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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start unc_080B08A0
unc_080B08A0: @ 80B08A0
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B08D0 @ =gBattleAnimArgs
movs r0, 0
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl sub_8074FF8
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
movs r0, 0xF
strh r0, [r4, 0x2E]
ldr r0, _080B08D4 @ =sub_8074C44
str r0, [r4, 0x1C]
ldr r1, _080B08D8 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B08D0: .4byte gBattleAnimArgs
_080B08D4: .4byte sub_8074C44
_080B08D8: .4byte DestroyAnimSprite
thumb_func_end unc_080B08A0
thumb_func_start sub_80B08DC
sub_80B08DC: @ 80B08DC
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080B0920 @ =gBattleAnimArgs
movs r1, 0xE
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080B0904
ldr r0, _080B0924 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B0904
ldrh r0, [r4, 0x2]
negs r0, r0
strh r0, [r4, 0x2]
ldrh r0, [r4, 0x6]
negs r0, r0
strh r0, [r4, 0x6]
_080B0904:
ldr r4, _080B0920 @ =gBattleAnimArgs
ldrb r1, [r4, 0xC]
adds r0, r5, 0
bl StartSpriteAnim
movs r0, 0
strh r0, [r4, 0xC]
adds r0, r5, 0
bl sub_8075F0C
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B0920: .4byte gBattleAnimArgs
_080B0924: .4byte gBattleAnimAttacker
thumb_func_end sub_80B08DC
thumb_func_start sub_80B0928
sub_80B0928: @ 80B0928
push {r4,lr}
adds r4, r0, 0
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080B0944
ldr r0, _080B0950 @ =gBattleAnimArgs
ldrh r1, [r0, 0x2]
negs r1, r1
strh r1, [r0, 0x2]
ldrh r1, [r0, 0x6]
negs r1, r1
strh r1, [r0, 0x6]
_080B0944:
adds r0, r4, 0
bl sub_80B08DC
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B0950: .4byte gBattleAnimArgs
thumb_func_end sub_80B0928
thumb_func_start sub_80B0954
sub_80B0954: @ 80B0954
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080B0974 @ =gBattleAnimArgs
ldrb r1, [r4, 0x8]
bl StartSpriteAnim
movs r1, 0x6
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B0978
adds r0, r5, 0
movs r1, 0x1
bl sub_8075160
b _080B0980
.align 2, 0
_080B0974: .4byte gBattleAnimArgs
_080B0978:
adds r0, r5, 0
movs r1, 0x1
bl sub_8075114
_080B0980:
ldr r0, _080B0998 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
ldr r0, _080B099C @ =sub_8074C44
str r0, [r5, 0x1C]
ldr r1, _080B09A0 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B0998: .4byte gBattleAnimArgs
_080B099C: .4byte sub_8074C44
_080B09A0: .4byte DestroyAnimSprite
thumb_func_end sub_80B0954
thumb_func_start sub_80B09A4
sub_80B09A4: @ 80B09A4
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r5, r0, 0
ldr r0, _080B09C0 @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
mov r9, r0
cmp r1, 0
bne _080B09C8
ldr r0, _080B09C4 @ =gBattleAnimAttacker
b _080B09CA
.align 2, 0
_080B09C0: .4byte gBattleAnimArgs
_080B09C4: .4byte gBattleAnimAttacker
_080B09C8:
ldr r0, _080B0B10 @ =gBattleAnimTarget
_080B09CA:
ldrb r0, [r0]
mov r8, r0
mov r4, r9
movs r3, 0x4
ldrsh r0, [r4, r3]
cmp r0, 0
bge _080B09E8
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
strh r0, [r4, 0x4]
_080B09E8:
ldrb r1, [r4, 0x4]
adds r0, r5, 0
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
mov r0, r8
movs r1, 0x1
bl sub_8076B2C
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
lsls r1, 15
lsrs r6, r1, 16
mov r0, r8
movs r1, 0
bl sub_8076B2C
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _080B0A32
