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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80ADBEC
sub_80ADBEC: @ 80ADBEC
push {r4,lr}
adds r4, r0, 0
ldr r0, _080ADC0C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080ADC14
ldr r0, _080ADC10 @ =gBattleAnimArgs
ldrh r1, [r4, 0x20]
ldrh r2, [r0]
subs r1, r2
strh r1, [r4, 0x20]
b _080ADC20
.align 2, 0
_080ADC0C: .4byte gBattleAnimAttacker
_080ADC10: .4byte gBattleAnimArgs
_080ADC14:
ldr r1, _080ADC34 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
adds r0, r1, 0
_080ADC20:
ldrh r0, [r0, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r0, _080ADC38 @ =sub_80ADC3C
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080ADC34: .4byte gBattleAnimArgs
_080ADC38: .4byte sub_80ADC3C
thumb_func_end sub_80ADBEC
thumb_func_start sub_80ADC3C
sub_80ADC3C: @ 80ADC3C
push {lr}
adds r2, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080ADC52
adds r0, r2, 0
bl DestroyAnimSprite
_080ADC52:
pop {r0}
bx r0
thumb_func_end sub_80ADC3C
thumb_func_start sub_80ADC58
sub_80ADC58: @ 80ADC58
push {r4,lr}
adds r4, r0, 0
ldr r0, _080ADC78 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080ADC80
ldr r0, _080ADC7C @ =gBattleAnimArgs
ldrh r1, [r4, 0x20]
ldrh r0, [r0]
subs r1, r0
strh r1, [r4, 0x20]
b _080ADC8A
.align 2, 0
_080ADC78: .4byte gBattleAnimAttacker
_080ADC7C: .4byte gBattleAnimArgs
_080ADC80:
ldr r0, _080ADC94 @ =gBattleAnimArgs
ldrh r0, [r0]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
_080ADC8A:
ldr r0, _080ADC98 @ =sub_80ADC9C
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080ADC94: .4byte gBattleAnimArgs
_080ADC98: .4byte sub_80ADC9C
thumb_func_end sub_80ADC58
thumb_func_start sub_80ADC9C
sub_80ADC9C: @ 80ADC9C
push {lr}
adds r2, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080ADCB2
adds r0, r2, 0
bl DestroySpriteAndMatrix
_080ADCB2:
pop {r0}
bx r0
thumb_func_end sub_80ADC9C
thumb_func_start sub_80ADCB8
sub_80ADCB8: @ 80ADCB8
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080ADCFC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, _080ADD00 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080ADD08
ldr r2, _080ADD04 @ =gBattleAnimArgs
ldrh r0, [r5, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
ldrh r1, [r2, 0x2]
subs r0, r1
strh r0, [r5, 0x22]
b _080ADD1C
.align 2, 0
_080ADCFC: .4byte gBattleAnimTarget
_080ADD00: .4byte gBattleAnimAttacker
_080ADD04: .4byte gBattleAnimArgs
_080ADD08:
ldr r0, _080ADD40 @ =gBattleAnimArgs
ldrh r1, [r0]
ldrh r2, [r5, 0x20]
adds r1, r2
strh r1, [r5, 0x20]
ldrh r1, [r0, 0x2]
ldrh r2, [r5, 0x22]
adds r1, r2
strh r1, [r5, 0x22]
adds r2, r0, 0
_080ADD1C:
movs r0, 0
strh r0, [r5, 0x2E]
ldrh r0, [r2, 0x4]
strh r0, [r5, 0x30]
ldrh r0, [r2, 0x6]
strh r0, [r5, 0x32]
ldrh r0, [r2, 0x8]
strh r0, [r5, 0x34]
ldr r1, _080ADD44 @ =DestroySpriteAndMatrix
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _080ADD48 @ =TranslateSpriteInCircleOverDuration
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080ADD40: .4byte gBattleAnimArgs
_080ADD44: .4byte DestroySpriteAndMatrix
_080ADD48: .4byte TranslateSpriteInCircleOverDuration
thumb_func_end sub_80ADCB8
thumb_func_start sub_80ADD4C
sub_80ADD4C: @ 80ADD4C
push {r4-r7,lr}
adds r5, r0, 0
ldr r0, _080ADD64 @ =gBattleAnimArgs
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0x1
beq _080ADDC4
cmp r0, 0x1
bgt _080ADD68
cmp r0, 0
beq _080ADD72
b _080ADDC4
.align 2, 0
_080ADD64: .4byte gBattleAnimArgs
_080ADD68:
cmp r0, 0x2
beq _080ADD7C
cmp r0, 0x3
beq _080ADDA0
b _080ADDC4
_080ADD72:
ldr r0, _080ADD78 @ =gBattleAnimAttacker
b _080ADDC6
.align 2, 0
_080ADD78: .4byte gBattleAnimAttacker
_080ADD7C:
ldr r4, _080ADD94 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080ADD98
ldrb r4, [r4]
b _080ADDC8
.align 2, 0
_080ADD94: .4byte gBattleAnimAttacker
_080ADD98:
ldrb r0, [r4]
adds r4, r6, 0
eors r4, r0
b _080ADDC8
_080ADDA0:
ldr r0, _080ADDBC @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080ADDC4
ldr r0, _080ADDC0 @ =gBattleAnimTarget
ldrb r0, [r0]
eors r4, r0
b _080ADDC8
.align 2, 0
_080ADDBC: .4byte gBattleAnimAttacker
_080ADDC0: .4byte gBattleAnimTarget
_080ADDC4:
ldr r0, _080ADDE8 @ =gBattleAnimTarget
_080ADDC6:
ldrb r4, [r0]
_080ADDC8:
ldr r0, _080ADDEC @ =gBattleAnimArgs
movs r2, 0xA
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080ADDF0
adds r0, r4, 0
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x1
b _080ADE02
.align 2, 0
_080ADDE8: .4byte gBattleAnimTarget
_080ADDEC: .4byte gBattleAnimArgs
_080ADDF0:
adds r0, r4, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x3
_080ADE02:
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r7, _080ADEA0 @ =gSineTable
ldr r6, _080ADEA4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
lsls r0, 1
adds r0, r7
movs r2, 0
ldrsh r1, [r0, r2]
movs r2, 0x2
ldrsh r0, [r6, r2]
muls r0, r1
asrs r0, 8
strh r0, [r5, 0x24]
movs r1, 0
ldrsh r0, [r6, r1]
adds r0, 0x40
lsls r0, 1
adds r0, r7
movs r2, 0
ldrsh r1, [r0, r2]
movs r2, 0x2
