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-rw-r--r--src/event_object_80688E4.c16
-rw-r--r--src/event_object_lock.c4
-rw-r--r--src/field_fadetransition.c2
-rw-r--r--src/field_specials.c2
-rw-r--r--src/quest_log_objects.c64
-rw-r--r--src/quest_log_player.c2
-rw-r--r--src/vs_seeker.c2
7 files changed, 46 insertions, 46 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c
index 4ce976b6d..133052642 100644
--- a/src/event_object_80688E4.c
+++ b/src/event_object_80688E4.c
@@ -10,11 +10,11 @@ static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
- if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8)
+ if (objectEvent->heldMovementActive || objectEvent->frozen)
return TRUE;
- objectEvent->mapobj_bit_8 = TRUE;
- objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused;
- objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused;
+ objectEvent->frozen = TRUE;
+ objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
+ objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = TRUE;
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
return FALSE;
@@ -42,11 +42,11 @@ void FreezeObjectEventsExceptOne(u8 noFreeze)
void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
{
- if (objectEvent->active && objectEvent->mapobj_bit_8)
+ if (objectEvent->active && objectEvent->frozen)
{
- objectEvent->mapobj_bit_8 = FALSE;
- gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23;
- gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24;
+ objectEvent->frozen = FALSE;
+ gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
+ gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
}
}
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index e91642aa2..cf500054f 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId)
task->data[0] = 1;
}
- if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
+ if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
@@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void)
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_80695CC, 80);
- if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
+ if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index 0af5f462c..42fe26c91 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
(*a4)++;
playerSpr->pos2.x = *a2 >> 5;
playerSpr->pos2.y = *a3 >> 5;
- if (playerObj->mapobj_bit_7)
+ if (playerObj->heldMovementFinished)
{
ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
}
diff --git a/src/field_specials.c b/src/field_specials.c
index 57bf53830..bb320d42a 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff()
void SpawnCameraObject(void)
{
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
- gObjectEvents[objectEventId].mapobj_bit_13 = TRUE;
+ gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
}
diff --git a/src/quest_log_objects.c b/src/quest_log_objects.c
index 7917d03e9..aecc5fd68 100644
--- a/src/quest_log_objects.c
+++ b/src/quest_log_objects.c
@@ -14,22 +14,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
questLog->unk_008[i].active = gObjectEvents[i].active;
- questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].mapobj_bit_3;
- questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].mapobj_bit_4;
- questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].mapobj_bit_5;
- questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].mapobj_bit_8;
- questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].mapobj_bit_9;
- questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].mapobj_bit_10;
- questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].mapobj_bit_11;
- questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].mapobj_bit_12;
- questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].mapobj_bit_13;
- questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].mapobj_bit_14;
- questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].mapobj_bit_15;
- questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].mapobj_bit_16;
- questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].mapobj_bit_23;
- questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].mapobj_bit_24;
- questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].mapobj_bit_25;
- questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].mapobj_bit_26;
+ questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
+ questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
+ questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump;
+ questLog->unk_008[i].frozen = gObjectEvents[i].frozen;
+ questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
+ questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim;
+ questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim;
+ questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate;
+ questLog->unk_008[i].invisible = gObjectEvents[i].invisible;
+ questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen;
+ questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
+ questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer;
+ questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
+ questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
+ questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
+ questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
@@ -58,22 +58,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gObjectEvents[i].active = questLogObjectEvents[i].active;
- gObjectEvents[i].mapobj_bit_3 = questLogObjectEvents[i].mapobj_bit_3;
- gObjectEvents[i].mapobj_bit_4 = questLogObjectEvents[i].mapobj_bit_4;
- gObjectEvents[i].mapobj_bit_5 = questLogObjectEvents[i].mapobj_bit_5;
- gObjectEvents[i].mapobj_bit_8 = questLogObjectEvents[i].mapobj_bit_8;
- gObjectEvents[i].mapobj_bit_9 = questLogObjectEvents[i].mapobj_bit_9;
- gObjectEvents[i].mapobj_bit_10 = questLogObjectEvents[i].mapobj_bit_10;
- gObjectEvents[i].mapobj_bit_11 = questLogObjectEvents[i].mapobj_bit_11;
- gObjectEvents[i].mapobj_bit_12 = questLogObjectEvents[i].mapobj_bit_12;
- gObjectEvents[i].mapobj_bit_13 = questLogObjectEvents[i].mapobj_bit_13;
- gObjectEvents[i].mapobj_bit_14 = questLogObjectEvents[i].mapobj_bit_14;
- gObjectEvents[i].mapobj_bit_15 = questLogObjectEvents[i].mapobj_bit_15;
- gObjectEvents[i].mapobj_bit_16 = questLogObjectEvents[i].mapobj_bit_16;
- gObjectEvents[i].mapobj_bit_23 = questLogObjectEvents[i].mapobj_bit_23;
- gObjectEvents[i].mapobj_bit_24 = questLogObjectEvents[i].mapobj_bit_24;
- gObjectEvents[i].mapobj_bit_25 = questLogObjectEvents[i].mapobj_bit_25;
- gObjectEvents[i].mapobj_bit_26 = questLogObjectEvents[i].mapobj_bit_26;
+ gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
+ gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
+ gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
+ gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
+ gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
+ gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
+ gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
+ gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
+ gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
+ gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
+ gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
+ gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
+ gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
+ gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
+ gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
+ gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
diff --git a/src/quest_log_player.c b/src/quest_log_player.c
index 7665a8a92..0d7a2bb50 100644
--- a/src/quest_log_player.c
+++ b/src/quest_log_player.c
@@ -100,7 +100,7 @@ static void sub_81505C4(u8 taskId)
{
case 0:
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
- objectEvent->mapobj_bit_11 = TRUE;
+ objectEvent->enableAnim = TRUE;
sub_81507BC(objectEvent, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
gTasks[taskId].data[0]++;
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index b35b6143e..c0f53d5c2 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -598,7 +598,7 @@ static void sub_810C3B8(u8 taskId)
{
if (sub_810CF04(i) == TRUE)
{
- if (gObjectEvents[i].mapobj_bit_1)
+ if (gObjectEvents[i].singleMovementActive)
return;
FreezeObjectEvent(&gObjectEvents[i]);
}