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-rw-r--r--src/battle_anim_effects_2.c12
-rw-r--r--src/data/object_events/movement_action_func_tables.h340
-rw-r--r--src/data/object_events/movement_type_func_tables.h38
-rw-r--r--src/event_object_movement.c264
-rw-r--r--src/vs_seeker.c128
5 files changed, 393 insertions, 389 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index dcffedb0e..ff9e64cb9 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -3013,10 +3013,7 @@ void AnimTask_FreeMusicNotesPals(u8 taskId)
static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
{
- u8 tile;
-
- tile = (b & 1);
- tile = ((-tile | tile) >> 31) & 32;
+ u8 tile = (b & 1) ? 32 : 0;
sprite->oam.tileNum += tile + (a << 2);
sprite->oam.paletteNum = IndexOfSpritePaletteTag(gMusicNotePaletteTagsTable[b >> 1]);
}
@@ -3715,7 +3712,7 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
if (!sprite->data[0])
{
sprite->pos1.x = 120;
- sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+ sprite->pos1.y = gBattleAnimArgs[0] / 2 - 15;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
@@ -3725,7 +3722,7 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
sprite->data[0]++;
- sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
+ sprite->data[1] = sprite->data[0] / 2;
index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
var2 = 0xFF;
sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
@@ -3773,8 +3770,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
if (sprite->data[4] > 3)
{
- int var1 = sprite->data[2];
- sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
+ sprite->invisible = sprite->data[2] % 2;
DestroyAnimSprite(sprite);
}
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index 701167500..b91cd8284 100644
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -463,176 +463,176 @@ static u8 GetMoveDirectionFasterAnimNum(u8 direction);
static u8 GetMoveDirectionFastestAnimNum(u8 direction);
bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
- sMovementActionFuncs_x00,
- sMovementActionFuncs_x01,
- sMovementActionFuncs_x02,
- sMovementActionFuncs_x03,
- sMovementActionFuncs_x04,
- sMovementActionFuncs_x05,
- sMovementActionFuncs_x06,
- sMovementActionFuncs_x07,
- sMovementActionFuncs_x08,
- sMovementActionFuncs_x09,
- sMovementActionFuncs_x0A,
- sMovementActionFuncs_x0B,
- sMovementActionFuncs_x0C,
- sMovementActionFuncs_x0D,
- sMovementActionFuncs_x0E,
- sMovementActionFuncs_x0F,
- sMovementActionFuncs_x10,
- sMovementActionFuncs_x11,
- sMovementActionFuncs_x12,
- sMovementActionFuncs_x13,
- sMovementActionFuncs_x14,
- sMovementActionFuncs_x15,
- sMovementActionFuncs_x16,
- sMovementActionFuncs_x17,
- sMovementActionFuncs_x18,
- sMovementActionFuncs_x19,
- sMovementActionFuncs_x1A,
- sMovementActionFuncs_x1B,
- sMovementActionFuncs_x1C,
- sMovementActionFuncs_x1D,
- sMovementActionFuncs_x1E,
- sMovementActionFuncs_x1F,
- sMovementActionFuncs_x20,
- sMovementActionFuncs_x21,
- sMovementActionFuncs_x22,
- sMovementActionFuncs_x23,
- sMovementActionFuncs_x24,
- sMovementActionFuncs_x25,
- sMovementActionFuncs_x26,
- sMovementActionFuncs_x27,
- sMovementActionFuncs_x28,
- sMovementActionFuncs_x29,
- sMovementActionFuncs_x2A,
- sMovementActionFuncs_x2B,
- sMovementActionFuncs_x2C,
- sMovementActionFuncs_x2D,
- sMovementActionFuncs_x2E,
- sMovementActionFuncs_x2F,
- sMovementActionFuncs_x30,
- sMovementActionFuncs_x31,
- sMovementActionFuncs_x32,
- sMovementActionFuncs_x33,
- sMovementActionFuncs_x34,
- sMovementActionFuncs_x35,
- sMovementActionFuncs_x36,
- sMovementActionFuncs_x37,
- sMovementActionFuncs_x38,
- sMovementActionFuncs_x39,
- sMovementActionFuncs_x3A,
- sMovementActionFuncs_x3B,
- sMovementActionFuncs_x3C,
- sMovementActionFuncs_x3D,
- sMovementActionFuncs_x3E,
- sMovementActionFuncs_x3F,
- sMovementActionFuncs_x40,
- sMovementActionFuncs_x41,
- sMovementActionFuncs_x42,
- sMovementActionFuncs_x43,
- sMovementActionFuncs_x44,
- sMovementActionFuncs_x45,
- sMovementActionFuncs_x46,
- sMovementActionFuncs_x47,
- sMovementActionFuncs_x48,
- sMovementActionFuncs_x49,
- sMovementActionFuncs_x4A,
- sMovementActionFuncs_x4B,
- sMovementActionFuncs_x4C,
- sMovementActionFuncs_x4D,
- sMovementActionFuncs_x4E,
- sMovementActionFuncs_x4F,
- sMovementActionFuncs_x50,
- sMovementActionFuncs_x51,
- sMovementActionFuncs_x52,
- sMovementActionFuncs_x53,
- sMovementActionFuncs_x54,
- sMovementActionFuncs_x55,
- sMovementActionFuncs_x56,
- sMovementActionFuncs_x57,
- sMovementActionFuncs_x58,
- sMovementActionFuncs_x59,
- sMovementActionFuncs_x5A,
- sMovementActionFuncs_x5B,
- sMovementActionFuncs_x5C,
- sMovementActionFuncs_x5D,
- sMovementActionFuncs_x5E,
- sMovementActionFuncs_x5F,
- sMovementActionFuncs_x60,
- sMovementActionFuncs_x61,
- sMovementActionFuncs_x62,
- sMovementActionFuncs_x63,
- sMovementActionFuncs_x64,
