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-rw-r--r--src/data/heal_locations.h71
-rw-r--r--src/heal_location.c107
-rw-r--r--src/post_battle_event_funcs.c2
-rw-r--r--src/region_map.c2
4 files changed, 97 insertions, 85 deletions
diff --git a/src/data/heal_locations.h b/src/data/heal_locations.h
new file mode 100644
index 000000000..7e7388a1d
--- /dev/null
+++ b/src/data/heal_locations.h
@@ -0,0 +1,71 @@
+static const struct HealLocation sSpawnPoints[] =
+{
+ [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 6, 8},
+ [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 26, 27},
+ [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 17, 26},
+ [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 22, 20},
+ [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 6, 6},
+ [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 15, 7},
+ [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 48, 12},
+ [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 25, 32},
+ [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 14, 12},
+ [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 11, 7},
+ [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 24, 39},
+ [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 12, 6},
+ [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 13, 21},
+ [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 14, 6},
+ [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 21, 8},
+ [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 14, 28},
+ [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 18, 21},
+ [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 18, 7},
+ [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 12, 4},
+ [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 11, 12},
+};
+
+static const u16 sWhiteoutRespawnHealCenterMapIdxs[][2] =
+{
+ [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
+ [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
+ [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
+ [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
+ [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
+ [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
+ [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
+ [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)},
+};
+
+static const u8 sWhiteoutRespawnHealerNpcIds[] =
+{
+ [SPAWN_PALLET_TOWN - 1] = 1,
+ [SPAWN_VIRIDIAN_CITY - 1] = 1,
+ [SPAWN_PEWTER_CITY - 1] = 3,
+ [SPAWN_CERULEAN_CITY - 1] = 1,
+ [SPAWN_LAVENDER_TOWN - 1] = 1,
+ [SPAWN_VERMILION_CITY - 1] = 1,
+ [SPAWN_CELADON_CITY - 1] = 1,
+ [SPAWN_FUCHSIA_CITY - 1] = 1,
+ [SPAWN_CINNABAR_ISLAND - 1] = 1,
+ [SPAWN_INDIGO_PLATEAU - 1] = 2,
+ [SPAWN_SAFFRON_CITY - 1] = 1,
+ [SPAWN_ROUTE4 - 1] = 1,
+ [SPAWN_ROUTE10 - 1] = 1,
+ [SPAWN_ONE_ISLAND - 1] = 1,
+ [SPAWN_TWO_ISLAND - 1] = 1,
+ [SPAWN_THREE_ISLAND - 1] = 1,
+ [SPAWN_FOUR_ISLAND - 1] = 1,
+ [SPAWN_FIVE_ISLAND - 1] = 1,
+ [SPAWN_SEVEN_ISLAND - 1] = 1,
+ [SPAWN_SIX_ISLAND - 1] = 1,
+};
diff --git a/src/heal_location.c b/src/heal_location.c
index 5c31e2df3..a8ac8cb46 100644
--- a/src/heal_location.c
+++ b/src/heal_location.c
@@ -3,90 +3,31 @@
#include "event_data.h"
#include "constants/vars.h"
#include "constants/maps.h"
-#include "constants/spawn_points.h"
+#include "constants/heal_locations.h"
-void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
+static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
+// Arrays described here because porymap will overrwrite the below data file
+
+// sSpawnPoints
// This array defines the fly points for unlocked spawns.
-static const struct HealLocation sSpawnPoints[] = {
- [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
- [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
- [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
- [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
- [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
- [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
- [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
- [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
- [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
- [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
- [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 0x18, 0x27},
- [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
- [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
- [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
- [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
- [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
- [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
- [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
- [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
- [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
-};
-
-// This array defines the map where you actually respawn when you black out,
+
+// sWhiteoutRespawnHealCenterMapIdxs
+// This array defines the map where you actually respawn when you white out,
// based on where you last checkpointed.
// This is either the player's house or a Pokémon Center.
// The data are u16 instead of u8 for reasons unknown.