ldrsh r0, [r6, r2]
muls r0, r1
asrs r0, 8
strh r0, [r5, 0x26]
ldrh r1, [r6, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080ADE66
adds r0, r4, 0
bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r5, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r5, 0x5]
_080ADE66:
ldrb r2, [r5, 0x3]
lsls r2, 26
lsrs r2, 27
movs r0, 0x4
ldrsh r1, [r6, r0]
lsls r0, r1, 1
adds r0, r7
ldrh r0, [r0]
ldr r3, _080ADEA8 @ =gOamMatrices
lsls r2, 3
adds r2, r3
adds r1, 0x40
lsls r1, 1
adds r1, r7
ldrh r1, [r1]
strh r1, [r2, 0x6]
strh r1, [r2]
strh r0, [r2, 0x2]
lsls r0, 16
asrs r0, 16
negs r0, r0
strh r0, [r2, 0x4]
ldrh r0, [r6, 0x6]
strh r0, [r5, 0x2E]
ldr r0, _080ADEAC @ =sub_80B1D3C
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080ADEA0: .4byte gSineTable
_080ADEA4: .4byte gBattleAnimArgs
_080ADEA8: .4byte gOamMatrices
_080ADEAC: .4byte sub_80B1D3C
thumb_func_end sub_80ADD4C
thumb_func_start sub_80ADEB0
sub_80ADEB0: @ 80ADEB0
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
bl InitSpritePosToAnimAttacker
ldr r5, _080ADF24 @ =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldr r6, _080ADF28 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
bl InitAnimLinearTranslation
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x38]
ldrh r0, [r5, 0xA]
strh r0, [r4, 0x3A]
ldrh r0, [r5, 0x8]
strh r0, [r4, 0x3C]
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
movs r3, 0xC
ldrsh r0, [r5, r3]
lsls r0, 2
adds r1, r0
ldr r3, _080ADF2C @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080ADF30 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
ldr r1, _080ADF34 @ =sub_80ADF38
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080ADF24: .4byte gBattleAnimArgs
_080ADF28: .4byte gBattleAnimTarget
_080ADF2C: .4byte 0x000003ff
_080ADF30: .4byte 0xfffffc00
_080ADF34: .4byte sub_80ADF38
thumb_func_end sub_80ADEB0
thumb_func_start sub_80ADF38
sub_80ADF38: @ 80ADF38
push {r4,lr}
adds r4, r0, 0
bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
bne _080ADFA2
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
movs r2, 0x3C
ldrsh r0, [r4, r2]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Cos
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3A]
ldrh r2, [r4, 0x3C]
adds r0, r2
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r1, 0x3
bl __modsi3
lsls r0, 16
cmp r0, 0
bne _080ADFA8
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
b _080ADFA8
_080ADFA2:
adds r0, r4, 0
bl DestroyAnimSprite
_080ADFA8:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80ADF38
thumb_func_start sub_80ADFB0
sub_80ADFB0: @ 80ADFB0
push {lr}
adds r3, r0, 0
ldrh r0, [r3, 0x38]
subs r0, 0x1
strh r0, [r3, 0x38]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080ADFE8
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r3, 0x36]
strh r0, [r3, 0x38]
_080ADFE8:
ldrh r0, [r3, 0x34]
subs r1, r0, 0x1
strh r1, [r3, 0x34]
lsls r0, 16
cmp r0, 0
bgt _080ADFFA
adds r0, r3, 0
bl DestroyAnimSprite
_080ADFFA:
pop {r0}
bx r0
thumb_func_end sub_80ADFB0
thumb_func_start sub_80AE000
sub_80AE000: @ 80AE000
push {r4-r6,lr}
adds r6, r0, 0
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AE01C
ldr r0, _080AE060 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080AE024
_080AE01C:
ldr r1, _080AE064 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
_080AE024:
ldr r5, _080AE060 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080AE064 @ =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4, 0x2]
adds r0, r1
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
adds r0, r1
strh r0, [r6, 0x22]
ldrh r0, [r4]
strh r0, [r6, 0x34]
ldrh r0, [r4, 0x6]
strh r0, [r6, 0x36]
strh r0, [r6, 0x38]
ldr r0, _080AE068 @ =sub_80ADFB0
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080AE060: .4byte gBattleAnimTarget
_080AE064: .4byte gBattleAnimArgs
_080AE068: .4byte sub_80ADFB0
thumb_func_end sub_80AE000
thumb_func_start sub_80AE06C
sub_80AE06C: @ 80AE06C
push {r4-r6,lr}
adds r5, r0, 0
ldr r1, _080AE088 @ =gBattleAnimArgs
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x2E]
movs r2, 0xE
ldrsh r0, [r1, r2]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _080AE090
ldr r0, _080AE08C @ =gBattleAnimTarget
b _080AE092
.align 2, 0
_080AE088: .4byte gBattleAnimArgs
_080AE08C: .4byte gBattleAnimTarget
_080AE090:
ldr r0, _080AE118 @ =gBattleAnimAttacker
_080AE092:
ldrb r6, [r0]
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AE0AA
adds r0, r6, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080AE0B2
_080AE0AA:
ldr r1, _080AE11C @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080AE0B2:
adds r0, r6, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080AE11C @ =gBattleAnimArgs
lsrs r0, 24
ldrh r3, [r4]
adds r0, r3
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
adds r0, r1
strh r0, [r5, 0x22]
ldrh r1, [r4, 0xE]
ldr r0, _080AE120 @ =0x00007fff
ands r0, r1
strh r0, [r5, 0x36]
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x38]
ldrh r0, [r4, 0xA]