adds r0, 0x3
_080B0A32:
lsls r4, r0, 14
lsrs r4, 16
bl Random
lsls r0, 16
lsrs r0, 16
lsls r1, r6, 16
asrs r1, 16
bl __modsi3
lsls r0, 16
lsrs r6, r0, 16
bl Random
lsls r0, 16
lsrs r0, 16
lsls r4, 16
asrs r4, 16
adds r1, r4, 0
bl __modsi3
lsls r0, 16
lsrs r4, r0, 16
bl Random
movs r7, 0x1
adds r1, r7, 0
ands r1, r0
cmp r1, 0
beq _080B0A74
lsls r0, r6, 16
negs r0, r0
lsrs r6, r0, 16
_080B0A74:
bl Random
adds r1, r7, 0
ands r1, r0
cmp r1, 0
beq _080B0A86
lsls r0, r4, 16
negs r0, r0
lsrs r4, r0, 16
_080B0A86:
ldr r0, _080B0B14 @ =gUnknown_2023BD6
add r0, r8
ldrb r1, [r0]
adds r0, r7, 0
ands r0, r1
cmp r0, 0
bne _080B0A9C
lsls r0, r4, 16
ldr r1, _080B0B18 @ =0xfff00000
adds r0, r1
lsrs r4, r0, 16
_080B0A9C:
lsls r0, r6, 16
asrs r0, 16
ldrh r2, [r5, 0x20]
adds r0, r2
strh r0, [r5, 0x20]
lsls r0, r4, 16
asrs r0, 16
ldrh r3, [r5, 0x22]
adds r0, r3
strh r0, [r5, 0x22]
mov r1, r9
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x2E]
ldr r0, _080B0B1C @ =gUnknown_83E7C08
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r3, 0x22
ldrsh r2, [r5, r3]
adds r3, r5, 0
adds r3, 0x43
ldrb r3, [r3]
adds r3, 0x1
lsls r3, 24
lsrs r3, 24
bl CreateSprite
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3C]
cmp r0, 0x40
beq _080B0B00
movs r0, 0x3C
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, _080B0B20 @ =gSprites
adds r0, r4
movs r1, 0
bl StartSpriteAffineAnim
movs r2, 0x3C
ldrsh r1, [r5, r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, 0x1C
adds r0, r4
ldr r1, _080B0B24 @ =SpriteCallbackDummy
str r1, [r0]
_080B0B00:
ldr r0, _080B0B28 @ =sub_80B0B2C
str r0, [r5, 0x1C]
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B0B10: .4byte gBattleAnimTarget
_080B0B14: .4byte gUnknown_2023BD6
_080B0B18: .4byte 0xfff00000
_080B0B1C: .4byte gUnknown_83E7C08
_080B0B20: .4byte gSprites
_080B0B24: .4byte SpriteCallbackDummy
_080B0B28: .4byte sub_80B0B2C
thumb_func_end sub_80B09A4
thumb_func_start sub_80B0B2C
sub_80B0B2C: @ 80B0B2C
push {r4,r5,lr}
adds r5, r0, 0
ldrh r1, [r5, 0x2E]
movs r2, 0x2E
ldrsh r0, [r5, r2]
cmp r0, 0
bne _080B0B74
movs r1, 0x3C
ldrsh r0, [r5, r1]
cmp r0, 0x40
beq _080B0B68
ldr r4, _080B0B70 @ =gSprites
adds r1, r0, 0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
movs r0, 0x3C
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
_080B0B68:
adds r0, r5, 0
bl DestroyAnimSprite
b _080B0B78
.align 2, 0
_080B0B70: .4byte gSprites
_080B0B74:
subs r0, r1, 0x1
strh r0, [r5, 0x2E]
_080B0B78:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80B0B2C
thumb_func_start sub_80B0B80
sub_80B0B80: @ 80B0B80
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_8075114
movs r0, 0x1E
strh r0, [r4, 0x2E]
ldr r0, _080B0BA0 @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B0BA4
ldrh r0, [r4, 0x20]
subs r0, 0x14
strh r0, [r4, 0x32]
b _080B0BB6
.align 2, 0
_080B0BA0: .4byte gBattleAnimArgs
_080B0BA4:
ldrh r0, [r4, 0x20]
adds r0, 0x14
strh r0, [r4, 0x32]
adds r2, r4, 0
adds r2, 0x3F
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
_080B0BB6:
ldrh r0, [r4, 0x22]
subs r0, 0x14
strh r0, [r4, 0x36]
ldr r0, _080B0BD0 @ =sub_8075590
str r0, [r4, 0x1C]
ldr r1, _080B0BD4 @ =sub_80B0BD8
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B0BD0: .4byte sub_8075590
_080B0BD4: .4byte sub_80B0BD8
thumb_func_end sub_80B0B80
thumb_func_start sub_80B0BD8
sub_80B0BD8: @ 80B0BD8
push {r4-r6,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x38]