-const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
- [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
- [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
- [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
- [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
- [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
- [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
- [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
- [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
- [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
- [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
- [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
- [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
- [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
- [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
-};
+// sWhiteoutRespawnHealerNpcIds
// When you respawn, your character scurries back to either their house
// or a Pokémon Center, and hands their fainted Pokémon to their mother
// or the Nurse for healing.
// This array defines the index of the NPC on the map defined above
// with whom your character interacts in this cutscene.
-static const u8 sBlackoutRespawnHealerNpcIds[] = {
- [SPAWN_PALLET_TOWN - 1] = 1,
- [SPAWN_VIRIDIAN_CITY - 1] = 1,
- [SPAWN_PEWTER_CITY - 1] = 3,
- [SPAWN_CERULEAN_CITY - 1] = 1,
- [SPAWN_LAVENDER_TOWN - 1] = 1,
- [SPAWN_VERMILION_CITY - 1] = 1,
- [SPAWN_CELADON_CITY - 1] = 1,
- [SPAWN_FUCHSIA_CITY - 1] = 1,
- [SPAWN_CINNABAR_ISLAND - 1] = 1,
- [SPAWN_INDIGO_PLATEAU - 1] = 2,
- [SPAWN_SAFFRON_CITY - 1] = 1,
- [SPAWN_ROUTE4 - 1] = 1,
- [SPAWN_ROUTE10 - 1] = 1,
- [SPAWN_ONE_ISLAND - 1] = 1,
- [SPAWN_TWO_ISLAND - 1] = 1,
- [SPAWN_THREE_ISLAND - 1] = 1,
- [SPAWN_FOUR_ISLAND - 1] = 1,
- [SPAWN_FIVE_ISLAND - 1] = 1,
- [SPAWN_SEVEN_ISLAND - 1] = 1,
- [SPAWN_SIX_ISLAND - 1] = 1
-};
-
-u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+
+#include "data/heal_locations.h"
+
+static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i;
@@ -100,7 +41,7 @@ u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
return 0;
}
-const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+static const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
if (i == 0)
@@ -118,7 +59,7 @@ const struct HealLocation * GetHealLocationPointer(u32 idx)
return &sSpawnPoints[idx - 1];
}
-void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
+void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp)
{
u32 healLocationIdx;
@@ -136,26 +77,26 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
else
{
healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
- warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
- warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
+ warp->mapGroup = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
+ warp->mapNum = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
warp->warpId = 0xFF;
- if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
+ if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
{
warp->x = 8;
warp->y = 5;
}
- else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
+ else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
{
warp->x = 13;
warp->y = 12;
}
- else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
+ else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
{
warp->x = 5;
warp->y = 4;
}
- else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
+ else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
{
warp->x = 4;
warp->y = 11;
@@ -166,11 +107,11 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
warp->x = 7;
warp->y = 4;
}
- SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx);
+ SetWhiteoutRespawnHealerNpcAsLastTalked(healLocationIdx);
}
}
-void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
+static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
{
- gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1];
+ gSpecialVar_LastTalked = sWhiteoutRespawnHealerNpcIds[healLocationIdx - 1];
}
diff --git a/src/post_battle_event_funcs.c b/src/post_battle_event_funcs.c
index b564e74ce..86406fa2a 100644
--- a/src/post_battle_event_funcs.c
+++ b/src/post_battle_event_funcs.c
@@ -6,7 +6,7 @@
#include "hall_of_fame.h"
#include "load_save.h"
#include "constants/flags.h"
-#include "constants/spawn_points.h"
+#include "constants/heal_locations.h"
bool8 EnterHallOfFame(void)
{
diff --git a/src/region_map.c b/src/region_map.c
index b49c3c31a..3a902ec0e 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -20,7 +20,7 @@
#include "constants/flags.h"
#include "constants/songs.h"
#include "constants/region_map_sections.h"
-#include "constants/spawn_points.h"
+#include "constants/heal_locations.h"
#include "constants/maps.h"
#define FREE_IF_NOT_NULL(ptr) ({ \