summaryrefslogtreecommitdiff
path: root/Makefile
blob: b8b021287e5e56d15fdfbd8181ffb44c48c2b7cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
AS := tools/binutils/bin/arm-none-eabi-as
CPP := $(CC) -E
LD := tools/binutils/bin/arm-none-eabi-ld
OBJCOPY := tools/binutils/bin/arm-none-eabi-objcopy

TITLE       := POKEMON FIRE
GAME_CODE   := BPRE
MAKER_CODE  := 01
REVISION    := 0

SHELL := /bin/bash -o pipefail

ROM := pokefirered.gba
OBJ_DIR := build/firered

ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)

C_SUBDIR = src
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs

C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)

ASFLAGS := -mcpu=arm7tdmi

CC1             := tools/agbcc/bin/agbcc
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm

CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef

LDFLAGS = -Map ../../$(MAP)

LIB := -L ../../tools/agbcc/lib -lgcc -lc

SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
SCANINC := tools/scaninc/scaninc
PREPROC := tools/preproc/preproc
RAMSCRGEN := tools/ramscrgen/ramscrgen
FIX := tools/gbafix/gbafix
MAPJSON := tools/mapjson/mapjson
JSONPROC := tools/jsonproc/jsonproc

# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:

# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:

.PHONY: rom tools clean compare tidy

$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR))

infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))

# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all compare,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
endif

C_SRCS := $(wildcard $(C_SUBDIR)/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))

ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))

DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))

SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))

OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))

MAKEFLAGS += --no-print-directory

AUTO_GEN_TARGETS :=

all: rom

rom: $(ROM)

tools:
	@$(MAKE) -C tools/gbagfx
	@$(MAKE) -C tools/scaninc
	@$(MAKE) -C tools/preproc
	@$(MAKE) -C tools/bin2c
	@$(MAKE) -C tools/rsfont
	@$(MAKE) -C tools/aif2pcm
	@$(MAKE) -C tools/ramscrgen
	@$(MAKE) -C tools/mid2agb
	@$(MAKE) -C tools/gbafix
	@$(MAKE) -C tools/mapjson
	@$(MAKE) -C tools/jsonproc

# For contributors to make sure a change didn't affect the contents of the ROM.
compare: rom
	@$(SHA1) rom.sha1

clean: tidy
	rm -f sound/direct_sound_samples/*.bin
	rm -f $(SONG_OBJS)
	find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
	rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
	rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
	find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
	rm -f $(AUTO_GEN_TARGETS)
	@$(MAKE) clean -C berry_fix
	@$(MAKE) clean -C tools/gbagfx
	@$(MAKE) clean -C tools/scaninc
	@$(MAKE) clean -C tools/preproc
	@$(MAKE) clean -C tools/bin2c
	@$(MAKE) clean -C tools/rsfont
	@$(MAKE) clean -C tools/aif2pcm
	@$(MAKE) clean -C tools/ramscrgen
	@$(MAKE) clean -C tools/mid2agb
	@$(MAKE) clean -C tools/gbafix
	@$(MAKE) clean -C tools/mapjson
	@$(MAKE) clean -C tools/jsonproc

tidy:
	rm -f $(ROM) $(ELF) $(MAP)
	rm -r build/*
	@$(MAKE) -C berry_fix tidy

include graphics_file_rules.mk
include tileset_rules.mk
include map_data_rules.mk
include json_data_rules.mk

%.s: ;
%.png: ;
%.pal: ;
%.aif: ;

%.1bpp: %.png  ; $(GFX) $< $@
%.4bpp: %.png  ; $(GFX) $< $@
%.8bpp: %.png  ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
	cd $(@D) && ../../$(MID) $(<F)

$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork

$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc

$(C_BUILDDIR)/isagbprn.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork

#$(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding

ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif

$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
	@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
	@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
	@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
	$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s

ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
endif

$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
	$(AS) $(ASFLAGS) -o $@ $<

ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s)
endif

$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
	$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@

$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
	$(AS) $(ASFLAGS) -I sound -o $@ $<

$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
	$(RAMSCRGEN) .bss $< ENGLISH > $@

$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
	$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@

$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
	$(RAMSCRGEN) ewram_data $< ENGLISH > $@

$(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
	cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" > ld_script.ld

$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
	cd $(OBJ_DIR) && ../../$(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(LIB)

$(ROM): $(ELF)
	$(OBJCOPY) -O binary $< $@
	$(FIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent

berry_fix/berry_fix.gba:
	@$(MAKE) -C berry_fix