adds r0, 0x1
movs r6, 0
strh r0, [r5, 0x38]
lsls r0, 16
asrs r0, 16
cmp r0, 0xB
bne _080B0C18
ldrh r2, [r5, 0x20]
ldrh r4, [r5, 0x24]
subs r0, r2, r4
strh r0, [r5, 0x32]
ldrh r1, [r5, 0x22]
ldrh r3, [r5, 0x26]
subs r0, r1, r3
strh r0, [r5, 0x36]
movs r0, 0x8
strh r0, [r5, 0x2E]
adds r2, r4
strh r2, [r5, 0x20]
adds r1, r3
strh r1, [r5, 0x22]
strh r6, [r5, 0x26]
strh r6, [r5, 0x24]
ldr r0, _080B0C20 @ =sub_8075590
str r0, [r5, 0x1C]
ldr r1, _080B0C24 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
_080B0C18:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B0C20: .4byte sub_8075590
_080B0C24: .4byte DestroyAnimSprite
thumb_func_end sub_80B0BD8
thumb_func_start sub_80B0C28
sub_80B0C28: @ 80B0C28
push {r4-r6,lr}
adds r6, r0, 0
ldr r0, _080B0CA4 @ =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
ldr r2, _080B0CA8 @ =gBattleAnimTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
bne _080B0C54
ldrb r0, [r2]
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bhi _080B0C54
ldr r1, _080B0CAC @ =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r1, r2]
negs r0, r0
strh r0, [r1]
_080B0C54:
adds r0, r6, 0
movs r1, 0x1
bl sub_8075114
ldr r0, _080B0CA4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B0C72
ldr r1, _080B0CAC @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_080B0C72:
ldr r4, _080B0CAC @ =gBattleAnimArgs
ldrh r0, [r4, 0x6]
movs r5, 0
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
ldrh r1, [r4, 0x4]
adds r0, r1
strh r0, [r6, 0x32]
ldrh r0, [r6, 0x22]
strh r0, [r6, 0x34]
strh r0, [r6, 0x36]
adds r0, r6, 0
bl obj_translate_based_on_private_1_2_3_4
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x3A]
strh r5, [r6, 0x3C]
ldr r0, _080B0CB0 @ =sub_80B0CB4
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B0CA4: .4byte gBattleAnimAttacker
_080B0CA8: .4byte gBattleAnimTarget
_080B0CAC: .4byte gBattleAnimArgs
_080B0CB0: .4byte sub_80B0CB4
thumb_func_end sub_80B0C28
thumb_func_start sub_80B0CB4
sub_80B0CB4: @ 80B0CB4
push {r4,lr}
adds r4, r0, 0
bl sub_80755E0
lsls r0, 24
cmp r0, 0
bne _080B0CE0
ldrh r0, [r4, 0x3C]
lsls r0, 16
asrs r0, 24
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3A]
ldrh r2, [r4, 0x3C]
adds r0, r2
strh r0, [r4, 0x3C]
b _080B0CE6
_080B0CE0:
adds r0, r4, 0
bl DestroyAnimSprite
_080B0CE6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B0CB4
thumb_func_start sub_80B0CEC
sub_80B0CEC: @ 80B0CEC
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_8075114
ldr r5, _080B0D18 @ =gBattleAnimArgs
ldrb r1, [r5, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
ldr r0, _080B0D1C @ =sub_8074C44
str r0, [r4, 0x1C]
ldr r1, _080B0D20 @ =sub_80B0D24
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B0D18: .4byte gBattleAnimArgs
_080B0D1C: .4byte sub_8074C44
_080B0D20: .4byte sub_80B0D24
thumb_func_end sub_80B0CEC
thumb_func_start sub_80B0D24
sub_80B0D24: @ 80B0D24
push {r4,lr}
adds r4, r0, 0
movs r1, 0
bl StartSpriteAffineAnim
adds r2, r4, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
movs r0, 0x14
strh r0, [r4, 0x2E]
ldr r0, _080B0D50 @ =sub_8074C44
str r0, [r4, 0x1C]
ldr r1, _080B0D54 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B0D50: .4byte sub_8074C44
_080B0D54: .4byte DestroyAnimSprite
thumb_func_end sub_80B0D24
thumb_func_start sub_80B0D58
sub_80B0D58: @ 80B0D58
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_8075114