strh r0, [r5, 0x3A]
ldrh r0, [r4, 0x8]
strh r0, [r5, 0x3C]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
movs r3, 0xC
ldrsh r0, [r4, r3]
lsls r0, 2
adds r1, r0
ldr r3, _080AE124 @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080AE128 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
ldr r1, _080AE12C @ =sub_80AE130
str r1, [r5, 0x1C]
adds r0, r5, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080AE118: .4byte gBattleAnimAttacker
_080AE11C: .4byte gBattleAnimArgs
_080AE120: .4byte 0x00007fff
_080AE124: .4byte 0x000003ff
_080AE128: .4byte 0xfffffc00
_080AE12C: .4byte sub_80AE130
thumb_func_end sub_80AE06C
thumb_func_start sub_80AE130
sub_80AE130: @ 80AE130
push {r4,lr}
adds r4, r0, 0
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3A]
ldrh r1, [r4, 0x3C]
adds r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
movs r2, 0x3C
ldrsh r0, [r4, r2]
movs r2, 0x36
ldrsh r1, [r4, r2]
bl __modsi3
cmp r0, 0
bne _080AE186
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080AE186:
ldrh r0, [r4, 0x2E]
subs r1, r0, 0x1
strh r1, [r4, 0x2E]
lsls r0, 16
cmp r0, 0
bgt _080AE198
adds r0, r4, 0
bl DestroyAnimSprite
_080AE198:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80AE130
thumb_func_start sub_80AE1A0
sub_80AE1A0: @ 80AE1A0
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
bl InitSpritePosToAnimTarget
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
ldr r3, _080AE1DC @ =gBattleAnimArgs
movs r5, 0x6
ldrsh r0, [r3, r5]
lsls r0, 2
adds r1, r0
ldr r5, _080AE1E0 @ =0x000003ff
adds r0, r5, 0
ands r1, r0
ldr r0, _080AE1E4 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
movs r1, 0x6
ldrsh r0, [r3, r1]
cmp r0, 0x1
bne _080AE1E8
ldrb r0, [r4, 0x3]
movs r1, 0x3F
negs r1, r1
ands r1, r0
movs r0, 0x10
b _080AE1F6
.align 2, 0
_080AE1DC: .4byte gBattleAnimArgs
_080AE1E0: .4byte 0x000003ff
_080AE1E4: .4byte 0xfffffc00
_080AE1E8:
cmp r0, 0x2
bne _080AE1FA
ldrb r0, [r4, 0x3]
movs r1, 0x3F
negs r1, r1
ands r1, r0
movs r0, 0x20
_080AE1F6:
orrs r1, r0
strb r1, [r4, 0x3]
_080AE1FA:
ldr r0, _080AE214 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
ldr r0, _080AE218 @ =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, _080AE21C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080AE214: .4byte gBattleAnimArgs
_080AE218: .4byte WaitAnimForDuration
_080AE21C: .4byte DestroyAnimSprite
thumb_func_end sub_80AE1A0
thumb_func_start sub_80AE220
sub_80AE220: @ 80AE220
push {r4-r6,lr}
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldr r6, _080AE268 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
bl GetBattlerSpriteCoord
ldr r1, _080AE26C @ =gTasks
lsls r4, r5, 2
adds r4, r5
lsls r4, 3
adds r4, r1
lsls r0, 24
ldr r5, _080AE270 @ =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r5]
adds r0, r1
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r4, 0xA]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0xC]
ldr r0, _080AE274 @ =sub_80AE278
str r0, [r4]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080AE268: .4byte gBattleAnimTarget
_080AE26C: .4byte gTasks
_080AE270: .4byte gBattleAnimArgs
_080AE274: .4byte sub_80AE278
thumb_func_end sub_80AE220
thumb_func_start sub_80AE278
sub_80AE278: @ 80AE278
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
mov r9, r0
movs r5, 0
movs r7, 0
ldr r1, _080AE2B8 @ =gTasks
lsls r0, 2
add r0, r9
lsls r0, 3
adds r0, r1
ldrb r2, [r0, 0xC]
str r2, [sp]
ldrh r4, [r0, 0x8]
ldrh r6, [r0, 0xA]
movs r3, 0xC
ldrsh r0, [r0, r3]
mov r10, r1
cmp r0, 0
bne _080AE2BC
movs r0, 0
mov r8, r0
movs r2, 0x1
movs r1, 0x10
mov r12, r1
b _080AE2C6
.align 2, 0
_080AE2B8: .4byte gTasks
_080AE2BC:
movs r2, 0x10
mov r12, r2
movs r3, 0x8
mov r8, r3
movs r2, 0x4
_080AE2C6:
mov r0, r9
lsls r1, r0, 2
adds r0, r1, r0
lsls r0, 3
add r0, r10
movs r3, 0x1C
ldrsh r0, [r0, r3]
mov r10, r1
cmp r0, 0xA
bhi _080AE3BC
lsls r0, 2
ldr r1, _080AE2E4 @ =_080AE2E8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080AE2E4: .4byte _080AE2E8
.align 2, 0
_080AE2E8:
.4byte _080AE314
.4byte _080AE3BC
.4byte _080AE328
.4byte _080AE3BC
.4byte _080AE348
.4byte _080AE3BC
.4byte _080AE35E
.4byte _080AE3BC
.4byte _080AE380
.4byte _080AE3BC
.4byte _080AE3B4
_080AE314:
ldr r0, _080AE324 @ =gUnknown_83E60A0
lsls r1, r4, 16
asrs r1, 16
lsls r2, r6, 16
asrs r2, 16
mov r4, r12
lsls r3, r4, 16
b _080AE396
.align 2, 0
_080AE324: .4byte gUnknown_83E60A0
_080AE328:
mov r0, r12
lsls r3, r0, 17
mov r1, r8
adds r0, r1, r2
lsls r0, 16
lsrs r0, 16
mov r8, r0
ldr r0, _080AE344 @ =gUnknown_83E60A0
lsls r1, r4, 16
asrs r1, 16
lsls r2, r6, 16
asrs r2, 16
b _080AE396
.align 2, 0
_080AE344: .4byte gUnknown_83E60A0
_080AE348:
mov r3, r12
lsls r0, r3, 16
asrs r0, 16
lsls r3, r0, 1
adds r3, r0
lsls r0, r2, 1
add r0, r8
lsls r0, 16
lsrs r0, 16
mov r8, r0
b _080AE38A
_080AE35E:
mov r0, r12
lsls r3, r0, 18
lsls r0, r2, 1
adds r0, r2
add r0, r8
lsls r0, 16
lsrs r0, 16
mov r8, r0
ldr r0, _080AE37C @ =gUnknown_83E60A0
lsls r1, r4, 16
asrs r1, 16
lsls r2, r6, 16
asrs r2, 16