- sMovementActionFuncs_x65,
- sMovementActionFuncs_x66,
- sMovementActionFuncs_x67,
- sMovementActionFuncs_x68,
- sMovementActionFuncs_x69,
- sMovementActionFuncs_x6A,
- sMovementActionFuncs_x6B,
- sMovementActionFuncs_x6C,
- sMovementActionFuncs_x6D,
- sMovementActionFuncs_x6E,
- sMovementActionFuncs_x6F,
- sMovementActionFuncs_x70,
- sMovementActionFuncs_x71,
- sMovementActionFuncs_x72,
- sMovementActionFuncs_x73,
- sMovementActionFuncs_x74,
- sMovementActionFuncs_x75,
- sMovementActionFuncs_x76,
- sMovementActionFuncs_x77,
- sMovementActionFuncs_x78,
- sMovementActionFuncs_x79,
- sMovementActionFuncs_x7A,
- sMovementActionFuncs_x7B,
- sMovementActionFuncs_x7C,
- sMovementActionFuncs_x7D,
- sMovementActionFuncs_x7E,
- sMovementActionFuncs_x7F,
- sMovementActionFuncs_x80,
- sMovementActionFuncs_x81,
- sMovementActionFuncs_x82,
- sMovementActionFuncs_x83,
- sMovementActionFuncs_x84,
- sMovementActionFuncs_x85,
- sMovementActionFuncs_x86,
- sMovementActionFuncs_x87,
- sMovementActionFuncs_x88,
- sMovementActionFuncs_x89,
- sMovementActionFuncs_x8A,
- sMovementActionFuncs_x8B,
- sMovementActionFuncs_x8C,
- sMovementActionFuncs_x8D,
- sMovementActionFuncs_x8E,
- sMovementActionFuncs_x8F,
- sMovementActionFuncs_x90,
- sMovementActionFuncs_x91,
- sMovementActionFuncs_x92,
- sMovementActionFuncs_x93,
- sMovementActionFuncs_x94,
- sMovementActionFuncs_x95,
- sMovementActionFuncs_x96,
- sMovementActionFuncs_x97,
- sMovementActionFuncs_x98,
- sMovementActionFuncs_x99,
- sMovementActionFuncs_x9A,
- sMovementActionFuncs_x9B,
- sMovementActionFuncs_x9C,
- sMovementActionFuncs_x9D,
- sMovementActionFuncs_x9E,
- sMovementActionFuncs_x9F,
- sMovementActionFuncs_xA0,
- sMovementActionFuncs_xA1,
- sMovementActionFuncs_xA2,
- sMovementActionFuncs_xA3,
- sMovementActionFuncs_xA4,
- sMovementActionFuncs_xA5,
- sMovementActionFuncs_xA6,
- sMovementActionFuncs_xA7,
- sMovementActionFuncs_xA8,
- sMovementActionFuncs_xA9,
+ [MOVEMENT_ACTION_FACE_DOWN] = sMovementActionFuncs_x00,
+ [MOVEMENT_ACTION_FACE_UP] = sMovementActionFuncs_x01,
+ [MOVEMENT_ACTION_FACE_LEFT] = sMovementActionFuncs_x02,
+ [MOVEMENT_ACTION_FACE_RIGHT] = sMovementActionFuncs_x03,
+ [MOVEMENT_ACTION_FACE_DOWN_FAST] = sMovementActionFuncs_x04,
+ [MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_x05,
+ [MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_x06,
+ [MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_x07,
+ [MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x08,
+ [MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x09,
+ [MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x0A,
+ [MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x0B,
+ [MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_x0C,
+ [MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_x0D,
+ [MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_x0E,
+ [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = sMovementActionFuncs_x0F,
+ [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = sMovementActionFuncs_x10,
+ [MOVEMENT_ACTION_WALK_NORMAL_UP] = sMovementActionFuncs_x11,
+ [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = sMovementActionFuncs_x12,
+ [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = sMovementActionFuncs_x13,
+ [MOVEMENT_ACTION_JUMP_2_DOWN] = sMovementActionFuncs_x14,
+ [MOVEMENT_ACTION_JUMP_2_UP] = sMovementActionFuncs_x15,
+ [MOVEMENT_ACTION_JUMP_2_LEFT] = sMovementActionFuncs_x16,
+ [MOVEMENT_ACTION_JUMP_2_RIGHT] = sMovementActionFuncs_x17,
+ [MOVEMENT_ACTION_DELAY_1] = sMovementActionFuncs_x18,
+ [MOVEMENT_ACTION_DELAY_2] = sMovementActionFuncs_x19,
+ [MOVEMENT_ACTION_DELAY_4] = sMovementActionFuncs_x1A,
+ [MOVEMENT_ACTION_DELAY_8] = sMovementActionFuncs_x1B,
+ [MOVEMENT_ACTION_DELAY_16] = sMovementActionFuncs_x1C,
+ [MOVEMENT_ACTION_WALK_FAST_DOWN] = sMovementActionFuncs_x1D,
+ [MOVEMENT_ACTION_WALK_FAST_UP] = sMovementActionFuncs_x1E,
+ [MOVEMENT_ACTION_WALK_FAST_LEFT] = sMovementActionFuncs_x1F,
+ [MOVEMENT_ACTION_WALK_FAST_RIGHT] = sMovementActionFuncs_x20,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = sMovementActionFuncs_x21,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = sMovementActionFuncs_x22,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = sMovementActionFuncs_x23,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = sMovementActionFuncs_x24,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = sMovementActionFuncs_x25,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = sMovementActionFuncs_x26,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = sMovementActionFuncs_x27,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = sMovementActionFuncs_x28,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = sMovementActionFuncs_x29,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = sMovementActionFuncs_x2A,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = sMovementActionFuncs_x2B,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = sMovementActionFuncs_x2C,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = sMovementActionFuncs_x2D,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = sMovementActionFuncs_x2E,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = sMovementActionFuncs_x2F,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = sMovementActionFuncs_x30,
