080E636A\n"
+ "\tb _080E64A0\n"
+ "_080E636A:\n"
+ "\tmovs r5, 0\n"
+ "\tlsls r0, r7, 4\n"
+ "\tmov r2, r10\n"
+ "\tadds r3, r0, r2\n"
+ "\tmovs r4, 0\n"
+ "\tb _080E6388\n"
+ "\t.align 2, 0\n"
+ "_080E6378: .4byte gBattleTowerLevel50Mons\n"
+ "_080E637C: .4byte gBattleTowerTrainers\n"
+ "_080E6380: .4byte 0x0000056c\n"
+ "_080E6384:\n"
+ "\tadds r4, 0x64\n"
+ "\tadds r5, 0x1\n"
+ "_080E6388:\n"
+ "\tcmp r5, r6\n"
+ "\tbge _080E63A2\n"
+ "\tldr r1, _080E64B8 @ =gEnemyParty\n"
+ "\tadds r0, r4, r1\n"
+ "\tmovs r1, 0xB\n"
+ "\tmovs r2, 0\n"
+ "\tstr r3, [sp, 0x24]\n"
+ "\tbl GetMonData\n"
+ "\tldr r3, [sp, 0x24]\n"
+ "\tldrh r2, [r3]\n"
+ "\tcmp r0, r2\n"
+ "\tbne _080E6384\n"
+ "_080E63A2:\n"
+ "\tcmp r5, r6\n"
+ "\tbne _080E64A0\n"
+ "\tmovs r5, 0\n"
+ "\tcmp r5, r6\n"
+ "\tbge _080E63F0\n"
+ "\tldr r3, _080E64BC @ =sBattleTowerHeldItems\n"
+ "\tmov r9, r3\n"
+ "\tlsls r0, r7, 4\n"
+ "\tadd r0, r10\n"
+ "\tmov r8, r0\n"
+ "\tmovs r3, 0\n"
+ "_080E63B8:\n"
+ "\tldr r0, _080E64B8 @ =gEnemyParty\n"
+ "\tadds r4, r3, r0\n"
+ "\tadds r0, r4, 0\n"
+ "\tmovs r1, 0xC\n"
+ "\tmovs r2, 0\n"
+ "\tstr r3, [sp, 0x24]\n"
+ "\tbl GetMonData\n"
+ "\tldr r3, [sp, 0x24]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080E63E8\n"
+ "\tadds r0, r4, 0\n"
+ "\tmovs r1, 0xC\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetMonData\n"
+ "\tmov r2, r8\n"
+ "\tldrb r1, [r2, 0x2]\n"
+ "\tlsls r1, 1\n"
+ "\tadd r1, r9\n"
+ "\tldr r3, [sp, 0x24]\n"
+ "\tldrh r1, [r1]\n"
+ "\tcmp r0, r1\n"
+ "\tbeq _080E63F0\n"
+ "_080E63E8:\n"
+ "\tadds r3, 0x64\n"
+ "\tadds r5, 0x1\n"
+ "\tcmp r5, r6\n"
+ "\tblt _080E63B8\n"
+ "_080E63F0:\n"
+ "\tcmp r5, r6\n"
+ "\tbne _080E64A0\n"
+ "\tmovs r5, 0\n"
+ "\tcmp r5, r6\n"
+ "\tbge _080E6412\n"
+ "\tadd r0, sp, 0x4\n"
+ "\tldrh r0, [r0]\n"
+ "\tcmp r0, r7\n"
+ "\tbeq _080E6412\n"
+ "\tadd r1, sp, 0x4\n"
+ "_080E6404:\n"
+ "\tadds r1, 0x2\n"
+ "\tadds r5, 0x1\n"
+ "\tcmp r5, r6\n"
+ "\tbge _080E6412\n"
+ "\tldrh r0, [r1]\n"
+ "\tcmp r0, r7\n"
+ "\tbne _080E6404\n"
+ "_080E6412:\n"
+ "\tcmp r5, r6\n"
+ "\tbne _080E64A0\n"
+ "\tlsls r0, r6, 1\n"
+ "\tadd r0, sp\n"
+ "\tadds r0, 0x4\n"
+ "\tstrh r7, [r0]\n"
+ "\tmovs r3, 0x64\n"
+ "\tadds r0, r6, 0\n"
+ "\tmuls r0, r3\n"
+ "\tldr r1, _080E64B8 @ =gEnemyParty\n"
+ "\tadds r0, r1\n"
+ "\tlsls r4, r7, 4\n"
+ "\tmov r3, r10\n"
+ "\tadds r2, r4, r3\n"
+ "\tldrh r1, [r2]\n"
+ "\tldrb r2, [r2, 0xC]\n"
+ "\tstr r2, [sp]\n"
+ "\tldr r2, [sp, 0x10]\n"
+ "\tldr r3, [sp, 0x14]\n"
+ "\tbl CreateMonWithEVSpread\n"
+ "\tmovs r5, 0\n"
+ "\tadds r0, r6, 0x1\n"
+ "\tmov r9, r0\n"
+ "\tmov r8, r4\n"
+ "\tmovs r0, 0x64\n"
+ "\tadds r7, r6, 0\n"
+ "\tmuls r7, r0\n"
+ "\tmov r0, r10\n"
+ "\tadds r0, 0x4\n"
+ "\tadds r4, r0\n"
+ "\tldr r3, _080E64B8 @ =gEnemyParty\n"
+ "_080E6452:\n"
+ "\tldrh r1, [r4]\n"
+ "\tlsls r2, r5, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tadds r0, r7, r3\n"
+ "\tstr r3, [sp, 0x24]\n"
+ "\tbl SetMonMoveSlot\n"
+ "\tldrh r0, [r4]\n"
+ "\tldr r3, [sp, 0x24]\n"
+ "\tcmp r0, 0xDA\n"
+ "\tbne _080E646E\n"
+ "\tmovs r0, 0\n"
+ "\tmov r1, sp\n"
+ "\tstrb r0, [r1, 0xC]\n"
+ "_080E646E:\n"
+ "\tadds r4, 0x2\n"
+ "\tadds r5, 0x1\n"
+ "\tcmp r5, 0x3\n"
+ "\tble _080E6452\n"
+ "\tmovs r2, 0x64\n"
+ "\tadds r4, r6, 0\n"
+ "\tmuls r4, r2\n"
+ "\tldr r3, _080E64B8 @ =gEnemyParty\n"
+ "\tadds r4, r3\n"
+ "\tadds r0, r4, 0\n"
+ "\tmovs r1, 0x20\n"
+ "\tadd r2, sp, 0xC\n"
+ "\tbl SetMonData\n"
+ "\tmov r0, r8\n"
+ "\tadd r0, r10\n"
+ "\tldrb r2, [r0, 0x2]\n"
+ "\tlsls r2, 1\n"
+ "\tldr r0, _080E64BC @ =sBattleTowerHeldItems\n"
+ "\tadds r2, r0\n"
+ "\tadds r0, r4, 0\n"
+ "\tmovs r1, 0xC\n"
+ "\tbl SetMonData\n"
+ "\tmov r6, r9\n"
+ "_080E64A0:\n"
+ "\tcmp r6, 0x3\n"
+ "\tbeq _080E64A6\n"
+ "\tb _080E6340\n"
+ "_080E64A6:\n"
+ "\tadd sp, 0x28\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_080E64B8: .4byte gEnemyParty\n"
+ "_080E64BC: .4byte sBattleTowerHeldItems");
+}
+#endif //NONMATCHING