b _080AE396
.align 2, 0
_080AE37C: .4byte gUnknown_83E60A0
_080AE380:
mov r1, r12
lsls r0, r1, 16
asrs r0, 16
lsls r3, r0, 2
adds r3, r0
_080AE38A:
ldr r0, _080AE3B0 @ =gUnknown_83E60A0
lsls r1, r4, 16
asrs r1, 16
lsls r2, r6, 16
asrs r2, 16
lsls r3, 16
_080AE396:
asrs r3, 16
adds r2, r3
lsls r2, 16
asrs r2, 16
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r5, r0, 24
adds r0, r7, 0x1
lsls r0, 24
lsrs r7, r0, 24
b _080AE3BC
.align 2, 0
_080AE3B0: .4byte gUnknown_83E60A0
_080AE3B4:
mov r0, r9
bl DestroyAnimVisualTask
b _080AE400
_080AE3BC:
cmp r7, 0
beq _080AE3F0
ldr r4, _080AE410 @ =gSprites
lsls r3, r5, 4
adds r3, r5
lsls r3, 2
adds r0, r3, r4
ldrh r5, [r0, 0x4]
lsls r2, r5, 22
lsrs r2, 22
add r2, r8
ldr r6, _080AE414 @ =0x000003ff
adds r1, r6, 0
ands r2, r1
ldr r1, _080AE418 @ =0xfffffc00
ands r1, r5
orrs r1, r2
strh r1, [r0, 0x4]
mov r1, sp
ldrh r1, [r1]
strh r1, [r0, 0x2E]
adds r4, 0x1C
adds r3, r4
ldr r1, [r3]
bl _call_via_r1
_080AE3F0:
ldr r0, _080AE41C @ =gTasks
mov r1, r10
add r1, r9
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x1C]
adds r0, 0x1
strh r0, [r1, 0x1C]
_080AE400:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080AE410: .4byte gSprites
_080AE414: .4byte 0x000003ff
_080AE418: .4byte 0xfffffc00
_080AE41C: .4byte gTasks
thumb_func_end sub_80AE278
thumb_func_start sub_80AE420
sub_80AE420: @ 80AE420
push {lr}
adds r3, r0, 0
movs r1, 0x2E
ldrsh r0, [r3, r1]
cmp r0, 0
bne _080AE442
ldrb r1, [r3, 0x1]
movs r2, 0x3F
adds r0, r2, 0
ands r0, r1
movs r1, 0x80
orrs r0, r1
strb r0, [r3, 0x1]
ldrb r0, [r3, 0x3]
ands r2, r0
strb r2, [r3, 0x3]
b _080AE456
_080AE442:
ldrb r2, [r3, 0x1]
movs r1, 0x3F
adds r0, r1, 0
ands r0, r2
strb r0, [r3, 0x1]
ldrb r0, [r3, 0x3]
ands r1, r0
movs r0, 0x40
orrs r1, r0
strb r1, [r3, 0x3]
_080AE456:
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
bne _080AE46A
adds r0, r3, 0
bl DestroySprite
_080AE46A:
pop {r0}
bx r0
thumb_func_end sub_80AE420
thumb_func_start sub_80AE470
sub_80AE470: @ 80AE470
push {r4-r7,lr}
adds r4, r0, 0
ldr r0, _080AE4D8 @ =gBattleAnimArgs
ldrh r1, [r0]
ldrh r2, [r4, 0x20]
adds r1, r2
strh r1, [r4, 0x20]
ldrh r0, [r0, 0x2]
ldrh r3, [r4, 0x22]
adds r0, r3
strh r0, [r4, 0x22]
ldr r0, _080AE4DC @ =gUnknown_83E60B8
adds r1, 0x20
lsls r1, 16
asrs r1, 16
movs r7, 0x22
ldrsh r2, [r4, r7]
adds r3, r4, 0
adds r3, 0x43
ldrb r3, [r3]
bl CreateSprite
lsls r0, 24
lsrs r0, 24
ldr r3, _080AE4E0 @ =gSprites
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r6, r2, r3
ldrh r5, [r6, 0x4]
lsls r1, r5, 22
lsrs r1, 22
adds r1, 0x8
ldr r7, _080AE4E4 @ =0x000003ff
adds r0, r7, 0
ands r1, r0
ldr r0, _080AE4E8 @ =0xfffffc00
ands r0, r5
orrs r0, r1
strh r0, [r6, 0x4]
ldr r1, _080AE4EC @ =gAnimVisualTaskCount
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
adds r3, 0x1C
adds r2, r3
ldr r0, _080AE4F0 @ =sub_80AE4F4
str r0, [r2]
str r0, [r4, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080AE4D8: .4byte gBattleAnimArgs
_080AE4DC: .4byte gUnknown_83E60B8
_080AE4E0: .4byte gSprites
_080AE4E4: .4byte 0x000003ff
_080AE4E8: .4byte 0xfffffc00
_080AE4EC: .4byte gAnimVisualTaskCount
_080AE4F0: .4byte sub_80AE4F4
thumb_func_end sub_80AE470
thumb_func_start sub_80AE4F4
sub_80AE4F4: @ 80AE4F4
push {lr}
adds r3, r0, 0
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080AE528
movs r0, 0
strh r0, [r3, 0x2E]
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
_080AE528:
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x33
bne _080AE53C
adds r0, r3, 0
bl DestroyAnimSprite
_080AE53C:
pop {r0}
bx r0
thumb_func_end sub_80AE4F4
thumb_func_start sub_80AE540
sub_80AE540: @ 80AE540
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080AE560 @ =gTasks
adds r5, r1, r0
ldr r0, _080AE564 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080AE56C
ldr r4, _080AE568 @ =gBattleAnimAttacker
b _080AE56E
.align 2, 0
_080AE560: .4byte gTasks
_080AE564: .4byte gBattleAnimArgs
_080AE568: .4byte gBattleAnimAttacker
_080AE56C:
ldr r4, _080AE5B0 @ =gBattleAnimTarget
_080AE56E:
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
ldr r2, _080AE5B4 @ =gBattleAnimArgs
ldrh r0, [r2, 0x2]
movs r1, 0
strh r0, [r5, 0x14]
strh r1, [r5, 0x16]
strh r1, [r5, 0x18]
strh r1, [r5, 0x1A]
strh r1, [r5, 0x1C]
ldrh r0, [r2, 0x6]
strh r0, [r5, 0x1E]
strh r1, [r5, 0x20]
ldrh r0, [r2, 0x4]
strh r0, [r5, 0x22]
ldr r0, _080AE5B8 @ =sub_80AE5BC
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080AE5B0: .4byte gBattleAnimTarget
_080AE5B4: .4byte gBattleAnimArgs
_080AE5B8: .4byte sub_80AE5BC
thumb_func_end sub_80AE540
thumb_func_start sub_80AE5BC
sub_80AE5BC: @ 80AE5BC
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
adds r2, r6, 0
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, _080AE6A4 @ =gTasks
adds r5, r0, r1
movs r1, 0x14
ldrsh r0, [r5, r1]
cmp r0, 0
beq _080AE6BC
ldrh r0, [r5, 0x20]
adds r0, 0x1
movs r7, 0
strh r0, [r5, 0x20]
lsls r0, 16
asrs r0, 16
movs r2, 0x22
ldrsh r1, [r5, r2]
cmp r0, r1
ble _080AE6CA
strh r7, [r5, 0x20]