+ [MOVEMENT_ACTION_FACE_DOWN_SLOW] = sMovementActionFuncs_x31,
+ [MOVEMENT_ACTION_FACE_UP_SLOW] = sMovementActionFuncs_x32,
+ [MOVEMENT_ACTION_FACE_LEFT_SLOW] = sMovementActionFuncs_x33,
+ [MOVEMENT_ACTION_FACE_RIGHT_SLOW] = sMovementActionFuncs_x34,
+ [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = sMovementActionFuncs_x35,
+ [MOVEMENT_ACTION_WALK_FASTEST_UP] = sMovementActionFuncs_x36,
+ [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = sMovementActionFuncs_x37,
+ [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = sMovementActionFuncs_x38,
+ [MOVEMENT_ACTION_SLIDE_DOWN] = sMovementActionFuncs_x39,
+ [MOVEMENT_ACTION_SLIDE_UP] = sMovementActionFuncs_x3A,
+ [MOVEMENT_ACTION_SLIDE_LEFT] = sMovementActionFuncs_x3B,
+ [MOVEMENT_ACTION_SLIDE_RIGHT] = sMovementActionFuncs_x3C,
+ [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = sMovementActionFuncs_x3D,
+ [MOVEMENT_ACTION_PLAYER_RUN_UP] = sMovementActionFuncs_x3E,
+ [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = sMovementActionFuncs_x3F,
+ [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = sMovementActionFuncs_x40,
+ [MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW] = sMovementActionFuncs_x41,
+ [MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW] = sMovementActionFuncs_x42,
+ [MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW] = sMovementActionFuncs_x43,
+ [MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW] = sMovementActionFuncs_x44,
+ [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = sMovementActionFuncs_x45,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = sMovementActionFuncs_x46,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = sMovementActionFuncs_x47,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = sMovementActionFuncs_x48,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = sMovementActionFuncs_x49,
+ [MOVEMENT_ACTION_FACE_PLAYER] = sMovementActionFuncs_x4A,
+ [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = sMovementActionFuncs_x4B,
+ [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = sMovementActionFuncs_x4C,
+ [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = sMovementActionFuncs_x4D,
+ [MOVEMENT_ACTION_JUMP_DOWN] = sMovementActionFuncs_x4E,
+ [MOVEMENT_ACTION_JUMP_UP] = sMovementActionFuncs_x4F,
+ [MOVEMENT_ACTION_JUMP_LEFT] = sMovementActionFuncs_x50,
+ [MOVEMENT_ACTION_JUMP_RIGHT] = sMovementActionFuncs_x51,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = sMovementActionFuncs_x52,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = sMovementActionFuncs_x53,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = sMovementActionFuncs_x54,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = sMovementActionFuncs_x55,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = sMovementActionFuncs_x56,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = sMovementActionFuncs_x57,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = sMovementActionFuncs_x58,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = sMovementActionFuncs_x59,
+ [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = sMovementActionFuncs_x5A,
+ [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = sMovementActionFuncs_x5B,
+ [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_x5C,
+ [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = sMovementActionFuncs_x5D,
+ [MOVEMENT_ACTION_DISABLE_ANIMATION] = sMovementActionFuncs_x5E,
+ [MOVEMENT_ACTION_RESTORE_ANIMATION] = sMovementActionFuncs_x5F,
+ [MOVEMENT_ACTION_SET_INVISIBLE] = sMovementActionFuncs_x60,
+ [MOVEMENT_ACTION_SET_VISIBLE] = sMovementActionFuncs_x61,
+ [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = sMovementActionFuncs_x62,
+ [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = sMovementActionFuncs_x63,
+ [MOVEMENT_ACTION_EMOTE_X] = sMovementActionFuncs_x64,
+ [MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK] = sMovementActionFuncs_x65,
+ [MOVEMENT_ACTION_EMOTE_SMILE] = sMovementActionFuncs_x66,
+ [MOVEMENT_ACTION_REVEAL_TRAINER] = sMovementActionFuncs_x67,
+ [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = sMovementActionFuncs_x68,
+ [MOVEMENT_ACTION_CUT_TREE] = sMovementActionFuncs_x69,
+ [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = sMovementActionFuncs_x6A,
+ [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = sMovementActionFuncs_x6B,