ldr r0, _080B0D74 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
ldr r0, _080B0D78 @ =sub_80B0D7C
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B0D74: .4byte gBattleAnimArgs
_080B0D78: .4byte sub_80B0D7C
thumb_func_end sub_80B0D58
thumb_func_start sub_80B0D7C
sub_80B0D7C: @ 80B0D7C
push {r4,r5,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x2E]
subs r0, 0x1
strh r0, [r5, 0x2E]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080B0DC0
movs r0, 0x6
strh r0, [r5, 0x2E]
ldr r4, _080B0DC8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080B0DCC @ =sub_8075590
str r0, [r5, 0x1C]
ldr r1, _080B0DD0 @ =sub_80B0DD4
adds r0, r5, 0
bl StoreSpriteCallbackInData6
_080B0DC0:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B0DC8: .4byte gBattleAnimTarget
_080B0DCC: .4byte sub_8075590
_080B0DD0: .4byte sub_80B0DD4
thumb_func_end sub_80B0D7C
thumb_func_start sub_80B0DD4
sub_80B0DD4: @ 80B0DD4
push {lr}
movs r1, 0xF
strh r1, [r0, 0x2E]
ldr r1, _080B0DE8 @ =sub_8074C44
str r1, [r0, 0x1C]
ldr r1, _080B0DEC @ =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
_080B0DE8: .4byte sub_8074C44
_080B0DEC: .4byte DestroyAnimSprite
thumb_func_end sub_80B0DD4
thumb_func_start sub_80B0DF0
sub_80B0DF0: @ 80B0DF0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B0E1C
adds r0, r4, 0
movs r1, 0x1
bl sub_8075114
ldr r1, _080B0E18 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080B0E78
.align 2, 0
_080B0E18: .4byte gBattleAnimArgs
_080B0E1C:
ldrh r0, [r4, 0x30]
ldrh r2, [r4, 0x36]
adds r0, r2
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
movs r1, 0x34
ldrsh r0, [r4, r1]
movs r2, 0x32
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x34]
adds r0, 0x3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x34]
cmp r0, 0x64
ble _080B0E6A
movs r0, 0x34
ldrsh r1, [r4, r0]
lsrs r0, r1, 31
adds r0, r1, r0
asrs r0, 1
lsls r0, 1
subs r1, r0
adds r3, r4, 0
adds r3, 0x3E
movs r0, 0x1
ands r1, r0
lsls r1, 2
ldrb r2, [r3]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080B0E6A:
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0x78
ble _080B0E78
adds r0, r4, 0
bl DestroyAnimSprite
_080B0E78:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B0DF0
thumb_func_start sub_80B0E80
sub_80B0E80: @ 80B0E80
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080B0E94 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B0E9C
ldr r4, _080B0E98 @ =gBattleAnimAttacker
b _080B0E9E
.align 2, 0
_080B0E94: .4byte gBattleAnimArgs
_080B0E98: .4byte gBattleAnimAttacker
_080B0E9C:
ldr r4, _080B0EE4 @ =gBattleAnimTarget
_080B0E9E:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, _080B0EE8 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
ldrh r2, [r5, 0x20]
adds r0, r2
movs r2, 0
strh r0, [r5, 0x20]
ldrh r0, [r1, 0x4]
ldrh r3, [r5, 0x22]
adds r0, r3
strh r0, [r5, 0x22]
strh r2, [r5, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x32]
strh r2, [r5, 0x34]
ldr r0, _080B0EEC @ =sub_80B0EF0
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B0EE4: .4byte gBattleAnimTarget
_080B0EE8: .4byte gBattleAnimArgs
_080B0EEC: .4byte sub_80B0EF0
thumb_func_end sub_80B0E80
thumb_func_start sub_80B0EF0
sub_80B0EF0: @ 80B0EF0
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
cmp r2, 0
beq _080B0F02
cmp r2, 0x1
beq _080B0F26
b _080B0F60
_080B0F02:
ldrh r0, [r1, 0x30]
subs r0, 0x1
strh r0, [r1, 0x30]
lsls r0, 16
cmp r0, 0
bne _080B0F60
movs r2, 0x32