ldr r0, _080AE6A8 @ =gUnknown_83E6120
movs r3, 0x24
ldrsh r1, [r5, r3]
movs r3, 0x26
ldrsh r2, [r5, r3]
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r0, 24
cmp r0, 0x40
beq _080AE6CA
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _080AE6AC @ =gSprites
adds r4, r0
ldr r1, _080AE6B0 @ =gUnknown_83E60D0
movs r2, 0x1A
ldrsh r0, [r5, r2]
lsls r0, 1
adds r0, r1
movs r3, 0
ldrsb r3, [r0, r3]
ldrh r0, [r4, 0x20]
adds r3, r0
strh r3, [r4, 0x20]
movs r2, 0x1A
ldrsh r0, [r5, r2]
lsls r0, 1
adds r1, 0x1
adds r0, r1
movs r2, 0
ldrsb r2, [r0, r2]
ldrh r0, [r4, 0x22]
adds r2, r0
strh r2, [r4, 0x22]
movs r1, 0x18
ldrsh r0, [r5, r1]
lsls r1, r0, 2
adds r1, r0
movs r0, 0x28
subs r0, r1
strh r0, [r4, 0x2E]
strh r3, [r4, 0x30]
ldrh r0, [r5, 0x24]
strh r0, [r4, 0x32]
strh r2, [r4, 0x34]
ldrh r0, [r5, 0x26]
strh r0, [r4, 0x36]
strh r6, [r4, 0x38]
adds r0, r4, 0
bl InitAnimLinearTranslation
ldr r1, _080AE6B4 @ =sub_80AE704
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, _080AE6B8 @ =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldrh r0, [r5, 0x1A]
adds r0, 0x1
strh r0, [r5, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
ble _080AE674
strh r7, [r5, 0x1A]
_080AE674:
ldrh r0, [r5, 0x1C]
adds r0, 0x1
strh r0, [r5, 0x1C]
lsls r0, 16
asrs r0, 16
movs r2, 0x1E
ldrsh r1, [r5, r2]
cmp r0, r1
blt _080AE696
strh r7, [r5, 0x1C]
ldrh r1, [r5, 0x18]
movs r3, 0x18
ldrsh r0, [r5, r3]
cmp r0, 0x5
bgt _080AE696
adds r0, r1, 0x1
strh r0, [r5, 0x18]
_080AE696:
ldrh r0, [r5, 0x16]
adds r0, 0x1
strh r0, [r5, 0x16]
ldrh r0, [r5, 0x14]
subs r0, 0x1
strh r0, [r5, 0x14]
b _080AE6CA
.align 2, 0
_080AE6A4: .4byte gTasks
_080AE6A8: .4byte gUnknown_83E6120
_080AE6AC: .4byte gSprites
_080AE6B0: .4byte gUnknown_83E60D0
_080AE6B4: .4byte sub_80AE704
_080AE6B8: .4byte RunStoredCallbackWhenAnimEnds
_080AE6BC:
movs r1, 0x16
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080AE6CA
adds r0, r2, 0
bl DestroyAnimVisualTask
_080AE6CA:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80AE5BC
thumb_func_start sub_80AE6D0
sub_80AE6D0: @ 80AE6D0
push {r4,lr}
adds r4, r0, 0
bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _080AE6F8
ldr r2, _080AE700 @ =gTasks
movs r0, 0x38
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrh r1, [r0, 0x16]
subs r1, 0x1
strh r1, [r0, 0x16]
adds r0, r4, 0
bl DestroySprite
_080AE6F8:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080AE700: .4byte gTasks
thumb_func_end sub_80AE6D0
thumb_func_start sub_80AE704
sub_80AE704: @ 80AE704
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl StartSpriteAnim
ldr r0, _080AE718 @ =sub_80AE6D0
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080AE718: .4byte sub_80AE6D0
thumb_func_end sub_80AE704
thumb_func_start sub_80AE71C
sub_80AE71C: @ 80AE71C
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080AE730 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080AE738
ldr r4, _080AE734 @ =gBattleAnimAttacker
b _080AE73A
.align 2, 0
_080AE730: .4byte gBattleAnimArgs
_080AE734: .4byte gBattleAnimAttacker
_080AE738:
ldr r4, _080AE768 @ =gBattleAnimTarget
_080AE73A:
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, _080AE76C @ =DestroySpriteAndMatrix
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _080AE770 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080AE768: .4byte gBattleAnimTarget
_080AE76C: .4byte DestroySpriteAndMatrix
_080AE770: .4byte RunStoredCallbackWhenAffineAnimEnds
thumb_func_end sub_80AE71C
thumb_func_start sub_80AE774
sub_80AE774: @ 80AE774
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080AE788 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080AE790
ldr r4, _080AE78C @ =gBattleAnimAttacker
b _080AE792
.align 2, 0
_080AE788: .4byte gBattleAnimArgs
_080AE78C: .4byte gBattleAnimAttacker
_080AE790:
ldr r4, _080AE7CC @ =gBattleAnimTarget
_080AE792:
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, _080AE7D0 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x24]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x26]
ldr r1, _080AE7D4 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _080AE7D8 @ =RunStoredCallbackWhenAnimEnds
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080AE7CC: .4byte gBattleAnimTarget
_080AE7D0: .4byte gBattleAnimArgs
_080AE7D4: .4byte DestroyAnimSprite
_080AE7D8: .4byte RunStoredCallbackWhenAnimEnds
thumb_func_end sub_80AE774
thumb_func_start sub_80AE7DC
sub_80AE7DC: @ 80AE7DC
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
ldr r4, _080AE834 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
movs r0, 0x10
strh r0, [r5, 0x3C]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080AE82A
movs r1, 0x3C
ldrsh r0, [r5, r1]
negs r0, r0
strh r0, [r5, 0x3C]
_080AE82A:
ldr r0, _080AE838 @ =sub_80AE83C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080AE834: .4byte gBattleAnimAttacker
_080AE838: .4byte sub_80AE83C
thumb_func_end sub_80AE7DC
thumb_func_start sub_80AE83C
sub_80AE83C: @ 80AE83C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080AE84E
