diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 12 | ||||
-rw-r--r-- | src/data/pokemon/evolution.h | 187 | ||||
-rw-r--r-- | src/data/pokemon/level_up_learnset_pointers.h | 415 | ||||
-rw-r--r-- | src/data/pokemon/level_up_learnsets.h | 5683 | ||||
-rw-r--r-- | src/pokemon.c | 16 |
5 files changed, 6299 insertions, 14 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index ff3d26b65..1650f1056 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1170,28 +1170,28 @@ static void BattleAICmd_get_ability(void) return; } - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[0] != ABILITY_NONE) { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[index].species].abilities[1] != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() % 2) { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[0]; // it's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].abilities[1]; // AI cant actually reach this part since every mon has at least 1 ability. } } else diff --git a/src/data/pokemon/evolution.h b/src/data/pokemon/evolution.h new file mode 100644 index 000000000..c9b0cf716 --- /dev/null +++ b/src/data/pokemon/evolution.h @@ -0,0 +1,187 @@ +const struct Evolution gEvolutionTable[NUM_SPECIES][EVOS_PER_MON] = +{ + [SPECIES_BULBASAUR] = {{EVO_LEVEL, 16, SPECIES_IVYSAUR}}, + [SPECIES_IVYSAUR] = {{EVO_LEVEL, 32, SPECIES_VENUSAUR}}, + [SPECIES_CHARMANDER] = {{EVO_LEVEL, 16, SPECIES_CHARMELEON}}, + [SPECIES_CHARMELEON] = {{EVO_LEVEL, 36, SPECIES_CHARIZARD}}, + [SPECIES_SQUIRTLE] = {{EVO_LEVEL, 16, SPECIES_WARTORTLE}}, + [SPECIES_WARTORTLE] = {{EVO_LEVEL, 36, SPECIES_BLASTOISE}}, + [SPECIES_CATERPIE] = {{EVO_LEVEL, 7, SPECIES_METAPOD}}, + [SPECIES_METAPOD] = {{EVO_LEVEL, 10, SPECIES_BUTTERFREE}}, + [SPECIES_WEEDLE] = {{EVO_LEVEL, 7, SPECIES_KAKUNA}}, + [SPECIES_KAKUNA] = {{EVO_LEVEL, 10, SPECIES_BEEDRILL}}, + [SPECIES_PIDGEY] = {{EVO_LEVEL, 18, SPECIES_PIDGEOTTO}}, + [SPECIES_PIDGEOTTO] = {{EVO_LEVEL, 36, SPECIES_PIDGEOT}}, + [SPECIES_RATTATA] = {{EVO_LEVEL, 20, SPECIES_RATICATE}}, + [SPECIES_SPEAROW] = {{EVO_LEVEL, 20, SPECIES_FEAROW}}, + [SPECIES_EKANS] = {{EVO_LEVEL, 22, SPECIES_ARBOK}}, + [SPECIES_PIKACHU] = {{EVO_ITEM, ITEM_THUNDER_STONE, SPECIES_RAICHU}}, + [SPECIES_SANDSHREW] = {{EVO_LEVEL, 22, SPECIES_SANDSLASH}}, + [SPECIES_NIDORAN_F] = {{EVO_LEVEL, 16, SPECIES_NIDORINA}}, + [SPECIES_NIDORINA] = {{EVO_ITEM, ITEM_MOON_STONE, SPECIES_NIDOQUEEN}}, + [SPECIES_NIDORAN_M] = {{EVO_LEVEL, 16, SPECIES_NIDORINO}}, + [SPECIES_NIDORINO] = {{EVO_ITEM, ITEM_MOON_STONE, SPECIES_NIDOKING}}, + [SPECIES_CLEFAIRY] = {{EVO_ITEM, ITEM_MOON_STONE, SPECIES_CLEFABLE}}, + [SPECIES_VULPIX] = {{EVO_ITEM, ITEM_FIRE_STONE, SPECIES_NINETALES}}, + [SPECIES_JIGGLYPUFF] = {{EVO_ITEM, ITEM_MOON_STONE, SPECIES_WIGGLYTUFF}}, + [SPECIES_ZUBAT] = {{EVO_LEVEL, 22, SPECIES_GOLBAT}}, + [SPECIES_GOLBAT] = {{EVO_FRIENDSHIP, 0, SPECIES_CROBAT}}, + [SPECIES_ODDISH] = {{EVO_LEVEL, 21, SPECIES_GLOOM}}, + [SPECIES_GLOOM] = {{EVO_ITEM, ITEM_LEAF_STONE, SPECIES_VILEPLUME}, + {EVO_ITEM, ITEM_SUN_STONE, SPECIES_BELLOSSOM}}, + [SPECIES_PARAS] = {{EVO_LEVEL, 24, SPECIES_PARASECT}}, + [SPECIES_VENONAT] = {{EVO_LEVEL, 31, SPECIES_VENOMOTH}}, + [SPECIES_DIGLETT] = {{EVO_LEVEL, 26, SPECIES_DUGTRIO}}, + [SPECIES_MEOWTH] = {{EVO_LEVEL, 28, SPECIES_PERSIAN}}, + [SPECIES_PSYDUCK] = {{EVO_LEVEL, 33, SPECIES_GOLDUCK}}, + [SPECIES_MANKEY] = {{EVO_LEVEL, 28, SPECIES_PRIMEAPE}}, + [SPECIES_GROWLITHE] = {{EVO_ITEM, ITEM_FIRE_STONE, SPECIES_ARCANINE}}, + [SPECIES_POLIWAG] = {{EVO_LEVEL, 25, SPECIES_POLIWHIRL}}, + [SPECIES_POLIWHIRL] = {{EVO_ITEM, ITEM_WATER_STONE, SPECIES_POLIWRATH}, + {EVO_TRADE_ITEM, ITEM_KINGS_ROCK, SPECIES_POLITOED}}, + [SPECIES_ABRA] = {{EVO_LEVEL, 16, SPECIES_KADABRA}}, + [SPECIES_KADABRA] = {{EVO_TRADE, 0, SPECIES_ALAKAZAM}}, + [SPECIES_MACHOP] = {{EVO_LEVEL, 28, SPECIES_MACHOKE}}, + [SPECIES_MACHOKE] = {{EVO_TRADE, 0, SPECIES_MACHAMP}}, + [SPECIES_BELLSPROUT] = {{EVO_LEVEL, 21, SPECIES_WEEPINBELL}}, + [SPECIES_WEEPINBELL] = {{EVO_ITEM, ITEM_LEAF_STONE, SPECIES_VICTREEBEL}}, + [SPECIES_TENTACOOL] = {{EVO_LEVEL, 30, SPECIES_TENTACRUEL}}, + [SPECIES_GEODUDE] = {{EVO_LEVEL, 25, SPECIES_GRAVELER}}, + [SPECIES_GRAVELER] = {{EVO_TRADE, 0, SPECIES_GOLEM}}, + [SPECIES_PONYTA] = {{EVO_LEVEL, 40, SPECIES_RAPIDASH}}, + [SPECIES_SLOWPOKE] = {{EVO_LEVEL, 37, SPECIES_SLOWBRO}, + {EVO_TRADE_ITEM, ITEM_KINGS_ROCK, SPECIES_SLOWKING}}, + [SPECIES_MAGNEMITE] = {{EVO_LEVEL, 30, SPECIES_MAGNETON}}, + [SPECIES_DODUO] = {{EVO_LEVEL, 31, SPECIES_DODRIO}}, + [SPECIES_SEEL] = {{EVO_LEVEL, 34, SPECIES_DEWGONG}}, + [SPECIES_GRIMER] = {{EVO_LEVEL, 38, SPECIES_MUK}}, + [SPECIES_SHELLDER] = {{EVO_ITEM, ITEM_WATER_STONE, SPECIES_CLOYSTER}}, + [SPECIES_GASTLY] = {{EVO_LEVEL, 25, SPECIES_HAUNTER}}, + [SPECIES_HAUNTER] = {{EVO_TRADE, 0, SPECIES_GENGAR}}, + [SPECIES_ONIX] = {{EVO_TRADE_ITEM, ITEM_METAL_COAT, SPECIES_STEELIX}}, + [SPECIES_DROWZEE] = {{EVO_LEVEL, 26, SPECIES_HYPNO}}, + [SPECIES_KRABBY] = {{EVO_LEVEL, 28, SPECIES_KINGLER}}, + [SPECIES_VOLTORB] = {{EVO_LEVEL, 30, SPECIES_ELECTRODE}}, + [SPECIES_EXEGGCUTE] = {{EVO_ITEM, ITEM_LEAF_STONE, SPECIES_EXEGGUTOR}}, + [SPECIES_CUBONE] = {{EVO_LEVEL, 28, SPECIES_MAROWAK}}, + [SPECIES_KOFFING] = {{EVO_LEVEL, 35, SPECIES_WEEZING}}, + [SPECIES_RHYHORN] = {{EVO_LEVEL, 42, SPECIES_RHYDON}}, + [SPECIES_CHANSEY] = {{EVO_FRIENDSHIP, 0, SPECIES_BLISSEY}}, + [SPECIES_HORSEA] = {{EVO_LEVEL, 32, SPECIES_SEADRA}}, + [SPECIES_SEADRA] = {{EVO_TRADE_ITEM, ITEM_DRAGON_SCALE, SPECIES_KINGDRA}}, + [SPECIES_GOLDEEN] = {{EVO_LEVEL, 33, SPECIES_SEAKING}}, + [SPECIES_STARYU] = {{EVO_ITEM, ITEM_WATER_STONE, SPECIES_STARMIE}}, + [SPECIES_SCYTHER] = {{EVO_TRADE_ITEM, ITEM_METAL_COAT, SPECIES_SCIZOR}}, + [SPECIES_MAGIKARP] = {{EVO_LEVEL, 20, SPECIES_GYARADOS}}, + [SPECIES_EEVEE] = {{EVO_ITEM, ITEM_THUNDER_STONE, SPECIES_JOLTEON}, + {EVO_ITEM, ITEM_WATER_STONE, SPECIES_VAPOREON}, + {EVO_ITEM, ITEM_FIRE_STONE, SPECIES_FLAREON}, + {EVO_FRIENDSHIP_DAY, 0, SPECIES_ESPEON}, + {EVO_FRIENDSHIP_NIGHT, 0, SPECIES_UMBREON}}, + [SPECIES_PORYGON] = {{EVO_TRADE_ITEM, ITEM_UP_GRADE, SPECIES_PORYGON2}}, + [SPECIES_OMANYTE] = {{EVO_LEVEL, 40, SPECIES_OMASTAR}}, + [SPECIES_KABUTO] = {{EVO_LEVEL, 40, SPECIES_KABUTOPS}}, + [SPECIES_DRATINI] = {{EVO_LEVEL, 30, SPECIES_DRAGONAIR}}, + [SPECIES_DRAGONAIR] = {{EVO_LEVEL, 55, SPECIES_DRAGONITE}}, + [SPECIES_CHIKORITA] = {{EVO_LEVEL, 16, SPECIES_BAYLEEF}}, + [SPECIES_BAYLEEF] = {{EVO_LEVEL, 32, SPECIES_MEGANIUM}}, + [SPECIES_CYNDAQUIL] = {{EVO_LEVEL, 14, SPECIES_QUILAVA}}, + [SPECIES_QUILAVA] = {{EVO_LEVEL, 36, SPECIES_TYPHLOSION}}, + [SPECIES_TOTODILE] = {{EVO_LEVEL, 18, SPECIES_CROCONAW}}, + [SPECIES_CROCONAW] = {{EVO_LEVEL, 30, SPECIES_FERALIGATR}}, + [SPECIES_SENTRET] = {{EVO_LEVEL, 15, SPECIES_FURRET}}, + [SPECIES_HOOTHOOT] = {{EVO_LEVEL, 20, SPECIES_NOCTOWL}}, + [SPECIES_LEDYBA] = {{EVO_LEVEL, 18, SPECIES_LEDIAN}}, + [SPECIES_SPINARAK] = {{EVO_LEVEL, 22, SPECIES_ARIADOS}}, + [SPECIES_CHINCHOU] = {{EVO_LEVEL, 27, SPECIES_LANTURN}}, + [SPECIES_PICHU] = {{EVO_FRIENDSHIP, 0, SPECIES_PIKACHU}}, + [SPECIES_CLEFFA] = {{EVO_FRIENDSHIP, 0, SPECIES_CLEFAIRY}}, + [SPECIES_IGGLYBUFF] = {{EVO_FRIENDSHIP, 0, SPECIES_JIGGLYPUFF}}, + [SPECIES_TOGEPI] = {{EVO_FRIENDSHIP, 0, SPECIES_TOGETIC}}, + [SPECIES_NATU] = {{EVO_LEVEL, 25, SPECIES_XATU}}, + [SPECIES_MAREEP] = {{EVO_LEVEL, 15, SPECIES_FLAAFFY}}, + [SPECIES_FLAAFFY] = {{EVO_LEVEL, 30, SPECIES_AMPHAROS}}, + [SPECIES_MARILL] = {{EVO_LEVEL, 18, SPECIES_AZUMARILL}}, + [SPECIES_HOPPIP] = {{EVO_LEVEL, 18, SPECIES_SKIPLOOM}}, + [SPECIES_SKIPLOOM] = {{EVO_LEVEL, 27, SPECIES_JUMPLUFF}}, + [SPECIES_SUNKERN] = {{EVO_ITEM, ITEM_SUN_STONE, SPECIES_SUNFLORA}}, + [SPECIES_WOOPER] = {{EVO_LEVEL, 20, SPECIES_QUAGSIRE}}, + [SPECIES_PINECO] = {{EVO_LEVEL, 31, SPECIES_FORRETRESS}}, + [SPECIES_SNUBBULL] = {{EVO_LEVEL, 23, SPECIES_GRANBULL}}, + [SPECIES_TEDDIURSA] = {{EVO_LEVEL, 30, SPECIES_URSARING}}, + [SPECIES_SLUGMA] = {{EVO_LEVEL, 38, SPECIES_MAGCARGO}}, + [SPECIES_SWINUB] = {{EVO_LEVEL, 33, SPECIES_PILOSWINE}}, + [SPECIES_REMORAID] = {{EVO_LEVEL, 25, SPECIES_OCTILLERY}}, + [SPECIES_HOUNDOUR] = {{EVO_LEVEL, 24, SPECIES_HOUNDOOM}}, + [SPECIES_PHANPY] = {{EVO_LEVEL, 25, SPECIES_DONPHAN}}, + [SPECIES_TYROGUE] = {{EVO_LEVEL_ATK_LT_DEF, 20, SPECIES_HITMONCHAN}, + {EVO_LEVEL_ATK_GT_DEF, 20, SPECIES_HITMONLEE}, + {EVO_LEVEL_ATK_EQ_DEF, 20, SPECIES_HITMONTOP}}, + [SPECIES_SMOOCHUM] = {{EVO_LEVEL, 30, SPECIES_JYNX}}, + [SPECIES_ELEKID] = {{EVO_LEVEL, 30, SPECIES_ELECTABUZZ}}, + [SPECIES_MAGBY] = {{EVO_LEVEL, 30, SPECIES_MAGMAR}}, + [SPECIES_LARVITAR] = {{EVO_LEVEL, 30, SPECIES_PUPITAR}}, + [SPECIES_PUPITAR] = {{EVO_LEVEL, 55, SPECIES_TYRANITAR}}, + [SPECIES_TREECKO] = {{EVO_LEVEL, 16, SPECIES_GROVYLE}}, + [SPECIES_GROVYLE] = {{EVO_LEVEL, 36, SPECIES_SCEPTILE}}, + [SPECIES_TORCHIC] = {{EVO_LEVEL, 16, SPECIES_COMBUSKEN}}, + [SPECIES_COMBUSKEN] = {{EVO_LEVEL, 36, SPECIES_BLAZIKEN}}, + [SPECIES_MUDKIP] = {{EVO_LEVEL, 16, SPECIES_MARSHTOMP}}, + [SPECIES_MARSHTOMP] = {{EVO_LEVEL, 36, SPECIES_SWAMPERT}}, + [SPECIES_POOCHYENA] = {{EVO_LEVEL, 18, SPECIES_MIGHTYENA}}, + [SPECIES_ZIGZAGOON] = {{EVO_LEVEL, 20, SPECIES_LINOONE}}, + [SPECIES_WURMPLE] = {{EVO_LEVEL_SILCOON, 7, SPECIES_SILCOON}, + {EVO_LEVEL_CASCOON, 7, SPECIES_CASCOON}}, + [SPECIES_SILCOON] = {{EVO_LEVEL, 10, SPECIES_BEAUTIFLY}}, + [SPECIES_CASCOON] = {{EVO_LEVEL, 10, SPECIES_DUSTOX}}, + [SPECIES_LOTAD] = {{EVO_LEVEL, 14, SPECIES_LOMBRE}}, + [SPECIES_LOMBRE] = {{EVO_ITEM, ITEM_WATER_STONE, SPECIES_LUDICOLO}}, + [SPECIES_SEEDOT] = {{EVO_LEVEL, 14, SPECIES_NUZLEAF}}, + [SPECIES_NUZLEAF] = {{EVO_ITEM, ITEM_LEAF_STONE, SPECIES_SHIFTRY}}, + [SPECIES_NINCADA] = {{EVO_LEVEL_NINJASK, 20, SPECIES_NINJASK}, + {EVO_LEVEL_SHEDINJA, 20, SPECIES_SHEDINJA}}, + [SPECIES_TAILLOW] = {{EVO_LEVEL, 22, SPECIES_SWELLOW}}, + [SPECIES_SHROOMISH] = {{EVO_LEVEL, 23, SPECIES_BRELOOM}}, + [SPECIES_WINGULL] = {{EVO_LEVEL, 25, SPECIES_PELIPPER}}, + [SPECIES_SURSKIT] = {{EVO_LEVEL, 22, SPECIES_MASQUERAIN}}, + [SPECIES_WAILMER] = {{EVO_LEVEL, 40, SPECIES_WAILORD}}, + [SPECIES_SKITTY] = {{EVO_ITEM, ITEM_MOON_STONE, SPECIES_DELCATTY}}, + [SPECIES_BALTOY] = {{EVO_LEVEL, 36, SPECIES_CLAYDOL}}, + [SPECIES_BARBOACH] = {{EVO_LEVEL, 30, SPECIES_WHISCASH}}, + [SPECIES_CORPHISH] = {{EVO_LEVEL, 30, SPECIES_CRAWDAUNT}}, + [SPECIES_FEEBAS] = {{EVO_BEAUTY, 170, SPECIES_MILOTIC}}, + [SPECIES_CARVANHA] = {{EVO_LEVEL, 30, SPECIES_SHARPEDO}}, + [SPECIES_TRAPINCH] = {{EVO_LEVEL, 35, SPECIES_VIBRAVA}}, + [SPECIES_VIBRAVA] = {{EVO_LEVEL, 45, SPECIES_FLYGON}}, + [SPECIES_MAKUHITA] = {{EVO_LEVEL, 24, SPECIES_HARIYAMA}}, + [SPECIES_ELECTRIKE] = {{EVO_LEVEL, 26, SPECIES_MANECTRIC}}, + [SPECIES_NUMEL] = {{EVO_LEVEL, 33, SPECIES_CAMERUPT}}, + [SPECIES_SPHEAL] = {{EVO_LEVEL, 32, SPECIES_SEALEO}}, + [SPECIES_SEALEO] = {{EVO_LEVEL, 44, SPECIES_WALREIN}}, + [SPECIES_CACNEA] = {{EVO_LEVEL, 32, SPECIES_CACTURNE}}, + [SPECIES_SNORUNT] = {{EVO_LEVEL, 42, SPECIES_GLALIE}}, + [SPECIES_AZURILL] = {{EVO_FRIENDSHIP, 0, SPECIES_MARILL}}, + [SPECIES_SPOINK] = {{EVO_LEVEL, 32, SPECIES_GRUMPIG}}, + [SPECIES_MEDITITE] = {{EVO_LEVEL, 37, SPECIES_MEDICHAM}}, + [SPECIES_SWABLU] = {{EVO_LEVEL, 35, SPECIES_ALTARIA}}, + [SPECIES_WYNAUT] = {{EVO_LEVEL, 15, SPECIES_WOBBUFFET}}, + [SPECIES_DUSKULL] = {{EVO_LEVEL, 37, SPECIES_DUSCLOPS}}, + [SPECIES_SLAKOTH] = {{EVO_LEVEL, 18, SPECIES_VIGOROTH}}, + [SPECIES_VIGOROTH] = {{EVO_LEVEL, 36, SPECIES_SLAKING}}, + [SPECIES_GULPIN] = {{EVO_LEVEL, 26, SPECIES_SWALOT}}, + [SPECIES_WHISMUR] = {{EVO_LEVEL, 20, SPECIES_LOUDRED}}, + [SPECIES_LOUDRED] = {{EVO_LEVEL, 40, SPECIES_EXPLOUD}}, + [SPECIES_CLAMPERL] = {{EVO_TRADE_ITEM, ITEM_DEEP_SEA_TOOTH, SPECIES_HUNTAIL}, + {EVO_TRADE_ITEM, ITEM_DEEP_SEA_SCALE, SPECIES_GOREBYSS}}, + [SPECIES_SHUPPET] = {{EVO_LEVEL, 37, SPECIES_BANETTE}}, + [SPECIES_ARON] = {{EVO_LEVEL, 32, SPECIES_LAIRON}}, + [SPECIES_LAIRON] = {{EVO_LEVEL, 42, SPECIES_AGGRON}}, + [SPECIES_LILEEP] = {{EVO_LEVEL, 40, SPECIES_CRADILY}}, + [SPECIES_ANORITH] = {{EVO_LEVEL, 40, SPECIES_ARMALDO}}, + [SPECIES_RALTS] = {{EVO_LEVEL, 20, SPECIES_KIRLIA}}, + [SPECIES_KIRLIA] = {{EVO_LEVEL, 30, SPECIES_GARDEVOIR}}, + [SPECIES_BAGON] = {{EVO_LEVEL, 30, SPECIES_SHELGON}}, + [SPECIES_SHELGON] = {{EVO_LEVEL, 50, SPECIES_SALAMENCE}}, + [SPECIES_BELDUM] = {{EVO_LEVEL, 20, SPECIES_METANG}}, + [SPECIES_METANG] = {{EVO_LEVEL, 45, SPECIES_METAGROSS}}, +}; diff --git a/src/data/pokemon/level_up_learnset_pointers.h b/src/data/pokemon/level_up_learnset_pointers.h new file mode 100644 index 000000000..661458ce3 --- /dev/null +++ b/src/data/pokemon/level_up_learnset_pointers.h @@ -0,0 +1,415 @@ +const u16 *const gLevelUpLearnsets[NUM_SPECIES] = +{ + [SPECIES_NONE] = sBulbasaurLevelUpLearnset, + [SPECIES_BULBASAUR] = sBulbasaurLevelUpLearnset, + [SPECIES_IVYSAUR] = sIvysaurLevelUpLearnset, + [SPECIES_VENUSAUR] = sVenusaurLevelUpLearnset, + [SPECIES_CHARMANDER] = sCharmanderLevelUpLearnset, + [SPECIES_CHARMELEON] = sCharmeleonLevelUpLearnset, + [SPECIES_CHARIZARD] = sCharizardLevelUpLearnset, + [SPECIES_SQUIRTLE] = sSquirtleLevelUpLearnset, + [SPECIES_WARTORTLE] = sWartortleLevelUpLearnset, + [SPECIES_BLASTOISE] = sBlastoiseLevelUpLearnset, + [SPECIES_CATERPIE] = sCaterpieLevelUpLearnset, + [SPECIES_METAPOD] = sMetapodLevelUpLearnset, + [SPECIES_BUTTERFREE] = sButterfreeLevelUpLearnset, + [SPECIES_WEEDLE] = sWeedleLevelUpLearnset, + [SPECIES_KAKUNA] = sKakunaLevelUpLearnset, + [SPECIES_BEEDRILL] = sBeedrillLevelUpLearnset, + [SPECIES_PIDGEY] = sPidgeyLevelUpLearnset, + [SPECIES_PIDGEOTTO] = sPidgeottoLevelUpLearnset, + [SPECIES_PIDGEOT] = sPidgeotLevelUpLearnset, + [SPECIES_RATTATA] = sRattataLevelUpLearnset, + [SPECIES_RATICATE] = sRaticateLevelUpLearnset, + [SPECIES_SPEAROW] = sSpearowLevelUpLearnset, + [SPECIES_FEAROW] = sFearowLevelUpLearnset, + [SPECIES_EKANS] = sEkansLevelUpLearnset, + [SPECIES_ARBOK] = sArbokLevelUpLearnset, + [SPECIES_PIKACHU] = sPikachuLevelUpLearnset, + [SPECIES_RAICHU] = sRaichuLevelUpLearnset, + [SPECIES_SANDSHREW] = sSandshrewLevelUpLearnset, + [SPECIES_SANDSLASH] = sSandslashLevelUpLearnset, + [SPECIES_NIDORAN_F] = sNidoranFLevelUpLearnset, + [SPECIES_NIDORINA] = sNidorinaLevelUpLearnset, + [SPECIES_NIDOQUEEN] = sNidoqueenLevelUpLearnset, + [SPECIES_NIDORAN_M] = sNidoranMLevelUpLearnset, + [SPECIES_NIDORINO] = sNidorinoLevelUpLearnset, + [SPECIES_NIDOKING] = sNidokingLevelUpLearnset, + [SPECIES_CLEFAIRY] = sClefairyLevelUpLearnset, + [SPECIES_CLEFABLE] = sClefableLevelUpLearnset, + [SPECIES_VULPIX] = sVulpixLevelUpLearnset, + [SPECIES_NINETALES] = sNinetalesLevelUpLearnset, + [SPECIES_JIGGLYPUFF] = sJigglypuffLevelUpLearnset, + [SPECIES_WIGGLYTUFF] = sWigglytuffLevelUpLearnset, + [SPECIES_ZUBAT] = sZubatLevelUpLearnset, + [SPECIES_GOLBAT] = sGolbatLevelUpLearnset, + [SPECIES_ODDISH] = sOddishLevelUpLearnset, + [SPECIES_GLOOM] = sGloomLevelUpLearnset, + [SPECIES_VILEPLUME] = sVileplumeLevelUpLearnset, + [SPECIES_PARAS] = sParasLevelUpLearnset, + [SPECIES_PARASECT] = sParasectLevelUpLearnset, + [SPECIES_VENONAT] = sVenonatLevelUpLearnset, + [SPECIES_VENOMOTH] = sVenomothLevelUpLearnset, + [SPECIES_DIGLETT] = sDiglettLevelUpLearnset, + [SPECIES_DUGTRIO] = sDugtrioLevelUpLearnset, + [SPECIES_MEOWTH] = sMeowthLevelUpLearnset, + [SPECIES_PERSIAN] = sPersianLevelUpLearnset, + [SPECIES_PSYDUCK] = sPsyduckLevelUpLearnset, + [SPECIES_GOLDUCK] = sGolduckLevelUpLearnset, + [SPECIES_MANKEY] = sMankeyLevelUpLearnset, + [SPECIES_PRIMEAPE] = sPrimeapeLevelUpLearnset, + [SPECIES_GROWLITHE] = sGrowlitheLevelUpLearnset, + [SPECIES_ARCANINE] = sArcanineLevelUpLearnset, + [SPECIES_POLIWAG] = sPoliwagLevelUpLearnset, + [SPECIES_POLIWHIRL] = sPoliwhirlLevelUpLearnset, + [SPECIES_POLIWRATH] = sPoliwrathLevelUpLearnset, + [SPECIES_ABRA] = sAbraLevelUpLearnset, + [SPECIES_KADABRA] = sKadabraLevelUpLearnset, + [SPECIES_ALAKAZAM] = sAlakazamLevelUpLearnset, + [SPECIES_MACHOP] = sMachopLevelUpLearnset, + [SPECIES_MACHOKE] = sMachokeLevelUpLearnset, + [SPECIES_MACHAMP] = sMachampLevelUpLearnset, + [SPECIES_BELLSPROUT] = sBellsproutLevelUpLearnset, + [SPECIES_WEEPINBELL] = sWeepinbellLevelUpLearnset, + [SPECIES_VICTREEBEL] = sVictreebelLevelUpLearnset, + [SPECIES_TENTACOOL] = sTentacoolLevelUpLearnset, + [SPECIES_TENTACRUEL] = sTentacruelLevelUpLearnset, + [SPECIES_GEODUDE] = sGeodudeLevelUpLearnset, + [SPECIES_GRAVELER] = sGravelerLevelUpLearnset, + [SPECIES_GOLEM] = sGolemLevelUpLearnset, + [SPECIES_PONYTA] = sPonytaLevelUpLearnset, + [SPECIES_RAPIDASH] = sRapidashLevelUpLearnset, + [SPECIES_SLOWPOKE] = sSlowpokeLevelUpLearnset, + [SPECIES_SLOWBRO] = sSlowbroLevelUpLearnset, + [SPECIES_MAGNEMITE] = sMagnemiteLevelUpLearnset, + [SPECIES_MAGNETON] = sMagnetonLevelUpLearnset, + [SPECIES_FARFETCHD] = sFarfetchdLevelUpLearnset, + [SPECIES_DODUO] = sDoduoLevelUpLearnset, + [SPECIES_DODRIO] = sDodrioLevelUpLearnset, + [SPECIES_SEEL] = sSeelLevelUpLearnset, + [SPECIES_DEWGONG] = sDewgongLevelUpLearnset, + [SPECIES_GRIMER] = sGrimerLevelUpLearnset, + [SPECIES_MUK] = sMukLevelUpLearnset, + [SPECIES_SHELLDER] = sShellderLevelUpLearnset, + [SPECIES_CLOYSTER] = sCloysterLevelUpLearnset, + [SPECIES_GASTLY] = sGastlyLevelUpLearnset, + [SPECIES_HAUNTER] = sHaunterLevelUpLearnset, + [SPECIES_GENGAR] = sGengarLevelUpLearnset, + [SPECIES_ONIX] = sOnixLevelUpLearnset, + [SPECIES_DROWZEE] = sDrowzeeLevelUpLearnset, + [SPECIES_HYPNO] = sHypnoLevelUpLearnset, + [SPECIES_KRABBY] = sKrabbyLevelUpLearnset, + [SPECIES_KINGLER] = sKinglerLevelUpLearnset, + [SPECIES_VOLTORB] = sVoltorbLevelUpLearnset, + [SPECIES_ELECTRODE] = sElectrodeLevelUpLearnset, + [SPECIES_EXEGGCUTE] = sExeggcuteLevelUpLearnset, + [SPECIES_EXEGGUTOR] = sExeggutorLevelUpLearnset, + [SPECIES_CUBONE] = sCuboneLevelUpLearnset, + [SPECIES_MAROWAK] = sMarowakLevelUpLearnset, + [SPECIES_HITMONLEE] = sHitmonleeLevelUpLearnset, + [SPECIES_HITMONCHAN] = sHitmonchanLevelUpLearnset, + [SPECIES_LICKITUNG] = sLickitungLevelUpLearnset, + [SPECIES_KOFFING] = sKoffingLevelUpLearnset, + [SPECIES_WEEZING] = sWeezingLevelUpLearnset, + [SPECIES_RHYHORN] = sRhyhornLevelUpLearnset, + [SPECIES_RHYDON] = sRhydonLevelUpLearnset, + [SPECIES_CHANSEY] = sChanseyLevelUpLearnset, + [SPECIES_TANGELA] = sTangelaLevelUpLearnset, + [SPECIES_KANGASKHAN] = sKangaskhanLevelUpLearnset, + [SPECIES_HORSEA] = sHorseaLevelUpLearnset, + [SPECIES_SEADRA] = sSeadraLevelUpLearnset, + [SPECIES_GOLDEEN] = sGoldeenLevelUpLearnset, + [SPECIES_SEAKING] = sSeakingLevelUpLearnset, + [SPECIES_STARYU] = sStaryuLevelUpLearnset, + [SPECIES_STARMIE] = sStarmieLevelUpLearnset, + [SPECIES_MR_MIME] = sMrMimeLevelUpLearnset, + [SPECIES_SCYTHER] = sScytherLevelUpLearnset, + [SPECIES_JYNX] = sJynxLevelUpLearnset, + [SPECIES_ELECTABUZZ] = sElectabuzzLevelUpLearnset, + [SPECIES_MAGMAR] = sMagmarLevelUpLearnset, + [SPECIES_PINSIR] = sPinsirLevelUpLearnset, + [SPECIES_TAUROS] = sTaurosLevelUpLearnset, + [SPECIES_MAGIKARP] = sMagikarpLevelUpLearnset, + [SPECIES_GYARADOS] = sGyaradosLevelUpLearnset, + [SPECIES_LAPRAS] = sLaprasLevelUpLearnset, + [SPECIES_DITTO] = sDittoLevelUpLearnset, + [SPECIES_EEVEE] = sEeveeLevelUpLearnset, + [SPECIES_VAPOREON] = sVaporeonLevelUpLearnset, + [SPECIES_JOLTEON] = sJolteonLevelUpLearnset, + [SPECIES_FLAREON] = sFlareonLevelUpLearnset, + [SPECIES_PORYGON] = sPorygonLevelUpLearnset, + [SPECIES_OMANYTE] = sOmanyteLevelUpLearnset, + [SPECIES_OMASTAR] = sOmastarLevelUpLearnset, + [SPECIES_KABUTO] = sKabutoLevelUpLearnset, + [SPECIES_KABUTOPS] = sKabutopsLevelUpLearnset, + [SPECIES_AERODACTYL] = sAerodactylLevelUpLearnset, + [SPECIES_SNORLAX] = sSnorlaxLevelUpLearnset, + [SPECIES_ARTICUNO] = sArticunoLevelUpLearnset, + [SPECIES_ZAPDOS] = sZapdosLevelUpLearnset, + [SPECIES_MOLTRES] = sMoltresLevelUpLearnset, + [SPECIES_DRATINI] = sDratiniLevelUpLearnset, + [SPECIES_DRAGONAIR] = sDragonairLevelUpLearnset, + [SPECIES_DRAGONITE] = sDragoniteLevelUpLearnset, + [SPECIES_MEWTWO] = sMewtwoLevelUpLearnset, + [SPECIES_MEW] = sMewLevelUpLearnset, + [SPECIES_CHIKORITA] = sChikoritaLevelUpLearnset, + [SPECIES_BAYLEEF] = sBayleefLevelUpLearnset, + [SPECIES_MEGANIUM] = sMeganiumLevelUpLearnset, + [SPECIES_CYNDAQUIL] = sCyndaquilLevelUpLearnset, + [SPECIES_QUILAVA] = sQuilavaLevelUpLearnset, + [SPECIES_TYPHLOSION] = sTyphlosionLevelUpLearnset, + [SPECIES_TOTODILE] = sTotodileLevelUpLearnset, + [SPECIES_CROCONAW] = sCroconawLevelUpLearnset, + [SPECIES_FERALIGATR] = sFeraligatrLevelUpLearnset, + [SPECIES_SENTRET] = sSentretLevelUpLearnset, + [SPECIES_FURRET] = sFurretLevelUpLearnset, + [SPECIES_HOOTHOOT] = sHoothootLevelUpLearnset, + [SPECIES_NOCTOWL] = sNoctowlLevelUpLearnset, + [SPECIES_LEDYBA] = sLedybaLevelUpLearnset, + [SPECIES_LEDIAN] = sLedianLevelUpLearnset, + [SPECIES_SPINARAK] = sSpinarakLevelUpLearnset, + [SPECIES_ARIADOS] = sAriadosLevelUpLearnset, + [SPECIES_CROBAT] = sCrobatLevelUpLearnset, + [SPECIES_CHINCHOU] = sChinchouLevelUpLearnset, + [SPECIES_LANTURN] = sLanturnLevelUpLearnset, + [SPECIES_PICHU] = sPichuLevelUpLearnset, + [SPECIES_CLEFFA] = sCleffaLevelUpLearnset, + [SPECIES_IGGLYBUFF] = sIgglybuffLevelUpLearnset, + [SPECIES_TOGEPI] = sTogepiLevelUpLearnset, + [SPECIES_TOGETIC] = sTogeticLevelUpLearnset, + [SPECIES_NATU] = sNatuLevelUpLearnset, + [SPECIES_XATU] = sXatuLevelUpLearnset, + [SPECIES_MAREEP] = sMareepLevelUpLearnset, + [SPECIES_FLAAFFY] = sFlaaffyLevelUpLearnset, + [SPECIES_AMPHAROS] = sAmpharosLevelUpLearnset, + [SPECIES_BELLOSSOM] = sBellossomLevelUpLearnset, + [SPECIES_MARILL] = sMarillLevelUpLearnset, + [SPECIES_AZUMARILL] = sAzumarillLevelUpLearnset, + [SPECIES_SUDOWOODO] = sSudowoodoLevelUpLearnset, + [SPECIES_POLITOED] = sPolitoedLevelUpLearnset, + [SPECIES_HOPPIP] = sHoppipLevelUpLearnset, + [SPECIES_SKIPLOOM] = sSkiploomLevelUpLearnset, + [SPECIES_JUMPLUFF] = sJumpluffLevelUpLearnset, + [SPECIES_AIPOM] = sAipomLevelUpLearnset, + [SPECIES_SUNKERN] = sSunkernLevelUpLearnset, + [SPECIES_SUNFLORA] = sSunfloraLevelUpLearnset, + [SPECIES_YANMA] = sYanmaLevelUpLearnset, + [SPECIES_WOOPER] = sWooperLevelUpLearnset, + [SPECIES_QUAGSIRE] = sQuagsireLevelUpLearnset, + [SPECIES_ESPEON] = sEspeonLevelUpLearnset, + [SPECIES_UMBREON] = sUmbreonLevelUpLearnset, + [SPECIES_MURKROW] = sMurkrowLevelUpLearnset, + [SPECIES_SLOWKING] = sSlowkingLevelUpLearnset, + [SPECIES_MISDREAVUS] = sMisdreavusLevelUpLearnset, + [SPECIES_UNOWN] = sUnownLevelUpLearnset, + [SPECIES_WOBBUFFET] = sWobbuffetLevelUpLearnset, + [SPECIES_GIRAFARIG] = sGirafarigLevelUpLearnset, + [SPECIES_PINECO] = sPinecoLevelUpLearnset, + [SPECIES_FORRETRESS] = sForretressLevelUpLearnset, + [SPECIES_DUNSPARCE] = sDunsparceLevelUpLearnset, + [SPECIES_GLIGAR] = sGligarLevelUpLearnset, + [SPECIES_STEELIX] = sSteelixLevelUpLearnset, + [SPECIES_SNUBBULL] = sSnubbullLevelUpLearnset, + [SPECIES_GRANBULL] = sGranbullLevelUpLearnset, + [SPECIES_QWILFISH] = sQwilfishLevelUpLearnset, + [SPECIES_SCIZOR] = sScizorLevelUpLearnset, + [SPECIES_SHUCKLE] = sShuckleLevelUpLearnset, + [SPECIES_HERACROSS] = sHeracrossLevelUpLearnset, + [SPECIES_SNEASEL] = sSneaselLevelUpLearnset, + [SPECIES_TEDDIURSA] = sTeddiursaLevelUpLearnset, + [SPECIES_URSARING] = sUrsaringLevelUpLearnset, + [SPECIES_SLUGMA] = sSlugmaLevelUpLearnset, + [SPECIES_MAGCARGO] = sMagcargoLevelUpLearnset, + [SPECIES_SWINUB] = sSwinubLevelUpLearnset, + [SPECIES_PILOSWINE] = sPiloswineLevelUpLearnset, + [SPECIES_CORSOLA] = sCorsolaLevelUpLearnset, + [SPECIES_REMORAID] = sRemoraidLevelUpLearnset, + [SPECIES_OCTILLERY] = sOctilleryLevelUpLearnset, + [SPECIES_DELIBIRD] = sDelibirdLevelUpLearnset, + [SPECIES_MANTINE] = sMantineLevelUpLearnset, + [SPECIES_SKARMORY] = sSkarmoryLevelUpLearnset, + [SPECIES_HOUNDOUR] = sHoundourLevelUpLearnset, + [SPECIES_HOUNDOOM] = sHoundoomLevelUpLearnset, + [SPECIES_KINGDRA] = sKingdraLevelUpLearnset, + [SPECIES_PHANPY] = sPhanpyLevelUpLearnset, + [SPECIES_DONPHAN] = sDonphanLevelUpLearnset, + [SPECIES_PORYGON2] = sPorygon2LevelUpLearnset, + [SPECIES_STANTLER] = sStantlerLevelUpLearnset, + [SPECIES_SMEARGLE] = sSmeargleLevelUpLearnset, + [SPECIES_TYROGUE] = sTyrogueLevelUpLearnset, + [SPECIES_HITMONTOP] = sHitmontopLevelUpLearnset, + [SPECIES_SMOOCHUM] = sSmoochumLevelUpLearnset, + [SPECIES_ELEKID] = sElekidLevelUpLearnset, + [SPECIES_MAGBY] = sMagbyLevelUpLearnset, + [SPECIES_MILTANK] = sMiltankLevelUpLearnset, + [SPECIES_BLISSEY] = sBlisseyLevelUpLearnset, + [SPECIES_RAIKOU] = sRaikouLevelUpLearnset, + [SPECIES_ENTEI] = sEnteiLevelUpLearnset, + [SPECIES_SUICUNE] = sSuicuneLevelUpLearnset, + [SPECIES_LARVITAR] = sLarvitarLevelUpLearnset, + [SPECIES_PUPITAR] = sPupitarLevelUpLearnset, + [SPECIES_TYRANITAR] = sTyranitarLevelUpLearnset, + [SPECIES_LUGIA] = sLugiaLevelUpLearnset, + [SPECIES_HO_OH] = sHoOhLevelUpLearnset, + [SPECIES_CELEBI] = sCelebiLevelUpLearnset, + [SPECIES_OLD_UNOWN_B] = sSpecies252LevelUpLearnset, + [SPECIES_OLD_UNOWN_C] = sSpecies253LevelUpLearnset, + [SPECIES_OLD_UNOWN_D] = sSpecies254LevelUpLearnset, + [SPECIES_OLD_UNOWN_E] = sSpecies255LevelUpLearnset, + [SPECIES_OLD_UNOWN_F] = sSpecies256LevelUpLearnset, + [SPECIES_OLD_UNOWN_G] = sSpecies257LevelUpLearnset, + [SPECIES_OLD_UNOWN_H] = sSpecies258LevelUpLearnset, + [SPECIES_OLD_UNOWN_I] = sSpecies259LevelUpLearnset, + [SPECIES_OLD_UNOWN_J] = sSpecies260LevelUpLearnset, + [SPECIES_OLD_UNOWN_K] = sSpecies261LevelUpLearnset, + [SPECIES_OLD_UNOWN_L] = sSpecies262LevelUpLearnset, + [SPECIES_OLD_UNOWN_M] = sSpecies263LevelUpLearnset, + [SPECIES_OLD_UNOWN_N] = sSpecies264LevelUpLearnset, + [SPECIES_OLD_UNOWN_O] = sSpecies265LevelUpLearnset, + [SPECIES_OLD_UNOWN_P] = sSpecies266LevelUpLearnset, + [SPECIES_OLD_UNOWN_Q] = sSpecies267LevelUpLearnset, + [SPECIES_OLD_UNOWN_R] = sSpecies268LevelUpLearnset, + [SPECIES_OLD_UNOWN_S] = sSpecies269LevelUpLearnset, + [SPECIES_OLD_UNOWN_T] = sSpecies270LevelUpLearnset, + [SPECIES_OLD_UNOWN_U] = sSpecies271LevelUpLearnset, + [SPECIES_OLD_UNOWN_V] = sSpecies272LevelUpLearnset, + [SPECIES_OLD_UNOWN_W] = sSpecies273LevelUpLearnset, + [SPECIES_OLD_UNOWN_X] = sSpecies274LevelUpLearnset, + [SPECIES_OLD_UNOWN_Y] = sSpecies275LevelUpLearnset, + [SPECIES_OLD_UNOWN_Z] = sSpecies276LevelUpLearnset, + [SPECIES_TREECKO] = sTreeckoLevelUpLearnset, + [SPECIES_GROVYLE] = sGrovyleLevelUpLearnset, + [SPECIES_SCEPTILE] = sSceptileLevelUpLearnset, + [SPECIES_TORCHIC] = sTorchicLevelUpLearnset, + [SPECIES_COMBUSKEN] = sCombuskenLevelUpLearnset, + [SPECIES_BLAZIKEN] = sBlazikenLevelUpLearnset, + [SPECIES_MUDKIP] = sMudkipLevelUpLearnset, + [SPECIES_MARSHTOMP] = sMarshtompLevelUpLearnset, + [SPECIES_SWAMPERT] = sSwampertLevelUpLearnset, + [SPECIES_POOCHYENA] = sPoochyenaLevelUpLearnset, + [SPECIES_MIGHTYENA] = sMightyenaLevelUpLearnset, + [SPECIES_ZIGZAGOON] = sZigzagoonLevelUpLearnset, + [SPECIES_LINOONE] = sLinooneLevelUpLearnset, + [SPECIES_WURMPLE] = sWurmpleLevelUpLearnset, + [SPECIES_SILCOON] = sSilcoonLevelUpLearnset, + [SPECIES_BEAUTIFLY] = sBeautiflyLevelUpLearnset, + [SPECIES_CASCOON] = sCascoonLevelUpLearnset, + [SPECIES_DUSTOX] = sDustoxLevelUpLearnset, + [SPECIES_LOTAD] = sLotadLevelUpLearnset, + [SPECIES_LOMBRE] = sLombreLevelUpLearnset, + [SPECIES_LUDICOLO] = sLudicoloLevelUpLearnset, + [SPECIES_SEEDOT] = sSeedotLevelUpLearnset, + [SPECIES_NUZLEAF] = sNuzleafLevelUpLearnset, + [SPECIES_SHIFTRY] = sShiftryLevelUpLearnset, + [SPECIES_NINCADA] = sNincadaLevelUpLearnset, + [SPECIES_NINJASK] = sNinjaskLevelUpLearnset, + [SPECIES_SHEDINJA] = sShedinjaLevelUpLearnset, + [SPECIES_TAILLOW] = sTaillowLevelUpLearnset, + [SPECIES_SWELLOW] = sSwellowLevelUpLearnset, + [SPECIES_SHROOMISH] = sShroomishLevelUpLearnset, + [SPECIES_BRELOOM] = sBreloomLevelUpLearnset, + [SPECIES_SPINDA] = sSpindaLevelUpLearnset, + [SPECIES_WINGULL] = sWingullLevelUpLearnset, + [SPECIES_PELIPPER] = sPelipperLevelUpLearnset, + [SPECIES_SURSKIT] = sSurskitLevelUpLearnset, + [SPECIES_MASQUERAIN] = sMasquerainLevelUpLearnset, + [SPECIES_WAILMER] = sWailmerLevelUpLearnset, + [SPECIES_WAILORD] = sWailordLevelUpLearnset, + [SPECIES_SKITTY] = sSkittyLevelUpLearnset, + [SPECIES_DELCATTY] = sDelcattyLevelUpLearnset, + [SPECIES_KECLEON] = sKecleonLevelUpLearnset, + [SPECIES_BALTOY] = sBaltoyLevelUpLearnset, + [SPECIES_CLAYDOL] = sClaydolLevelUpLearnset, + [SPECIES_NOSEPASS] = sNosepassLevelUpLearnset, + [SPECIES_TORKOAL] = sTorkoalLevelUpLearnset, + [SPECIES_SABLEYE] = sSableyeLevelUpLearnset, + [SPECIES_BARBOACH] = sBarboachLevelUpLearnset, + [SPECIES_WHISCASH] = sWhiscashLevelUpLearnset, + [SPECIES_LUVDISC] = sLuvdiscLevelUpLearnset, + [SPECIES_CORPHISH] = sCorphishLevelUpLearnset, + [SPECIES_CRAWDAUNT] = sCrawdauntLevelUpLearnset, + [SPECIES_FEEBAS] = sFeebasLevelUpLearnset, + [SPECIES_MILOTIC] = sMiloticLevelUpLearnset, + [SPECIES_CARVANHA] = sCarvanhaLevelUpLearnset, + [SPECIES_SHARPEDO] = sSharpedoLevelUpLearnset, + [SPECIES_TRAPINCH] = sTrapinchLevelUpLearnset, + [SPECIES_VIBRAVA] = sVibravaLevelUpLearnset, + [SPECIES_FLYGON] = sFlygonLevelUpLearnset, + [SPECIES_MAKUHITA] = sMakuhitaLevelUpLearnset, + [SPECIES_HARIYAMA] = sHariyamaLevelUpLearnset, + [SPECIES_ELECTRIKE] = sElectrikeLevelUpLearnset, + [SPECIES_MANECTRIC] = sManectricLevelUpLearnset, + [SPECIES_NUMEL] = sNumelLevelUpLearnset, + [SPECIES_CAMERUPT] = sCameruptLevelUpLearnset, + [SPECIES_SPHEAL] = sSphealLevelUpLearnset, + [SPECIES_SEALEO] = sSealeoLevelUpLearnset, + [SPECIES_WALREIN] = sWalreinLevelUpLearnset, + [SPECIES_CACNEA] = sCacneaLevelUpLearnset, + [SPECIES_CACTURNE] = sCacturneLevelUpLearnset, + [SPECIES_SNORUNT] = sSnoruntLevelUpLearnset, + [SPECIES_GLALIE] = sGlalieLevelUpLearnset, + [SPECIES_LUNATONE] = sLunatoneLevelUpLearnset, + [SPECIES_SOLROCK] = sSolrockLevelUpLearnset, + [SPECIES_AZURILL] = sAzurillLevelUpLearnset, + [SPECIES_SPOINK] = sSpoinkLevelUpLearnset, + [SPECIES_GRUMPIG] = sGrumpigLevelUpLearnset, + [SPECIES_PLUSLE] = sPlusleLevelUpLearnset, + [SPECIES_MINUN] = sMinunLevelUpLearnset, + [SPECIES_MAWILE] = sMawileLevelUpLearnset, + [SPECIES_MEDITITE] = sMedititeLevelUpLearnset, + [SPECIES_MEDICHAM] = sMedichamLevelUpLearnset, + [SPECIES_SWABLU] = sSwabluLevelUpLearnset, + [SPECIES_ALTARIA] = sAltariaLevelUpLearnset, + [SPECIES_WYNAUT] = sWynautLevelUpLearnset, + [SPECIES_DUSKULL] = sDuskullLevelUpLearnset, + [SPECIES_DUSCLOPS] = sDusclopsLevelUpLearnset, + [SPECIES_ROSELIA] = sRoseliaLevelUpLearnset, + [SPECIES_SLAKOTH] = sSlakothLevelUpLearnset, + [SPECIES_VIGOROTH] = sVigorothLevelUpLearnset, + [SPECIES_SLAKING] = sSlakingLevelUpLearnset, + [SPECIES_GULPIN] = sGulpinLevelUpLearnset, + [SPECIES_SWALOT] = sSwalotLevelUpLearnset, + [SPECIES_TROPIUS] = sTropiusLevelUpLearnset, + [SPECIES_WHISMUR] = sWhismurLevelUpLearnset, + [SPECIES_LOUDRED] = sLoudredLevelUpLearnset, + [SPECIES_EXPLOUD] = sExploudLevelUpLearnset, + [SPECIES_CLAMPERL] = sClamperlLevelUpLearnset, + [SPECIES_HUNTAIL] = sHuntailLevelUpLearnset, + [SPECIES_GOREBYSS] = sGorebyssLevelUpLearnset, + [SPECIES_ABSOL] = sAbsolLevelUpLearnset, + [SPECIES_SHUPPET] = sShuppetLevelUpLearnset, + [SPECIES_BANETTE] = sBanetteLevelUpLearnset, + [SPECIES_SEVIPER] = sSeviperLevelUpLearnset, + [SPECIES_ZANGOOSE] = sZangooseLevelUpLearnset, + [SPECIES_RELICANTH] = sRelicanthLevelUpLearnset, + [SPECIES_ARON] = sAronLevelUpLearnset, + [SPECIES_LAIRON] = sLaironLevelUpLearnset, + [SPECIES_AGGRON] = sAggronLevelUpLearnset, + [SPECIES_CASTFORM] = sCastformLevelUpLearnset, + [SPECIES_VOLBEAT] = sVolbeatLevelUpLearnset, + [SPECIES_ILLUMISE] = sIllumiseLevelUpLearnset, + [SPECIES_LILEEP] = sLileepLevelUpLearnset, + [SPECIES_CRADILY] = sCradilyLevelUpLearnset, + [SPECIES_ANORITH] = sAnorithLevelUpLearnset, + [SPECIES_ARMALDO] = sArmaldoLevelUpLearnset, + [SPECIES_RALTS] = sRaltsLevelUpLearnset, + [SPECIES_KIRLIA] = sKirliaLevelUpLearnset, + [SPECIES_GARDEVOIR] = sGardevoirLevelUpLearnset, + [SPECIES_BAGON] = sBagonLevelUpLearnset, + [SPECIES_SHELGON] = sShelgonLevelUpLearnset, + [SPECIES_SALAMENCE] = sSalamenceLevelUpLearnset, + [SPECIES_BELDUM] = sBeldumLevelUpLearnset, + [SPECIES_METANG] = sMetangLevelUpLearnset, + [SPECIES_METAGROSS] = sMetagrossLevelUpLearnset, + [SPECIES_REGIROCK] = sRegirockLevelUpLearnset, + [SPECIES_REGICE] = sRegiceLevelUpLearnset, + [SPECIES_REGISTEEL] = sRegisteelLevelUpLearnset, + [SPECIES_KYOGRE] = sKyogreLevelUpLearnset, + [SPECIES_GROUDON] = sGroudonLevelUpLearnset, + [SPECIES_RAYQUAZA] = sRayquazaLevelUpLearnset, + [SPECIES_LATIAS] = sLatiasLevelUpLearnset, + [SPECIES_LATIOS] = sLatiosLevelUpLearnset, + [SPECIES_JIRACHI] = sJirachiLevelUpLearnset, + [SPECIES_DEOXYS] = sDeoxysLevelUpLearnset, + [SPECIES_CHIMECHO] = sChimechoLevelUpLearnset, +}; diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h new file mode 100644 index 000000000..5b91a6825 --- /dev/null +++ b/src/data/pokemon/level_up_learnsets.h @@ -0,0 +1,5683 @@ +#define LEVEL_UP_MOVE(lvl, move) ((lvl << 9) | move) +#define LEVEL_UP_END 0xFFFF + +static const u16 sBulbasaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(32, MOVE_GROWTH), + LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sIvysaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(38, MOVE_GROWTH), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sVenusaurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_GROWTH), + LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sCharmanderLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sCharmeleonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(20, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sCharizardLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(20, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SLASH), + LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sSquirtleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(18, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(28, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sWartortleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sBlastoiseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sCaterpieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +static const u16 sMetapodLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sButterfreeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_GUST), + LEVEL_UP_MOVE(34, MOVE_PSYBEAM), + LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_END +}; + +static const u16 sWeedleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +static const u16 sKakunaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sBeedrillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sPidgeyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(39, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sPidgeottoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sPidgeotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(48, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +static const u16 sRattataLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sRaticateLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSpearowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(19, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sFearowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(26, MOVE_PURSUIT), + LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sEkansLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(32, MOVE_ACID), + LEVEL_UP_MOVE(37, MOVE_STOCKPILE), + LEVEL_UP_MOVE(37, MOVE_SWALLOW), + LEVEL_UP_MOVE(37, MOVE_SPIT_UP), + LEVEL_UP_MOVE(44, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sArbokLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(38, MOVE_ACID), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sPikachuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_SLAM), + LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_THUNDER), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + LEVEL_UP_END +}; + +static const u16 sRaichuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_THUNDERBOLT), + LEVEL_UP_END +}; + +static const u16 sSandshrewLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(23, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +static const u16 sSandslashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(24, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_SWIFT), + LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(62, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +static const u16 sNidoranFLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sNidorinaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sNidoqueenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_SUPERPOWER), + LEVEL_UP_END +}; + +static const u16 sNidoranMLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +static const u16 sNidorinoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +static const u16 sNidokingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_THRASH), + LEVEL_UP_MOVE(43, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sClefairyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_ENCORE), + LEVEL_UP_MOVE(9, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(29, MOVE_METRONOME), + LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), + LEVEL_UP_END +}; + +static const u16 sClefableLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_MINIMIZE), + LEVEL_UP_MOVE(1, MOVE_METRONOME), + LEVEL_UP_END +}; + +static const u16 sVulpixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_ROAR), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_IMPRISON), + LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_GRUDGE), + LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sNinetalesLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +static const u16 sJigglypuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_DISABLE), + LEVEL_UP_MOVE(19, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_MIMIC), + LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sWigglytuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +static const u16 sZubatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_POISON_FANG), + LEVEL_UP_MOVE(46, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sGolbatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sOddishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sGloomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sVileplumeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +static const u16 sParasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(25, MOVE_SPORE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_GROWTH), + LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +static const u16 sParasectLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(27, MOVE_SPORE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_GROWTH), + LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +static const u16 sVenonatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(33, MOVE_PSYBEAM), + LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sVenomothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(52, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sDiglettLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sDugtrioLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(64, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sMeowthLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(18, MOVE_PAY_DAY), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(36, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(40, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(45, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sPersianLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(18, MOVE_PAY_DAY), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(34, MOVE_SCREECH), + LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE(55, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sPsyduckLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGolduckLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sMankeyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_LOW_KICK), + LEVEL_UP_MOVE(11, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(31, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(46, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sPrimeapeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(6, MOVE_LOW_KICK), + LEVEL_UP_MOVE(11, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(28, MOVE_RAGE), + LEVEL_UP_MOVE(35, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(44, MOVE_SWAGGER), + LEVEL_UP_MOVE(53, MOVE_SCREECH), + LEVEL_UP_MOVE(62, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sGrowlitheLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_ROAR), + LEVEL_UP_MOVE(7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sArcanineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_ROAR), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), + LEVEL_UP_END +}; + +static const u16 sPoliwagLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sPoliwhirlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sPoliwrathLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_SUBMISSION), + LEVEL_UP_MOVE(35, MOVE_SUBMISSION), + LEVEL_UP_MOVE(51, MOVE_MIND_READER), + LEVEL_UP_END +}; + +static const u16 sAbraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_END +}; + +static const u16 sKadabraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_KINESIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +static const u16 sAlakazamLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_KINESIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_CALM_MIND), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +static const u16 sMachopLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(37, MOVE_SUBMISSION), + LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sMachokeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sMachampLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LOW_KICK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sBellsproutLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(45, MOVE_SLAM), + LEVEL_UP_END +}; + +static const u16 sWeepinbellLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(54, MOVE_SLAM), + LEVEL_UP_END +}; + +static const u16 sVictreebelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_STOCKPILE), + LEVEL_UP_MOVE(1, MOVE_SPIT_UP), + LEVEL_UP_MOVE(1, MOVE_SWALLOW), + LEVEL_UP_MOVE(1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(1, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_END +}; + +static const u16 sTentacoolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(36, MOVE_BARRIER), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sTentacruelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(38, MOVE_BARRIER), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGeodudeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(26, MOVE_ROLLOUT), + LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sGravelerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sGolemLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sPonytaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sRapidashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(50, MOVE_BOUNCE), + LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sSlowpokeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sSlowbroLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(37, MOVE_WITHDRAW), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sMagnemiteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sMagnetonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(35, MOVE_LOCK_ON), + LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(53, MOVE_SCREECH), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sFarfetchdLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(11, MOVE_LEER), + LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sDoduoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_UPROAR), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sDodrioLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_PURSUIT), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(38, MOVE_UPROAR), + LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(60, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSeelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sDewgongLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ICY_WIND), + LEVEL_UP_MOVE(1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sGrimerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(53, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sMukLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(61, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sShellderLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(8, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE(15, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(36, MOVE_LEER), + LEVEL_UP_MOVE(43, MOVE_CLAMP), + LEVEL_UP_MOVE(50, MOVE_ICE_BEAM), + LEVEL_UP_END +}; + +static const u16 sCloysterLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(36, MOVE_SPIKES), + LEVEL_UP_MOVE(43, MOVE_SPIKE_CANNON), + LEVEL_UP_END +}; + +static const u16 sGastlyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(33, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(41, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sHaunterLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SPITE), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(53, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(64, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sGengarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SPITE), + LEVEL_UP_MOVE(8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + LEVEL_UP_MOVE(16, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(53, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(64, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sOnixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_BIND), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDrowzeeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(7, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_POISON_GAS), + LEVEL_UP_MOVE(27, MOVE_MEDITATE), + LEVEL_UP_MOVE(31, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(41, MOVE_SWAGGER), + LEVEL_UP_MOVE(47, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sHypnoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(7, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_POISON_GAS), + LEVEL_UP_MOVE(29, MOVE_MEDITATE), + LEVEL_UP_MOVE(35, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(49, MOVE_SWAGGER), + LEVEL_UP_MOVE(57, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sKrabbyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(38, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sKinglerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(42, MOVE_PROTECT), + LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(65, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sVoltorbLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CHARGE), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(32, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +static const u16 sElectrodeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CHARGE), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(48, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_EXPLOSION), + LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +static const u16 sExeggcuteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRAGE), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(7, MOVE_REFLECT), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sExeggutorLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRAGE), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), + LEVEL_UP_END +}; + +static const u16 sCuboneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(29, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(37, MOVE_THRASH), + LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sMarowakLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(32, MOVE_RAGE), + LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(46, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sHitmonleeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(6, MOVE_MEDITATE), + LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_MIND_READER), + LEVEL_UP_MOVE(36, MOVE_FORESIGHT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), + LEVEL_UP_MOVE(51, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHitmonchanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(7, MOVE_AGILITY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(44, MOVE_DETECT), + LEVEL_UP_MOVE(50, MOVE_COUNTER), + LEVEL_UP_END +}; + +static const u16 sLickitungLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(23, MOVE_STOMP), + LEVEL_UP_MOVE(29, MOVE_WRAP), + LEVEL_UP_MOVE(34, MOVE_DISABLE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(51, MOVE_REFRESH), + LEVEL_UP_END +}; + +static const u16 sKoffingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(49, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sWeezingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(58, MOVE_MEMENTO), + LEVEL_UP_END +}; + +static const u16 sRhyhornLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sRhydonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_STOMP), + LEVEL_UP_MOVE(1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(66, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sChanseyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_REFRESH), + LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(23, MOVE_MINIMIZE), + LEVEL_UP_MOVE(29, MOVE_SING), + LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sTangelaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_INGRAIN), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(4, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(28, MOVE_BIND), + LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_END +}; + +static const u16 sKangaskhanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(31, MOVE_RAGE), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHorseaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sSeadraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sGoldeenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_WATERFALL), + LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(52, MOVE_AGILITY), + LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sSeakingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(41, MOVE_WATERFALL), + LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(61, MOVE_AGILITY), + LEVEL_UP_MOVE(69, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sStaryuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(6, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(15, MOVE_RECOVER), + LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(24, MOVE_SWIFT), + LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_MINIMIZE), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sStarmieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(1, MOVE_RECOVER), + LEVEL_UP_MOVE(1, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +static const u16 sMrMimeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BARRIER), + LEVEL_UP_MOVE(5, MOVE_CONFUSION), + LEVEL_UP_MOVE(8, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(12, MOVE_MEDITATE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(19, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(26, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_PSYBEAM), + LEVEL_UP_MOVE(33, MOVE_RECYCLE), + LEVEL_UP_MOVE(36, MOVE_TRICK), + LEVEL_UP_MOVE(40, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(43, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sScytherLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +static const u16 sJynxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(9, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(67, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sElectabuzzLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(58, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMagmarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sPinsirLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_BIND), + LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(43, MOVE_SUBMISSION), + LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), + LEVEL_UP_END +}; + +static const u16 sTaurosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(4, MOVE_RAGE), + LEVEL_UP_MOVE(8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(19, MOVE_PURSUIT), + LEVEL_UP_MOVE(26, MOVE_SWAGGER), + LEVEL_UP_MOVE(34, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sMagikarpLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sGyaradosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THRASH), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(30, MOVE_LEER), + LEVEL_UP_MOVE(35, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLaprasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(7, MOVE_MIST), + LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sDittoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TRANSFORM), + LEVEL_UP_END +}; + +static const u16 sEeveeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_GROWL), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sVaporeonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_WATER_GUN), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAZE), + LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sJolteonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sFlareonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_EMBER), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(42, MOVE_SMOG), + LEVEL_UP_MOVE(47, MOVE_LEER), + LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sPorygonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_CONVERSION), + LEVEL_UP_MOVE(9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_SHARPEN), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sOmanyteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(43, MOVE_TICKLE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sOmastarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sKabutoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sKabutopsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(40, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sAerodactylLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(8, MOVE_AGILITY), + LEVEL_UP_MOVE(15, MOVE_BITE), + LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sSnorlaxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_AMNESIA), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_YAWN), + LEVEL_UP_MOVE(25, MOVE_REST), + LEVEL_UP_MOVE(29, MOVE_SNORE), + LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(41, MOVE_BLOCK), + LEVEL_UP_MOVE(45, MOVE_COVET), + LEVEL_UP_MOVE(49, MOVE_ROLLOUT), + LEVEL_UP_MOVE(53, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sArticunoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(13, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIND_READER), + LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(61, MOVE_REFLECT), + LEVEL_UP_MOVE(73, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sZapdosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(85, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMoltresLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +static const u16 sDratiniLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_OUTRAGE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDragonairLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(56, MOVE_OUTRAGE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDragoniteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(61, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMewtwoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_BARRIER), + LEVEL_UP_MOVE(22, MOVE_MIST), + LEVEL_UP_MOVE(33, MOVE_SWIFT), + LEVEL_UP_MOVE(44, MOVE_RECOVER), + LEVEL_UP_MOVE(55, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(66, MOVE_PSYCHIC), + LEVEL_UP_MOVE(77, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(88, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(99, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sMewLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(10, MOVE_TRANSFORM), + LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(30, MOVE_METRONOME), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sChikoritaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sBayleefLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(1, MOVE_REFLECT), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sMeganiumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(1, MOVE_REFLECT), + LEVEL_UP_MOVE(8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sCyndaquilLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sQuilavaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sTyphlosionLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(45, MOVE_SWIFT), + LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sTotodileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sCroconawLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sFeraligatrLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSentretLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(24, MOVE_SLAM), + LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(40, MOVE_REST), + LEVEL_UP_MOVE(49, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sFurretLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(48, MOVE_REST), + LEVEL_UP_MOVE(59, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sHoothootLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(34, MOVE_CONFUSION), + LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sNoctowlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_REFLECT), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_CONFUSION), + LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sLedybaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sLedianLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(24, MOVE_REFLECT), + LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(33, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(51, MOVE_AGILITY), + LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSpinarakLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_MOVE(53, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sAriadosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_MOVE(63, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sCrobatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(6, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sChinchouLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(49, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sLanturnLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sPichuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +static const u16 sCleffaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_ENCORE), + LEVEL_UP_MOVE(8, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), + LEVEL_UP_END +}; + +static const u16 sIgglybuffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +static const u16 sTogepiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(4, MOVE_METRONOME), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sTogeticLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(1, MOVE_METRONOME), + LEVEL_UP_MOVE(1, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(4, MOVE_METRONOME), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sNatuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(30, MOVE_WISH), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(50, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sXatuLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(35, MOVE_WISH), + LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(65, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +static const u16 sMareepLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sFlaaffyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sAmpharosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sBellossomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sMarillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAzumarillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSudowoodoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(1, MOVE_MIMIC), + LEVEL_UP_MOVE(9, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_LOW_KICK), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(33, MOVE_BLOCK), + LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(49, MOVE_SLAM), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sPolitoedLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(1, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(51, MOVE_SWAGGER), + LEVEL_UP_END +}; + +static const u16 sHoppipLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sSkiploomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sJumpluffLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sAipomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(18, MOVE_BATON_PASS), + LEVEL_UP_MOVE(25, MOVE_TICKLE), + LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSunkernLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sSunfloraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +static const u16 sYanmaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(28, MOVE_DETECT), + LEVEL_UP_MOVE(34, MOVE_UPROAR), + LEVEL_UP_MOVE(39, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(45, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(50, MOVE_SCREECH), + LEVEL_UP_END +}; + +static const u16 sWooperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_YAWN), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(51, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sQuagsireLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(23, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_YAWN), + LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(61, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sEspeonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(47, MOVE_PSYCHIC), + LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), + LEVEL_UP_END +}; + +static const u16 sUmbreonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), + LEVEL_UP_END +}; + +static const u16 sMurkrowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_PURSUIT), + LEVEL_UP_MOVE(22, MOVE_HAZE), + LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(40, MOVE_TAUNT), + LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sSlowkingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(24, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_PSYCH_UP), + LEVEL_UP_END +}; + +static const u16 sMisdreavusLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(6, MOVE_SPITE), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(30, MOVE_PSYBEAM), + LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(53, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sUnownLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HIDDEN_POWER), + LEVEL_UP_END +}; + +static const u16 sWobbuffetLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_COUNTER), + LEVEL_UP_MOVE(1, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(1, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sGirafarigLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ASTONISH), + LEVEL_UP_MOVE(13, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_BATON_PASS), + LEVEL_UP_MOVE(43, MOVE_PSYBEAM), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sPinecoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(43, MOVE_SPIKES), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sForretressLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_PROTECT), + LEVEL_UP_MOVE(1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(31, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(39, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_SPIKES), + LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDunsparceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_YAWN), + LEVEL_UP_MOVE(14, MOVE_GLARE), + LEVEL_UP_MOVE(21, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_SPITE), + LEVEL_UP_MOVE(31, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(44, MOVE_FLAIL), + LEVEL_UP_MOVE(51, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sGligarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HARDEN), + LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sSteelixLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_BIND), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(52, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSnubbullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(26, MOVE_ROAR), + LEVEL_UP_MOVE(34, MOVE_RAGE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sGranbullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(38, MOVE_RAGE), + LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sQwilfishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPIKES), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(9, MOVE_HARDEN), + LEVEL_UP_MOVE(9, MOVE_MINIMIZE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sScizorLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +static const u16 sShuckleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(9, MOVE_WRAP), + LEVEL_UP_MOVE(14, MOVE_ENCORE), + LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_BIDE), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_END +}; + +static const u16 sHeracrossLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(11, MOVE_ENDURE), + LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(30, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), + LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +static const u16 sSneaselLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_TAUNT), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_ICY_WIND), + LEVEL_UP_MOVE(50, MOVE_SLASH), + LEVEL_UP_MOVE(57, MOVE_BEAT_UP), + LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), + LEVEL_UP_END +}; + +static const u16 sTeddiursaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sUrsaringLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sSlugmaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +static const u16 sMagcargoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_SMOG), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +static const u16 sSwinubLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sPiloswineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_ENDURE), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MIST), + LEVEL_UP_MOVE(56, MOVE_BLIZZARD), + LEVEL_UP_MOVE(70, MOVE_AMNESIA), + LEVEL_UP_END +}; + +static const u16 sCorsolaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(6, MOVE_HARDEN), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_RECOVER), + LEVEL_UP_MOVE(17, MOVE_REFRESH), + LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sRemoraidLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_LOCK_ON), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sOctilleryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), + LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sDelibirdLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PRESENT), + LEVEL_UP_END +}; + +static const u16 sMantineLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +static const u16 sSkarmoryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWIFT), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(32, MOVE_STEEL_WING), + LEVEL_UP_MOVE(42, MOVE_SPIKES), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_END +}; + +static const u16 sHoundourLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_BITE), + LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sHoundoomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_BITE), + LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(59, MOVE_CRUNCH), + LEVEL_UP_END +}; + +static const u16 sKingdraLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sPhanpyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDonphanLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), + LEVEL_UP_END +}; + +static const u16 sPorygon2LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_CONVERSION), + LEVEL_UP_MOVE(9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +static const u16 sStantlerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(21, MOVE_STOMP), + LEVEL_UP_MOVE(27, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(31, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(47, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sSmeargleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SKETCH), + LEVEL_UP_MOVE(11, MOVE_SKETCH), + LEVEL_UP_MOVE(21, MOVE_SKETCH), + LEVEL_UP_MOVE(31, MOVE_SKETCH), + LEVEL_UP_MOVE(41, MOVE_SKETCH), + LEVEL_UP_MOVE(51, MOVE_SKETCH), + LEVEL_UP_MOVE(61, MOVE_SKETCH), + LEVEL_UP_MOVE(71, MOVE_SKETCH), + LEVEL_UP_MOVE(81, MOVE_SKETCH), + LEVEL_UP_MOVE(91, MOVE_SKETCH), + LEVEL_UP_END +}; + +static const u16 sTyrogueLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sHitmontopLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSmoochumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_SING), + LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(57, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sElekidLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(49, MOVE_THUNDER), + LEVEL_UP_END +}; + +static const u16 sMagbyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +static const u16 sMiltankLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_STOMP), + LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), + LEVEL_UP_MOVE(26, MOVE_BIDE), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), + LEVEL_UP_END +}; + +static const u16 sBlisseyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_REFRESH), + LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_MINIMIZE), + LEVEL_UP_MOVE(23, MOVE_SING), + LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sRaikouLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(41, MOVE_SPARK), + LEVEL_UP_MOVE(51, MOVE_REFLECT), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(71, MOVE_THUNDER), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sEnteiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(41, MOVE_STOMP), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sSuicuneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +static const u16 sLarvitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sPupitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SANDSTORM), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sTyranitarLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SANDSTORM), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLugiaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_AEROBLAST), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sHoOhLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sCelebiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_RECOVER), + LEVEL_UP_MOVE(1, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sSpecies252LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies253LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies254LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies255LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies256LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies257LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies258LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies259LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies260LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies261LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies262LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies263LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies264LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies265LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies266LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies267LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies268LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies269LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies270LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies271LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies272LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies273LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies274LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies275LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sSpecies276LevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const u16 sTreeckoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_SCREECH), + LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_SLAM), + LEVEL_UP_MOVE(41, MOVE_DETECT), + LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sGrovyleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(47, MOVE_DETECT), + LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sSceptileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SLAM), + LEVEL_UP_MOVE(51, MOVE_DETECT), + LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sTorchicLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +static const u16 sCombuskenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +static const u16 sBlazikenLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE(42, MOVE_SLASH), + LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +static const u16 sMudkipLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_FORESIGHT), + LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sMarshtompLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(42, MOVE_PROTECT), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sSwampertLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(46, MOVE_PROTECT), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +static const u16 sPoochyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_HOWL), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_THIEF), + LEVEL_UP_END +}; + +static const u16 sMightyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(5, MOVE_HOWL), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(22, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_SWAGGER), + LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(42, MOVE_TAUNT), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(52, MOVE_THIEF), + LEVEL_UP_END +}; + +static const u16 sZigzagoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_COVET), + LEVEL_UP_MOVE(33, MOVE_FLAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +static const u16 sLinooneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(35, MOVE_COVET), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_REST), + LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +static const u16 sWurmpleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(5, MOVE_POISON_STING), + LEVEL_UP_END +}; + +static const u16 sSilcoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sBeautiflyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_ATTRACT), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sCascoonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_END +}; + +static const u16 sDustoxLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_PROTECT), + LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(24, MOVE_PSYBEAM), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_TOXIC), + LEVEL_UP_END +}; + +static const u16 sLotadLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(3, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +static const u16 sLombreLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(3, MOVE_GROWL), + LEVEL_UP_MOVE(7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(37, MOVE_THIEF), + LEVEL_UP_MOVE(43, MOVE_UPROAR), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sLudicoloLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +static const u16 sSeedotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(43, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sNuzleafLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_TORMENT), + LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), + LEVEL_UP_END +}; + +static const u16 sShiftryLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +static const u16 sNincadaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(45, MOVE_DIG), + LEVEL_UP_END +}; + +static const u16 sNinjaskLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(20, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +static const u16 sShedinjaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sTaillowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSwellowLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(49, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sShroomishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(4, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(36, MOVE_GROWTH), + LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(54, MOVE_SPORE), + LEVEL_UP_END +}; + +static const u16 sBreloomLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(4, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(28, MOVE_COUNTER), + LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(45, MOVE_MIND_READER), + LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +static const u16 sSpindaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_MOVE(56, MOVE_THRASH), + LEVEL_UP_END +}; + +static const u16 sWingullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(43, MOVE_PURSUIT), + LEVEL_UP_MOVE(55, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sPelipperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(3, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_STOCKPILE), + LEVEL_UP_MOVE(33, MOVE_SWALLOW), + LEVEL_UP_MOVE(47, MOVE_SPIT_UP), + LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSurskitLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sMasquerainLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(26, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), + LEVEL_UP_END +}; + +static const u16 sWailmerLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sWailordLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_ROLLOUT), + LEVEL_UP_MOVE(5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(52, MOVE_AMNESIA), + LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sSkittyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(7, MOVE_ATTRACT), + LEVEL_UP_MOVE(13, MOVE_SING), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(19, MOVE_ASSIST), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sDelcattyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ATTRACT), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +static const u16 sKecleonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_THIEF), + LEVEL_UP_MOVE(1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_LICK), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_BIND), + LEVEL_UP_MOVE(7, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(24, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +static const u16 sBaltoyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sClaydolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(3, MOVE_HARDEN), + LEVEL_UP_MOVE(5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sNosepassLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_BLOCK), + LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(46, MOVE_LOCK_ON), + LEVEL_UP_END +}; + +static const u16 sTorkoalLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(4, MOVE_SMOG), + LEVEL_UP_MOVE(7, MOVE_CURSE), + LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(27, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(40, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), + LEVEL_UP_END +}; + +static const u16 sSableyeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_FORESIGHT), + LEVEL_UP_MOVE(9, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_DETECT), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +static const u16 sBarboachLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sWhiscashLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TICKLE), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(56, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sLuvdiscLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_CHARM), + LEVEL_UP_MOVE(12, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(28, MOVE_ATTRACT), + LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(40, MOVE_FLAIL), + LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sCorphishLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(31, MOVE_TAUNT), + LEVEL_UP_MOVE(34, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(46, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sCrawdauntLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BUBBLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(33, MOVE_TAUNT), + LEVEL_UP_MOVE(38, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(51, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +static const u16 sFeebasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sMiloticLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(5, MOVE_WRAP), + LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(15, MOVE_REFRESH), + LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(25, MOVE_TWISTER), + LEVEL_UP_MOVE(30, MOVE_RECOVER), + LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_ATTRACT), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +static const u16 sCarvanhaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sSharpedoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_TAUNT), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sTrapinchLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_DIG), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sVibravaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sFlygonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMakuhitaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(40, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sHariyamaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(1, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(44, MOVE_ENDURE), + LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(55, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sElectrikeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(33, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_THUNDER), + LEVEL_UP_MOVE(41, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sManectricLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_ROAR), + LEVEL_UP_MOVE(39, MOVE_BITE), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_MOVE(53, MOVE_CHARGE), + LEVEL_UP_END +}; + +static const u16 sNumelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sCameruptLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_EMBER), + LEVEL_UP_MOVE(1, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_ERUPTION), + LEVEL_UP_MOVE(55, MOVE_FISSURE), + LEVEL_UP_END +}; + +static const u16 sSphealLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sSealeoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(47, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sWalreinLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(50, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sCacneaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(5, MOVE_ABSORB), + LEVEL_UP_MOVE(9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_SPIKES), + LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(45, MOVE_SANDSTORM), + LEVEL_UP_MOVE(49, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sCacturneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_REVENGE), + LEVEL_UP_MOVE(1, MOVE_POISON_STING), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(1, MOVE_GROWTH), + LEVEL_UP_MOVE(5, MOVE_ABSORB), + LEVEL_UP_MOVE(9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_SPIKES), + LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE(59, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sSnoruntLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_HAIL), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +static const u16 sGlalieLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(53, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +static const u16 sLunatoneLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sSolrockLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +static const u16 sAzurillLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(3, MOVE_CHARM), + LEVEL_UP_MOVE(6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_SLAM), + LEVEL_UP_MOVE(21, MOVE_WATER_GUN), + LEVEL_UP_END +}; + +static const u16 sSpoinkLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(34, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BOUNCE), + LEVEL_UP_END +}; + +static const u16 sGrumpigLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(1, MOVE_PSYBEAM), + LEVEL_UP_MOVE(7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(55, MOVE_BOUNCE), + LEVEL_UP_END +}; + +static const u16 sPlusleLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sMinunLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_CHARM), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +static const u16 sMawileLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(6, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_END +}; + +static const u16 sMedititeLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(4, MOVE_MEDITATE), + LEVEL_UP_MOVE(9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(17, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(20, MOVE_SWAGGER), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(33, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(41, MOVE_REVERSAL), + LEVEL_UP_MOVE(44, MOVE_RECOVER), + LEVEL_UP_END +}; + +static const u16 sMedichamLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(1, MOVE_BIDE), + LEVEL_UP_MOVE(1, MOVE_MEDITATE), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DETECT), + LEVEL_UP_MOVE(4, MOVE_MEDITATE), + LEVEL_UP_MOVE(9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(17, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(20, MOVE_SWAGGER), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(33, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(47, MOVE_REVERSAL), + LEVEL_UP_MOVE(56, MOVE_RECOVER), + LEVEL_UP_END +}; + +static const u16 sSwabluLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(41, MOVE_REFRESH), + LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sAltariaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PECK), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_SING), + LEVEL_UP_MOVE(8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(45, MOVE_REFRESH), + LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +static const u16 sWynautLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SPLASH), + LEVEL_UP_MOVE(1, MOVE_CHARM), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(15, MOVE_COUNTER), + LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +static const u16 sDuskullLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sDusclopsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_BIND), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(1, MOVE_DISABLE), + LEVEL_UP_MOVE(5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +static const u16 sRoseliaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ABSORB), + LEVEL_UP_MOVE(5, MOVE_GROWTH), + LEVEL_UP_MOVE(9, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_INGRAIN), + LEVEL_UP_MOVE(45, MOVE_TOXIC), + LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +static const u16 sSlakothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sVigorothLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_UPROAR), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_ENDURE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +static const u16 sSlakingLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_ENCORE), + LEVEL_UP_MOVE(1, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +static const u16 sGulpinLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(6, MOVE_YAWN), + LEVEL_UP_MOVE(9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_TOXIC), + LEVEL_UP_MOVE(34, MOVE_STOCKPILE), + LEVEL_UP_MOVE(34, MOVE_SPIT_UP), + LEVEL_UP_MOVE(34, MOVE_SWALLOW), + LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +static const u16 sSwalotLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_YAWN), + LEVEL_UP_MOVE(1, MOVE_POISON_GAS), + LEVEL_UP_MOVE(1, MOVE_SLUDGE), + LEVEL_UP_MOVE(6, MOVE_YAWN), + LEVEL_UP_MOVE(9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_TOXIC), + LEVEL_UP_MOVE(40, MOVE_STOCKPILE), + LEVEL_UP_MOVE(40, MOVE_SPIT_UP), + LEVEL_UP_MOVE(40, MOVE_SWALLOW), + LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +static const u16 sTropiusLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_GUST), + LEVEL_UP_MOVE(7, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_STOMP), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +static const u16 sWhismurLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(35, MOVE_ROAR), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sLoudredLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(43, MOVE_ROAR), + LEVEL_UP_MOVE(51, MOVE_REST), + LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sExploudLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_POUND), + LEVEL_UP_MOVE(1, MOVE_UPROAR), + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_HOWL), + LEVEL_UP_MOVE(5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(45, MOVE_ROAR), + LEVEL_UP_MOVE(55, MOVE_REST), + LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +static const u16 sClamperlLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_CLAMP), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(1, MOVE_IRON_DEFENSE), + LEVEL_UP_END +}; + +static const u16 sHuntailLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(8, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sGorebyssLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(8, MOVE_CONFUSION), + LEVEL_UP_MOVE(15, MOVE_AGILITY), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAbsolLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(5, MOVE_LEER), + LEVEL_UP_MOVE(9, MOVE_TAUNT), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const u16 sShuppetLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(49, MOVE_SNATCH), + LEVEL_UP_MOVE(56, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sBanetteLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(1, MOVE_SCREECH), + LEVEL_UP_MOVE(1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(1, MOVE_CURSE), + LEVEL_UP_MOVE(8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(55, MOVE_SNATCH), + LEVEL_UP_MOVE(64, MOVE_GRUDGE), + LEVEL_UP_END +}; + +static const u16 sSeviperLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(7, MOVE_LICK), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), + LEVEL_UP_MOVE(19, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_POISON_FANG), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_HAZE), + LEVEL_UP_END +}; + +static const u16 sZangooseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(4, MOVE_LEER), + LEVEL_UP_MOVE(7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(19, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_PURSUIT), + LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(46, MOVE_DETECT), + LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +static const u16 sRelicanthLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(8, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(22, MOVE_YAWN), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const u16 sAronLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(34, MOVE_PROTECT), + LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sLaironLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sAggronLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(4, MOVE_HARDEN), + LEVEL_UP_MOVE(7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sCastformLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(20, MOVE_HAIL), + LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), + LEVEL_UP_END +}; + +static const u16 sVolbeatLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(9, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sIllumiseLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TACKLE), + LEVEL_UP_MOVE(5, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(9, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_WISH), + LEVEL_UP_MOVE(25, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_FLATTER), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_COVET), + LEVEL_UP_END +}; + +static const u16 sLileepLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_STOCKPILE), + LEVEL_UP_MOVE(50, MOVE_SPIT_UP), + LEVEL_UP_MOVE(50, MOVE_SWALLOW), + LEVEL_UP_END +}; + +static const u16 sCradilyLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_ASTONISH), + LEVEL_UP_MOVE(1, MOVE_CONSTRICT), + LEVEL_UP_MOVE(1, MOVE_ACID), + LEVEL_UP_MOVE(1, MOVE_INGRAIN), + LEVEL_UP_MOVE(8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(60, MOVE_STOCKPILE), + LEVEL_UP_MOVE(60, MOVE_SPIT_UP), + LEVEL_UP_MOVE(60, MOVE_SWALLOW), + LEVEL_UP_END +}; + +static const u16 sAnorithLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +static const u16 sArmaldoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_SCRATCH), + LEVEL_UP_MOVE(1, MOVE_HARDEN), + LEVEL_UP_MOVE(1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(55, MOVE_SLASH), + LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +static const u16 sRaltsLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(31, MOVE_IMPRISON), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sKirliaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sGardevoirLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_GROWL), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(1, MOVE_TELEPORT), + LEVEL_UP_MOVE(6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +static const u16 sBagonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sShelgonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(56, MOVE_CRUNCH), + LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sSalamenceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_RAGE), + LEVEL_UP_MOVE(1, MOVE_BITE), + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_HEADBUTT), + LEVEL_UP_MOVE(5, MOVE_BITE), + LEVEL_UP_MOVE(9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(50, MOVE_FLY), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const u16 sBeldumLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +static const u16 sMetangLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(56, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sMetagrossLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(66, MOVE_AGILITY), + LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegirockLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegiceLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_ICY_WIND), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sRegisteelLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_EXPLOSION), + LEVEL_UP_MOVE(9, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sKyogreLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(30, MOVE_CALM_MIND), + LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), + LEVEL_UP_END +}; + +static const u16 sGroudonLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_BULK_UP), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_FISSURE), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(75, MOVE_ERUPTION), + LEVEL_UP_END +}; + +static const u16 sRayquazaLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_TWISTER), + LEVEL_UP_MOVE(5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(35, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_FLY), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), + LEVEL_UP_MOVE(65, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sLatiasLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(5, MOVE_WISH), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_MIST_BALL), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_CHARM), + LEVEL_UP_END +}; + +static const u16 sLatiosLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_PSYWAVE), + LEVEL_UP_MOVE(5, MOVE_MEMENTO), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +static const u16 sJirachiLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WISH), + LEVEL_UP_MOVE(1, MOVE_CONFUSION), + LEVEL_UP_MOVE(5, MOVE_REST), + LEVEL_UP_MOVE(10, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(20, MOVE_PSYCHIC), + LEVEL_UP_MOVE(25, MOVE_REFRESH), + LEVEL_UP_MOVE(30, MOVE_REST), + LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), + LEVEL_UP_END +}; + +static const u16 sDeoxysLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_LEER), + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(5, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(10, MOVE_TELEPORT), + LEVEL_UP_MOVE(15, MOVE_TAUNT), + LEVEL_UP_MOVE(20, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_PSYCHIC), + LEVEL_UP_MOVE(30, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(35, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(40, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +static const u16 sChimechoLevelUpLearnset[] = { + LEVEL_UP_MOVE(1, MOVE_WRAP), + LEVEL_UP_MOVE(6, MOVE_GROWL), + LEVEL_UP_MOVE(9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_UPROAR), + LEVEL_UP_MOVE(25, MOVE_YAWN), + LEVEL_UP_MOVE(30, MOVE_PSYWAVE), + LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(46, MOVE_PSYCHIC), + LEVEL_UP_END +}; + diff --git a/src/pokemon.c b/src/pokemon.c index f4150d5b6..a06926c77 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -61,7 +61,6 @@ struct OakSpeechNidoranFStruct // TODO: move sLearningMoveTableID, gPlayerPartyCount, gEnemyPartyCount, // gEnemyParty, gPlayerParty here after resolving symbol ref in between. extern u8 sLearningMoveTableID; - EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0}; static EWRAM_DATA struct OakSpeechNidoranFStruct *sOakSpeechNidoranResources = NULL; @@ -81,6 +80,10 @@ static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); static u8 GetLevelFromMonExp(struct Pokemon *mon); static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon); +#include "data/pokemon/level_up_learnsets.h" +#include "data/pokemon/evolution.h" +#include "data/pokemon/level_up_learnset_pointers.h" + const s8 gPokeblockFlavorCompatibilityTable[] = { // Cool, Beauty, Cute, Smart, Tough @@ -484,7 +487,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); } - if (gBaseStats[species].ability2) + if (gBaseStats[species].abilities[1]) { value = personality & 1; SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value); @@ -727,7 +730,7 @@ static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon) u8 baseStat = gBaseStats[species].base; \ s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \ u8 nature = GetNature(mon); \ - n = ModifyStatByNature(nature, n, statIndex); \ + n = ModifyStatByNature(nature, n, statIndex); \ SetMonData(mon, field, &n); \ } @@ -888,9 +891,6 @@ static void GiveMonInitialMoveset(struct Pokemon *mon) GiveBoxMonInitialMoveset(&mon->box); } -// TODO: make level_up_learnsets.h in src/data and move this to there. -#define LEVEL_UP_END 0xffff - static void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon) { u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); @@ -2402,9 +2402,9 @@ u8 GetMonsStateToDoubles(void) u8 GetAbilityBySpecies(u16 species, bool8 altAbility) { if (altAbility) - gLastUsedAbility = gBaseStats[species].ability2; + gLastUsedAbility = gBaseStats[species].abilities[1]; else - gLastUsedAbility = gBaseStats[species].ability1; + gLastUsedAbility = gBaseStats[species].abilities[0]; return gLastUsedAbility; } |