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080B0F1E
adds r0, r1, 0
bl DestroyAnimSprite
b _080B0F60
_080B0F1E:
ldrh r0, [r1, 0x2E]
adds r0, 0x1
strh r0, [r1, 0x2E]
b _080B0F60
_080B0F26:
ldrh r0, [r1, 0x30]
adds r0, 0x1
strh r0, [r1, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080B0F4E
movs r0, 0
strh r0, [r1, 0x30]
ldrh r0, [r1, 0x34]
adds r0, 0x1
strh r0, [r1, 0x34]
ands r0, r2
lsls r0, 16
cmp r0, 0
beq _080B0F4A
movs r0, 0x2
b _080B0F4C
_080B0F4A:
ldr r0, _080B0F64 @ =0x0000fffe
_080B0F4C:
strh r0, [r1, 0x24]
_080B0F4E:
ldrh r0, [r1, 0x32]
subs r0, 0x1
strh r0, [r1, 0x32]
lsls r0, 16
cmp r0, 0
bne _080B0F60
adds r0, r1, 0
bl DestroyAnimSprite
_080B0F60:
pop {r0}
bx r0
.align 2, 0
_080B0F64: .4byte 0x0000fffe
thumb_func_end sub_80B0EF0
thumb_func_start sub_80B0F68
sub_80B0F68: @ 80B0F68
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080B0F8C @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080B0F94
ldr r4, _080B0F90 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
adds r0, r2
b _080B0FA6
.align 2, 0
_080B0F8C: .4byte gBattleAnimArgs
_080B0F90: .4byte gBattleAnimAttacker
_080B0F94:
ldr r4, _080B0FF0 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
adds r0, r1
_080B0FA6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
adds r0, r6
strh r0, [r5, 0x22]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
ldr r3, _080B0FF4 @ =gBattleAnimArgs
movs r4, 0x2
ldrsh r0, [r3, r4]
lsls r0, 4
adds r1, r0
ldr r4, _080B0FF8 @ =0x000003ff
adds r0, r4, 0
ands r1, r0
ldr r0, _080B0FFC @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
movs r1, 0
movs r0, 0
strh r0, [r5, 0x2E]
movs r2, 0x2
ldrsh r0, [r3, r2]
cmp r0, 0x1
beq _080B1014
cmp r0, 0x1
bgt _080B1000
cmp r0, 0
beq _080B100A
b _080B103A
.align 2, 0
_080B0FF0: .4byte gBattleAnimTarget
_080B0FF4: .4byte gBattleAnimArgs
_080B0FF8: .4byte 0x000003ff
_080B0FFC: .4byte 0xfffffc00
_080B1000:
cmp r0, 0x2
beq _080B1024
cmp r0, 0x3
beq _080B1034
b _080B103A
_080B100A:
ldr r0, _080B1010 @ =0x0000fffd
b _080B1034
.align 2, 0
_080B1010: .4byte 0x0000fffd
_080B1014:
movs r0, 0x3
strh r0, [r5, 0x3A]
ldr r0, _080B1020 @ =0x0000fffd
strh r0, [r5, 0x3C]
b _080B1042
.align 2, 0
_080B1020: .4byte 0x0000fffd
_080B1024:
ldr r0, _080B1030 @ =0x0000fffd
strh r0, [r5, 0x3A]
movs r0, 0x3
strh r0, [r5, 0x3C]
b _080B1042
.align 2, 0
_080B1030: .4byte 0x0000fffd
_080B1034:
strh r0, [r5, 0x3A]
strh r0, [r5, 0x3C]
b _080B1042
_080B103A:
adds r0, r5, 0
bl DestroyAnimSprite
b _080B1046
_080B1042:
ldr r0, _080B104C @ =sub_80B1050
str r0, [r5, 0x1C]
_080B1046:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B104C: .4byte sub_80B1050
thumb_func_end sub_80B0F68
thumb_func_start sub_80B1050
sub_80B1050: @ 80B1050
push {lr}
adds r1, r0, 0
ldrh r0, [r1, 0x3A]
ldrh r2, [r1, 0x20]
adds r0, r2
strh r0, [r1, 0x20]
ldrh r0, [r1, 0x3C]
ldrh r2, [r1, 0x22]
adds r0, r2
strh r0, [r1, 0x22]
ldrh r0, [r1, 0x2E]
adds r0, 0x1
strh r0, [r1, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x28
ble _080B1078
adds r0, r1, 0
bl DestroyAnimSprite
_080B1078:
pop {r0}
bx r0
thumb_func_end sub_80B1050
thumb_func_start sub_80B107C
sub_80B107C: @ 80B107C
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080B10C8 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B10D8
ldr r4, _080B10CC @ =sBattler_AI
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, _080B10D0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_8076884