cmp r0, 0x1
beq _080AE864
b _080AE894
_080AE84E:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x28
ble _080AE894
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080AE894
_080AE864:
ldrh r2, [r4, 0x3C]
ldrh r1, [r4, 0x20]
adds r0, r2, r1
strh r0, [r4, 0x20]
ldr r3, _080AE89C @ =gSprites
movs r0, 0x3A
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r1, [r0, 0x24]
adds r2, r1
strh r2, [r0, 0x24]
ldrh r0, [r4, 0x20]
adds r0, 0x50
lsls r0, 16
movs r1, 0xC8
lsls r1, 17
cmp r0, r1
bls _080AE894
adds r0, r4, 0
bl DestroySpriteAndMatrix
_080AE894:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080AE89C: .4byte gSprites
thumb_func_end sub_80AE83C
thumb_func_start sub_80AE8A0
sub_80AE8A0: @ 80AE8A0
push {r4-r6,lr}
lsls r0, 24
lsrs r3, r0, 24
lsls r0, r3, 2
adds r0, r3
lsls r0, 3
ldr r1, _080AE8C4 @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _080AE934
cmp r0, 0x1
bgt _080AE8C8
cmp r0, 0
beq _080AE8D4
b _080AEA04
.align 2, 0
_080AE8C4: .4byte gTasks
_080AE8C8:
cmp r0, 0x2
beq _080AE990
cmp r0, 0x3
bne _080AE8D2
b _080AE9E4
_080AE8D2:
b _080AEA04
_080AE8D4:
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
ldr r4, _080AE908 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080AE910
ldr r0, _080AE90C @ =0x0000ffe0
strh r0, [r5, 0x24]
movs r0, 0x2
b _080AE916
.align 2, 0
_080AE908: .4byte gBattleAnimAttacker
_080AE90C: .4byte 0x0000ffe0
_080AE910:
movs r0, 0x20
strh r0, [r5, 0x24]
ldr r0, _080AE92C @ =0x0000fffe
_080AE916:
strh r0, [r5, 0x22]
ldr r2, _080AE930 @ =gSprites
movs r0, 0x26
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r5, 0x24]
strh r1, [r0, 0x24]
b _080AE9D6
.align 2, 0
_080AE92C: .4byte 0x0000fffe
_080AE930: .4byte gSprites
_080AE934:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080AEA04
movs r0, 0
strh r0, [r5, 0xA]
ldr r4, _080AE98C @ =gSprites
movs r1, 0x26
ldrsh r0, [r5, r1]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r4
adds r2, 0x3E
ldrb r3, [r2]
lsls r0, r3, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
ldrh r1, [r5, 0x24]
movs r2, 0x24
ldrsh r0, [r5, r2]
cmp r0, 0
beq _080AE9D6
ldrh r2, [r5, 0x22]
adds r2, r1, r2
strh r2, [r5, 0x24]
movs r0, 0x26
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r2, [r0, 0x24]
b _080AEA04
.align 2, 0
_080AE98C: .4byte gSprites
_080AE990:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080AEA04
movs r0, 0
strh r0, [r5, 0xA]
ldr r1, _080AE9E0 @ =gSprites
movs r2, 0x26
ldrsh r0, [r5, r2]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r1
adds r2, 0x3E
ldrb r3, [r2]
lsls r0, r3, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
ldrh r0, [r5, 0xC]
adds r0, 0x1
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
bne _080AEA04
_080AE9D6:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080AEA04
.align 2, 0
_080AE9E0: .4byte gSprites
_080AE9E4:
ldr r2, _080AEA0C @ =gSprites
movs r0, 0x26
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
adds r0, r3, 0
bl DestroyAnimVisualTask
_080AEA04:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080AEA0C: .4byte gSprites
thumb_func_end sub_80AE8A0
thumb_func_start sub_80AEA10
sub_80AEA10: @ 80AEA10
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080AEA34 @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _080AEA2A
b _080AEB50
_080AEA2A:
cmp r0, 0x1
bgt _080AEA38
cmp r0, 0
beq _080AEA40
b _080AEB92
.align 2, 0
_080AEA34: .4byte gTasks
_080AEA38:
cmp r0, 0x2
bne _080AEA3E
b _080AEB84
_080AEA3E:
b _080AEB92
_080AEA40:
ldr r4, _080AEA80 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
adds r1, r2, 0
cmp r0, 0
bne _080AEA56
movs r1, 0x1
_080AEA56:
movs r6, 0
strh r1, [r5, 0xA]
ldr r0, _080AEA84 @ =gBattleAnimArgs
movs r1, 0
ldrsh r2, [r0, r1]
adds r3, r0, 0
cmp r2, 0
beq _080AEA8C
cmp r2, 0x4
beq _080AEAB4
ldrh r1, [r3]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080AEAEC
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0xE]
ldr r0, _080AEA88 @ =0x0000fff0
b _080AEAF4
.align 2, 0
_080AEA80: .4byte gBattleAnimAttacker
_080AEA84: .4byte gBattleAnimArgs
_080AEA88: .4byte 0x0000fff0
_080AEA8C:
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
movs r2, 0xA
ldrsh r0, [r5, r2]
lsls r0, 7
adds r0, 0x78
strh r0, [r5, 0x10]
b _080AEB2A
_080AEAB4:
movs r0, 0xA
ldrsh r1, [r5, r0]
lsls r1, 7
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
ldr r4, _080AEAE8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
ldrsh r1, [r5, r2]
lsls r1, 5
subs r0, r1
strh r0, [r5, 0x10]
b _080AEB2A
.align 2, 0
_080AEAE8: .4byte gBattleAnimTarget
_080AEAEC:
ldr r0, _080AEB10 @ =0x0000fff0
strh r0, [r5, 0xE]
movs r0, 0x80
lsls r0, 1
_080AEAF4:
strh r0, [r5, 0x10]
movs r1, 0xA
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _080AEB14
movs r2, 0
ldrsh r0, [r3, r2]
lsls r1, r0, 2
adds r1, r0
lsls r1, 1
movs r0, 0x50
subs r0, r1
strh r0, [r5, 0x12]
b _080AEB2A
.align 2, 0
_080AEB10: .4byte 0x0000fff0
_080AEB14:
movs r0, 0
ldrsh r1, [r3, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 1