+ [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = sMovementActionFuncs_x6C,
+ [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = sMovementActionFuncs_x6D,
+ [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = sMovementActionFuncs_x6E,
+ [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = sMovementActionFuncs_x6F,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = sMovementActionFuncs_x70,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = sMovementActionFuncs_x71,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = sMovementActionFuncs_x72,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_x73,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = sMovementActionFuncs_x74,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = sMovementActionFuncs_x75,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = sMovementActionFuncs_x76,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = sMovementActionFuncs_x77,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = sMovementActionFuncs_x78,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = sMovementActionFuncs_x79,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = sMovementActionFuncs_x7A,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = sMovementActionFuncs_x7B,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = sMovementActionFuncs_x7C,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = sMovementActionFuncs_x7D,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = sMovementActionFuncs_x7E,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = sMovementActionFuncs_x7F,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = sMovementActionFuncs_x80,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = sMovementActionFuncs_x81,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = sMovementActionFuncs_x82,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = sMovementActionFuncs_x83,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = sMovementActionFuncs_x84,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = sMovementActionFuncs_x85,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = sMovementActionFuncs_x86,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = sMovementActionFuncs_x87,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = sMovementActionFuncs_x88,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = sMovementActionFuncs_x89,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = sMovementActionFuncs_x8A,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = sMovementActionFuncs_x8B,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x8C,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = sMovementActionFuncs_x8D,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x8E,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x8F,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x90,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_x91,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x92,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x93,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x94,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = sMovementActionFuncs_x95,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x96,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x97,
+ [MOVEMENT_ACTION_0x98] = sMovementActionFuncs_x98,
+ [MOVEMENT_ACTION_0x99] = sMovementActionFuncs_x99,
+ [MOVEMENT_ACTION_0x9A] = sMovementActionFuncs_x9A,
+ [MOVEMENT_ACTION_0x9B] = sMovementActionFuncs_x9B,
+ [MOVEMENT_ACTION_0x9C] = sMovementActionFuncs_x9C,
+ [MOVEMENT_ACTION_0x9D] = sMovementActionFuncs_x9D,
+ [MOVEMENT_ACTION_0x9E] = sMovementActionFuncs_x9E,
+ [MOVEMENT_ACTION_0x9F] = sMovementActionFuncs_x9F,
+ [MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
+ [MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
+ [MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
+ [MOVEMENT_ACTION_0xA3] = sMovementActionFuncs_xA3,
+ [MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_xA4,
+ [MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_xA5,
+ [MOVEMENT_ACTION_0xA6] = sMovementActionFuncs_xA6,
+ [MOVEMENT_ACTION_0xA7] = sMovementActionFuncs_xA7,
+ [MOVEMENT_ACTION_0xA8] = sMovementActionFuncs_xA8,
+ [MOVEMENT_ACTION_0xA9] = sMovementActionFuncs_xA9,
};
static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h
index a18c0e974..572a9b390 100644
--- a/src/data/object_events/movement_type_func_tables.h
+++ b/src/data/object_events/movement_type_func_tables.h
@@ -4,7 +4,7 @@ static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, st
static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
@@ -141,12 +141,12 @@ static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
-static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
@@ -170,13 +170,13 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