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
ldr r0, _080B10D4 @ =gBattleAnimTarget
b _080B10F4
.align 2, 0
_080B10C8: .4byte gBattleAnimArgs
_080B10CC: .4byte sBattler_AI
_080B10D0: .4byte gBattleAnimAttacker
_080B10D4: .4byte gBattleAnimTarget
_080B10D8:
ldr r0, _080B1110 @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_8076884
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
ldr r0, _080B1114 @ =gBattleAnimAttacker
_080B10F4:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
movs r0, 0
strh r0, [r5, 0x2E]
movs r0, 0xC
strh r0, [r5, 0x30]
movs r0, 0x8
strh r0, [r5, 0x32]
ldr r0, _080B1118 @ =sub_80B111C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1110: .4byte gBattleAnimTarget
_080B1114: .4byte gBattleAnimAttacker
_080B1118: .4byte sub_80B111C
thumb_func_end sub_80B107C
thumb_func_start sub_80B111C
sub_80B111C: @ 80B111C
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xB4
bne _080B1178
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x10
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
bl obj_translate_based_on_private_1_2_3_4
ldr r1, _080B1180 @ =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, _080B1184 @ =sub_807563C
str r0, [r4, 0x1C]
_080B1178:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B1180: .4byte move_anim_8074EE0
_080B1184: .4byte sub_807563C
thumb_func_end sub_80B111C
thumb_func_start sub_80B1188
sub_80B1188: @ 80B1188
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080B11D4 @ =gBattleAnimArgs
ldrh r0, [r4]
strh r0, [r5, 0x20]
movs r2, 0x78
strh r2, [r5, 0x22]
ldrh r0, [r4, 0x6]
strh r0, [r5, 0x2E]
adds r0, r5, 0
adds r0, 0x36
adds r1, r5, 0
adds r1, 0x38
lsls r2, 8
bl sub_80765C0
ldrh r0, [r4, 0x2]
strh r0, [r5, 0x3A]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
movs r3, 0x4
ldrsh r0, [r4, r3]
lsls r0, 2
adds r1, r0
ldr r3, _080B11D8 @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080B11DC @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
ldr r0, _080B11E0 @ =sub_80B11E4
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B11D4: .4byte gBattleAnimArgs
_080B11D8: .4byte 0x000003ff
_080B11DC: .4byte 0xfffffc00
_080B11E0: .4byte sub_80B11E4
thumb_func_end sub_80B1188
thumb_func_start sub_80B11E4
sub_80B11E4: @ 80B11E4
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r7, r0, 0
movs r1, 0x2E
ldrsh r0, [r7, r1]
cmp r0, 0
beq _080B1236
movs r2, 0x36
ldrsh r0, [r7, r2]
movs r2, 0x38
ldrsh r1, [r7, r2]
bl sub_80765C8
adds r4, r0, 0
movs r1, 0x3A
ldrsh r0, [r7, r1]
subs r4, r0
adds r0, r7, 0
adds r0, 0x36
adds r1, r7, 0
adds r1, 0x38
adds r2, r4, 0
bl sub_80765C0
asrs r4, 8
strh r4, [r7, 0x22]
lsls r4, 16
asrs r4, 16
movs r0, 0x8
negs r0, r0
cmp r4, r0
bge _080B122E
adds r0, r7, 0
bl DestroyAnimSprite
b _080B128C
_080B122E:
ldrh r0, [r7, 0x2E]
subs r0, 0x1
strh r0, [r7, 0x2E]
b _080B128C
_080B1236:
ldr r4, _080B1298 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldr r2, _080B129C @ =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
lsrs r0, 24
subs r0, r5
strh r0, [r7, 0x30]
ldrh r0, [r7, 0x20]
lsls r0, 4
strh r0, [r7, 0x32]
ldrh r0, [r7, 0x22]
lsls r0, 4
strh r0, [r7, 0x34]
ldr r0, _080B12A0 @ =sub_80B12A4
str r0, [r7, 0x1C]
_080B128C:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B1298: .4byte gBattleAnimAttacker
_080B129C: .4byte gBattleAnimTarget
_080B12A0: .4byte sub_80B12A4
thumb_func_end sub_80B11E4