adds r0, 0x28
strh r0, [r5, 0x12]
ldrh r1, [r5, 0xE]
ldrh r0, [r5, 0x10]
strh r0, [r5, 0xE]
strh r1, [r5, 0x10]
_080AEB2A:
movs r2, 0xE
ldrsh r1, [r5, r2]
movs r2, 0x10
ldrsh r0, [r5, r2]
cmp r1, r0
bge _080AEB40
movs r1, 0
movs r0, 0x1
strh r0, [r5, 0xA]
strh r1, [r5, 0x14]
b _080AEB7C
_080AEB40:
ldr r0, _080AEB4C @ =0x0000ffff
strh r0, [r5, 0xA]
movs r0, 0x3
strh r0, [r5, 0x14]
b _080AEB7C
.align 2, 0
_080AEB4C: .4byte 0x0000ffff
_080AEB50:
ldrh r0, [r5, 0xC]
adds r0, 0x1
strh r0, [r5, 0xC]
lsls r0, 16
cmp r0, 0
ble _080AEB92
movs r0, 0
strh r0, [r5, 0xC]
adds r0, r5, 0
adds r1, r4, 0
bl sub_80AEB98
lsls r0, 24
cmp r0, 0
bne _080AEB7C
adds r0, r5, 0
adds r1, r4, 0
bl sub_80AEB98
lsls r0, 24
cmp r0, 0
beq _080AEB92
_080AEB7C:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080AEB92
_080AEB84:
movs r1, 0x16
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080AEB92
adds r0, r4, 0
bl DestroyAnimVisualTask
_080AEB92:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80AEA10
thumb_func_start sub_80AEB98
sub_80AEB98: @ 80AEB98
push {r4,r5,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r5, r1, 24
ldr r0, _080AEC24 @ =gUnknown_83E6278
movs r2, 0xE
ldrsh r1, [r4, r2]
movs r3, 0x12
ldrsh r2, [r4, r3]
movs r3, 0x23
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
beq _080AEBCE
ldr r1, _080AEC28 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
strh r5, [r0, 0x3A]
movs r1, 0x7
strh r1, [r0, 0x3C]
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
_080AEBCE:
ldrh r1, [r4, 0xA]
ldrh r5, [r4, 0x14]
adds r0, r1, r5
strh r0, [r4, 0x14]
lsls r0, 16
cmp r0, 0
bge _080AEBE0
movs r0, 0x3
strh r0, [r4, 0x14]
_080AEBE0:
movs r2, 0x14
ldrsh r0, [r4, r2]
cmp r0, 0x3
ble _080AEBEC
movs r0, 0
strh r0, [r4, 0x14]
_080AEBEC:
movs r3, 0xA
ldrsh r0, [r4, r3]
lsls r0, 4
ldrh r5, [r4, 0xE]
adds r2, r0, r5
strh r2, [r4, 0xE]
lsls r0, r1, 16
asrs r3, r0, 16
cmp r3, 0x1
bne _080AEC0C
lsls r0, r2, 16
asrs r0, 16
movs r5, 0x10
ldrsh r1, [r4, r5]
cmp r0, r1
bge _080AEC20
_080AEC0C:
movs r0, 0x1
negs r0, r0
cmp r3, r0
bne _080AEC2C
lsls r0, r2, 16
asrs r0, 16
movs r2, 0x10
ldrsh r1, [r4, r2]
cmp r0, r1
bgt _080AEC2C
_080AEC20:
movs r0, 0x1
b _080AEC2E
.align 2, 0
_080AEC24: .4byte gUnknown_83E6278
_080AEC28: .4byte gSprites
_080AEC2C:
movs r0, 0
_080AEC2E:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80AEB98
thumb_func_start sub_80AEC34
sub_80AEC34: @ 80AEC34
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
ble _080AEC74
ldr r3, _080AEC7C @ =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
_080AEC74:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080AEC7C: .4byte gTasks
thumb_func_end sub_80AEC34
thumb_func_start sub_80AEC80
sub_80AEC80: @ 80AEC80
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0
beq _080AEC92
cmp r0, 0x1
beq _080AECC4
b _080AECD8
_080AEC92:
ldr r4, _080AECC0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
adds r0, r5, 0
movs r1, 0x2
bl StartSpriteAffineAnim
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _080AECD8
.align 2, 0
_080AECC0: .4byte gBattleAnimAttacker
_080AECC4:
adds r0, r5, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080AECD8
adds r0, r5, 0
bl DestroySpriteAndMatrix
_080AECD8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80AEC80
thumb_func_start sub_80AECE0
sub_80AECE0: @ 80AECE0
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080AED04 @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x4
bls _080AECFA
b _080AEE6C
_080AECFA:
lsls r0, 2
ldr r1, _080AED08 @ =_080AED0C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080AED04: .4byte gTasks
_080AED08: .4byte _080AED0C
.align 2, 0
_080AED0C:
.4byte _080AED20
.4byte _080AEDB0
.4byte _080AEDEC
.4byte _080AEE48
.4byte _080AEE58
_080AED20:
ldr r4, _080AEDA4 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
ldr r0, _080AEDA8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
movs r2, 0x1C
ldrsh r0, [r5, r2]
movs r2, 0x14
ldrsh r1, [r5, r2]
subs r0, r1
movs r1, 0x5
bl __divsi3
strh r0, [r5, 0x1A]
movs r0, 0x7
strh r0, [r5, 0x10]
ldr r0, _080AEDAC @ =0x0000ffff
strh r0, [r5, 0x12]
movs r0, 0xC
strh r0, [r5, 0x1E]
subs r0, 0x4C
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x20]
movs r0, 0x3F
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x22]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x24]
movs r1, 0x22
ldrsh r0, [r5, r1]
movs r2, 0x20
ldrsh r1, [r5, r2]
subs r0, r1
movs r1, 0x3
bl __divsi3
strh r0, [r5, 0x26]
ldrh r0, [r5, 0x8]
adds r0, 0x1
b _080AEE6A
.align 2, 0
_080AEDA4: .4byte gBattleAnimAttacker
_080AEDA8: .4byte gBattleAnimTarget
_080AEDAC: .4byte 0x0000ffff
_080AEDB0:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
cmp r0, 0
ble _080AEDE0
movs r0, 0
strh r0, [r5, 0xA]
adds r0, r5, 0
adds r1, r2, 0
bl sub_80AEE74
lsls r0, 24
cmp r0, 0
beq _080AEDE0
movs r1, 0xC
ldrsh r0, [r5, r1]
cmp r0, 0x5
bne _080AEDDA
movs r0, 0x3
b _080AEDDE
_080AEDDA:
ldrh r0, [r5, 0x8]
adds r0, 0x1
