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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80B1620
sub_80B1620: @ 80B1620
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080B1674 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B1636
adds r0, r5, 0
movs r1, 0x2
bl StartSpriteAnim
_080B1636:
adds r0, r5, 0
movs r1, 0x1
bl sub_8075160
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
ldr r4, _080B1678 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080B167C @ =0x0000ffe2
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_8075068
ldr r0, _080B1680 @ =sub_80B1684
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1674: .4byte gBattleAnimArgs
_080B1678: .4byte gBattleAnimTarget
_080B167C: .4byte 0x0000ffe2
_080B1680: .4byte sub_80B1684
thumb_func_end sub_80B1620
thumb_func_start sub_80B1684
sub_80B1684: @ 80B1684
push {r4,lr}
adds r4, r0, 0
bl AnimateBallThrow
lsls r0, 24
cmp r0, 0
beq _080B1698
adds r0, r4, 0
bl DestroyAnimSprite
_080B1698:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1684
thumb_func_start sub_80B16A0
sub_80B16A0: @ 80B16A0
push {r4-r6,lr}
sub sp, 0x4
adds r4, r0, 0
ldr r5, _080B1714 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080B16B8
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
_080B16B8:
adds r0, r4, 0
movs r1, 0x1
bl sub_8075160
ldr r0, _080B1718 @ =gBattleAnimTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
movs r1, 0x1
mov r2, sp
adds r3, r6, 0
bl sub_8076D9C
ldr r0, _080B171C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B16E6
ldrh r0, [r5, 0x8]
negs r0, r0
strh r0, [r5, 0x8]
_080B16E6:
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
mov r1, sp
ldrh r0, [r5, 0x8]
ldrh r1, [r1]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r5, 0xA]
ldrh r6, [r6]
adds r0, r6
strh r0, [r4, 0x36]
ldr r0, _080B1720 @ =0x0000ffe2
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_8075068
ldr r0, _080B1724 @ =sub_80B1728
str r0, [r4, 0x1C]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B1714: .4byte gBattleAnimArgs
_080B1718: .4byte gBattleAnimTarget
_080B171C: .4byte gBattleAnimAttacker
_080B1720: .4byte 0x0000ffe2
_080B1724: .4byte sub_80B1728
thumb_func_end sub_80B16A0
thumb_func_start sub_80B1728
sub_80B1728: @ 80B1728
push {r4,lr}
adds r4, r0, 0
bl AnimateBallThrow
lsls r0, 24
cmp r0, 0
beq _080B173C
adds r0, r4, 0
bl DestroyAnimSprite
_080B173C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1728
thumb_func_start sub_80B1744
sub_80B1744: @ 80B1744
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B1790 @ =gBattleAnimArgs
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r1, [r5]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r4, 0x36]
adds r0, r4, 0
bl sub_80754B8
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x38]
movs r1, 0x32
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x3A]
ldr r0, _080B1794 @ =sub_80B1798
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1790: .4byte gBattleAnimArgs
_080B1794: .4byte sub_80B1798
thumb_func_end sub_80B1744
thumb_func_start sub_80B1798
sub_80B1798: @ 80B1798
push {r4,lr}
adds r4, r0, 0
bl sub_8074D00
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
subs r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
ldrh r1, [r4, 0x3A]
subs r0, r1
strh r0, [r4, 0x32]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B17BE
adds r0, r4, 0
bl DestroyAnimSprite
_080B17BE:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1798
thumb_func_start sub_80B17C4
sub_80B17C4: @ 80B17C4
push {r4,lr}
adds r4, r0, 0
ldr r0, _080B1824 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl sub_8076D9C
ldr r0, _080B1828 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B17F0
ldr r1, _080B182C @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080B17F0:
ldr r0, _080B182C @ =gBattleAnimArgs
ldrh r2, [r0]
ldrh r1, [r4, 0x20]
adds r2, r1
strh r2, [r4, 0x20]
ldrh r1, [r0, 0x2]
ldrh r3, [r4, 0x22]
adds r1, r3
strh r1, [r4, 0x22]
ldrh r3, [r0, 0x8]
strh r3, [r4, 0x2E]
ldrh r0, [r0, 0x4]
adds r2, r0
strh r2, [r4, 0x32]
adds r1, r3
strh r1, [r4, 0x36]
ldr r0, _080B1830 @ =sub_8075590
str r0, [r4, 0x1C]
ldr r1, _080B1834 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B1824: .4byte gBattleAnimTarget
_080B1828: .4byte gBattleAnimAttacker
_080B182C: .4byte gBattleAnimArgs
_080B1830: .4byte sub_8075590
_080B1834: .4byte DestroyAnimSprite
thumb_func_end sub_80B17C4
thumb_func_start sub_80B1838
sub_80B1838: @ 80B1838
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B1850 @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080B1854
adds r0, r4, 0
movs r1, 0x1
bl sub_8075114
b _080B188A
.align 2, 0
_080B1850: .4byte gBattleAnimArgs
_080B1854:
ldr r0, _080B1894 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl sub_8076D9C
ldr r0, _080B1898 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B187A
ldrh r0, [r5]
negs r0, r0
strh r0, [r5]
_080B187A:
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_080B188A:
ldr r0, _080B189C @ =sub_80B18A0
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1894: .4byte gBattleAnimTarget
_080B1898: .4byte gBattleAnimAttacker
_080B189C: .4byte sub_80B18A0
thumb_func_end sub_80B1838
.align 2, 0 @ Don't pad with nop.
|