MovementType_WanderAround_Step6,
};
-u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = {
+u8 (*const gMovementTypeFuncs_WanderAroundSlowest[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderAround_Step0,
MovementType_WanderAround_Step1,
MovementType_WanderAround_Step2,
MovementType_WanderAround_Step3,
MovementType_WanderAround_Step4,
- MovementType_WanderAround_Step5Duplicate,
+ MovementType_WanderAround_Step5Slowest,
MovementType_WanderAround_Step6,
};
@@ -596,18 +596,18 @@ u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *
MovementType_Invisible_Step2,
};
-u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = {
- sub_8063364,
- sub_8063384,
- sub_80633A4,
+u8 (*const gMovementTypeFuncs_VsSeeker4D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementType_VsSeeker4D_Step0,
+ MovementType_VsSeeker4D_Step1,
+ MovementType_VsSeeker4D_Step2,
};
-u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = {
- sub_80633B4,
- sub_80633F4,
+u8 (*const gMovementTypeFuncs_VsSeeker4E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementType_VsSeeker4E_Step0,
+ MovementType_VsSeeker4E_VsSeeker4F_Step1,
};
-u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = {
- sub_80633D4,
- sub_80633F4,
+u8 (*const gMovementTypeFuncs_VsSeeker4F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementType_VsSeeker4F_Step0,
+ MovementType_VsSeeker4E_VsSeeker4F_Step1,
};
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 8b1dffa51..3839e75f6 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -30,7 +30,7 @@ static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
-static void sub_8067A10(struct ObjectEvent *, struct Sprite *);
+static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
@@ -90,9 +90,9 @@ static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
static void MovementType_None(struct Sprite *);
@@ -147,10 +147,10 @@ static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *);
static void MovementType_Invisible(struct Sprite *);
-static void sub_8063298(struct Sprite *);
-static void sub_80632BC(struct Sprite *);
-static void sub_80632E0(struct Sprite *);
-static void MovementType_WanderAroundDuplicate(struct Sprite *);
+static void MovementType_VsSeeker4D(struct Sprite *);
+static void MovementType_VsSeeker4E(struct Sprite *);
+static void MovementType_VsSeeker4F(struct Sprite *);
+static void MovementType_WanderAroundSlowest(struct Sprite *);
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
@@ -198,87 +198,87 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
- MovementType_None,
- MovementType_LookAround,
- MovementType_WanderAround,
- MovementType_WanderUpAndDown,
- MovementType_WanderUpAndDown,
- MovementType_WanderLeftAndRight,
- MovementType_WanderLeftAndRight,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_Player,
- NULL,
- MovementType_FaceDownAndUp,
- MovementType_FaceLeftAndRight,
- MovementType_FaceUpAndLeft,
- MovementType_FaceUpAndRight,
- MovementType_FaceDownAndLeft,
- MovementType_FaceDownAndRight,
- MovementType_FaceDownUpAndLeft,
- MovementType_FaceDownUpAndRight,
- MovementType_FaceUpRightAndLeft,
- MovementType_FaceDownRightAndLeft,
- MovementType_RotateCounterclockwise,
- MovementType_RotateClockwise,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkSequenceUpRightLeftDown,
- MovementType_WalkSequenceRightLeftDownUp,
- MovementType_WalkSequenceDownUpRightLeft,
- MovementType_WalkSequenceLeftDownUpRight,
- MovementType_WalkSequenceUpLeftRightDown,
- MovementType_WalkSequenceLeftRightDownUp,
- MovementType_WalkSequenceDownUpLeftRight,
- MovementType_WalkSequenceRightDownUpLeft,
- MovementType_WalkSequenceLeftUpDownRight,
- MovementType_WalkSequenceUpDownRightLeft,
- MovementType_WalkSequenceRightLeftUpDown,
- MovementType_WalkSequenceDownRightLeftUp,
- MovementType_WalkSequenceRightUpDownLeft,
- MovementType_WalkSequenceUpDownLeftRight,
- MovementType_WalkSequenceLeftRightUpDown,
- MovementType_WalkSequenceDownLeftRightUp,
- MovementType_WalkSequenceUpLeftDownRight,
- MovementType_WalkSequenceDownRightUpLeft,
- MovementType_WalkSequenceLeftDownRightUp,
- MovementType_WalkSequenceRightUpLeftDown,
- MovementType_WalkSequenceUpRightDownLeft,
- MovementType_WalkSequenceDownLeftUpRight,
- MovementType_WalkSequenceLeftUpRightDown,
- MovementType_WalkSequenceRightDownLeftUp,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_TreeDisguise,
- MovementType_MountainDisguise,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_Buried,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_Invisible,
- sub_8063298,
- sub_80632BC,
- sub_80632E0,
- MovementType_WanderAroundDuplicate,
+ [MOVEMENT_TYPE_NONE] = MovementType_None,
+ [MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