_080AEDDE:
strh r0, [r5, 0x8]
_080AEDE0:
ldrh r1, [r5, 0x1E]
movs r2, 0x1E
ldrsh r0, [r5, r2]
cmp r0, 0
beq _080AEE6C
b _080AEE62
_080AEDEC:
ldrh r1, [r5, 0x1E]
movs r2, 0x1E
ldrsh r0, [r5, r2]
cmp r0, 0
beq _080AEDFA
subs r0, r1, 0x1
strh r0, [r5, 0x1E]
_080AEDFA:
ldrh r0, [r5, 0xA]
adds r0, 0x1
movs r3, 0
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _080AEE6C
strh r3, [r5, 0xA]
ldrh r1, [r5, 0xC]
movs r2, 0x1
adds r0, r2, 0
ands r0, r1
cmp r0, 0
beq _080AEE26
movs r0, 0x4
strh r0, [r5, 0x16]
movs r0, 0x44
strh r0, [r5, 0x18]
strh r3, [r5, 0x10]
strh r2, [r5, 0x12]
b _080AEE36
_080AEE26:
movs r0, 0x44
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
movs r0, 0x7
strh r0, [r5, 0x10]
ldr r0, _080AEE44 @ =0x0000ffff
strh r0, [r5, 0x12]
_080AEE36:
movs r1, 0x1E
ldrsh r0, [r5, r1]
cmp r0, 0
beq _080AEE68
movs r0, 0x4
b _080AEE6A
.align 2, 0
_080AEE44: .4byte 0x0000ffff
_080AEE48:
movs r1, 0xE
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080AEE6C
adds r0, r2, 0
bl DestroyAnimVisualTask
b _080AEE6C
_080AEE58:
ldrh r1, [r5, 0x1E]
movs r2, 0x1E
ldrsh r0, [r5, r2]
cmp r0, 0
beq _080AEE68
_080AEE62:
subs r0, r1, 0x1
strh r0, [r5, 0x1E]
b _080AEE6C
_080AEE68:
movs r0, 0x1
_080AEE6A:
strh r0, [r5, 0x8]
_080AEE6C:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80AECE0
thumb_func_start sub_80AEE74
sub_80AEE74: @ 80AEE74
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r5, r1, 24
ldr r0, _080AEF3C @ =gUnknown_83E62A8
movs r2, 0x14
ldrsh r1, [r4, r2]
movs r3, 0x16
ldrsh r2, [r4, r3]
movs r3, 0x23
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
beq _080AEEE0
ldr r1, _080AEF40 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r3, r0, r1
ldrh r2, [r3, 0x4]
lsls r1, r2, 22
lsrs r1, 22
ldrh r6, [r4, 0x10]
adds r1, r6
ldr r6, _080AEF44 @ =0x000003ff
adds r0, r6, 0
ands r1, r0
ldr r0, _080AEF48 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r3, 0x4]
ldrh r0, [r4, 0x12]
ldrh r1, [r4, 0x10]
adds r0, r1
strh r0, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bge _080AEEC8
movs r0, 0x7
strh r0, [r4, 0x10]
_080AEEC8:
movs r2, 0x10
ldrsh r0, [r4, r2]
cmp r0, 0x7
ble _080AEED4
movs r0, 0
strh r0, [r4, 0x10]
_080AEED4:
strh r5, [r3, 0x3A]
movs r0, 0x3
strh r0, [r3, 0x3C]
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
_080AEEE0:
movs r3, 0x10
ldrsh r0, [r4, r3]
cmp r0, 0
bne _080AEF02
movs r5, 0x12
ldrsh r0, [r4, r5]
cmp r0, 0
ble _080AEF02
ldrh r1, [r4, 0x26]
ldrh r6, [r4, 0x24]
adds r1, r6
strh r1, [r4, 0x24]
lsls r1, 24
asrs r1, 24
movs r0, 0x6F
bl PlaySE12WithPanning
_080AEF02:
movs r0, 0x12
ldrsh r3, [r4, r0]
ldrh r2, [r4, 0x16]
cmp r3, 0
bge _080AEF18
lsls r0, r2, 16
asrs r0, 16
movs r5, 0x18
ldrsh r1, [r4, r5]
cmp r0, r1
ble _080AEF28
_080AEF18:
cmp r3, 0
ble _080AEF4C
lsls r0, r2, 16
asrs r0, 16
movs r6, 0x18
ldrsh r1, [r4, r6]
cmp r0, r1
blt _080AEF4C
_080AEF28:
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x1A]
ldrh r1, [r4, 0x14]
adds r0, r1
strh r0, [r4, 0x14]
movs r0, 0x1
b _080AEF58
.align 2, 0
_080AEF3C: .4byte gUnknown_83E62A8
_080AEF40: .4byte gSprites
_080AEF44: .4byte 0x000003ff
_080AEF48: .4byte 0xfffffc00
_080AEF4C:
movs r3, 0x12
ldrsh r0, [r4, r3]
lsls r0, 3
adds r0, r2, r0
strh r0, [r4, 0x16]
movs r0, 0
_080AEF58:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_80AEE74
thumb_func_start sub_80AEF60
sub_80AEF60: @ 80AEF60
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
ble _080AEF96
ldr r3, _080AEF9C @ =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_080AEF96:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080AEF9C: .4byte gTasks
thumb_func_end sub_80AEF60
thumb_func_start sub_80AEFA0
sub_80AEFA0: @ 80AEFA0
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080AEFC4 @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _080AF01C
cmp r0, 0x1
bgt _080AEFC8
cmp r0, 0
beq _080AEFCE
b _080AF052
.align 2, 0
_080AEFC4: .4byte gTasks
_080AEFC8:
cmp r0, 0x2
beq _080AF044
b _080AF052
_080AEFCE:
ldr r0, _080AF018 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
strh r0, [r5, 0x26]
strh r0, [r5, 0x24]
cmp r0, 0x10
ble _080AEFF8
adds r2, r0, 0
_080AEFE8:
adds r1, r2, 0
subs r1, 0x20
adds r2, r1, 0
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0x10
bgt _080AEFE8
strh r1, [r5, 0x24]
_080AEFF8:
ldr r4, _080AF018 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
subs r0, 0x2
strh r0, [r5, 0x20]
b _080AF03C
.align 2, 0
_080AF018: .4byte gBattleAnimTarget
_080AF01C:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080AF052
movs r0, 0
strh r0, [r5, 0xA]
adds r0, r5, 0
adds r1, r2, 0
bl sub_80AF058
lsls r0, 24
cmp r0, 0
beq _080AF052
_080AF03C:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080AF052
_080AF044:
movs r1, 0x1C
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080AF052
adds r0, r2, 0
bl DestroyAnimVisualTask
_080AF052:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80AEFA0
.align 2, 0 @ Don't pad with nop.
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