thumb_func_start sub_80B12A4
sub_80B12A4: @ 80B12A4
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
ldrh r1, [r2, 0x32]
adds r0, r1
strh r0, [r2, 0x32]
ldrh r1, [r2, 0x30]
ldrh r3, [r2, 0x34]
adds r1, r3
strh r1, [r2, 0x34]
lsls r0, 16
asrs r0, 20
strh r0, [r2, 0x20]
lsls r1, 16
asrs r3, r1, 20
strh r3, [r2, 0x22]
adds r0, 0x8
lsls r0, 16
movs r1, 0x80
lsls r1, 17
cmp r0, r1
bhi _080B12DE
adds r1, r3, 0
movs r0, 0x8
negs r0, r0
cmp r1, r0
blt _080B12DE
cmp r1, 0x78
ble _080B12E4
_080B12DE:
adds r0, r2, 0
bl DestroyAnimSprite
_080B12E4:
pop {r0}
bx r0
thumb_func_end sub_80B12A4
thumb_func_start sub_80B12E8
sub_80B12E8: @ 80B12E8
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080B131C @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B132C
ldr r4, _080B1320 @ =sBattler_AI
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, _080B1324 @ =gBattleAnimTarget
ldrb r4, [r0]
ldr r0, _080B1328 @ =gBattleAnimAttacker
b _080B1332
.align 2, 0
_080B131C: .4byte gBattleAnimArgs
_080B1320: .4byte sBattler_AI
_080B1324: .4byte gBattleAnimTarget
_080B1328: .4byte gBattleAnimAttacker
_080B132C:
ldr r0, _080B1364 @ =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, _080B1368 @ =gBattleAnimTarget
_080B1332:
ldrb r0, [r0]
bl sub_8076884
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080B136C
ldrb r2, [r5, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x8
orrs r1, r0
lsls r1, 1
subs r0, 0x47
b _080B1386
.align 2, 0
_080B1364: .4byte gBattleAnimAttacker
_080B1368: .4byte gBattleAnimTarget
_080B136C:
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080B138C
ldrb r2, [r5, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x18
orrs r1, r0
lsls r1, 1
subs r0, 0x57
_080B1386:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x3]
_080B138C:
movs r0, 0x10
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl obj_translate_based_on_private_1_2_3_4
ldr r1, _080B13CC @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _080B13D0 @ =sub_807563C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B13CC: .4byte DestroyAnimSprite
_080B13D0: .4byte sub_807563C
thumb_func_end sub_80B12E8
thumb_func_start sub_80B13D4
sub_80B13D4: @ 80B13D4
push {r4,lr}
adds r4, r0, 0
movs r0, 0x2E
ldrsh r1, [r4, r0]
movs r2, 0x36
ldrsh r0, [r4, r2]
cmp r1, r0
bne _080B13EA
adds r0, r4, 0
bl DestroyAnimSprite
_080B13EA:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B13D4
thumb_func_start sub_80B13F8
sub_80B13F8: @ 80B13F8
push {r4-r6,lr}
adds r5, r0, 0
ldr r4, _080B1474 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, _080B1478 @ =gBattleAnimArgs
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x30]
ldrh r0, [r1]
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x34]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x36]
ldr r0, _080B147C @ =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080B1442
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
_080B1442:
movs r0, 0x1
ands r6, r0
cmp r6, 0
beq _080B1456
ldrh r0, [r5, 0x32]
negs r0, r0
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x30]
adds r0, 0x1
strh r0, [r5, 0x30]
_080B1456:
ldrh r1, [r5, 0x30]
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl StartSpriteAnim
ldrh r0, [r5, 0x32]
strh r0, [r5, 0x24]
ldrh r0, [r5, 0x34]
strh r0, [r5, 0x26]
ldr r0, _080B1480 @ =sub_80B13D4
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B1474: .4byte gBattleAnimTarget
