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path: root/include/constants/battle.h
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2021-08-11Rename and document HITMARKER_x100000Squeetz
This marker makes the target unable to Counter or Mirror Coat the damage back to an attacker, however the game does not have a scenario where this is applicable since all its uses are in end-turn events. It's used for all passive damage, where the damage dealt isn't coming from an attacker. Alternate name: HITMARKER_NO_ATTACKER
2021-03-18Document ShouldIgnoreDeoxysFormPikalaxALT
2020-02-23Name battle terrains; address review commentsPikalaxALT
2020-02-15Merge branch 'master' into doc-ttowerGriffinR
2020-01-26Trainer Hill --> Trainer TowerGriffinR
2020-01-24Document Viridian City scripts and adjacent routesGriffinR
2020-01-22Remove unused BF battle types, clarify Ghost battle type flagsGriffinR
2020-01-22Sync AI scriptsGriffinR
2019-11-06Sync battle script documentation with Emerald, 1PikalaxALT
2019-11-06Sync battle script commands with emeraldPikalaxALT
2019-10-26resolve more review commentsjiangzhengwenjz
2019-10-25battle_controller_oak_old_manjiangzhengwenjz
2019-10-24rename BATTLE_TYPE_OLD_MAN_TUTORIALjiangzhengwenjz
2019-10-21battle_setup funcsjiangzhengwenjz
2019-08-28minor fixesjiangzhengwenjz
and remove unnecessary NONMATCHING
2019-08-27thru atkeejiangzhengwenjz
2019-08-27thru atkc0jiangzhengwenjz
2019-07-31progress #1 on porting battle_utiljiangzhengwenjz
2019-07-31ported battle_controllers from pokeemjiangzhengwenjz
2019-07-31ported battle_util2 from pokeemjiangzhengwenjz
2019-07-15resolved several TODOsjiangzhengwenjz
2019-07-12thru CheckBattleTypeGhost()jiangzhengwenjz
2019-05-17Label weatherSatoMew
2018-10-03decompile battle_ai_script_commands.cProjectRevoTPP