+ [MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_PLAYER] = MovementType_Player,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = NULL,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
+ [MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = MovementType_VsSeeker4D,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = MovementType_VsSeeker4E,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = MovementType_VsSeeker4F,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -350,19 +350,19 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_INVISIBLE] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -434,19 +434,19 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
- [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
- [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
- [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
- [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = DIR_SOUTH,
};
#define OBJ_EVENT_PAL_TAG_0 0x1103
@@ -2725,7 +2725,7 @@ u16 GetObjectPaletteTag(u8 palSlot)
movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
-movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate)
+movement_type_def(MovementType_WanderAroundSlowest, gMovementTypeFuncs_WanderAroundSlowest)
static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
@@ -2785,7 +2785,7 @@ static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, st
return TRUE;
}
-static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -4603,45 +4603,45 @@ static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-void sub_8063298(struct Sprite *sprite)
+void MovementType_VsSeeker4D(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4D_Callback);
}
-void sub_80632BC(struct Sprite *sprite)
+void MovementType_VsSeeker4E(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4E_Callback);
}
-void sub_80632E0(struct Sprite *sprite)
+void MovementType_VsSeeker4F(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4F_Callback);
}
-static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4D[sprite->data[1]](objectEvent, sprite);
}
-static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4E[sprite->data[1]](objectEvent, sprite);
}
-static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4F[sprite->data[1]](objectEvent, sprite);
}
-static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x98);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x98);
sprite->data[1] = 1;
return TRUE;
}
-static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -4651,29 +4651,29 @@ static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
-static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x99);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x99);
sprite->data[1] = 1;
return FALSE;
}
-static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x9A);
sprite->data[1] = 1;
return FALSE;
}
-static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -7892,8 +7892,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
sprite->animPaused = FALSE;
objectEvent->disableAnim = FALSE;
}
- y = -(3 * gSineTable[sprite->data[6]] >> 7);
- objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31;
+ sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7);
+ objectEvent->singleMovementActive = sprite->pos2.y != 0;
return FALSE;
case 1:
if (++sprite->data[4] > 16)
@@ -8016,11 +8016,11 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8067A10(objectEvent, sprite);
+ CalcWhetherObjectIsOffscreen(objectEvent, sprite);
UpdateObjEventSpriteVisibility(objectEvent, sprite);
}
-static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u16 x, y;
u16 x2, y2;
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index af8bda8be..3432911e2 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -35,6 +35,13 @@ enum
typedef enum
{
+ VSSEEKER_SINGLE_RESP_RAND,
+ VSSEEKER_SINGLE_RESP_NO,
+ VSSEEKER_SINGLE_RESP_YES
+} VsSeekerSingleRespCode;
+
+typedef enum
+{
VSSEEKER_RESPONSE_NO_RESPONSE,
VSSEEKER_RESPONSE_UNFOUGHT_TRAINERS,
VSSEEKER_RESPONSE_FOUND_REMATCHES
@@ -44,8 +51,8 @@ typedef enum
typedef struct VsSeekerData
{
u16 trainerIdxs[6];
- u16 unk_c; // unused
- u16 unk_e; // unused
+ u16 mapGroup; // unused
+ u16 mapNum; // unused
} VsSeekerData;
struct VsSeekerTrainerInfo
@@ -72,10 +79,6 @@ struct VsSeekerStruct
u8 responseCode:5;
};
-extern u16 gSpecialVar_LastTalked;
-extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT];
-extern u8 gSelectedObjectEvent;
-
// static declarations
static EWRAM_DATA struct VsSeekerStruct *sVsSeeker = NULL;
@@ -88,24 +91,24 @@ static void Task_VsSeeker_2(u8 taskId);
static void GatherNearbyTrainerInfo(void);
static void Task_VsSeeker_3(u8 taskId);
static bool8 CanUseVsSeeker(void);
-static u8 GetVsSeekerResponseInArea(const VsSeekerData *);
+static u8 GetVsSeekerResponseInArea(const VsSeekerData * vsSeekerData);
static u8 GetRematchTrainerIdGivenGameState(const u16 *trainerIdxs, u8 rematchIdx);