_080B1478: .4byte gBattleAnimArgs
_080B147C: .4byte gAnimMoveTurn
_080B1480: .4byte sub_80B13D4
thumb_func_end sub_80B13F8
thumb_func_start sub_80B1484
sub_80B1484: @ 80B1484
push {r4,lr}
adds r4, r0, 0
ldr r0, _080B149C @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B14A0
adds r0, r4, 0
movs r1, 0
bl sub_8075160
b _080B14A8
.align 2, 0
_080B149C: .4byte gBattleAnimArgs
_080B14A0:
adds r0, r4, 0
movs r1, 0
bl sub_8075114
_080B14A8:
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080B14BC
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
b _080B14D2
_080B14BC:
ldr r0, _080B14E4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B14D2
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
_080B14D2:
ldr r0, _080B14E8 @ =sub_8074F6C
str r0, [r4, 0x1C]
ldr r1, _080B14EC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B14E4: .4byte gBattleAnimAttacker
_080B14E8: .4byte sub_8074F6C
_080B14EC: .4byte DestroyAnimSprite
thumb_func_end sub_80B1484
thumb_func_start sub_80B14F0
sub_80B14F0: @ 80B14F0
push {r4,lr}
adds r4, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080B152A
ldrh r0, [r4, 0x30]
adds r0, 0x28
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x2
bl Sin
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x28
ble _080B152A
adds r0, r4, 0
bl DestroyAnimSprite
_080B152A:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B14F0
thumb_func_start sub_80B1530
sub_80B1530: @ 80B1530
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, _080B1560 @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080B1568
cmp r0, 0x1
bgt _080B1582
cmp r0, 0
bne _080B1582
movs r0, 0
bl sub_8075458
ldr r0, _080B1564 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x18]
b _080B157A
.align 2, 0
_080B1560: .4byte gTasks
_080B1564: .4byte gBattleAnimArgs
_080B1568:
ldrh r0, [r4, 0x18]
subs r0, 0x1
strh r0, [r4, 0x18]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080B158E
_080B157A:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080B158E
_080B1582:
movs r2, 0xA0
lsls r2, 3
adds r0, r2, 0
ldrh r1, [r4, 0x1A]
adds r0, r1
strh r0, [r4, 0x1A]
_080B158E:
movs r2, 0xB0
lsls r2, 4
adds r0, r2, 0
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
ldr r0, _080B15BC @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080B15C4
ldr r1, _080B15C0 @ =gBattle_BG3_X
ldrh r0, [r4, 0x1A]
lsls r0, 16
asrs r0, 24
ldrh r2, [r1]
adds r0, r2
strh r0, [r1]
adds r7, r1, 0
b _080B15D4
.align 2, 0
_080B15BC: .4byte gBattleAnimTarget
_080B15C0: .4byte gBattle_BG3_X
_080B15C4:
ldr r2, _080B1614 @ =gBattle_BG3_X
ldrh r1, [r4, 0x1A]
lsls r1, 16
asrs r1, 24
ldrh r0, [r2]
subs r0, r1
strh r0, [r2]
adds r7, r2, 0
_080B15D4:
ldr r3, _080B1618 @ =gBattle_BG3_Y
ldrh r2, [r4, 0x1C]
lsls r0, r2, 16
asrs r0, 24
ldrh r1, [r3]
adds r0, r1
strh r0, [r3]
movs r0, 0xFF
ldrb r1, [r4, 0x1A]
movs r5, 0
strh r1, [r4, 0x1A]
ands r0, r2
strh r0, [r4, 0x1C]
ldr r0, _080B161C @ =gBattleAnimArgs
movs r2, 0xE
ldrsh r1, [r0, r2]
movs r0, 0x1
negs r0, r0
cmp r1, r0
bne _080B160C
strh r5, [r7]
strh r5, [r3]
movs r0, 0x1
bl sub_8075458
adds r0, r6, 0
bl DestroyAnimVisualTask
_080B160C:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080B1614: .4byte gBattle_BG3_X
_080B1618: .4byte gBattle_BG3_Y
_080B161C: .4byte gBattleAnimArgs
thumb_func_end sub_80B1530
.align 2, 0 @ Don't pad with nop.
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