-static u8 ShouldTryRematchBattleInternal(const VsSeekerData *, u16);
-static u8 HasRematchTrainerAlreadyBeenFought(const VsSeekerData *, u16);
+static u8 ShouldTryRematchBattleInternal(const VsSeekerData * vsSeekerData, u16 trainerBattleOpponent);
+static u8 HasRematchTrainerAlreadyBeenFought(const VsSeekerData * vsSeekerData, u16 trainerBattleOpponent);
static int LookupVsSeekerOpponentInArray(const VsSeekerData * array, u16 trainerId);
-static bool8 IsTrainerReadyForRematchInternal(const VsSeekerData *, u16);
-static u8 GetRunningBehaviorFromGraphicsId(u8);
-static u16 GetTrainerFlagFromScript(const u8 *);
-static int GetRematchIdx(const VsSeekerData *, u16);
-static bool32 IsThisTrainerRematchable(u32);
+static bool8 IsTrainerReadyForRematchInternal(const VsSeekerData * array, u16 trainerIdx);
+static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId);
+static u16 GetTrainerFlagFromScript(const u8 * script);
+static int GetRematchIdx(const VsSeekerData * vsSeekerData, u16 trainerFlagIdx);
+static bool32 IsThisTrainerRematchable(u32 localId);
static void ClearAllTrainerRematchStates(void);
-static bool8 IsTrainerVisibleOnScreen(struct VsSeekerTrainerInfo *);
-static u8 GetNextAvailableRematchTrainer(const VsSeekerData *, u16, u8 *);
+static bool8 IsTrainerVisibleOnScreen(struct VsSeekerTrainerInfo * trainerInfo);
+static u8 GetNextAvailableRematchTrainer(const VsSeekerData * vsSeekerData, u16 trainerFlagNo, u8 * idxPtr);
static u8 GetRematchableTrainerLocalId(void);
-static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo *, const u8 *);
-static u8 GetCurVsSeekerResponse(s32, u16);
+static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo * trainerInfo, const u8 * script);
+static u8 GetCurVsSeekerResponse(s32 vsSeekerIdx, u16 trainerIdx);
static void StartAllRespondantIdleMovements(void);
-static bool8 ObjectEventIdIsSane(u8 a0);
+static bool8 ObjectEventIdIsSane(u8 objectEventId);
static u8 GetRandomFaceDirectionMovementType();
// rodata
@@ -635,7 +638,14 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
for (i = 0; i < gMapHeader.events->objectEventCount; i++)
{
- if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT))
+ if ((
+ templates[i].trainerType == TRAINER_TYPE_NORMAL
+ || templates[i].trainerType == TRAINER_TYPE_BURIED
+ ) && (
+ templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
+ || templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
+ || templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F
+ ))
{
movementType = GetRandomFaceDirectionMovementType();
TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objEventId);
@@ -651,8 +661,7 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
bool8 UpdateVsSeekerStepCounter(void)
{
- u8 x;
- x = 0;
+ u8 x = 0;
if (CheckBagHasItem(ITEM_VS_SEEKER, 1) == TRUE)
{
@@ -694,7 +703,7 @@ static void ResetMovementOfRematchableTrainers(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
struct ObjectEvent * objectEvent = &gObjectEvents[i];
- if (objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT)
+ if (objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4D || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4E || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4F)
{
u8 movementType = GetRandomFaceDirectionMovementType();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
@@ -853,43 +862,42 @@ static u8 CanUseVsSeeker(void)
}
}
-static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
+static u8 GetVsSeekerResponseInArea(const VsSeekerData * vsSeekerData)
{
- u16 r8 = 0;
+ u16 trainerIdx = 0;
u16 rval = 0;
- u8 r7;
- u8 sp0 = 0;
- u8 r0 = 0;
- s32 vsSeekerIdx;
- u8 *r2;
- vsSeekerIdx = 0;
+ u8 rematchTrainerIdx;
+ u8 unusedIdx = 0;
+ u8 response = 0;
+ s32 vsSeekerIdx = 0;
while (sVsSeeker->trainerInfo[vsSeekerIdx].localId != 0xFF)
{
- if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[vsSeekerIdx]) == 1)
+ if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[vsSeekerIdx]) == TRUE)
{
- r8 = sVsSeeker->trainerInfo[vsSeekerIdx].trainerIdx;
- if (!HasTrainerBeenFought(r8))
+ trainerIdx = sVsSeeker->trainerInfo[vsSeekerIdx].trainerIdx;
+ if (!HasTrainerBeenFought(trainerIdx))
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerUnfought);
sVsSeeker->trainerHasNotYetBeenFought = 1;
vsSeekerIdx++;
continue;
}
- r7 = GetNextAvailableRematchTrainer(a0, r8, &sp0);
- if (r7 == 0)
+ rematchTrainerIdx = GetNextAvailableRematchTrainer(vsSeekerData, trainerIdx, &unusedIdx);
+ if (rematchTrainerIdx == 0)
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
sVsSeeker->trainerDoesNotWantRematch = 1;
}
else
{
- rval = Random() % 100;
- r0 = GetCurVsSeekerResponse(vsSeekerIdx, r8);
- if (r0 == 2)
- rval = 100;
- else if (r0 == 1)
- rval = 0;
+ rval = Random() % 100; // Even if it's overwritten below, it progresses the RNG.
+ response = GetCurVsSeekerResponse(vsSeekerIdx, trainerIdx);
+ if (response == VSSEEKER_SINGLE_RESP_YES)
+ rval = 100; // Definitely yes
+ else if (response == VSSEEKER_SINGLE_RESP_NO)
+ rval = 0; // Definitely no
+ // Otherwise it's a 70% chance to want a rematch
if (rval < 30)
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
@@ -897,10 +905,10 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
}
else
{
- gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7;
+ gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = rematchTrainerIdx;
ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
- sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8;
+ sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = trainerIdx;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
sVsSeeker->numRematchableTrainers++;
sVsSeeker->trainerWantsRematch = 1;
@@ -992,11 +1000,11 @@ static u8 GetRematchTrainerIdGivenGameState(const u16 *trainerIdxs, u8 rematchId
return 0;
}
-u8 ShouldTryRematchBattle(void)
+bool8 ShouldTryRematchBattle(void)
{
if (ShouldTryRematchBattleInternal(sVsSeekerData, gTrainerBattleOpponent_A))
{
- return 1;
+ return TRUE;
}
return HasRematchTrainerAlreadyBeenFought(sVsSeekerData, gTrainerBattleOpponent_A);
}
@@ -1137,13 +1145,13 @@ static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId)
case OBJ_EVENT_GFX_BLACKBELT:
case OBJ_EVENT_GFX_HIKER:
case OBJ_EVENT_GFX_SAILOR:
- return 0x4e;
+ return MOVEMENT_TYPE_VS_SEEKER_4E;
case OBJ_EVENT_GFX_TUBER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_F_WATER:
- return 0x4f;
+ return MOVEMENT_TYPE_VS_SEEKER_4F;
default:
- return 0x4d;
+ return MOVEMENT_TYPE_VS_SEEKER_4D;
}
}
@@ -1181,9 +1189,9 @@ static int GetRematchIdx(const VsSeekerData * vsSeekerData, u16 trainerFlagIdx)
return -1;
}
-static bool32 IsThisTrainerRematchable(u32 a0)
+static bool32 IsThisTrainerRematchable(u32 localId)
{
- if (!gSaveBlock1Ptr->trainerRematches[a0])
+ if (!gSaveBlock1Ptr->trainerRematches[localId])
return FALSE;
return TRUE;
}
@@ -1264,24 +1272,24 @@ static void StartTrainerObjectMovementScript(struct VsSeekerTrainerInfo * traine
ScriptMovement_StartObjectMovementScript(trainerInfo->localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, script);
}
-static u8 GetCurVsSeekerResponse(s32 a0, u16 a1)
+static u8 GetCurVsSeekerResponse(s32 vsSeekerIdx, u16 trainerIdx)
{
s32 i;
s32 j;
- for (i = 0; i < a0; i++)
+ for (i = 0; i < vsSeekerIdx; i++)
{
- if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[i]) == 1 && sVsSeeker->trainerInfo[i].trainerIdx == a1)
+ if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[i]) == 1 && sVsSeeker->trainerInfo[i].trainerIdx == trainerIdx)
{
for (j = 0; j < sVsSeeker->numRematchableTrainers; j++)
{
if (sVsSeeker->trainerIdxArray[j] == sVsSeeker->trainerInfo[i].trainerIdx)
- return 2;
+ return VSSEEKER_SINGLE_RESP_YES;
}
- return 1;
+ return VSSEEKER_SINGLE_RESP_NO;
}
}
- return 0;
+ return VSSEEKER_SINGLE_RESP_RAND;
}
static void StartAllRespondantIdleMovements(void)
@@ -1296,11 +1304,11 @@ static void StartAllRespondantIdleMovements(void)
{
if (sVsSeeker->trainerInfo[j].trainerIdx == sVsSeeker->trainerIdxArray[i])
{
- struct ObjectEvent *r4 = &gObjectEvents[sVsSeeker->trainerInfo[j].objectEventId];
+ struct ObjectEvent *objectEvent = &gObjectEvents[sVsSeeker->trainerInfo[j].objectEventId];
if (ObjectEventIdIsSane(sVsSeeker->trainerInfo[j].objectEventId) == 1)
- SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
- OverrideMovementTypeForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
+ SetTrainerMovementType(objectEvent, sVsSeeker->runningBehaviourEtcArray[i]);
+ OverrideMovementTypeForObjectEvent(objectEvent, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
}
}